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Super Scope 6

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512:, the player shoots down enemy fighters and incoming missiles before the player ship's fuel runs out. As in Intercept, the player has to judge the enemies' speed and distance in order to hit them. If the player gets hit five times or the ship's fuel runs out, the game is over. The player can only shoot four bullets at a time, and it takes some time to refill them. When a level finishes, a green ship refills the player's ship's fuel. Occasionally, a red ship appears. It not only refills fuel, but it can recover one hit point. 350: 32: 141: 489:, the player must shoot down incoming missiles before they reach the opposite side of the screen. The missiles' distance from the screen sight varies, and the player has to judge the distance, or their shot will pass too late or too early. If the player misses five missiles, the game ends. The player can only shoot three bullets at a time, and it takes some time to refill them. 524:, the player fights off an incoming invasion of enemy ships. Unlike Intercept or Engage, the player can shoot an infinite number of bullets at any time. When an enemy has not been destroyed for a while, it will attack. When the player has been hit five times, the game is over. During some moments, flashing enemies will appear. Shooting them will recover a hit point. 430:. Single multi-colored blocks are dropped in random locations, and the player must arrange blocks in rows, columns, or diagonal lines of the same color. Shooting the falling blocks makes them change color. Some blocks' colors are unchangeable, indicated by their metallic borders and the noise that results from shooting them (a metallic clang). 373:
verify its accuracy. It is not required to shoot the bullseye this time, but it's important that the shot mark lines up with where the player aimed and fired though. If the player misses the bullseye during calibration, or if they move the Super Scope or its interface box afterwards, the shots fired in game will not be accurate.
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Stage Game divides the game into levels. In each, the player must shoot all of the moles before the time runs out, otherwise the game is over. There are also red moles that, once shot, speed up the clock in the upper-right corner, increasing the speed of the moles, thereby making the task harder (the
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If the player fires at the Blastris option, they will be asked to choose among three games: Blastris A, Blastris B, and Mole Patrol. The player selects the desired game by aiming at its box and pressing fire. After selecting the game the bottom half of the screen fills with three option boxes which
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titles. The screen displays a white target with a blue background. The player is instructed to shoot the "bull's-eye" of the target. Doing so tells the SNES where the center of the screen is relative to the Super Scope and its interface box. After calibration, the player is asked to test the aim to
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riding on a rocket, in some one-player game levels or in Level 2 of the two-player game. Hitting Lemmy will either recover a miss or award the player bonus points in the one-player or two-player games, respectively. If the player hits Mario instead, it will count as a miss or those points are void
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Various configurations of blocks scroll from left to right and stop upon hitting the wall or another block. Blocks can be destroyed by being shot. The player gets two shots per block that appears; one can choose whether to use them in that block or save them for later. Upon filling a vertical line
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Selecting the LazerBlazer option allows the player to choose among three separate types: Type A (Intercept), Type B (Engage), and Type C (Confront). The games are presented in three boxes, in a similar fashion to Blastris. A communication screen on the right displays a lady who gives the player
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with blocks, the line disappears and the remaining blocks to the left shift one position to the right. The player must clear five lines in order to progress to the next level. The game ends when any row is filled with ten blocks and reaches the far left side of the screen.
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The playing field is a box seven rows high and ten columns across. Above the playing field on the right is a box with five darkened lights. Below the playing field is the status bar. The status bar displays the current score, level, and number of shots available.
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Score mode is a single level mode in which the player must shoot the moles in order to gain a higher score at the end of the level. If the player shoots out the moles quickly and without missing any single shot, the score will be
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in red italicized letters across the top of the screen. The bottom is filled with a diagram of the Super Scope and the names of its buttons. The player must shoot the screen to begin the game.
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After the calibration routine the player is presented with two options, each of which leads to three of the six games. The option on top is titled Blastris, the bottom option is LazerBlazer.
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red moles don't count towards the total number of moles per stage). From time to time throughout the game, a mole will appear in the sky, flying on a rocket, presumably from LazerBlazer's
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differ depending on the game selected. There are three difficulty settings for each game ("Low", "Medium", and "High"), which simply determine the stage that the player starts on.
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The player can choose between a stage-based game mode (which involves a set number of blocks on the bottom level that the player must eliminate), or a single nonstop game mode.
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involves protecting a garden from evil blue moles by shooting them. More points are given based on the player's reaction time and accuracy, much like a
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Intercept is the only game in LazerBlazer to allow two players to play three levels in alternating turns. The rest are one player only.
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for the Super NES. As the name suggests, the cartridge contains six games that require the Super Scope to play.
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instructions. Each game in LazerBlazer consists of 30 levels, and finishing those levels will end the game.
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mode. Shooting it results in bonus points. This mode ends when time runs out.
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cartridge inserted, they will be presented with a title screen that reads
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Mole Patrol involves two modes: Stage Game and Score Game.
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The next screen is the calibration routine required by all
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game. It can be played by either one or two players.
682:(in Japanese). No. 240. 23 July 1993. pp.  500:(again, depending on which mode the player is in). 287: 275: 228: 216: 202: 190: 178: 166: 150: 133: 56:. Unsourced material may be challenged and removed. 592: 19:For the peripheral included with the game, see 749:Super Nintendo Entertainment System-only games 8: 739:Nintendo Research & Development 1 games 357:When the player turns on the SNES with the 139: 130: 744:Super Nintendo Entertainment System games 116:Learn how and when to remove this message 611: 573: 7: 495:appears piloting a plane, chased by 54:adding citations to reliable sources 335:Super Nintendo Entertainment System 223:Super Nintendo Entertainment System 333:and published by Nintendo for the 14: 401:is loosely based on the popular 337:. The game was bundled with the 30: 676:"Weekly Top 30 (6月21日〜6月27日)". 41:needs additional citations for 754:Video games developed in Japan 652:"INTELLIGENT SYSTEMS CO., LTD" 532:In Japan, the game topped the 1: 345:Title screen and calibration 593: 775: 18: 759:Single-player video games 584: 138: 705:Official Nintendo Japan 424:plays more like Sega's 363:Super NES Super Scope 6 354: 145:North American box art 352: 50:improve this article 331:Intelligent Systems 161:Intelligent Systems 355: 481:Type A: Intercept 297: 296: 157:Nintendo R&D1 126: 125: 118: 100: 766: 724:1992 video games 692: 691: 673: 667: 666: 664: 663: 656:www.intsys.co.jp 648: 642: 641: 640:. 17 March 2013. 634: 628: 627: 616: 599: 598: 586: 578: 516:Type C: Confront 307:Nintendo Scope 6 267: 258: 249: 240: 143: 131: 121: 114: 110: 107: 101: 99: 58: 34: 26: 774: 773: 769: 768: 767: 765: 764: 763: 729:Light gun games 714: 713: 701: 696: 695: 679:Famicom Tsūshin 675: 674: 670: 661: 659: 650: 649: 645: 636: 635: 631: 618: 617: 613: 608: 603: 602: 579: 575: 570: 548: 538:sales chart in 530: 518: 506: 483: 471: 439: 419: 396: 387: 379: 377:Choosing a game 347: 271: 268:August 27, 1993 262: 253: 250:August 26, 1992 244: 235: 212:Hajime Hirasawa 211: 209: 208:Ryoji Yoshitomi 185:Yoshio Sakamoto 159: 146: 129: 128:1992 video game 122: 111: 105: 102: 65:"Super Scope 6" 59: 57: 47: 35: 24: 17: 16:1992 video game 12: 11: 5: 772: 770: 762: 761: 756: 751: 746: 741: 736: 734:Nintendo games 731: 726: 716: 715: 712: 711: 700: 699:External links 697: 694: 693: 668: 643: 629: 610: 609: 607: 604: 601: 600: 572: 571: 569: 566: 565: 564: 559: 554: 547: 544: 529: 526: 517: 514: 505: 504:Type B: Engage 502: 482: 479: 470: 467: 466: 465: 461: 438: 435: 418: 415: 395: 392: 386: 383: 378: 375: 346: 343: 295: 294: 289: 285: 284: 279: 273: 272: 270: 269: 260: 251: 242: 232: 230: 226: 225: 220: 214: 213: 206: 200: 199: 194: 188: 187: 182: 176: 175: 170: 164: 163: 154: 148: 147: 144: 136: 135: 127: 124: 123: 38: 36: 29: 15: 13: 10: 9: 6: 4: 3: 2: 771: 760: 757: 755: 752: 750: 747: 745: 742: 740: 737: 735: 732: 730: 727: 725: 722: 721: 719: 710: 708: 707:Super Scope 6 703: 702: 698: 689: 685: 681: 680: 672: 669: 658:(in Japanese) 657: 653: 647: 644: 639: 633: 630: 625: 621: 615: 612: 605: 597: 596: 590: 582: 577: 574: 567: 563: 560: 558: 555: 553: 550: 549: 545: 543: 541: 537: 536: 527: 525: 523: 515: 513: 511: 503: 501: 498: 494: 490: 488: 480: 478: 475: 468: 462: 459: 454: 453: 452: 449: 447: 443: 436: 434: 431: 429: 428: 423: 416: 414: 410: 406: 404: 400: 393: 391: 384: 382: 376: 374: 371: 366: 364: 360: 359:Super Scope 6 351: 344: 342: 340: 336: 332: 328: 325:developed by 324: 321: 317: 313: 309: 308: 303: 302: 301:Super Scope 6 293: 292:Single-player 290: 286: 283: 280: 278: 274: 265: 261: 259:June 21, 1993 256: 252: 247: 243: 241:February 1992 238: 234: 233: 231: 227: 224: 221: 219: 215: 207: 205: 201: 198: 195: 193: 189: 186: 183: 181: 177: 174: 171: 169: 165: 162: 158: 155: 153: 149: 142: 137: 134:Super Scope 6 132: 120: 117: 109: 98: 95: 91: 88: 84: 81: 77: 74: 70: 67: –  66: 62: 61:Find sources: 55: 51: 45: 44: 39:This article 37: 33: 28: 27: 22: 706: 677: 671: 660:. Retrieved 655: 646: 632: 624:intsys.co.jp 623: 614: 595:Sūpā Sukōpu6 594: 576: 533: 531: 521: 519: 509: 507: 491: 486: 484: 476: 472: 457: 450: 441: 440: 432: 426: 421: 420: 411: 407: 398: 397: 388: 380: 369: 367: 362: 358: 356: 306: 305: 300: 299: 298: 210:Yumiko Kanki 168:Publisher(s) 152:Developer(s) 112: 103: 93: 86: 79: 72: 60: 48:Please help 43:verification 40: 552:Super Scope 497:Lemmy Koopa 469:LazerBlazer 446:Whac-A-Mole 442:Mole Patrol 437:Mole Patrol 370:Super Scope 339:Super Scope 304:, known as 218:Platform(s) 204:Composer(s) 197:Makoto Kano 192:Producer(s) 180:Director(s) 21:Super Scope 718:Categories 662:2022-07-17 606:References 422:Blastris B 417:Blastris B 399:Blastris A 394:Blastris A 323:video game 76:newspapers 585:スーパースコープ6 557:Super NES 540:June 1993 528:Reception 487:Intercept 458:Intercept 316:Australia 106:July 2016 581:Japanese 562:Nintendo 546:See also 522:Confront 385:Blastris 353:Game set 327:Nintendo 277:Genre(s) 173:Nintendo 589:Hepburn 535:Famitsu 464:higher. 427:Columns 320:shooter 318:, is a 288:Mode(s) 282:Shooter 229:Release 90:scholar 620:"Home" 510:Engage 448:game. 403:Tetris 312:Europe 92:  85:  78:  71:  63:  568:Notes 493:Mario 97:JSTOR 83:books 709:site 329:and 314:and 69:news 686:to 520:In 508:In 485:In 310:in 52:by 720:: 688:15 684:14 654:. 622:. 591:: 587:, 583:: 542:. 264:EU 255:JP 246:AU 237:NA 690:. 665:. 626:. 266:: 257:: 248:: 239:: 119:) 113:( 108:) 104:( 94:· 87:· 80:· 73:· 46:. 23:.

Index

Super Scope

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Developer(s)
Nintendo R&D1
Intelligent Systems
Publisher(s)
Nintendo
Director(s)
Yoshio Sakamoto
Producer(s)
Makoto Kano
Composer(s)
Platform(s)
Super Nintendo Entertainment System
NA
AU
JP
EU
Genre(s)

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