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When one side has announced they will play (red game), they get one point for each trick over six that they take. If they lose (i.e. take fewer than seven tricks) their opponents score double for each trick above six. In a null game (black game), where neither side has announced an intention to win,
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Players examine their hands and decide whether to play 'red' or 'black', i.e., whether they want to take as many tricks as possible (red) or as few as possible (black). Players indicate their choice by placing a red card (of the suit of
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The game emerged in the 1950s in Sweden, but first appeared in the literature in 1967. It may be a derivative of the classic
Swedish game of
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high. The first dealer is chosen by lot and then rotates after each deal. The dealer deals all the cards, one by one.
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the winners must take fewer than seven tricks. The winning side then gets one point for each trick under seven.
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begins the bidding by showing his bottom card. If it is black, this is the equivalent of calling "pass" (
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is useful for playing other card games because it was the prototype for trick-taking games.
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As soon as a player reveals a red card, it is the equivalent of announcing "play" (
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Although the rules are simple, the game requires good memory, strategy and skill.
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Helmfrid, Sten (2022), "Tap the glasses for a game of priffe! Cheers!" in
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172:. Swedish whist was very popular in Sweden in the 1970s and 1980s.
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326:(3rd, expanded ed.). Stockholm: Känguru. pp. 135–136.
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Swedish whist is played by four players in teams of two using a
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354:(New ed.). Sundbyberg: Semic. pp. 39–40.
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305:at Swedish WikiBooks. Retrieved 13 February 2021.
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373:. Stockholm: Info Books. pp. 62–63.
352:Familjens bästa spel för kort och tärning
145:("Four-hand whist") or, regionally, just
42:Spades from a Modern Swedish pattern pack
343:The Game of Preference or Swedish Whist
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248:leads to the first trick. Players must
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439:at Swedish Wikibooks. (in Swedish).
208:) or a black card (of the suit of
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411:. Stockholm: Prisma. p. 49.
392:. Västerås: ICA. pp. 38–41.
340:Linderfelt, Klas August (1885).
259:The Game is usually 13 points.
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369:Sevedsdotter, Åsa (1991).
244:Once the bidding is over,
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407:Holmström, Björn (1981).
388:Schenkmanis, Ulf (1988).
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390:Kortspel & patienser
94:, Swedish Modern pattern
458:Four-player card games
350:Lundell, Hans (2010).
188:. Cards rank in their
186:Modern Swedish pattern
156:. Knowing four-player
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182:standard 52-card pack
409:Stora kortspelsboken
184:, typically of the
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453:Swedish card games
324:Kortspelshandboken
361:978-91-552-5564-0
333:978-91-7663-115-7
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56:Alternative names
27:Swedish card game
16:(Redirected from
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371:Lagt kort ligger
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115:Related games
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31:Swedish whist
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18:Swedish Whist
436:Fyrmanswhist
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346:. Milwaukee.
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313:Bibliography
302:Fyrmanswhist
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151:trick-taking
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142:Fyrmanswhist
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137:svensk whist
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107:Playing time
59:Fyrmanswhist
320:Glimne, Dan
250:follow suit
176:Description
67:Whist group
447:Categories
280:Kartofilen
266:References
110:5 min/deal
252:if able.
228:null game
154:card game
322:(2016).
246:forehand
232:nollspel
220:Forehand
206:diamonds
83:52 cards
282:, 2022.
164:History
133:Swedish
72:Players
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358:
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214:spades
202:hearts
170:Priffe
51:Sweden
48:Origin
463:Whist
210:clubs
158:whist
147:whist
121:Whist
80:Cards
413:ISBN
394:ISBN
375:ISBN
356:ISBN
328:ISBN
239:spel
230:', (
224:pass
194:aces
88:Deck
64:Type
212:or
204:or
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287:^
192:,
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131:(
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