1700:
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filthy suggestion. Making the Quake binaries setuid root is a more acceptable solution. Quake can then be run by regular users and still have the privileges it needs to access the sound and graphics devices. Setuid presents a security risk, though. A clever user could exploit a bug or security hole in Quake to gain root access to your system. Of course, if you don't run a multi-user system, this is may not be a big concern.
1643:
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pollution ridden and resource starved planet, it's up to you. Due to the finite resources available in any one place, this is not a game that you can leave for long periods of time. This game is similar to the commercial simulation game with a similar name. This package provides files common to both the X and SVGALIB versions of the game.
1598:
Quake and QuakeWorld servers can be run by any user. The Quake clients, however, need access to your sound and graphics cards, which requires privileges that normal users don't have. One (bad) way to deal with this is to always run Quake as root. Responsible system administrators will cringe at this
1046:
lincity build & maintain a city/country. You are required to build and maintain a city. You must feed, house, provide jobs and goods for your residents. You can build a sustainable economy with the help of renewable energy and recycling, or you can go for broke and build rockets to escape from a
1412:
I've always been a video game nerd, so it was important to me to see how much gaming I could do on this new system. I remember how exciting it was to get Doom running fullscreen - svgalib was a monster that I'm sure nobody misses today. I was also quite taken by
Maelstrom, a Linux port of a slick
1073:
As well as not being in keeping with the aesthetic, the LCD also had the annoying habit of showing a warning about being out of range on top of what otherwise looked to be a workable display, especially when playing games that utilized SVGAlib for graphics. I could get around this by launching
1470:
SDL Sasteroids is a major revision to the original sasteroids game to allow it to run on modern systems. In addition to providing very similar gameplay to the original sasteroids game, a few surprises and updates have been inserted to make it fun for new and old fans. :) Sasteroids was
958:
Hatman - The Game of Kings is an impressive but undercooked SVGAlib clone of Pacman which does have an RPM package on the disc but sadly had sound support disabled at compilation. There were a number of other Pacman clones featured, but this one had the most
1074:
certain more pliant SVGAlib games such as the final build of LinCity before starting up the offending applications, as for whatever reason this would seem to soothe the nerves of the display, but I was more than happy to leave those headaches behind.
1209:
When I first installed Linux I stumbled on a remake of Thrust. It was brutally difficult but I enjoyed the game. At the time I ran it under svgalib, an old console graphic system which required root access.
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KRepton was originally written by Sandro Sigala for Linux using the SVGAlib library, and then rewritten entirely using the QT and KDE libraries for release 1.0 of KDE.
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Limitations aside, SVGALib has proven to be a stable and popular solution to the console problem and is the primary interface used in Quake and other games.
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254:(after the submission of a third-party patch based on leaked source code) were ported to use SVGALib from other operating systems, as was
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That said, I will probably post info on SVGAlib games in the future, as they were a fascinating and forgotten stepping stone towards SDL.
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This started out as a direct port of xasteroids to run under svgalib (super-vga graphics library by Harm
Hanemaayer)
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406:, was authored by Jay Link in 2000. Around the turn of the millennium, many applications that used it migrated to
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637:
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98:
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1191:
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A Linux clone of
Boulder Dash with 256 colour graphics and digitized sounds. It requires the svgalib library.
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857:
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The first version of SVGALib was based on version 1.2 of another library, VGALib by Tommy
Frandsen.
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was also ported following its source code being released in 1995, as well as the id produced
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1062:"Building a Retro Linux Gaming Computer Part 32: Two Steps Forward, One Step Back"
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311:
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1164:
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43:
33:
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941:"Building a Retro Linux Gaming Computer Part 36: Entertainment for X Windows"
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Linux Wolf - Runs either in a window (xwolf3d) or with svgalib (swolf3d).
290:
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363:
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114:
17:
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540:
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751:"Building a Retro Linux Gaming Computer - Part 16: We Are All Doomed"
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maintained support for SVGALib. The library is also supported by the
130:
1620:
803:"Building a Retro Linux Gaming Computer Part 34: Abusing the System"
567:"Building a Retro Linux Gaming Computer Part 43: Demons and Angels"
174:
110:
468:
402:
SVGALib was popular in the mid to late 1990s. A reference book,
331:
327:
1559:"Building a Retro Linux Gaming Computer - Part 27: Lost Souls"
1533:"Itetris 1.6.1/1.6.2 - Privileged Arbitrary Command Execution"
663:"Building a Retro Linux Gaming Computer - Part 27: Lost Souls"
245:
190:
126:
541:"svgalib(7): low level graphics library for - Linux man page"
1615:
197:, it was one of the earliest libraries allowing graphical
153:
638:"Quick and Dirty Game Development Framework 0.9.1 review"
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1658:
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First party Linux games that have supported it include
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and display full-screen graphics, without the use of a
148:
136:
120:
104:
94:
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56:
42:
32:
1395:"Bonus Interview: 'The State Of... Linux Gaming?'"
463:
461:
418:due to SVGAlib requiring applications to run from
1471:originally an Asteroids game written for svgalib.
1363:"Linux 2.2 and the Frame-Buffer Console Software"
1029:Heuser, Werner; Hampton, Wade W. (2003-02-27).
517:"Easy graphics: A beginner's guide to SVGAlib"
1735:
1678:
888:Boulderdash - Martijn's Boulder Dash Fan Site
8:
618:"Quick and Dirty Game Development Framework"
27:
441:"Sasteroids v1.0 release (vga arcade game)"
234:using the QDGDF library, and most famously
1742:
1728:
1685:
1671:
26:
1771:Video game development software for Linux
1428:"Linux Graphics Programming with SVGAlib"
431:
404:Linux Graphics Programming with SVGAlib
690:"Porting MS-DOS Graphics Applications"
1342:Massachusetts Institute of Technology
1010:Massachusetts Institute of Technology
884:"Freeware Boulder Dash Clones - Unix"
169:is an open-source low-level graphics
7:
1696:
1694:
1639:
1637:
1781:Free and open-source software stubs
1629:SVGAlib - Universal Videogames List
1623:(link on the site itself is broken)
616:TTC Development Team (2001-01-01).
1714:. You can help Knowledge (XXG) by
1657:. You can help Knowledge (XXG) by
998:"Impressing Your Friends with RPM"
25:
1279:"Index of /pub/Linux/games/video"
1192:"Open Game Source: Inertia Blast"
1698:
1641:
1361:Pranevich, Joseph (1999-04-01).
593:"Space Plumber 1.1.0 RC1 review"
1393:Wallis, Alistair (2008-05-26).
1137:Marten, Jonathan (2015-12-08).
181:and allowed programs to change
1502:Armstrong, Ryan (2020-11-18).
1165:"Sabre: An Svgalib Flight Sim"
1:
1708:free and open-source software
1584:Zimbinski, Bob (1998-08-30).
1557:Wilson, Hamish (2023-02-27).
1306:"svgalib(7) - Linux man page"
1060:Wilson, Hamish (2023-09-04).
939:Wilson, Hamish (2023-12-12).
801:Wilson, Hamish (2023-11-06).
749:Wilson, Hamish (2022-03-15).
661:Wilson, Hamish (2023-02-27).
565:Wilson, Hamish (2024-09-03).
1413:Asteroids clone for the Mac.
1190:Payne, Dennis (2021-09-20).
63:1.4.3 / June 2, 2001
1163:Ayers, Larry (1998-07-01).
912:Kroll, Jason (2000-01-31).
778:"can only run d1x as root!"
439:Pitzel, Brad (1994-02-12).
1797:
1693:
1636:
195:General Graphics Interface
226:, the first-person games
90:
52:
515:Link, Jay (1999-09-30).
1761:Free computer libraries
1776:Computer library stubs
1653:-related article is a
1426:timothy (2000-10-26).
776:ptesone (2004-04-06).
715:DarkOne (2005-04-10).
65:; 23 years ago
858:Home of the Underdogs
717:"Wolfenstein3D Links"
1621:Development versions
416:privilege escalation
310:after 1998. Certain
199:video games on Linux
1586:"Linux Quake HOWTO"
1458:The Linux Game Tome
1139:"KRepton version 4"
1092:The Linux Game Tome
1035:Linux Ecology HOWTO
491:"SVGAlib Tutorials"
212:Several games like
29:
1766:Graphics libraries
973:"Intelligent FRAC"
34:Original author(s)
1723:
1722:
1666:
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1304:Weller, Michael.
853:"Alizarin Tetris"
308:Parallax Software
214:Ambrosia Software
164:
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16:(Redirected from
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1537:Exploit Database
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1523:
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1515:
1514:
1499:
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1485:"FAQ: Using SDL"
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1454:"SDL Sasteroids"
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1253:"zblast-svgalib"
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1230:. Archived from
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861:. Archived from
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399:, among others.
387:(also supported
355:Intelligent FRAC
294:after 1999, and
187:windowing system
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106:Operating system
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339:Alizarin Tetris
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80:Preview release
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38:Harm Hanemaayer
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1400:Game Developer
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1222:Van Os, Thom.
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829:"SVGAlib help"
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688:Karim, Jawed.
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273:Wolfenstein 3D
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1564:GamingOnLinux
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1504:"Old X Games"
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1368:Linux Journal
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1336:Red Hat Linux
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1234:on 2016-03-03
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946:GamingOnLinux
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919:Linux Journal
915:
914:"GAMES FOCUS"
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865:on 2006-01-03
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1716:expanding it
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1659:expanding it
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1590:. Retrieved
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1568:. Retrieved
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