Knowledge (XXG)

SVGALib

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filthy suggestion. Making the Quake binaries setuid root is a more acceptable solution. Quake can then be run by regular users and still have the privileges it needs to access the sound and graphics devices. Setuid presents a security risk, though. A clever user could exploit a bug or security hole in Quake to gain root access to your system. Of course, if you don't run a multi-user system, this is may not be a big concern.
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pollution ridden and resource starved planet, it's up to you. Due to the finite resources available in any one place, this is not a game that you can leave for long periods of time. This game is similar to the commercial simulation game with a similar name. This package provides files common to both the X and SVGALIB versions of the game.
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Quake and QuakeWorld servers can be run by any user. The Quake clients, however, need access to your sound and graphics cards, which requires privileges that normal users don't have. One (bad) way to deal with this is to always run Quake as root. Responsible system administrators will cringe at this
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lincity build & maintain a city/country. You are required to build and maintain a city. You must feed, house, provide jobs and goods for your residents. You can build a sustainable economy with the help of renewable energy and recycling, or you can go for broke and build rockets to escape from a
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I've always been a video game nerd, so it was important to me to see how much gaming I could do on this new system. I remember how exciting it was to get Doom running fullscreen - svgalib was a monster that I'm sure nobody misses today. I was also quite taken by Maelstrom, a Linux port of a slick
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As well as not being in keeping with the aesthetic, the LCD also had the annoying habit of showing a warning about being out of range on top of what otherwise looked to be a workable display, especially when playing games that utilized SVGAlib for graphics. I could get around this by launching
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SDL Sasteroids is a major revision to the original sasteroids game to allow it to run on modern systems. In addition to providing very similar gameplay to the original sasteroids game, a few surprises and updates have been inserted to make it fun for new and old fans. :) Sasteroids was
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Hatman - The Game of Kings is an impressive but undercooked SVGAlib clone of Pacman which does have an RPM package on the disc but sadly had sound support disabled at compilation. There were a number of other Pacman clones featured, but this one had the most
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certain more pliant SVGAlib games such as the final build of LinCity before starting up the offending applications, as for whatever reason this would seem to soothe the nerves of the display, but I was more than happy to leave those headaches behind.
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When I first installed Linux I stumbled on a remake of Thrust. It was brutally difficult but I enjoyed the game. At the time I ran it under svgalib, an old console graphic system which required root access.
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KRepton was originally written by Sandro Sigala for Linux using the SVGAlib library, and then rewritten entirely using the QT and KDE libraries for release 1.0 of KDE.
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Limitations aside, SVGALib has proven to be a stable and popular solution to the console problem and is the primary interface used in Quake and other games.
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That said, I will probably post info on SVGAlib games in the future, as they were a fascinating and forgotten stepping stone towards SDL.
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This started out as a direct port of xasteroids to run under svgalib (super-vga graphics library by Harm Hanemaayer)
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A Linux clone of Boulder Dash with 256 colour graphics and digitized sounds. It requires the svgalib library.
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The first version of SVGALib was based on version 1.2 of another library, VGALib by Tommy Frandsen.
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was also ported following its source code being released in 1995, as well as the id produced
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Linux Wolf - Runs either in a window (xwolf3d) or with svgalib (swolf3d).
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maintained support for SVGALib. The library is also supported by the
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SVGALib was popular in the mid to late 1990s. A reference book,
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First party Linux games that have supported it include
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and display full-screen graphics, without the use of a
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(2003-02-27). 517:"Easy graphics: A beginner's guide to SVGAlib" 1735: 1678: 888:Boulderdash - Martijn's Boulder Dash Fan Site 8: 618:"Quick and Dirty Game Development Framework" 27: 441:"Sasteroids v1.0 release (vga arcade game)" 234:using the QDGDF library, and most famously 1742: 1728: 1685: 1671: 26: 1771:Video game development software for Linux 1428:"Linux Graphics Programming with SVGAlib" 431: 404:Linux Graphics Programming with SVGAlib 690:"Porting MS-DOS Graphics Applications" 1342:Massachusetts Institute of Technology 1010:Massachusetts Institute of Technology 884:"Freeware Boulder Dash Clones - Unix" 169:is an open-source low-level graphics 7: 1696: 1694: 1639: 1637: 1781:Free and open-source software stubs 1629:SVGAlib - Universal Videogames List 1623:(link on the site itself is broken) 616:TTC Development Team (2001-01-01). 1714:. You can help Knowledge (XXG) by 1657:. You can help Knowledge (XXG) by 998:"Impressing Your Friends with RPM" 25: 1279:"Index of /pub/Linux/games/video" 1192:"Open Game Source: Inertia Blast" 1698: 1641: 1361:Pranevich, Joseph (1999-04-01). 593:"Space Plumber 1.1.0 RC1 review" 1393:Wallis, Alistair (2008-05-26). 1137:Marten, Jonathan (2015-12-08). 181:and allowed programs to change 1502:Armstrong, Ryan (2020-11-18). 1165:"Sabre: An Svgalib Flight Sim" 1: 1708:free and open-source software 1584:Zimbinski, Bob (1998-08-30). 1557:Wilson, Hamish (2023-02-27). 1306:"svgalib(7) - Linux man page" 1060:Wilson, Hamish (2023-09-04). 939:Wilson, Hamish (2023-12-12). 801:Wilson, Hamish (2023-11-06). 749:Wilson, Hamish (2022-03-15). 661:Wilson, Hamish (2023-02-27). 565:Wilson, Hamish (2024-09-03). 1413:Asteroids clone for the Mac. 1190:Payne, Dennis (2021-09-20). 63:1.4.3 / June 2, 2001 1163:Ayers, Larry (1998-07-01). 912:Kroll, Jason (2000-01-31). 778:"can only run d1x as root!" 439:Pitzel, Brad (1994-02-12). 1797: 1693: 1636: 195:General Graphics Interface 226:, the first-person games 90: 52: 515:Link, Jay (1999-09-30). 1761:Free computer libraries 1776:Computer library stubs 1653:-related article is a 1426:timothy (2000-10-26). 776:ptesone (2004-04-06). 715:DarkOne (2005-04-10). 65:; 23 years ago 858:Home of the Underdogs 717:"Wolfenstein3D Links" 1621:Development versions 416:privilege escalation 310:after 1998. Certain 199:video games on Linux 1586:"Linux Quake HOWTO" 1458:The Linux Game Tome 1139:"KRepton version 4" 1092:The Linux Game Tome 1035:Linux Ecology HOWTO 491:"SVGAlib Tutorials" 212:Several games like 29: 1766:Graphics libraries 973:"Intelligent FRAC" 34:Original author(s) 1723: 1722: 1666: 1665: 1304:Weller, Michael. 853:"Alizarin Tetris" 308:Parallax Software 214:Ambrosia Software 164: 163: 16:(Redirected from 1788: 1744: 1737: 1730: 1702: 1695: 1687: 1680: 1673: 1651:computer-library 1645: 1638: 1603: 1602: 1594: 1593: 1581: 1575: 1574: 1572: 1571: 1554: 1548: 1547: 1545: 1544: 1537:Exploit Database 1529: 1523: 1522: 1515: 1514: 1499: 1493: 1492: 1485:"FAQ: Using SDL" 1481: 1475: 1474: 1466: 1465: 1454:"SDL Sasteroids" 1450: 1444: 1443: 1441: 1440: 1423: 1417: 1416: 1408: 1407: 1390: 1384: 1383: 1376: 1375: 1358: 1352: 1351: 1349: 1348: 1326: 1320: 1319: 1317: 1316: 1301: 1295: 1294: 1292: 1291: 1275: 1269: 1268: 1266: 1265: 1253:"zblast-svgalib" 1249: 1243: 1242: 1240: 1239: 1230:. 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Index

SVGAlib
Original author(s)
Developer(s)
Stable release
Preview release
C
Operating system
Linux
FreeBSD
Platform
x86
x86-64
Type
Library
www.svgalib.org
library
Linux
FreeBSD
video mode
windowing system
X11
General Graphics Interface
video games on Linux
Ambrosia Software
Maelstrom
Sam Lantinga
id Software
Doom
X11
Quake

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