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different situations. Pang said the final version of
Sackboy's legs felt cute but stumpy and very different from the language of his arms; more importantly, running and jumping movements came across as "weird" when animated. A solution is implemented in the form of the character's little peddling motion as seen in the games. According to Pang, animating Sackboy is a fragmented process which does not feel as satisfactory compared to animating a whole movie, as it involves designing procedural animations rather than animating a scene that gets played out the same way each time. Pang noted that since the player is responsible for controlling the character's actions, he finds satisfaction in seeing what other players do with the character's potential animations. Pang observed that players would use Sackboy's basic acting emotions to communicate to each other whilst playing, which he compared to a structured system of communication not unlike the concept of language. Pang particularly enjoyed working on Sackboy's death animations, as each potentially fatal situation Sackboy encounters required a unique animation to accompany it. Examples of how Sackboy's material would behave in death animations include the character thread being caught which leads to him being literally unraveled, and his fluff spilling out everywhere after bursting apart. Inspiration was drawn from the
399:, was greenlit and funding is secured from Sony for the project. In order to would evolve the character concept into a proper character to fit the game's developing art style, Healey worked with Ettouney, who handled concept art duties as well as character designer Francis Pang to come up with further concept art for the character, who was still called YellowHead and still had the eponymous yellow head. Ettouney approached the character's design in an anatomical manner with legs and arms, pinching Healey's original abstract design for the character's short and pointy legs, and often drew him with a little mosquito antennae on the head. Pang explored how the head relates to the body, and worked on making the character's body proportions and shapes more aesthetically pleasing. Healey would insist that each design iteration of the character retain a "handmade look" with the buttons, patches, and hessian fabric, aspects of the character which is retained in Sackboy's final design.
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the body shape. A distinct and prevalent visual feature of
Sackboy is the zip fastener, which once had an important gameplay function. According to Ettouney, it is a legacy part of the character's design process, and he noted that the team wanted to explore "a concept of a place where you play, and a place where you build that eventually became the Moon". Healey proposed that Sackboy would have the ability to open his zip, fold in on himself and undergoes a creation process inside himself, the idea being that creativity and ideas are all inside an individual, ideas which were ultimately unused. Smith contributed to the design process through his
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and pushing or rolling them around. Although merely a stand in concept, Mr. Yellowhead would pave the way for
Sackboy's proportions as well as the things the character would need to be able to do. Ettouney recalled that Smith had an attention to detail when it comes to the character's "personality and very subtle things"; he discussed the initial pitch where Mr. Yellowhead was depicted as straining when pulling a rock, "his little debug arms stretching as he pulled” even though there was no supporting animation, which showcased the character's cheeky personality.
214:"See, in our minds, the adorable player characters in Media Molecules LittleBigPlanet are anything you want them to be, yet immediately recognizable all the same. Whether boy or girl, plain or costumed, the shape and peppy movements of the Sack people are unmistakable. Plus, the plethora of customization options means anyone can tailor their own fabric-and-zipper friend, though the default model is charming all on his own. And any PlayStation character can make the Sack transition. M-rated fare of all shapes and sizes—
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387:. Harrison's subsequent enthusiasm for the game involved him participating in a three-hour brainstorming session with the Media Molecule representatives, which was extended from the original half an hour presentation. At this stage, Mr. Yellowhead had a small pink square body and a triangular yellow head, and was described as consisting of a set of "simple shapes" which is essentially placeholder debug programmer art" created by David Smith for the first playable
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411:, for helping to finalize the design process and solidify the efforts of the artists and as an example of teamwork dynamics in the early days of the company. Pang refined the final design of Sackboy by combining 4 distinct concepts from himself, Healey, Ettouney and Smith. According to the Media Molecule website, Sackboy was officially created on 1 October 2006. The name "Craftworld" would be used for the in-game universe where the
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A design goal for
Sackboy was for the character to help define a game and be "infinitely customisable": the plain version of Sackboy had to be tiny, but still distinctive and ironic, with the option for players to add or amend various facial features or the character's gender markers without changing
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The Pod is
Sackboy's "home", which is customizable through the use of stickers and decorations, and appears to be located within a bedroom and suspended by strings. The Pod is where the player can find and join levels, meet up with friends, and launch the level editor. To navigate the various levels,
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Sackboy has received a positive reception as a mascot character, and has drawn numerous comparisons to other video game mascot characters for the PlayStation line, as well as other platforms. Player enthusiasm in customizing his appearances have contributed towards the character's popularity, which
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code. Yellowhead's arms were controllable with the right analogue stick of the PlayStation 2 controller that Media
Molecule had connected to their PC, whilst his legs were controlled with the left stick. The object of the game was to guide Mr. Yellowhead past many obstacles by grabbing onto objects
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series know who
Sackboy is due to the widespread proliferation of Sackboy-themed merchandise; he claimed that Sackboy was "fast becoming an iconic mascot for Sony" and that the character is "almost bigger than the brand" as of 2012. Sony Computer and Entertainment America (SCEA), the subsidiary of
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gameplay. In response to the popularity of customisation efforts of
Sackboy by fans, the team implemented free game updates to assist players, such as the addition of zoom in and rotation features to make it easier to sticker Sackboy. Following the release of the first game, Media Molecule started
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was announced featuring
Sackboy as the main protagonist. This helped promote the latest installment (at the time) to the LittleBigPlanet series by offering exclusive costumes for the player by completing goals and challenges. However, Sony Entertainment announced that further support for the game
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within the Pod to travel to various levels. There are also three forward-and-back planes
Sackboy can move between to navigate different areas of the levels. It is possible for players to customize Sackboy to look like anything the player desires, including other recognizable characters in popular
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Sackboy has been featured in promotional material for the PlayStation brand, as well as a wide range of merchandise, such as stuffed toys, fibreglass replicas and cardboard cut-outs. Media Molecule staff said they received a high volume of requests for physical representations of Sackboy, in
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After the concept is finalized, creation of the character model commenced, which would then be textured and prepared for animation. While the animation process of Sackboy helped contribute more character, they evolved only when the designers started making levels and the character is seen in
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considered Sackboy to be the best contender the PlayStation brand had to a mascot, noting the character's starring role in kart race and handheld spin-off titles, and the fact that Sony has made substantial investments into marketing the character as the "face of PlayStation". The 2017 book
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video games, Sackboy is represented by four emotional states: happiness, sadness, worry and anger, each of which comes in three levels of intensity and can be controlled by players. Depending on the input motion by the player operating the PlayStation controller, Sackboy will hold his hands
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that Sackboy is increasingly being perceived as more of a defined character as opposed to his original purpose as a blank canvas, and claimed that though Sackboy was not deliberately positioned by Sony as a direct competitor to iconic video game mascot characters like
332:, noting that PlayStation is one of the world's most recognizable brands unlike the company he co-founded. According to Tom O'Connor, senior producer at Sony XDEV, the Liverpool-based division responsible for external development and the management of the
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differently. To express happiness, Sackboy makes a peace symbol with his hands. To express sadness, Sackboy holds his thumbs down. To express anger, Sackboy makes a fist out of his hands, and to express fear, Sackboy holds up his hands and they shake.
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using in-game toolsets and share it online for other players to download and play. Sackboy was not intended to have a defined personality, as he was envisioned to be a blank canvas on which to express the player's own personal style, thus Sackboy is
441:
Following the game's release, the developmental team were astonished by the level of creativity and effort players have invested into their characters. Pang in particular did not expect that customisation for Sackboy would become a key aspect of
420:"From day one he was grabbing and swinging, but for instance he looked strange as he swung about. Sackboy doesn't need to build up momentum to swing forward, he just somehow creates energy from nothing, and the animation needed to support that."
791:
Although the character is a customizable player avatar with no defined gender and thus may also be known as Sackgirl or Sackperson, multiple primary and secondary sources cited in this article have referred to the character by the masculine
601:
noted that by the year 2012, there has been over 30 video game licenses in LBP, over 300 DLC costumes for Sackboy on the PlayStation Store, and over 60 million downloads of DLC. He formed the view that Sackboy went from being a customizable
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cartoon series when framing the death animations as fairly violent, but still harmless and funny. Some extreme death scenarios were discarded for being overly gruesome, in keeping with the game's emphasis on the "loveable, cute aspect".
407:, which explored the character's personality and introduced some subtler shapes to the visual design process like Sackboy's trapezium head, and the wrinkles in the cloth from his expressions. Ettouney credited Smith, a programmer for
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51:
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franchise, leaving other studios to take over in developing video games for the franchise on Sony's behalf. Nevertheless, Media Molecule staff commemorated the "10th birthday" of the character and the first
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brand by Sony staff members as well as video game journalists, and has drawn comparisons to several other video game mascot characters. The character's appearance in the 2020 spin-off title
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Sony Computer Entertainment America (SCEA) marketing staff member Mark Valledor indicated in a 2008 interview that Sackboy was intended to become the "next emblematic character" for the
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created a LittleBigPlanet Mash-up world featuring music and items from the game series, and also included Sackboy and other major characters as costumes for the player. Sackboy and the
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culture, using nothing more than random objects or creating detailed stickers to paint him with. Some of Sackboy's licensed costumes are inspired by other video game series, including
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discussed Sackboy's significance, noting that pliability is what sets him apart as a character, who can be uniquely the player's own and explore worlds of their making.
511:, commissioned Bennett Awards to design and create an employee recognition award based on Sackboy's likeness to honor outstanding achievement among SCEA employees.
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Sackboy can use his limbs to run, jump, and grab certain materials and operate levers. Players can also animate Sackboy to perform a dance routine, or use
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573:, the character exhibits an engaging Everyman appeal, from younger players to experienced gamers. The subsequent commercial and critical success of the
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636:: examples cited were Eve's insistence on a male term and Larry da Vinci's insistence on calling the character "Sackthing" as opposed to "Sackperson".
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series, along with other direct references to the game. This appearance was the first time the character had been featured in a T-rated videogame.
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particular plush dolls, following the release of the first game. O'Connor commented that members of the general public who may not have played the
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892:
856:
597:, as PlayStation characters who have made a huge impact on the PlayStation brand as well as the gaming industry as a whole. Wesley Yin-Poole from
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where he indicated that he did not mind that Sackboy is closely associated with the PlayStation brand as its mascot like the relationship between
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1781:
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753:, Fall Guys costumes were added to help promote the game. Sackboy has made more prominent appearances in other games, typically as costumes or
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349:, he indicated that the character's popularity encourages Sony to continue creating video games featuring Sackboy which people would enjoy.
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series takes place and the planet where Sackboy lives, which is created by ideas and dreams floating out of human heads during sleep.
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with a brown knit pattern by default, with a zip fastener and button eyes. Sackboy was originally designed to be a "blank canvas" for
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184:, the first 3D platforming game in the series which also features Sackboy as a distinct character, has garnered a positive reaction.
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from 2011, Sackboy was voted as the 50th best video game character. In an article published in November 2013, Lucas Sullivan from
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in 2009, held at the DICE Summit in Las Vegas, Sackboy's personality and design, as well as Young's performance, was awarded with
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632:, who felt the character's concept of "personhood" was undermined by the game's "self-styled pedagogy" as presented through its
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players, and is fully customisable using costumes which are either in-game unlockable content, or purchased as
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with around 4,000 respondents named Sackboy as the fifth most iconic video game character of all time, behind
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video game series has raised the character's prominence in the video game industry. Jonathan Leack from
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548:. An online gaming community centered on level design, Sackboy Planet, is named after the character.
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like other characters in the series. His vocal effects from the inception of the franchise to 2014's
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1773:
1682:"Top 50 video game characters of all time announced in Guinness World Records 2011 Gamer's Edition"
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582:
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263:
215:
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Sackboy was originally concepted as Mr. Yellowhead, the main character of an early precursor of
1924:"Sackboy: A Big Adventure Review: An Unexpected Highlight of the PS5's Fantastic Launch Lineup"
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would be shut down from 28 November 2018 and yet the game can still be downloaded for free.
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1950:"Lara Croft Crowned Most Iconic Video Games Character of All Time, According to BAFTA Poll"
454:
By 2011, Media Molecule made the decision to move on from the character of Sackboy and the
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hosted an event from 1–5 December 2021 featuring Sackboy as a costume. And similarly in
371:. On 1 December 2005, the four founders of Media Molecule, Kareem Ettouney, Alex Evans,
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has also inspired homemade replicas of the character as a real life doll. At the
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in which PlayStation characters fight in arenas based on their relative games.
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techniques to create a cinematic production with Sackboy. In the main series
136:
1513:
1275:"Develop: LittleBigPlanet Was Originally Free-To-Play Reveals Media Molecule"
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1075:
151:. Sackboy was jointly created by the founding members of British game studio
135:, Sackboy is a small, anthropomorphic, humanoid doll-like character made of
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ushers in "a new genre of gaming". Alex Evans was quoted in a 2009 issue of
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Bennett Awards - Custom Sculpture Awards & Unique Recognition Trophies
624:
Conversely, Sackboy's representation as a gender neutral player avatar in
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commented that while Sackboy lacked the panache of iconic characters like
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franchise, Sackboy evolved over time because the game series needed a key
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508:
50:
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2185:
1742:"Sony unveils 'Sackboy: A Big Adventure', a 'LittleBigPlanet' spin-off"
1424:"Sony's new coloring book lets you take crayons to PlayStation mascots"
1133:. Vol. 62. Northwestern University. January 2009. pp. 52–54.
1337:
David Cameron; Rebecca Wotzko; Michael Anderson, eds. (29 June 2017).
404:
167:
1628:
Makeology: Makerspaces as Learning Environments (Volume 1), Volume 1
1626:
Kylie Peppler; Erica Halverson; Yasmin B Kafai, eds. (20 May 2016).
893:"The rise of Sackboy, the mascot PlayStation has been searching for"
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working with other brands to make licensed downloadable costumes as
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series of video games, which encourage players to create their own
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1712:"Sackpersonhood: Constructing a Rhetoric of Player Identification"
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660:
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489:
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1401:"Kratos, Sackboy Collide in PlayStation TV Campaign | WIRED"
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provided the vocal effects for the character from 2008 to 2014.
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1864:"Sackboy A Big Adventure Review - Ain't No Strings on Me (PS5)"
1774:"We're Happy Sack Boy Isn't Stuck In Little Big Planet Anymore"
1746:
815:
Jaime Banks; Robert Mejia; Aubrie Adams, eds. (23 June 2017).
1968:"Dreamscape - PlayStation All-Stars Battle Royale Wiki Guide"
19:
This article is about the character. For the video game, see
2059:"10 Minecraft Mash-Up Packs That Completely Change The Game"
2192:
LittleBigPlanet Concept Showreel: Sackboy Death Animations
1070:. Vol. 63. SPH Magazines. December 2008. p. 31.
1804:"Sackboy: A Big Adventure review - A slightly hacky sack"
651:, has been well received. In 2024, a poll conducted by
645:, six years after Sackboy's last appearance in 2014's
2182:
Making LittleBigPlanet: Sackboy is born, October 2006
693:
which crossed over with the popular PlayStation game
1165:"Little Big Planet [PS3 – Beta / Prototype]"
847:"The Top 7... PlayStation mascots we wish caught on"
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100:
90:
79:
66:
33:
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606:to a "recognizable face in his own right". In the
463:game on 2 November 2018, and recreated The Garden
209:were provided by Scottish composer Kenneth Young.
162:Due to the commercial and critical success of the
166:franchise, Sackboy is considered to be a notable
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2089:"Every cameraman reference in Astro's Playroom"
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1616:, interactive.org, retrieved 4 November 2014.
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367:, which was envisioned as a physics-based 2D
340:. O'Connor observed in a 2012 interview with
8:
1998:"Playstation All-Stars Battle Royale - ESRB"
1454:"Sony "Sackboy" Employee Recognition Awards"
840:
838:
836:
2430:Sony Interactive Entertainment protagonists
930:"Sackboy's Voice - Full Of Eastern Promise"
551:In an article previewing the then-upcoming
2440:Video game characters of selectable gender
2254:
2224:
2210:
2202:
1607:"AIAS 2009 Awards LittleBigPlanet Details"
1194:
1192:
1190:
810:
808:
741:, a celebration of the PlayStation brand.
542:12th Annual Interactive Achievement Awards
538:Academy of Interactive Arts & Sciences
425:— Francis Pang, Media Molecule Lead Artist
230:—instantly look adorable once Sackified."
49:
2150:"Fall Guys is Crossing Over With Sackboy"
1484:"Run Sackboy! Run! – Apps on Google Play"
1091:"Sony grooming Sackboy to be face of PS3"
395:By August 2006 the project, now known as
192:Sackboy is the playable character of the
2435:Video game characters introduced in 2008
1578:"Sackboy, the Mario of the Playstation?"
697:. Sackboy is a playable character using
804:
784:
1557:from the original on 11 September 2015
1541:
1539:
1380:from the original on 18 September 2019
1228:
1226:
1211:from the original on 17 September 2019
609:Guinness World Records Gamer's Edition
30:
2395:Anthropomorphic video game characters
2099:from the original on 13 November 2020
2069:from the original on 29 December 2022
2038:from the original on 29 December 2022
2008:from the original on 29 December 2022
1978:from the original on 29 December 2022
1930:from the original on 31 December 2020
1904:from the original on 26 February 2021
1844:from the original on 29 December 2020
1784:from the original on 18 November 2021
1722:from the original on 26 November 2020
1524:from the original on 29 December 2022
1494:from the original on 29 December 2022
1434:from the original on 11 November 2020
909:from the original on 24 February 2020
891:Yin-Poole, Wesley (9 November 2012).
679:A major appearance for Sackboy is in
7:
1874:from the original on 26 January 2021
1814:from the original on 3 December 2020
1662:from the original on 25 January 2021
1588:from the original on 4 February 2023
1547:"Sackboy awaits your personal touch"
1291:from the original on 8 November 2019
1175:from the original on 8 November 2019
1107:from the original on 24 January 2013
1047:from the original on 8 November 2019
859:from the original on 31 October 2020
129:. Introduced in the 2008 video game
2363:PlayStation All-Stars Battle Royale
2057:Rosenberg, Jacob (29 August 2022).
1652:"Top 5 Current PlayStation Mascots"
1464:from the original on 7 January 2020
1422:McCormick, Rich (4 November 2016).
1089:Purchese, Robert (13 August 2008).
936:from the original on 29 August 2021
928:Young, Kenneth (22 February 2009).
682:PlayStation All-Stars Battle Royale
628:was criticized by Kris Ligman from
2410:Fictional explorers in video games
2160:from the original on 31 March 2022
1894:"Review: Sackboy: A Big Adventure"
1754:from the original on 12 March 2024
1688:. 16 February 2011. Archived from
1362:Yin-Poole, Wesley (20 July 2011).
1310:Sinclair, Brendan (8 March 2007).
956:"Sackboy Voices (LittleBigPlanet)"
819:. Rowman & Littlefield, 2017.
817:100 Greatest Video Game Characters
619:100 Greatest Video Game Characters
559:in October 2008, Mike Snider from
115:is a fictional character and main
14:
2148:Giles, Amari (25 November 2021).
2129:from the original on 13 July 2022
966:from the original on 25 June 2017
845:White, Lucas (11 November 2013).
546:Outstanding Character Performance
1576:Papes, Teddy (9 November 2012).
1399:Meyer, John (20 December 2016).
639:The announcement and release of
2194:on the official Media Molecule
2184:on the official Media Molecule
1339:Drama and Digital Arts Cultures
1312:"GDC 07: Making Media Molecule"
1245:(published 27 September 2007).
757:. He appeared in games such as
256:Sackboy operates a giant-sized
125:video game series published by
2400:Fictional construction workers
2244:Sony Interactive Entertainment
2028:"LittleBigPlanet™ Mashup Pack"
1514:"Run Sackboy! Run! Wiki Guide"
1273:Parkin, Simon (20 July 2011).
772:Uncharted 3: Drake's Deception
731:series were referenced in the
379:, the head of development for
127:Sony Interactive Entertainment
16:Fictional video game character
1:
1037:"From YellowHead to Sackboy"
531:Sackboy cosplayer at E3 2012
375:, and David Smith, met with
2405:Fictional dolls and dummies
2119:"Sackboy Fall Guys Twitter"
2461:
2420:Mascots introduced in 2008
1834:"Sackboy: A Big Adventure"
1314:. GameSpot. Archived from
675:Appearances in other media
581:named Sackboy, along with
467:in their most recent game
145:downloadable content (DLC)
18:
2241:
1341:. Bloomsbury Publishing.
494:A Sackboy doll next to a
486:Promotion and merchandise
55:Sackboy as he appears in
48:
38:
2415:Fighting game characters
2334:Sackboy: A Big Adventure
751:Sackboy: A Big Adventure
642:Sackboy: A Big Adventure
258:PlayStation 3 controller
181:Sackboy: A Big Adventure
58:Sackboy: A Big Adventure
21:Sackboy: A Big Adventure
2327:LittleBigPlanet Karting
2320:LittleBigPlanet PS Vita
1612:28 October 2020 at the
960:Behind The Voice Actors
1199:Media Molecule staff.
1131:Institute of Directors
532:
514:On September 4, 2014,
498:
496:PlayStation controller
422:
383:at the time, to pitch
381:Sony Worldwide Studios
232:
2032:store.playstation.com
1868:PlayStation LifeStyle
1656:PlayStation LifeStyle
1233:Simons, Iain (2007).
634:non-player characters
579:PlayStation Lifestyle
530:
493:
203:not fully voice acted
1926:. 16 November 2020.
1870:. 23 November 2020.
1840:. 18 November 2020.
1810:. 18 November 2020.
1411:on 20 December 2016.
1285:UBM Technology Group
1066:"GameAxis Unwired".
689:'s arena was called
155:. Scottish composer
1718:. 1 February 2011.
1043:. 8 November 2010.
369:side-scrolling game
28:Fictional character
2445:Video game mascots
1241:. United Kingdom:
1237:Inside Game Design
669:Sonic the Hedgehog
533:
499:
353:Concept and design
330:Sonic the Hedgehog
2377:
2376:
2343:
2342:
2294:LittleBigPlanet 3
2280:LittleBigPlanet 2
1974:. 26 April 2012.
1637:978-1-31753-714-4
1348:978-1-47259-221-7
1145:on 14 August 2011
826:978-1-59582-768-5
708:LittleBigPlanet 2
648:LittleBigPlanet 3
516:Run Sackboy! Run!
444:LittleBigPlanet's
207:LittleBigPlanet 3
149:PlayStation Store
110:
109:
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2356:ModNation Racers
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1780:. 21 June 2020.
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1750:. 12 June 2020.
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1407:. Archived from
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1364:"Media Molecule"
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1171:. 4 April 2008.
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1141:. Archived from
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760:ModNation Racers
738:Astro's Playroom
426:
282:Metal Gear Solid
264:Assassin's Creed
239:
84:Ultimate Sackboy
67:First appearance
53:
31:
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2390:LittleBigPlanet
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2011:
2009:
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1991:
1981:
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1966:
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1956:. 4 April 2024.
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1692:on 3 March 2016
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1614:Wayback Machine
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1520:. 23 May 2011.
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1488:play.google.com
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1318:on 21 July 2011
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766:The Order: 1886
729:LittleBigPlanet
717:LittleBigPlanet
687:LittleBigPlanet
677:
626:LittleBigPlanet
575:LittleBigPlanet
553:LittleBigPlanet
525:
504:LittleBigPlanet
488:
483:
481:Cultural impact
461:LittleBigPlanet
456:LittleBigPlanet
428:
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413:LittleBigPlanet
409:LittleBigPlanet
397:LittleBigPlanet
360:LittleBigPlanet
355:
334:LittleBigPlanet
318:LittleBigPlanet
249:LittleBigPlanet
241:
235:— Lucas White,
234:
194:LittleBigPlanet
190:
188:Characteristics
164:LittleBigPlanet
141:LittleBigPlanet
132:LittleBigPlanet
122:LittleBigPlanet
80:Last appearance
72:LittleBigPlanet
62:
41:LittleBigPlanet
29:
24:
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12:
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5:
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2019:
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1658:. 2 May 2010.
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1205:Media Molecule
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1127:"The Director"
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469:PlayStation 4
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434:Tom and Jerry
427:
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157:Kenneth Young
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2264:
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2162:. Retrieved
2153:
2143:
2131:. Retrieved
2122:
2113:
2101:. Retrieved
2092:
2083:
2071:. Retrieved
2062:
2052:
2040:. Retrieved
2031:
2022:
2010:. Retrieved
2002:ESRB Ratings
2001:
1992:
1980:. Retrieved
1971:
1962:
1953:
1944:
1932:. Retrieved
1918:
1906:. Retrieved
1897:
1888:
1876:. Retrieved
1867:
1858:
1846:. Retrieved
1837:
1828:
1816:. Retrieved
1807:
1798:
1786:. Retrieved
1777:
1768:
1756:. Retrieved
1745:
1736:
1724:. Retrieved
1715:
1706:
1694:. Retrieved
1690:the original
1676:
1664:. Retrieved
1655:
1646:
1627:
1621:
1602:
1590:. Retrieved
1581:
1571:
1559:. Retrieved
1550:
1526:. Retrieved
1517:
1508:
1496:. Retrieved
1487:
1478:
1466:. Retrieved
1457:
1448:
1436:. Retrieved
1427:
1417:
1409:the original
1404:
1394:
1382:. Retrieved
1367:
1357:
1338:
1332:
1320:. Retrieved
1316:the original
1305:
1293:. Retrieved
1278:
1268:
1256:. Retrieved
1236:
1213:. Retrieved
1204:
1177:. Retrieved
1168:
1159:
1147:. Retrieved
1143:the original
1130:
1121:
1109:. Retrieved
1094:
1084:
1067:
1061:
1049:. Retrieved
1040:
968:. Retrieved
959:
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938:. Retrieved
923:
911:. Retrieved
896:
861:. Retrieved
850:
816:
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507:Sony in the
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2304:Other games
2258:Main series
2251:Video games
2164:29 December
2133:29 December
2103:12 November
2073:29 December
2042:29 December
2012:29 December
1982:29 December
1898:Destructoid
1582:Kill Screen
1528:29 December
1498:29 December
1384:16 November
1258:14 December
913:24 February
863:31 December
755:Easter eggs
713:Pop-it menu
699:bounce pads
630:Pop Matters
595:Solid Snake
471:video game
451:purchases.
373:Mark Healey
224:Solid Snake
176:PlayStation
137:burlap sack
117:protagonist
2384:Categories
1716:PopMatters
1322:15 October
1295:8 November
1179:8 November
1068:Caleb Chew
1051:8 November
852:GamesRadar
800:References
691:Dreamscape
657:Lara Croft
614:GamesRadar
571:Lara Croft
389:CraftWorld
385:Craftworld
365:Craftworld
306:MotorStorm
288:Ape Escape
270:God of War
237:GamesRadar
91:Created by
2154:Game Rant
1934:1 January
1908:1 January
1878:1 January
1848:1 January
1818:1 January
1808:Shacknews
1788:1 January
1758:1 January
1726:1 January
1686:Gamasutra
1666:1 January
1592:1 January
1561:1 January
1468:1 January
1438:1 January
1428:The Verge
1369:Eurogamer
1280:Gamasutra
1201:"History"
1149:1 January
1139:0277-3066
1111:13 August
1096:Eurogamer
1076:0219-872X
970:1 January
940:1 January
898:Eurogamer
746:Fall Guys
724:Minecraft
715:from the
703:Cakinator
599:Eurogamer
562:USA TODAY
540:’ (AIAS)
523:Reception
342:Eurogamer
276:Uncharted
245:machinima
147:from the
101:Voiced by
44:character
2158:Archived
2127:Archived
2097:Archived
2067:Archived
2036:Archived
2006:Archived
1976:Archived
1928:Archived
1902:Archived
1872:Archived
1842:Archived
1812:Archived
1782:Archived
1778:TheGamer
1752:Archived
1720:Archived
1660:Archived
1610:Archived
1586:Archived
1555:Archived
1551:ABC News
1522:Archived
1492:Archived
1462:Archived
1432:Archived
1378:Archived
1289:Archived
1209:Archived
1173:Archived
1169:Unseen64
1105:Archived
1045:Archived
964:Archived
934:Archived
907:Archived
857:Archived
792:pronoun.
711:and the
701:and the
665:Agent 47
557:ABC News
509:Americas
2369:Sackboy
2348:Related
2198:channel
2196:YouTube
2188:channel
2186:YouTube
2123:Twitter
2093:Gamepur
591:Ratchet
405:doodles
363:dubbed
294:Wipeout
119:of the
113:Sackboy
34:Sackboy
1838:Empire
1696:9 July
1634:
1345:
1249:
1215:9 June
1137:
1074:
823:
583:Kratos
474:Dreams
338:avatar
216:Kratos
168:mascot
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