265:), who must break into a dictator's high-security compound to alter the course of a nuclear ballistic missile and then escape. The enemy's command centre and office complex is being built on top of a mountain filled with tunnels and caverns. An armoury building is on the top left of the mountain, a missile silo is on the top right, while the central top area is still being developed; there is only one way out of the mountain, which is the long entrance tunnel on the bottom left.
280:, "for a serious game released in 1987, that was kind of a big deal, especially since she wasn't a princess or cartoon character. She was a ninja". The game's designer Clive Townsend said it was a conscious decision: "I wanted something original, and it seemed quite different to most other games. It's become acceptable now after
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The game offers two subtle ways to assist the player. The loading screen shows the compound and a building in the background, which included a pixel dot map representing each screen. There is also a hidden screen containing a glowing crate which would reward the player with infinite energy. This
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which can be found there. In all, the site covers over 700 computer screens. There are nine missions of increasing difficulty level (codenamed Rin, Kyo, Toh, Sha, Kai, Jin, Retsu, Zai and Zen), each with more objectives (such as collecting more pieces of
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and robotic guards, the player has to search through the command center for boxes of supplies. Some of the boxes contain one of 14 pieces of punched tape, which on all but the first level must be collected and taken to the
286:, but at the time it was a bit strange. Why shouldn't ninja characters be female?" Nevertheless, the PC version features a male ninja on the cover. Townsend traced the character art for the game's loading screen from an
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notwithstanding), the different versions all looked and played almost identically. Usually, it is almost impossible to tell the difference between the
Amstrad CPC, PC and
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s Marcus
Berkmann wrote that "if it doesn't perhaps hold up too well now, it's still an entertaining enough chase-and-kick 'em up with the novelty of a female hero".
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opined that the game was "a fine sequel, but possibly more important, it's a fine game in its own right.
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was one of the first action-adventure games with a female protagonist. According to Luke
Plunkett of
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being the giveaway for the ZX Spectrum version). The game was re-released by Hit-Pak in 1988 and by
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screen is so well hidden it was missed off several maps printed in computer magazines of the time.
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A remake of the game was released in 2019 (32 years after the release of the original game) on
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a double twist with a backflip and a lager chaser!" When the game was re-released in 1989,
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Despite the four released formats being different in hardware and programming (the
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Initial reviews of the game were positive. For instance, Phil South from
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for the ZX Spectrum, which would feature isometric perspective graphics.
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910:"Saboteur 2 review from CU Amiga-64 (Oct 1989) - Amiga Magazine Rack"
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Berkmann, Marcus (September 1989), "Saboteur II Re-release Review",
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931:"Saboteur 2 review from Zzap 52 (Aug 1989) - Amiga Magazine Rack"
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named Nina (a sister of Ninja, the deceased hero of the original
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Following the release of the remake, two sequels were planned:
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was an original twist on an old platform riff, so that makes
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in 1989. It was also released as a bonus with an issue of
849:"ZZap!64 Magazine Issue 93 (Commodore Force Issue 03)"
726:"ZZap!64 Magazine Issue 93 (Commodore Force Issue 03)"
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The game starts with a drop into the building from a
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itself was supposed to be followed by the cancelled
952:"Aktueller Software Markt (ASM) Magazine (67 1987)"
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702:"Contemporary (2002) map showing secret screen"
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565:"Dark Side: Your Sinclair Magazine: Issue 17"
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807:"Computer and Videogames Magazine Issue 077"
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1076:Video games developed in the United Kingdom
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539:"Crash - No. 41 (1987-06) (Newsfield) (GB)"
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161:created by Clive Townsend and released by
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1081:Video games featuring female protagonists
678:"Your Sinclair map missing secret screen"
654:"Sinclair User map missing secret screen"
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519:was slated for a late 2022 release.
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244:on the ZX Spectrum loading screen.
203:and was well received by critics.
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1086:Video games scored by Rob Hubbard
746:Luke Plunkett (9 November 2011).
786:"Page 4 - Totally '80s box art!"
181:compatible operating systems. A
215:. Then, while watching out for
257:The player takes control of a
1:
828:"ZZap!64 Magazine Issue 052"
148:Saboteur II: Avenging Angel
43:Saboteur II: Avenging Angel
18:Saboteur 2 - Avenging Angel
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1012:at SpectrumComputing.co.uk
630:map showing secret screen"
602:map showing secret screen"
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1061:Single-player video games
707:. Ftp.worldofspectrum.org
683:. Ftp.worldofspectrum.org
659:. Ftp.worldofspectrum.org
635:. Ftp.worldofspectrum.org
607:. Ftp.worldofspectrum.org
515:was released in 2020 and
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870:"CVG Magazine Issue 069"
788:. GamesRadar. 2009-05-07
367:Computer and Video Games
30:Not to be confused with
1071:Video games about ninja
269:Development and release
1031:Action-adventure games
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197:action-adventure games
1051:Durell Software games
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195:was one of the first
159:action-adventure game
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1066:Video game sequels
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1091:ZX Spectrum games
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976:clivetownsend.com
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16:(Redirected from
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830:. August 1989
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517:Saboteur ZERO
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139:Single-player
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955:. Retrieved
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914:. Retrieved
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874:. Retrieved
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853:. Retrieved
851:. March 1993
843:
832:. Retrieved
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811:. Retrieved
809:. March 1988
801:
790:. Retrieved
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752:. Retrieved
750:. Kotaku.com
741:
730:. Retrieved
728:. March 1993
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709:. Retrieved
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637:. Retrieved
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543:. Retrieved
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513:Saboteur SiO
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315:colour clash
311:Commodore 64
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259:female ninja
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241:
231:punched tape
210:
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175:Commodore 64
153:
152:
147:
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105:Commodore 64
58:Publisher(s)
1056:Platformers
1009:Saboteur II
998:Saboteur II
872:. July 1987
773:Retro Gamer
585:Saboteur II
541:. June 1987
432:Publication
393:CU Amiga-64
345:Publication
307:Amstrad CPC
303:ZX Spectrum
296:Saboteur 3D
292:Saboteur II
283:Tomb Raider
274:Saboteur II
242:Saboteur II
213:hang glider
201:protagonist
193:Saboteur II
171:Amstrad CPC
167:ZX Spectrum
109:ZX Spectrum
97:Amstrad CPC
92:Platform(s)
85:Rob Hubbard
80:Composer(s)
70:Designer(s)
1020:Categories
957:2015-11-06
937:2015-11-06
916:2015-11-06
876:2015-11-06
855:2015-11-06
834:2014-05-12
813:2014-05-12
792:2014-05-12
754:2014-05-12
732:2014-05-12
711:2015-11-06
687:2015-11-06
663:2015-11-06
639:2015-11-06
611:2015-11-06
571:2015-11-06
567:. May 1987
545:2015-11-06
523:References
502:Saboteur 2
498:Deep Cover
313:versions (
226:motorcycle
185:to 1985's
154:Saboteur 2
32:Saboteur 2
1046:DOS games
1003:MobyGames
336:Reception
331:Reception
327:in 1993.
492:Xbox One
460:Saboteur
445:Megagame
263:Saboteur
207:Gameplay
188:Saboteur
157:, is an
124:Genre(s)
405:Zzap!64
324:Zzap!64
240:Map of
135:Mode(s)
115:Release
972:"Home"
587:inlay.
490:, and
474:Legacy
464:Sab II
384:9/10
319:Encore
278:Kotaku
183:sequel
179:MS-DOS
177:, and
101:MS-DOS
705:(PNG)
681:(JPG)
657:(JPG)
633:(JPG)
628:CRASH
605:(JPG)
480:Steam
435:Award
427:Award
420:36/40
372:27/40
355:Crash
348:Score
217:pumas
305:and
253:Plot
118:1987
1001:at
500:(a
488:PS4
416:ASM
360:83%
1022::
974:.
885:^
763:^
554:^
530:^
486:,
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290:.
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34:.
20:)
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