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Sakura Wars 4: Fall in Love, Maidens

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487:, the game uses the "Active & Realtime Machine System" (ARMS), where each unit has a full range of movement, with their distance limited by an Action Point meter. Each unit can perform two actions during their turn, which cover a variety of actions including attacking, healing, boosting a unit's statistics, and defending. Actions taken during LIPS sequences with members of the Flower Division directly impact battles; skillful performances during LIPS segments raise a character's Trust, granting status increases and improving combat ability. LIPS interactions can also unlock Combination and Coalesce attacks, where two characters perform a joint attack to deal high damage to a single enemy. If certain conditions are not met or if Ogami's unit is destroyed, the game ends. 476:
displayed with a time limit for the player to select a response. Depending on the type of response, the character may respond positively or negatively, impacting their relationship and future interactions with Ogami. The game also incorporates "Double LIPS", where interactions cross between multiple characters; and "Analog LIPS", where a single response's intensity is judged by the player. If save data from the Dreamcast versions of the last three
508:, a corrupt samurai daimyo enraged at his vilification by the people following his death. When Nagayasu is about to kill the Flower Division in another attack, the Paris Combat Revue arrives and rescues them, answering the Imperial Combat Revue's call for aid. When Nagayasu steals the Mikasa, the two groups weaken Nagayasu and Ogami and his chosen companion use a powerful Koubu, the Soubu, to exorcise the ghost, restoring peace to Tokyo. 2679: 517:, which Ogami is tasked with directing. The need to properly portray the marriage scene leads to widespread misunderstandings as both Ogami and Flower Division members think each is proposing to the other. This is further complicated if Ogami had previously romanced any member of both the Flower and Paris Divisions. When the Paris Combat Revue arrives, if Ogami romanced any of them during the events of 430: 419: 34: 750:'s first time singing a theme for the series, performing it with backing from the female cast. Hiroi was the first to suggest Suyama perform the songs. The ending theme was designed as a touching farewell ballad, with Takana's favourite part being the unison of all the singers during the theme's later half. Reusing a discarded plan for the theme of 667:'s 1919 translation, which was among the earliest Japanese versions of the novel. Cast members took on unconventional roles within the play as it would give them a means of evolving as characters; a cited example was Sakura taking a villainous role. The story ultimately acted as the closure for Ogami's storyline, bringing together the casts of the 636:
The CGI mecha animations were created using techniques used for the movie. A troublesome part of development integrating new video software, with the aim to create the smoothest possible gameplay experience to date. This was possible due to the long-standing positive working relationship between Overworks and Production I.G.
617:, with minimal changes made. The Koubu designs were redone slightly, with smoother bodies and new perforated body parts, requiring the integration of both new and updated software tools, which were also applied to complicated environmental effects in cutscenes. The anime sequences were directed by Susumu Kudo and produced by 635:
film. The opening also played into the theme of celebration, showing the cast in relaxed situations. Rather than increase their quantity over previous titles, the teams chose to focus on quality. The anime sequences combined traditional animation with CGI-based elements to allow for greater fluidity
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was intended to take place in New York, continuing Ogami's overseas adventures. When the Dreamcast was discontinued by Sega, the development team instead decided to create a celebratory game to conclude Ogami's narrative. The game took just ten months to make, resulting in less gameplay content than
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During the adventure sections, when talking with both the main heroines and supporting characters from the Imperial Combat Revue, conversations rely on the series' "Live & Interactive Picture System" (LIPS); when faced with critical choices in the course of a conversation, dialogue options are
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noted the game's focus on the theater, which the reviewer generally enjoyed despite missing the previous games' episodic format and noting a continued amount of unresolved plot threads. The graphics were praised for their increased quality and its solid gameplay elements, but criticised its short
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is a resounding success, and Ogami is left as the sole figure of authority after the Imperial Combat Revue's original manager Ikki Yoneda retires, satisfied that Ogami can succeed him. The final scenes vary depending on whether Ogami romanced any member of the Flower or Paris Divisions, and which
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video game in which the player controls the role of Ichiro Ogami and two all-female combat groups; the "Flower Division" of the Imperial Combat Revue and the "Paris Division" of the France-based Paris Combat Revue. Their goal is to stop Ōkubo Nagayasu from terrorizing Tokyo. Dubbed a "dramatic
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and Overworks; Tanaka created the music, while Kawasaki wrote the script. Depicting Sumire's retirement from the Flower Division and her career as an actress, it features Tomizawa's last performance in the role. The OVA was released for VHS and DVD on December 18, 2002.
643:, being formatted as a three act play rather than an anime series. The theatre theme also carried over into the motifs surrounding the main villain. The theme of the story was "eternal love", a culmination of the overall theme of romance used in the 865:
sold over 207,000 copies, selling through over 80% of its initial shipments. As of 2004, the game has sold over 257,000 copies, making the game the tenth best-selling Dreamcast title in Japan. As of 2007, the game is the fourth best-selling
367:, main protagonist Ichiro Ogami returns to Tokyo and reunites with the Imperial Combat Revue and its "Flower Division", a troupe of magically-imbued women who also works as a theater company. While Ogami produces the group's adaptation of 392:
serving as executive producer; it was the last game in the series to involve Ohba. The game has been praised by critics, and is one of Japan's best-selling Dreamcast titles. The game's initial concepts would be used in the next entry,
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and begins terrorizing the city using a powerful golden Koubu. Immobilized by a golden mist produced by the Koubu, the Flower Division are easily beaten back and their base at the Grand Imperial Theater damaged. The ghost belongs to
908:'s Tetsuya Asakura, reviewing the PC version, praised the story options opened with the entire cast being present, and its solid gameplay. His main points of criticism were the limited graphical options and its short length. 903:
Japanese site Game Watch Impress was very positive about the storyline, graphics and the gameplay system. The main issue raised was that the game was not designed for series newcomers due to its callbacks and short length.
754:, Tanaka wrote the song in the same key as "Geki! Teikoku Kagekidan". Hiroi originally wanted Suyama to sing the whole song, but Tanaka talked him out of it and relied on the actor's speaking talents to narrate his lyrics. 812:
series, the game never saw a release in the Western market. Localization efforts were prevented due to Sega's uncertainty as to whether the game's blend of genres would find a profitable audience outside Japan.
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The opening song, a remix of the series theme titled "Geki! Tei - Finale", and the ending song, "You, My Flower", were performed by the main cast. "Geki! Tei - Finale" was Ogami actor
990:, a group of seven games being developed for the PlayStation 2 to expand the series' audience and eventually release internationally. Four games in the group were released, but only 765:
was first announced in June 2001; when announced, Hiroi was quick to point out that while it was the last series entry for the Dreamcast, it was not the final entry in the
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was originally going to be set in New York, continuing Ogami's overseas travels to both there and a planned Division in Taiwan. When it was announced that series publisher
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elements. Gameplay is divided between periods where Ogami navigates the Grand Imperial Theater and interacts with various characters, and combat sequences governed by a
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The production proved challenging for the team despite the scenario being completed by the time of its announcement. The game system was based on the work done for
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instead decided to create a celebratory final entry for the Dreamcast. The game was directed by Katsuhito Goto, produced by Yuji Horikawa and executive produced by
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Lieutenant Ichiro Ogami has reunited with the Flower Division of the Imperial Combat Revue. All is quiet until a powerful spirit breaks free of its imprisonment in
1960: 373:, the Imperial Combat Revue must join forces with the Paris Division to stop the hostile ghost of the main antagonist, Ōkubo Nagayasu, from terrorizing Tokyo. 2367: 2768: 1140: 442:
are social interaction using the LIPS system (above), and turn-based strategic battles which is directly influenced by earlier LIPS interactions (below).
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on January 25, 2007. The PC version was published in China by Beijing Entertainment All Technology on January 28, 2007. As with most of the
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was at the time the last major performance by Tomizawa as central heroine Sumire Kanzaki, as Tomizawa retired from the role in 2002.
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on March 3, 2005. This version required multiple CD-ROMs due to the game's size. A DVD-ROM version for Windows 2000, Windows XP and
627: 357: 388:, the graphics were improved using new software tools. The game was produced by Yuji Horikawa and directed by Katsuhiko Goto, with 2176: 1925: 2723: 2209: 1647: 891:
a score of 36/40, with the critics giving it scores of 10, 9, 8 and 9 out of 10; this was the highest score given to a mainline
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During combat segments, the Flower Division fight monsters in the streets of Tokyo using machines called Koubu. As with
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games were reissued at reduced prices by Sega. The game was released on March 21, 2002. It was later ported to
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Due to the development goals and short production period, the story was considerably shorter than earlier
496: 363: 2262: 773:, featuring promotional images and trailers released up to that point. Running up to the game's release, 871: 739:) to ensure they could include all thirteen heroines. Once this was agreed, the team began development. 675:, with Hiroi saying players would understand the quote's reference better after reading the whole poem. 130: 994:
was released overseas, while the remaining three projects were officially cancelled in September 2008.
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home consoles, it was released in March 2002. Defined by its publisher as a "dramatic adventure" game,
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Cover art of the original Dreamcast release, featuring protagonists Sakura Shinguji and Erica Fontaine.
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reflected the influences of Paris on Ogami since his return to Tokyo. For reference, the team used
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titles is imported, Ogami's romance choices from those games are incorporated into the narrative.
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in Japan, it was released in Japan in 2005 and overseas in 2010 for both the PlayStation 2 and
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Sakura Wars 4 – Fall in Love, Maidens – Final Strategy & Setting Information Collection
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In their role as a theatre troupe, the Flower Division are preparing a stage adaptation of
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adventure" game and taking place across three "acts", the gameplay segments incorporate
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series up to that point. The game's subtitle was taken from a poem by Japanese writer
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dubbed the OVA and released it in North America on October 26, 2005 under the title
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title behind its predecessor. The game's soundtrack album was awarded at the 2003
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Due to its Japanese exclusivity, some of the English-language reviews for
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were published years after the initial release. Japanese gaming magazine
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across a three-dimensional (3D) area allowing full range of movement.
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In honor of Tomizawa's retirement from the role of Sumire following
2423:"Sakura Taisen World Project: 7 New Sakura Taisen Games Announced" 2015:(in Chinese). Beijing Entertainment All Technology. Archived from 1773: 602:. While previous development cycles had lasted two years or more, 500: 254: 238: 87: 76: 1837: 1678: 1505:
Japanese Game Graphics: Behind the Scenes of Your Favorite Games
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was designed as a "gift" from the developers to long-term fans.
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games, the density of the cast caused staff to compare it to a
562:. The team disagreed, with series creator and general producer 2483: 2270: 973: 582:. Ohba previously produced or executive produced the previous 1268:(in Japanese). Sakura Wars 4: Fall in Love, Maidens Website. 1240:(in Japanese). Sakura Wars 4: Fall in Love, Maidens Website. 1689:. December 11, 2002. AVCA-14491~8. Retrieved on 2017-05-07. 1805:
2002年春、ドリームキャスト最後の超大作「サクラ大戦4」遂に映画化! 12月22日「サクラ大戦 活動写真」劇場公開
947:. Tomizawa would eventually return to the role for 2019's 1893:セガ、DC「サクラ大戦4」発売日を3月21日に決定Xbox「ガンヴァルキリー」、PS2「NFL2K2」なども決定 1176:"RPGFan Review – Sakura Taisen 4: Fall in Love, Maidens" 932:
Sakura Wars; Sumire Kanzaki Retirement Memorial—Su・Me・Re
687:, the team contacted the main cast from the past games ( 647:
series. While it was a legitimate sequel to the earlier
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In 1927 Tokyo, four months after his return from Paris,
1987:(in Chinese). GamerSky. January 5, 2007. Archived from 1868:(in Japanese). Game Watch Impress. November 30, 2001. 1624:(in Japanese). Game Watch Impress. October 13, 2001. 1896:(in Japanese). Game Watch Impress. January 8, 2002. 566:
not wanting the series' final Dreamcast entry to be
2629: 2578: 2523: 2294:【特別企画】『サクラ大戦』レジェンド対談! 横山智佐さん×富沢美智恵さんが語るあのころ・いま・これから 2057: 2055: 1532: 1530: 1528: 289: 269: 219: 196: 184: 172: 151: 139: 129: 119: 109: 99: 66: 43: 26: 1808:(in Japanese). Game Watch Impress. June 25, 2001. 1499: 1497: 1495: 1230: 1228: 1588: 1586: 1584: 1346:(in Japanese). Game Watch Impress. July 7, 2005. 874:in the "Animation – Album of the Year" category. 2357:"Date Change: Sakura Wars Coming March 30, 2010" 2012:::北京娱乐通科技发展有限公司:: 当前位置:首页 -> 文章中心 -> 娱乐通新闻 1780:. September 14, 2019. Event occurs at 6:16:58. 1343:セガ、PS2「サクラ大戦V」発売記念トークショーを実施広井王子氏らが「太正浪漫」の裏話などを披露 1336: 1334: 1332: 1134: 1132: 1130: 2038:"Letter of the Month: Sakura, Sakura, Sakura". 1945: 1943: 1462: 1460: 1458: 1397: 1395: 1201: 1199: 1197: 1110: 1085: 1027: 2601:The Radiant Gorgeous Blooming Cherry Blossoms 2499: 2397:"Sakura Wars Wii Given European Release Date" 1621:【東京ゲームショウ2001秋】イベントレポート ~「サクラ大戦4」にて神崎すみれ引退!!~ 1299: 1297: 1295: 1293: 1291: 1289: 1287: 538:began during the last development stages for 8: 2390: 2388: 1170: 1168: 1166: 1164: 1162: 1594:"Sakura Taisen 4 Interview With Hiroi Ouji" 1215:Sakura Wars 4: Fall in Love, Maidens Manual 2506: 2492: 2484: 824: 384:games. While reusing gameplay assets from 32: 23: 2067:(in Japanese). Geimin.net. Archived from 1067: 777:and the Dreamcast ports of the first two 769:series. A preview disc was released with 1924:(in Japanese). Sakura Wars Portal Site. 1407:(in Japanese). Sakura Wars Portal Site. 964:game, which was being developed for the 1126: 1008: 590:were regular series character designer 229: 2307:from the original on December 13, 2019 1784:from the original on December 16, 2019 1745:from the original on February 16, 2020 1600:from the original on September 7, 2015 1559:"Sakura Wars 4: Fall in Love, Maidens" 1182:from the original on September 6, 2015 1141:"Important Importables: Sakura Taisen" 526:character Ogami chooses to commit to. 2594:The Gorgeous Blooming Cherry Blossoms 2212:from the original on October 23, 2016 1865:セガ、「サクラ大戦4」3月発売を前に「サクラ大戦」を特典付き、低価格で発売 326:. The fourth main installment in the 7: 2373:from the original on August 22, 2016 2243:from the original on August 27, 2008 2231:Phillips, George (August 12, 2019). 1921:サクラ大戦.com ゲームタイトル紹介 – サクラ大戦4 〜恋せよ乙女〜 1378:Sakura Wars 4: Fall in Love, Maidens 829: 598:and Hiroyuki Kawasaki, and composer 449:Sakura Wars 4: Fall in Love, Maidens 303:Sakura Wars 4: Fall in Love, Maidens 92:Beijing Entertainment All Technology 27:Sakura Wars 4: Fall in Love, Maidens 2403:from the original on March 23, 2012 2175:(in Japanese). Game Watch Impress. 2150:from the original on March 31, 2015 2093:. Japan Game Charts. Archived from 1712:from the original on April 20, 2019 1411:from the original on August 3, 2016 1244:from the original on August 4, 2015 820: 355:Set six months after the events of 2769:Video games scored by Kohei Tanaka 2429:from the original on March 3, 2016 2327:"Sakura Wars V: Farewell, My Love" 2303:(in Japanese). November 21, 2019. 2198:Asakura, Tetsuya (March 2, 2005). 2139:『サクラ大戦4』のサントラアルバムが日本ゴールドディスク大賞を受賞! 1928:from the original on April 4, 2017 1900:from the original on June 28, 2013 1872:from the original on June 28, 2013 1812:from the original on June 28, 2013 1766:セガゲームス・アトラス生放送!DAY4(9/15)【TGS2019】 1708:(in Japanese). Kohei Tanaka blog. 1628:from the original on March 4, 2016 1350:from the original on June 28, 2013 1272:from the original on April 8, 2016 14: 2179:from the original on July 1, 2013 2091:"Sega Dreamcast Japanese Ranking" 1963:from the original on July 6, 2016 1833:サクラ大戦オンライン – 『サクラ大戦4 プレビュウDisc』同梱 1511:. June 29, 2004. pp. 64–69. 1480:from the original on May 17, 2017 628:Sakura Wars 2: Thou Shalt Not Die 2678: 2677: 2395:Mason, Mike (February 4, 2010). 2041:Official Dreamcast Magazine (US) 1952:豪華特典付き!『サクラ大戦』シリーズ4作品がDVD-ROMで登場 1569:from the original on May 8, 2006 1043:Sakura Wars 3: Is Paris Burning? 970:Sakura Wars V: Farewell, My Love 960:were carried over into the next 683:Before beginning development on 540:Sakura Wars 3: Is Paris Burning? 428: 417: 358:Sakura Wars 3: Is Paris Burning? 2169:Saeki, Kenji (March 20, 2002). 2126:. February 8, 2008. p. 54. 1029:Sakura Taisen Fō: Koiseyo Otome 861:During its first week on sale, 438:The two main gameplay modes of 2754:Video games developed in Japan 2454:(in Japanese). No. 1033. 1731:Tanaka, Kohei (May 26, 2009). 1469:これが最後のサクラ! セガ、DC版『サクラ大戦4』を来春発売 1206:Sega Staff (March 21, 2002). 1139:Lada, Jenni (April 24, 2006). 550:were ending production on the 1: 2709:Alternate history video games 2122:(in Japanese). No. 487. 1683:Sakura Wars Complete Song Box 1305:サクラ大戦4 ~恋せよ乙女~ 最終攻略&設定資料集 979:Sakura Wars: So Long, My Love 918:Sakura Wars: So Long, My Love 606:was completed in ten months. 396:Sakura Wars: So Long, My Love 2759:Video games set in the 1920s 1685:liner notes." (in Japanese) 2719:Japan-exclusive video games 1143:. GamerTell. Archived from 1111: 1086: 1028: 621:, who previously worked on 586:games. Also returning from 2790: 2172:DCゲームレビュー 「サクラ大戦4 ~恋せよ乙女~」 2064:週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧 915: 788:(PC). It was released for 406: 2673: 2233:"Otakon 2004: FUNimation" 1984:恋爱吧!少女!《樱花大战4》简体中文版1月隆重上市 1435:Sakura Wars Steam Factory 1102: 1065: 1019: 988:Sakura Wars World Project 833: 830: 31: 2764:Video games set in Tokyo 2554:4: Fall in Love, Maidens 2425:. RPGFan. July 1, 2002. 2293: 2200: 2171: 2138: 2063: 2011: 1983: 1951: 1920: 1892: 1864: 1832: 1804: 1765: 1733: 1704: 1648: 1620: 1468: 1430: 1403: 1342: 1304: 1264: 1236: 1207: 928:original video animation 470:turn-based battle system 332:series and the last for 310:video game developed by 2724:Red Entertainment games 2201:Windows版 サクラ大戦4 ~恋せよ乙女~ 1547:: 44–47. March 8, 2002. 1237:よりパワーアップした戦闘システムを詳しく紹介! 956:The original plans for 936:Radix Ace Entertainment 895:game up to that point. 409:Gameplay of Sakura Wars 1049:Sakura Wars: The Movie 872:Japan Gold Disc Awards 497:Imperial Japanese Navy 364:Sakura Wars: The Movie 2739:Steampunk video games 2540:2: Thou Shalt Not Die 2458:. September 19, 2008. 2263:"Sakura Wars: Sumire" 2097:on September 24, 2009 2048:: 12. September 2000. 1959:. November 28, 2006. 1649:迫力のオープニングムービーフィルムの紹介! 1437:] (in Japanese). 1404:サクラ大戦 神崎すみれ引退記念 す・み・れ 1311:] (in Japanese). 1217:] (in Japanese). 570:. With this in mind, 458:tactical role-playing 342:tactical role-playing 340:combines overlapping 276:Tactical role-playing 2547:3: Is Paris Burning? 2337:on December 18, 2007 2071:on February 17, 2013 1991:on December 25, 2018 1844:on November 15, 2001 1739:Kohei Tanaka website 1702:(January 24, 2010). 1543:(in Japanese) (21). 1441:. 2002. p. 42. 998:Notes and references 2650:Valkyria Chronicles 2561:V: So Long, My Love 2273:on December 8, 2005 2019:on January 27, 2007 986:formed part of the 945:Sakura Wars: Sumire 827: 659:. The inclusion of 594:, scenario writers 352:gameplay elements. 2749:Video game sequels 2237:Anime News Network 2146:. March 12, 2003. 1376:(March 21, 2002). 1087:Geki! Tei ~Fināre~ 825: 786:personal computers 771:Sakura Wars Online 592:Hidenori Matsubara 554:, Sega asked that 146:Hidenori Matsubara 2691: 2690: 2366:. March 2, 2010. 2362:(Press release). 2331:Red Entertainment 2046:Dennis Publishing 1734:サクラの主題歌 ん〜、プレッシャー 1656:on August 4, 2015 1545:SoftBank Creative 1476:. June 25, 2001. 1474:ASCII Media Works 1439:SoftBank Creative 1388:. Scene: Credits. 1315:. July 25, 2002. 1313:SoftBank Creative 858: 857: 783:Microsoft Windows 775:Is Paris Burning? 752:Is Paris Burning? 623:Is Paris Burning? 615:Is Paris Burning? 588:Is Paris Burning? 568:Is Paris Burning? 534:Concept work for 519:Is Paris Burning? 485:Is Paris Burning? 386:Is Paris Burning? 318:and published by 312:Red Entertainment 299: 298: 248:Microsoft Windows 211:Microsoft Windows 165:Hiroyuki Kawasaki 53:Red Entertainment 2781: 2734:Sega video games 2704:2002 video games 2681: 2680: 2664:Project X Zone 2 2508: 2501: 2494: 2485: 2480: 2477: 2476: 2474:Official website 2460: 2459: 2445: 2439: 2438: 2436: 2434: 2419: 2413: 2412: 2410: 2408: 2392: 2383: 2382: 2380: 2378: 2372: 2361: 2353: 2347: 2346: 2344: 2342: 2333:. 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HDR-0191. 1046:(2001) and 962:Sakura Wars 950:Sakura Wars 893:Sakura Wars 868:Sakura Wars 831:Publication 810:Sakura Wars 779:Sakura Wars 767:Sakura Wars 748:Akio Suyama 717:Kazue Ikura 669:Sakura Wars 649:Sakura Wars 645:Sakura Wars 641:Sakura Wars 633:Sakura Wars 584:Sakura Wars 572:Red Company 530:Development 478:Sakura Wars 453:cross-genre 440:Sakura Wars 382:Sakura Wars 329:Sakura Wars 308:cross-genre 198:Platform(s) 190:Sakura Wars 174:Composer(s) 121:Designer(s) 111:Producer(s) 101:Director(s) 2698:Categories 2637:Characters 2456:Enterbrain 2399:. Cubed3. 2267:Funimation 2206:4Gamer.net 2124:Enterbrain 1537:"サクラ大戦4". 1431:サクラ大戦 蒸気工廠 1178:. RPGFan. 941:Funimation 906:4Gamer.net 802:Windows XP 794:Windows ME 790:Windows 98 631:, and the 462:dating sim 407:See also: 346:dating sim 280:dating sim 135:Mikio Kume 2613:The Movie 2607:TV series 2448:"サクラ大戦". 2277:April 12, 2247:April 12, 2116:"サクラ大戦". 1687:Avex Mode 1382:Dreamcast 1374:Overworks 1122:Citations 1003:Footnotes 968:. Titled 822:Reception 817:Reception 576:Overworks 564:Oji Hiroi 552:Dreamcast 380:previous 324:Dreamcast 316:Overworks 232:Dreamcast 206:Dreamcast 153:Writer(s) 141:Artist(s) 58:Overworks 2683:Category 2588:Episodes 2427:Archived 2401:Archived 2377:March 2, 2368:Archived 2305:Archived 2241:Archived 2210:Archived 2177:Archived 2148:Archived 1961:Archived 1926:Archived 1898:Archived 1870:Archived 1810:Archived 1782:Archived 1743:Archived 1710:Archived 1626:Archived 1598:Archived 1567:Archived 1540:Dorimaga 1478:Archived 1409:Archived 1348:Archived 1270:Archived 1242:Archived 1180:Archived 1099:Japanese 1062:Japanese 1016:Japanese 900:length. 657:fan disc 491:Synopsis 403:Gameplay 322:for the 271:Genre(s) 2630:Related 2451:Famitsu 2341:May 19, 2300:Famitsu 2216:May 19, 2183:May 19, 2154:May 19, 2144:Famitsu 2119:Famitsu 2075:May 19, 1932:May 19, 1904:May 16, 1876:May 19, 1848:May 19, 1816:May 19, 1778:YouTube 1770:(Video) 1604:May 19, 1573:May 19, 1484:May 19, 1415:May 19, 1354:May 19, 1276:May 19, 1248:May 19, 1186:May 19, 1107:Hepburn 1082:Hepburn 1052:(2001). 1024:Hepburn 884:Famitsu 841:Famitsu 758:Release 290:Mode(s) 220:Release 2571:(2019) 2535:(1996) 2433:May 7, 2101:May 5, 1967:May 7, 1632:May 7, 1515:  1445:  1319:  1151:May 7, 912:Legacy 897:RPGFan 851:RPGFan 185:Series 2580:Media 2371:(PDF) 2360:(PDF) 2044:(7). 1774:Tokyo 1433:[ 1307:[ 1213:[ 1211:マニュアル 1103:君よ、花よ 1073:フィナーレ 1068:〜最終章〜 926:, an 887:gave 846:36/40 834:Score 679:Audio 501:Ginza 451:is a 306:is a 2435:2017 2409:2010 2379:2010 2343:2017 2313:2020 2279:2019 2249:2019 2218:2017 2185:2017 2156:2017 2103:2017 2077:2017 2025:2018 1997:2018 1969:2017 1934:2017 1906:2017 1878:2017 1850:2017 1838:Sega 1818:2017 1790:2020 1751:2020 1718:2020 1679:Sega 1662:2020 1634:2017 1606:2017 1575:2017 1513:ISBN 1486:2017 1443:ISBN 1417:2017 1386:Sega 1356:2017 1317:ISBN 1278:2017 1250:2017 1219:Sega 1188:2017 1153:2017 1066:激!帝 800:and 735:and 574:and 548:Sega 464:and 361:and 348:and 334:Sega 320:Sega 314:and 82:Sega 1681:. 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Index


Developer(s)
Red Entertainment
Overworks
Publisher(s)
JP
Sega
CN
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Hidenori Matsubara
Writer(s)
Satoru Akahori
Composer(s)
Kohei Tanaka
Sakura Wars
Platform(s)
Dreamcast
Microsoft Windows
JP
JP
Genre(s)
Tactical role-playing
dating sim
visual novel
Single-player
cross-genre

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