487:, the game uses the "Active & Realtime Machine System" (ARMS), where each unit has a full range of movement, with their distance limited by an Action Point meter. Each unit can perform two actions during their turn, which cover a variety of actions including attacking, healing, boosting a unit's statistics, and defending. Actions taken during LIPS sequences with members of the Flower Division directly impact battles; skillful performances during LIPS segments raise a character's Trust, granting status increases and improving combat ability. LIPS interactions can also unlock Combination and Coalesce attacks, where two characters perform a joint attack to deal high damage to a single enemy. If certain conditions are not met or if Ogami's unit is destroyed, the game ends.
476:
displayed with a time limit for the player to select a response. Depending on the type of response, the character may respond positively or negatively, impacting their relationship and future interactions with Ogami. The game also incorporates "Double LIPS", where interactions cross between multiple characters; and "Analog LIPS", where a single response's intensity is judged by the player. If save data from the
Dreamcast versions of the last three
508:, a corrupt samurai daimyo enraged at his vilification by the people following his death. When Nagayasu is about to kill the Flower Division in another attack, the Paris Combat Revue arrives and rescues them, answering the Imperial Combat Revue's call for aid. When Nagayasu steals the Mikasa, the two groups weaken Nagayasu and Ogami and his chosen companion use a powerful Koubu, the Soubu, to exorcise the ghost, restoring peace to Tokyo.
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517:, which Ogami is tasked with directing. The need to properly portray the marriage scene leads to widespread misunderstandings as both Ogami and Flower Division members think each is proposing to the other. This is further complicated if Ogami had previously romanced any member of both the Flower and Paris Divisions. When the Paris Combat Revue arrives, if Ogami romanced any of them during the events of
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750:'s first time singing a theme for the series, performing it with backing from the female cast. Hiroi was the first to suggest Suyama perform the songs. The ending theme was designed as a touching farewell ballad, with Takana's favourite part being the unison of all the singers during the theme's later half. Reusing a discarded plan for the theme of
667:'s 1919 translation, which was among the earliest Japanese versions of the novel. Cast members took on unconventional roles within the play as it would give them a means of evolving as characters; a cited example was Sakura taking a villainous role. The story ultimately acted as the closure for Ogami's storyline, bringing together the casts of the
636:
The CGI mecha animations were created using techniques used for the movie. A troublesome part of development integrating new video software, with the aim to create the smoothest possible gameplay experience to date. This was possible due to the long-standing positive working relationship between
Overworks and Production I.G.
617:, with minimal changes made. The Koubu designs were redone slightly, with smoother bodies and new perforated body parts, requiring the integration of both new and updated software tools, which were also applied to complicated environmental effects in cutscenes. The anime sequences were directed by Susumu Kudo and produced by
635:
film. The opening also played into the theme of celebration, showing the cast in relaxed situations. Rather than increase their quantity over previous titles, the teams chose to focus on quality. The anime sequences combined traditional animation with CGI-based elements to allow for greater fluidity
379:
was intended to take place in New York, continuing Ogami's overseas adventures. When the
Dreamcast was discontinued by Sega, the development team instead decided to create a celebratory game to conclude Ogami's narrative. The game took just ten months to make, resulting in less gameplay content than
475:
During the adventure sections, when talking with both the main heroines and supporting characters from the
Imperial Combat Revue, conversations rely on the series' "Live & Interactive Picture System" (LIPS); when faced with critical choices in the course of a conversation, dialogue options are
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noted the game's focus on the theater, which the reviewer generally enjoyed despite missing the previous games' episodic format and noting a continued amount of unresolved plot threads. The graphics were praised for their increased quality and its solid gameplay elements, but criticised its short
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is a resounding success, and Ogami is left as the sole figure of authority after the
Imperial Combat Revue's original manager Ikki Yoneda retires, satisfied that Ogami can succeed him. The final scenes vary depending on whether Ogami romanced any member of the Flower or Paris Divisions, and which
455:
video game in which the player controls the role of Ichiro Ogami and two all-female combat groups; the "Flower
Division" of the Imperial Combat Revue and the "Paris Division" of the France-based Paris Combat Revue. Their goal is to stop Ōkubo Nagayasu from terrorizing Tokyo. Dubbed a "dramatic
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and
Overworks; Tanaka created the music, while Kawasaki wrote the script. Depicting Sumire's retirement from the Flower Division and her career as an actress, it features Tomizawa's last performance in the role. The OVA was released for VHS and DVD on December 18, 2002.
643:, being formatted as a three act play rather than an anime series. The theatre theme also carried over into the motifs surrounding the main villain. The theme of the story was "eternal love", a culmination of the overall theme of romance used in the
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sold over 207,000 copies, selling through over 80% of its initial shipments. As of 2004, the game has sold over 257,000 copies, making the game the tenth best-selling
Dreamcast title in Japan. As of 2007, the game is the fourth best-selling
367:, main protagonist Ichiro Ogami returns to Tokyo and reunites with the Imperial Combat Revue and its "Flower Division", a troupe of magically-imbued women who also works as a theater company. While Ogami produces the group's adaptation of
392:
serving as executive producer; it was the last game in the series to involve Ohba. The game has been praised by critics, and is one of Japan's best-selling
Dreamcast titles. The game's initial concepts would be used in the next entry,
503:
and begins terrorizing the city using a powerful golden Koubu. Immobilized by a golden mist produced by the Koubu, the Flower
Division are easily beaten back and their base at the Grand Imperial Theater damaged. The ghost belongs to
908:'s Tetsuya Asakura, reviewing the PC version, praised the story options opened with the entire cast being present, and its solid gameplay. His main points of criticism were the limited graphical options and its short length.
903:
Japanese site Game Watch Impress was very positive about the storyline, graphics and the gameplay system. The main issue raised was that the game was not designed for series newcomers due to its callbacks and short length.
754:, Tanaka wrote the song in the same key as "Geki! Teikoku Kagekidan". Hiroi originally wanted Suyama to sing the whole song, but Tanaka talked him out of it and relied on the actor's speaking talents to narrate his lyrics.
812:
series, the game never saw a release in the Western market. Localization efforts were prevented due to Sega's uncertainty as to whether the game's blend of genres would find a profitable audience outside Japan.
2600:
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The opening song, a remix of the series theme titled "Geki! Tei - Finale", and the ending song, "You, My Flower", were performed by the main cast. "Geki! Tei - Finale" was Ogami actor
990:, a group of seven games being developed for the PlayStation 2 to expand the series' audience and eventually release internationally. Four games in the group were released, but only
765:
was first announced in June 2001; when announced, Hiroi was quick to point out that while it was the last series entry for the Dreamcast, it was not the final entry in the
546:
was originally going to be set in New York, continuing Ogami's overseas travels to both there and a planned Division in Taiwan. When it was announced that series publisher
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elements. Gameplay is divided between periods where Ogami navigates the Grand Imperial Theater and interacts with various characters, and combat sequences governed by a
613:
The production proved challenging for the team despite the scenario being completed by the time of its announcement. The game system was based on the work done for
578:
instead decided to create a celebratory final entry for the Dreamcast. The game was directed by Katsuhito Goto, produced by Yuji Horikawa and executive produced by
499:
Lieutenant Ichiro Ogami has reunited with the Flower Division of the Imperial Combat Revue. All is quiet until a powerful spirit breaks free of its imprisonment in
1960:
373:, the Imperial Combat Revue must join forces with the Paris Division to stop the hostile ghost of the main antagonist, Ōkubo Nagayasu, from terrorizing Tokyo.
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are social interaction using the LIPS system (above), and turn-based strategic battles which is directly influenced by earlier LIPS interactions (below).
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on January 25, 2007. The PC version was published in China by Beijing Entertainment All Technology on January 28, 2007. As with most of the
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was at the time the last major performance by Tomizawa as central heroine Sumire Kanzaki, as Tomizawa retired from the role in 2002.
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on March 3, 2005. This version required multiple CD-ROMs due to the game's size. A DVD-ROM version for Windows 2000, Windows XP and
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357:
388:, the graphics were improved using new software tools. The game was produced by Yuji Horikawa and directed by Katsuhiko Goto, with
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a score of 36/40, with the critics giving it scores of 10, 9, 8 and 9 out of 10; this was the highest score given to a mainline
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During combat segments, the Flower Division fight monsters in the streets of Tokyo using machines called Koubu. As with
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521:, a love triangle situation is created. Ogami must choose which character he wishes to commit to. The production of
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games were reissued at reduced prices by Sega. The game was released on March 21, 2002. It was later ported to
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Due to the development goals and short production period, the story was considerably shorter than earlier
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773:, featuring promotional images and trailers released up to that point. Running up to the game's release,
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739:) to ensure they could include all thirteen heroines. Once this was agreed, the team began development.
675:, with Hiroi saying players would understand the quote's reference better after reading the whole poem.
130:
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was released overseas, while the remaining three projects were officially cancelled in September 2008.
336:
home consoles, it was released in March 2002. Defined by its publisher as a "dramatic adventure" game,
38:
Cover art of the original Dreamcast release, featuring protagonists Sakura Shinguji and Erica Fontaine.
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reflected the influences of Paris on Ogami since his return to Tokyo. For reference, the team used
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titles is imported, Ogami's romance choices from those games are incorporated into the narrative.
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in Japan, it was released in Japan in 2005 and overseas in 2010 for both the PlayStation 2 and
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Sakura Wars 4 – Fall in Love, Maidens – Final Strategy & Setting Information Collection
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In their role as a theatre troupe, the Flower Division are preparing a stage adaptation of
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adventure" game and taking place across three "acts", the gameplay segments incorporate
33:
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series up to that point. The game's subtitle was taken from a poem by Japanese writer
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dubbed the OVA and released it in North America on October 26, 2005 under the title
1988:
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title behind its predecessor. The game's soundtrack album was awarded at the 2003
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1652:(in Japanese). Sakura Wars 4: Fall in Love, Maidens Website. Archived from
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2016:
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Due to its Japanese exclusivity, some of the English-language reviews for
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were published years after the initial release. Japanese gaming magazine
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across a three-dimensional (3D) area allowing full range of movement.
1539:
922:
In honor of Tomizawa's retirement from the role of Sumire following
2423:"Sakura Taisen World Project: 7 New Sakura Taisen Games Announced"
2015:(in Chinese). Beijing Entertainment All Technology. Archived from
1773:
602:. While previous development cycles had lasted two years or more,
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238:
87:
76:
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Japanese Game Graphics: Behind the Scenes of Your Favorite Games
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was designed as a "gift" from the developers to long-term fans.
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games, the density of the cast caused staff to compare it to a
562:. The team disagreed, with series creator and general producer
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582:. Ohba previously produced or executive produced the previous
1268:(in Japanese). Sakura Wars 4: Fall in Love, Maidens Website.
1240:(in Japanese). Sakura Wars 4: Fall in Love, Maidens Website.
1689:. December 11, 2002. AVCA-14491~8. Retrieved on 2017-05-07.
1805:
2002年春、ドリームキャスト最後の超大作「サクラ大戦4」遂に映画化! 12月22日「サクラ大戦 活動写真」劇場公開
947:. Tomizawa would eventually return to the role for 2019's
1893:セガ、DC「サクラ大戦4」発売日を3月21日に決定Xbox「ガンヴァルキリー」、PS2「NFL2K2」なども決定
1176:"RPGFan Review – Sakura Taisen 4: Fall in Love, Maidens"
932:
Sakura Wars; Sumire Kanzaki Retirement Memorial—Su・Me・Re
687:, the team contacted the main cast from the past games (
647:
series. While it was a legitimate sequel to the earlier
495:
In 1927 Tokyo, four months after his return from Paris,
1987:(in Chinese). GamerSky. January 5, 2007. Archived from
1868:(in Japanese). Game Watch Impress. November 30, 2001.
1624:(in Japanese). Game Watch Impress. October 13, 2001.
1896:(in Japanese). Game Watch Impress. January 8, 2002.
566:
not wanting the series' final Dreamcast entry to be
2629:
2578:
2523:
2294:【特別企画】『サクラ大戦』レジェンド対談! 横山智佐さん×富沢美智恵さんが語るあのころ・いま・これから
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1808:(in Japanese). Game Watch Impress. June 25, 2001.
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1346:(in Japanese). Game Watch Impress. July 7, 2005.
874:in the "Animation – Album of the Year" category.
2357:"Date Change: Sakura Wars Coming March 30, 2010"
2012:::北京娱乐通科技发展有限公司:: 当前位置:首页 -> 文章中心 -> 娱乐通新闻
1780:. September 14, 2019. Event occurs at 6:16:58.
1343:セガ、PS2「サクラ大戦V」発売記念トークショーを実施広井王子氏らが「太正浪漫」の裏話などを披露
1336:
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2038:"Letter of the Month: Sakura, Sakura, Sakura".
1945:
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2601:The Radiant Gorgeous Blooming Cherry Blossoms
2499:
2397:"Sakura Wars Wii Given European Release Date"
1621:【東京ゲームショウ2001秋】イベントレポート ~「サクラ大戦4」にて神崎すみれ引退!!~
1299:
1297:
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538:began during the last development stages for
8:
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1594:"Sakura Taisen 4 Interview With Hiroi Ouji"
1215:Sakura Wars 4: Fall in Love, Maidens Manual
2506:
2492:
2484:
824:
384:games. While reusing gameplay assets from
32:
23:
2067:(in Japanese). Geimin.net. Archived from
1067:
777:and the Dreamcast ports of the first two
769:series. A preview disc was released with
1924:(in Japanese). Sakura Wars Portal Site.
1407:(in Japanese). Sakura Wars Portal Site.
964:game, which was being developed for the
1126:
1008:
590:were regular series character designer
229:
2307:from the original on December 13, 2019
1784:from the original on December 16, 2019
1745:from the original on February 16, 2020
1600:from the original on September 7, 2015
1559:"Sakura Wars 4: Fall in Love, Maidens"
1182:from the original on September 6, 2015
1141:"Important Importables: Sakura Taisen"
526:character Ogami chooses to commit to.
2594:The Gorgeous Blooming Cherry Blossoms
2212:from the original on October 23, 2016
1865:セガ、「サクラ大戦4」3月発売を前に「サクラ大戦」を特典付き、低価格で発売
326:. The fourth main installment in the
7:
2373:from the original on August 22, 2016
2243:from the original on August 27, 2008
2231:Phillips, George (August 12, 2019).
1921:サクラ大戦.com ゲームタイトル紹介 – サクラ大戦4 〜恋せよ乙女〜
1378:Sakura Wars 4: Fall in Love, Maidens
829:
598:and Hiroyuki Kawasaki, and composer
449:Sakura Wars 4: Fall in Love, Maidens
303:Sakura Wars 4: Fall in Love, Maidens
92:Beijing Entertainment All Technology
27:Sakura Wars 4: Fall in Love, Maidens
2403:from the original on March 23, 2012
2175:(in Japanese). Game Watch Impress.
2150:from the original on March 31, 2015
2093:. Japan Game Charts. Archived from
1712:from the original on April 20, 2019
1411:from the original on August 3, 2016
1244:from the original on August 4, 2015
820:
355:Set six months after the events of
2769:Video games scored by Kohei Tanaka
2429:from the original on March 3, 2016
2327:"Sakura Wars V: Farewell, My Love"
2303:(in Japanese). November 21, 2019.
2198:Asakura, Tetsuya (March 2, 2005).
2139:『サクラ大戦4』のサントラアルバムが日本ゴールドディスク大賞を受賞!
1928:from the original on April 4, 2017
1900:from the original on June 28, 2013
1872:from the original on June 28, 2013
1812:from the original on June 28, 2013
1766:セガゲームス・アトラス生放送!DAY4(9/15)【TGS2019】
1708:(in Japanese). Kohei Tanaka blog.
1628:from the original on March 4, 2016
1350:from the original on June 28, 2013
1272:from the original on April 8, 2016
14:
2179:from the original on July 1, 2013
2091:"Sega Dreamcast Japanese Ranking"
1963:from the original on July 6, 2016
1833:サクラ大戦オンライン – 『サクラ大戦4 プレビュウDisc』同梱
1511:. June 29, 2004. pp. 64–69.
1480:from the original on May 17, 2017
628:Sakura Wars 2: Thou Shalt Not Die
2678:
2677:
2395:Mason, Mike (February 4, 2010).
2041:Official Dreamcast Magazine (US)
1952:豪華特典付き!『サクラ大戦』シリーズ4作品がDVD-ROMで登場
1569:from the original on May 8, 2006
1043:Sakura Wars 3: Is Paris Burning?
970:Sakura Wars V: Farewell, My Love
960:were carried over into the next
683:Before beginning development on
540:Sakura Wars 3: Is Paris Burning?
428:
417:
358:Sakura Wars 3: Is Paris Burning?
2169:Saeki, Kenji (March 20, 2002).
2126:. February 8, 2008. p. 54.
1029:Sakura Taisen Fō: Koiseyo Otome
861:During its first week on sale,
438:The two main gameplay modes of
2754:Video games developed in Japan
2454:(in Japanese). No. 1033.
1731:Tanaka, Kohei (May 26, 2009).
1469:これが最後のサクラ! セガ、DC版『サクラ大戦4』を来春発売
1206:Sega Staff (March 21, 2002).
1139:Lada, Jenni (April 24, 2006).
550:were ending production on the
1:
2709:Alternate history video games
2122:(in Japanese). No. 487.
1683:Sakura Wars Complete Song Box
1305:サクラ大戦4 ~恋せよ乙女~ 最終攻略&設定資料集
979:Sakura Wars: So Long, My Love
918:Sakura Wars: So Long, My Love
606:was completed in ten months.
396:Sakura Wars: So Long, My Love
2759:Video games set in the 1920s
1685:liner notes." (in Japanese)
2719:Japan-exclusive video games
1143:. GamerTell. Archived from
1111:
1086:
1028:
621:, who previously worked on
586:games. Also returning from
2790:
2172:DCゲームレビュー 「サクラ大戦4 ~恋せよ乙女~」
2064:週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧
915:
788:(PC). It was released for
406:
2673:
2233:"Otakon 2004: FUNimation"
1984:恋爱吧!少女!《樱花大战4》简体中文版1月隆重上市
1435:Sakura Wars Steam Factory
1102:
1065:
1019:
988:Sakura Wars World Project
833:
830:
31:
2764:Video games set in Tokyo
2554:4: Fall in Love, Maidens
2425:. RPGFan. July 1, 2002.
2293:
2200:
2171:
2138:
2063:
2011:
1983:
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1468:
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1236:
1207:
928:original video animation
470:turn-based battle system
332:series and the last for
310:video game developed by
2724:Red Entertainment games
2201:Windows版 サクラ大戦4 ~恋せよ乙女~
1547:: 44–47. March 8, 2002.
1237:よりパワーアップした戦闘システムを詳しく紹介!
956:The original plans for
936:Radix Ace Entertainment
895:game up to that point.
409:Gameplay of Sakura Wars
1049:Sakura Wars: The Movie
872:Japan Gold Disc Awards
497:Imperial Japanese Navy
364:Sakura Wars: The Movie
2739:Steampunk video games
2540:2: Thou Shalt Not Die
2458:. September 19, 2008.
2263:"Sakura Wars: Sumire"
2097:on September 24, 2009
2048:: 12. September 2000.
1959:. November 28, 2006.
1649:迫力のオープニングムービーフィルムの紹介!
1437:] (in Japanese).
1404:サクラ大戦 神崎すみれ引退記念 す・み・れ
1311:] (in Japanese).
1217:] (in Japanese).
570:. With this in mind,
458:tactical role-playing
342:tactical role-playing
340:combines overlapping
276:Tactical role-playing
2547:3: Is Paris Burning?
2337:on December 18, 2007
2071:on February 17, 2013
1991:on December 25, 2018
1844:on November 15, 2001
1739:Kohei Tanaka website
1702:(January 24, 2010).
1543:(in Japanese) (21).
1441:. 2002. p. 42.
998:Notes and references
2650:Valkyria Chronicles
2561:V: So Long, My Love
2273:on December 8, 2005
2019:on January 27, 2007
986:formed part of the
945:Sakura Wars: Sumire
827:
659:. The inclusion of
594:, scenario writers
352:gameplay elements.
2749:Video game sequels
2237:Anime News Network
2146:. March 12, 2003.
1376:(March 21, 2002).
1087:Geki! Tei ~Fināre~
825:
786:personal computers
771:Sakura Wars Online
592:Hidenori Matsubara
554:, Sega asked that
146:Hidenori Matsubara
2691:
2690:
2366:. March 2, 2010.
2362:(Press release).
2331:Red Entertainment
2046:Dennis Publishing
1734:サクラの主題歌 ん〜、プレッシャー
1656:on August 4, 2015
1545:SoftBank Creative
1476:. June 25, 2001.
1474:ASCII Media Works
1439:SoftBank Creative
1388:. Scene: Credits.
1315:. July 25, 2002.
1313:SoftBank Creative
858:
857:
783:Microsoft Windows
775:Is Paris Burning?
752:Is Paris Burning?
623:Is Paris Burning?
615:Is Paris Burning?
588:Is Paris Burning?
568:Is Paris Burning?
534:Concept work for
519:Is Paris Burning?
485:Is Paris Burning?
386:Is Paris Burning?
318:and published by
312:Red Entertainment
299:
298:
248:Microsoft Windows
211:Microsoft Windows
165:Hiroyuki Kawasaki
53:Red Entertainment
2781:
2734:Sega video games
2704:2002 video games
2681:
2680:
2664:Project X Zone 2
2508:
2501:
2494:
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2480:
2477:
2476:
2474:Official website
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2342:
2333:. Archived from
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2289:
2283:
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2280:
2278:
2269:. Archived from
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1840:. Archived from
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1596:. RPGFan. 2002.
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1112:Kimi yo, Hana yo
1104:
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1021:
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992:So Long, My Love
984:So Long, My Love
934:was produced by
828:
737:Yoshino Takamori
705:Yuriko Fuchizaki
701:Kumiko Nishihara
558:be moved to the
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91:
80:
36:
24:
2789:
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2744:Overworks games
2714:Dreamcast games
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2643:Pokémon Pikachu
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2142:(in Japanese).
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1040:As depicted in
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859:
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729:Etsuko Kozakura
693:Michie Tomizawa
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665:Kuroiwa Shūroku
653:special program
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2466:External links
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1563:Production I.G
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1209:サクラ大戦4 〜恋せよ乙女〜
1193:
1158:
1147:on May 9, 2010
1125:
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1020:サクラ大戦4 〜恋せよ乙女〜
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916:Main article:
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832:
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689:Chisa Yokoyama
680:
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661:Les Misérables
619:Production I.G
596:Satoru Akahori
580:Noriyoshi Ohba
531:
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523:Les Misérables
514:Les Misérables
506:Ōkubo Nagayasu
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1518:0-0605-6772-4
1514:
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1509:Harper Design
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725:Saeko Shimazu
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721:Noriko Hidaka
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709:Mayumi Tanaka
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685:Sakura Wars 4
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115:Yuji Horikawa
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2431:. Retrieved
2417:
2405:. Retrieved
2375:. Retrieved
2351:
2339:. Retrieved
2335:the original
2321:
2311:February 15,
2309:. Retrieved
2298:
2287:
2275:. Retrieved
2271:the original
2257:
2245:. Retrieved
2236:
2226:
2214:. Retrieved
2193:
2181:. Retrieved
2164:
2152:. Retrieved
2132:
2117:
2111:
2099:. Retrieved
2095:the original
2085:
2073:. Retrieved
2069:the original
2039:
2033:
2023:December 25,
2021:. Retrieved
2017:the original
2005:
1995:December 25,
1993:. Retrieved
1989:the original
1977:
1965:. Retrieved
1930:. Retrieved
1914:
1902:. Retrieved
1886:
1874:. Retrieved
1858:
1846:. Retrieved
1842:the original
1826:
1814:. Retrieved
1798:
1788:February 15,
1786:. Retrieved
1759:
1749:February 16,
1747:. Retrieved
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1714:. Retrieved
1705:君よ花よ セガバージョン
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1658:. Retrieved
1654:the original
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1265:”大神華撃団”、参上!!
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1149:. Retrieved
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179:Kohei Tanaka
68:Publisher(s)
45:Developer(s)
18:
2729:Sakura Wars
2568:Sakura Wars
2532:Sakura Wars
2524:Video games
2516:Sakura Wars
2407:February 8,
2364:NIS America
1675:Red Company
1370:Red Company
1221:. HDR-0191.
1046:(2001) and
962:Sakura Wars
950:Sakura Wars
893:Sakura Wars
868:Sakura Wars
831:Publication
810:Sakura Wars
779:Sakura Wars
767:Sakura Wars
748:Akio Suyama
717:Kazue Ikura
669:Sakura Wars
649:Sakura Wars
645:Sakura Wars
641:Sakura Wars
633:Sakura Wars
584:Sakura Wars
572:Red Company
530:Development
478:Sakura Wars
453:cross-genre
440:Sakura Wars
382:Sakura Wars
329:Sakura Wars
308:cross-genre
198:Platform(s)
190:Sakura Wars
174:Composer(s)
121:Designer(s)
111:Producer(s)
101:Director(s)
2698:Categories
2637:Characters
2456:Enterbrain
2399:. Cubed3.
2267:Funimation
2206:4Gamer.net
2124:Enterbrain
1537:"サクラ大戦4".
1431:サクラ大戦 蒸気工廠
1178:. RPGFan.
941:Funimation
906:4Gamer.net
802:Windows XP
794:Windows ME
790:Windows 98
631:, and the
462:dating sim
407:See also:
346:dating sim
280:dating sim
135:Mikio Kume
2613:The Movie
2607:TV series
2448:"サクラ大戦".
2277:April 12,
2247:April 12,
2116:"サクラ大戦".
1687:Avex Mode
1382:Dreamcast
1374:Overworks
1122:Citations
1003:Footnotes
968:. Titled
822:Reception
817:Reception
576:Overworks
564:Oji Hiroi
552:Dreamcast
380:previous
324:Dreamcast
316:Overworks
232:Dreamcast
206:Dreamcast
153:Writer(s)
141:Artist(s)
58:Overworks
2683:Category
2588:Episodes
2427:Archived
2401:Archived
2377:March 2,
2368:Archived
2305:Archived
2241:Archived
2210:Archived
2177:Archived
2148:Archived
1961:Archived
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1898:Archived
1870:Archived
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1782:Archived
1743:Archived
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1567:Archived
1540:Dorimaga
1478:Archived
1409:Archived
1348:Archived
1270:Archived
1242:Archived
1180:Archived
1099:Japanese
1062:Japanese
1016:Japanese
900:length.
657:fan disc
491:Synopsis
403:Gameplay
322:for the
271:Genre(s)
2630:Related
2451:Famitsu
2341:May 19,
2300:Famitsu
2216:May 19,
2183:May 19,
2154:May 19,
2144:Famitsu
2119:Famitsu
2075:May 19,
1932:May 19,
1904:May 16,
1876:May 19,
1848:May 19,
1816:May 19,
1778:YouTube
1770:(Video)
1604:May 19,
1573:May 19,
1484:May 19,
1415:May 19,
1354:May 19,
1276:May 19,
1248:May 19,
1186:May 19,
1107:Hepburn
1082:Hepburn
1052:(2001).
1024:Hepburn
884:Famitsu
841:Famitsu
758:Release
290:Mode(s)
220:Release
2571:(2019)
2535:(1996)
2433:May 7,
2101:May 5,
1967:May 7,
1632:May 7,
1515:
1445:
1319:
1151:May 7,
912:Legacy
897:RPGFan
851:RPGFan
185:Series
2580:Media
2371:(PDF)
2360:(PDF)
2044:(7).
1774:Tokyo
1433:[
1307:[
1213:[
1211:マニュアル
1103:君よ、花よ
1073:フィナーレ
1068:〜最終章〜
926:, an
887:gave
846:36/40
834:Score
679:Audio
501:Ginza
451:is a
306:is a
2435:2017
2409:2010
2379:2010
2343:2017
2313:2020
2279:2019
2249:2019
2218:2017
2185:2017
2156:2017
2103:2017
2077:2017
2025:2018
1997:2018
1969:2017
1934:2017
1906:2017
1878:2017
1850:2017
1838:Sega
1818:2017
1790:2020
1751:2020
1718:2020
1679:Sega
1662:2020
1634:2017
1606:2017
1575:2017
1513:ISBN
1486:2017
1443:ISBN
1417:2017
1386:Sega
1356:2017
1317:ISBN
1278:2017
1250:2017
1219:Sega
1188:2017
1153:2017
1066:激!帝
800:and
735:and
574:and
548:Sega
464:and
361:and
348:and
334:Sega
320:Sega
314:and
82:Sega
1681:. "
1384:).
976:as
974:Wii
854:90%
655:or
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