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played on network and cable stations in New York and
Chicago in late 1997. In 1998, Purple Moon held a Sea World Treasure Trove promotion, part of which included the selling of this software at Sea World.
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The title was one of the top fifty selling entertainment titles over the 1997 holiday season. It became one of Purple Moon's most popular games, and critically acclaimed. The game was nominated by the
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The game was designed as a result of years of market testing the way boys and girls respond to games differently, something which was heavily discussed at the time in video gaming literature.
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81:, where in a treehouse they reveal their deepest fears and thoughts. An example is Vietnamese-American child Minh, who is unhappy at the discordance in her parents' cultures.
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thought the game wholly embodied the juvenile goth tradition of revealing secrets to how the adult world works and giving the players tools to deal with it.
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noted that young female playtesters enjoyed the title due to allowing them to see their own experiences played out through video game characters. In 2017,
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retrospectively looked at the game as a "(now adorably primitive) digital tool for building visual narratives".
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300:"PURPLE MOON COURTS SPONSORS: GIRLS SITE BALANCES REVENUE NEEDS WITH CHILDREN PRIVACY ISSUES"
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67:”, which were released under Mattel after its 1999 acquisition of Purple Moon.
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59:. The game was designed to be episodic, and spawned sequels entitled "
275:"Purple Moon Taps Hoffman/Lewis To Promote Its CD-Roms For Girls"
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The Wow Climax: Tracing the
Emotional Impact of Popular Culture
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The Wow Climax: Tracing the
Emotional Impact of Popular Culture
446:"How Rockett's New School Was The Mean Girls Of '90s Games"
327:"The Games Girls Play: Who Says Girls are Afraid of Mice?"
382:"Kneel at iMac Altars Inside This Hallucinatory Artscape"
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sold 23,539 units in the United States, according to
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552:Video games featuring female protagonists
477:"Mattel buys Purple Moon - Mar. 18, 1999"
212:Brenda Laurel: Pioneering Games for Girls
507:"D.I.C.E. Awards By Video Game Details"
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75:The game sees characters return from
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352:"It Takes a Child to Raze a Village"
249:"Sugar, Spice, and Everything Nice"
247:Lewis, Michael (4 February 1998).
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388:from the original on 2 April 2018
362:from the original on 2 April 2018
306:from the original on 2 April 2018
255:from the original on 2 April 2018
209:Kocurek, Carly A. (2017-02-09).
148:PC Family/Kids Title of the Year
517:from the original on 2018-04-02
487:from the original on 2018-08-09
458:from the original on 2018-05-24
427:from the original on 2022-11-27
281:from the original on 2018-04-01
229:from the original on 2024-05-01
186:from the original on 2018-04-01
85:acts as diary software akin to
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407:Jenkins, Henry (2006-12-24).
55:is a video game developed by
350:Lohr, Steve (5 March 1998).
176:"Purple Moon Finally Rises"
83:Secret Paths to Your Dreams
61:Secret Paths to Your Dreams
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104:Secret Paths in the Forest
52:Secret Paths in the Forest
152:inaugural awards ceremony
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65:Secret Paths to the Sea
339:on February 13, 1998.
78:Rockett's New School
511:www.interactive.org
146:in the category of
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263:– via Slate.
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111:Critical reception
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28:Developer(s)
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150:during its
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33:Purple Moon
536:Categories
521:2018-04-02
491:2020-08-03
462:2018-04-02
431:2021-03-01
285:2018-04-02
233:2021-03-01
190:2018-04-02
158:References
95:Production
16:Video game
515:Archived
485:Archived
456:Archived
451:BuzzFeed
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386:Archived
360:Archived
332:GameSpot
304:Archived
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184:Archived
40:Genre(s)
392:2 April
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259:2 April
121:PC Data
63:" and "
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180:Wired
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132:Vice
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.