Knowledge (XXG)

Sega v. Accolade

Source ๐Ÿ“

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influential because it was issued by the U.S. Court of Appeals for the Ninth Circuit, whose jurisdiction included all states in the western United States where the majority of U.S.-based software development occurred, including California and Washington. The case also helped establish guidelines for permissible reverse engineering; for example, American computer programmer Andrew Schulman cited the decision with approval in his 1994 book "Undocumented Dos," which explored and revealed undocumented functionality in Microsoft operating systems that he had uncovered using disassembly and reverse engineering. The process that Accolade undertook to reverse engineer the Sega code was perceived as fairly typical to the way other companies had been conducting reverse engineering, which made the court's decision even more influential. The Ninth Circuit's decision confirmed that the console's functional principles were not protected by copyright, and also established that reverse engineering can constitute "fair use" when no other means were available to access information about the console's functional principles. One such example of the
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for financial gain, and because their works competed directly with Sega's licensed games, likely resulting in a sales decrease for Sega's games. Accolade's case was further hurt by a presentation by a Sega engineer named Takeshi Nagashima, who showed two Sega game cartridges that were able to run on the Genesis III without the trademark-displaying TMSS, and offered them to Accolade's defense team but would not reveal how that was possible. Ultimately, this would result in Accolade's defeat on April 3, 1992, when Judge Caulfield ruled in favor of Sega and issued an injunction prohibiting future sales by Accolade of Genesis-compatible games incorporating the Sega message or using the results of the reverse engineering. Almost a week later, Accolade was also required by the court to recall all of their Genesis-compatible games.
474:. According to Accolade employees, the header file is the only portion of Sega's code that Accolade copied into its own game programs." This made the games overwhelmingly original content, and according to Judge Reinhardt, to the benefit of the public to be able to compete with Sega's licensed games, especially if the games were dissimilar as contended in the appeal. The court did not accept the argument that Accolade's games competed directly with Sega's, noting that there was no proof that any of Accolade's published games had diminished the market for any of Sega's games. Despite claims from Sega's attorneys that the company had invested much time and effort into developing the Genesis, and that Accolade was capitalizing on this time and energy, the court rejected these claims by noting that U.S. Supreme Court in 233:, which ruled in favor of Sega and issued an injunction against Accolade preventing them from publishing any more games for the Genesis and requiring them to recall all the existing Genesis games they had for sale. Accolade appealed the decision to the Ninth Circuit on the grounds that their reverse engineering of the Genesis was protected under fair use. The Ninth Circuit reversed the district court's order and ruled that Accolade's use of reverse engineering to publish Genesis titles was protected under fair use, and that its alleged violation of Sega trademarks was the fault of Sega. The case is frequently cited in matters involving reverse engineering and fair use under copyright law. 42: 484:," i.e., that a work was entitled to copyright because of the amount of effort it took to create it. The court also noted that the Sega code contained some functional elements that were not protected under the Copyright Act of 1976. On the matter of reverse engineering as a process, the court concluded that "where disassembly is the only way to gain access to the ideas and functional elements embodied in a copyrighted computer program and where there is a legitimate reason for seeking such access, disassembly is a fair use of the copyrighted work, as a matter of law." 343:"SEGA" at a particular point in the memory contained in the cartridge. If and only if the string was present, the console would run the game, and would briefly display the message: "Produced by or under license from Sega Enterprises LTD." This system had a twofold effect: it added extra protection against unlicensed developers and software piracy, and it forced the Sega trademark to display when the game was powered up, making a lawsuit for trademark infringement possible if unlicensed software were to be developed. Accolade learned of this development at the 508:
association with Accolade and now look forward to a healthy and mutually beneficial relationship in the future." Accolade's Alan Miller expressed more excitement with the settlement and the opportunities it presented for the company, saying in his statement, "We are very pleased with the settlement, and we're excited about the new markets it opens to Accolade. Accolade currently experiences strong demand for its Sega Genesis products in North America and Europe. We will now be able to publish our products on the Sega Genesis and
316:, "One pays them between $ 10 and $ 15 per cartridge on top of the real hardware manufacturing costs, so it about doubles the cost of goods to the independent publisher." In addition to this, Sega required that it would be the exclusive publisher of Accolade's games if Accolade were to be licensed, preventing Accolade from releasing its games to other systems. To get around licensing, Accolade chose to seek an alternative way to bring their games to the Genesis by purchasing a console in order to decompile the 561:
the fact that Accolade had done so in order to create their own compatible software. Likewise, the nature of the work was also given less weight, essentially establishing a two-factor approach to evaluating fair use in the purpose of use and impact on the market. It was also the first time that the Lanham Act was interpreted to mean that confusion resulting from the placement of one's trademark on another work by means of a security program is the fault of the original registrant of the trademark.
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was not moved by this, deciding that Nagashima's cartridges showed what one could do with knowledge of the TMSS, which Accolade did not possess. According to the court, because knowledge of how to avoid displaying the trademark on the Genesis III was not information that was public to the industry, Sega's attempt to prove that the display of their trademark was not required for games to be played on the console was insufficient. Writing for the opinion of the court, Judge
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rehearing on January 26. As Accolade's counterclaim for false labeling under the Lanham Act was declined by the Ninth Circuit, this essentially left "each party as free to act as it was before the issuance of preliminary injunctive relief" while the district court considered the counterclaim. Sega and Accolade ultimately settled on April 30, 1993. As a part of this settlement, Accolade became an official licensee of Sega, and later developed and released
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injunction pending appeal, but when the court did not rule by April 21, Accolade appealed the injunction to the Ninth Circuit of the U.S. Court of Appeals. A stay was granted on the mandate to recall all of Accolade's Genesis games, but the injunction preventing further reverse engineering and development of Genesis software was maintained until August 28, when the Ninth Circuit ordered it dissolved pending the appeal review.
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commercial, and that the trademark infringement, being required by the TMSS for a Genesis game to run on the system, was inadvertently triggered by a fair use act and the fault of Sega for causing false labeling. As a result of the verdict being overturned, the costs of the appeal were assessed to Sega. The injunction remained in force, however, because Sega petitioned the appeals court to rehear the case.
466:, which states in reference to the Lanham Act, "The trademark is misused if it serves to limit competition in the manufacture and sales of a product. That is the special province of the limited monopolies provided pursuant to the patent laws." The judges in the case had decided that Sega had violated this provision of the act by utilizing its trademark to limit competition for software for its console. 624: 410: 584: 521: 470:
judges in reviewing Sega's copyright claim was the difference in size between the TMSS file and the sizes of Accolade's games. As noted by Judge Reinhardt in writing the opinion of the court, the TMSS file "contains approximately twenty to twenty-five bytes of data. Each of Accolade's games contains a total of 500,000 to 1,500,000
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stated, "Sega knowingly risked two significant consequences: the false labeling of some competitors' products and the discouraging of other competitors from manufacturing Genesis-compatible games. Under the Lanham Act, the former conduct, at least, is clearly unlawful." The court then went on to cite
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Sega argued that Accolade had infringed upon its copyrights because Accolade's games contained Sega's material. Accolade insisted that their use of Sega's material constituted fair use. However, Judge Caulfield did not accept this explanation since Accolade was a game manufacturer, their works were
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On August 28, 1992, the Ninth Circuit reversed the district court's preliminary injunction and ruled that Accolade's decompilation of the Sega software constituted fair use. The court's written opinion followed on October 20 and noted that the use of the software was non-exploitative, despite being
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or by trade secret. This aspect of the decision has received criticism as well, citing that although the functional principles are not protectable under copyright law, the TMSS code was protectable and by allowing reverse engineering of the TMSS as fair use, the decision had encouraged the copying
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In an official statement, Sega of America chairman David Rosen expressed satisfaction with the settlement. According to Rosen, "This settlement is a satisfactory ending to what was a very complex set of issues. Not only are we pleased to settle this case amicably, we've also turned a corner in our
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In reviewing the case, the court considered several factors in its own analysis, examining trademark and copyright issues separately. As in the district court proceedings, Nagashima showed the court a game cartridge that ran on the Genesis that did not display the trademark logo. However, the court
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s effect on the criteria for fair use and the responsibilities of trademark holders in legal examinations. Although Accolade had copied entire Genesis games in order to identify the TMSS, the court gave little weight to the criterion on the amount of the copyrighted work being copied, in light of
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On January 8, 1993, with Sega's petition for a rehearing still pending, the court took the unusual step of amending its October 20, 1992 opinion and lifted the injunction preventing Accolade from developing or selling Genesis software. This was followed by a formal denial of Sega's petition for a
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As a result of the piracy and unlicensed development issues, Sega incorporated a technical protection mechanism into a new edition of the Genesis released in 1990, referred to as the Genesis III. This new variation of the Genesis included code known as the Trademark Security System (TMSS), which,
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Ely, Wayne A. (1993). "Copyright and Trademark Protection of Computer Software - Reverse Engineering of Competitor's Computer Game Software, Required to Comprehend Work, and Resulting in Display of False Trademark, Not Violative of Copyright Act or Lanham Act - Sega Enterprises, Ltd. v. Accolade,
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has been an influential case in matters involving reverse engineering of software and copyright infringement, and has been cited in numerous cases since 1993. The case redefined how reverse engineering with unlicensed products is seen in legal issues involving copyright. The decision was also as
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To determine the status of Accolade's claim of fair use of Sega's copyrighted game code, the court reviewed four criteria of fair use: the nature of the copyrighted work, the amount of the copyrighted work used, the purpose of use, and the effects of use on the market for the work. Of note to the
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Accolade's acts of reverse engineering Sega Genesis software to learn about its security systems and subsequent publishing of unlicensed Sega Genesis games are protected under the fair use doctrine of copyright law. Sega is held responsible for using its security system to place its trademark on
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The decision in the district court ruling had been very costly to Accolade. According to Accolade co-founder Alan Miller, "Just to fight the injunction, we had to pay at least half a million dollars in legal fees." On April 14, 1992, Accolade asked the district court to stay the preliminary
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while under license. The terms of the licensing, including whether or not any special arrangements or discounts were made to Accolade, were not released to the public. The financial terms of the settlement were also not disclosed, although both companies agreed to pay their own legal costs.
393:, was added a month later to the list of charges. In response, Accolade filed a counterclaim for falsifying the source of its games by displaying the Sega trademark when the game was powered up. The case was heard by Judge 320:
code of three Genesis games and use it to program their new cartridges in a way that would allow them to disable the security lockouts that prevented playing of unlicensed games. This was done successfully to bring
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also served to help establish that the functional principles of computer software cannot be protected by copyright law. Rather, the only legal protection to such principles can be through holding a
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to the Genesis in 1990. In doing so, Accolade had also copied Sega's copyrighted game code multiple times in order to reverse engineer the software of Sega's licensed Genesis games.
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systems throughout the world." Despite the settlement, however, Accolade had lost somewhere between $ 15 million and $ 25 million during the injunction period, according to Miller.
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On October 31, 1991, Sega filed suit against Accolade in the United States District Court for the Northern District of California, on charges of trademark infringement and
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brief claiming that the district court had made errors in concluding that Accolade had infringed upon Sega's copyright by reverse engineering its software, extending
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game cartridge. With more games planned for the following year, Accolade successfully identified the TMSS code. They later added this code to the games
257:, one of these backers, was named the new CEO of Sega. Following the crash of the arcade industry, Nakayama decided to focus development efforts on the 2406: 831: 613: 2396: 2032: 2416: 2108: 1828: 2320: 1297:"Intellectual Property - Sega Enterprises Ltd. v. Accolade, Inc.: Setting the Standard on Software Copying in the Computer Software Industry" 936: 817: 2003: 629: 1296: 1082: 950: 2296: 2222: 2183: 1770: 657: 462: 285:, counterfeiters had discovered ways to prevent the Sega trademark from appearing on their games, bypassing the trademark altogether. 2312: 1416: 1137: 1076: 865: 752: 41: 1350: 2344: 1449: 1241: 998: 2013: 2336: 1598: 1399: 890: 2176: 1429: 413:
The Richard H. Chambers U.S. Court of Appeals Building, U.S. Court of Appeals for the Ninth Circuit, Pasadena, California
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The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World
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in January 1991, at which Sega showed the new Genesis III and demonstrated it screening and rejecting an
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on copyright, limiting Sega's legal options in that region. However, Taiwan did allow prosecution for
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when a game cartridge was inserted into the console, would check for the presence of the
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had unequivocally rejected the notion that copyright protection could be based on the "
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titles onto the console. At the time, however, Sega had a licensing deal in place for
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that increased the costs to the developer. According to Accolade co-founder
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was created from a revision of this article dated 29 November 2014
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Intellectual Property and Open Source: A Practical Guide to Protecting Code
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The third version of the model 1 Genesis was the model at the center of
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After the release of the Sega Genesis in 1988, video game publisher
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Atari, Inc. v. North American Philips Consumer Electronics Corp.
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for its incorporation of the Trademark Security System (TMSS).
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The screen displayed by the Trademark Security System (TMSS)
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U.S. District Court for the Northern District of California
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United States Court of Appeals for the Ninth Circuit cases
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Sony Computer Entertainment, Inc. v. Connectix Corporation
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Computer and Business Equipment Manufacturers Association
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Inc., 1993 U.S. App. LEXIS 78 (9th Cir. Jan. 6, 1993)".
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market. During this time, Sega became concerned about
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Anti-Monopoly, Inc., v. General Mills Fun Group, et al
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Midway Manufacturing Co. v. Artic International, Inc.
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Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.
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was protected by fair use and was non-exploitative.
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United States Court of Appeals for the Ninth Circuit
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United States Court of Appeals for the Ninth Circuit
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Xio Interactive, Inc. 1269:San Jose Mercury News  โ€“ via  1210:San Jose Mercury News  โ€“ via  1206:"Accolade Can Continue Making Genesis Games" 1186:San Jose Mercury News  โ€“ via  1153: 1151: 1149: 1104:San Jose Mercury News  โ€“ via  881: 879: 877: 845: 843: 841: 733:from the original on September 21, 2013. 1349:Stefik, Mark & Silverman, Alex (1997). 199:. Stemming from the publishing of several 2191: 2177: 2169: 1848: 1829: 1815: 1807: 1400: 1386: 1378: 1182:"Accolade Gets Boost In Case Against Sega" 1176: 1174: 921:Raja, Vinesh; Fernandes, Kiran J. (2007). 725: (977 F.2d 1510 (9th Cir. 1992)), 31: 1040: (611 F.2d 296 (9th Cir. 1979)), 546:in deciding that reverse engineering the 992: 990: 640:, and does not reflect subsequent edits. 463:Anti-Monopoly v. General Mills Fun Group 1338:from the original on December 21, 2013. 1123: 1121: 1119: 983:from the original on September 3, 2014. 856:. Greenwood Publishing Group. pp.  722:Sega Enterprises Ltd. v. Accolade, Inc. 676: 168:Sega Enterprises Ltd. v. Accolade, Inc. 61:Sega Enterprises Ltd. vs Accolade, Inc. 18:Sega Enterprises Ltd. v. Accolade, Inc. 1371:from the original on January 12, 2016. 1328:Columbia Journal of Law & the Arts 1311:from the original on October 13, 2014. 1235: 1233: 1112:. Associated Press. September 1, 1992. 905:from the original on November 2, 2013. 2321:Capcom U.S.A. Inc. v. Data East Corp. 1094: 1092: 1017:from the original on December 4, 2014 962: 960: 929:Springer Science & Business Media 743:Lemley, Mark A.; et al. (2006). 7: 1048:from the original on 2013-10-29. 273:. Taiwan was not a signatory of the 156:); 17 U.S.C. ยงยง 101, 106, 107, 117 ( 2109:Sonic's Ultimate Genesis Collection 1132:. Law Journal Press. p. 6.37. 1085:from the original on March 4, 2018. 953:from the original on March 4, 2018. 834:from the original on June 24, 2016. 2297:Stern Electronics, Inc. v. Kaufman 2223:Stern Electronics, Inc. v. Kaufman 658:Vault Corp. v. Quaid Software Ltd. 253:, along with a group of backers. 25: 2313:Data East USA, Inc. v. Epyx, Inc. 1301:Golden Gate University Law Review 1240:Cifaldi, Frank (April 30, 2010). 973:Loyola of Los Angeles Law Journal 2407:United States copyright case law 2345:Stardock Systems, Inc. v. Reiche 2145: 2144: 1791: 1790: 812:. New York: Three Rivers Press. 622: 582: 345:Winter Consumer Electronics Show 40: 572:of legally protected programs. 2397:1992 in United States case law 2337:Spry Fox, LLC v. Lolapps, Inc. 1263:Langberg, Mike (May 1, 1993). 967:MacCullouch, David C. (1994). 895:Southern California Law Review 443:, and copyright law professor 421:In support of the appeal, the 1: 2417:Video game copyright case law 850:Graham, Lawrence D. (1999). 263:software and hardware piracy 245:was purchased by its former 226:doctrine for computer code. 1739:Gulf and Western Industries 1364:Palo Alto Research Center. 1061:Lindberg, Van (July 2008). 477:Feist v. Rural Publications 2443: 2255:Micro Star v. FormGen Inc. 2074:Mega Drive Advanced Gaming 2033:Best-selling Genesis games 229:The case was filed in the 2239:Atari Games Corp. v. Oman 2207:Eligibility and ownership 2132: 1838:Sega Genesis / Mega Drive 1786: 1128:Stuckey, Kent D. (1996). 997:Chapman, John H. (1992). 745:Software and Internet Law 365:Mike Ditka Power Football 324:Ishido: The Way of Stones 147: 98: 39: 2281:Atari v. Amusement World 2215:Atari v. Amusement World 2200:Video game copyright law 1744:Sega Technical Institute 500:Barkley Shut Up and Jam! 449:Arizona State University 206:by video game publisher 152:ยงยง 1114(1)(a), 1125(a) ( 27:1992 American court case 2102:Sega Genesis Collection 2014:Cancelled Sega CD games 2004:Cancelled Genesis games 1322:Liu, Joseph P. (2008). 1295:Aguilar, Julie (1993). 1274:(subscription required) 1215:(subscription required) 1191:(subscription required) 1130:Internet and Online Law 1109:(subscription required) 222:, and the scope of the 218:, permissible uses for 1577:Online gaming services 1324:"Two-Factor Fair Use?" 618: 598:Listen to this article 525: 414: 335: 310:third-party developers 297: 279:trademark infringement 269:, and particularly in 1771:Video game franchises 617: 523: 412: 391:Copyright Act of 1976 333: 291: 243:Sega Enterprises Ltd. 189:intellectual property 158:Copyright Act of 1976 118:William C. Canby, Jr. 1468:Mega Drive / Genesis 1071:. pp. 242โ€“243. 931:. pp. 199โ€“201. 649:More spoken articles 536:set by this case is 395:Barbara A. Caulfield 385:in violation of the 2422:Reverse engineering 2357:Reverse engineering 2026:Cancelled 32X games 1754:Sega Sammy Holdings 1729:Development studios 1450:Video game consoles 437:method of operation 193:reverse engineering 2139:Sega Master System 1734:Gremlin Industries 1599:Dreamcast services 1218:. January 26, 1993 1194:. January 8, 1993. 619: 590:Video games portal 526: 415: 383:unfair competition 336: 298: 2427:Fair use case law 2384: 2383: 2166: 2165: 1908: 1907: 1804: 1803: 1701:Sega World Sydney 1561:Licensed consoles 1252:on June 15, 2013. 938:978-1-84628-856-2 819:978-0-307-56087-2 615: 558:Sega v. Accolade' 482:sweat of the brow 457:Stephen Reinhardt 445:Dennis S. Karjala 197:computer software 187:applied American 164: 163: 137:Stephen Reinhardt 114:Stephen Reinhardt 100:Accolade's games. 16:(Redirected from 2434: 2374:Sega v. Accolade 2193: 2186: 2179: 2170: 2148: 2147: 2116:Sega v. Accolade 1849: 1831: 1824: 1817: 1808: 1794: 1793: 1765:Sega v. Accolade 1759:SCSK Corporation 1706:SegaWorld London 1684:Amusement venues 1509:Portable devices 1430:Pinball machines 1402: 1395: 1388: 1379: 1373: 1372: 1370: 1355: 1346: 1340: 1339: 1319: 1313: 1312: 1292: 1286: 1285: 1283: 1281: 1275: 1260: 1254: 1253: 1248:. Archived from 1237: 1228: 1227: 1225: 1223: 1216: 1202: 1196: 1195: 1192: 1178: 1169: 1168: 1155: 1144: 1143: 1125: 1114: 1113: 1110: 1096: 1087: 1086: 1058: 1049: 1039: 1033: 1027: 1026: 1024: 1022: 1016: 1003: 994: 985: 984: 964: 955: 954: 918: 907: 906: 883: 872: 871: 847: 836: 835: 800: 759: 758: 740: 734: 724: 718: 639: 637: 626: 625: 616: 606: 604: 599: 592: 587: 586: 585: 565:Sega v. Accolade 548:Sony PlayStation 544:Sega v. Accolade 529:Sega v. Accolade 294:Sega v. Accolade 275:Berne Convention 105:Court membership 78:October 20, 1992 44: 35:Sega v. 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1992) 28: 23: 22: 15: 12: 11: 5: 2440: 2438: 2430: 2429: 2424: 2419: 2414: 2409: 2404: 2399: 2389: 2388: 2382: 2381: 2379: 2378: 2370: 2361: 2359: 2353: 2352: 2350: 2349: 2341: 2333: 2325: 2317: 2309: 2301: 2293: 2285: 2276: 2274: 2263: 2262: 2260: 2259: 2251: 2243: 2235: 2227: 2219: 2210: 2208: 2204: 2203: 2198: 2196: 2195: 2188: 2181: 2173: 2164: 2163: 2161: 2160: 2152: 2142: 2133: 2130: 2129: 2127: 2126: 2119: 2112: 2105: 2098: 2091: 2084: 2077: 2070: 2063: 2056: 2051: 2045: 2043: 2039: 2038: 2036: 2035: 2030: 2029: 2028: 2018: 2017: 2016: 2006: 2000: 1998: 1992: 1991: 1989: 1988: 1987: 1986: 1978: 1973: 1967: 1965: 1961: 1960: 1958: 1957: 1956: 1955: 1950: 1945: 1937: 1932: 1927: 1922: 1916: 1914: 1910: 1909: 1906: 1905: 1903: 1902: 1897: 1892: 1887: 1882: 1876: 1874: 1870: 1869: 1867: 1866: 1861: 1855: 1853: 1846: 1842: 1841: 1836: 1834: 1833: 1826: 1819: 1811: 1802: 1801: 1799: 1798: 1787: 1784: 1783: 1781: 1780: 1779: 1778: 1768: 1761: 1756: 1751: 1746: 1741: 1736: 1731: 1725: 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139: 134: 130: 129: 125: 124: 111: 110:Judges sitting 107: 106: 102: 101: 96: 95: 91: 90: 84: 80: 79: 76: 72: 71: 68: 64: 63: 58: 57:Full case name 54: 53: 50: 46: 45: 37: 36: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 2439: 2428: 2425: 2423: 2420: 2418: 2415: 2413: 2410: 2408: 2405: 2403: 2400: 2398: 2395: 2394: 2392: 2376: 2375: 2371: 2368: 2367: 2363: 2362: 2360: 2358: 2354: 2347: 2346: 2342: 2339: 2338: 2334: 2331: 2330: 2326: 2323: 2322: 2318: 2315: 2314: 2310: 2307: 2306: 2302: 2299: 2298: 2294: 2291: 2290: 2286: 2283: 2282: 2278: 2277: 2275: 2273: 2268: 2264: 2257: 2256: 2252: 2249: 2248: 2244: 2241: 2240: 2236: 2233: 2232: 2228: 2225: 2224: 2220: 2217: 2216: 2212: 2211: 2209: 2205: 2201: 2194: 2189: 2187: 2182: 2180: 2175: 2174: 2171: 2159: 2158: 2153: 2151: 2143: 2141: 2140: 2136:Predecessor: 2135: 2134: 2131: 2125: 2124: 2120: 2118: 2117: 2113: 2111: 2110: 2106: 2104: 2103: 2099: 2097: 2096: 2092: 2090: 2089: 2085: 2083: 2082: 2078: 2076: 2075: 2071: 2069: 2068: 2064: 2062: 2061: 2057: 2055: 2052: 2050: 2047: 2046: 2044: 2040: 2034: 2031: 2027: 2024: 2023: 2022: 2019: 2015: 2012: 2011: 2010: 2009:Sega CD games 2007: 2005: 2002: 2001: 1999: 1997: 1996:Genesis games 1993: 1985: 1982: 1981: 1979: 1977: 1974: 1972: 1969: 1968: 1966: 1962: 1954: 1951: 1949: 1946: 1944: 1941: 1940: 1938: 1936: 1933: 1931: 1928: 1926: 1923: 1921: 1918: 1917: 1915: 1911: 1901: 1898: 1896: 1893: 1891: 1888: 1886: 1883: 1881: 1878: 1877: 1875: 1871: 1865: 1862: 1860: 1857: 1856: 1854: 1850: 1847: 1843: 1839: 1832: 1827: 1825: 1820: 1818: 1813: 1812: 1809: 1797: 1789: 1788: 1785: 1777: 1776:List of games 1774: 1773: 1772: 1769: 1767: 1766: 1762: 1760: 1757: 1755: 1752: 1750: 1747: 1745: 1742: 1740: 1737: 1735: 1732: 1730: 1727: 1726: 1724: 1720: 1714: 1711: 1707: 1704: 1702: 1699: 1698: 1697: 1694: 1692: 1689: 1688: 1686: 1682: 1676: 1673: 1671: 1668: 1666: 1665:Sega Net Link 1663: 1661: 1658: 1656: 1653: 1651: 1648: 1646: 1643: 1641: 1638: 1636: 1635:Dreamcast VGA 1633: 1631: 1630:Dreamcast Gun 1628: 1626: 1623: 1622: 1620: 1616: 1610: 1607: 1605: 1602: 1600: 1597: 1595: 1594:Sega Net Link 1592: 1590: 1587: 1585: 1582: 1581: 1579: 1575: 1569: 1566: 1565: 1563: 1559: 1553: 1550: 1548: 1545: 1543: 1540: 1539: 1537: 1533: 1527: 1524: 1522: 1519: 1517: 1514: 1513: 1511: 1507: 1501: 1498: 1496: 1493: 1491: 1488: 1484: 1481: 1479: 1476: 1474: 1471: 1470: 1469: 1466: 1464: 1463:Master System 1461: 1459: 1456: 1455: 1453: 1451: 1447: 1441: 1438: 1436: 1433: 1431: 1428: 1426: 1423: 1422: 1420: 1418: 1414: 1410: 1403: 1398: 1396: 1391: 1389: 1384: 1383: 1380: 1367: 1363: 1359: 1352: 1345: 1342: 1337: 1333: 1329: 1325: 1318: 1315: 1310: 1306: 1302: 1298: 1291: 1288: 1276: 1272: 1266: 1259: 1256: 1251: 1247: 1243: 1236: 1234: 1230: 1217: 1213: 1207: 1201: 1198: 1193: 1189: 1183: 1177: 1175: 1171: 1166: 1162: 1154: 1152: 1150: 1146: 1141: 1139:1-58852-074-9 1135: 1131: 1124: 1122: 1120: 1116: 1111: 1107: 1101: 1095: 1093: 1089: 1084: 1080: 1078:9781449391102 1074: 1070: 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Index

Sega Enterprises Ltd. v. Accolade, Inc.

977 F.2d 1510
Stephen Reinhardt
William C. Canby, Jr.
Edward Leavy
Stephen Reinhardt
U.S.C.
Lanham Act
Copyright Act of 1976
F.2d
9th Cir.
case
United States Court of Appeals for the Ninth Circuit
intellectual property
reverse engineering
computer software
Sega Genesis
games
Accolade
Sega
copyright
trademarks
fair use
U.S. District Court for the Northern District of California
Sega Enterprises Ltd.
CEO
David Rosen
Hayao Nakayama
home console

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