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translator of the group - meaning that Kryxix will only follow Montor; Sevrina Maris is the only character who can pick locks; Torik is an avian with thorough knowledge of explosives and the fastest moving character; Maul is a slow powerful combat droid; and Manto is a weak droid, but the only team member that can operate the transporter that is vital for the mission's success.
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only a matter of time until his inquisitors will discover them. The
Emperor has assembled the Enigma Force, a group of six operatives who are "the cream of the Empire's legions, the worst of its criminal scum or the latest development in cybernetics". The player's task is to rescue Kryxix, capture Zoff, and destroy or capture his starship, the
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Controls are completely icon based and the screen is divided into several sections. The upper screen section is called the mission command screen and displays which character is active, the active character's location and the status of all characters: whether they are moving, engaged in combat, weak
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gave it four stars out of five, describing it as "a very stylish import". While disliking the "tiresome" icon-based controls, the magazine concluded that it was "an unusual and entertaining space-opera offering". The innovative interface, multi-character gameplay and atmospheric music by Fred Gray
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General Zoff, a traitor to the Empire, is holding
Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship (the Shadowfire of the game's title) are contained in a micro-disc hidden in the Ambassador's spine. If Zoff gets the plans, the empire will be in great danger and it is
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Players control all six characters and have one hour and forty minutes of realtime to rescue
Ambassador Kryxix and capture General Zoff. All six characters have different abilities. Syylk is an insectoid and a strong fighter; Zark Montor, the team leader, is an expert in unarmed combat and the
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According to the manual supplied with the game, an invisible monster (Zoff's pet) roams the ship which will randomly attack the player. This was a bug in the
Commodore 64 version which was subsequently fixed, but by then the manual had already been printed.
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was unusual at the time in that it was released with the ZX Spectrum version coded by John Heap on one side of the cassette, and the
Commodore 64 version by Dave Colclough on the other. It was later ported to the Amstrad CPC.
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Object screen: Shows all objects present at a location as well as all objects carried by the selected character. It can be used to drop or pick up items, equip weapons and items, or use special items.
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and involved the original six characters being revived from stasis and sent on a mission to assassinate
General Zoff, who had managed to escape after being captured at the end of the previous game.
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in 1985. The player must direct the Enigma Force to rescue
Ambassador Kryxix from the traitor Zoff's flagship before the timer runs out and secret plans for a new type of starship are discovered.
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or dying or performing certain action such as picking locks. The lower half of the screen changes depending on the situation and shows additional information and all selectable actions.
245:, with artist Simon Butler directly copying the poses from the comics for use in the game manual. The use of icons to control the characters was inspired by the interface of the
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Battle screen: During battles, characters can scan the location to count and identify their enemies, move, attack with or without a weapon, defend, or retreat.
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after being sacked for wanting the company to be more like
Imagine. The Enigma Force team were based on characters in American comics, in particular
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was one of the first games to use a menu-and-icon-driven interface. It was well received by reviewers of the time, and followed by a sequel,
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Movement screen: Here, the active character can be moved by clicking on arrows that show possible directions for a character to move.
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The game reached number 4 in the
Commodore 64 charts, and number 3 in both the ZX Spectrum and All Formats charts in June 1985.
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was in the planning stage when Denton
Designs was closed down in the mid 1990's. The game was to be set thirty years after
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From the main game screen (Enigma Force screen) players can choose one of the six characters and access four sub-screens:
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computers that had been used at Imagine, and publisher Beyond promoted the game as "the first adventure without text".
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The Commodore 64 and ZX Spectrum versions at the same location. "Personnel" is misspelled on the C64.
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allowed the player to directly control the reduced list of characters, and play as an action game.
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Character status screen: Shows a character's speed, strength, stamina (health) and carried weight.
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later in the year, which featured a more arcade orientated style of gameplay. Whereas
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This article is about the 1985 video game. For the unrelated novel by Tanith Lee, see
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ranked the game at number 12 on its list of the top 100 Commodore 64 games.
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Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987).
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542:. No. 120. Argus Specialist Publications. 9 July 1985. p. 41
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game when the company went into administration. The initial idea for
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was well-received on both released platforms, gaining a 96%
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593:. No. 26. Newsfield. March 1986. p. 128
221:Denton Designs consisted of former employees of
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410:. No. 40. EMAP. July 1985. pp. 58–59
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233:came from Ian Weatherburn who then moved to
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696:Video games featuring female protagonists
146:. It was developed by British developer
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307:"Smash" for the ZX Spectrum version, a
436:"Out Of The Shadows, Into The Fire".
330:were also favourably commented upon.
225:who had been working on the infamous
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536:"Top 20 Software Compiled By Gallup"
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497:. No. 1. May 1985. p. 66
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701:Video games scored by Fred Gray
315:and a 91% "Sizzler" award from
321:for the Commodore 64 version.
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450:Game review, Crash magazine,
635:Box, manual, and screenshots
350:The game was followed up by
681:Science fiction video games
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666:Crash Smash! award winners
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686:Single-player video games
568:. Autumn 1993. p. 33
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676:Role-playing video games
452:Newsfield Publications
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540:Home Computing Weekly
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671:Denton Designs games
404:"Spirit of Imagine"
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661:Commodore 64 games
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21:Shadowfire (novel)
706:ZX Spectrum games
656:Amstrad CPC games
524:. pp. 14–21.
371:A second sequel,
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150:and published by
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587:"Enigma Force"
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142:and later the
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595:. Retrieved
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499:. Retrieved
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491:"Shadowfire"
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473:. Retrieved
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465:"Shadowfire"
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412:. Retrieved
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379:Enigma Force
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140:Commodore 64
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80:Commodore 64
59:Publisher(s)
47:Developer(s)
631:at Lemon 64
438:Retro Gamer
311:award from
278:Publication
243:Teen Titans
217:Development
144:Amstrad CPC
136:ZX Spectrum
84:Amstrad CPC
76:ZX Spectrum
71:Platform(s)
645:Categories
628:Shadowfire
617:Shadowfire
572:2017-09-03
562:"Top Ton!"
546:27 October
501:27 October
475:27 October
385:References
362:icon based
358:Shadowfire
299:Shadowfire
253:Shadowfire
247:Apple Lisa
231:Shadowfire
156:Shadowfire
132:video game
127:Shadowfire
32:Shadowfire
622:MobyGames
336:In 1993,
269:Reception
264:Reception
239:the X-Men
104:Adventure
495:Zzap! 64
179:Gameplay
134:for the
99:Genre(s)
597:8 March
414:8 March
346:Sequels
318:ZZap!64
309:Classic
114:Mode(s)
90:Release
173:Zoff V
591:Crash
469:Crash
304:Crash
291:Smash
287:Crash
281:Award
273:Award
130:is a
599:2023
548:2022
522:Info
503:2022
477:2022
416:2023
326:Info
241:and
166:Plot
138:and
93:1985
620:at
108:RPG
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424:^
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393:^
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23:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.