Knowledge (XXG)

Shadowfire (video game)

Source 📝

192:
translator of the group - meaning that Kryxix will only follow Montor; Sevrina Maris is the only character who can pick locks; Torik is an avian with thorough knowledge of explosives and the fastest moving character; Maul is a slow powerful combat droid; and Manto is a weak droid, but the only team member that can operate the transporter that is vital for the mission's success.
171:
only a matter of time until his inquisitors will discover them. The Emperor has assembled the Enigma Force, a group of six operatives who are "the cream of the Empire's legions, the worst of its criminal scum or the latest development in cybernetics". The player's task is to rescue Kryxix, capture Zoff, and destroy or capture his starship, the
195:
Controls are completely icon based and the screen is divided into several sections. The upper screen section is called the mission command screen and displays which character is active, the active character's location and the status of all characters: whether they are moving, engaged in combat, weak
329:
gave it four stars out of five, describing it as "a very stylish import". While disliking the "tiresome" icon-based controls, the magazine concluded that it was "an unusual and entertaining space-opera offering". The innovative interface, multi-character gameplay and atmospheric music by Fred Gray
170:
General Zoff, a traitor to the Empire, is holding Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship (the Shadowfire of the game's title) are contained in a micro-disc hidden in the Ambassador's spine. If Zoff gets the plans, the empire will be in great danger and it is
191:
Players control all six characters and have one hour and forty minutes of realtime to rescue Ambassador Kryxix and capture General Zoff. All six characters have different abilities. Syylk is an insectoid and a strong fighter; Zark Montor, the team leader, is an expert in unarmed combat and the
259:
According to the manual supplied with the game, an invisible monster (Zoff's pet) roams the ship which will randomly attack the player. This was a bug in the Commodore 64 version which was subsequently fixed, but by then the manual had already been printed.
184: 255:
was unusual at the time in that it was released with the ZX Spectrum version coded by John Heap on one side of the cassette, and the Commodore 64 version by Dave Colclough on the other. It was later ported to the Amstrad CPC.
39: 206:
Object screen: Shows all objects present at a location as well as all objects carried by the selected character. It can be used to drop or pick up items, equip weapons and items, or use special items.
381:
and involved the original six characters being revived from stasis and sent on a mission to assassinate General Zoff, who had managed to escape after being captured at the end of the previous game.
154:
in 1985. The player must direct the Enigma Force to rescue Ambassador Kryxix from the traitor Zoff's flagship before the timer runs out and secret plans for a new type of starship are discovered.
196:
or dying or performing certain action such as picking locks. The lower half of the screen changes depending on the situation and shows additional information and all selectable actions.
245:, with artist Simon Butler directly copying the poses from the comics for use in the game manual. The use of icons to control the characters was inspired by the interface of the 690: 695: 212:
Battle screen: During battles, characters can scan the location to count and identify their enemies, move, attack with or without a weapon, defend, or retreat.
561: 490: 237:
after being sacked for wanting the company to be more like Imagine. The Enigma Force team were based on characters in American comics, in particular
700: 158:
was one of the first games to use a menu-and-icon-driven interface. It was well received by reviewers of the time, and followed by a sequel,
680: 665: 685: 209:
Movement screen: Here, the active character can be moved by clicking on arrows that show possible directions for a character to move.
675: 333:
The game reached number 4 in the Commodore 64 charts, and number 3 in both the ZX Spectrum and All Formats charts in June 1985.
517: 377:
was in the planning stage when Denton Designs was closed down in the mid 1990's. The game was to be set thirty years after
670: 199:
From the main game screen (Enigma Force screen) players can choose one of the six characters and access four sub-screens:
249:
computers that had been used at Imagine, and publisher Beyond promoted the game as "the first adventure without text".
660: 705: 655: 650: 107: 451: 586: 535: 187:
The Commodore 64 and ZX Spectrum versions at the same location. "Personnel" is misspelled on the C64.
58: 46: 368:
allowed the player to directly control the reduced list of characters, and play as an action game.
403: 203:
Character status screen: Shows a character's speed, strength, stamina (health) and carried weight.
70: 20: 361: 303: 222: 98: 338: 325: 151: 63: 356:
later in the year, which featured a more arcade orientated style of gameplay. Whereas
234: 147: 103: 51: 183: 19:
This article is about the 1985 video game. For the unrelated novel by Tanith Lee, see
644: 312: 117: 139: 79: 464: 242: 143: 135: 83: 75: 246: 131: 621: 615: 342:
ranked the game at number 12 on its list of the top 100 Commodore 64 games.
238: 634: 626: 516:
Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987).
317: 38: 542:. No. 120. Argus Specialist Publications. 9 July 1985. p. 41 229:
game when the company went into administration. The initial idea for
182: 301:
was well-received on both released platforms, gaining a 96%
440:. No. 113. Imagine. 28 February 2013. pp. 82–87. 113: 97: 89: 69: 57: 45: 31: 593:. No. 26. Newsfield. March 1986. p. 128 221:Denton Designs consisted of former employees of 431: 429: 427: 425: 410:. No. 40. EMAP. July 1985. pp. 58–59 8: 233:came from Ian Weatherburn who then moved to 691:Video games developed in the United Kingdom 398: 396: 394: 271: 37: 28: 696:Video games featuring female protagonists 146:. It was developed by British developer 390: 307:"Smash" for the ZX Spectrum version, a 436:"Out Of The Shadows, Into The Fire". 330:were also favourably commented upon. 225:who had been working on the infamous 7: 536:"Top 20 Software Compiled By Gallup" 471:. No. 17. June 1985. p. 16 267: 497:. No. 1. May 1985. p. 66 14: 701:Video games scored by Fred Gray 315:and a 91% "Sizzler" award from 321:for the Commodore 64 version. 1: 450:Game review, Crash magazine, 635:Box, manual, and screenshots 350:The game was followed up by 681:Science fiction video games 722: 666:Crash Smash! award winners 18: 686:Single-player video games 568:. Autumn 1993. p. 33 280: 277: 36: 676:Role-playing video games 452:Newsfield Publications 188: 540:Home Computing Weekly 454:, issue 17, June 1985 186: 671:Denton Designs games 404:"Spirit of Imagine" 274: 661:Commodore 64 games 272: 189: 21:Shadowfire (novel) 706:ZX Spectrum games 656:Amstrad CPC games 524:. pp. 14–21. 371:A second sequel, 295: 294: 150:and published by 123: 122: 713: 651:1985 video games 603: 602: 600: 598: 583: 577: 576: 574: 573: 558: 552: 551: 549: 547: 532: 526: 525: 518:"64/128 Gallery" 513: 507: 506: 504: 502: 487: 481: 480: 478: 476: 461: 455: 448: 442: 441: 433: 420: 419: 417: 415: 400: 275: 223:Imagine Software 41: 29: 721: 720: 716: 715: 714: 712: 711: 710: 641: 640: 612: 607: 606: 596: 594: 585: 584: 580: 571: 569: 566:Commodore Force 560: 559: 555: 545: 543: 534: 533: 529: 515: 514: 510: 500: 498: 489: 488: 484: 474: 472: 463: 462: 458: 449: 445: 435: 434: 423: 413: 411: 402: 401: 392: 387: 348: 339:Commodore Force 296: 270: 266: 219: 181: 168: 152:Beyond Software 64:Beyond Software 27: 26:1985 video game 24: 17: 16:1985 video game 12: 11: 5: 719: 717: 709: 708: 703: 698: 693: 688: 683: 678: 673: 668: 663: 658: 653: 643: 642: 639: 638: 637:at C64Sets.com 632: 624: 611: 610:External links 608: 605: 604: 587:"Enigma Force" 578: 553: 527: 508: 482: 456: 443: 421: 389: 388: 386: 383: 374:Shadowfire III 347: 344: 293: 292: 289: 283: 282: 279: 268: 265: 262: 235:Ocean Software 218: 215: 214: 213: 210: 207: 204: 180: 177: 167: 164: 148:Denton Designs 142:and later the 121: 120: 115: 111: 110: 101: 95: 94: 91: 87: 86: 73: 67: 66: 61: 55: 54: 52:Denton Designs 49: 43: 42: 34: 33: 25: 15: 13: 10: 9: 6: 4: 3: 2: 718: 707: 704: 702: 699: 697: 694: 692: 689: 687: 684: 682: 679: 677: 674: 672: 669: 667: 664: 662: 659: 657: 654: 652: 649: 648: 646: 636: 633: 630: 629: 625: 623: 619: 618: 614: 613: 609: 592: 588: 582: 579: 567: 563: 557: 554: 541: 537: 531: 528: 523: 519: 512: 509: 496: 492: 486: 483: 470: 466: 460: 457: 453: 447: 444: 439: 432: 430: 428: 426: 422: 409: 408:Sinclair User 405: 399: 397: 395: 391: 384: 382: 380: 376: 375: 369: 367: 363: 360:was entirely 359: 355: 354: 345: 343: 341: 340: 334: 331: 328: 327: 322: 320: 319: 314: 313:Sinclair User 310: 306: 305: 300: 290: 288: 285: 284: 276: 263: 261: 257: 254: 250: 248: 244: 240: 236: 232: 228: 224: 216: 211: 208: 205: 202: 201: 200: 197: 193: 185: 178: 176: 174: 165: 163: 161: 157: 153: 149: 145: 141: 137: 133: 129: 128: 119: 118:Single-player 116: 112: 109: 105: 102: 100: 96: 92: 88: 85: 81: 77: 74: 72: 68: 65: 62: 60: 56: 53: 50: 48: 44: 40: 35: 30: 22: 627: 616: 595:. Retrieved 590: 581: 570:. Retrieved 565: 556: 544:. Retrieved 539: 530: 521: 511: 499:. Retrieved 494: 491:"Shadowfire" 485: 473:. Retrieved 468: 465:"Shadowfire" 459: 446: 437: 412:. Retrieved 407: 379:Enigma Force 378: 373: 372: 370: 366:Enigma Force 365: 357: 353:Enigma Force 352: 351: 349: 337: 335: 332: 324: 323: 316: 308: 302: 298: 297: 286: 258: 252: 251: 230: 227:Bandersnatch 226: 220: 198: 194: 190: 172: 169: 160:Enigma Force 159: 155: 140:Commodore 64 126: 125: 124: 80:Commodore 64 59:Publisher(s) 47:Developer(s) 631:at Lemon 64 438:Retro Gamer 311:award from 278:Publication 243:Teen Titans 217:Development 144:Amstrad CPC 136:ZX Spectrum 84:Amstrad CPC 76:ZX Spectrum 71:Platform(s) 645:Categories 628:Shadowfire 617:Shadowfire 572:2017-09-03 562:"Top Ton!" 546:27 October 501:27 October 475:27 October 385:References 362:icon based 358:Shadowfire 299:Shadowfire 253:Shadowfire 247:Apple Lisa 231:Shadowfire 156:Shadowfire 132:video game 127:Shadowfire 32:Shadowfire 622:MobyGames 336:In 1993, 269:Reception 264:Reception 239:the X-Men 104:Adventure 495:Zzap! 64 179:Gameplay 134:for the 99:Genre(s) 597:8 March 414:8 March 346:Sequels 318:ZZap!64 309:Classic 114:Mode(s) 90:Release 173:Zoff V 591:Crash 469:Crash 304:Crash 291:Smash 287:Crash 281:Award 273:Award 130:is a 599:2023 548:2022 522:Info 503:2022 477:2022 416:2023 326:Info 241:and 166:Plot 138:and 93:1985 620:at 108:RPG 647:: 589:. 564:. 538:. 520:. 493:. 467:. 424:^ 406:. 393:^ 364:, 175:. 162:. 106:/ 82:, 78:, 601:. 575:. 550:. 505:. 479:. 418:. 23:.

Index

Shadowfire (novel)

Developer(s)
Denton Designs
Publisher(s)
Beyond Software
Platform(s)
ZX Spectrum
Commodore 64
Amstrad CPC
Genre(s)
Adventure
RPG
Single-player
video game
ZX Spectrum
Commodore 64
Amstrad CPC
Denton Designs
Beyond Software

Imagine Software
Ocean Software
the X-Men
Teen Titans
Apple Lisa
Crash
Sinclair User
ZZap!64
Info

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.