Knowledge (XXG)

Shadowrun (1993 video game)

Source πŸ“

2293: 594:
Beam's staff. Kidd recalled: "Beam Software was a madhouse, a cesspit of bad karma and evil vibes. The war was reaching shooting level; old school creators who just wanted to make good games were being crushed down by a wave of managerial bull. It was no longer a 'creative partnership' in any way; it was 'us' and 'them'. People were feeling creatively and emotionally divorced from their projects."
512:
found by hacking various protected computer systems. Along the way, he has encounters with gangs, criminals, and magically awakened creatures while under constant threat of attack from contract killers. Jake also discovers and develops his own latent magical abilities. Apart from his totem spirit, his only allies are the hired services of shadowrunners. It is eventually revealed that Jake is a
693: 688: 683: 678: 673: 52: 905:"didn't quite get away from all the common RPG stereotypes" it was still "a milestone for the introduction of film noir style into the gaming industry, though, so we can forgive the game for only being 90% groundbreaking." The game was also cited as an important milestone in the use of film noir style in video games by 1102:
announced that the game would now feature an additional storyline tying in the new game with both the Super NES and Sega Genesis versions. This extra content was initially made available only to backers, becoming generally available some time after release. The protagonist of the Super NES game, Jake
928:
among their favourite Australian video games in 2010, writing it was "without question, one of the best underexposed classics of the SNES era" because it presented players with "a mature narrative, strong characters and a dystopian backdrop" blended with traditional RPG elements in an "irresistible"
413:
allows the player to gain information using a bank of terms. Whenever Jake hears a new and unusual term, this word is highlighted and is then added to the bank that he can use; from that point on, when speaking with NPCs, Jake is able to ask them about this new word; only in this manner can a player
511:
The rest of the story is spent investigating the events leading to Jake's shooting, learning the identity of the shapeshifter who saved him, as well the person who ordered his assassination, a mysterious crime lord named "Drake". Most of the information is found by piecing together snippets of data
457:
While the setting and a lot of gameplay elements are taken from the original pen and paper variant, certain gameplay elements have been modified. One example is that the "Condition Monitor" has been replaced with a more traditional hit points system, and the removal of the "Essence" mechanic, which
593:
contains a much more crude script, with more sexual suggestive and violent phrases. For example, one line is changed from "morgue guys" to "chop shop guys". The game's distributor favored the less serious version for retail release, sparking indignation and conflict among Kidd and other members of
430:
often requires sharp reflexes, as practically every screen contains hidden assassins who, from random locations, open fire on Jake; the player may retreat or must otherwise immediately find the source of the attack and respond. Enemies typically drop nuyen, while at the same time, Jake builds up
356:. The game was a critical success, winning a number of industry awards, but was a commercial failure nevertheless. It was retrospectively acclaimed by several publications as an "ahead of its time" milestone in the history of the role-playing genre for the 577:
components such as "dark cityscapes, dialogue-heavy exchanges, and touches of humor" were adapted directly from the former to the latter. To coincide with the last of these qualities, Kidd and programmer Jeff Kamenek altered the original "serious" tone of
390:(RPG) that combines the statistical factor of the original tabletop game (with minor changes) with real-time gameplay. The player is given direct control over the protagonist Jake and moves him around using the directional pad within the game's 536:
began when Adam Lanceman, part of the company's management team, acquired the license for FASA's 1989 tabletop RPG. The project was initially headed by Gregg Barnett until he abruptly left Beam midway through the game's development to start
608:, it was self-published by Beam Software as Laser Beam Entertainment. The 1994 Japanese version has a significantly longer introduction sequence than the English version of the game and also has a vertically uncompressed 313:
after having been critically wounded by assassins. The plot then follows Jake as he attempts to uncover his own identity and the identity of the mysterious figure who wants him dead, and eventually complete his mission.
422:
world. The player is given the option to hire other shadowrunners as henchmen with "nuyen", the game's currency that can also be used to purchase guns and certain key items scattered throughout various locations.
1073:
by Beam Software (which developed both games), with producer David Giles saying he hoped to "Keep the original's gameplay RPG/combat/adventure elements that people liked, but up the graphic side of it."
341:
for the Super NES had a turbulent history between 1989 and 1993, including having been halted in mid-development before being resumed in late 1992 under a tight deadline. Its eventual lead designer was
398:
system allows the player to scroll a pointer across the screen and perform various actions that include opening doors and passageways, examining and picking up objects, engaging in conversation with
598:
was ultimately completed by its deadline. Kidd credits this to the staffers abstaining from company meetings and workshops, and continually keeping management away from the designers.
2353: 582:
by replacing portions of the script and artwork with more comedic elements. According to Kidd, "we made improvements and changes, but the basic concepts were pretty much the same ."
458:
decreases when cyberware is installed. This would reduce a character's ability to use magic as the installation of cyberware is making one less alive, thus less in tune with magic.
2348: 1463: 1002:
Two co-licensed role-playing video games of the same name were released around the same time by different developers and publishers: the 1994 North America-exclusive
391: 871:). The game was given the second place Nintendo Power Award in the category "Most Innovative (Super NES)" (it was also nominated in the category "For Challenge"), 454:
while an icon of Jake moves through cyberspace, fights intrusion programs, and retrieves data. If Jake dies in cyberspace, he dies in the outside world as well.
556:
was very short, forcing the team to complete production in a tumultuous five and a half to six months. An avid role-player, Kidd was already familiar with the
2378: 2363: 435:". If the player retires to a bed to restore health and save one's progress, karma can be allocated into different attributes, skills, and magical powers. 952:
included it on the list of video games that should be remade and compared this "groundbreaking RPG" that was "truly ahead of its time" to the more recent
520:, which the Aneki Corporation is trying to protect. The company is being aided by Drake, who turns out to be a dragon and the mastermind behind the plot. 2323: 1615: 1917: 1361: 843: 808: 2373: 2183: 500:
figure rushes to his side and is seen casting a spell over Jake before leaving hastily as the medics arrive on the scene. Jake awakens in a
2358: 1388: 612:
logo on the title screen. Other than that, it uses the same script as the North American and PAL editions, just with Japanese subtitles.
2368: 2101: 1003: 270: 181: 1155: 2343: 2333: 1272: 1418: 373: 2215: 1035: 838: 2383: 2338: 1477: 1015: 877:
describing it as "one of the best sci-fi games ever". However, the game sold poorly, partly because of low shipping numbers.
883:
has been positively recounted in many retrospective lists and articles. It was listed it as the 34th best Super NES game by
964:, who called it "rather excellent", a "little-known classic" and "a cyberpunk RPG classic begging to return", and stated: " 2328: 564: 347: 1865: 1107:
as both part of the game's main plotline and as an NPC that the player can hire to accompany them on various missions.
916:
s moody music and dark streets set the somber tone for this RPG's prying conversations and self-reflective narrative."
2160: 2152: 2144: 1045: 560:
license, but had to utilize the storyline that her predecessor had already gotten approved. Aspects of Beam's earlier
326: 2023: 1840: 1588: 774: 473: 450:
into computers to retrieve information, as well as gain more nuyen. During such scenes, the gameplay switches to a
447: 274: 31: 1760: 516:
who was carrying a program in a computer built inside his brain. The program was designed to destroy a malevolent
2318: 1955: 702: 541:
in the United Kingdom. The game's production was halted by Beam, but eventually resumed before its set deadline.
2041: 1366: 984:
ranked this "one incredibly unique, noir-style story" as the third top "cult-classic franchise" that should be
387: 266: 245: 235: 1234: 2122: 2094: 517: 92: 67: 1942: 942: 1313: 2176: 561: 538: 130: 1619: 1921: 2190: 1042: 451: 399: 74: 62: 937:
on their list of 15 games "ahead of their time" for its use of a keyword dialogue system, common to
548:
quickly took Barnett's place as lead designer. According to Kidd, the given timeframe for finishing
2249: 1162: 1023: 954: 493: 489: 414:
progress with the game. As the title of the game implies, Jake is described as a "shadowrunner", a
315: 306: 154: 114: 102: 496:
in the year 2050, where the protagonist Jake Armitage is shown being gunned down in the street. A
2298: 2254: 2087: 1975: 1789:
Turi, Tim (March 2010). "Here's Looking At You: A Retrospective of Film Noire in Gaming's Past".
395: 357: 176: 1396: 2169: 1979: 1821: 1796: 1729: 1704: 1681: 1597: 1568: 1536: 1518: 1473: 1370: 1137: 1133: 1083: 1053: 320: 309:
and set in the year 2050. The player takes on the role of Jake Armitage, a man suffering from
142: 1166: 1338: 1066: 1007: 985: 849: 820: 230: 2018: 1282: 1190: 924:
as 125th place on their list of best video games of all time in 2009. IGN Australia listed
2208: 1896: 1426: 1563: 1099: 976: 873: 867: 762: 403: 544:
Having been hired by Beam's parent company Melbourne House, fantasy and sci-fi writer
2312: 2278: 2028: 1816: 1791: 855: 750: 569:, of which Kidd was the writer, director and lead designer, were used as a basis for 533: 287: 195: 51: 1392: 837:
was given a number of awards from various publications, including the title of the
638: 331: 2237: 1970: 1088: 1061: 1039: 1031: 970: 17: 2053: 1724: 1128: 1091:. As a result of the Kickstarter appeal reaching a 1.5 million dollar target, 981: 885: 796: 605: 545: 513: 504:
with complete memory loss. Soon, he is approached by the "Dog", a shamanistic
443: 343: 204: 119: 87: 1983: 1825: 1800: 1733: 1708: 1685: 1601: 1572: 1522: 1374: 1141: 974:-style RPG – perhaps with the conversation system of the sadly much-maligned 2271: 2111: 2074: 2068: 1997: 1875: 1277: 1019: 586: 574: 553: 477: 415: 372: 361: 291: 278: 259: 168: 79: 1049: 949: 890: 30:
This article is about the 1993 Super NES video game. For other uses, see
1077:
In 2012, Harebrained Schemes announced that it would be producing a new
2244: 1870: 1768: 1513: 1468: 1422: 1196: 938: 930: 861: 738: 726: 714: 664: 497: 310: 263: 833:
The game was met with a positive critical reception and good reviews.
1918:"GameSpot Presents: Games That Should Be Remade, Volume I - GameSpot" 501: 1195:[Super Famicom (backup cartridge) Shadowrun] (in Japanese). 2079: 1567:. No. 48. Nintendo of America. May 1993. pp. 102–3, 107. 1517:. No. 45. Infotainment World, Inc. April 1993. pp. 68–9. 990: 960: 505: 432: 371: 217: 2232: 1593: 1011: 480:. The storyline of the video game is loosely based on the first 470: 283: 2083: 1956:
The Top 7... Cult-classic franchises we’d love to see rebooted
898: 945:
ranked Shadowrun 9th on their "The GamesMaster SNES Top 10."
1680:. No. 58. Nintendo of America. March 1994. p. 60. 897:
in 1997. Ranking it as the 77th top Super NES game in 2011,
958:. A remake of the game was also requested by Sam Bandah of 1703:. No. 60. Nintendo of America. May 1994. p. 73. 1820:. No. 200. GameStop. December 2009. pp. 44–79. 604:
was released in North America and Japan by Data East. In
1030:
are completely different from these two games. In 2007,
446:. Using an item called a "cyberdeck", Jake is able to 352:, elements and a feel of which she then carried on to 1501:, volume 1, issue 7 (June 1993), pages 17 & 62-63 286:. The video game was developed by Australian company 2263: 2225: 2200: 2129: 1968:Spencer, Spanner. "Feature: Software | Shadowrun". 941:but foreign to console games of the time. In 1996, 241: 229: 187: 175: 163: 153: 141: 129: 113: 101: 73: 61: 44: 1126:Lowe, Andy (August 1993). "UK Review: Shadowrun". 1098:original creator and FASA Corporation's founder 2354:Super Nintendo Entertainment System-only games 1722:"The Super Play All-time top 100 SNES games". 1307: 1305: 1303: 1301: 1299: 1026:. The storyline and gameplay of the Super NES 889:in 1996, as well as the 48th best game on any 670: 532:for the Super NES by the Australian developer 2095: 8: 2042:Shadowrun Returns Update #10, on Kickstarter 649: 1761:"Top 100 Super Nintendo (SNES) Video Games" 1359:Soria, Gabe (September 1993). "Shadowrun". 1266: 1264: 1262: 1260: 1258: 1256: 1254: 1228: 1226: 1224: 1222: 1220: 1218: 1216: 1214: 1212: 2102: 2088: 2080: 1273:"Playing Catch Up: Shadowrun's Pauli Kidd" 648: 623: 508:who gives him a warning before vanishing. 50: 41: 2349:Super Nintendo Entertainment System games 1728:(42). Future Publishing: 36. April 1996. 1332: 1330: 1998:"Shadowrun Ships for Xbox 360 and Vista" 1314:"Column: 'Might Have Been' - Nightshade" 1666:, issue 55 (February 1994), pages 22-27 1640:VideoGames & Computer Entertainment 1362:VideoGames & Computer Entertainment 1121: 1119: 1115: 968:would be a perfect game to remake as a 809:VideoGames & Computer Entertainment 297:The game is loosely based on the novel 2054:Shadowrun Returns first gameplay video 1841:"IGN AU's Favourite Aussie-Made Games" 1839:Kolan, Patrick (January 24–25, 2010). 409:In interacting with other characters, 324:links the stories of this game and of 2184:Shadowrun Chronicles: Boston Lockdown 1676:"Nintendo Power Awards Nominations". 528:The work to develop an adaptation of 7: 1271:Alistair Wallis (November 2, 2006). 653: 628: 418:type of character common within the 2379:Video games with isometric graphics 672: 619: 402:(NPCs), and utilizing firearms and 271:Super Nintendo Entertainment System 2364:Video games developed in Australia 1943:Remake This… Shadowrun on the SNES 1235:"Feature: The Making of Shadowrun" 360:and credited for having pioneered 346:, creator of Beam Software's 1992 25: 1814:"The Top 200 Games of All Time". 2292: 2291: 2216:Shadowrun: The Trading Card Game 1449:, issue 45 (April 1993), page 26 1339:"Hardcore Gaming 101: Shadowrun" 859:, and was a runner-up for it in 691: 686: 681: 676: 671: 2324:Action role-playing video games 1596:. August 1993. pp. 78–81. 1014:, and the 1995 Japan-exclusive 438:At certain points in the game, 2031:. September 1997. p. 118. 1866:"15 Games Ahead of Their Time" 1864:Furtari, Paul (June 8, 2010). 1642:, issue 52 (May 1993), page 46 1389:"Shadowrun for Super Nintendo" 1312:Ciolek, Todd (June 23, 2007). 1233:Smith, Sean (March 16, 2011). 1192:γ‚ΉγƒΌγƒ‘γƒΌγƒ•γ‚‘γƒŸγ‚³γƒ³οΌˆγƒγƒƒγ‚―γ‚’γƒƒγƒ—γ‚«γƒΌγƒˆγƒͺッジ) シャドウラン 290:and first released in 1993 by 1: 1958:, GamesRadar, October 8, 2012 1897:"The GamesMaster SNES Top 10" 1654:, issue 8 (May 1993), page 52 1616:"Shadowrun - Staff Retroview" 1472:(in Japanese). No. 276. 1417:Marriott, Scott Alan (2007). 2374:Video games set in the 2050s 2019:"NG Alphas: Melbourne House" 1920:. 2005-03-19. Archived from 1476:. p. 40. Archived from 2359:Video games based on novels 2000:. Gamers Hell. May 29, 2007 1337:Nightmare and Kurt Kalata. 1046:adaptation of the franchise 442:allows the player to enter 2400: 2369:Video games set in Seattle 775:Official Nintendo Magazine 474:tabletop role-playing game 406:commands while in combat. 275:tabletop role-playing game 32:Shadowrun (disambiguation) 29: 2344:Single-player video games 2334:Video games about dragons 2288: 2120: 1699:"Nintendo Power Awards". 1618:. RPGamer. Archived from 1537:"Shadowrun (SNES) Review" 1447:Electronic Gaming Monthly 1103:Armitage, is featured in 1081:role-playing video game, 703:Electronic Gaming Monthly 657: 654: 632: 629: 492:. The narrative opens in 49: 1795:. GameStop. p. 99. 1759:George, Richard (2011). 1589:Nintendo Magazine System 1511:"ProReview: Shadowrun". 1466:[Cross Review]. 1191: 589:of the first version of 486:Never Deal with a Dragon 469:is an adaptation of the 388:action role-playing game 299:Never Deal with a Dragon 93:Laser Beam Entertainment 56:North American cover art 1462:staff (April 1, 1994). 1087:, to be funded through 518:artificial intelligence 2056:, Retrieved 2013-04-18 2044:, Retrieved 2012-10-17 1586:"Review: Shadownrun". 909:, according to which " 380: 364:style in video games. 2384:Cyberpunk video games 2339:Shadowrun video games 2177:Shadowrun: Dragonfall 1341:. Hardcore Gaming 101 929:way. That same year, 901:commented that while 562:action-adventure game 539:Perfect Entertainment 498:shapeshifting vulpine 400:non-player characters 375: 2191:Shadowrun: Hong Kong 1906:(44): 75. July 1996. 1749:100 (September 1997) 1043:first-person shooter 839:Best RPG of the Year 452:top-down perspective 2329:Beam Software games 1945:, NOW Gamer Network 1771:on February 1, 2012 1163:Nintendo of America 955:Planescape: Torment 651: 626: 494:Seattle, Washington 490:Robert N. Charrette 394:displayed world. A 379:gameplay screenshot 337:A project to adapt 316:Harebrained Schemes 307:Robert N. Charrette 273:, adapted from the 269:video game for the 267:action role-playing 236:Action role-playing 2255:Catalyst Game Labs 1976:Imagine Publishing 1419:"Shadowrun Review" 1016:Sega Mega-CD title 1004:Sega Genesis title 624: 381: 2306: 2305: 2170:Shadowrun Returns 1978:. pp. 72–7. 1480:on April 29, 2022 1156:"Super NES Games" 1134:Future Publishing 1105:Shadowrun Returns 1084:Shadowrun Returns 1054:Microsoft Windows 1036:Microsoft Studios 830: 829: 647: 646: 321:Shadowrun Returns 251: 250: 16:(Redirected from 2391: 2319:1993 video games 2295: 2294: 2104: 2097: 2090: 2081: 2057: 2051: 2045: 2039: 2033: 2032: 2015: 2009: 2008: 2006: 2005: 1994: 1988: 1987: 1965: 1959: 1954:Lucas Sullivan, 1952: 1946: 1939: 1933: 1932: 1930: 1929: 1914: 1908: 1907: 1901: 1893: 1887: 1886: 1884: 1883: 1878:on June 24, 2012 1874:. Archived from 1861: 1855: 1854: 1852: 1851: 1836: 1830: 1829: 1811: 1805: 1804: 1786: 1780: 1779: 1777: 1776: 1767:. Archived from 1756: 1750: 1744: 1738: 1737: 1719: 1713: 1712: 1696: 1690: 1689: 1673: 1667: 1661: 1655: 1652:Electronic Games 1649: 1643: 1637: 1631: 1630: 1628: 1627: 1612: 1606: 1605: 1583: 1577: 1576: 1558: 1552: 1551: 1549: 1548: 1543:. 19 August 2009 1533: 1527: 1526: 1508: 1502: 1496: 1490: 1489: 1487: 1485: 1456: 1450: 1444: 1438: 1437: 1435: 1434: 1425:. Archived from 1414: 1408: 1407: 1405: 1404: 1395:. Archived from 1385: 1379: 1378: 1356: 1350: 1349: 1347: 1346: 1334: 1325: 1324: 1322: 1321: 1309: 1294: 1293: 1291: 1290: 1285:on March 3, 2016 1281:. Archived from 1268: 1249: 1248: 1246: 1245: 1230: 1207: 1206: 1204: 1203: 1187: 1181: 1180: 1178: 1177: 1171: 1165:. Archived from 1160: 1152: 1146: 1145: 1123: 1097: 1067:spiritual sequel 1059:The 1998 PC RPG 1008:BlueSky Software 915: 850:Electronic Games 821:Electronic Games 696: 695: 694: 690: 689: 685: 684: 680: 679: 675: 674: 652: 627: 221: 208: 199: 147:Holger Leibnitz 91: 54: 42: 21: 18:Shadowrun (SNES) 2399: 2398: 2394: 2393: 2392: 2390: 2389: 2388: 2309: 2308: 2307: 2302: 2284: 2259: 2221: 2209:Shadowrun Duels 2196: 2125: 2116: 2108: 2065: 2060: 2052: 2048: 2040: 2036: 2027:. No. 33. 2024:Next Generation 2017: 2016: 2012: 2003: 2001: 1996: 1995: 1991: 1974:. No. 16. 1967: 1966: 1962: 1953: 1949: 1940: 1936: 1927: 1925: 1916: 1915: 1911: 1899: 1895: 1894: 1890: 1881: 1879: 1863: 1862: 1858: 1849: 1847: 1838: 1837: 1833: 1813: 1812: 1808: 1788: 1787: 1783: 1774: 1772: 1758: 1757: 1753: 1745: 1741: 1721: 1720: 1716: 1698: 1697: 1693: 1675: 1674: 1670: 1662: 1658: 1650: 1646: 1638: 1634: 1625: 1623: 1614: 1613: 1609: 1592:. No. 11. 1585: 1584: 1580: 1561:"Now Playing". 1560: 1559: 1555: 1546: 1544: 1535: 1534: 1530: 1510: 1509: 1505: 1497: 1493: 1483: 1481: 1458: 1457: 1453: 1445: 1441: 1432: 1430: 1416: 1415: 1411: 1402: 1400: 1387: 1386: 1382: 1365:. No. 68. 1358: 1357: 1353: 1344: 1342: 1336: 1335: 1328: 1319: 1317: 1311: 1310: 1297: 1288: 1286: 1270: 1269: 1252: 1243: 1241: 1232: 1231: 1210: 1201: 1199: 1193: 1189: 1188: 1184: 1175: 1173: 1169: 1158: 1154: 1153: 1149: 1125: 1124: 1117: 1113: 1095: 1065:was declared a 1000: 988:similar to how 913: 831: 692: 687: 682: 677: 625:Aggregate score 622: 618: 526: 464: 370: 225: 216: 212: 203: 194: 159:Marshall Parker 148: 136: 135:Darren Bremner 125:Arthur Kakouris 124: 122: 108: 97: 86: 82: 57: 40: 39:1993 video game 35: 28: 27:1993 video game 23: 22: 15: 12: 11: 5: 2397: 2395: 2387: 2386: 2381: 2376: 2371: 2366: 2361: 2356: 2351: 2346: 2341: 2336: 2331: 2326: 2321: 2311: 2310: 2304: 2303: 2289: 2286: 2285: 2283: 2282: 2275: 2267: 2265: 2261: 2260: 2258: 2257: 2252: 2247: 2242: 2241: 2240: 2229: 2227: 2223: 2222: 2220: 2219: 2212: 2204: 2202: 2198: 2197: 2195: 2194: 2187: 2180: 2173: 2166: 2158: 2150: 2142: 2133: 2131: 2127: 2126: 2121: 2118: 2117: 2109: 2107: 2106: 2099: 2092: 2084: 2078: 2077: 2064: 2063:External links 2061: 2059: 2058: 2046: 2034: 2010: 1989: 1960: 1947: 1934: 1909: 1888: 1856: 1831: 1806: 1781: 1751: 1747:Nintendo Power 1739: 1714: 1701:Nintendo Power 1691: 1678:Nintendo Power 1668: 1656: 1644: 1632: 1607: 1578: 1564:Nintendo Power 1553: 1528: 1503: 1491: 1451: 1439: 1409: 1380: 1351: 1326: 1316:. GameSetWatch 1295: 1250: 1208: 1182: 1147: 1114: 1112: 1109: 1100:Jordan Weisman 999: 996: 977:Alpha Protocol 895:Nintendo Power 874:Nintendo Power 868:Secret of Mana 828: 827: 824: 816: 815: 812: 804: 803: 800: 792: 791: 788: 782: 781: 778: 770: 769: 766: 763:Nintendo Power 758: 757: 754: 746: 745: 742: 734: 733: 730: 722: 721: 718: 710: 709: 706: 698: 697: 668: 660: 659: 656: 645: 644: 641: 635: 634: 631: 620: 617: 614: 552:for publisher 525: 522: 463: 460: 426:Combat within 369: 366: 249: 248: 243: 239: 238: 233: 227: 226: 224: 223: 222:March 25, 1994 213: 211: 210: 201: 191: 189: 185: 184: 179: 173: 172: 165: 161: 160: 157: 151: 150: 145: 139: 138: 133: 127: 126: 117: 111: 110: 105: 99: 98: 96: 95: 83: 77: 71: 70: 65: 59: 58: 55: 47: 46: 38: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 2396: 2385: 2382: 2380: 2377: 2375: 2372: 2370: 2367: 2365: 2362: 2360: 2357: 2355: 2352: 2350: 2347: 2345: 2342: 2340: 2337: 2335: 2332: 2330: 2327: 2325: 2322: 2320: 2317: 2316: 2314: 2301: 2300: 2296: 2287: 2281: 2280: 2279:Eclipse Phase 2276: 2274: 2273: 2269: 2268: 2266: 2262: 2256: 2253: 2251: 2248: 2246: 2243: 2239: 2236: 2235: 2234: 2231: 2230: 2228: 2224: 2218: 2217: 2213: 2211: 2210: 2206: 2205: 2203: 2199: 2193: 2192: 2188: 2186: 2185: 2181: 2179: 2178: 2174: 2172: 2171: 2167: 2164: 2163: 2159: 2156: 2155: 2151: 2148: 2147: 2143: 2140: 2139: 2135: 2134: 2132: 2128: 2124: 2123:List of books 2119: 2114: 2113: 2105: 2100: 2098: 2093: 2091: 2086: 2085: 2082: 2076: 2072: 2071: 2067: 2066: 2062: 2055: 2050: 2047: 2043: 2038: 2035: 2030: 2029:Imagine Media 2026: 2025: 2020: 2014: 2011: 1999: 1993: 1990: 1985: 1981: 1977: 1973: 1972: 1964: 1961: 1957: 1951: 1948: 1944: 1938: 1935: 1924:on 2005-03-19 1923: 1919: 1913: 1910: 1905: 1898: 1892: 1889: 1877: 1873: 1872: 1867: 1860: 1857: 1846: 1842: 1835: 1832: 1827: 1823: 1819: 1818: 1817:Game Informer 1810: 1807: 1802: 1798: 1794: 1793: 1792:Game Informer 1785: 1782: 1770: 1766: 1762: 1755: 1752: 1748: 1743: 1740: 1735: 1731: 1727: 1726: 1718: 1715: 1710: 1706: 1702: 1695: 1692: 1687: 1683: 1679: 1672: 1669: 1665: 1660: 1657: 1653: 1648: 1645: 1641: 1636: 1633: 1622:on 2015-09-23 1621: 1617: 1611: 1608: 1603: 1599: 1595: 1591: 1590: 1582: 1579: 1574: 1570: 1566: 1565: 1557: 1554: 1542: 1541:Nintendo Life 1538: 1532: 1529: 1524: 1520: 1516: 1515: 1507: 1504: 1500: 1495: 1492: 1479: 1475: 1471: 1470: 1465: 1461: 1455: 1452: 1448: 1443: 1440: 1429:on 2014-11-16 1428: 1424: 1420: 1413: 1410: 1399:on 2019-12-09 1398: 1394: 1390: 1384: 1381: 1376: 1372: 1368: 1364: 1363: 1355: 1352: 1340: 1333: 1331: 1327: 1315: 1308: 1306: 1304: 1302: 1300: 1296: 1284: 1280: 1279: 1274: 1267: 1265: 1263: 1261: 1259: 1257: 1255: 1251: 1240: 1239:Nintendo Life 1236: 1229: 1227: 1225: 1223: 1221: 1219: 1217: 1215: 1213: 1209: 1198: 1194: 1186: 1183: 1172:on 2016-03-03 1168: 1164: 1157: 1151: 1148: 1143: 1139: 1135: 1131: 1130: 1122: 1120: 1116: 1110: 1108: 1106: 1101: 1094: 1090: 1086: 1085: 1080: 1075: 1072: 1068: 1064: 1063: 1057: 1055: 1051: 1047: 1044: 1041: 1037: 1033: 1029: 1025: 1021: 1017: 1013: 1009: 1005: 997: 995: 993: 992: 987: 983: 979: 978: 973: 972: 967: 963: 962: 957: 956: 951: 946: 944: 940: 936: 932: 927: 923: 919: 918:Game Informer 912: 908: 907:Game Informer 904: 900: 896: 892: 888: 887: 882: 878: 876: 875: 870: 869: 864: 863: 858: 857: 856:Game Informer 852: 851: 846: 845: 840: 836: 825: 823: 822: 818: 817: 813: 811: 810: 806: 805: 801: 799: 798: 794: 793: 789: 787: 784: 783: 779: 777: 776: 772: 771: 767: 765: 764: 760: 759: 755: 753: 752: 751:Nintendo Life 748: 747: 743: 741: 740: 736: 735: 731: 729: 728: 724: 723: 719: 717: 716: 712: 711: 707: 705: 704: 700: 699: 669: 667: 666: 662: 661: 650:Review scores 642: 640: 637: 636: 615: 613: 611: 607: 603: 599: 597: 592: 588: 583: 581: 576: 572: 568: 567: 563: 559: 555: 551: 547: 542: 540: 535: 534:Beam Software 531: 523: 521: 519: 515: 509: 507: 503: 499: 495: 491: 488:, written by 487: 483: 479: 478:the same name 475: 472: 468: 461: 459: 455: 453: 449: 445: 441: 436: 434: 429: 424: 421: 417: 412: 407: 405: 401: 397: 393: 392:isometrically 389: 385: 378: 374: 367: 365: 363: 359: 355: 351: 350: 345: 340: 335: 333: 329: 328: 323: 322: 317: 312: 308: 304: 300: 295: 293: 289: 288:Beam Software 285: 281: 280: 276: 272: 268: 265: 261: 257: 256: 247: 246:Single-player 244: 240: 237: 234: 232: 228: 219: 215: 214: 206: 202: 197: 193: 192: 190: 186: 183: 180: 178: 174: 171: 170: 166: 162: 158: 156: 152: 146: 144: 140: 137:Andrew Bailey 134: 132: 131:Programmer(s) 128: 123:Greg Barnett 121: 118: 116: 112: 106: 104: 100: 94: 89: 85: 84: 81: 78: 76: 72: 69: 68:Beam Software 66: 64: 60: 53: 48: 43: 37: 33: 19: 2297: 2290: 2277: 2270: 2214: 2207: 2189: 2182: 2175: 2168: 2161: 2153: 2145: 2137: 2136: 2110: 2069: 2049: 2037: 2022: 2013: 2002:. Retrieved 1992: 1969: 1963: 1950: 1941:Sam Bandah, 1937: 1926:. Retrieved 1922:the original 1912: 1903: 1891: 1880:. Retrieved 1876:the original 1869: 1859: 1848:. Retrieved 1844: 1834: 1815: 1809: 1790: 1784: 1773:. Retrieved 1769:the original 1764: 1754: 1746: 1742: 1723: 1717: 1700: 1694: 1677: 1671: 1663: 1659: 1651: 1647: 1639: 1635: 1624:. Retrieved 1620:the original 1610: 1587: 1581: 1562: 1556: 1545:. Retrieved 1540: 1531: 1512: 1506: 1498: 1494: 1482:. Retrieved 1478:the original 1467: 1459: 1454: 1446: 1442: 1431:. Retrieved 1427:the original 1412: 1401:. Retrieved 1397:the original 1393:GameRankings 1383: 1360: 1354: 1343:. Retrieved 1318:. Retrieved 1287:. Retrieved 1283:the original 1276: 1242:. Retrieved 1238: 1200:. Retrieved 1185: 1174:. Retrieved 1167:the original 1150: 1127: 1104: 1092: 1082: 1078: 1076: 1070: 1060: 1058: 1027: 1001: 989: 980:." In 2012, 975: 969: 965: 959: 953: 947: 934: 925: 921: 920:also ranked 917: 910: 906: 902: 894: 893:platform by 884: 880: 879: 872: 866: 860: 854: 848: 842: 834: 832: 819: 807: 795: 785: 773: 761: 749: 737: 725: 713: 701: 663: 639:GameRankings 609: 601: 600: 595: 590: 584: 579: 570: 565: 557: 549: 543: 529: 527: 514:data courier 510: 485: 481: 466: 465: 456: 439: 437: 427: 425: 419: 410: 408: 383: 382: 376: 353: 348: 338: 336: 332:Sega Genesis 325: 319: 302: 298: 296: 277: 254: 253: 252: 167: 149:Mark Maynard 109:Adam Lancman 75:Publisher(s) 63:Developer(s) 36: 2238:FASA Studio 2201:Other games 2130:Video games 1971:Retro Gamer 1904:GamesMaster 1089:Kickstarter 1062:Alien Earth 1040:multiplayer 1038:released a 1032:FASA Studio 971:Mass Effect 943:GamesMaster 655:Publication 606:PAL regions 573:; specific 524:Development 305:co-creator 209:August 1993 177:Platform(s) 155:Composer(s) 115:Designer(s) 107:Koichi Ota 103:Producer(s) 2313:Categories 2004:2011-10-20 1928:2013-08-04 1882:2011-10-17 1850:2011-10-18 1775:2011-10-16 1725:Super Play 1626:2015-11-11 1547:2015-11-11 1433:2011-10-16 1403:2015-11-11 1345:2010-02-02 1320:2011-10-21 1289:2008-06-11 1244:2011-10-17 1202:2011-10-17 1176:2015-10-25 1129:Super Play 1111:References 982:GamesRadar 886:Super Play 844:VideoGames 797:Super Play 630:Aggregator 566:Nightshade 546:Pauli Kidd 444:cyberspace 349:Nightshade 344:Pauli Kidd 120:Pauli Kidd 2272:Earthdawn 2226:Companies 2162:Shadowrun 2154:Shadowrun 2146:Shadowrun 2138:Shadowrun 2112:Shadowrun 2075:MobyGames 2070:Shadowrun 1984:1742-3155 1826:1067-6392 1801:1067-6392 1734:0966-6192 1709:1041-9551 1686:1041-9551 1602:0965-4240 1573:1041-9551 1523:1042-8658 1484:April 29, 1464:"クロスレビγƒ₯γƒΌ" 1375:1059-2938 1278:Gamasutra 1142:0966-6192 1093:Shadowrun 1079:Shadowrun 1071:Shadowrun 1028:Shadowrun 1020:Group SNE 966:Shadowrun 948:In 2002, 935:Shadowrun 933:included 926:Shadowrun 922:Shadowrun 911:Shadowrun 903:Shadowrun 881:Shadowrun 835:Shadowrun 621:Reception 616:Reception 610:Shadowrun 602:Shadowrun 596:Shadowrun 591:Shadowrun 587:ROM image 580:Shadowrun 575:film noir 571:Shadowrun 558:Shadowrun 554:Data East 550:Shadowrun 530:Shadowrun 482:Shadowrun 467:Shadowrun 440:Shadowrun 428:Shadowrun 420:Shadowrun 416:mercenary 411:Shadowrun 384:Shadowrun 377:Shadowrun 362:film noir 354:Shadowrun 339:Shadowrun 327:Shadowrun 303:Shadowrun 292:Data East 279:Shadowrun 260:cyberpunk 255:Shadowrun 182:Super NES 169:Shadowrun 143:Artist(s) 80:Data East 45:Shadowrun 2299:Category 1367:LFP, Inc 1136:: 58–9. 1050:Xbox 360 1048:for the 986:rebooted 950:GameSpot 939:PC games 891:Nintendo 865:(behind 368:Gameplay 358:consoles 330:for the 231:Genre(s) 200:May 1993 2264:Related 2245:WizKids 1871:1UP.com 1664:GamePro 1514:GamePro 1499:GameFan 1469:Famitsu 1460:Famitsu 1423:Allgame 1197:Famitsu 1024:Compile 931:1UP.com 862:GamePro 786:RPGamer 744:18.5/20 739:GamePro 732:333/400 727:GameFan 715:Famitsu 665:AllGame 484:novel, 318:' 2013 311:amnesia 264:fantasy 242:Mode(s) 188:Release 2250:FanPro 2165:(2007) 2157:(1996) 2149:(1994) 2141:(1993) 2115:series 1982:  1824:  1799:  1732:  1707:  1684:  1600:  1571:  1521:  1373:  1140:  1132:(10). 1096:'s 998:Legacy 853:, and 502:morgue 396:cursor 386:is an 164:Series 1900:(PDF) 1474:ASCII 1170:(PDF) 1159:(PDF) 994:was. 991:X-COM 914:' 768:3.7/5 720:31/40 708:26/40 658:Score 633:Score 506:totem 433:karma 404:magic 258:is a 2233:FASA 1980:ISSN 1822:ISSN 1797:ISSN 1730:ISSN 1705:ISSN 1682:ISSN 1598:ISSN 1594:EMAP 1569:ISSN 1519:ISSN 1486:2022 1371:ISSN 1138:ISSN 1052:and 1034:and 1022:and 1012:Sega 1010:and 961:X360 814:9/10 756:9/10 585:The 471:FASA 462:Plot 448:hack 284:FASA 2073:at 1845:IGN 1765:IGN 1069:to 1018:by 1006:by 899:IGN 841:by 826:94% 802:85% 790:2/5 780:90% 643:70% 476:of 301:by 282:by 205:PAL 88:PAL 2315:: 2021:. 1902:. 1868:. 1843:. 1763:. 1539:. 1421:. 1391:. 1369:. 1329:^ 1298:^ 1275:. 1253:^ 1237:. 1211:^ 1161:. 1118:^ 1056:. 847:, 334:. 294:. 218:JP 196:NA 2103:e 2096:t 2089:v 2007:. 1986:. 1931:. 1885:. 1853:. 1828:. 1803:. 1778:. 1736:. 1711:. 1688:. 1629:. 1604:. 1575:. 1550:. 1525:. 1488:. 1436:. 1406:. 1377:. 1348:. 1323:. 1292:. 1247:. 1205:. 1179:. 1144:. 431:" 262:- 220:: 207:: 198:: 90:: 34:. 20:)

Index

Shadowrun (SNES)
Shadowrun (disambiguation)

Developer(s)
Beam Software
Publisher(s)
Data East
PAL
Laser Beam Entertainment
Producer(s)
Designer(s)
Pauli Kidd
Programmer(s)
Artist(s)
Composer(s)
Shadowrun
Platform(s)
Super NES
NA
PAL
JP
Genre(s)
Action role-playing
Single-player
cyberpunk
fantasy
action role-playing
Super Nintendo Entertainment System
tabletop role-playing game
Shadowrun

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑