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Beam's staff. Kidd recalled: "Beam
Software was a madhouse, a cesspit of bad karma and evil vibes. The war was reaching shooting level; old school creators who just wanted to make good games were being crushed down by a wave of managerial bull. It was no longer a 'creative partnership' in any way; it was 'us' and 'them'. People were feeling creatively and emotionally divorced from their projects."
512:
found by hacking various protected computer systems. Along the way, he has encounters with gangs, criminals, and magically awakened creatures while under constant threat of attack from contract killers. Jake also discovers and develops his own latent magical abilities. Apart from his totem spirit, his only allies are the hired services of shadowrunners. It is eventually revealed that Jake is a
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905:"didn't quite get away from all the common RPG stereotypes" it was still "a milestone for the introduction of film noir style into the gaming industry, though, so we can forgive the game for only being 90% groundbreaking." The game was also cited as an important milestone in the use of film noir style in video games by
1102:
announced that the game would now feature an additional storyline tying in the new game with both the Super NES and Sega
Genesis versions. This extra content was initially made available only to backers, becoming generally available some time after release. The protagonist of the Super NES game, Jake
928:
among their favourite
Australian video games in 2010, writing it was "without question, one of the best underexposed classics of the SNES era" because it presented players with "a mature narrative, strong characters and a dystopian backdrop" blended with traditional RPG elements in an "irresistible"
413:
allows the player to gain information using a bank of terms. Whenever Jake hears a new and unusual term, this word is highlighted and is then added to the bank that he can use; from that point on, when speaking with NPCs, Jake is able to ask them about this new word; only in this manner can a player
511:
The rest of the story is spent investigating the events leading to Jake's shooting, learning the identity of the shapeshifter who saved him, as well the person who ordered his assassination, a mysterious crime lord named "Drake". Most of the information is found by piecing together snippets of data
457:
While the setting and a lot of gameplay elements are taken from the original pen and paper variant, certain gameplay elements have been modified. One example is that the "Condition
Monitor" has been replaced with a more traditional hit points system, and the removal of the "Essence" mechanic, which
593:
contains a much more crude script, with more sexual suggestive and violent phrases. For example, one line is changed from "morgue guys" to "chop shop guys". The game's distributor favored the less serious version for retail release, sparking indignation and conflict among Kidd and other members of
430:
often requires sharp reflexes, as practically every screen contains hidden assassins who, from random locations, open fire on Jake; the player may retreat or must otherwise immediately find the source of the attack and respond. Enemies typically drop nuyen, while at the same time, Jake builds up
356:. The game was a critical success, winning a number of industry awards, but was a commercial failure nevertheless. It was retrospectively acclaimed by several publications as an "ahead of its time" milestone in the history of the role-playing genre for the
577:
components such as "dark cityscapes, dialogue-heavy exchanges, and touches of humor" were adapted directly from the former to the latter. To coincide with the last of these qualities, Kidd and programmer Jeff
Kamenek altered the original "serious" tone of
390:(RPG) that combines the statistical factor of the original tabletop game (with minor changes) with real-time gameplay. The player is given direct control over the protagonist Jake and moves him around using the directional pad within the game's
536:
began when Adam
Lanceman, part of the company's management team, acquired the license for FASA's 1989 tabletop RPG. The project was initially headed by Gregg Barnett until he abruptly left Beam midway through the game's development to start
608:, it was self-published by Beam Software as Laser Beam Entertainment. The 1994 Japanese version has a significantly longer introduction sequence than the English version of the game and also has a vertically uncompressed
313:
after having been critically wounded by assassins. The plot then follows Jake as he attempts to uncover his own identity and the identity of the mysterious figure who wants him dead, and eventually complete his mission.
422:
world. The player is given the option to hire other shadowrunners as henchmen with "nuyen", the game's currency that can also be used to purchase guns and certain key items scattered throughout various locations.
1073:
by Beam
Software (which developed both games), with producer David Giles saying he hoped to "Keep the original's gameplay RPG/combat/adventure elements that people liked, but up the graphic side of it."
341:
for the Super NES had a turbulent history between 1989 and 1993, including having been halted in mid-development before being resumed in late 1992 under a tight deadline. Its eventual lead designer was
398:
system allows the player to scroll a pointer across the screen and perform various actions that include opening doors and passageways, examining and picking up objects, engaging in conversation with
598:
was ultimately completed by its deadline. Kidd credits this to the staffers abstaining from company meetings and workshops, and continually keeping management away from the designers.
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582:
by replacing portions of the script and artwork with more comedic elements. According to Kidd, "we made improvements and changes, but the basic concepts were pretty much the same ."
458:
decreases when cyberware is installed. This would reduce a character's ability to use magic as the installation of cyberware is making one less alive, thus less in tune with magic.
2348:
1463:
1002:
Two co-licensed role-playing video games of the same name were released around the same time by different developers and publishers: the 1994 North
America-exclusive
391:
871:). The game was given the second place Nintendo Power Award in the category "Most Innovative (Super NES)" (it was also nominated in the category "For Challenge"),
454:
while an icon of Jake moves through cyberspace, fights intrusion programs, and retrieves data. If Jake dies in cyberspace, he dies in the outside world as well.
556:
was very short, forcing the team to complete production in a tumultuous five and a half to six months. An avid role-player, Kidd was already familiar with the
2378:
2363:
435:". If the player retires to a bed to restore health and save one's progress, karma can be allocated into different attributes, skills, and magical powers.
952:
included it on the list of video games that should be remade and compared this "groundbreaking RPG" that was "truly ahead of its time" to the more recent
520:, which the Aneki Corporation is trying to protect. The company is being aided by Drake, who turns out to be a dragon and the mastermind behind the plot.
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figure rushes to his side and is seen casting a spell over Jake before leaving hastily as the medics arrive on the scene. Jake awakens in a
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logo on the title screen. Other than that, it uses the same script as the North
American and PAL editions, just with Japanese subtitles.
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describing it as "one of the best sci-fi games ever". However, the game sold poorly, partly because of low shipping numbers.
883:
has been positively recounted in many retrospective lists and articles. It was listed it as the 34th best Super NES game by
964:, who called it "rather excellent", a "little-known classic" and "a cyberpunk RPG classic begging to return", and stated: "
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as both part of the game's main plotline and as an NPC that the player can hire to accompany them on various missions.
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s moody music and dark streets set the somber tone for this RPG's prying conversations and self-reflective narrative."
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license, but had to utilize the storyline that her predecessor had already gotten approved. Aspects of Beam's earlier
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into computers to retrieve information, as well as gain more nuyen. During such scenes, the gameplay switches to a
447:
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31:
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who was carrying a program in a computer built inside his brain. The program was designed to destroy a malevolent
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1955:
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in the United
Kingdom. The game's production was halted by Beam, but eventually resumed before its set deadline.
2041:
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ranked this "one incredibly unique, noir-style story" as the third top "cult-classic franchise" that should be
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245:
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67:
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on their list of 15 games "ahead of their time" for its use of a keyword dialogue system, common to
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quickly took Barnett's place as lead designer. According to Kidd, the given timeframe for finishing
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progress with the game. As the title of the game implies, Jake is described as a "shadowrunner", a
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in the year 2050, where the protagonist Jake Armitage is shown being gunned down in the street. A
2298:
2254:
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1975:
1789:
Turi, Tim (March 2010). "Here's Looking At You: A Retrospective of Film Noire in Gaming's Past".
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and set in the year 2050. The player takes on the role of Jake Armitage, a man suffering from
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as 125th place on their list of best video games of all time in 2009. IGN Australia listed
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Having been hired by Beam's parent company Melbourne House, fantasy and sci-fi writer
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was given a number of awards from various publications, including the title of the
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17:
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1091:. As a result of the Kickstarter appeal reaching a 1.5 million dollar target,
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with complete memory loss. Soon, he is approached by the "Dog", a shamanistic
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974:-style RPG β perhaps with the conversation system of the sadly much-maligned
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1997:
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This article is about the 1993 Super NES video game. For other uses, see
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In 2012, Harebrained Schemes announced that it would be producing a new
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The game was met with a positive critical reception and good reviews.
1918:"GameSpot Presents: Games That Should Be Remade, Volume I - GameSpot"
501:
1195:[Super Famicom (backup cartridge) Shadowrun] (in Japanese).
2079:
1567:. No. 48. Nintendo of America. May 1993. pp. 102β3, 107.
1517:. No. 45. Infotainment World, Inc. April 1993. pp. 68β9.
990:
960:
505:
432:
371:
217:
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1011:
480:. The storyline of the video game is loosely based on the first
470:
283:
2083:
1956:
The Top 7... Cult-classic franchises weβd love to see rebooted
898:
945:
ranked Shadowrun 9th on their "The GamesMaster SNES Top 10."
1680:. No. 58. Nintendo of America. March 1994. p. 60.
897:
in 1997. Ranking it as the 77th top Super NES game in 2011,
958:. A remake of the game was also requested by Sam Bandah of
1703:. No. 60. Nintendo of America. May 1994. p. 73.
1820:. No. 200. GameStop. December 2009. pp. 44β79.
604:
was released in North America and Japan by Data East. In
1030:
are completely different from these two games. In 2007,
446:. Using an item called a "cyberdeck", Jake is able to
352:, elements and a feel of which she then carried on to
1501:, volume 1, issue 7 (June 1993), pages 17 & 62-63
286:. The video game was developed by Australian company
2263:
2225:
2200:
2129:
1968:Spencer, Spanner. "Feature: Software | Shadowrun".
941:but foreign to console games of the time. In 1996,
241:
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187:
175:
163:
153:
141:
129:
113:
101:
73:
61:
44:
1126:Lowe, Andy (August 1993). "UK Review: Shadowrun".
1098:original creator and FASA Corporation's founder
2354:Super Nintendo Entertainment System-only games
1722:"The Super Play All-time top 100 SNES games".
1307:
1305:
1303:
1301:
1299:
1026:. The storyline and gameplay of the Super NES
889:in 1996, as well as the 48th best game on any
670:
532:for the Super NES by the Australian developer
2095:
8:
2042:Shadowrun Returns Update #10, on Kickstarter
649:
1761:"Top 100 Super Nintendo (SNES) Video Games"
1359:Soria, Gabe (September 1993). "Shadowrun".
1266:
1264:
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1260:
1258:
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1254:
1228:
1226:
1224:
1222:
1220:
1218:
1216:
1214:
1212:
2102:
2088:
2080:
1273:"Playing Catch Up: Shadowrun's Pauli Kidd"
648:
623:
508:who gives him a warning before vanishing.
50:
41:
2349:Super Nintendo Entertainment System games
1728:(42). Future Publishing: 36. April 1996.
1332:
1330:
1998:"Shadowrun Ships for Xbox 360 and Vista"
1314:"Column: 'Might Have Been' - Nightshade"
1666:, issue 55 (February 1994), pages 22-27
1640:VideoGames & Computer Entertainment
1362:VideoGames & Computer Entertainment
1121:
1119:
1115:
968:would be a perfect game to remake as a
809:VideoGames & Computer Entertainment
297:The game is loosely based on the novel
2054:Shadowrun Returns first gameplay video
1841:"IGN AU's Favourite Aussie-Made Games"
1839:Kolan, Patrick (January 24β25, 2010).
409:In interacting with other characters,
324:links the stories of this game and of
2184:Shadowrun Chronicles: Boston Lockdown
1676:"Nintendo Power Awards Nominations".
528:The work to develop an adaptation of
7:
1271:Alistair Wallis (November 2, 2006).
653:
628:
418:type of character common within the
2379:Video games with isometric graphics
672:
619:
402:(NPCs), and utilizing firearms and
271:Super Nintendo Entertainment System
2364:Video games developed in Australia
1943:Remake This⦠Shadowrun on the SNES
1235:"Feature: The Making of Shadowrun"
360:and credited for having pioneered
346:, creator of Beam Software's 1992
25:
1814:"The Top 200 Games of All Time".
2292:
2291:
2216:Shadowrun: The Trading Card Game
1449:, issue 45 (April 1993), page 26
1339:"Hardcore Gaming 101: Shadowrun"
859:, and was a runner-up for it in
691:
686:
681:
676:
671:
2324:Action role-playing video games
1596:. August 1993. pp. 78β81.
1014:, and the 1995 Japan-exclusive
438:At certain points in the game,
2031:. September 1997. p. 118.
1866:"15 Games Ahead of Their Time"
1864:Furtari, Paul (June 8, 2010).
1642:, issue 52 (May 1993), page 46
1389:"Shadowrun for Super Nintendo"
1312:Ciolek, Todd (June 23, 2007).
1233:Smith, Sean (March 16, 2011).
1192:γΉγΌγγΌγγ‘γγ³γ³οΌγγγ―γ’γγγ«γΌγγͺγγΈοΌ γ·γ£γγ¦γ©γ³
290:and first released in 1993 by
1:
1958:, GamesRadar, October 8, 2012
1897:"The GamesMaster SNES Top 10"
1654:, issue 8 (May 1993), page 52
1616:"Shadowrun - Staff Retroview"
1472:(in Japanese). No. 276.
1417:Marriott, Scott Alan (2007).
2374:Video games set in the 2050s
2019:"NG Alphas: Melbourne House"
1920:. 2005-03-19. Archived from
1476:. p. 40. Archived from
2359:Video games based on novels
2000:. Gamers Hell. May 29, 2007
1337:Nightmare and Kurt Kalata.
1046:adaptation of the franchise
442:allows the player to enter
2400:
2369:Video games set in Seattle
775:Official Nintendo Magazine
474:tabletop role-playing game
406:commands while in combat.
275:tabletop role-playing game
32:Shadowrun (disambiguation)
29:
2344:Single-player video games
2334:Video games about dragons
2288:
2120:
1699:"Nintendo Power Awards".
1618:. RPGamer. Archived from
1537:"Shadowrun (SNES) Review"
1447:Electronic Gaming Monthly
1103:Armitage, is featured in
1081:role-playing video game,
703:Electronic Gaming Monthly
657:
654:
632:
629:
492:. The narrative opens in
49:
1795:. GameStop. p. 99.
1759:George, Richard (2011).
1589:Nintendo Magazine System
1511:"ProReview: Shadowrun".
1466:[Cross Review].
1191:
589:of the first version of
486:Never Deal with a Dragon
469:is an adaptation of the
388:action role-playing game
299:Never Deal with a Dragon
93:Laser Beam Entertainment
56:North American cover art
1462:staff (April 1, 1994).
1087:, to be funded through
518:artificial intelligence
2056:, Retrieved 2013-04-18
2044:, Retrieved 2012-10-17
1586:"Review: Shadownrun".
909:, according to which "
380:
364:style in video games.
2384:Cyberpunk video games
2339:Shadowrun video games
2177:Shadowrun: Dragonfall
1341:. Hardcore Gaming 101
929:way. That same year,
901:commented that while
562:action-adventure game
539:Perfect Entertainment
498:shapeshifting vulpine
400:non-player characters
375:
2191:Shadowrun: Hong Kong
1906:(44): 75. July 1996.
1749:100 (September 1997)
1043:first-person shooter
839:Best RPG of the Year
452:top-down perspective
2329:Beam Software games
1945:, NOW Gamer Network
1771:on February 1, 2012
1163:Nintendo of America
955:Planescape: Torment
651:
626:
494:Seattle, Washington
490:Robert N. Charrette
394:displayed world. A
379:gameplay screenshot
337:A project to adapt
316:Harebrained Schemes
307:Robert N. Charrette
273:, adapted from the
269:video game for the
267:action role-playing
236:Action role-playing
2255:Catalyst Game Labs
1976:Imagine Publishing
1419:"Shadowrun Review"
1016:Sega Mega-CD title
1004:Sega Genesis title
624:
381:
2306:
2305:
2170:Shadowrun Returns
1978:. pp. 72β7.
1480:on April 29, 2022
1156:"Super NES Games"
1134:Future Publishing
1105:Shadowrun Returns
1084:Shadowrun Returns
1054:Microsoft Windows
1036:Microsoft Studios
830:
829:
647:
646:
321:Shadowrun Returns
251:
250:
16:(Redirected from
2391:
2319:1993 video games
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2294:
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2057:
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2045:
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2015:
2009:
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1994:
1988:
1987:
1965:
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1954:Lucas Sullivan,
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1939:
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1932:
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1929:
1914:
1908:
1907:
1901:
1893:
1887:
1886:
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1878:on June 24, 2012
1874:. Archived from
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1836:
1830:
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1811:
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1804:
1786:
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1767:. Archived from
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1713:
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1673:
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1652:Electronic Games
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1543:. 19 August 2009
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1490:
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1487:
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1425:. Archived from
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1395:. Archived from
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1285:on March 3, 2016
1281:. Archived from
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1165:. Archived from
1160:
1152:
1146:
1145:
1123:
1097:
1067:spiritual sequel
1059:The 1998 PC RPG
1008:BlueSky Software
915:
850:Electronic Games
821:Electronic Games
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147:Holger Leibnitz
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18:Shadowrun (SNES)
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2209:Shadowrun Duels
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2027:. No. 33.
2024:Next Generation
2017:
2016:
2012:
2003:
2001:
1996:
1995:
1991:
1974:. No. 16.
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1592:. No. 11.
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1561:"Now Playing".
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1365:. No. 68.
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988:similar to how
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625:Aggregate score
622:
618:
526:
464:
370:
225:
216:
212:
203:
194:
159:Marshall Parker
148:
136:
135:Darren Bremner
125:Arthur Kakouris
124:
122:
108:
97:
86:
82:
57:
40:
39:1993 video game
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137:Andrew Bailey
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131:Programmer(s)
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123:Greg Barnett
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68:Beam Software
66:
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514:data courier
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338:
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332:Sega Genesis
325:
319:
302:
298:
296:
277:
254:
253:
252:
167:
149:Mark Maynard
109:Adam Lancman
75:Publisher(s)
63:Developer(s)
36:
2238:FASA Studio
2201:Other games
2130:Video games
1971:Retro Gamer
1904:GamesMaster
1089:Kickstarter
1062:Alien Earth
1040:multiplayer
1038:released a
1032:FASA Studio
971:Mass Effect
943:GamesMaster
655:Publication
606:PAL regions
573:; specific
524:Development
305:co-creator
209:August 1993
177:Platform(s)
155:Composer(s)
115:Designer(s)
107:Koichi Ota
103:Producer(s)
2313:Categories
2004:2011-10-20
1928:2013-08-04
1882:2011-10-17
1850:2011-10-18
1775:2011-10-16
1725:Super Play
1626:2015-11-11
1547:2015-11-11
1433:2011-10-16
1403:2015-11-11
1345:2010-02-02
1320:2011-10-21
1289:2008-06-11
1244:2011-10-17
1202:2011-10-17
1176:2015-10-25
1129:Super Play
1111:References
982:GamesRadar
886:Super Play
844:VideoGames
797:Super Play
630:Aggregator
566:Nightshade
546:Pauli Kidd
444:cyberspace
349:Nightshade
344:Pauli Kidd
120:Pauli Kidd
2272:Earthdawn
2226:Companies
2162:Shadowrun
2154:Shadowrun
2146:Shadowrun
2138:Shadowrun
2112:Shadowrun
2075:MobyGames
2070:Shadowrun
1984:1742-3155
1826:1067-6392
1801:1067-6392
1734:0966-6192
1709:1041-9551
1686:1041-9551
1602:0965-4240
1573:1041-9551
1523:1042-8658
1484:April 29,
1464:"γ―γγΉγ¬γγ₯γΌ"
1375:1059-2938
1278:Gamasutra
1142:0966-6192
1093:Shadowrun
1079:Shadowrun
1071:Shadowrun
1028:Shadowrun
1020:Group SNE
966:Shadowrun
948:In 2002,
935:Shadowrun
933:included
926:Shadowrun
922:Shadowrun
911:Shadowrun
903:Shadowrun
881:Shadowrun
835:Shadowrun
621:Reception
616:Reception
610:Shadowrun
602:Shadowrun
596:Shadowrun
591:Shadowrun
587:ROM image
580:Shadowrun
575:film noir
571:Shadowrun
558:Shadowrun
554:Data East
550:Shadowrun
530:Shadowrun
482:Shadowrun
467:Shadowrun
440:Shadowrun
428:Shadowrun
420:Shadowrun
416:mercenary
411:Shadowrun
384:Shadowrun
377:Shadowrun
362:film noir
354:Shadowrun
339:Shadowrun
327:Shadowrun
303:Shadowrun
292:Data East
279:Shadowrun
260:cyberpunk
255:Shadowrun
182:Super NES
169:Shadowrun
143:Artist(s)
80:Data East
45:Shadowrun
2299:Category
1367:LFP, Inc
1136:: 58β9.
1050:Xbox 360
1048:for the
986:rebooted
950:GameSpot
939:PC games
891:Nintendo
865:(behind
368:Gameplay
358:consoles
330:for the
231:Genre(s)
200:May 1993
2264:Related
2245:WizKids
1871:1UP.com
1664:GamePro
1514:GamePro
1499:GameFan
1469:Famitsu
1460:Famitsu
1423:Allgame
1197:Famitsu
1024:Compile
931:1UP.com
862:GamePro
786:RPGamer
744:18.5/20
739:GamePro
732:333/400
727:GameFan
715:Famitsu
665:AllGame
484:novel,
318:' 2013
311:amnesia
264:fantasy
242:Mode(s)
188:Release
2250:FanPro
2165:(2007)
2157:(1996)
2149:(1994)
2141:(1993)
2115:series
1982:
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1732:
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1132:(10).
1096:'s
998:Legacy
853:, and
502:morgue
396:cursor
386:is an
164:Series
1900:(PDF)
1474:ASCII
1170:(PDF)
1159:(PDF)
994:was.
991:X-COM
914:'
768:3.7/5
720:31/40
708:26/40
658:Score
633:Score
506:totem
433:karma
404:magic
258:is a
2233:FASA
1980:ISSN
1822:ISSN
1797:ISSN
1730:ISSN
1705:ISSN
1682:ISSN
1598:ISSN
1594:EMAP
1569:ISSN
1519:ISSN
1486:2022
1371:ISSN
1138:ISSN
1052:and
1034:and
1022:and
1012:Sega
1010:and
961:X360
814:9/10
756:9/10
585:The
471:FASA
462:Plot
448:hack
284:FASA
2073:at
1845:IGN
1765:IGN
1069:to
1018:by
1006:by
899:IGN
841:by
826:94%
802:85%
790:2/5
780:90%
643:70%
476:of
301:by
282:by
205:PAL
88:PAL
2315::
2021:.
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1868:.
1843:.
1763:.
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1421:.
1391:.
1369:.
1329:^
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1056:.
847:,
334:.
294:.
218:JP
196:NA
2103:e
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431:"
262:-
220::
207::
198::
90::
34:.
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.