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Shin Megami Tensei: Strange Journey

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Red Sprite are destroyed. During their missions, the crew is helped by Arthur, who gradually accumulates knowledge of the Schwarzwelt and develops a personality. During an early mission within the Schwarzwelt, Gore is killed, leaving Arthur in charge. As the protagonist and members of the Red Sprite's crew explore the regions of the Schwarzwelt, they slowly uncover the truth behind its existence. In ancient times, humans were controlled by the forces of God. His rule over them was broken when the Mother Goddess Mem Aleph destroyed him, breaking his hold on Earth. Residing within the Schwarzwelt, Mem Aleph saw humans abusing Earth's environment and consequently corrupting her dimension. Determined to remove those humans responsible for the corruption and return the world to its ancient state, Mem Aleph unleashed the Schwarzwelt. The remaining forces of God, mainly represented by Mastema, intend to use the Schwarzwelt to spread their influence across the world, removing free will to create a united utopia. Key items are the Cosmic Eggs, objects created by Mem Aleph that can reshape the world when combined with the core of the Schwarzwelt.
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with Law, the protagonist and Zelenin defeat both Jimenez and Mem Aleph before using the Eggs to create a World of Law, with Zelenin worshiped as a channel to God for humanity. In the process, humanity is forced to abandon their free will. If he sides with Chaos, he and Jimenez help Mem Aleph defeat Zelenin and Mastema, using the Eggs to fulfill the Schwarzwelt's original purpose and create a world where humans and demons live together in a primal world where only the strong survive. In both the Law and Chaos routes, Arthur chooses to destroy his new personality to save the protagonist after the Red Sprite is damaged by Gore. If the protagonist rejects Law and Chaos, Gore transmits the necessary information for the destruction of the Schwarzwelt to him before truly passing on. After defeating Zelenin, Jimenez, and Mem Aleph, the protagonist and surviving crew escape in the Red Sprite while Arthur sacrifices himself to ensure the destruction of the Schwarzwelt, although there is a chance of it reappearing if humanity continues its abuse of the Earth.
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time to assassinate him, Jimenez, and Zelenin in order to prevent an apocalyptic future from coming to pass triggered by their actions in the Schwarzwelt and leave her as the last living human. After the protagonist chooses their alignment, Alex confronts him a final time, begging for his and his companion's help averting her future. If the protagonist refuses to aid Alex, he defeats her and the game ends as normal. If he chooses to help her, she fades from existence with the timeline changed. Demeter reveals that the Fruit are pieces of a fifth Cosmic Egg, and that she is a servant of the Three Wise Men before stealing the Fruit. Louisa Ferre transports the protagonist to the Empyrean Ascent, where the protagonist defeats the Three Wise Men, who fight in their true form
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battle system design and programming were both handled by Lancarse. The battle system was designed to provide ease of player, while aspects of demon alignment directly tied to the game's moral alignment system. The Demonica suit, which was tied into many of the game's systems, was designed around the concept of a spacesuit that included crucial software with which new demons could become visible and new areas could be explored. The multiplayer feature was originally conceived as players having contests between their demons, but this was decided against as it did not fit the game's atmosphere. Instead, the concept of demon exchanges was designed. Passwords were chosen over Wi-fi functions as it would make password exchanges through internet forums easier.
1229:", noting that the "same sense of exploration's still there, but there's also a meatier plot pulling you along". Kemps called the dungeon exploration "exciting", but found the lack of help with demon fusion detracted from the experience. Edwards was generally positive about the battle system, which he called "an easy-to-understand, turn-based set-up". Anderson found the gameplay dated, particularly citing the dungeon design and negotiation system, citing the former as being too repetitive to be interesting. Onyett called the combat "standard", but praised the demon fusion and negotiation mechanics. Kollar said that the Demon Co-op attack system made the game more approachable than previous 428:, while a 2D map is displayed on the bottom screen. Explored environments are automatically mapped out, with highlights being placed for unopened containers and doorways. These environments contain traps including pits, shifting floors, and floor tiles which damage the protagonist if stepped on. Alongside the main story quests, human non-playable characters and demons within the Schwarzwelt unlock side quests which yielded rewards upon completion. During the game, the protagonist's Demonica suit can be upgraded to open new pathways, enabling entry into new areas for story progression, as well as new parts of previously explored areas. 462:. Two main alignments govern the way demons must be approached: one that represents light, neutral and dark alignments; and one representing law, neutral and chaos alignments. The choices made in the story also affect how demons respond to player commands, and whether they will remain loyal. As with earlier titles, a Moon Phase divided into eight segments dictates how demons will behave. When the Moon is full, demons will refuse to talk. Fused demons can be shared between players using thirty-two character passwords generated when a new demon is fused. These passwords can be traded between different players. 928:. A bonus soundtrack containing music from the game was included with launch copies of the game in North America. After the game's release, it was discovered that the bonus disc had a manufacturing defect that made it unplayable. Once the issue was raised, Atlus and its manufacturing partner moved to enable players to receive free replacements. Reviews of the original soundtrack release have been positive, with reviewers noting its change in style compared to previous 655:. In the extended Law ending, Zelenin uses her song to remove humanity's desire for conflict, leading to an age of peace and harmony. In the extended Chaos ending, Jimenez uses the Cosmic Eggs to create a world where all humans and demons have infinite possibilities and true freedom. In the extended Neutral ending, the protagonist and Arthur remain in the Schwarzwelt's realm to repeatedly destroy it when humanity causes its appearance. 664: 2887: 34: 503:, a black void which swallows anything it touches and threatens to engulf the Earth. The space within the Schwarzwelt is occupied by spaces representing the many vices of humanity, acting as a critique of them. The main bases are special amphibious vehicles: Red Sprite No. 1, the protagonist's vehicle, Blue Jet No. 2, Elves No. 3, and Gigantic No. 4. 981:", a demon based on a Scandinavian forest spirit, proved a challenge and required specific research on the name's origins. Some of the localization choices were made due to the team's knowledge of Ishida's enthusiasm for western culture. They also needed to create varied speaking styles for the various demons, from 862:. The characters' firearms were all modeled after real-life guns. When creating the Demonica suits, Kaneko decided against creating a pleasing design, instead focusing on a utilitarian appearance. Elaborating on how the science fiction elements complemented rather than clashed with the mystical elements of 413: 650:
version, the protagonist is attacked and nearly killed by a woman called Alex, but saved by the demon Demeter who tasks him with traversing a location called the Womb of Grief to collect objects called Fruit. As the protagonist explores the Womb of Grief, it is revealed that Alex has traveled back in
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is set in a world threatened by the expansion of a phenomenon called the Schwarzwelt, which threatens to envelop the Earth. The United Nations send in multiple teams, led by a man named Gore, to investigate and eradicate the phenomenon. During their attempt to enter the Schwarzwelt, all ships but the
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Zelenin and Jimenez respectively side with Law and Chaos, while a resurrected Gore is neutral to both. Depending on the choices made during the game, the protagonist has the choice of allying with either Mastema and Zelenin, Mem Aleph and Jimenez, or continuing with the original mission. If he sides
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The central cast acted as both a microcosm of humanity and representation of the game's alignments. Due to the setting, the characters had to be members of a Special Forces group, as opposed to previous protagonists who had been average people. The game includes a larger presence of science fiction
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to investigate the Schwarzwelt, a spatial distortion that appears in Antarctica and threatens to engulf the world. Players take control of an unnamed protagonist, navigating the environments of the Schwarzwelt in first-person. Combat involves the player and recruited demons fighting against various
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praised the game's consistent balancing present throughout the game as well as commenting that while the player is having fun exploring, there is always a constant tension around. They also praised the demon combination system by saying that it was "the greatest asset the game has -- they give you
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released on October 8, 2009 in Japan, and March 23, 2010 in North America. The first information on a new title in the series appeared in the form of a teaser site created on July 16, 2009 for the Japanese Atlus website, depicting Earth with a large hole in the bottom. Using the page's source code
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series, while evolving and sometimes changing them. For example, the fusion system was re-designed to keep the game fast-paced, and former restrictions on skill inheritance were loosened to encourage experimentation. In contrast, the ability to fine-tune the main character's stats was removed. The
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As well as fighting demons, the protagonist can negotiate with them in a variety of ways: demons can be bribed, scared away, or recruited depending on responses given during conversation. After they are recruited, different demons can be fused together to create new demons. The new demon inherits
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During exploration, the player enters battle through both story-based boss battles and random encounters with standard enemies. Combat is turn-based, with enemies facing against a four-member party made up of the protagonist and three chosen demons. Combat is governed by a derivative of the Press
816:. This was vetoed as it would not offer much variety in its cast. To enable an international cast, it was decided to set the game in Antarctica. This choice of setting was also made to depict the danger posed by the Schwarzwelt on a worldwide scale. This setting differed greatly from previous 961:
The game's North American release, along with a release window, was announced in November 2009. For its release, the ESRB rated the game "M for Mature". This made the game the tenth Nintendo DS game to earn the rating. Alongside the bonus CD, Atlus revealed a mini-poster exclusive to
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series, Meguro did not use contemporary musical elements. Instead, he created a more mature experience to reflect the game's story and setting. Ishida did not request a specific musical style, but instead asked Meguro to create the game score as if the game were a motion picture.
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had been a commercial success, it had the biggest install base among their target audience, and its nature as a portable game meant people could concentrate more on the game when knowing that they could end their play session with ease. The game's title was originally going to be
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to investigate and neutralize the Schwarzwelt. Players take control of a nameless member of the task force (Japanese in the original and American in the localization). Alongside the main protagonist, there are three main crew members on the Red Sprite: Commander
404:. For the music, Meguro used grander musical styles than his previous works, incorporating choir music using a special synthesizer. Reception of the game was generally positive for its story and gameplay, but many disliked its first-person navigation. 2376: 423:
is a role-playing game in which players control the player-named protagonist. The environments within the Schwarzwelt are seen and navigated from a first-person perspective: the 3D environment is displayed on the top screen of the
996:, was released in Japan in October 2017 and has been released in North America and Europe on May 15 and 18, 2018, respectively. It features voice acting, new demons, new illustrations, new routes and endings and a new character. 793:
When designing the game, the team aimed to appeal to hardcore gamers, with their main focus being on balancing gameplay and maintaining a challenging difficulty level. The gameplay was kept firmly within the traditions of the
442:, the relevant system is called the Demon Co-op System. If the player group strikes their opponent's weak point, any allied demon of the attacker's alignment will follow up with an unblockable attack which deals high damage. 906:, a synthesizer which could realistically simulate a choir. An exception was the "Sorrow" theme, for which he primarily used a piano melody. For the game's "chaos" theme, he used musical elements similar to those in 392:. The setting in Antarctica was chosen to appeal to an overseas audience. Alongside the new setting, the game featured multiple science fiction elements new to the series, taking inspiration from films such as 866:, Kaneko stated that he felt that the series had always had elements of those two genres merging, commenting that some people saw a web URL as something like a magical incantation and referencing a quote from 1932: 824:. It was also chosen as the North Pole had no widespread landmass, making it an impractical setting. When developing the character drama, the team took inspiration from another film by Carpenter, 1982's 1407: 2953: 446:
skills from its parents, and some demons can only be obtained through fusion. The game includes 300 recruitable demons, all of which take inspiration from various world mythologies including
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customers who purchased the game through street stores and online. After release, Atlus gave away exclusive demon passwords to fans to unlock otherwise inaccessible demons during gameplay.
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Charles Onyett of IGN called the game's plot "interesting" and "well-developed", concluding that there is a "surprising amount of personality in the game". Andrew Fitch, in his review on
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To achieve the desired effect, he used militaristic orchestration, Gregorian choir, and minimalistic ambiance. The choir sounds were created using Eastwest Quantum Leap
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enemies, with the protagonist having the option of talking with and recruiting enemies. Depending on choices taken in the story, multiple endings are unlocked.
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games. Various elements within the game were inspired by science fiction movies: the Red Sprite was inspired by the main vehicle from the 1977 film
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A battle: the top screen depicts the enemy sprites and party member displays, whereas the bottom screen displays information about the enemies
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The game originated from the team's wish to develop a large-scale role-playing game for the DS. Many of the main staff had worked on previous
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From the outset, the game was designed with an overseas release in mind. Among the early ideas created for the title was for it to be set in
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originated during talks among Atlus staff about creating a large-scale role-playing game using a small development team. Kaneko suggested a
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title. A week later, Atlus officially announced the game for the DS, clearing up a rumor among fans that the title was an entry in the
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said that the game "numerous troubling means of highlighting the tension between technology and nature". Heidi Kemps, writing for
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There were two main reasons for developing the game for this platform: Kaneko felt that the portable design fit in well with
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was producer, and character and demon designer; Eiji Ishida made his debut as a director after being chief designer for
487:. During the game's opening, a massive atomic collapse occurs at the South Pole, causing the creation of the Schwarzwelt 107: 1958: 2938: 2918: 2789: 2705: 2557: 671:
was chosen with an international audience in mind. The setting and subsequent character interactions were inspired by
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also noted that "The tutorial is helpful, and the mission goals are clear enough that you're never really lost."
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franchise. It was released in Japan in 2009, and in North America in 2010. An enhanced port for the
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sold 97,000 units in its first week in Japan, coming in third on the Japanese sales charts behind
451: 211: 1718: 1448: 167: 145: 776:", but this had been used in a previous unspecified video game setting. After Kaneko watched 2819: 1923:"Atlus to Replace Defective Soundtrack CD Included in Launch Copies of SMT: Strange Journey" 954: 903: 894: 297: 1777:[Shin Megami Tensei: Strange Journey Development Interview]. WapuWapu. 2009-10-04. 1216:'s Matt Edwards said the story "isn't particularly original but is nonetheless absorbing". 1181:
better results the more you use them" as they allowed the battles to remain fresh and new.
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The game has had a positive reception, earning scores of 80/100 from the review aggregator
2857: 1851: 1840: 1829: 925: 867: 607:, a primordial mother goddess who controls the demons of the Schwarzwelt; and Louisa Ferre 455: 447: 33: 2021: 663: 2812: 1892:"Atlus Reveals GameStop-Exclusive SMT: Strange Journey Mini-Poster Pre-Order Promotion" 1643: 1225: 982: 911: 807: 753: 672: 507: 369: 2162:"Atlus Announces First-Person Science-Siction RPG Shin Megami Tensei: Strange Journey" 2907: 2862: 2545: 2381: 2258: 1202: 1087: 858: 853: 803: 765: 713: 708: 385: 343: 312: 275: 248: 203: 122: 76: 1798: 1677: 1480: 2867: 2782: 2105: 2047: 1219:
Speaking of the gameplay, Fitch called it a combination of "classically engrossing
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released on November 18, 2009 as a single CD release under the catalog number
769: 668: 484: 284: 87: 1954: 1772: 543:, an experienced American soldier who seeks rewards for his work; and Zelenin 357:, was released in Japan in 2017, and was released internationally in 2018 by 1797:. Shin Megami Tensei: Strange Journey Japanese website. 2009. Archived from 1676:. Shin Megami Tensei: Strange Journey Japanese website. 2009. Archived from 1648: 1479:. Shin Megami Tensei: Strange Journey Japanese website. 2009. Archived from 1367: 1213: 1063: 970: 910:. So as to get as much music as possible on the game cartridge, Meguro used 652: 81: 1673:ミッション1「ストレンジ・ジャーニーの始まりを解明せよ」/ARTHUR SPECIAL CONTENTS/真・女神転生 STRANGE JOURNEY 2194:"Shin Megami Tensei: Strange Journey Joins Elite Club Of M-Rated DS Games" 1326: 1197: 1111: 974: 963: 1844: 1746: 2506: 2418: 2016: 1713: 1476:ミッション2「クリエイターのこだわりを解析せよ」/ARTHUR SPECIAL CONTENTS/真・女神転生 STRANGE JOURNEY 1443: 1208: 1189: 1164: 1099: 1075: 1051: 944:
and locating an unused graphic, it was deciphered the game's title was
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series. The game is set in the early 21st century on the continent of
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to a more modern vernacular, which proved a time-consuming process.
559:, a knowledgeable Russian scientist. Other characters include Arthur 2251:"Production Diary: "Use Your Allusion" by Lead Editor Nich Maragos" 2254: 1821: 821: 689: 662: 411: 358: 330: 266: 239: 67: 49: 1794:ミッション3「メガテンの深層に潜入せよ/ARTHUR SPECIAL CONTENT/真・女神転生 STRANGE JOURNEY 870:
about technology becoming so advanced that it looked like magic.
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The central cast are part of a special task force created by the
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names. While names such as "Williams" were easy, names such as "
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agreed, calling the plot "excessively preachy". Phil Kollar of
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ran on a modified version of the engine used in the original
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series, but found that exploration could become tedious.
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titles in some capacity, including producer and designer
1864:"Shin Megami Tensei STRANGE JOURNEY Original Soundtrack" 1767: 1765: 1763: 1288:, lit. True Goddess Reincarnation: Deep Strange Journey) 1826:
Shin Megami Tensei: Strange Journey Original Soundtrack
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gave the game a score of 36 points out of 40, noted by
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Shin Megami Tensei: Strange Journey Original Soundtrack
706:. The Atlus staff were made up of many veterans of the 2070:"Shin Megami Tensei: Strange Journey Mission Overview" 1576:"Shin Megami Tensei: Strange Journey Mission Overview" 1172:
as being the highest score given by the magazine to a
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First-person party-based dungeon crawler video games
2478:"Demon's Souls Sells Triple What Atlus USA Expected" 1602:"Spoiler Alert: Shin Megami Tensei: Strange Journey" 2850: 2767: 2726: 2669: 2607: 2598: 2573: 1641:Loe, Cassy (February 2010). "The Demon Whisperer". 1439:"Shin Megami Tensei: Strange Journey (Nintendo DS)" 914:'s Kyuseishu Sound Streamer compression algorithm. 368:The story follows a special task force sent by the 308: 296: 226: 210: 198: 180: 166: 144: 134: 116: 106: 57: 43: 26: 1666: 1664: 1662: 1660: 1658: 1636: 1634: 1632: 1630: 1628: 1626: 1624: 1622: 830:. The moral alignment system, a staple in earlier 2096:"Atlus Teases New Game, Title Secretly Revealed?" 1469: 1467: 1465: 575:, the Red Sprite's AI computer; the angel Mastema 751:gameplay philosophies, fellow role-playing game 616: 600: 584: 568: 552: 536: 520: 496: 1886: 1884: 1737: 1735: 1283: 1256: 882:, whose previous work for the series included 838:to help players experience the game's themes. 610: 594: 578: 562: 546: 530: 514: 490: 377:adds an additional character and story route. 2529: 2407: 2405: 2403: 2044:"Shin Megami Tensei: Strange Journey Delayed" 591:, who represents the forces of God; Mem Aleph 8: 2414:"Shin Megami Tensei: Strange Journey review" 2334: 2332: 2005: 2003: 2001: 1817: 1815: 1702: 1700: 1698: 1696: 1694: 1541:"Shin Megami Tensei: Strange Journey Review" 1508:"5th Shin Megami Tensei RPG for Nintendo DS" 1397: 1395: 1393: 1391: 1389: 1363:"Shin Megami Tensei: Strange Journey Review" 1356: 1354: 1352: 1350: 1348: 1322:"Shin Megami Tensei: Strange Journey Review" 1036: 2370: 2368: 2366: 1534: 1532: 1530: 1528: 1432: 1430: 1428: 1426: 1424: 1263:True Goddess Reincarnation: Strange Journey 2604: 2536: 2522: 2514: 2156: 2154: 2012:"Japan Review Check: SMT: Strange Journey" 1983:. Square Enix Music Online. Archived from 1569: 1567: 1501: 1499: 1497: 1315: 1313: 1311: 1309: 1307: 1305: 1035: 1007: 892:. In contrast to his previous work on the 32: 23: 1955:"Shin Megami Tensei: Strange Journey OST" 994:Shin Megami Tensei: Strange Journey Redux 354:Shin Megami Tensei: Strange Journey Redux 1278:Shin Megami Tensei: Deep Strange Journey 969:The English localization was handled by 479:are unrelated to any other entry in the 1301: 1242: 1176:game up to that time. In their review, 878:The music was composed and arranged by 627:who watches the protagonist's actions. 2989:Dark fantasy role-playing video games 2377:"Shin Megami Tensei: Strange Journey" 852:, and some equipment was inspired by 782:, he and Eishida agreed on the title 779:Amazing Journey: The Story of The Who 337:. The game is the sixth entry in the 7: 2446:"Wii Fit, Pokemon Dominate in Japan" 1040: 1012: 692:and Lancarse, the developers of the 341:series, which forms the core of the 1251:Shin Megami Tensei: Strange Journey 1003: 421:Shin Megami Tensei: Strange Journey 322:Shin Megami Tensei: Strange Journey 27:Shin Megami Tensei: Strange Journey 2974:Video games scored by Shoji Meguro 2582:Digital Devil Story: Megami Tensei 2317:from the original on 12 March 2018 38:North American Nintendo DS box art 14: 1774:「真・女神転生 STRANGE JOURNEY」開発者インタビュー 1604:. Technology Tell. Archived from 2886: 2885: 1781:from the original on 2016-03-10. 820:games, which had taken place in 435:Shin Megami Tensei III: Nocturne 2484:from the original on 2015-01-30 2458:from the original on 2009-10-20 2352:from the original on 2015-08-04 2287:from the original on 2017-03-27 2231:from the original on 2011-06-06 2200:from the original on 2015-01-30 2174:from the original on 2009-11-08 2140:from the original on 2012-11-03 2076:from the original on 2015-07-26 1961:from the original on 2015-08-04 1935:from the original on 2012-11-03 1904:from the original on 2011-06-06 1870:from the original on 2015-04-18 1582:from the original on 2015-07-26 1553:from the original on 2012-08-22 1514:from the original on 2015-05-05 1410:from the original on 2014-04-29 1375:from the original on 2014-09-16 1334:from the original on 2016-03-15 2969:Video games developed in Japan 2964:Video games based on mythology 2444:Gantayat, Anoop (2009-10-16). 1539:Onyett, Charles (2010-04-01). 834:entries, was reintroduced for 1: 2979:Video games set in Antarctica 2042:Stone, Allison (2009-12-31). 2010:Gifford, Kevin (2009-09-29). 1745:. Touch-DS.jp. Archived from 1743:"Creator's Voice Vol.14 金子一馬" 1707:Gifford, Kevin (2009-11-18). 2249:Maragos, Nich (2010-01-13). 1828:liner notes." (in Japanese) 1437:Fitch, Andrew (2010-03-23). 1361:Edwards, Matt (2010-04-12). 1320:Lark, Anthony (2010-04-06). 718:Shin Megami Tensei: Nocturne 527:, the crew's leader; Jimenez 2994:Science fantasy video games 2476:Yip, Spencer (2010-04-14). 2412:Kemps, Heidi (2010-03-23). 2375:Kollar, Phil (2010-03-24). 2305:Romano, Sal (7 June 2017). 2192:Yip, Spencer (2009-12-02). 2128:"Shin Megami Tensei Update" 2126:Tanaka, John (2009-07-22). 2068:Yip, Spencer (2009-07-16). 1402:Yip, Spencer (2010-03-19). 1285:真・女神転生 DEEP STRANGE JOURNEY 617: 601: 585: 569: 553: 537: 521: 501:, German for "Black World") 497: 3010: 2279:Romano, Sal (2017-03-26). 2094:Reilly, Jim (2009-07-17). 1600:Lada, Jenni (2010-04-07). 1506:Riley, Adam (2009-03-08). 842:elements than in previous 744:game for the Nintendo DS. 475:The setting and events of 2984:Single-player video games 2881: 2841:Tokyo Mirage Sessions ♯FE 2553: 2046:. RPGamer. Archived from 1979:Schilling, Chris (2009). 1843:Retrieved on 2015-08-02. 1574:Hau, Laura (2009-07-21). 1284: 1257: 1044: 1041: 1016: 1013: 988:An enhanced port for the 948:and confirmed it to be a 772:. An early subtitle was " 611: 595: 579: 563: 547: 531: 515: 491: 31: 2959:Video games about demons 2949:Role-playing video games 1953:Maas, Liz (2010-01-24). 1832:. 2009-11-18 COCX-35945 1793: 1773: 1672: 1475: 1196:games. Lark Anderson of 729:Shin Megami Tensei If... 327:role-playing video game 2768:Other series and games 1258:真・女神転生 STRANGE JOURNEY 924:. It was published by 682: 667:The game's setting in 471:Setting and characters 417: 16:2009 role-playing game 761:Shin Megami Tensei IV 723:Shin Megami Tensei II 666: 415: 375:Strange Journey Redux 361:in North America and 333:and Lancarse for the 259:Strange Journey Redux 885:Revelations: Persona 813:Escape from New York 688:was co-developed by 432:Turn system used in 1038: 1010: 768:as associated with 2939:Nintendo 3DS games 2919:Shin Megami Tensei 2834:Digital Devil Saga 2616:Shin Megami Tensei 2600:Shin Megami Tensei 1850:2015-04-01 at the 1839:2015-04-18 at the 1275:Known in Japan as 1231:Shin Megami Tensei 1174:Shin Megami Tensei 1008: 864:Shin Megami Tensei 844:Shin Megami Tensei 832:Shin Megami Tensei 818:Shin Megami Tensei 788:Shin Megami Tensei 749:Shin Megami Tensei 742:Shin Megami Tensei 683: 481:Shin Megami Tensei 418: 339:Shin Megami Tensei 2934:Nintendo DS games 2929:Deep Silver games 2901: 2900: 2722: 2721: 1651:. pp. 70–72. 1142:Pokémon HeartGold 1133: 1132: 1034: 1033: 1030: 318: 317: 190:Toshiki Konishi ( 126:Shinjiro Takata ( 3001: 2914:2009 video games 2889: 2888: 2797:Blind Thinker II 2605: 2538: 2531: 2524: 2515: 2510: 2509: 2507:Official website 2493: 2492: 2490: 2489: 2473: 2467: 2466: 2464: 2463: 2441: 2435: 2434: 2432: 2431: 2422:. 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Siliconera. 2468: 2436: 2399: 2362: 2328: 2297: 2271: 2241: 2227:. 2009-12-02. 2210: 2196:. Siliconera. 2184: 2170:. 2009-11-05. 2150: 2118: 2086: 2072:. Siliconera. 2060: 2034: 1997: 1971: 1945: 1931:. 2010-03-26. 1914: 1900:. 2010-01-25. 1880: 1855: 1811: 1784: 1759: 1731: 1690: 1654: 1644:Nintendo Power 1618: 1592: 1578:. Siliconera. 1563: 1524: 1493: 1461: 1420: 1406:. 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Gematsu. 2255:Atlus Forum 1042:Publication 770:black holes 659:Development 426:Nintendo DS 365:in Europe. 363:Deep Silver 335:Nintendo DS 217:Nintendo DS 212:Platform(s) 182:Composer(s) 118:Producer(s) 112:Eiji Ishida 108:Director(s) 93:Deep Silver 2908:Categories 2806:Jack Bros. 2776:Last Bible 2651:Apocalypse 2488:2015-05-14 2462:2010-04-29 2430:2010-05-05 2393:2015-08-03 2356:2015-08-04 2345:Metacritic 2291:2017-03-26 2265:2015-08-04 2235:2010-05-05 2204:2015-08-04 2178:2010-04-29 2144:2010-05-05 2112:2010-05-05 2080:2009-07-21 2054:2015-08-04 2028:2010-02-23 1991:2015-08-04 1965:2015-08-04 1957:. RPGFan. 1939:2010-05-05 1908:2010-04-29 1874:2015-08-04 1805:2015-08-02 1753:2013-03-06 1725:2010-05-05 1684:2015-08-02 1612:2016-01-06 1586:2015-08-04 1557:2010-04-29 1518:2015-05-05 1510:. Cubed3. 1487:2015-08-02 1455:2010-04-29 1414:2015-08-04 1379:2010-04-29 1338:2010-04-29 1297:References 1160:Metacritic 1146:SoulSilver 1023:Metacritic 1014:Aggregator 922:COCX-35945 669:Antarctica 602:Memu Arefu 586:Mansematto 522:Goa-taichō 485:Antarctica 2670:Spin-offs 1649:Future US 1368:Eurogamer 1214:Eurogamer 1064:Eurogamer 1005:Reception 1000:Reception 992:, titled 971:Atlus USA 827:The Thing 678:The Thing 618:Rui Saifā 460:Christian 401:The Thing 168:Writer(s) 146:Artist(s) 82:Atlus USA 2892:Category 2757:episodes 2482:Archived 2456:Archived 2350:Archived 2315:Archived 2285:Archived 2229:Archived 2198:Archived 2172:Archived 2138:Archived 2074:Archived 1959:Archived 1933:Archived 1902:Archived 1868:Archived 1848:Archived 1837:Archived 1779:Archived 1580:Archived 1551:Archived 1512:Archived 1408:Archived 1373:Archived 1332:Archived 1327:GameSpot 1198:GameSpot 1112:GameSpot 975:katakana 964:GameStop 958:series. 908:Nocturne 890:Nocturne 790:series. 734:Nocturne 712:series: 698:series. 612:ルイ・サイファー 538:Himenesu 492:シュバルツバース 466:Synopsis 452:Egyptian 408:Gameplay 298:Genre(s) 53:Lancarse 2820:Persona 2706:Imagine 2419:GamePro 2311:Gematsu 2017:1UP.com 1714:1UP.com 1444:1UP.com 1261:, lit. 1221:MegaTen 1209:GamePro 1194:Persona 1190:1UP.com 1183:Famitsu 1178:Famitsu 1165:Famitsu 1100:GamePro 1093:8.75/10 1076:Famitsu 1052:1Up.com 1027:80/100 979:Skogsra 955:Persona 936:Release 932:games. 895:Persona 646:In the 625:Lucifer 554:Zerēnin 309:Mode(s) 227:Release 2321:7 June 1129:8.5/10 859:Aliens 732:, and 580:マンセマット 458:, and 199:Series 2851:Staff 2678:If... 1834:Scans 1822:Atlus 1237:Notes 1105:3.5/5 1081:36/40 1045:Score 1017:Score 874:Music 822:Tokyo 690:Atlus 648:Redux 596:メムアレフ 548:ゼレーニン 456:Norse 448:Welsh 438:: in 359:Atlus 331:Atlus 325:is a 192:Redux 160:Redux 154:Redux 128:Redux 97:Redux 72:Atlus 50:Atlus 2699:20XX 2692:Nine 2323:2017 1845:Info 1223:and 1149:and 1144:and 1117:6/10 1069:8/10 888:and 631:Plot 564:アーサー 532:ヒメネス 516:ゴア隊長 511:Gore 398:and 2451:IGN 2224:IGN 2167:IGN 2133:IGN 2101:IGN 1928:IGN 1897:IGN 1824:. 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Index

Stylized illustration of a human character wearing a Demonica suit – protective gear including a golden helmet with a red visor
Developer(s)
Atlus
Publisher(s)
JP
NA
Atlus USA
PAL
Deep Silver
Director(s)
Producer(s)
Kazuma Kaneko
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Shoji Meguro
Megami Tensei
Platform(s)
Nintendo DS
Nintendo 3DS
JP
NA
JP
NA
PAL
Genre(s)
Role-playing
Single-player
role-playing video game

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