3484:
486:), depending on how large the city is. Proper management of the city requires citizens to be provided with basic utilities (electricity, water and sometimes waste management) along with public services such as health, education, safety, parks and leisure facilities. These are provided by building relevant buildings or infrastructure, with each building covering a circular "range" in its vicinity. Inadequate funding of these services can lead to strikes or even urban decline.
1175:
EA wanted to emphasize multiplayer, collaborative gameplay, with some of the simulation work conducted on remote servers, in part to combat piracy. In contrast, Maxis wanted to focus on graphical improvements with the new title. Quigley described the resultant title as a poor compromise between these two objectives- with only shallow multiplayer features, and a small city size limit- one quarter of the land area of previous titles in the franchise.
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The franchise has been credited with inspiring a generation of urban planners, transport officials, and local government figures, who experienced the games at a younger age and took on those careers in later life. Various editions of the game have been used in education to simulate urban planning for
489:
The primary source of income is taxation, though some income can be generated by legalizing gambling or placing certain "special" buildings such as military bases or prisons. The player may make deals with neighboring cities to sell or buy services, as long as a connection is made to the neighbor for
1174:
games, featuring full 3D graphics, online multiplayer gameplay, the new
Glassbox engine, as well as many other feature and gameplay changes. Director Ocean Quigley discussed issues that occurred during the development of the title, which stemmed from two conflicting visions coming from EA and Maxis.
1342:
in mind, and most of the time the player must increase the number of police stations, fire stations, and hospitals to allow for speedier dispatches. The second mode—the heart of the game—is the career mode. This puts the player in the shoes of a pilot doing various jobs around the city. The game is
481:
titles are real-time management and construction simulators. Across most titles, the player (acting as mayor) is given a blank map to begin and must expand the city with the budget provided. As the city matures, the player may be able to add government and other special buildings (such as a mayor's
1194:
temporarily stopped selling the game in the week after release. The always-online requirement, even in single play, was highly criticised, particularly after gamers determined that the internet connection requirement could be easily removed. An offline mode was subsequently made available by EA in
1182:
would later refer to the release as "one of the most disastrous launches in history". The game required a constant internet connection even during single-player activity, and server outages caused connection errors for many users. Multiplayer elements were "shallow at best", with departing players
1003:
was released on
January 14, 2003. Among various changes, cities were now located in regions, which were divided into individual segments. Each region represents the metropolitan area of a city, while individual segment maps represented districts. The zoning system was updated, and buildings were
1183:
leaving abandoned cities behind in public regions. Users were unable to save their game- with the servers instead intended to handle this- and so when users were disconnected they would often lose hours of progress. The game was also plagued by numerous bugs, which persisted long after launch.
1083:, was released that year. The game made use of the handheld's dual screen to display additional interfaces at once. System specific features were prominent, such as the microphone, which was used to blow out fires, and the touch screen, which was used to control the interface. A
1414:
and the player's vehicle can be controlled using a keyboard, a joystick, or a gamepad. Another notable feature is the game's network mode, in which players can play deathmatches with up to seven other individuals. It is one of the few games in the Maxis series that
990:
was released in 2000 and featured the ability to view the city at night, pedestrian level free-roaming, and individual road vehicles and pedestrians (which could only be seen while in the free-roaming mode). Cities in the game were also presented in
465:
and franchise. Maxis developed the series independently until 1997, and continued under the ownership of
Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A
1043:(2007), which was significantly different from prior games, owing to a small-scale social engineering focus and less detailed simulation. Rather than placing zones, buildings were constructed individually for example, similar to
1053:. Six "social energies", called societal values, allowed players to learn about the characteristics of the citizens. Cities behaviour responded to the energies the players chose and the reward system from
1186:
The title was heavily criticized in user reviews, and developer plans for post-launch updates were scrapped. EA announced that they would offer a free game from their library to all those who bought
2479:
512:
provided a limited form of multiplayer gaming with the ability to share regional maps and cities with other players, allowing players to collaborate, but not to interact in real-time gameplay.
1667:(2015), which was greenlit after the poor reception of the reboot. More broadly, the lack of a win condition in favor of open-ended play was a novelty at the time that gave rise to Maxis' "
2644:
2362:
470:
was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis
Emeryville and the end of the franchise.
946:
view instead of overhead. Underground layers were introduced for water pipes and subways, along with many new buildings, more elaborate financial controls and many other improvements.
1087:
introduced a challenge mode in which players guided their city through different historical periods. For instance, the player could create a medieval city, or a pre-historic city.
2769:
1462:, was earmarked for 2001 and would have allowed the player to build the city, as well as make sims and play them. The game was cancelled so that Maxis could focus on future
974:
was released in 1999. It introduced many features, including waste management, agriculture, business deals and expanded inter-city relations. The game maintained the pseudo-
5719:
1334:
puts the player in the role of a helicopter pilot. There are two modes of play: free mode and career mode. The free mode lets the player import and fly through imported
1222:
During the 1990s a large number of games were developed under the "Sim" nomenclature started by Maxis in 1989. This list includes only spin-offs that directly relate to
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saw that the title was infectious and fun, and signed Maxis to a distribution deal for both of its initial games. With that, four years after initial development,
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that service, such as electricity cables. The player may have to deal with disasters, such as fires and tornadoes, or fictional crises such as monster attacks.
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declined to publish the title when Wright proposed it, and he pitched it to a range of major game publishers without success. Founder Jeff Braun of then-tiny
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was announced on
February 12, 2008. The title featured the ability to directly draw roads and train tracks on the ground using the pointer function of the
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was very similar to the original edition but had some unique features, including Reward buildings, a Mario statue and possible attacks by a giant
2854:
1008:
and gentrification were simulated with buildings deteriorating or improving accordingly. Residents and neighborhoods were transferrable between
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94:
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2100:
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2018:
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quickly evolved into one of the most successful video game franchises of all time. Early releases retained a level of interconnectivity with
1867:
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as one of two initial games for the company. Wright and Braun returned to
Broderbund to formally clear the rights to the game in 1988, when
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The first two games were well received and sold well during the 1990s, with the franchise achieving a total of 5 million sales by 1999.
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as compensation for the problems, and they concurred that the way the launch had been set up was "dumb". As a result of this problem,
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classified into several wealth levels, types, and building size stages, which were affected by the region's population and condition.
841:, in which an engineer encounters a deposed tyrant, and creates a miniature city with artificial citizens for the tyrant to oppress.
1985:
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laptop, as one of the principles of the OLPC laptop is the use of free and open source software. The open source version was called
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1924:
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The cities presented in the franchise have been criticised for being unrealistic—for example, lacking parking and cycle lanes.
2828:
1065:, later commented on the move away from Maxis: "I didn't have anything to do with that decision. Honestly, I didn't even play
5488:
5474:
4340:
1164:
s sixth major release was announced on March 5, 2012, for
Windows and Mac OS X by Maxis at the "game changers" event. Titled
2262:
515:
Depending on the title, there may scenarios with city performance-related goals and time limits in which to complete them.
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allows the player to construct a town consisting of streets, houses, businesses and parks and control the people in it.
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2001:
Lobo, Daniel G. (2007). "Playing with Urban Life". In
Borries, Friedrich; Walz, Steffen P.; Böttger, Matthias (eds.).
1416:
852:. The game represented an unusual paradigm in computer gaming, in that it could neither be won nor lost; as a result,
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1135:, as well as several customizable themes for the city's buildings. It was released worldwide in September 2008.
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cities or any of the 30 cities supplied with the game. However, user cities sometimes need to be designed with
817:, Wright cultivated a love of the intricacies and theories of urban planning and acknowledged the influence of
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that led him to discover that he enjoyed creating maps more than playing the actual game. While developing
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1252:. Several city expansions followed, adding location and politician cards from various cities including:
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1111:
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809:
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titles are predominantly single-player games, with a few exceptions, including the "Network
Edition" of
457:
428:
215:
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1701:
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The late 2000s and early 2010s also saw several games re-released for mobile devices. This included
5544:
4797:
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4479:
4452:
3970:
3913:
3906:
3500:
3436:
2503:"New Sim Titles Unveiled: SimCity Creator, MySims Kingdom, MySims Party, SimAnimals, Sims Next-Gen"
1637:
games are also built on the premise that simply adding police stations reduces crime nearby, which
1610:
in particular was among the highest selling games of the 1990s, and in 2018 was featured at #86 of
978:
3430:
Lauwaert, Maaike (July 2007). "Challenge
Everything? Construction Play in Will Wright's SIMCITY".
2692:
2108:
2078:
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4900:
3899:
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2797:
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said it offers "fine solitaire play" and that the game eventually offered stand-alone city sets.
1208:
was responsible for the 2015 closure of Maxis' Emeryville studios, and the end of the franchise.
914:
431:
401:
98:
1954:
1812:
807:, and the game was published in 1989. Wright was inspired by a map creation feature of the game
3361:"Gods of the City? Reflecting on City Building Games as an Early Introduction to Urban Systems"
2558:
5653:
5329:
5231:
4204:
4190:
4183:
3662:
3380:
3342:"Must Reads: From video game to day job: How 'SimCity' inspired a generation of city planners"
3046:
3019:
3013:
2881:
2014:
1981:
1901:
1576:
1039:
928:
676:
167:
3285:
3268:
Wargames Handbook, Third Edition: How to Play and Design Commercial and Professional Wargames
2588:
1419:
did not work on, and the last Maxis game to be developed and released without supervision by
1362:
trunks who hugged and kissed each other and appeared in great numbers from time to time. The
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4297:
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4153:
4086:
3963:
3807:
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3372:
3290:
2006:
1663:
1623:
1480:
SimCityEDU: Pollution Challenge! is an educational version of SimCity designed by GlassLab.
1257:
1197:
1179:
933:
826:
764:
377:
367:
303:
283:
243:
89:
45:
3015:
Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming [3 volumes]
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5217:
4955:
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4276:
4211:
4197:
4116:
3669:
3542:
3458:
2762:"Sim-plify Matters: Amazon Suspends Digital Sales of SimCity As Australia Joins The Queue"
2138:
1420:
1123:
954:
Maxis was purchased by Electronic Arts in 1997, and the company would gain control of the
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335:
151:
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1661:
popularized the genre and laid the groundwork for many titles inspired by it, including
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5000:
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1351:
731:
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327:
247:
207:
138:
2476:"Fear and Loathing - SimCity Source Code Released to the Wild! Let the ports begin..."
1398:. One of the game's main attractions was the ability to explore any cities created in
1037:
develop the next major title in the franchise, rather than Maxis. The group developed
5703:
5551:
5523:
5425:
4965:
4829:
4787:
4695:
4283:
4079:
4072:
1711:
1423:(which acquired Maxis in 1997 and "assisted" development of Maxis games thereafter).
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1249:
1095:
801:
235:
223:
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1928:
825:. In addition, Wright was inspired by reading "The Seventh Sally", a short story by
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titles being led by other Maxis staff such as Christine McGavran. The next title,
2739:
2266:
2010:
5439:
5161:
5042:
4935:
4872:
4809:
4725:
4690:
4670:
4665:
4638:
3744:
3360:
3324:"From video game to day job: How SimCity inspired a generation of city planners"
3061:"SIMply Divine: The story of Maxis Software; page 9: A New Focus, a New Mission"
2536:
2423:
2339:
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2003:
Space time play computer games, architecture and urbanism : the next level
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returned. The game was met with mixed reviews. Wright, at the time developing
1014:
986:
873:
857:
667:
609:
483:
155:
75:
3384:
2910:"Why SimCity died — and how an indie developer saved the city-building genre"
1746:"Why SimCity died — and how an indie developer saved the city-building genre"
1366:
was caught shortly after release and removed from future copies of the game.
856:
did not believe it was possible to market and sell such a game successfully.
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5301:
5238:
4854:
4814:
4792:
4304:
4106:
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3814:
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3758:
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3592:
3407:"Cities: Skylines greenlit 'after what happened to SimCity' | PC Gamer"
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of its predecessor, though the landscape became more complex and colorful.
792:
on the Mac. Most other releases were in color, but had a similar interface.
3249:
1178:
The game was released for Windows on March 5, 2013, and on Mac in August.
958:
brand. Will Wright continued to work at the company, moving on to work on
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3411:
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1671:" design concept, which influenced many other titles from the company.
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license. The release of the source code was related to the donation of
383:
239:
199:
30:
This article is about the video game series. For particular games, see
3227:
2641:"SimCity for Mac planned for spring, features co-op play with Windows"
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in 1989 and was followed by several sequels and many other spin-off
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1355:
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1098:
881:
861:
783:
445:
299:
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110:
4975:
1772:"EA shuts down Maxis Emeryville, studio behind SimCity (update)"
331:
315:
311:
255:
4523:
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1611:
1128:
932:" titles' relative lack of success at the time, motivated the
338:
291:
211:
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was near completion. Broderbund executives Gary Carlston and
1622:
score at 85. The 2013 reboot was very poorly received, with
1272:
expansion was planned but never released. Allen Varney of
3477:
3133:
2065:
2063:
3098:"SimCityEDU: Pollution Challenge! released for schools"
2994:
Varney, Allen (February 1997), "Inside the Industry",
2929:"EA is shutting down the studio that created The Sims"
1448:, such as the ability to transfer neighborhoods from
950:
Continued releases under Electronic Arts (1997–2003)
920:
The unexpected and enduring success of the original
844:
The first version of the game was developed for the
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5615:
5579:
5572:
5339:
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5018:
4888:
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1204:It has been suggested that the poor performance of
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362:
348:
195:
185:
145:
104:
88:
68:
1350:The game gained controversy when a designer named
2071:"Inside scoop: The History of SimCity (page two)"
2363:"25 Years of Maxis – Living the Simulated Dream"
1650:students in elementary through college classes.
1618:(2003) marked the high point in the franchise's
2877:"SimCity's offline mode now available (update)"
2194:Quigley, Ocean; D.B. Robinson (June 17, 2003).
4535:
3508:
2953:Owens, Thomas S.; Helmer, Diana Star (1996),
2720:"The funny bugs of SimCity - post update 2.0"
1626:comparing its effect on the franchise to the
1069:. I read some of the reviews of it, though."
8:
1404:by car in a cinematic style. The game, like
1170:, it was a dramatic departure from previous
1094:of the original game was released under the
995:hybrid graphics, a first for the franchise.
434:video game franchise originally designed by
3250:"Top 100 Video Games of All Time - IGN.com"
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2412:
2410:
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3018:. Bloomsbury Publishing USA. p. 813.
2740:"EA apologises over 'dumb' SimCity launch"
1832:
1830:
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522:
74:
65:
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774:Under independent development (1985–1997)
5720:Video game franchises introduced in 1989
44:. For the album by Susumu Hirasawa, see
3359:Bereitschaft, Bradley (March 3, 2016).
3128:
3126:
3124:
3122:
3120:
3118:
1951:"Inside Scoop – The History of SimCity"
1739:
1737:
1735:
1733:
1692:
1195:March 2014, and a mobile port entitled
3454:
3443:
3134:"Gamerankings Archived Scores Browser"
2908:Kuosmanen, Ville (February 13, 2020).
2889:from the original on February 23, 2017
2145:from the original on February 21, 2017
1744:Kuosmanen, Ville (February 13, 2020).
95:Construction and management simulation
3007:
3005:
2857:from the original on January 15, 2014
2831:from the original on January 17, 2014
2647:from the original on February 2, 2013
2621:from the original on October 31, 2012
2220:A small city is a kilometer on a side
2048:from the original on October 13, 2007
1953:. Electronic Arts Inc. Archived from
1718:from the original on January 19, 2010
738:
683:
662:
626:
7:
2750:from the original on March 11, 2013.
2718:Yin-Poole, Wesley (April 25, 2013).
2643:. Digital Trends. January 29, 2013.
1314:was targeted more towards children.
2805:from the original on March 13, 2013
2772:from the original on March 10, 2013
2569:from the original on March 10, 2012
2535:. IGN. May 28, 2008. Archived from
2501:Faylor, Chris (February 12, 2008).
2422:. IGN. May 29, 2008. Archived from
1614:'s top 100 video games of all time.
1343:notable for being the debut of the
3077:from the original on April 4, 2005
2395:from the original on April 5, 2008
2243:from the original on July 22, 2010
1628:destruction of the city of Pompeii
1298:is a 1995 video game published by
1115:, since EA retained the trademark
25:
3226:. August 31, 2000. Archived from
3012:Wolf, Mark J. P. (May 24, 2021).
2595:from the original on June 3, 2017
2513:from the original on May 12, 2008
2482:from the original on May 10, 2014
2263:"SimCity Societies Official Site"
1681:List of city-building video games
1025:and portable spinoffs (2007–2011)
5685:
5684:
4506:
4505:
3415:. March 31, 2017. Archived from
3306:"SimCity's Impact and Evolution"
1466:expansions, and development for
1150:for Blackberry playbook (2011).
1077:, a heavily modified version of
906:48K and 128K by Infogrames. The
498:, the Unix port of the original
438:. The first game in the series,
2971:. Mayfiar Games. Archived from
2793:"SimCity Servers Not Necessary"
2791:Walker, John (March 12, 2013).
2667:"SimCity Mac Update and Beyond"
1770:Sarkar, Samit (March 4, 2015).
1700:Walker, Trey (March 22, 2002).
1655:city-building games before 1989
1354:inserted sprites of shirtless "
788:The black-and-white version of
2927:Welch, Chris (March 4, 2015).
2340:"DPreviews: SimCity Societies"
2289:"SimCity Societies PC Preview"
1653:While there were a handful of
1201:was released later that year.
835:, published in the collection
1:
5592:Deluxe Music Construction Set
3377:10.1080/00221341.2015.1070366
2955:Inside Collectible Card Games
2101:"Will Wright Chat Transcript"
2036:"Making City Planning a Game"
1868:"History of Simcity (page 3)"
1838:"History of Simcity (page 2)"
1805:"History of Simcity (page 1)"
1248:. It was released in 1995 by
964:, with development on future
2034:Lew, Julie (June 15, 1989).
2011:10.1007/978-3-7643-8415-9_74
902:was released in 1990 on the
796:Development of the original
2617:. Electronic Arts / Maxis.
1394:computer game published by
888:platforms, followed by the
753:SimCity: Cities of Tomorrow
5741:
5715:Electronic Arts franchises
2998:, no. #15, p. 83
2957:, pp. 53, 55–59, 120.
1976:Forrester, Jay W. (1969).
1440:Originating as a spinoff,
1433:
1376:
1324:
1288:
1215:
777:
463:best-selling computer game
53:
29:
5681:
4557:
4503:
3533:
3224:"pc.ign.com: News Briefs"
3049:. March 2007. p. 62.
2559:"SimCity returns in 2013"
2420:"SimCity Creator Details"
2204:SimCity 4 Resource Center
1980:. Cambridge, Mass.: MIT.
1702:"The Sims overtakes Myst"
1589:
1574:
1559:
1544:
1529:
1514:
1507:
1502:
1499:
1493:As of September 14, 2021.
1090:On January 10, 2008, the
1035:Tilted Mill Entertainment
942:released in 1993 with an
780:SimCity (1989 video game)
759:
726:
721:
709:
704:
657:
652:
647:
621:
616:
604:
592:
587:
582:
577:
572:
567:
555:
550:
545:
540:
528:
73:
5155:Hasbro Family Game Night
3252:– via www.ign.com.
3152:"SimCity 3000 Unlimited"
3039:"The First Hot Coffee".
2615:"SimCity pre-order page"
1430:franchise (2000–present)
1306:but on a smaller scale.
1244:based on the video game
848:under the working title
461:, which itself became a
54:Not to be confused with
4473:Male Restroom Etiquette
4395:Sim City: The Card Game
3286:"SimCity Retrospective"
2693:"SimCity (2013) Review"
2669:. Maxis. Archived from
2533:"Sim City Wii Revealed"
1489:Aggregate review scores
1238:Sim City: The Card Game
1231:Sim City: The Card Game
1218:List of Sim video games
984:The Japanese exclusive
926:, combined with other "
390:Sim City: The Card Game
5607:Music Construction Set
5602:Deluxe Paint Animation
5274:Star Wars: Battlefront
4492:The Jerma985 Dollhouse
3453:Cite journal requires
2825:"SimCity Offline Mode"
793:
180:Zoo Digital Publishing
5085:Command & Conquer
4845:Respawn Entertainment
4459:The Alphaville Herald
4381:Raid on Bungeling Bay
2196:"Creating regions in
2005:. Basel: Birkhauser.
1458:. A crossover title,
1242:collectible card game
1029:After the release of
880:was released for the
810:Raid on Bungeling Bay
787:
83:series logo (2012–14)
5204:Operation Flashpoint
4971:Mythic Entertainment
4906:Distinctive Software
4896:Bullfrog Productions
4878:Slightly Mad Studios
3365:Journal of Geography
2975:on December 29, 2007
2591:. October 19, 2016.
2175:on November 22, 2007
2141:. October 19, 2016.
1107:One Laptop Per Child
979:dimetric perspective
819:Jay Wright Forrester
800:began in 1985 under
641:SimCity 4: Rush Hour
468:2013 EA-Maxis reboot
27:Video game franchise
5545:Super Mega Baseball
4798:Firemonkeys Studios
4453:Firemonkeys Studios
4245:Galactic Adventures
3839:Sid Meier's SimGolf
3266:(January 3, 2000).
3188:"SimCity Societies"
2853:. Electronic Arts.
2673:on October 10, 2013
2315:"SimCity Societies"
2111:on October 31, 2009
1931:on January 10, 2010
1639:may not be the case
1496:
1358:" (male bimbos) in
1240:is an out-of-print
525:
519:Development history
455:, including 2000's
444:, was published by
5357:Brian Lara Cricket
5225:Plants vs. Zombies
4901:Danger Close Games
3642:Streets of SimCity
3419:on March 31, 2017.
3328:www.thegazette.com
3310:www.planetizen.com
3272:Writers Club Press
3264:Dunnigan, James F.
3230:on August 31, 2000
2885:. March 18, 2014.
2798:Rock Paper Shotgun
2746:. March 11, 2013.
2478:January 10, 2008.
2041:The New York Times
1488:
1384:Streets of SimCity
1379:Streets of SimCity
1371:Streets of SimCity
1154:Reboot (2012–2014)
864:agreed to publish
794:
523:
402:Streets of SimCity
5697:
5696:
5677:
5676:
5568:
5567:
5364:Colin McRae Rally
5014:
5013:
4754:
4753:
4731:Patrick Söderlund
4517:
4516:
4314:
4313:
4221:
4220:
4112:
3957:Open for Business
3834:
3700:
3699:
3346:Los Angeles Times
3274:. pp. 14–17.
3047:Future Publishing
3025:979-8-216-16182-0
2565:. March 6, 2012.
2373:on March 5, 2015.
2210:on March 29, 2010
2131:"SimCity History"
2081:on March 12, 2009
2020:978-3-7643-8415-9
1957:on March 29, 2010
1878:on April 11, 2010
1848:on March 12, 2009
1815:on March 29, 2010
1604:
1603:
1577:SimCity Societies
1495:
1476:SimCityEDU (2013)
1040:SimCity Societies
771:
770:
677:SimCity Societies
420:
419:
372:December 16, 2014
168:Superior Software
63:Video game series
42:(2013 video game)
35:(1989 video game)
16:(Redirected from
5732:
5688:
5687:
5577:
5375:College Football
5134:Dream Chronicles
5028:EA Entertainment
5025:
5006:Westwood Studios
4986:Pandemic Studios
4766:EA Entertainment
4763:
4721:John Riccitiello
4681:Ralph Guggenheim
4607:
4544:
4537:
4530:
4521:
4509:
4508:
4480:The Sims Spark'd
4466:The Strangerhood
4430:Project Highrise
4388:Cities: Skylines
4355:Related articles
4270:Creature Creator
4234:
4143:Game Boy Advance
4110:
3864:
3832:
3560:
3517:
3510:
3503:
3494:
3486:
3481:
3480:
3478:Official website
3463:
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3451:
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3441:
3439:
3427:
3421:
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3403:
3397:
3396:
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3350:
3349:
3348:. March 5, 2019.
3338:
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3320:
3314:
3313:
3302:
3296:
3295:
3294:. March 9, 2020.
3291:Green Man Gaming
3282:
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3096:Gaston, Martin.
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2456:on April 7, 2008
2452:. Archived from
2442:
2436:
2435:
2433:
2431:
2416:
2405:
2404:
2402:
2400:
2381:
2375:
2374:
2369:. Archived from
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2269:on April 6, 2008
2265:. Archived from
2259:
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2229:
2223:
2222:
2217:
2215:
2206:. Archived from
2191:
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2171:. Archived from
2161:
2155:
2154:
2152:
2150:
2127:
2121:
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2118:
2116:
2107:. Archived from
2097:
2091:
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2088:
2086:
2077:. Archived from
2067:
2058:
2057:
2055:
2053:
2031:
2025:
2024:
1998:
1992:
1991:
1973:
1967:
1966:
1964:
1962:
1947:
1941:
1940:
1938:
1936:
1927:. Archived from
1923:Geoff Keighley.
1920:
1914:
1913:
1911:
1909:
1900:. Archived from
1898:"SimCity (1989)"
1894:
1888:
1887:
1885:
1883:
1874:. Archived from
1864:
1858:
1857:
1855:
1853:
1844:. Archived from
1834:
1825:
1824:
1822:
1820:
1811:. Archived from
1801:
1795:
1786:
1780:
1779:
1767:
1761:
1760:
1758:
1756:
1741:
1728:
1727:
1725:
1723:
1697:
1664:Cities: Skylines
1624:Green Man Gaming
1497:
1491:
1392:vehicular combat
1198:SimCity: BuildIt
1163:
1105:software to the
765:SimCity: BuildIt
526:
524:Release timeline
368:SimCity: BuildIt
358:February 2, 1989
304:Game Boy Advance
78:
66:
21:
18:SimCity (series)
5740:
5739:
5735:
5734:
5733:
5731:
5730:
5729:
5700:
5699:
5698:
5693:
5673:
5642:
5611:
5587:Cut & Paste
5564:
5482:NCAA Basketball
5335:
5010:
4956:Industrial Toys
4921:EA Bright Light
4884:
4849:
4778:Criterion Games
4750:
4644:
4621:
4598:
4553:
4551:Electronic Arts
4548:
4518:
4513:
4499:
4367:Development of
4350:
4310:
4257:
4237:Expansion packs
4217:
4092:
4042:
4033:Expansion packs
4017:
4013:Expansion packs
3997:
3926:
3851:
3696:
3615:
3547:
3543:Electronic Arts
3529:
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3490:
3476:
3475:
3472:
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2702:
2700:
2699:. March 6, 2013
2691:
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2686:
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2639:
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2539:on May 31, 2008
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2426:on June 2, 2008
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2139:Electronic Arts
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1925:"SIMply Divine"
1922:
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1904:on May 15, 2011
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1421:Electronic Arts
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1293:
1287:
1235:
1220:
1214:
1161:
1156:
1124:SimCity Creator
1027:
952:
896:later in 1989.
854:game publishers
782:
776:
698:SimCity Creator
521:
476:
371:
357:
152:Electronic Arts
84:
64:
59:
52:
28:
23:
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11:
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5433:Knockout Kings
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5323:Wing Commander
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5197:Need for Speed
5193:
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5183:Micro Machines
5179:
5172:
5169:Medal of Honor
5165:
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5148:Feeding Frenzy
5144:
5141:Dungeon Keeper
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4998:
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4486:Sims Community
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4448:Rawson Stovall
4445:
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4168:Apartment Pets
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3992:Apartment Life
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2851:"SimCity Blog"
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2827:. CoinPixels.
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2446:"SimCity DS 2"
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2342:. June 7, 2007
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2295:. June 7, 2007
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2165:"SimCity 2000"
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1434:Main article:
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936:of a sequel.
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827:Stanisław Lem
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802:game designer
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349:First release
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61:
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50:
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41:
36:
34:
19:
5683:
5647:Game engines
5597:Deluxe Paint
5557:
5550:
5543:
5536:
5529:
5522:
5515:
5510:Project CARS
5508:
5501:
5494:
5487:
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5473:
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5459:
5454:MVP Baseball
5452:
5445:
5438:
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5076:
5069:
5062:
5055:
5048:
5041:
5034:
4941:EA Salt Lake
4916:EA Black Box
4868:EA Vancouver
4835:PopCap Games
4815:EA Northwest
4746:Larry Probst
4716:Jade Raymond
4706:Don Mattrick
4701:Greg Kasavin
4661:Louis Castle
4656:Steve Barcia
4617:Trip Hawkins
4592:2020–present
4562:Acquisitions
4490:
4478:
4471:
4464:
4457:
4437:
4428:
4423:The Tower SP
4421:
4414:
4409:
4400:
4393:
4386:
4379:
4374:
4368:
4336:Jerry Martin
4303:
4296:
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4250:
4243:
4226:
4210:
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4189:
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4152:
4139:for console
4136:
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3948:
3941:
3931:
3921:Makin' Magic
3919:
3912:
3905:
3898:
3891:
3884:
3879:Livin' Large
3877:
3867:
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3844:
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3591:
3586:SimCity 3000
3584:
3579:SimCity 2000
3577:
3569:
3553:
3552:
3524:
3489:
3446:cite journal
3425:
3417:the original
3410:
3401:
3371:(2): 51–60.
3368:
3364:
3354:
3345:
3336:
3327:
3318:
3309:
3300:
3289:
3280:
3267:
3258:
3244:
3234:November 22,
3232:. Retrieved
3228:the original
3218:
3209:
3200:
3191:
3182:
3173:
3164:
3155:
3146:
3137:
3105:. Retrieved
3101:
3091:
3079:. Retrieved
3064:
3055:
3040:
3034:
3014:
2995:
2989:
2977:. Retrieved
2973:the original
2963:
2954:
2948:
2938:September 9,
2936:. Retrieved
2932:
2922:
2913:
2903:
2891:. Retrieved
2880:
2871:
2859:. Retrieved
2845:
2833:. Retrieved
2819:
2807:. Retrieved
2796:
2786:
2774:. Retrieved
2765:
2756:
2743:
2734:
2723:
2713:
2703:September 9,
2701:. Retrieved
2696:
2687:
2675:. Retrieved
2671:the original
2661:
2649:. Retrieved
2635:
2623:. Retrieved
2609:
2597:. Retrieved
2583:
2571:. Retrieved
2553:
2541:. Retrieved
2537:the original
2527:
2517:February 26,
2515:. Retrieved
2496:
2484:. Retrieved
2470:
2458:. Retrieved
2454:the original
2449:
2440:
2428:. Retrieved
2424:the original
2397:. Retrieved
2388:
2385:"SimCity DS"
2379:
2371:the original
2366:
2356:
2344:. Retrieved
2334:
2322:. Retrieved
2319:GameRankings
2309:
2297:. Retrieved
2283:
2271:. Retrieved
2267:the original
2257:
2245:. Retrieved
2236:
2227:
2219:
2212:. Retrieved
2208:the original
2203:
2197:
2189:
2177:. Retrieved
2173:the original
2168:
2159:
2147:. Retrieved
2134:
2125:
2113:. Retrieved
2109:the original
2104:
2095:
2085:December 17,
2083:. Retrieved
2079:the original
2074:
2050:. Retrieved
2039:
2029:
2002:
1996:
1977:
1971:
1959:. Retrieved
1955:the original
1945:
1933:. Retrieved
1929:the original
1918:
1906:. Retrieved
1902:the original
1892:
1880:. Retrieved
1876:the original
1871:
1862:
1850:. Retrieved
1846:the original
1841:
1817:. Retrieved
1813:the original
1808:
1799:
1791:
1784:
1775:
1765:
1755:September 9,
1753:. Retrieved
1749:
1720:. Retrieved
1705:
1695:
1662:
1658:
1652:
1648:
1634:
1632:
1620:GameRankings
1615:
1608:SimCity 2000
1607:
1605:
1590:
1575:
1560:
1547:SimCity 3000
1545:
1532:SimCity 2000
1530:
1515:
1504:GameRankings
1492:
1479:
1467:
1463:
1459:
1453:
1449:
1445:
1441:
1439:
1427:
1405:
1401:SimCity 2000
1399:
1383:
1382:
1370:
1349:
1339:
1336:SimCity 2000
1335:
1331:
1330:
1318:
1311:
1307:
1303:
1302:, much like
1295:
1294:
1282:
1273:
1245:
1237:
1236:
1230:
1223:
1221:
1205:
1203:
1196:
1187:
1185:
1177:
1171:
1165:
1158:
1157:
1147:
1146:(2010), and
1143:
1140:SimCity 3000
1139:
1137:
1122:
1121:
1116:
1110:
1102:
1089:
1080:SimCity 3000
1078:
1072:
1071:
1066:
1060:
1056:SimCity 2000
1054:
1048:
1045:Monte Cristo
1038:
1030:
1028:
1022:
1013:
1009:
998:
997:
985:
983:
971:SimCity 3000
969:
965:
959:
955:
953:
939:SimCity 2000
937:
927:
921:
919:
899:
898:
894:Commodore 64
877:
869:
865:
849:
846:Commodore 64
843:
838:The Mind's I
836:
832:The Cyberiad
830:
822:
814:
808:
797:
795:
789:
763:
751:
742:
730:
713:
696:
689:SimCity DS 2
687:
675:
666:
639:
630:
608:
598:SimCity 3000
596:
561:SimCity 2000
559:
532:
514:
509:
503:
499:
496:SimCity 2000
495:
491:
488:
478:
477:
456:
450:
439:
423:
422:
421:
412:
406:
400:
394:
388:
382:
366:
352:
272:Commodore 64
147:Publisher(s)
131:Nintendo EAD
106:Developer(s)
80:
60:
46:
39:
32:
5531:Triple Play
5517:Real Racing
5440:LMA Manager
5419:Fight Night
5176:Mercenaries
5162:Mass Effect
5106:Deer Hunter
5078:Chocolatier
5050:Battlefield
5043:Army of Two
4936:EA Phenomic
4873:Codemasters
4810:EA Montreal
4736:Will Wright
4726:Mark Skaggs
4711:Peter Moore
4691:Andy Hollis
4671:Bing Gordon
4666:Shelley Day
4639:Laura Miele
4326:Will Wright
4148:Nintendo DS
4124:Bustin' Out
4111:(cancelled)
4098:Other games
3886:House Party
3833:(cancelled)
3745:SimRefinery
3620:Other games
3527:video games
3170:"SimCity 4"
3138:gr.blade.sk
3081:February 5,
2996:The Duelist
2861:January 12,
2835:January 12,
2651:January 31,
2625:December 1,
2361:Juba, Joe.
2237:Answers.com
2233:"SimCity 4"
2135:simcity.com
2115:November 8,
2075:SimCity.com
1872:SimCity.com
1842:SimCity.com
1809:SimCity.com
1417:Will Wright
1275:The Duelist
1092:source code
1085:2008 sequel
1006:Urban decay
934:development
904:ZX Spectrum
805:Will Wright
436:Will Wright
343:ZX Spectrum
260:Amstrad CPC
228:Nintendo DS
220:Nintendo 64
216:PlayStation
196:Platform(s)
190:Will Wright
119:Aspyr Media
115:Tilted Mill
5704:Categories
5669:RenderWare
5573:Technology
5489:NFL Street
5475:NBA Street
5447:Madden NFL
5127:Dragon Age
5113:Diner Dash
5099:Dead Space
5020:Franchises
4946:EA Seattle
4931:EA Pacific
4926:EA Chicago
4863:EA Tiburon
4840:PlayNation
4803:Glu Mobile
4741:Joe Ybarra
4686:Amy Hennig
4676:Jeff Green
4443:Bella Goth
4416:Yoot Tower
4331:Mike Perry
4298:Hero Arena
4137:The Sims 2
4038:Game packs
4024:The Sims 4
4004:The Sims 3
3978:Bon Voyage
3943:University
3933:The Sims 2
3846:SimAnimals
3822:SimCoaster
3563:Main games
3210:Metacritic
3192:Metacritic
3174:Metacritic
3156:Metacritic
2214:October 2,
1687:References
1522:(SNES) 77
1509:Metacritic
1469:The Sims 2
1455:The Sims 2
1386:is a 1997
1364:easter egg
1347:language.
1258:Washington
1133:Wii Remote
1112:Micropolis
1074:SimCity DS
1015:The Sims 2
987:SimCity 64
874:Don Daglow
858:Broderbund
850:Micropolis
668:SimCity DS
610:SimCity 64
484:courthouse
429:open-ended
244:Archimedes
186:Creator(s)
176:Infogrames
156:Broderbund
127:Infogrames
5659:Frostbite
5341:EA Sports
5302:Titanfall
5295:Syndicate
5239:Road Rash
5057:Bejeweled
4855:EA Sports
4793:EA Mobile
4603:Employees
4587:2010–2019
4582:2000–2009
4577:1983–1999
4567:Criticism
4305:Darkspore
4277:Creatures
4262:Spin-offs
4107:SimsVille
4087:SkyHeroes
3950:Nightlife
3914:Superstar
3907:Unleashed
3829:SimsVille
3815:SimSafari
3794:SimCopter
3759:SimHealth
3663:Societies
3635:SimCopter
3600:Rush Hour
3593:SimCity 4
3432:CiteSeerX
3385:0022-1341
3206:"SimCity"
2979:March 20,
2969:"SimCity"
2933:The Verge
2893:April 18,
2809:March 12,
2725:Eurogamer
2599:April 18,
2507:Shacknews
2486:April 18,
2460:March 20,
2450:DS-x2.com
2399:March 20,
2324:August 4,
2247:March 20,
2198:SimCity 4
2179:March 20,
2149:April 16,
1961:March 28,
1908:March 20,
1882:March 20,
1852:March 20,
1819:March 20,
1722:March 17,
1616:SimCity 4
1562:SimCity 4
1484:Reception
1460:SimsVille
1450:SimCity 4
1407:SimCopter
1340:SimCopter
1332:SimCopter
1327:SimCopter
1319:SimCopter
1212:Spin-offs
1148:SimCity 4
1067:Societies
1050:City Life
1033:, EA had
1031:SimCity 4
1023:Societies
1010:SimCity 4
1000:SimCity 4
976:isometric
944:isometric
886:Macintosh
632:SimCity 4
510:SimCity 4
482:house or
408:SimsVille
396:SimCopter
378:Spin-offs
324:Super NES
308:OLPC XO-1
268:BBC Micro
172:Acornsoft
5690:Category
5638:Pogo.com
5616:Services
5503:PGA Tour
5468:NBA Live
5232:Populous
5211:Overlord
5064:Bookworm
4991:Playfish
4951:Hypnotix
4511:Category
4438:The Sims
4410:SimTower
4205:FreePlay
4191:Medieval
4184:Carnival
4161:Castaway
4131:The Urbz
3985:FreeTime
3900:Vacation
3893:Hot Date
3869:The Sims
3858:The Sims
3801:SimTunes
3752:SimTower
3717:SimEarth
3412:PC Gamer
3393:53361885
3102:GameSpot
3075:Archived
3070:GameSpot
3042:PC Gamer
2887:Archived
2855:Archived
2829:Archived
2803:Archived
2776:March 7,
2770:Archived
2748:Archived
2744:BBC News
2645:Archived
2619:Archived
2593:Archived
2573:March 6,
2567:Archived
2563:GameSpot
2511:Archived
2480:Archived
2393:Archived
2346:June 11,
2241:Archived
2143:Archived
2046:Archived
1716:Archived
1707:GameSpot
1675:See also
1600:(PC) 64
1597:(PC) 63
1585:(PC) 63
1582:(PC) 72
1570:(PC) 84
1567:(PC) 85
1555:(PC) 77
1552:(PC) 83
1537:(PC) 72
1442:The Sims
1436:The Sims
1428:The Sims
1142:(2008),
1127:for the
1047:'s game
961:The Sims
821:'s book
508:(2013).
474:Gameplay
458:The Sims
414:The Sims
288:FM Towns
276:DESQview
264:Atari ST
164:Nintendo
135:Babaroga
123:Full Fat
90:Genre(s)
56:Sin City
47:Sim City
5710:SimCity
5628:EA Play
5410:Manager
5382:Cricket
5316:Unravel
5253:SimCity
5071:Burnout
4996:ThreeSF
4911:DROsoft
4889:Defunct
4820:GameFly
4773:BioWare
4759:Studios
4626:Current
4610:Founder
4402:Lincity
4375:SimCity
4362:Simlish
4284:Origins
4177:Stories
4059:Kingdom
3971:Seasons
3787:SimGolf
3780:SimPark
3773:SimTown
3766:SimIsle
3738:SimFarm
3731:SimLife
3691:BuildIt
3670:Creator
3628:SimTown
3609:SimCity
3571:SimCity
3554:SimCity
2882:Polygon
2677:June 6,
2543:May 29,
2430:May 30,
2389:IGN.com
2299:June 8,
2293:1Up.com
2169:IGN.com
2052:May 18,
1935:June 7,
1792:SimCity
1776:Polygon
1659:SimCity
1635:SimCity
1446:SimCity
1345:Simlish
1312:SimTown
1308:SimTown
1304:SimCity
1296:SimTown
1291:SimTown
1283:SimTown
1270:Toronto
1266:Atlanta
1254:Chicago
1246:SimCity
1224:SimCity
1206:SimCity
1188:SimCity
1172:SimCity
1167:SimCity
1159:SimCity
1117:SimCity
1103:SimCity
966:SimCity
956:SimCity
923:SimCity
900:SimCity
878:SimCity
870:SimCity
866:SimCity
815:SimCity
798:SimCity
790:SimCity
744:SimCity
534:SimCity
505:SimCity
500:SimCity
492:SimCity
479:SimCity
441:SimCity
424:SimCity
384:SimFarm
354:SimCity
320:Browser
296:Android
240:Palm OS
200:Windows
81:SimCity
69:SimCity
49:(album)
40:SimCity
33:SimCity
5664:Ignite
5633:Origin
5623:EA App
5461:NASCAR
5309:Ultima
5288:Strike
5218:Peggle
5092:Crysis
4961:Kesmai
4649:Former
4319:People
4212:Mobile
4198:Social
4117:Online
4080:Agents
4073:Racing
4049:MySims
3724:SimAnt
3705:Other
3684:Social
3612:(2013)
3574:(1989)
3434:
3391:
3383:
3022:
2914:Medium
2766:Forbes
2017:
1984:
1750:Medium
1645:Legacy
1388:racing
1373:(1997)
1360:Speedo
1356:himbos
1321:(1996)
1285:(1995)
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