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SimCity Societies

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In response to criticism, a second update was released to fix bugs and add new features to the game. In this update, three new modes were introduced into the "Creative play" mode. These modes are, in order, "Basic", "Hardcore", and "Nightmare". Basic mode is the easiest of the three but is more
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The game is "fully customizable" and allows the player to customize individual buildings, decorations, citizens, and game rules. Prior to its release, when mentioning the depth to which the game would allow customization, a Tilted Mill Entertainment representative stated that those who were
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stated that the game was a "lackluster spinoff", and although their review praised the game's visuals and sound effects, it described the graphics as "sluggish", and criticized the gameplay for a lack of connection between sim happiness and "societal values", as well as being too easy.
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described the gameplay as "too arbitrary" and "confusing" and also commented on the lack of connection between sim happiness and "societal values". The review criticized the lack of realism in the gameplay, giving the example of
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series and described the gameplay as being "addictive enough" and having "the pervasive sensation that your city is a single entity" with features, such as achievement awards, to keep players interested.
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was released in 2007, and received mixed reviews, with praise for the game's improved accessibility and visuals, but criticism for being oversimplified and having poor performance.
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s criticism of the original game for lack of direction, and praises the expansion pack for improvements to the gameplay. The review however also criticised the game for poor
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titles, with less focus on "stricter city-planner roles", and more focus on "social-engineering". Tilted Mill Entertainment also reduced the complexity of
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difficult than the most challenging mode from the game's release version. Three further updates were later released which added additional features to
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will be able to easily edit the gameplay. It was also announced that an online exchange would be provided to allow for the exchange of buildings.
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described it as a "decent expansion", but "not a must-have one". The review describes the game as more challenging than the original release of
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woes". The review concluded that the game "tries to take the franchise in a better direction but it ultimately gets lost along the way".
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s review concluded that the PC version "may be enjoyable" to casual users, but it lacks the depth of gameplay for "hardcore"
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commented that the expansion "makes a decent game a good one", and went on to praise the game's increased complexity.
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praised the game's increased accessibility and less "sterile" gameplay compared to previous titles in the
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appearing on buildings. "Societal values" can also affect what buildings are unlocked by the player.
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also criticised the game's poor performance and described the expansion pack as redundant to the
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games was replaced, with a city's status instead indicated to the player by the behaviour of
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described the same PC version as excessively "simplified" and "exceptionally easy" with "
410:. Maxis did not develop the game due to their focus instead being on the development of 2453: 2405: 75: 1866: 2533: 1467: 1432: 705: 538: 242: 171: 149: 1922:"EA Announces First City Pack for SimCity Societies, SimCity Societies Destinations" 2307: 2300: 1330: 1256: 847: 770: 495: 454: 442: 357: 345: 145: 1061: 1399: 1167: 180: 1959: 1365: 2377: 2370: 1720: 1325: 1057: 1005: 883: 855: 851: 843: 735: 690: 467: 353: 349: 322: 262: 153: 862:
have also been introduced to the game, along with an improved map generator.
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after the previous games in the series had been described as too complex by
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making money for the city, but did go on to praise the game's visuals.
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were also not featured in the game. The adviser system of previous
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and lack of information within the game were however criticized.
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concluded that the changes to the gameplay were "inventive".
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expansion received "mixed" reviews according to Metacritic.
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The PC version received "mixed" reviews according to the
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On June 23, 2008, an expansion pack was released titled
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including six new game scenarios, city policies such as
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Destinations that can be created by the player include
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has a different style of gameplay compared to previous
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concluded that the expansion "finally starts to make
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titles, with a greater focus on social development.
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A city, showing the day and night cycle in the game
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September 2008. p. 92. 1222:"Tilted Mill Responds to SimCity Worries" 2121:"SimCity Societies: Destinations Review" 2053:"SimCity Societies: Destinations Review" 2019:"SimCity Societies: Destinations Review" 2114: 2112: 2012: 2010: 1613:Lafferty, Michael (November 13, 2007). 1385: 1383: 1029: 2097:from the original on December 27, 2008 2063:from the original on February 28, 2022 1995:from the original on February 28, 2022 1932:from the original on February 27, 2022 1690:from the original on February 27, 2022 1673: 1671: 1656:from the original on February 27, 2022 1555:from the original on February 27, 2022 1439:from the original on September 3, 2014 1337:from the original on February 27, 2022 1191:"SimCity Societies Under Construction" 1136:from the original on February 27, 2022 1100:from the original on February 27, 2022 1088:"E3 07: SimCity Societies Impressions" 396:announced that it would be developing 1591:from the original on October 14, 2008 1456: 1454: 1356:Podolsky, Andrew (January 22, 2008). 486: 433: 7: 1644:Buchanan, Levi (December 12, 2007). 1625:from the original on October 4, 2008 1501:Lewis, Cameron (December 17, 2007). 1421:Whitehead, Dan (November 12, 2007). 898: 873: 758:. It also commented on the "weighty 485: 432: 2150:"SimCity Societies: Destinations". 2131:from the original on March 31, 2012 2085:Lafferty, Michael (June 26, 2008). 1541:VanOrd, Kevin (November 16, 2007). 1390:Neigher, Eric (November 13, 2007). 1124:"E3 2007: SimCity Societies Update" 864: 835:Screenshot showing the features of 423: 1834:GameBorder staff (March 6, 2008). 1709:Walker, John (December 25, 2007). 1678:Butts, Steve (November 13, 2007). 1321:"SimCity Societies for PC Reviews" 14: 2570:Video games scored by Keith Zizza 2191:SimCity Societies: Deluxe Edition 1985:"SimCity Societies: Destinations" 1958:. Electronic Arts. Archived from 1865:GameBorder staff (May 23, 2008). 1808:. Electtonic Arts. Archived from 1775:. Electronic Arts. Archived from 1767:SimCityDrea (December 21, 2007). 1646:"SimCity Societies Review (Cell)" 1615:"SimCity Societies - PC - Review" 1579:"GameSpy: SimCity Societies (PC)" 1577:Kosak, Dave (November 13, 2007). 1294:. CBS Interactive. Archived from 997:name." Their review acknowledges 594: 340:Six "societal values" feature in 2516: 2515: 1952:"SimCity Societies Destinations" 1503:"Review: SimCity Societies (PC)" 1220:Kollar, Phillip (June 7, 2007). 1008:performance and repetitiveness. 824:. The main focus of the game is 715:compared the same PC version to 613: 608: 603: 598: 593: 2590:Tilted Mill Entertainment games 2202:SimCity Societies: Destinations 2017:Neigher, Eric (June 24, 2008). 1920:IGN staff (February 21, 2008). 1680:"SimCity Societies Review (PC)" 1086:Breckon, Nick (July 30, 2007). 866:SimCity Societies: Destinations 837:SimCity Societies: Destinations 821:SimCity Societies: Destinations 813:SimCity Societies: Destinations 218:SimCity Societies: Destinations 2119:Butts, Steve (July 11, 2008). 2051:VanOrd, Kevin (July 7, 2008). 1769:"Game Update #2 Now Available" 1252:"SimCity Societies for Mobile" 1: 1189:Lee, Garnett (June 5, 2007). 2025:. Ziff Davis. Archived from 1867:"SimCity Societies #5 Patch" 1752:. Vol. 15, no. 2. 1398:. Ziff Davis. Archived from 1364:. Ziff Davis. Archived from 1228:. Ziff Davis. Archived from 1197:. Ziff Davis. Archived from 1122:Adams, Dan (July 12, 2007). 1048:"Preview: SimCity Societies" 800:received a nomination for " 2606: 1543:"SimCity Societies Review" 1461:Juba, Joe (January 2008). 1288:"SimCity Societies for PC" 1046:GFW staff (June 7, 2007). 2585:Single-player video games 2513: 2255: 902: 899: 877: 874: 802:Cellular Game of the Year 499: 494: 446: 441: 394:Tilted Mill Entertainment 267:Tilted Mill Entertainment 42:Tilted Mill Entertainment 26: 1463:"SimCity Societies (PC)" 1423:"SimCity Societies (PC)" 1392:"SimCity Societies (PC)" 2495:Sim City: The Card Game 1799:"Game Update #2 Notes" 839: 404:, which had developed 301: 2481:Raid on Bungeling Bay 1746:"SimCity Societies". 1587:. IGN Entertainment. 834: 783:universal health care 299: 273:, and is part of the 2580:Windows Mobile games 1815:on December 26, 2010 1779:on December 24, 2007 724:Computer performance 2550:City-building games 1711:"SimCity Societies" 1519:on January 22, 2008 1479:on January 11, 2008 993:feel worthy of the 896: 871: 760:system requirements 483: 430: 2364:Streets of SimCity 2175:on March 26, 2009) 1727:on January 8, 2008 869: 840: 687:review aggregation 428: 302: 2527: 2526: 2422: 2421: 2180:SimCity Societies 1513:IDG Entertainment 1018:SimCity Societies 991:SimCity Societies 979:SimCity Societies 966: 965: 892: 891: 798:SimCity Societies 779:SimCity Societies 682: 681: 479: 478: 425:SimCity Societies 398:SimCity Societies 392:On June 5, 2007, 342:SimCity Societies 315:SimCity Societies 305:SimCity Societies 286:SimCity Societies 269:and published by 252:SimCity Societies 248: 247: 194:November 16, 2007 185:November 15, 2007 176:November 13, 2007 142:Microsoft Windows 22:SimCity Societies 2597: 2545:BlackBerry games 2540:2007 video games 2519: 2518: 2488:Cities: Skylines 2463:Related articles 2282: 2239: 2232: 2225: 2216: 2173:Internet Archive 2169:Official website 2156: 2155: 2147: 2141: 2140: 2138: 2136: 2116: 2107: 2106: 2104: 2102: 2082: 2073: 2072: 2070: 2068: 2059:. Red Ventures. 2048: 2039: 2038: 2036: 2034: 2029:on June 15, 2016 2014: 2005: 2004: 2002: 2000: 1991:. Red Ventures. 1981: 1972: 1971: 1969: 1967: 1962:on April 7, 2010 1948: 1942: 1941: 1939: 1937: 1917: 1911: 1910: 1908: 1906: 1888: 1882: 1881: 1879: 1877: 1862: 1856: 1855: 1853: 1851: 1846:on July 11, 2011 1842:. Archived from 1831: 1825: 1824: 1822: 1820: 1814: 1803: 1795: 1789: 1788: 1786: 1784: 1764: 1758: 1757: 1756:. February 2008. 1743: 1737: 1736: 1734: 1732: 1723:. Archived from 1706: 1700: 1699: 1697: 1695: 1675: 1666: 1665: 1663: 1661: 1641: 1635: 1634: 1632: 1630: 1610: 1601: 1600: 1598: 1596: 1574: 1565: 1564: 1562: 1560: 1551:. Red Ventures. 1538: 1529: 1528: 1526: 1524: 1515:. Archived from 1498: 1489: 1488: 1486: 1484: 1475:. Archived from 1471:. No. 177. 1458: 1449: 1448: 1446: 1444: 1418: 1412: 1411: 1409: 1407: 1402:on March 9, 2016 1387: 1378: 1377: 1375: 1373: 1353: 1347: 1346: 1344: 1342: 1317: 1308: 1307: 1305: 1303: 1284: 1278: 1277: 1275: 1273: 1264:. 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Index


Developer(s)
Tilted Mill Entertainment
Publisher(s)
Electronic Arts
Producer(s)
Designer(s)
Chris Beatrice
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Trevor Morris
SimCity
Platform(s)
Microsoft Windows
mobile phones
Windows Phone
BlackBerry
NA
AU
EU
Genre(s)
City-building
Single-player
city-building
simulation
video game
Tilted Mill Entertainment
Electronic Arts

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