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Hammond, T., Logsdon, D., Peschel, J., Johnston, J., Taele, P., Wolin, A., and
Paulson, B. A sketch recognition interface that recognizes hundreds of shapes in course-of-action diagrams. In Proceedings of the 28th of the international conference extended abstracts on Human factors in computing
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image generation platform to create a forensic sketch program. The program's results were described as "hyper-realistic" and purported the potential of exponentially decreasing the creation time of a forensic sketch, while increasing accuracy.
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describes the process by which a computer, or artificial intelligence can interpret hand-drawn sketches created by a human being, or other machine. Sketch recognition is a key frontier in the field of
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396:. Lecture Notes in Computer Science. Cham: Springer International Publishing. pp. 393–401.
217:"A New Algorithm for Sketch-Based Fashion Image Retrieval Based on Cross-Domain Transformation"
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Advances in the field of sketch recognition would have significant application in the field of
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Lei, Haopeng; Chen, Simin; Wang, Mingwen; He, Xiangjian; Jia, Wenjing; Li, Sibo (2021-05-25).
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Annotated
Bibliography in Tablets, Gesture and Handwriting Recognition, and Pen Computing
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Sketch recognition technology has also been linked to applications in the fields of
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341:"Hand-drawn sketch recognition with a double-channel convolutional neural network"
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Jorge, J. and
Samavati, F. (2011), Sketch-Based Interfaces and Modeling, Springer
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390:"Sketch Recognition for Interactive Game Experiences Using Neural Networks"
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Research in sketch recognition lies at the crossroads of
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Notes on the
History of Pen-based Computing (Youtube)
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192:"Forensic Face Sketch Construction and Recognition"
345:EURASIP Journal on Advances in Signal Processing
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221:Wireless Communications and Mobile Computing
27:, similar to natural language processing or
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388:Korkut, Elif Hilal; Surer, Elif (2021).
292:"Papers with Code - Sketch Recognition"
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29:conversational artificial intelligence
462:History of human–computer interaction
46:. Recognition algorithms usually are
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394:Entertainment Computing – ICEC 2021
157:Hammond, T. and Davis, R. (2005),
54:-based, or a combination thereof.
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467:Applications of computer vision
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68:In 2023, two developers used
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266:Xiang, Chloe (2023-02-07).
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457:Human–computer interaction
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119:Human–computer interaction
50:-based, appearance-based,
44:human–computer interaction
25:human-computer interaction
339:Zhang, Lei (2021-08-21).
65:associated with a crime.
114:Handwriting recognition
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21:artificial intelligence
134:Sketch-based modeling
34:Uses and Applications
316:"Sketch Recognition"
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124:Multi-touch gestures
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145:References
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375:1687-6180
351:(1): 73.
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190:IJRASET.
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103:See also
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.