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is to complete the chosen course, either downhill or slalom, in the fastest time possible. Play begins by selecting the number of players for the game. Each player will have three heats in which to post their fastest time for the course. With multiple players, players take turns in the same order for
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magazine in its "Arcade Alley" column where it received little praise but only minor criticism as well. It was described as "nothing breathtakingly new", and as offering "an acceptable range of variations, although there is only one basic trail for each event". The reviewers found that multiplayer
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Players control their skiers by using the controller to turn them until they reach the desired direction. The skiers will accelerate down the hill automatically, based on the steepness of the course. Players may take turns gradually, or by pushing an action button they may take a turn more sharply.
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On both courses, players must successfully pass through a number of gates on their way down the course, with gates on the downhill course spaced farther apart than those on the slalom course. Missing a gate adds a five-second penalty to a player's race time. As each player begins their race, the
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made additional changes. Players are able to preview the desired course prior to selecting it. Each player can choose their own steepness level, instead of a single setting being used for all players. More surface features were added to the original's trees and moguls, such as ice,
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438:. It increased the number of available courses from one downhill and one slalom to 32 courses, each playable as a downhill course, a slalom course or with no gates at all. Options were also added to allow the computer to randomly generate a course (to simulate
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each heat. Next, the players choose from one of 15 levels of steepness for the course, with higher numbers representing steeper (and thus, faster) courses. Lastly, the players select either the downhill or the slalom course for their race.
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After Mattel
Electronics shut down in 1984, INTV Corporation obtained the assets to the Intellivision system and continued producing games for the console. In 1988, INTV released an enhanced version of the original
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tournament mode is "equally entertaining" as the solo-play mode, but they concluded that the game "packs an amazing amount of detail into an easy-to-learn contest". In 1997,
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for its private-label version of the
Intellivision console, the "Super Video Arcade," without the U. S. Ski Team name or logo. Subsequent re-releases, such as on the
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While the basic gameplay remains the same between the two titles, including support for up to six players and three heats of racing,
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current fastest time is displayed at the starting line, with their final time displayed after the player crosses the finish line.
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and used its name and logo in the game's box art. In 1988, INTV Corporation released an enhanced version of the game entitled
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course to see who can complete the course the fastest. For the game's initial release, Mattel obtained a license from the
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and bare patches of ground. Also, the penalty for missing a gate was decreased from five seconds to two seconds.
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Pushing another action button will cause the skier to jump over obstacles on the course, such as
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video game console. It was one of the six games that would have been included with the console.
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of the same name was originally announced for release on the abandoned
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599:(November 1981). "Arcade Alley: A Sports Trio from Mattel".
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in 1980. Up to six players compete individually on either a
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as the best skiing video game of the past 17 years.
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46:. Unsourced material may be challenged and removed.
709:"Mountain Madness: Super Pro Skiing instructions"
8:
846:Video games developed in the United States
730:"Intellivision Amico Pack-in announcement"
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841:Multiplayer and single-player video games
472:version was one of the launch titles for
106:Learn how and when to remove this message
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659:. IntellivisionLives.com. Archived from
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543:"U.S. Ski Team Skiing for Intellivision"
520:. IntellivisionLives.com. Archived from
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609:(8). Reese Communications: 28 and 86.
55:"Skiing" Intellivision video game
7:
682:"Mountain Madness: Super Pro Skiing"
657:"Mountain Madness: Super Pro Skiing"
44:adding citations to reliable sources
821:North America-exclusive video games
784:Mountain Madness: Super Pro Skiing
776:Mountain Madness: Super Pro Skiing
458:Mountain Madness: Super Pro Skiing
436:Mountain Madness: Super Pro Skiing
362:Mountain Madness: Super Pro Skiing
273:Mountain Madness: Super Pro Skiing
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736:from the original on 2021-12-21
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460:appears alongside the original
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279:During its initial release,
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836:Realtime Associates games
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811:Intellivision-only games
711:. IntellivisionLives.com
574:. IntellivisionLives.com
831:INTV Corporation games
779:at Intellivision Lives
763:at Intellivision Lives
629:"Cool Boarders Review"
492:An updated version of
487:Games for Windows Live
118:1980 sports video game
572:"Skiing instructions"
281:U. S. Ski Team Skiing
251:and released for its
240:U. S. Ski Team Skiing
468:collection, and the
40:improve this article
806:Intellivision games
498:Intellivision Amico
466:Intellivision Lives
382:Realtime Associates
289:Intellivision Lives
826:Skiing video games
816:Mattel video games
637:. January 31, 1997
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29:This article
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738:. Retrieved
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38:Please help
33:verification
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787:at GameFAQs
771:at GameFAQs
474:Microsoft's
399:Designer(s)
344:alluded to
225:multiplayer
174:Platform(s)
164:Designer(s)
795:Categories
715:2010-08-06
691:2010-08-06
667:2010-08-06
641:9 February
578:2010-08-06
552:2010-08-06
528:2010-08-06
504:References
245:video game
66:newspapers
615:0147-8907
478:Game Room
324:Reception
740:29 March
734:Archived
686:GameFAQs
634:GameSpot
547:GameFAQs
518:"Skiing"
483:Xbox 360
341:GameSpot
299:Gameplay
260:downhill
206:Genre(s)
96:May 2015
464:on the
408:Release
217:Mode(s)
185:Release
80:scholar
768:Skiing
760:Skiing
613:
494:Skiing
462:Skiing
452:powder
432:Skiing
352:Legacy
346:Skiing
329:Skiing
314:moguls
305:Skiing
293:Skiing
264:slalom
249:Mattel
234:Skiing
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158:Mattel
147:Mattel
127:Skiing
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602:Video
334:Video
285:Sears
87:JSTOR
73:books
742:2020
643:2018
611:ISSN
420:1988
197:1980
59:news
262:or
42:by
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561:^
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