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Sly Cooper: Thieves in Time

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return of the detailed character development and silliness of previous entries. Like Moriarty, he lauded the comedy as exceptional in comparison to others of its kind, reasoning that it emphasizes "fun puns and genuinely calamitous scenarios" over "shouting, screaming, and tired memes". McShea appreciated the diversity of Sly's ancestors for contributing to the game's comedy, despite being non-evolving archetypes. He called Salim the funniest of them, also highlighting Tennessee's disparity between the modest way he acts towards women and his self-bloating when he's not with them. Carmichael appreciated how much the voice-acted dialogue contributed to the missions, but argued Bentley and Murray provided too much advice for the player to solve problems on their own. Even
369:, players go back into time periods saving his ancestors and killing the land's tyrant. Many of Sly's abilities return, such as navigating poles and ropes, jumping across narrow platforms and stealing items from guards. New to this game are costumes earned throughout the course of the game, which give Sly access to new abilities. Examples include a suit of armor that allows Sly to reflect projectiles with a shield, an archery outfit that lets him shoot arrows at targets to create rope lines, and an Arabian pirate-like suit that allows him to slow down time and use a sword to break sturdy objects. These costumes can be taken to previously visited levels to reach secret areas. 336: 327:. The player can also save their game in the cloud, allowing them to play on one system and later continue playing on the other. The game was met with generally favorable critical reception upon release. It was praised for its amount of content, graphics, writing, and the utilization of the Cross-Buy program. However, reviewers were divided over how well the retained gameplay from the previous entries had aged, the sections for side-characters, and the mini-games, while the loading screens were widely criticized. 476:, where they recruit Sir Galleth of The Knights of the Cooper Order, a knight with a flair for the dramatic. They confront the tyrant Black Knight in control of the area, but are shocked to discover it is actually Penelope, who believes Sly is a negative influence on Bentley and provided Le Paradox with a means of traveling through time. This revelation sends Bentley into a deep depression, but eventually overcomes it and arrives just in time to save the gang from Penelope and break up with her. 1237:
toward the combat sections apart from the bosses, finding the situations "forced" and the sense of impact and peril small. The Murray sections were considered the worst by McShea, noting that they involved nothing more than repeatedly punching. Murray's sections were also disliked by Pearson for the same reason, who also criticized Bentley's sections. More positively, the character-specific sections besides Sly were noted by Hegelson to add diversity to the gameplay.
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focused too much on freedom of movement over difficulty, especially in the early sections. The game was also criticized for continuing the platform control of jumping then pressing the circle button. It was called "archaic" by Moriarty and "clunky" by Osborn, who also noted that the button indicator was sometimes in hard-to-notice edges of the screen.
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The bosses were highlighted for their difficulty, to the enjoyment of Carmichael and McShea but to the frustration of Pearson. However, they were also negatively cited for their over-dependence on patterns, Carmichael finding the last boss to be anti-climatic due to this. McShea was the most critical
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s Steve Hannley suspected the environments were the largest in the series. McShea called the gameplay's scavenging, particularly for collectables not required by the task, its best element. The freedom of maneuverability was enjoyed by reviewers, including McShea. However, he also suggested the game
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had one of the best stories of a platform game. In addition to getting hooked the characters, Moriarty praised it as a rare video game to keep the player constantly laughing, citing examples of Murray's third-person narration of himself and Bentley's pokes at Sly's sense of humor. Barker enjoyed the
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make a return, allowing the player to unlock new abilities for all of the playable characters. A new feature allows anyone who owns both the PlayStation Vita and PlayStation 3 versions of the game to use the Vita system as "a set of x-ray goggles" to find any of these hidden collectibles anywhere in
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s Tom Bramwell felt that the experience was generally let down by not enough platforming with Sly, and an overabundance of mini-games and sections with the other characters that were less thrilling. Similarly, Moriarty, despite being impressed by the amount of playable characters, wrote most lacked
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continuum. Finally reconciling with Carmelita, Sly sends everyone home just before entering a final showdown with Le Paradox atop his blimp, ending with Le Paradox falling into the sea. The various villains are sent to prison, though Penelope escapes and remains at large. However, though Le Paradox
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thanks to a trumpet stuck in her trunk. Le Paradox's plan is eventually revealed: forge documents in the past depicting a fake royal lineage to expand his fortune and influence, and steal the Cooper ancestors' canes as revenge for his own family's misfortune as thieves. As a final insult to Sly, he
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s Sammy Barker claimed that the discovery of an ancestor's move motivated the player to search for the next world. On the other hand, Bramwell was disappointed by the moves. He argued that they lacked the "tactile pleasure" of maneuvering Sly Cooper, being only for "obvious and functional skills",
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among the games supporting the program. A new trailer was also seen at Gamescom 2012, introducing Salim Al-Kupar as another confirmed ancestor and sending news that the release date had been pushed back to early 2013. Sony later clarified the release date to be in February 2013, stating that they
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inductively-reasoned that low sales and the industry's focus of hyper-realistic video games that took advantage of console power at the expense of cartoon-y products may have motivated Sony to not continue the series. When McCarthy asked Sanzaru development director Omar Woodley, who joined the
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staff also appreciated the diversity and wackiness of the mini-games' situations, but found them "rarely exciting". Barker claimed that "there's something admirable about a title that includes a fully functioning table-tennis mini-game just because it can", and found Bob's Winter Olympics-esque
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The incorporation of the Cross-Buy program was enthusiastically received by critics, who recommended Sony to utilize it for future projects. Bramwell did so with the advice to make the saving automatic. However, there were critiques towards the use of the Vita. Moriarty considered the handheld
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released, Sony announced Sly 4's release date to be February 5, 2013, and announced that those who preordered would gain early access to a special outfit for Murray and two Paraglider "skins" that are available to everyone else in game once a certain amount of "Secret Sly Masks" are collected.
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s Alex Osborn argued the gameplay styles were too "shallow" to change up the gameplay. The ratio of sections for specific characters was also considered unbalanced by some reviewers. Osborn perceived that Sly Cooper still dominated the experience, and Carmichael found opportunities to play as
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console port's graphics to be significantly inferior to the PlayStation 3 counterpart, reasoning that it was "far more at home" on the household system in all manners. Bramwell noted the framerate went from 60fps to 30fps on the Vita. Carmichael disliked the requirement of the Vita for a
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The mini-games garnered mixed responses. McShea wrote that they were short enough to not overstay their welcome, and their disparate genres added to the game's diversity. Steve Hannley highlight how the different styles of each character-specific section meshed without being jarring. The
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New secret masks and treasures are hidden throughout the game; the latter item, unlike its counterpart in previous installments, is collectible only and cannot be sold on the game's ThiefNet service (although the player still receives an in-game monetary reward). The clue bottles from
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journalist Robert Pearson argued it was a success, minus the "dated boss battles and one or two grating design choices". Some critics appreciated the return of the series' typical collect-a-thon stealth platform style as a nostalgic reminder of both it and the gaming era it was from.
313:, a book chronicling the Cooper family line whose pages have been affected by a villain traveling through time. The player controls Sly, Bentley, Murray, Carmelita Fox, and Sly's ancestors, using their skills to pull off heists and reveal who is putting the Cooper history in a jam. 1137:: "It strives to deliver an open world, but that space feels sparse and unlived in. It leans on variety at the detriment of not allowing any one element to feel truly refined. It knows how to tell a long story, but doesn't quite know how to tell a particularly good one." 508:
was later found and incarcerated, Sly was trapped aboard the blimp and has disappeared, saddening everyone, especially Carmelita who was hurt the most. Despite this, the gang vows to do whatever it takes to find him, no matter when or where he is.
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with puzzle-solving and the ability to explore wide open spaces, regardless if they are part of the required objective. Players primarily control Sly Cooper, who must sneak around and navigate various obstacles to help restore the history of the
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also acknowledged detail and variety in the character designs. However, Sliva called the stage layouts "bland" and all the same, which "does a disservice to admittedly interesting themes". The cutscenes were praised as "bright and colorful" by
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Bentley, Murray, and Carmelita Fox return as playable characters, along with some of Sly's ancestors, who each possess unique abilities. Worlds in the game are claimed to be three times the size of the original trilogy. The game also supports
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for masks and clues, which served a similar function of the binocucom on the screen of the prior PlayStation 2 entries. The loading screens were considered by some critics to be the worst aspect, and frequently condemned as long and common.
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latched too closely to the platform style and did not take enough risks, resulting in a repetitive, unsurprising, and dated experience. Marty Sliva disparagingly described the franchise's gameplay as dated to the early 2000s era after
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to release at the same time as all of the other games coming out in the fall of 2012; putting it in February would give it more prominence during the game's vital opening week with fewer big-name titles releasing at the same time.
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program. Through this program, one could purchase the PS3 version of a game and receive the PS Vita version (provided one is available) completely free of charge through a code redeemable at the PS Vita's PlayStation Store, with
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are collected or if the "end credits" are selected in the menu, a secret ending is unlocked that shows Sly waking up, surrounded by the wreckage of Le Paradox's blimp in front of a jackal-headed temple and pyramids in
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to be with his love interest Carmelita, Murray is racing with the team van, and Bentley and Penelope are constructing a time machine. However, the words begin vanishing from the pages of the
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s Colin Moriarty was one of them, adding that it kept the franchise relevant by modernizing the previous-era mascot-based 3D platformer, not accomplished by other PlayStation series like
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mini-game to be one of the title's funniest moments. He was, however, irritated by the repetition of genres, and was critical of mini-games that utilized the motion detection on the
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Critics spotlighted the depth and length, reporting that it would take 20 hours to beat the campaign and hours more to explore every part of the stages for optional collectables.
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expressed approval as well, stating on their Twitter account that they had "no problem handing over the Sly reigns to Sanzaru. Hope all enjoy it as much as we did."
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reported the problem being the worst on the Vita, and the magazine's staff and Pearson claimed these plus the mini-games deterred the narrative pacing.
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forging cave paintings. After much thought, Carmelita finally decides to help the gang in order to stop Le Paradox and return home. They then travel to
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s Tom McShea wrote the game's new set of characters, and the addition of moves unique to the ancestors, kept the gameplay fresh, exciting and diverse.
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initiative, allowing purchasers of the PlayStation 3 version of the game to receive a free copy of the game for the PlayStation Vita via the
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projects in development. However, they'd still mention that they wouldn't consider closing the doors on either of those franchises.
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explained, the gameplay was fresh by how skillfully-incorporated and varied its established gameplay components were. Others felt
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named Cyrille Le Paradox, who sent her back in time to impede her investigation of him. The gang, however, gets captured as well.
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games. McConnell composed more than 2.5 hours of music for this score in a wide variety of styles. All the music was recorded at
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The locales were generally praised for their detail, vibrant color palette, and diversity between them. Stephanie Carmichael of
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was the 9th best selling retail game of the month in the United States, and received "generally favorable reviews" according to
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protagonist Cole MacGrath's backpack in both games and the ability to use Sly's cane as an alternate melee weapon within
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also praised the cutscenes, although found fault with "noticeable artifacting" encountered when the subtitles were off.
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that they were not developing a future installment. Although the developer did not state a rationale, Caty McCarthy of
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which "have either disappeared entirely or gone in new and strange directions respectively". As reviewers from
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channel Kinda Funny Games Daily that the Ancient Egypt chapter teased in the secret ending was intended to be
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After the rescue, they manage to defeat Toothpick, but unforeseen complications cause them to be sent to the
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who overthrew several small countries and sold them to the highest bidder, Rioichi's cane is stolen. In the
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was teased in the bundle, but it was not formally announced until several months later at the 2011
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represents a return to the series after a nearly eight-year hiatus following the release of
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was being developed, although neither Sanzaru nor Sucker Punch are expected to return.
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s Alex Osborn and "cartoony, charming, and funny to watch" by Carmichael. Staff from
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In December 2019, Sanzaru creative director Matt Kramer, who served as designer on
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series has been stagnant since then. On November 14, 2014, following messages from
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in Nashville and performed by the Nashville Scoring Orchestra. It is available on
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In July 2022, the Sucker Punch team had officially confirmed that there were no
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The story, voice acting, and humor were well-received. Matt Helgeson of
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A demo for the game is included on the North American version of the
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In August 2021, a "reputable leaker" backed up a claim that a fifth
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Carmelita and the ancestors too small to be satisfying. Contrarily,
576:. Several hints of the series' revival were previously included in 1815: 1583: 500: 430: 426: 334: 2119:"'Sly Cooper: Thieves in Time' delayed to February 2013 (update)" 1404:"Sly Cooper: Thieves in Time Out on PS3 and PS Vita February 5th" 272:. Sanzaru had previously ported the original games, developed by 3240: 434: 3244: 3131: 1250:. Bramwell disliked the mini-games as "quirky but unoriginal". 483:
with the help of Salim Al-Kupar, the last active member of the
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to the generation of video gaming at the time, was debated.
1438:"Sly: Thieves in Time to get Vita SKU, sim-launch with PS3" 2884:"NPD's Report for Feb. 2013: Xbox 360 Tops Hardware Sales" 2725:"Análisis Sly Cooper: Ladrones en el Tiempo PlayStation 3" 1321:; development was complete, but Sony canceled the plans. 596:, both games features marquees that included the title " 2945:"Sanzaru Games Has No Plans for a New Sly Cooper Title" 1902:"'inFamous 2' Hero Edition Includes Sly Cooper's Cane" 3385: 2202:"New Sly Cooper: Thieves in Time Costumes Showcased" 1569: 1567: 1565: 1563: 398:
and local multiplayer in some sections of the game.
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Video games set in 14th-century Plantagenet England
3343: 3314: 3278: 3213: 3167: 1778:"Gamescom: Sly Cooper 4 Remains True to the Series" 1654: 1652: 222: 206: 177: 154: 142: 130: 108: 98: 88: 78: 66: 54: 37: 1397: 1395: 3524:Video games set in 11th-century Abbasid Caliphate 2320:"Sly Cooper: Thieves in Time Review: Fluff Piece" 1720:"Sly Cooper: Thieves In Time - Augmented Reality" 453:, under the orders of a black-market art dealer 2845: 1475: 1473: 1471: 1469: 1467: 1465: 1463: 2910:Sucker Punch Productions 🎮 Ghost of Tsushima 2843: 2841: 2839: 2837: 2835: 2833: 2831: 2829: 2827: 2825: 2056:"Sly Cooper: Thieves in Time gamescom Trailer" 876: 541:, the original developer, had moved on to the 280:, into remastered versions for the PS3, named 3256: 3143: 3010:Kinda Funny Games Daily (December 16, 2019). 2656: 2654: 2652: 2086:"Sly Cooper: Thieves in Time Delayed to 2013" 1159:and were overly fiddly to alternate between. 982: 479:The gang finally catches up to Le Paradox in 8: 3043:"Leaker says Sly Cooper 5 is in development" 2177:. Blog.us.playstation.com. January 9, 2013. 1694:"Sly Cooper: Thieves in Time E3 Impressions" 1283:fans, Sanzaru Games released a statement on 1082:s gameplay, in terms of how well it adapted 826: 733: 620:version was revealed on May 18, 2012 during 3579:Video games developed in the United States 3534:Video games set in 17th-century Edo period 3263: 3249: 3241: 3150: 3136: 3128: 2972: 2970: 2850:Carmichael, Stephanie (February 5, 2013). 2566: 2564: 2562: 2560: 2558: 2556: 2554: 2552: 2550: 2151:. Blog.us.playstation.com. July 16, 2012. 732: 707: 43: 34: 3514:Video games featuring female protagonists 3474:Multiplayer and single-player video games 3367:Mystery Case Files: The Malgrave Incident 2433:"EGM Review: Sly Cooper: Thieves in Time" 2229: 2227: 1431: 1429: 1402:Cardona, Christian (September 21, 2012). 487:, and battle Ms. Decibel, a "music snob" 292:during Sony's presentation in June 2011. 3554:Video games set in the American frontier 2618: 2616: 2614: 2612: 2610: 2608: 2606: 2604: 2602: 2600: 2268: 2266: 547:series. Quickly after the purchase of a 3392: 2394: 2392: 2390: 2388: 2386: 2384: 2382: 2380: 2351:Zimmerman, Conrad (February 12, 2013). 2200:Cardona, Christian (October 31, 2012). 1661:"Sly Cooper: Thieves in Time - Preview" 1618: 1616: 1614: 1612: 1610: 1608: 1606: 1391: 1348: 3053:from the original on September 7, 2021 2791: 2789: 2787: 2785: 2783: 2781: 2779: 2495:from the original on February 25, 2013 2313: 2311: 2309: 2307: 2305: 2181:from the original on February 14, 2013 2098:from the original on November 20, 2014 2024:"Cross Buy Is Every PS3 Owner's Dream" 1531: 1529: 1527: 1414:from the original on February 19, 2016 425:, where they rescue Rioichi Cooper, a 295:The game, set in a world populated by 49:North American PlayStation 3 cover art 3574:Video games scored by Peter McConnell 2686: 2684: 2518: 2516: 2514: 2512: 2510: 2478: 2476: 2474: 2472: 2470: 2468: 2466: 2464: 2462: 2460: 2353:"Review: Sly Cooper: Thieves in Time" 2212:from the original on November 4, 2012 1730:from the original on February 8, 2023 1525: 1523: 1521: 1519: 1517: 1515: 1513: 1511: 1509: 1507: 1482:"Review: Sly Cooper: Thieves in Time" 660:Sly Cooper and the Thievius Raccoonus 376:Sly Cooper and the Thievius Raccoonus 7: 2977:McCarthy, Sly (September 22, 2017). 2692:"Sly Cooper: Thieves In Time Review" 2663:"Sly Cooper: Thieves in Time Review" 2661:Sullivan, Lucas (February 5, 2013). 2625:"Sly Cooper: Thieves in Time Review" 2573:"Sly Cooper: Thieves in Time Review" 2485:"Sly Cooper: Thieves In Time review" 2400:"Sly Cooper: Thieves In Time review" 2129:from the original on August 15, 2012 2066:from the original on August 15, 2012 1809:Nunneley, Stephany (March 2, 2012). 1538:"Sly Cooper: Thieves In Time Review" 1536:Moriarty, Colin (February 5, 2013). 737: 712: 250:, and the fourth installment in the 3229:PlayStation All-Stars Battle Royale 2943:Khan, Zarmena (November 15, 2014). 2890:from the original on March 31, 2013 2523:Helgeson, Matt (February 5, 2013). 1853:from the original on April 25, 2016 1480:Hannley, Steve (February 5, 2013). 878: 703: 680:, who also scored the previous two 623:GameTrailers TV with Geoff Keighley 433:. After a showdown with El Jefe, a 3559:Video games set in the Pleistocene 2991:from the original on July 13, 2022 2955:from the original on April 2, 2015 2700:. February 5, 2013. Archived from 2669:from the original on March 8, 2013 2637:from the original on June 23, 2022 2483:Bramwell, Tom (February 5, 2013). 2318:Sliva, Marty (February 15, 2013). 2290:from the original on March 8, 2013 2251:from the original on March 8, 2013 2155:from the original on March 3, 2016 1823:from the original on March 5, 2012 1776:Davidson, Pete (August 17, 2011). 1757:from the original on July 31, 2013 1700:from the original on June 11, 2011 1673:from the original on June 27, 2011 1659:Robinson, Martin (June 24, 2011). 1623:Pearson, Robert (March 20, 2013). 1591:from the original on June 11, 2011 1548:from the original on June 15, 2022 1448:from the original on March 3, 2016 984: 953:PlayStation Official Magazine – UK 25: 3494:Video games about police officers 2886:. Tom's Guide. February 5, 2013. 2571:Osborn, Alex (February 5, 2013). 2431:Camron, Marc (February 5, 2013). 2117:Sarkar, Samit (August 14, 2012). 2003:from the original on June 9, 2011 1989:Robinson, Martin (June 7, 2011). 1970:from the original on May 19, 2011 1958:Reilly, Jim (November 16, 2010). 1939:from the original on June 3, 2011 1749:Narcisse, Evan (April 18, 2012). 1179:the "versatility" of Sly Cooper. 828: 604:, released in late 2010, titled " 531:was interested in developing the 299:animals, follows from the end of 3431: 3419: 3407: 3395: 2796:Barker, Sammy (March 20, 2013). 2623:McShea, Tom (February 5, 2013). 1927:Schwantz, Corey (June 3, 2011). 1379:Attributed to multiple sources: 1370:Attributed to multiple sources: 1028: 1023: 1018: 1013: 1008: 1003: 998: 993: 988: 983: 897: 892: 887: 882: 877: 847: 842: 837: 832: 827: 600:". A teaser trailer included in 562:and then subsequently green-lit 499:The gang returns to present-day 27:2013 action-adventure video game 3549:Video games set in Saudi Arabia 2723:Andrés, Javi (March 20, 2013). 2022:Reilly, Jim (August 14, 2012). 1574:Cullen, Johnny (June 8, 2011). 1436:Cullen, Johnny (May 18, 2012). 2764:. No. 229. pp. 74–75 2754:Roberts, Samuel (April 2013). 654:Ratchet & Clank Collection 386:the world, through the use of 1: 3504:Video games about time travel 2798:"Sly Cooper: Thieves in Time" 2756:"Sly Cooper: Thieves in Time" 2525:"Sly Cooper: Thieves In Time" 1960:"Sly Cooper 4 Teaser Trailer" 1630:Official Playstation Magazine 1275:ending on a cliffhanger, the 1089:Official Playstation Magazine 633:2012, Sony announced the new 610:Electronic Entertainment Expo 290:Electronic Entertainment Expo 284:, released in November 2010. 3569:Video games set in the 1880s 3564:Video games set in the 1600s 3539:Video games set in Australia 2731:(in Spanish). Archived from 1900:Clark, Matt (May 24, 2011). 1692:Murray, Max (June 8, 2011). 264:, the game was developed by 3118:Sly Cooper: Thieves in Time 3107:Sly Cooper: Thieves in Time 564:Sly Cooper: Thieves in Time 556:Sony Computer Entertainment 317:Sly Cooper: Thieves in Time 270:Sony Computer Entertainment 240:Sly Cooper: Thieves in Time 73:Sony Computer Entertainment 38:Sly Cooper: Thieves in Time 3600: 3499:Video games about raccoons 2531:. GameStop. Archived from 1358:Sly 3: Honor Among Thieves 302:Sly 3: Honor Among Thieves 3469:Panhistorical video games 2438:Electronic Gaming Monthly 1696:. PlayStation Lifestyle. 785:Electronic Gaming Monthly 741: 738: 716: 713: 449:posing as the town's new 256:series. Available on the 42: 3544:Video games set in Paris 1071:Sucker Punch Productions 539:Sucker Punch Productions 537:franchise further after 363:. Similar to the series 274:Sucker Punch Productions 3519:Video games using Havok 3362:(PlayStation 2 version) 3222:PlayStation Move Heroes 3489:PlayStation Vita games 3459:Action-adventure games 3190:3: Honor Among Thieves 417:The team begins their 382:Sly 2: Band of Thieves 340: 2949:PlayStation Lifestyle 1933:PlayStation Lifestyle 1904:. MTV. Archived from 466:Prehistoric Australia 338: 319:was a part of Sony's 2912:(February 5, 2013). 1726:. November 8, 2012. 1319:downloadable content 1134:Grand Theft Auto III 437:military strategist 429:and the inventor of 3584:Sanzaru Games games 3484:PlayStation 3 games 3464:Stealth video games 3414:Speculative fiction 3049:. August 15, 2021. 2704:on February 9, 2013 2094:. August 15, 2012. 2062:. August 14, 2012. 1881:. February 27, 2013 1111:Ratchet & Clank 735: 710: 694:PlayStation Network 496:kidnaps Carmelita. 339:Gameplay screenshot 325:PlayStation Network 3509:Video game sequels 3359:Secret Agent Clank 3305:Bentley's Hackpack 3291:The Sly Collection 3204:Bentley's Hackpack 3183:2: Band of Thieves 2036:on August 16, 2012 1991:"Sly 4 sneaks out" 1790:on August 21, 2011 1313:, revealed on the 1063:. The creators of 1052:Upon its release, 708: 602:The Sly Collection 560:The Sly Collection 491:with the power of 412:Thievius Raccoonus 361:Thievius Raccoonus 341: 311:Thievius Raccoonus 282:The Sly Collection 248:stealth video game 3383: 3382: 3327:Shattered Crystal 3238: 3237: 3176:Thievius Racoonus 2735:on March 23, 2013 2585:on April 27, 2014 1058:review aggregator 1049: 1048: 731: 730: 388:augmented reality 268:and published by 236: 235: 16:(Redirected from 3591: 3454:2013 video games 3436: 3435: 3424: 3423: 3412: 3411: 3400: 3399: 3398: 3391: 3265: 3258: 3251: 3242: 3152: 3145: 3138: 3129: 3102: 3101: 3099:Official website 3085: 3084: 3082: 3080: 3069: 3063: 3062: 3060: 3058: 3039: 3033: 3032: 3030: 3028: 3007: 3001: 3000: 2998: 2996: 2974: 2965: 2964: 2962: 2960: 2940: 2934: 2933: 2927: 2925: 2906: 2900: 2899: 2897: 2895: 2880: 2874: 2873: 2871: 2869: 2864:on June 24, 2013 2860:. Archived from 2847: 2820: 2819: 2817: 2815: 2806:. 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Archived from 2019: 2013: 2012: 2010: 2008: 1986: 1980: 1979: 1977: 1975: 1955: 1949: 1948: 1946: 1944: 1924: 1918: 1917: 1915: 1913: 1897: 1891: 1890: 1888: 1886: 1869: 1863: 1862: 1860: 1858: 1849:. June 6, 2012. 1839: 1833: 1832: 1830: 1828: 1806: 1800: 1799: 1797: 1795: 1786:. Archived from 1773: 1767: 1766: 1764: 1762: 1746: 1740: 1739: 1737: 1735: 1716: 1710: 1709: 1707: 1705: 1689: 1683: 1682: 1680: 1678: 1656: 1647: 1646: 1644: 1642: 1633:. Archived from 1620: 1601: 1600: 1598: 1596: 1580: 1571: 1558: 1557: 1555: 1553: 1533: 1502: 1501: 1499: 1497: 1488:. Archived from 1477: 1458: 1457: 1455: 1453: 1433: 1424: 1423: 1421: 1419: 1408:PlayStation Blog 1399: 1380: 1377: 1371: 1368: 1362: 1353: 1267:Potential future 1231: 1197: 1177: 1167: 1157: 1148: 1128:Thieves in Times 1105:Jak & Daxter 1101: 1081: 1033: 1032: 1031: 1027: 1026: 1022: 1021: 1017: 1016: 1012: 1011: 1007: 1006: 1002: 1001: 997: 996: 992: 991: 987: 986: 902: 901: 900: 896: 895: 891: 890: 886: 885: 881: 880: 852: 851: 850: 846: 845: 841: 840: 836: 835: 831: 830: 736: 711: 676:was composed by 618:PlayStation Vita 612:(E3) convention 474:Medieval England 366:Assassin's Creed 353:action-adventure 262:PlayStation Vita 213:Action-adventure 198: 190:February 5, 2013 189: 169:PlayStation Vita 47: 35: 21: 3599: 3598: 3594: 3593: 3592: 3590: 3589: 3588: 3444: 3443: 3442: 3430: 3418: 3406: 3396: 3394: 3386: 3384: 3379: 3339: 3310: 3298:Thieves in Time 3274: 3269: 3239: 3234: 3209: 3197:Thieves in Time 3163: 3156: 3097: 3096: 3093: 3088: 3078: 3076: 3071: 3070: 3066: 3056: 3054: 3041: 3040: 3036: 3026: 3024: 3009: 3008: 3004: 2994: 2992: 2976: 2975: 2968: 2958: 2956: 2942: 2941: 2937: 2923: 2921: 2908: 2907: 2903: 2893: 2891: 2882: 2881: 2877: 2867: 2865: 2849: 2848: 2823: 2813: 2811: 2810:on May 24, 2013 2795: 2794: 2777: 2767: 2765: 2753: 2752: 2748: 2738: 2736: 2722: 2721: 2717: 2707: 2705: 2690: 2689: 2682: 2672: 2670: 2660: 2659: 2650: 2640: 2638: 2622: 2621: 2598: 2588: 2586: 2570: 2569: 2548: 2538: 2536: 2522: 2521: 2508: 2498: 2496: 2482: 2481: 2458: 2448: 2446: 2445:on May 18, 2013 2430: 2429: 2425: 2415: 2413: 2398: 2397: 2378: 2368: 2366: 2365:on May 15, 2013 2350: 2349: 2345: 2335: 2333: 2317: 2316: 2303: 2293: 2291: 2284:CBS Interactive 2272: 2271: 2264: 2254: 2252: 2245:CBS Interactive 2233: 2232: 2225: 2215: 2213: 2199: 2198: 2194: 2184: 2182: 2173: 2172: 2168: 2158: 2156: 2147: 2146: 2142: 2132: 2130: 2116: 2115: 2111: 2101: 2099: 2084: 2083: 2079: 2069: 2067: 2054: 2053: 2049: 2039: 2037: 2021: 2020: 2016: 2006: 2004: 1988: 1987: 1983: 1973: 1971: 1957: 1956: 1952: 1942: 1940: 1926: 1925: 1921: 1911: 1909: 1908:on June 1, 2011 1899: 1898: 1894: 1884: 1882: 1871: 1870: 1866: 1856: 1854: 1841: 1840: 1836: 1826: 1824: 1808: 1807: 1803: 1793: 1791: 1775: 1774: 1770: 1760: 1758: 1748: 1747: 1743: 1733: 1731: 1718: 1717: 1713: 1703: 1701: 1691: 1690: 1686: 1676: 1674: 1658: 1657: 1650: 1640: 1638: 1637:on May 24, 2013 1622: 1621: 1604: 1594: 1592: 1578: 1573: 1572: 1561: 1551: 1549: 1535: 1534: 1505: 1495: 1493: 1492:on June 3, 2013 1479: 1478: 1461: 1451: 1449: 1435: 1434: 1427: 1417: 1415: 1401: 1400: 1393: 1389: 1384: 1383: 1378: 1374: 1369: 1365: 1355:As depicted in 1354: 1350: 1345: 1311:Thieves in Time 1296:Thieves in Time 1273:Thieves in Time 1269: 1229: 1215:Thieves in Time 1195: 1175: 1165: 1155: 1146: 1099: 1079: 1077:Thieves in Time 1054:Thieves in Time 1050: 1029: 1024: 1019: 1014: 1009: 1004: 999: 994: 989: 898: 893: 888: 883: 848: 843: 838: 833: 709:Aggregate score 706: 702: 678:Peter McConnell 674:Thieves in Time 670: 645:Thieves in Time 640:Thieves in Time 614:on June 6, 2011 570:Thieves in Time 552:development kit 526: 404: 396:stereoscopic 3D 349:Thieves in Time 333: 297:anthropomorphic 286:Thieves in Time 202: 193: 184: 173: 137:Peter McConnell 126: 50: 33: 32:2013 video game 28: 23: 22: 15: 12: 11: 5: 3597: 3595: 3587: 3586: 3581: 3576: 3571: 3566: 3561: 3556: 3551: 3546: 3541: 3536: 3531: 3526: 3521: 3516: 3511: 3506: 3501: 3496: 3491: 3486: 3481: 3476: 3471: 3466: 3461: 3456: 3446: 3445: 3441: 3440: 3428: 3416: 3404: 3381: 3380: 3378: 3377: 3370: 3363: 3355: 3347: 3345: 3341: 3340: 3338: 3337: 3334:Fire & Ice 3330: 3322: 3320: 3312: 3311: 3309: 3308: 3301: 3294: 3286: 3284: 3276: 3275: 3270: 3268: 3267: 3260: 3253: 3245: 3236: 3235: 3233: 3232: 3225: 3217: 3215: 3211: 3210: 3208: 3207: 3200: 3193: 3186: 3179: 3171: 3169: 3165: 3164: 3157: 3155: 3154: 3147: 3140: 3132: 3126: 3125: 3114: 3103: 3092: 3091:External links 3089: 3087: 3086: 3075:. July 1, 2022 3064: 3034: 3002: 2966: 2935: 2901: 2875: 2821: 2775: 2746: 2715: 2680: 2665:. GamesRadar. 2648: 2596: 2578:GameRevolution 2546: 2535:on May 2, 2013 2506: 2456: 2423: 2376: 2343: 2332:on May 2, 2013 2301: 2262: 2223: 2192: 2166: 2140: 2109: 2077: 2047: 2014: 1981: 1950: 1919: 1892: 1864: 1834: 1801: 1768: 1753:. 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Index

Sly 4

Developer(s)
Sanzaru Games
Publisher(s)
Sony Computer Entertainment
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Composer(s)
Peter McConnell
Sly Cooper
Platform(s)
PlayStation 3
PlayStation Vita
NA
PAL
Genre(s)
Action-adventure
stealth
Single-player
multiplayer
action
stealth video game
Sly Cooper
PlayStation 3
PlayStation Vita
Sanzaru Games
Sony Computer Entertainment

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