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Sly 2: Band of Thieves

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stealth, Murray's powerups on brawn, and Bentley's power-ups on technology. Some of Sly's new moves are one that costs 1,600 coins giving him the ability to move past traps and slowly sneak him enemies. Power-ups for Bentley include a hover pack that allows him to fly and an adrenaline rush that increases his speed. For Bentley, there are explosives for his jump attacks. Most powerups need to be assigned to a button, but some provide passive bonuses. Characters can unlock special upgrades by opening safes. To open a safe, the characters must determine the code to unlock it by collecting all the clue bottles hidden in the present hub world. Certain very valuable items can be found in the world and can be stolen and then sold at the safe house for a large amount of money; these valuables can range from portraits to vases.
346:, they pull off several small character-specific heists that build into one large heist. The gameplay is also freeform, where the player can perform other activities, such as looting from guards, from the mission currently assigned. This differs from the first game, where the player only controls Sly to get to the end of each level. Many heists only require one character, but some are collaborations. Examples including Bentley jumping into Murray's arms in order to be thrown onto a tower's ledge, or Sly stealing keys from a truck for Bentley to drive. 553: 646:, that served the same purpose. This concept meant camera views were figured out during concept drawing of the locations. Fox also explained the pathways were inspired by Y-intersection-filled road paths common in European countries, where due to not being able to see what is ahead, the driver notices a new plaza or building by surprise. The artists also made sure to not overstuff the stages, so that the overall look was not absent of the series' stylization and filled with 544: 427:
special bar depletes whenever a character uses a powerup. If the special bar hits zero, powerups can not be used. Some powerups are required in order to complete certain missions. Both bars (health and special) can be refilled by obtaining health pickups that are in the shape of a red cross, which are found behind destructible objects like boxes and tables. Murray has the most health, while Bentley has the least.
305:, players primarily control the protagonist Sly, with the ultimate goal of acquiring pieces of the character Clockwerk in each world. Gameplay is similiar to the game's predecessors but features various improvements. This includes features a health meter for characters, modifications to combat, a mission hub, and revamped gameplay for side characters, Bentley and Murray. Characters can improve using 714: 483:, Grady Hunt was senior producer, and Greg Philips and Sam Thompson were associate producers. Nate Fox served as lead designer, working alongside Rob McDaniel, Dev Madan, Caroline Trujillo, Tom Mabe, and Keith Champagne; Fox was also dialogue and story writer. Programmers were Chris Zimmerman, Chris Bentzel, Dan Brakeley, Chris Heidorn, Steve Johnson, Bruce Oberg, Matthew Scott, and Sean Smith. 27: 1179:. Luibl called them better than the predecessor, citing examples of the "wonderfully lively" environments such as fog, lanterns lit up in the dark, and the "fairy tale" look of India. The character animation and design was well-received. Luibl in addition to the enemies, cited Sly Cooper, particularly his prancing, whirling jumps, and squatting animation. Luibl compared the music to 1075: 1037: 1070: 1065: 1060: 1055: 1032: 1027: 1022: 1017: 999: 994: 989: 984: 979: 927: 922: 917: 912: 907: 618:, the concept art production started with Madan coming up with bosses, as they would dictate the feel of the levels, before the entire art staff conceived locations to base them on. For antagonists, artists decided on drawing two types, serious and comedic, and had their proportions as asymmetrical as possible so they were identifiable from a distance. 415:. Murray serves as the gang's brawn, with punches and belly flops. His brute strength allows him to take on groups of strong enemies by himself with powerful hooks and uppercuts. He can pick up objects and enemies to throw and his "thunder flop" attack can stun and destroy enemies. His strength allows him to help the gang with heavy-duty tasks. 610:. Madan explained the goal was to make an interactive cartoon, where Sly "pop" out of the screen when he jumped. This was accomplished by having the most detailed assets the farthest away and in the background, and the simplest and most "abstract", as well as the flat-looking characters, in the front, per the cartoon shows they referenced. 339:. It follows the Cooper Gang, raccoon Sly Cooper, turtle Bentley, and hippo Murray, who try to collect the pieces of the antagonist robot owl that was destroyed in the first game, Clockwerk. They have been stolen from the Interpol police department by Klaww Gang, its members using them for illegal get-rich-quick schemes. 403:, being able to climb up pipes, meaning Sly can still be hit by them even when already on a rooftop. Additionally, the guards do not catch the player character simply by seeing them, but rather if a display on the screen and sound cue indicates it. Enemies include the boars in Paris, and elephants in India. 443:, and pickpocketing. When Sly sneaks up behind an enemy, he can reach out with his cane and grab coins, rubies, rings, diamonds, and other valuable objects out of the enemy's pocket. Once Sly gets all of their coins, he can grab the enemy's item and sell it later back at the safehouse for a bunch of coins. 1201:
The camera was the most critiqued aspect. Bro Buzz disliked the absence of an instant centering of the view around Sly, resulting in him being obscured during altercations with enemies. He also reported the camera sometimes getting stuck on collision and not catching up to the player character. Luibl
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Bill Wolford was the game's sound designer. Peter McConnell composed the music and performed strings and hand percussion, along with Michael Olmos performing trumpet and Jerome Rossen accordion. Laurie Bauman produced the voice acting and wrote the dialog with the help of Carrie Palk, David Howe, and
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popular paintings in revenge to classmates that criticized his works done at his art college. Jean-Bison is in Canada extracting natural resources, such as chopping down trees, to tame "the Wild North". He utilizes a train system spanning across the nation's plains to import goods for the Klaww Gang.
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Using photographs of the real-life locations, the first concept drawings for settings focused on the types of shapes, space, and height of buildings and architecture. At least one drawing was made per world, and two if it had that many areas, such as India which has a cave and market. What followed
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The goal from the beginning was to expand on the first entry's gameplay elements, concepts, and locations, and its engine was rewritten to accompany this. One method of enhancing the gameplay was the incorporation of non-linear gameplay assets, such as the freedom to enter and complete areas in any
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and extra moves are now bought from the safehouse instead of being found in safes. Using collected coins, Sly can buy powerups for each character from an in-game online store, Thiefnet. The store has smoke grenades that cost 300 coins, and the new moves cost more than 1,000. Sly's powerups focus on
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Luibl criticized many of the heists as linear and sometimes involving performing the same actions as prior heists. He explained that this was the most prevalent in Bentley's heists, which frequently involving taking pictures and hacking into computers. For him, this negatively affected the replay
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Lead artist was Madan, overseeing concept art, cutscenes and character designs. Suzanne Kaufman was 3D animator, Andrew Woods character animator, and Karin Yamagiwa texture artist. Other members of the art team included Travis Kotzebue, Paul Whitehead, Hokyo Lim, Ramey Harris, Augie Pagan, Edward
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provides the playable character multiple hit points. Each character has a health bar and a special bar. Health is diminished every time the character is attacked or hits a hazard. If it is depleted entirely, the player must restart any current mission and respawn at another location. The orange
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Usual at Sucker Punch, the visual-making process was the greenlighting of ideas from concept artists, then designers using it to figure out the geometry and placement of characters and objects in levels, then concept artists filling in the details; this was all before modeling, texturing, and
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before using persuasion skills to enter and garner high grades at a British university; Interpol recently hired her to use them for infiltration into criminal institutions. The Contessa, a leading prison warden and criminal psychologist, has also been hired by the police department for her
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game. He called the level design the best he had seen in a while, and appreciated the freedom of choice, where you "have your goal in mind without dead ends. You can let off steam in the city as you wish, change characters, buy items and also go on a treasure hunt away from the story."
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approach to stealth. He can't climb poles or jump very far, but he is equipped with a sleep-dart crossbow and countdown bombs to defeat enemies or sabotage enemy equipment. Bentley can use his computer skills to hack villains' computers, bringing the player to a top-down shooter-like
382:, thus alienating him from society. Rajan, born poor in India, has committed to a life of crime throughout his whole life, such as working for the gang, in order to increase his standing in the nation's social hierarchy. The parrot Arpeggio, who frequently attends opera houses in 663:, Matt Olsen, and Chris Murphy reprise their roles as Sly Cooper, Murray and Bently respectively, with newcomers Alisa Glidewell as Carmelita and Neyla, David Scully as Dimitri and Rajan, Gloria Manon as Contessa, Ross Douglas as Jean-Bison, and Sam Mowry as Arpeggio. 435:
in the wilderness. Enemies do patrol around this area, although on occasion, it's a secluded spot. Characters can explore the hub world freely, or begin a mission at certain locations. Sly detects the points at which a new heist begins with an interactive mask.
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microphone for the player to use the sound of their voice to distract and attract in-game enemies. This, in turn, adds a new twist to the stealth elements, as the player has to refrain from noises such as talking or coughing to avoid creating in-game noise.
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was drawings of the same levels with actual assets, such as decorations, bridges, columns, doors, roofs and the like. At this stage, the artists attempted to achieve the most personality in as few drawings as possible. The levels were then modeled in
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show or animated film. However, Luibl thought that the dialog lacked the previous entry's "funny coolness and liveliness," and was critical towards the German subtitles and dubbing, such as spelling errors and lack of disparity between voice actors.
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s PlayStation 2 ranking, one of the features hold this opinion, already celebrating the series for its distinct combination of family-friendliness with stealth and "genuinely funny" comedy. Gameplay centered around scenarios similar to those in
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Missions are now connected to a main hub of the location Sly and the Gang are operating. A safehouse located in the hub is where the player can choose which character to use and get away from pursuing guards. The hub can range from a city to a
626:. First, basic shapes were placed for the designers to test the stages for interactivity and feeling of movement, tweaks done from these experiences. Then, modelers came in to fully shape the assets into what they became in the final product. 1257:
game, a successful expansion of the qualities of the first game, its most highlighted aspects being the inclusion of three playable characters with distinct abilities and the variety and captivity of the worlds. Jesse Lab, writing for
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Several new gameplay elements are introduced. Guards now pop out at random moments, and execute one of two types of behavior depending on the geometry of the part of the level they are standing on. They also have more advanced
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s Jeremy Parish, it is a rare heist video game to successfully balance requirements and liberty when it came to heists. They are required to be completed to progress to others, but the player had control over how to do so.
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is double the length of its predecessor, lasting eight stages and five worlds. Each world has a Klaww Gang member leading a criminal organization or family within it as its boss. Dimitri is a celebrity in the underworld of
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was involved in conceiving level geometry from adjusting to the variables of the guards. The artificial intelligence of enemies were also improved for the experience of completing a game differing from session-to-session.
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was all ages, with the upbeat nature for younger gamers and gameplay concepts and humour for older and hardcore players. Also similar to the developer's previous projects, the designers and artists went for
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The goal was to make the environments immersive and pretty to view, "but never more important than Sly." The incorporation of far-away massive noticeable architecture that direct the player, such as the
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It is also considered unique from most other video games, particularly stealth and adventure games, for its Saturday morning cartoon nature, humor, lighthearted-ness, and caper-centric gameplay.
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Sly, Bentley and Murray have different abilities that the tasks required utilization of one or more of. Bentley, who plans missions and contributes technical skills to the group, follows a more
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order and variable paths for characters in missions. Explained Fox, this was so the player felt like they were in control of the whole experience instead of just the character, similar to
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in 2022, argued the series maintained its true identity by the second game, evolving the series with open world platforming gameplay, including various missions and tasks to complete.
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The storytelling and humor were highly thought of by reviewers, who noted the charm and twists and described the experience as interactivity with a cartoon, specifically a
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enjoyed the game's "quiet, acrobatic elegance that is second to none" to other platform games that were generally more noisy in personality, such as the third
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The entire process was guided by a sentence that producer Brian Fleming wrote a month in: "Sly and the gang work together to pull off a string of big heists."
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and skill upgrades which can be unlocked by opening safes in each world, purchased by collecting coins, or and purchasing them from safehouses via Thiefnet.
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taking 15–20 hours to beat. He found the game easy, praising its subtle rise in difficulty and being free of the trial and error and prolonged wandering of
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Pun, and Joanna Wang, with Kathy Anderson, Logan Bender, Jordan Kotzebue, Dan Phillips, Shane White, and Scott Wiener credited as additional artists.
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Interpol's Carmelita Montoya Fox continues trying to catch the Cooper gang while being infatuated with Sly; similar to the previous game,
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Sly has new moves when it comes to stealth, such as sneaking behind two enemies to kill them in one combo move that involves a
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received generally favorable reviews and is often considered to be one of the greatest PlayStation 2 games of all time.
2916: 2537: 1107:. It received a runner-up position in GameSpot's 2004 "Best Platformer" award category across all platforms, losing to 3556: 3416: 3270: 2317: 1938: 1785: 1757: 1735: 1716: 1340: 1324: 736: 643: 594: 492:(1998) was referenced for creating the stealth gameplay. Like all of Sucker Punch's previous games, such as the first 336: 279: 163: 576: 59: 3379: 3263: 1334: 1320: 660: 3050: 37: 3481: 2862: 2835: 2642: 2575: 1046: 824: 488: 386:, is inspired by his inability to fly to develop his skills as a mechanic, and serves that role for the gang. In 378:
He had previously been frozen for 100 years as a result of an avalanche he faced while taking opportunity of the
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was one of three games Sony Computer Entertainment published as part of the 2004 holiday, others being
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The player simultaneously acts as three characters (Sly, Murray, and Bentley) where, in each
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opens with her chasing Sly. She is now assisted by Constable Neyla, who grew up poor in
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frequently appears on all-time lists of PlayStation 2 games, ranking number 23 by
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techniques, which have been successful in deincentivizing criminal behavior.
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features architecture guiding the player from a distance, such as the
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series (1997–present), but rare in cartoon platformers. Commemorated
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value, which was only contributed via the game's 30 secret bottles.
1129:" (along with receiving nominations for outstanding achievement in " 3018: 1239: 683: 370: 3151:"20 Years Later, the Sly Cooper Series Deserves More Recognition" 3318: 3205: 606:
humor. It also was influenced by comic books and various 1970s
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was developed by the company responsible for the predecessor,
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Wendi Willis, who voiced the "bad animals" in the game.
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is lost if Sly was noticed by a guard or injured once,
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wrote that when Sly jumps down, walls block the view.
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received "generally favorable" reviews, according to
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Unsourced material may be challenged and removed. 2505:"Sly 2: Band of Thieves for PlayStation 2 Reviews" 2129: 2127: 2125: 2123: 1647:"Why Sly Cooper 2 Remains Gaming's Greatest Heist" 1253:is generally considered by critics to be the best 390:is the Contessa's criminal rehabilitation center. 1803: 1801: 1799: 1797: 1795: 1249:ranked it the fifth best all-time 3D platformer. 2974: 2972: 1928: 1926: 1924: 1922: 1920: 1918: 1916: 1914: 1164:one of the most user-friendly setups in gaming. 3045: 3043: 3041: 2052: 2050: 1887:"Sly 2 and Sly 3 - How it uses the USB Headset" 1474:"Test zu "Sly 2: Band of Thieves", PS2: Action" 1185:(1998), which was also composed by McConnell. 1158:The control was praised, called by Bro Buzz of 3080: 3078: 1175:The graphics were acclaimed, particularly the 904: 693: 3330: 3217: 1368:This follows Clockwerk's defeat, as shown in 8: 2331: 2329: 2327: 1519: 1517: 1515: 1513: 1511: 1509: 1507: 1505: 1503: 1501: 1052: 1014: 976: 785: 2641:. No. 138. p. 130. Archived from 1747: 1745: 1467: 1465: 1463: 1461: 1459: 1457: 1455: 1453: 1451: 1449: 1447: 1445: 1443: 1441: 1439: 1437: 1435: 1433: 1431: 1429: 1427: 1425: 1423: 1421: 3567:Video games developed in the United States 3337: 3323: 3315: 3224: 3210: 3202: 2925:Academy of Interactive Arts & Sciences 1885:SlyCooperReloadCoded (February 24, 2018). 1692:. No. 143. December 2004. p. 111 1678: 1676: 1674: 1557: 1555: 1553: 1419: 1417: 1415: 1413: 1411: 1409: 1407: 1405: 1403: 1401: 784: 759: 134: 125: 1956: 1954: 1952: 1950: 1948: 1847: 1845: 1843: 1841: 1640: 1638: 1636: 1634: 1632: 1630: 1119:8th Annual Interactive Achievement Awards 111:Learn how and when to remove this message 2757:Lafferty, Michael (September 13, 2004). 1231:, and appearing on unranked features by 2843:from the original on September 24, 2015 2759:"Sly 2: Band of Thieves - PS2 - Review" 1397: 1361: 2765:from the original on February 26, 2009 2726:Turner, Benjamin (September 8, 2004). 2569:Kevin; G. Ford; Nich (November 2004). 2228:Turner, Benjamin (September 9, 2004). 2134:Turner, Benjamin (September 9, 2004). 1899:from the original on December 12, 2021 1866:from the original on December 22, 2014 1659:from the original on February 29, 2016 1562:Gerstmann, Jeff (September 10, 2004). 1338:(2005) developed by Sucker Punch, and 3562:Video games scored by Peter McConnell 3522:Video games with cel-shaded animation 3366:Sly Cooper and the Thievius Raccoonus 2873:from the original on October 30, 2004 2612:from the original on January 14, 2012 2517:from the original on November 6, 2012 2499: 2497: 1597: 1595: 1593: 1591: 1576:from the original on February 8, 2014 1370:Sly Cooper and the Thievius Raccoonus 1291:(1969), are commonplace in realistic 575:that serve the same purpose, such as 289:Sly Cooper and the Thievius Raccoonus 7: 2951:"GameSpy: Top 25 PS2 Games - Page 4" 2023:Gallaway, Brad (December 21, 2004). 1960:Sony Computer Entertainment (2004). 1295:crime video games, most notably the 1110:Ratchet & Clank: Up Your Arsenal 789: 764: 678:Ratchet & Clank: Up Your Arsenal 454:The game makes use for the optional 49:adding citations to reliable sources 3303:PlayStation All-Stars Battle Royale 3118:Steven, Colin (December 26, 2017). 2536:Maragos, Nich (September 8, 2004). 2365:Adams, David (September 14, 2004). 2272:Turner, Benjamin (April 25, 2004). 2176:Turner, Benjamin (April 25, 2004). 2090:Turner, Benjamin (April 25, 2004). 2057:Bramwell, Tom (September 3, 2004). 1983:Turner, Benjamin (April 25, 2004). 1808:Turner, Benjamin (April 25, 2004). 1711:"Inspector Carmelita Montaya Fox". 1603:"The 66 Best PS2 Games Of All Time" 1127:Console Children's Game of the Year 906: 755: 592:The look and style was inspired by 481:Sony Computer Entertainment America 3163:from the original on March 9, 2023 3130:from the original on March 6, 2023 3099:from the original on March 6, 2023 3063:from the original on March 6, 2023 3026:from the original on March 6, 2023 2815:Official U.S. PlayStation Magazine 2695:Dodson, Joe (September 24, 2004). 2598:Reed, Kristan (October 25, 2004). 2482:from the original on March 5, 2023 2290:from the original on March 6, 2023 2246:from the original on March 6, 2023 2194:from the original on March 6, 2023 2152:from the original on March 6, 2023 2108:from the original on March 5, 2023 2071:from the original on March 8, 2023 2035:from the original on March 9, 2023 2001:from the original on March 5, 2023 1826:from the original on March 5, 2023 1615:from the original on March 6, 2023 971:Official U.S. PlayStation Magazine 14: 3149:Lab, Jesse (September 23, 2022). 2993:from the original on May 14, 2019 2957:from the original on May 30, 2012 2901:. January 5, 2005. Archived from 2728:"GameSpy: Sly 2: Band of Thieves" 2664:Stead, Chris (December 9, 2004). 1054: 1016: 978: 3051:"The Best PS2 Games Of All Time" 3012:Reynor, Kelsey (March 1, 2023). 2981:"The best PS2 games of all time" 2829:Hill, Jason (October 28, 2004). 2738:from the original on May 8, 2012 2336:Halverson, Dave (October 2004). 1486:from the original on May 6, 2005 1073: 1068: 1063: 1058: 1053: 1035: 1030: 1025: 1020: 1015: 997: 992: 987: 982: 977: 925: 920: 915: 910: 905: 712: 551: 542: 25: 3085:Parker, Jason (July 22, 2022). 2863:"Sly 2: Band of Thieves Review" 2697:"Sly 2: Band of Thieves Review" 2631:Helgeson, Matt (October 2004). 1852:Lewis, Ed (September 3, 2004). 1645:Parish, Jeremy (May 28, 2014). 1564:"Sly 2: Band of Thieves Review" 1524:Bro Buzz (September 21, 2004). 1344:(2013), which was developed by 418:Unlike the first game, where a 286:. It is the sequel to the game 36:needs additional citations for 3572:Sucker Punch Productions games 282:. It was released in 2004 for 16:2004 action stealth video game 1: 2818:. November 2004. p. 126. 671:In North America and Europe, 2092:"Sucker Punch's Nate Fox on 1985:"Sucker Punch's Nate Fox on 1810:"Sucker Punch's Nate Fox on 735:or discuss the issue on the 598:(1992–1995), Fox noting its 2784:Shea, Cam (December 2004). 2579:. No. 185. p. 142 2318:Sony Computer Entertainment 1939:Sony Computer Entertainment 1786:Sony Computer Entertainment 1780:"The Klaww Gang Dossiers". 1758:Sony Computer Entertainment 1736:Sony Computer Entertainment 1717:Sony Computer Entertainment 1341:Sly Cooper: Thieves in Time 1325:Sly Cooper: Thieves in Time 595:Batman: The Animated Series 571:, inspired by "weenies" at 337:action-adventure video game 280:Sony Computer Entertainment 164:Sony Computer Entertainment 3588: 3527:Fiction about mind control 3517:Video games about raccoons 3380:Sly 3: Honor Among Thieves 2812:"Sly 2: Band of Thieves". 2025:"Interview with Dev Madan" 1335:Sly 3: Honor Among Thieves 1321:Sly 3: Honor Among Thieves 1318: 727:towards certain viewpoints 3552:Video games set in Canada 3547:Video games set in Prague 3507:Single-player video games 2836:The Sydney Morning Herald 2576:Electronic Gaming Monthly 2346:. No. 34. p. 76 2274:"Creating the Visuals of 2230:"Creating the Visuals of 2178:"Creating the Visuals of 2136:"Creating the Visuals of 1472:Jörg (October 26, 2004). 1047:The Sydney Morning Herald 825:Electronic Gaming Monthly 793: 790: 768: 765: 694: 608:Saturday morning cartoons 489:Tenchu: Stealth Assassins 133: 3542:Video games set in India 3537:Video games set in Paris 3532:Video games set in Egypt 3502:PlayStation 2-only games 3346:Sucker Punch Productions 2893:"Best and Worst of 2004" 2786:"Sly 2: Band of Thieves" 2666:"Sly 2: Band of Thieves" 2633:"Sly 2: Band of Thieves" 2600:"Sly 2: Band Of Thieves" 2571:"Sly 2: Band of Thieves" 2538:"Sly 2: Band of Thieves" 2338:"Sly 2: Band of Thieves" 1854:"Sly 2: Band of Thieves" 1684:"Sly 2: Band of Thieves" 577:Sleeping Beauty's Castle 477:Sucker Punch Productions 276:Sucker Punch Productions 274:video game developed by 152:Sucker Punch Productions 60:"Sly 2: Band of Thieves" 3453:Rocket: Robot on Wheels 3296:PlayStation Move Heroes 1788:. 2004. pp. 16–17. 499:Rocket: Robot on Wheels 401:artificial intelligence 3487:Action-adventure games 3373:Sly 2: Band of Thieves 3264:3: Honor Among Thieves 3192:Sly 2: Band of Thieves 2470:"Now Playing in Japan" 2436:Sly 2: Band of Thieves 2400:Sly 2: Band of Thieves 2314:Sly 2: Band of Thieves 2276:Sly 2: Band of Thieves 2232:Sly 2: Band of Thieves 2180:Sly 2: Band of Thieves 2138:Sly 2: Band of Thieves 1935:Sly 2: Band of Thieves 1782:Sly 2: Band of Thieves 1754:Sly 2: Band of Thieves 1732:Sly 2: Band of Thieves 1713:Sly 2: Band of Thieves 1330:Sly 2: Band of Thieves 1251:Sly 2: Band of Thieves 1215:Sly 2: Band of Thieves 1190:Sly 2: Band of Thieves 1098:Sly 2: Band of Thieves 673:Sly 2: Band of Thieves 640:Sleeping Beauty Castle 638:'s "weenies", such as 616:Sly 2: Band of Thieves 562:Sly 2: Band of Thieves 473:Sly 2: Band of Thieves 424:Sly 2: Band of Thieves 366:Sly 2: Band of Thieves 351:Sly 2: Band of Thieves 330:Sly 2: Band of Thieves 328:Like its predecessor, 303:Sly 2: Band of Thieves 264:Sly 2: Band of Thieves 140:North American box art 129:Sly 2: Band of Thieves 468:Production and design 1348:with influence from 689:Kaitou: Sly Cooper 2 298:video game series. 45:improve this article 3497:PlayStation 2 games 3492:Stealth video games 3426:Infamous Second Son 2707:on February 1, 2013 2450:on October 24, 2004 1962:The Making of Sly 2 1941:. 2004. p. 19. 1760:. 2004. p. 15. 1738:. 2004. p. 15. 1730:"Constable Neyla". 1719:. 2004. p. 15. 1611:. August 22, 2022. 1538:on February 4, 2005 787: 762: 733:improve the article 602:look combined with 3557:Video game sequels 3278:Bentley's Hackpack 3257:2: Band of Thieves 2676:on August 31, 2006 2670:Australian GamePro 2059:"A Sucker for Sly" 760: 634:, was inspired by 534:Visuals and worlds 504:target demographic 380:Klondike Gold Rush 218:September 14, 2004 3469: 3468: 3460:Ghost of Tsushima 3417:Festival of Blood 3312: 3311: 3250:Thievius Racoonus 3059:. March 4, 2020. 2905:on March 7, 2005. 2478:. June 21, 2005. 1152:Ratchet and Clank 1102:review aggregator 1094: 1093: 783: 782: 754: 753: 278:and published by 260: 259: 121: 120: 113: 95: 3579: 3482:2004 video games 3339: 3332: 3325: 3316: 3226: 3219: 3212: 3203: 3186:Official website 3173: 3172: 3170: 3168: 3146: 3140: 3139: 3137: 3135: 3115: 3109: 3108: 3106: 3104: 3082: 3073: 3072: 3070: 3068: 3047: 3036: 3035: 3033: 3031: 3009: 3003: 3002: 3000: 2998: 2979:Petite, Steven. 2976: 2967: 2966: 2964: 2962: 2947: 2936: 2935: 2933: 2931: 2913: 2907: 2906: 2889: 2883: 2882: 2880: 2878: 2859: 2853: 2852: 2850: 2848: 2831:"Soccer sorcery" 2826: 2820: 2819: 2809: 2803: 2802: 2800: 2798: 2781: 2775: 2774: 2772: 2770: 2754: 2748: 2747: 2745: 2743: 2723: 2717: 2716: 2714: 2712: 2703:. Archived from 2692: 2686: 2685: 2683: 2681: 2672:. Archived from 2661: 2655: 2654: 2652: 2650: 2645:on June 17, 2008 2628: 2622: 2621: 2619: 2617: 2595: 2589: 2588: 2586: 2584: 2566: 2560: 2559: 2557: 2555: 2550:on July 18, 2012 2546:. Archived from 2533: 2527: 2526: 2524: 2522: 2501: 2492: 2491: 2489: 2487: 2466: 2460: 2459: 2457: 2455: 2446:. Archived from 2430: 2424: 2423: 2421: 2419: 2410:. Archived from 2394: 2388: 2387: 2385: 2383: 2362: 2356: 2355: 2353: 2351: 2333: 2322: 2321: 2306: 2300: 2299: 2297: 2295: 2269: 2256: 2255: 2253: 2251: 2225: 2204: 2203: 2201: 2199: 2173: 2162: 2161: 2159: 2157: 2131: 2118: 2117: 2115: 2113: 2087: 2081: 2080: 2078: 2076: 2054: 2045: 2044: 2042: 2040: 2020: 2011: 2010: 2008: 2006: 1980: 1965: 1958: 1943: 1942: 1930: 1909: 1908: 1906: 1904: 1882: 1876: 1875: 1873: 1871: 1849: 1836: 1835: 1833: 1831: 1805: 1790: 1789: 1777: 1762: 1761: 1752:"The Contessa". 1749: 1740: 1739: 1727: 1721: 1720: 1708: 1702: 1701: 1699: 1697: 1680: 1669: 1668: 1666: 1664: 1642: 1625: 1624: 1622: 1620: 1599: 1586: 1585: 1583: 1581: 1559: 1548: 1547: 1545: 1543: 1534:. Archived from 1521: 1496: 1495: 1493: 1491: 1469: 1385: 1379: 1373: 1366: 1332:was followed by 1309: 1298:Grand Theft Auto 1273: 1078: 1077: 1076: 1072: 1071: 1067: 1066: 1062: 1061: 1057: 1056: 1040: 1039: 1038: 1034: 1033: 1029: 1028: 1024: 1023: 1019: 1018: 1002: 1001: 1000: 996: 995: 991: 990: 986: 985: 981: 980: 930: 929: 928: 924: 923: 919: 918: 914: 913: 909: 908: 788: 763: 749: 746: 740: 716: 715: 708: 699: 697: 696: 555: 546: 408:cloak and dagger 292:and part of the 241:Action-adventure 227:October 29, 2004 226: 217: 138: 126: 116: 109: 105: 102: 96: 94: 53: 29: 21: 3587: 3586: 3582: 3581: 3580: 3578: 3577: 3576: 3472: 3471: 3470: 3465: 3440: 3385: 3348: 3343: 3313: 3308: 3283: 3271:Thieves in Time 3237: 3230: 3182: 3177: 3176: 3166: 3164: 3148: 3147: 3143: 3133: 3131: 3117: 3116: 3112: 3102: 3100: 3084: 3083: 3076: 3066: 3064: 3049: 3048: 3039: 3029: 3027: 3011: 3010: 3006: 2996: 2994: 2978: 2977: 2970: 2960: 2958: 2949: 2948: 2939: 2929: 2927: 2921:interactive.org 2915: 2914: 2910: 2891: 2890: 2886: 2876: 2874: 2861: 2860: 2856: 2846: 2844: 2828: 2827: 2823: 2811: 2810: 2806: 2796: 2794: 2783: 2782: 2778: 2768: 2766: 2756: 2755: 2751: 2741: 2739: 2725: 2724: 2720: 2710: 2708: 2701:Game Revolution 2694: 2693: 2689: 2679: 2677: 2663: 2662: 2658: 2648: 2646: 2630: 2629: 2625: 2615: 2613: 2597: 2596: 2592: 2582: 2580: 2568: 2567: 2563: 2553: 2551: 2535: 2534: 2530: 2520: 2518: 2503: 2502: 2495: 2485: 2483: 2468: 2467: 2463: 2453: 2451: 2432: 2431: 2427: 2417: 2415: 2414:on June 5, 2014 2396: 2395: 2391: 2381: 2379: 2364: 2363: 2359: 2349: 2347: 2335: 2334: 2325: 2308: 2307: 2303: 2293: 2291: 2271: 2270: 2259: 2249: 2247: 2227: 2226: 2207: 2197: 2195: 2175: 2174: 2165: 2155: 2153: 2133: 2132: 2121: 2111: 2109: 2089: 2088: 2084: 2074: 2072: 2056: 2055: 2048: 2038: 2036: 2022: 2021: 2014: 2004: 2002: 1982: 1981: 1968: 1959: 1946: 1932: 1931: 1912: 1902: 1900: 1884: 1883: 1879: 1869: 1867: 1851: 1850: 1839: 1829: 1827: 1807: 1806: 1793: 1779: 1778: 1765: 1751: 1750: 1743: 1729: 1728: 1724: 1710: 1709: 1705: 1695: 1693: 1682: 1681: 1672: 1662: 1660: 1644: 1643: 1628: 1618: 1616: 1601: 1600: 1589: 1579: 1577: 1561: 1560: 1551: 1541: 1539: 1523: 1522: 1499: 1489: 1487: 1471: 1470: 1399: 1394: 1389: 1388: 1382: 1376: 1367: 1363: 1358: 1350:Band of Thieves 1327: 1319:Main articles: 1317: 1307: 1288:The Italian Job 1271: 1227:, number 24 by 1212: 1188:Luibl reported 1169:Cartoon Network 1095: 1074: 1069: 1064: 1059: 1036: 1031: 1026: 1021: 998: 993: 988: 983: 926: 921: 916: 911: 867: 761:Aggregate score 758: 750: 744: 741: 730: 717: 713: 706: 691: 669: 656: 604:tongue-in-cheek 586: 585: 584: 583: 558: 557: 556: 548: 547: 536: 527:trial and error 470: 465: 396: 326: 321: 313:Band of Thieves 230: 221: 212: 176:Peter McConnell 141: 124: 123:2004 video game 117: 106: 100: 97: 54: 52: 42: 30: 17: 12: 11: 5: 3585: 3583: 3575: 3574: 3569: 3564: 3559: 3554: 3549: 3544: 3539: 3534: 3529: 3524: 3519: 3514: 3509: 3504: 3499: 3494: 3489: 3484: 3474: 3473: 3467: 3466: 3464: 3463: 3456: 3448: 3446: 3442: 3441: 3439: 3438: 3437: 3436: 3422: 3421: 3420: 3406: 3398: 3396: 3387: 3386: 3384: 3383: 3376: 3369: 3361: 3359: 3350: 3349: 3344: 3342: 3341: 3334: 3327: 3319: 3310: 3309: 3307: 3306: 3299: 3291: 3289: 3285: 3284: 3282: 3281: 3274: 3267: 3260: 3253: 3245: 3243: 3239: 3238: 3231: 3229: 3228: 3221: 3214: 3206: 3200: 3199: 3188: 3181: 3180:External links 3178: 3175: 3174: 3141: 3124:Hardcore Gamer 3110: 3074: 3037: 3004: 2986:Digital Trends 2968: 2937: 2908: 2884: 2854: 2821: 2804: 2776: 2749: 2718: 2687: 2656: 2623: 2590: 2561: 2528: 2493: 2461: 2425: 2389: 2357: 2323: 2301: 2257: 2205: 2163: 2119: 2082: 2046: 2012: 1966: 1944: 1910: 1877: 1837: 1791: 1763: 1741: 1722: 1703: 1670: 1626: 1587: 1549: 1497: 1396: 1395: 1393: 1390: 1387: 1386: 1380: 1374: 1360: 1359: 1357: 1354: 1316: 1313: 1234:Digital Trends 1211: 1208: 1144:Jörg Luibl of 1092: 1091: 1088: 1080: 1079: 1050: 1042: 1041: 1012: 1004: 1003: 974: 966: 965: 962: 954: 953: 950: 942: 941: 938: 932: 931: 902: 894: 893: 890: 882: 881: 878: 875:GameRevolution 870: 869: 864: 856: 855: 852: 844: 843: 840: 832: 831: 828: 820: 819: 816: 808: 807: 804: 796: 795: 792: 781: 780: 777: 771: 770: 767: 756: 752: 751: 720: 718: 711: 705: 702: 668: 665: 655: 652: 644:Space Mountain 614:lighting. For 560: 559: 550: 549: 541: 540: 539: 538: 537: 535: 532: 469: 466: 464: 461: 395: 392: 325: 322: 320: 317: 258: 257: 252: 248: 247: 238: 232: 231: 229: 228: 219: 209: 207: 203: 202: 197: 191: 190: 183: 179: 178: 173: 167: 166: 161: 155: 154: 149: 143: 142: 139: 131: 130: 122: 119: 118: 33: 31: 24: 15: 13: 10: 9: 6: 4: 3: 2: 3584: 3573: 3570: 3568: 3565: 3563: 3560: 3558: 3555: 3553: 3550: 3548: 3545: 3543: 3540: 3538: 3535: 3533: 3530: 3528: 3525: 3523: 3520: 3518: 3515: 3513: 3510: 3508: 3505: 3503: 3500: 3498: 3495: 3493: 3490: 3488: 3485: 3483: 3480: 3479: 3477: 3462: 3461: 3457: 3455: 3454: 3450: 3449: 3447: 3443: 3435: 3434: 3430: 3429: 3428: 3427: 3423: 3419: 3418: 3414: 3413: 3412: 3411: 3407: 3405: 3404: 3400: 3399: 3397: 3395: 3393: 3388: 3382: 3381: 3377: 3375: 3374: 3370: 3368: 3367: 3363: 3362: 3360: 3358: 3356: 3351: 3347: 3340: 3335: 3333: 3328: 3326: 3321: 3320: 3317: 3305: 3304: 3300: 3298: 3297: 3293: 3292: 3290: 3286: 3280: 3279: 3275: 3273: 3272: 3268: 3266: 3265: 3261: 3259: 3258: 3254: 3252: 3251: 3247: 3246: 3244: 3240: 3236: 3235: 3227: 3222: 3220: 3215: 3213: 3208: 3207: 3204: 3198: 3194: 3193: 3189: 3187: 3184: 3183: 3179: 3162: 3158: 3157: 3152: 3145: 3142: 3129: 3125: 3121: 3114: 3111: 3098: 3094: 3093: 3088: 3081: 3079: 3075: 3062: 3058: 3057: 3052: 3046: 3044: 3042: 3038: 3025: 3021: 3020: 3015: 3008: 3005: 2992: 2988: 2987: 2982: 2975: 2973: 2969: 2956: 2952: 2946: 2944: 2942: 2938: 2930:September 14, 2926: 2922: 2918: 2912: 2909: 2904: 2900: 2899: 2894: 2888: 2885: 2872: 2868: 2864: 2858: 2855: 2842: 2838: 2837: 2832: 2825: 2822: 2817: 2816: 2808: 2805: 2793: 2792: 2787: 2780: 2777: 2764: 2760: 2753: 2750: 2737: 2733: 2729: 2722: 2719: 2706: 2702: 2698: 2691: 2688: 2675: 2671: 2667: 2660: 2657: 2644: 2640: 2639: 2638:Game Informer 2634: 2627: 2624: 2611: 2607: 2606: 2601: 2594: 2591: 2578: 2577: 2572: 2565: 2562: 2549: 2545: 2544: 2539: 2532: 2529: 2516: 2512: 2511: 2506: 2500: 2498: 2494: 2481: 2477: 2476: 2471: 2465: 2462: 2449: 2445: 2444: 2439: 2437: 2429: 2426: 2413: 2409: 2408: 2403: 2401: 2393: 2390: 2378: 2377: 2372: 2370: 2361: 2358: 2345: 2344: 2339: 2332: 2330: 2328: 2324: 2319: 2315: 2311: 2305: 2302: 2289: 2285: 2284: 2279: 2277: 2268: 2266: 2264: 2262: 2258: 2245: 2241: 2240: 2235: 2233: 2224: 2222: 2220: 2218: 2216: 2214: 2212: 2210: 2206: 2193: 2189: 2188: 2183: 2181: 2172: 2170: 2168: 2164: 2151: 2147: 2146: 2141: 2139: 2130: 2128: 2126: 2124: 2120: 2107: 2103: 2102: 2097: 2095: 2086: 2083: 2070: 2066: 2065: 2060: 2053: 2051: 2047: 2034: 2030: 2026: 2019: 2017: 2013: 2000: 1996: 1995: 1990: 1988: 1979: 1977: 1975: 1973: 1971: 1967: 1963: 1957: 1955: 1953: 1951: 1949: 1945: 1940: 1936: 1929: 1927: 1925: 1923: 1921: 1919: 1917: 1915: 1911: 1898: 1894: 1893: 1888: 1881: 1878: 1865: 1861: 1860: 1855: 1848: 1846: 1844: 1842: 1838: 1825: 1821: 1820: 1815: 1813: 1804: 1802: 1800: 1798: 1796: 1792: 1787: 1783: 1776: 1774: 1772: 1770: 1768: 1764: 1759: 1755: 1748: 1746: 1742: 1737: 1733: 1726: 1723: 1718: 1714: 1707: 1704: 1691: 1690: 1685: 1679: 1677: 1675: 1671: 1658: 1654: 1653: 1648: 1641: 1639: 1637: 1635: 1633: 1631: 1627: 1614: 1610: 1609: 1604: 1598: 1596: 1594: 1592: 1588: 1575: 1571: 1570: 1565: 1558: 1556: 1554: 1550: 1537: 1533: 1532: 1527: 1520: 1518: 1516: 1514: 1512: 1510: 1508: 1506: 1504: 1502: 1498: 1485: 1482:(in German). 1481: 1480: 1475: 1468: 1466: 1464: 1462: 1460: 1458: 1456: 1454: 1452: 1450: 1448: 1446: 1444: 1442: 1440: 1438: 1436: 1434: 1432: 1430: 1428: 1426: 1424: 1422: 1420: 1418: 1416: 1414: 1412: 1410: 1408: 1406: 1404: 1402: 1398: 1391: 1384: 1381: 1378: 1375: 1371: 1365: 1362: 1355: 1353: 1351: 1347: 1346:Sanzaru Games 1343: 1342: 1337: 1336: 1331: 1326: 1322: 1314: 1312: 1306: 1305: 1300: 1299: 1294: 1290: 1289: 1284: 1283: 1278: 1270: 1265: 1263: 1262: 1256: 1252: 1248: 1247: 1242: 1241: 1236: 1235: 1230: 1226: 1225: 1220: 1216: 1209: 1207: 1203: 1199: 1197: 1196: 1191: 1186: 1184: 1183: 1182:Grim Fandango 1178: 1173: 1170: 1165: 1163: 1162: 1156: 1153: 1149: 1148: 1142: 1140: 1136: 1135:Art Direction 1132: 1128: 1125:was awarded " 1124: 1120: 1116: 1112: 1111: 1106: 1103: 1099: 1089: 1087: 1086: 1082: 1081: 1051: 1049: 1048: 1044: 1043: 1013: 1011: 1010: 1006: 1005: 975: 973: 972: 968: 967: 963: 961: 960: 956: 955: 951: 949: 948: 944: 943: 939: 937: 934: 933: 903: 901: 900: 896: 895: 891: 889: 888: 884: 883: 879: 877: 876: 872: 871: 865: 863: 862: 858: 857: 853: 851: 850: 849:Game Informer 846: 845: 841: 839: 838: 834: 833: 829: 827: 826: 822: 821: 817: 815: 814: 810: 809: 805: 803: 802: 798: 797: 786:Review scores 778: 776: 773: 772: 748: 738: 734: 728: 726: 721:This section 719: 710: 709: 703: 701: 690: 686: 685: 680: 679: 674: 666: 664: 662: 653: 651: 649: 648:Moiré pattern 645: 641: 637: 633: 627: 625: 619: 617: 611: 609: 605: 601: 597: 596: 590: 581: 578: 574: 570: 567: 563: 554: 545: 533: 531: 528: 525:(1998). Some 524: 523: 516: 514: 510: 505: 501: 500: 495: 491: 490: 484: 482: 478: 474: 467: 462: 460: 457: 452: 449: 444: 442: 437: 434: 428: 425: 421: 416: 414: 409: 404: 402: 393: 391: 389: 385: 381: 376: 372: 367: 363: 361: 356: 352: 347: 345: 340: 338: 335: 331: 323: 318: 316: 314: 310: 308: 304: 299: 297: 296: 291: 290: 285: 284:PlayStation 2 281: 277: 273: 270: 266: 265: 256: 255:Single-player 253: 249: 246: 242: 239: 237: 233: 224: 220: 215: 211: 210: 208: 204: 201: 200:PlayStation 2 198: 196: 192: 189: 188: 184: 180: 177: 174: 172: 168: 165: 162: 160: 156: 153: 150: 148: 144: 137: 132: 127: 115: 112: 104: 93: 90: 86: 83: 79: 76: 72: 69: 65: 62: –  61: 57: 56:Find sources: 50: 46: 40: 39: 34:This article 32: 28: 23: 22: 19: 3458: 3451: 3431: 3424: 3415: 3408: 3401: 3391: 3378: 3372: 3371: 3364: 3354: 3301: 3294: 3276: 3269: 3262: 3256: 3255: 3248: 3232: 3191: 3165:. Retrieved 3156:The Escapist 3154: 3144: 3132:. Retrieved 3123: 3113: 3101:. Retrieved 3090: 3065:. 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Developer(s)
Sucker Punch Productions
Publisher(s)
Sony Computer Entertainment
Composer(s)
Peter McConnell
Sly Cooper
Platform(s)
PlayStation 2
NA
PAL
Genre(s)
Action-adventure
stealth
Single-player
action
stealth
Sucker Punch Productions

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