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stealth, Murray's powerups on brawn, and
Bentley's power-ups on technology. Some of Sly's new moves are one that costs 1,600 coins giving him the ability to move past traps and slowly sneak him enemies. Power-ups for Bentley include a hover pack that allows him to fly and an adrenaline rush that increases his speed. For Bentley, there are explosives for his jump attacks. Most powerups need to be assigned to a button, but some provide passive bonuses. Characters can unlock special upgrades by opening safes. To open a safe, the characters must determine the code to unlock it by collecting all the clue bottles hidden in the present hub world. Certain very valuable items can be found in the world and can be stolen and then sold at the safe house for a large amount of money; these valuables can range from portraits to vases.
346:, they pull off several small character-specific heists that build into one large heist. The gameplay is also freeform, where the player can perform other activities, such as looting from guards, from the mission currently assigned. This differs from the first game, where the player only controls Sly to get to the end of each level. Many heists only require one character, but some are collaborations. Examples including Bentley jumping into Murray's arms in order to be thrown onto a tower's ledge, or Sly stealing keys from a truck for Bentley to drive.
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646:, that served the same purpose. This concept meant camera views were figured out during concept drawing of the locations. Fox also explained the pathways were inspired by Y-intersection-filled road paths common in European countries, where due to not being able to see what is ahead, the driver notices a new plaza or building by surprise. The artists also made sure to not overstuff the stages, so that the overall look was not absent of the series' stylization and filled with
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special bar depletes whenever a character uses a powerup. If the special bar hits zero, powerups can not be used. Some powerups are required in order to complete certain missions. Both bars (health and special) can be refilled by obtaining health pickups that are in the shape of a red cross, which are found behind destructible objects like boxes and tables. Murray has the most health, while
Bentley has the least.
305:, players primarily control the protagonist Sly, with the ultimate goal of acquiring pieces of the character Clockwerk in each world. Gameplay is similiar to the game's predecessors but features various improvements. This includes features a health meter for characters, modifications to combat, a mission hub, and revamped gameplay for side characters, Bentley and Murray. Characters can improve using
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483:, Grady Hunt was senior producer, and Greg Philips and Sam Thompson were associate producers. Nate Fox served as lead designer, working alongside Rob McDaniel, Dev Madan, Caroline Trujillo, Tom Mabe, and Keith Champagne; Fox was also dialogue and story writer. Programmers were Chris Zimmerman, Chris Bentzel, Dan Brakeley, Chris Heidorn, Steve Johnson, Bruce Oberg, Matthew Scott, and Sean Smith.
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1179:. Luibl called them better than the predecessor, citing examples of the "wonderfully lively" environments such as fog, lanterns lit up in the dark, and the "fairy tale" look of India. The character animation and design was well-received. Luibl in addition to the enemies, cited Sly Cooper, particularly his prancing, whirling jumps, and squatting animation. Luibl compared the music to
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415:. Murray serves as the gang's brawn, with punches and belly flops. His brute strength allows him to take on groups of strong enemies by himself with powerful hooks and uppercuts. He can pick up objects and enemies to throw and his "thunder flop" attack can stun and destroy enemies. His strength allows him to help the gang with heavy-duty tasks.
610:. Madan explained the goal was to make an interactive cartoon, where Sly "pop" out of the screen when he jumped. This was accomplished by having the most detailed assets the farthest away and in the background, and the simplest and most "abstract", as well as the flat-looking characters, in the front, per the cartoon shows they referenced.
339:. It follows the Cooper Gang, raccoon Sly Cooper, turtle Bentley, and hippo Murray, who try to collect the pieces of the antagonist robot owl that was destroyed in the first game, Clockwerk. They have been stolen from the Interpol police department by Klaww Gang, its members using them for illegal get-rich-quick schemes.
403:, being able to climb up pipes, meaning Sly can still be hit by them even when already on a rooftop. Additionally, the guards do not catch the player character simply by seeing them, but rather if a display on the screen and sound cue indicates it. Enemies include the boars in Paris, and elephants in India.
443:, and pickpocketing. When Sly sneaks up behind an enemy, he can reach out with his cane and grab coins, rubies, rings, diamonds, and other valuable objects out of the enemy's pocket. Once Sly gets all of their coins, he can grab the enemy's item and sell it later back at the safehouse for a bunch of coins.
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The camera was the most critiqued aspect. Bro Buzz disliked the absence of an instant centering of the view around Sly, resulting in him being obscured during altercations with enemies. He also reported the camera sometimes getting stuck on collision and not catching up to the player character. Luibl
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Bill
Wolford was the game's sound designer. Peter McConnell composed the music and performed strings and hand percussion, along with Michael Olmos performing trumpet and Jerome Rossen accordion. Laurie Bauman produced the voice acting and wrote the dialog with the help of Carrie Palk, David Howe, and
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popular paintings in revenge to classmates that criticized his works done at his art college. Jean-Bison is in Canada extracting natural resources, such as chopping down trees, to tame "the Wild North". He utilizes a train system spanning across the nation's plains to import goods for the Klaww Gang.
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Using photographs of the real-life locations, the first concept drawings for settings focused on the types of shapes, space, and height of buildings and architecture. At least one drawing was made per world, and two if it had that many areas, such as India which has a cave and market. What followed
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The goal from the beginning was to expand on the first entry's gameplay elements, concepts, and locations, and its engine was rewritten to accompany this. One method of enhancing the gameplay was the incorporation of non-linear gameplay assets, such as the freedom to enter and complete areas in any
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and extra moves are now bought from the safehouse instead of being found in safes. Using collected coins, Sly can buy powerups for each character from an in-game online store, Thiefnet. The store has smoke grenades that cost 300 coins, and the new moves cost more than 1,000. Sly's powerups focus on
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Luibl criticized many of the heists as linear and sometimes involving performing the same actions as prior heists. He explained that this was the most prevalent in
Bentley's heists, which frequently involving taking pictures and hacking into computers. For him, this negatively affected the replay
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Lead artist was Madan, overseeing concept art, cutscenes and character designs. Suzanne
Kaufman was 3D animator, Andrew Woods character animator, and Karin Yamagiwa texture artist. Other members of the art team included Travis Kotzebue, Paul Whitehead, Hokyo Lim, Ramey Harris, Augie Pagan, Edward
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provides the playable character multiple hit points. Each character has a health bar and a special bar. Health is diminished every time the character is attacked or hits a hazard. If it is depleted entirely, the player must restart any current mission and respawn at another location. The orange
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Usual at Sucker Punch, the visual-making process was the greenlighting of ideas from concept artists, then designers using it to figure out the geometry and placement of characters and objects in levels, then concept artists filling in the details; this was all before modeling, texturing, and
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before using persuasion skills to enter and garner high grades at a
British university; Interpol recently hired her to use them for infiltration into criminal institutions. The Contessa, a leading prison warden and criminal psychologist, has also been hired by the police department for her
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game. He called the level design the best he had seen in a while, and appreciated the freedom of choice, where you "have your goal in mind without dead ends. You can let off steam in the city as you wish, change characters, buy items and also go on a treasure hunt away from the story."
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approach to stealth. He can't climb poles or jump very far, but he is equipped with a sleep-dart crossbow and countdown bombs to defeat enemies or sabotage enemy equipment. Bentley can use his computer skills to hack villains' computers, bringing the player to a top-down shooter-like
382:, thus alienating him from society. Rajan, born poor in India, has committed to a life of crime throughout his whole life, such as working for the gang, in order to increase his standing in the nation's social hierarchy. The parrot Arpeggio, who frequently attends opera houses in
663:, Matt Olsen, and Chris Murphy reprise their roles as Sly Cooper, Murray and Bently respectively, with newcomers Alisa Glidewell as Carmelita and Neyla, David Scully as Dimitri and Rajan, Gloria Manon as Contessa, Ross Douglas as Jean-Bison, and Sam Mowry as Arpeggio.
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in the wilderness. Enemies do patrol around this area, although on occasion, it's a secluded spot. Characters can explore the hub world freely, or begin a mission at certain locations. Sly detects the points at which a new heist begins with an interactive mask.
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microphone for the player to use the sound of their voice to distract and attract in-game enemies. This, in turn, adds a new twist to the stealth elements, as the player has to refrain from noises such as talking or coughing to avoid creating in-game noise.
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was drawings of the same levels with actual assets, such as decorations, bridges, columns, doors, roofs and the like. At this stage, the artists attempted to achieve the most personality in as few drawings as possible. The levels were then modeled in
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show or animated film. However, Luibl thought that the dialog lacked the previous entry's "funny coolness and liveliness," and was critical towards the German subtitles and dubbing, such as spelling errors and lack of disparity between voice actors.
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s PlayStation 2 ranking, one of the features hold this opinion, already celebrating the series for its distinct combination of family-friendliness with stealth and "genuinely funny" comedy. Gameplay centered around scenarios similar to those in
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Missions are now connected to a main hub of the location Sly and the Gang are operating. A safehouse located in the hub is where the player can choose which character to use and get away from pursuing guards. The hub can range from a city to a
626:. First, basic shapes were placed for the designers to test the stages for interactivity and feeling of movement, tweaks done from these experiences. Then, modelers came in to fully shape the assets into what they became in the final product.
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game, a successful expansion of the qualities of the first game, its most highlighted aspects being the inclusion of three playable characters with distinct abilities and the variety and captivity of the worlds. Jesse Lab, writing for
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Several new gameplay elements are introduced. Guards now pop out at random moments, and execute one of two types of behavior depending on the geometry of the part of the level they are standing on. They also have more advanced
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s Jeremy Parish, it is a rare heist video game to successfully balance requirements and liberty when it came to heists. They are required to be completed to progress to others, but the player had control over how to do so.
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is double the length of its predecessor, lasting eight stages and five worlds. Each world has a Klaww Gang member leading a criminal organization or family within it as its boss. Dimitri is a celebrity in the underworld of
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was involved in conceiving level geometry from adjusting to the variables of the guards. The artificial intelligence of enemies were also improved for the experience of completing a game differing from session-to-session.
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was all ages, with the upbeat nature for younger gamers and gameplay concepts and humour for older and hardcore players. Also similar to the developer's previous projects, the designers and artists went for
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The goal was to make the environments immersive and pretty to view, "but never more important than Sly." The incorporation of far-away massive noticeable architecture that direct the player, such as the
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It is also considered unique from most other video games, particularly stealth and adventure games, for its
Saturday morning cartoon nature, humor, lighthearted-ness, and caper-centric gameplay.
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Sly, Bentley and Murray have different abilities that the tasks required utilization of one or more of. Bentley, who plans missions and contributes technical skills to the group, follows a more
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687:. The game was released in North America on September 14, 2004, and in Europe and Australia on October 29, 2004. It was released in Japan by Sony Computer Entertainment on June 16, 2005 as
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order and variable paths for characters in missions. Explained Fox, this was so the player felt like they were in control of the whole experience instead of just the character, similar to
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in 2022, argued the series maintained its true identity by the second game, evolving the series with open world platforming gameplay, including various missions and tasks to complete.
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The storytelling and humor were highly thought of by reviewers, who noted the charm and twists and described the experience as interactivity with a cartoon, specifically a
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enjoyed the game's "quiet, acrobatic elegance that is second to none" to other platform games that were generally more noisy in personality, such as the third
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The entire process was guided by a sentence that producer Brian
Fleming wrote a month in: "Sly and the gang work together to pull off a string of big heists."
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and skill upgrades which can be unlocked by opening safes in each world, purchased by collecting coins, or and purchasing them from safehouses via
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taking 15–20 hours to beat. He found the game easy, praising its subtle rise in difficulty and being free of the trial and error and prolonged wandering of
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Pun, and Joanna Wang, with Kathy
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Sly has new moves when it comes to stealth, such as sneaking behind two enemies to kill them in one combo move that involves a
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received generally favorable reviews and is often considered to be one of the greatest PlayStation 2 games of all time.
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492:(1998) was referenced for creating the stealth gameplay. Like all of Sucker Punch's previous games, such as the first
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was one of three games Sony Computer Entertainment published as part of the 2004 holiday, others being
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The player simultaneously acts as three characters (Sly, Murray, and Bentley) where, in each
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opens with her chasing Sly. She is now assisted by Constable Neyla, who grew up poor in
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frequently appears on all-time lists of PlayStation 2 games, ranking number 23 by
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1198:(2003) thanks to the save system and pointers indicating where heists begin.
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techniques, which have been successful in deincentivizing criminal behavior.
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features architecture guiding the player from a distance, such as the
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series (1997–present), but rare in cartoon platformers. Commemorated
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value, which was only contributed via the game's 30 secret bottles.
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3151:"20 Years Later, the Sly Cooper Series Deserves More Recognition"
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humor. It also was influenced by comic books and various 1970s
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2917:"D.I.C.E. Awards By Video Game Details Sly 2: Band of Thieves"
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was developed by the company responsible for the predecessor,
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3087:"5 best 3D platformers of 2000s (& 5 best of all time)"
3120:"The Holy Trinity of PS2 Platformers: Ratchet, Jak, Sly"
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Wendi Willis, who voiced the "bad animals" in the game.
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is lost if Sly was noticed by a guard or injured once,
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1526:"Sly 2: Band of Thieves Review for PS2 on GamePro.com"
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wrote that when Sly jumps down, walls block the view.
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received "generally favorable" reviews, according to
3014:"The 25 best PS2 games to play [March 2023]"
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51:. Unsourced material may be challenged and removed.
2505:"Sly 2: Band of Thieves for PlayStation 2 Reviews"
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1647:"Why Sly Cooper 2 Remains Gaming's Greatest Heist"
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1887:"Sly 2 and Sly 3 - How it uses the USB Headset"
1474:"Test zu "Sly 2: Band of Thieves", PS2: Action"
1185:(1998), which was also composed by McConnell.
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2641:. No. 138. p. 130. Archived from
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2925:Academy of Interactive Arts & Sciences
1885:SlyCooperReloadCoded (February 24, 2018).
1692:. No. 143. December 2004. p. 111
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1119:8th Annual Interactive Achievement Awards
111:Learn how and when to remove this message
2757:Lafferty, Michael (September 13, 2004).
1231:, and appearing on unranked features by
2843:from the original on September 24, 2015
2759:"Sly 2: Band of Thieves - PS2 - Review"
1397:
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2765:from the original on February 26, 2009
2726:Turner, Benjamin (September 8, 2004).
2569:Kevin; G. Ford; Nich (November 2004).
2228:Turner, Benjamin (September 9, 2004).
2134:Turner, Benjamin (September 9, 2004).
1899:from the original on December 12, 2021
1866:from the original on December 22, 2014
1659:from the original on February 29, 2016
1562:Gerstmann, Jeff (September 10, 2004).
1338:(2005) developed by Sucker Punch, and
3562:Video games scored by Peter McConnell
3522:Video games with cel-shaded animation
3366:Sly Cooper and the Thievius Raccoonus
2873:from the original on October 30, 2004
2612:from the original on January 14, 2012
2517:from the original on November 6, 2012
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1576:from the original on February 8, 2014
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1291:(1969), are commonplace in realistic
575:that serve the same purpose, such as
289:Sly Cooper and the Thievius Raccoonus
7:
2951:"GameSpy: Top 25 PS2 Games - Page 4"
2023:Gallaway, Brad (December 21, 2004).
1960:Sony Computer Entertainment (2004).
1295:crime video games, most notably the
1110:Ratchet & Clank: Up Your Arsenal
789:
764:
678:Ratchet & Clank: Up Your Arsenal
454:The game makes use for the optional
49:adding citations to reliable sources
3303:PlayStation All-Stars Battle Royale
3118:Steven, Colin (December 26, 2017).
2536:Maragos, Nich (September 8, 2004).
2365:Adams, David (September 14, 2004).
2272:Turner, Benjamin (April 25, 2004).
2176:Turner, Benjamin (April 25, 2004).
2090:Turner, Benjamin (April 25, 2004).
2057:Bramwell, Tom (September 3, 2004).
1983:Turner, Benjamin (April 25, 2004).
1808:Turner, Benjamin (April 25, 2004).
1711:"Inspector Carmelita Montaya Fox".
1603:"The 66 Best PS2 Games Of All Time"
1127:Console Children's Game of the Year
906:
755:
592:The look and style was inspired by
481:Sony Computer Entertainment America
3163:from the original on March 9, 2023
3130:from the original on March 6, 2023
3099:from the original on March 6, 2023
3063:from the original on March 6, 2023
3026:from the original on March 6, 2023
2815:Official U.S. PlayStation Magazine
2695:Dodson, Joe (September 24, 2004).
2598:Reed, Kristan (October 25, 2004).
2482:from the original on March 5, 2023
2290:from the original on March 6, 2023
2246:from the original on March 6, 2023
2194:from the original on March 6, 2023
2152:from the original on March 6, 2023
2108:from the original on March 5, 2023
2071:from the original on March 8, 2023
2035:from the original on March 9, 2023
2001:from the original on March 5, 2023
1826:from the original on March 5, 2023
1615:from the original on March 6, 2023
971:Official U.S. PlayStation Magazine
14:
3149:Lab, Jesse (September 23, 2022).
2993:from the original on May 14, 2019
2957:from the original on May 30, 2012
2901:. January 5, 2005. Archived from
2728:"GameSpy: Sly 2: Band of Thieves"
2664:Stead, Chris (December 9, 2004).
1054:
1016:
978:
3051:"The Best PS2 Games Of All Time"
3012:Reynor, Kelsey (March 1, 2023).
2981:"The best PS2 games of all time"
2829:Hill, Jason (October 28, 2004).
2738:from the original on May 8, 2012
2336:Halverson, Dave (October 2004).
1486:from the original on May 6, 2005
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1020:
1015:
997:
992:
987:
982:
977:
925:
920:
915:
910:
905:
712:
551:
542:
25:
3085:Parker, Jason (July 22, 2022).
2863:"Sly 2: Band of Thieves Review"
2697:"Sly 2: Band of Thieves Review"
2631:Helgeson, Matt (October 2004).
1852:Lewis, Ed (September 3, 2004).
1645:Parish, Jeremy (May 28, 2014).
1564:"Sly 2: Band of Thieves Review"
1524:Bro Buzz (September 21, 2004).
1344:(2013), which was developed by
418:Unlike the first game, where a
286:. It is the sequel to the game
36:needs additional citations for
3572:Sucker Punch Productions games
282:. It was released in 2004 for
16:2004 action stealth video game
1:
2818:. November 2004. p. 126.
671:In North America and Europe,
2092:"Sucker Punch's Nate Fox on
1985:"Sucker Punch's Nate Fox on
1810:"Sucker Punch's Nate Fox on
735:or discuss the issue on the
598:(1992–1995), Fox noting its
2784:Shea, Cam (December 2004).
2579:. No. 185. p. 142
2318:Sony Computer Entertainment
1939:Sony Computer Entertainment
1786:Sony Computer Entertainment
1780:"The Klaww Gang Dossiers".
1758:Sony Computer Entertainment
1736:Sony Computer Entertainment
1717:Sony Computer Entertainment
1341:Sly Cooper: Thieves in Time
1325:Sly Cooper: Thieves in Time
595:Batman: The Animated Series
571:, inspired by "weenies" at
337:action-adventure video game
280:Sony Computer Entertainment
164:Sony Computer Entertainment
3588:
3527:Fiction about mind control
3517:Video games about raccoons
3380:Sly 3: Honor Among Thieves
2812:"Sly 2: Band of Thieves".
2025:"Interview with Dev Madan"
1335:Sly 3: Honor Among Thieves
1321:Sly 3: Honor Among Thieves
1318:
727:towards certain viewpoints
3552:Video games set in Canada
3547:Video games set in Prague
3507:Single-player video games
2836:The Sydney Morning Herald
2576:Electronic Gaming Monthly
2346:. No. 34. p. 76
2274:"Creating the Visuals of
2230:"Creating the Visuals of
2178:"Creating the Visuals of
2136:"Creating the Visuals of
1472:Jörg (October 26, 2004).
1047:The Sydney Morning Herald
825:Electronic Gaming Monthly
793:
790:
768:
765:
694:
608:Saturday morning cartoons
489:Tenchu: Stealth Assassins
133:
3542:Video games set in India
3537:Video games set in Paris
3532:Video games set in Egypt
3502:PlayStation 2-only games
3346:Sucker Punch Productions
2893:"Best and Worst of 2004"
2786:"Sly 2: Band of Thieves"
2666:"Sly 2: Band of Thieves"
2633:"Sly 2: Band of Thieves"
2600:"Sly 2: Band Of Thieves"
2571:"Sly 2: Band of Thieves"
2538:"Sly 2: Band of Thieves"
2338:"Sly 2: Band of Thieves"
1854:"Sly 2: Band of Thieves"
1684:"Sly 2: Band of Thieves"
577:Sleeping Beauty's Castle
477:Sucker Punch Productions
276:Sucker Punch Productions
274:video game developed by
152:Sucker Punch Productions
60:"Sly 2: Band of Thieves"
3453:Rocket: Robot on Wheels
3296:PlayStation Move Heroes
1788:. 2004. pp. 16–17.
499:Rocket: Robot on Wheels
401:artificial intelligence
3487:Action-adventure games
3373:Sly 2: Band of Thieves
3264:3: Honor Among Thieves
3192:Sly 2: Band of Thieves
2470:"Now Playing in Japan"
2436:Sly 2: Band of Thieves
2400:Sly 2: Band of Thieves
2314:Sly 2: Band of Thieves
2276:Sly 2: Band of Thieves
2232:Sly 2: Band of Thieves
2180:Sly 2: Band of Thieves
2138:Sly 2: Band of Thieves
1935:Sly 2: Band of Thieves
1782:Sly 2: Band of Thieves
1754:Sly 2: Band of Thieves
1732:Sly 2: Band of Thieves
1713:Sly 2: Band of Thieves
1330:Sly 2: Band of Thieves
1251:Sly 2: Band of Thieves
1215:Sly 2: Band of Thieves
1190:Sly 2: Band of Thieves
1098:Sly 2: Band of Thieves
673:Sly 2: Band of Thieves
640:Sleeping Beauty Castle
638:'s "weenies", such as
616:Sly 2: Band of Thieves
562:Sly 2: Band of Thieves
473:Sly 2: Band of Thieves
424:Sly 2: Band of Thieves
366:Sly 2: Band of Thieves
351:Sly 2: Band of Thieves
330:Sly 2: Band of Thieves
328:Like its predecessor,
303:Sly 2: Band of Thieves
264:Sly 2: Band of Thieves
140:North American box art
129:Sly 2: Band of Thieves
468:Production and design
1348:with influence from
689:Kaitou: Sly Cooper 2
298:video game series.
45:improve this article
3497:PlayStation 2 games
3492:Stealth video games
3426:Infamous Second Son
2707:on February 1, 2013
2450:on October 24, 2004
1962:The Making of Sly 2
1941:. 2004. p. 19.
1760:. 2004. p. 15.
1738:. 2004. p. 15.
1730:"Constable Neyla".
1719:. 2004. p. 15.
1611:. August 22, 2022.
1538:on February 4, 2005
787:
762:
733:improve the article
602:look combined with
3557:Video game sequels
3278:Bentley's Hackpack
3257:2: Band of Thieves
2676:on August 31, 2006
2670:Australian GamePro
2059:"A Sucker for Sly"
760:
634:, was inspired by
534:Visuals and worlds
504:target demographic
380:Klondike Gold Rush
218:September 14, 2004
3469:
3468:
3460:Ghost of Tsushima
3417:Festival of Blood
3312:
3311:
3250:Thievius Racoonus
3059:. March 4, 2020.
2905:on March 7, 2005.
2478:. June 21, 2005.
1152:Ratchet and Clank
1102:review aggregator
1094:
1093:
783:
782:
754:
753:
278:and published by
260:
259:
121:
120:
113:
95:
3579:
3482:2004 video games
3339:
3332:
3325:
3316:
3226:
3219:
3212:
3203:
3186:Official website
3173:
3172:
3170:
3168:
3146:
3140:
3139:
3137:
3135:
3115:
3109:
3108:
3106:
3104:
3082:
3073:
3072:
3070:
3068:
3047:
3036:
3035:
3033:
3031:
3009:
3003:
3002:
3000:
2998:
2979:Petite, Steven.
2976:
2967:
2966:
2964:
2962:
2947:
2936:
2935:
2933:
2931:
2913:
2907:
2906:
2889:
2883:
2882:
2880:
2878:
2859:
2853:
2852:
2850:
2848:
2831:"Soccer sorcery"
2826:
2820:
2819:
2809:
2803:
2802:
2800:
2798:
2781:
2775:
2774:
2772:
2770:
2754:
2748:
2747:
2745:
2743:
2723:
2717:
2716:
2714:
2712:
2703:. Archived from
2692:
2686:
2685:
2683:
2681:
2672:. Archived from
2661:
2655:
2654:
2652:
2650:
2645:on June 17, 2008
2628:
2622:
2621:
2619:
2617:
2595:
2589:
2588:
2586:
2584:
2566:
2560:
2559:
2557:
2555:
2550:on July 18, 2012
2546:. Archived from
2533:
2527:
2526:
2524:
2522:
2501:
2492:
2491:
2489:
2487:
2466:
2460:
2459:
2457:
2455:
2446:. Archived from
2430:
2424:
2423:
2421:
2419:
2410:. Archived from
2394:
2388:
2387:
2385:
2383:
2362:
2356:
2355:
2353:
2351:
2333:
2322:
2321:
2306:
2300:
2299:
2297:
2295:
2269:
2256:
2255:
2253:
2251:
2225:
2204:
2203:
2201:
2199:
2173:
2162:
2161:
2159:
2157:
2131:
2118:
2117:
2115:
2113:
2087:
2081:
2080:
2078:
2076:
2054:
2045:
2044:
2042:
2040:
2020:
2011:
2010:
2008:
2006:
1980:
1965:
1958:
1943:
1942:
1930:
1909:
1908:
1906:
1904:
1882:
1876:
1875:
1873:
1871:
1849:
1836:
1835:
1833:
1831:
1805:
1790:
1789:
1777:
1762:
1761:
1752:"The Contessa".
1749:
1740:
1739:
1727:
1721:
1720:
1708:
1702:
1701:
1699:
1697:
1680:
1669:
1668:
1666:
1664:
1642:
1625:
1624:
1622:
1620:
1599:
1586:
1585:
1583:
1581:
1559:
1548:
1547:
1545:
1543:
1534:. Archived from
1521:
1496:
1495:
1493:
1491:
1469:
1385:
1379:
1373:
1366:
1332:was followed by
1309:
1298:Grand Theft Auto
1273:
1078:
1077:
1076:
1072:
1071:
1067:
1066:
1062:
1061:
1057:
1056:
1040:
1039:
1038:
1034:
1033:
1029:
1028:
1024:
1023:
1019:
1018:
1002:
1001:
1000:
996:
995:
991:
990:
986:
985:
981:
980:
930:
929:
928:
924:
923:
919:
918:
914:
913:
909:
908:
788:
763:
749:
746:
740:
716:
715:
708:
699:
697:
696:
555:
546:
408:cloak and dagger
292:and part of the
241:Action-adventure
227:October 29, 2004
226:
217:
138:
126:
116:
109:
105:
102:
96:
94:
53:
29:
21:
3587:
3586:
3582:
3581:
3580:
3578:
3577:
3576:
3472:
3471:
3470:
3465:
3440:
3385:
3348:
3343:
3313:
3308:
3283:
3271:Thieves in Time
3237:
3230:
3182:
3177:
3176:
3166:
3164:
3148:
3147:
3143:
3133:
3131:
3117:
3116:
3112:
3102:
3100:
3084:
3083:
3076:
3066:
3064:
3049:
3048:
3039:
3029:
3027:
3011:
3010:
3006:
2996:
2994:
2978:
2977:
2970:
2960:
2958:
2949:
2948:
2939:
2929:
2927:
2921:interactive.org
2915:
2914:
2910:
2891:
2890:
2886:
2876:
2874:
2861:
2860:
2856:
2846:
2844:
2828:
2827:
2823:
2811:
2810:
2806:
2796:
2794:
2783:
2782:
2778:
2768:
2766:
2756:
2755:
2751:
2741:
2739:
2725:
2724:
2720:
2710:
2708:
2701:Game Revolution
2694:
2693:
2689:
2679:
2677:
2663:
2662:
2658:
2648:
2646:
2630:
2629:
2625:
2615:
2613:
2597:
2596:
2592:
2582:
2580:
2568:
2567:
2563:
2553:
2551:
2535:
2534:
2530:
2520:
2518:
2503:
2502:
2495:
2485:
2483:
2468:
2467:
2463:
2453:
2451:
2432:
2431:
2427:
2417:
2415:
2414:on June 5, 2014
2396:
2395:
2391:
2381:
2379:
2364:
2363:
2359:
2349:
2347:
2335:
2334:
2325:
2308:
2307:
2303:
2293:
2291:
2271:
2270:
2259:
2249:
2247:
2227:
2226:
2207:
2197:
2195:
2175:
2174:
2165:
2155:
2153:
2133:
2132:
2121:
2111:
2109:
2089:
2088:
2084:
2074:
2072:
2056:
2055:
2048:
2038:
2036:
2022:
2021:
2014:
2004:
2002:
1982:
1981:
1968:
1959:
1946:
1932:
1931:
1912:
1902:
1900:
1884:
1883:
1879:
1869:
1867:
1851:
1850:
1839:
1829:
1827:
1807:
1806:
1793:
1779:
1778:
1765:
1751:
1750:
1743:
1729:
1728:
1724:
1710:
1709:
1705:
1695:
1693:
1682:
1681:
1672:
1662:
1660:
1644:
1643:
1628:
1618:
1616:
1601:
1600:
1589:
1579:
1577:
1561:
1560:
1551:
1541:
1539:
1523:
1522:
1499:
1489:
1487:
1471:
1470:
1399:
1394:
1389:
1388:
1382:
1376:
1367:
1363:
1358:
1350:Band of Thieves
1327:
1319:Main articles:
1317:
1307:
1288:The Italian Job
1271:
1227:, number 24 by
1212:
1188:Luibl reported
1169:Cartoon Network
1095:
1074:
1069:
1064:
1059:
1036:
1031:
1026:
1021:
998:
993:
988:
983:
926:
921:
916:
911:
867:
761:Aggregate score
758:
750:
744:
741:
730:
717:
713:
706:
691:
669:
656:
604:tongue-in-cheek
586:
585:
584:
583:
558:
557:
556:
548:
547:
536:
527:trial and error
470:
465:
396:
326:
321:
313:Band of Thieves
230:
221:
212:
176:Peter McConnell
141:
124:
123:2004 video game
117:
106:
100:
97:
54:
52:
42:
30:
17:
12:
11:
5:
3585:
3583:
3575:
3574:
3569:
3564:
3559:
3554:
3549:
3544:
3539:
3534:
3529:
3524:
3519:
3514:
3509:
3504:
3499:
3494:
3489:
3484:
3474:
3473:
3467:
3466:
3464:
3463:
3456:
3448:
3446:
3442:
3441:
3439:
3438:
3437:
3436:
3422:
3421:
3420:
3406:
3398:
3396:
3387:
3386:
3384:
3383:
3376:
3369:
3361:
3359:
3350:
3349:
3344:
3342:
3341:
3334:
3327:
3319:
3310:
3309:
3307:
3306:
3299:
3291:
3289:
3285:
3284:
3282:
3281:
3274:
3267:
3260:
3253:
3245:
3243:
3239:
3238:
3231:
3229:
3228:
3221:
3214:
3206:
3200:
3199:
3188:
3181:
3180:External links
3178:
3175:
3174:
3141:
3124:Hardcore Gamer
3110:
3074:
3037:
3004:
2986:Digital Trends
2968:
2937:
2908:
2884:
2854:
2821:
2804:
2776:
2749:
2718:
2687:
2656:
2623:
2590:
2561:
2528:
2493:
2461:
2425:
2389:
2357:
2323:
2301:
2257:
2205:
2163:
2119:
2082:
2046:
2012:
1966:
1944:
1910:
1877:
1837:
1791:
1763:
1741:
1722:
1703:
1670:
1626:
1587:
1549:
1497:
1396:
1395:
1393:
1390:
1387:
1386:
1380:
1374:
1360:
1359:
1357:
1354:
1316:
1313:
1234:Digital Trends
1211:
1208:
1144:Jörg Luibl of
1092:
1091:
1088:
1080:
1079:
1050:
1042:
1041:
1012:
1004:
1003:
974:
966:
965:
962:
954:
953:
950:
942:
941:
938:
932:
931:
902:
894:
893:
890:
882:
881:
878:
875:GameRevolution
870:
869:
864:
856:
855:
852:
844:
843:
840:
832:
831:
828:
820:
819:
816:
808:
807:
804:
796:
795:
792:
781:
780:
777:
771:
770:
767:
756:
752:
751:
720:
718:
711:
705:
702:
668:
665:
655:
652:
644:Space Mountain
614:lighting. For
560:
559:
550:
549:
541:
540:
539:
538:
537:
535:
532:
469:
466:
464:
461:
395:
392:
325:
322:
320:
317:
258:
257:
252:
248:
247:
238:
232:
231:
229:
228:
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209:
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33:
31:
24:
15:
13:
10:
9:
6:
4:
3:
2:
3584:
3573:
3570:
3568:
3565:
3563:
3560:
3558:
3555:
3553:
3550:
3548:
3545:
3543:
3540:
3538:
3535:
3533:
3530:
3528:
3525:
3523:
3520:
3518:
3515:
3513:
3510:
3508:
3505:
3503:
3500:
3498:
3495:
3493:
3490:
3488:
3485:
3483:
3480:
3479:
3477:
3462:
3461:
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3455:
3454:
3450:
3449:
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3443:
3435:
3434:
3430:
3429:
3428:
3427:
3423:
3419:
3418:
3414:
3413:
3412:
3411:
3407:
3405:
3404:
3400:
3399:
3397:
3395:
3393:
3388:
3382:
3381:
3377:
3375:
3374:
3370:
3368:
3367:
3363:
3362:
3360:
3358:
3356:
3351:
3347:
3340:
3335:
3333:
3328:
3326:
3321:
3320:
3317:
3305:
3304:
3300:
3298:
3297:
3293:
3292:
3290:
3286:
3280:
3279:
3275:
3273:
3272:
3268:
3266:
3265:
3261:
3259:
3258:
3254:
3252:
3251:
3247:
3246:
3244:
3240:
3236:
3235:
3227:
3222:
3220:
3215:
3213:
3208:
3207:
3204:
3198:
3194:
3193:
3189:
3187:
3184:
3183:
3179:
3162:
3158:
3157:
3152:
3145:
3142:
3129:
3125:
3121:
3114:
3111:
3098:
3094:
3093:
3088:
3081:
3079:
3075:
3062:
3058:
3057:
3052:
3046:
3044:
3042:
3038:
3025:
3021:
3020:
3015:
3008:
3005:
2992:
2988:
2987:
2982:
2975:
2973:
2969:
2956:
2952:
2946:
2944:
2942:
2938:
2930:September 14,
2926:
2922:
2918:
2912:
2909:
2904:
2900:
2899:
2894:
2888:
2885:
2872:
2868:
2864:
2858:
2855:
2842:
2838:
2837:
2832:
2825:
2822:
2817:
2816:
2808:
2805:
2793:
2792:
2787:
2780:
2777:
2764:
2760:
2753:
2750:
2737:
2733:
2729:
2722:
2719:
2706:
2702:
2698:
2691:
2688:
2675:
2671:
2667:
2660:
2657:
2644:
2640:
2639:
2638:Game Informer
2634:
2627:
2624:
2611:
2607:
2606:
2601:
2594:
2591:
2578:
2577:
2572:
2565:
2562:
2549:
2545:
2544:
2539:
2532:
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56:Find sources:
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3165:. Retrieved
3156:The Escapist
3154:
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3101:. Retrieved
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3017:
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2920:
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2903:the original
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2761:. GameZone.
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2310:Sucker Punch
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1536:the original
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661:Kevin Miller
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632:Eiffel Tower
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566:Eiffel Tower
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502:(1999), the
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159:Publisher(s)
147:Developer(s)
107:
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67:
55:
43:Please help
38:verification
35:
18:
3445:Other games
3433:First Light
3092:Sportskeeda
2877:October 12,
2029:GameCritics
1933:"Credits".
1285:(1960) and
1277:heist films
1246:Sportskeeda
1177:cel shading
791:Publication
745:August 2024
695:怪盗スライ・クーパー2
463:Development
433:lumber camp
195:Platform(s)
171:Composer(s)
3512:Sly Cooper
3476:Categories
3410:Infamous 2
3355:Sly Cooper
3234:Sly Cooper
2510:Metacritic
2443:Gameplanet
1903:August 22,
1392:References
1293:open world
1282:Ocean's 11
1255:Sly Cooper
1105:Metacritic
775:Metacritic
766:Aggregator
725:unbalanced
636:Disneyland
573:Disneyland
513:heist film
509:jungle gym
496:entry and
494:Sly Cooper
344:open world
295:Sly Cooper
187:Sly Cooper
101:April 2010
71:newspapers
3197:MobyGames
2961:April 11,
2847:April 22,
2769:April 22,
2742:April 22,
2711:April 22,
2680:April 22,
2649:April 22,
2616:April 22,
2605:Eurogamer
2554:April 22,
2521:April 22,
2407:Eurogamer
2350:March 10,
2278:- Page 4"
2234:- Page 3"
2182:- Page 2"
2140:- Page 1"
2096:- Page 3"
2064:Eurogamer
1989:- Page 2"
1870:April 22,
1814:- Page 1"
1696:March 10,
1580:April 22,
1542:March 10,
1490:March 10,
1131:Animation
1113:. At the
868:9/10 (AU)
837:Eurogamer
757:Reception
737:talk page
704:Reception
600:film noir
413:mini-game
355:New Delhi
3403:Infamous
3392:Infamous
3167:March 9,
3161:Archived
3134:March 6,
3128:Archived
3103:March 6,
3097:Archived
3067:March 6,
3061:Archived
3030:March 6,
3024:Archived
2997:March 6,
2991:Archived
2955:Archived
2898:GameSpot
2871:Archived
2841:Archived
2797:March 2,
2763:Archived
2736:Archived
2610:Archived
2583:March 5,
2515:Archived
2486:March 5,
2480:Archived
2294:March 6,
2288:Archived
2250:March 6,
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2198:March 6,
2192:Archived
2156:March 6,
2150:Archived
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2106:Archived
2075:March 8,
2069:Archived
2039:March 9,
2033:Archived
2005:March 6,
1999:Archived
1897:Archived
1864:Archived
1830:March 5,
1824:Archived
1657:Archived
1619:March 6,
1613:Archived
1574:Archived
1569:GameSpot
1484:Archived
1479:4Players
1147:4Players
1137:", and "
936:GameZone
887:GameSpot
448:powerups
319:Gameplay
307:powerups
236:Genre(s)
3288:Related
2732:GameSpy
2543:1UP.com
2454:July 7,
2418:July 7,
2382:July 7,
2283:GameSpy
2239:GameSpy
2187:GameSpy
2145:GameSpy
2101:GameSpy
1994:GameSpy
1892:YouTube
1819:GameSpy
1652:USgamer
1608:SVG.com
1531:GamePro
1315:Sequels
1304:USgamer
1279:, like
1224:SVG.com
1219:GameSpy
1161:GamePro
899:GameSpy
861:GamePro
854:8.75/10
830:26.5/30
801:1Up.com
731:Please
723:may be
667:Release
580:(right)
522:Deus Ex
375:forging
334:stealth
324:Premise
272:stealth
251:Mode(s)
245:stealth
206:Release
85:scholar
3394:series
3357:series
2867:X-Play
2371:Ships"
1237:, and
1210:Legacy
1195:Jak II
1009:X-Play
964:9.2/10
952:90/100
940:9.1/10
892:8.4/10
779:88/100
569:(left)
388:Prague
384:London
269:action
267:is an
182:Series
87:
80:
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66:
58:
3242:Games
3019:VG247
2791:Hyper
2369:Sly 2
2094:Sly 2
1987:Sly 2
1812:Sly 2
1356:Notes
1308:'
1272:'
1240:VG247
1123:Sly 2
947:Hyper
866:18/20
794:Score
769:Score
684:Jak 3
654:Audio
446:Most
441:throw
371:Paris
332:is a
92:JSTOR
78:books
3169:2023
3136:2023
3105:2023
3069:2023
3032:2023
2999:2023
2963:2015
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2879:2004
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2799:2021
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2713:2014
2682:2014
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2618:2014
2585:2023
2556:2014
2523:2014
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2456:2024
2420:2024
2384:2024
2352:2023
2343:Play
2296:2023
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2158:2023
2114:2023
2077:2023
2041:2023
2007:2023
1905:2019
1872:2014
1832:2023
1698:2023
1689:Edge
1665:2016
1621:2023
1582:2014
1544:2023
1492:2023
1323:and
1221:and
1141:").
1133:", "
1115:AIAS
1085:Play
842:8/10
818:6/10
813:Edge
681:and
642:and
624:Maya
420:life
64:news
3195:at
3056:IGN
2475:IGN
2376:IGN
1859:IGN
1269:IGN
1229:IGN
959:IGN
456:USB
301:In
223:PAL
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