Knowledge (XXG)

So Long Sucker

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35:. It is a four-person bargaining/economic strategy game. Each player begins the game with seven chips, and in the course of play, attempts to acquire all the other players' chips. This requires making agreements with the other players, which are ultimately unenforceable. To win, players must eventually go back on such agreements. The game takes approximately 60 minutes to play. 106:
A defeated player's chips remain in play, but are ignored when determining order of play. In the case where a capture is made with the defeated player's color, as the defeated player is definitionally unable to move, play rebounds to the player who made the
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and are unable to move for the remainder of the game. The move returns to the player who gave the defeated player the move. If this should also defeat that player in turn, whoever gave that player the move will get the next turn,
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Prisoners may be transferred or removed from the game at any time, including immediately before a player is defeated, potentially allowing them to move, and stopping them from being defeated.
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Players move by playing one of their chips of any color (due to capturing prisoners) onto the playing area, starting a new pile, or on top of any existing chip(s) in the playing area.
81:. The player of the color corresponding to the color the capture was made with removes one of the chips from the game and takes the remaining chips, then they take the next move. 156: 316: 53:
Each player takes seven chips of one color (so that each player has their own distinct color), and all chips must remain visible at all times.
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If a color is missing from the pile, the player selects the next person to move, as long as that player does not have a color in the pile.
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Hausner, Mel; Nash, John; Shapley, Lloyd; Shubik, Martin (1964). "So Long Sucker - A Four-Person Game". In Shubik, Martin (ed.).
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If all four colors are in the pile, the player who's top chip is furthest down in the stack is the next player to move.
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A player can win even if they hold no chips and all of their chips have been killed.
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The winner is the last surviving player (after the others have been defeated).
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Coalitions, or agreements to cooperate, are permitted, and may take any form.
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If a player has a chip that is not their color, it is referred to as their
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Game Theory and Related Approaches to Social Behavior: Selections
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One player is randomly selected as the first player to move.
161:, which looks at Nash's work, is titled "F**K You, Buddy". 129:
There is no penalty for failure to live up to an agreement.
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Deals may be made, but all deals are public and nonbinding.
77:If the top two chips are the same color, they are 8: 136:–no secret or prior agreements are allowed. 92:If a player is unable to move, they become 170: 147:Nash's original name for the game was 182:. New York: Wiley. pp. 359–361. 132:Players are freely allowed to confer 7: 74:There are three possible outcomes: 14: 134:only at the table during the game 23:invented in 1950 by Mel Hausner, 265:. New York: Simon and Schuster. 317:Board games introduced in 1950 1: 338: 50:Four players are required. 43:The rules are as follows: 322:Abstract strategy games 151:. The first episode of 234:. 2001. Archived from 112:Winning the game: 61:Playing the game: 287:"F**K You, Buddy" 47:Starting a game: 329: 301: 300: 298: 297: 283: 277: 276: 262:A Beautiful Mind 253: 247: 246: 244: 243: 228:"So Long Sucker" 224: 218: 217: 215: 214: 204:"So Long Sucker" 200: 194: 193: 175: 143:Alternative name 337: 336: 332: 331: 330: 328: 327: 326: 307: 306: 305: 304: 295: 293: 285: 284: 280: 273: 255: 254: 250: 241: 239: 232:Lund University 226: 225: 221: 212: 210: 208:Board Game Geek 202: 201: 197: 190: 177: 176: 172: 167: 155:'s documentary 149:Fuck You, Buddy 145: 41: 12: 11: 5: 335: 333: 325: 324: 319: 309: 308: 303: 302: 278: 271: 248: 219: 195: 188: 169: 168: 166: 163: 144: 141: 140: 139: 138: 137: 130: 127: 121: 120: 119: 116: 110: 109: 108: 104: 101: 98: 90: 89: 88: 85: 82: 72: 69: 59: 58: 57: 54: 51: 40: 37: 17:So Long Sucker 13: 10: 9: 6: 4: 3: 2: 334: 323: 320: 318: 315: 314: 312: 292: 288: 282: 279: 274: 272:9780684819068 268: 264: 263: 258: 257:Nasar, Sylvia 252: 249: 238:on 2001-06-02 237: 233: 229: 223: 220: 209: 205: 199: 196: 191: 189:9780471789635 185: 181: 174: 171: 164: 162: 160: 159: 154: 150: 142: 135: 131: 128: 125: 124: 122: 117: 114: 113: 111: 105: 102: 99: 95: 91: 86: 83: 80: 76: 75: 73: 70: 67: 63: 62: 60: 55: 52: 49: 48: 46: 45: 44: 38: 36: 34: 33:Martin Shubik 30: 29:Lloyd Shapley 26: 22: 18: 294:. Retrieved 290: 281: 261: 251: 240:. Retrieved 236:the original 231: 222: 211:. Retrieved 207: 198: 179: 173: 157: 148: 146: 133: 93: 78: 65: 42: 16: 15: 153:Adam Curtis 311:Categories 296:2012-12-04 242:2022-12-04 213:2022-12-04 165:References 123:Strategy: 21:board game 25:John Nash 259:(1998). 158:The Trap 107:capture. 94:defeated 79:captured 66:prisoner 269:  186:  31:, and 39:Rules 19:is a 291:IMDb 267:ISBN 184:ISBN 97:etc. 313:: 289:. 230:. 206:. 27:, 299:. 275:. 245:. 216:. 192:. 68:.

Index

board game
John Nash
Lloyd Shapley
Martin Shubik
Adam Curtis
The Trap
ISBN
9780471789635
"So Long Sucker"
"So Long Sucker"
the original
Nasar, Sylvia
A Beautiful Mind
ISBN
9780684819068
"F**K You, Buddy"
Categories
Board games introduced in 1950
Abstract strategy games

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