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Soren Johnson

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445:. His success in this field eventually earned him a reputation as one of the best AI developers in the industry. Johnson's ideas, however, were not all well received. One infamous mechanic involved domesticated animals, such as horses, being limited to certain in-game continents - just like in real history. Rather than leaving these poorly received mechanics untouched however, Johnson headed one of the earliest examples of post release support in gaming, using the feedback from the gaming community to further update the game post release. Johnson further highlighted his community support by making the game modder friendly; designing the AI to adapt and continue to function with changes to game design, even during community modding post game release. Johnson provided updates and patches to 467:, once again writing all of the AI. For Civ IV Johnson brought in Civilization fans and members of the gaming community to test the game ahead of release, which proved highly effective in making the game stable and balanced before release. This set the precedent for his future development process, and continues to be part of the formula for developing his games. Johnson also had a considerable role in the development of the main theme music: 329:, which his parents bought for the family, when he was 7 years old . He grew up on mid 80's games, and electronic card games of the period, playing a wide variety of game genres, ranging from board games to strategy to shooter games and racing. Eventually he developed a particular interest in games that involved history and war. In particular he loved games made by renowned strategy game developer 25: 377:
While in college, one of Johnson's friends, Ratha Harntha, won a bet he made with Johnson. The bet required Johnson to shave his head to give himself a mohawk. Johnson cites this as proving that while he might lose some challenges, he will honor his word. It ended up being the inspiration for the
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development externally and jumped at the chance to join his idol Sid Meier. At the time he joined, much of the previous development team were abandoning Civ III, which was still early in its development. He considered the exodus an opportunity to help Meier and save the franchise from collapse.
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to Kenneth and Ruth Johnson. He grew up in Centralia, Washington with his one sibling, Bjorn Johnson, and his cousins Kjell, Erik, and Sonja. At age 13, Johnson was offered the opportunity to go to college early, but his parents thought that he would benefit more from being around friends. In
501:. The game simulated 5 phases of evolution, starting the player as single cell and ending as an intergalactic civilization. Johnson was hired to help with the 4th stage: "Civilization" which saw your the player's procedural generated organism begin a primitive civilization on its home world. 567:
is a unique game in the genre, as it is an economy-based RTS. Christopher Tin has again contributed musical pieces to the game, including the theme 'Red Planet Nocturne'. Once again Johnson and Christopher shared ideas on how to make the music sound "other worldly", with Christopher heavily
475:. Christopher and Johnson, wanted to capture the essence of the view of Earth from outer space in a musical piece, but also giving a deeper feel to the song with an extra layer of lyrical meaning. The result was hailed as a masterpiece, being the first video game game soundtrack to win a 507:
would end up to be a disappointment for Johnson due to the game's mixed reception from critics and fans. He later attributed its failure to a lack of a clear binding vision across all the teams, and the lack of outside player feedback. At EA, Johnson also worked on the design of
297:, an indie studio in the suburbs of Baltimore, Maryland. They later moved to Alexandria, VA during the 2020 Coronavirus Pandemic. The studio brings together people he has worked with in the past, along with new talent, to create new intellectual properties. Their first game, 560:
using an extended and more detailed version of his signature resource system first seen in his earlier Civilization titles. This game would be Soren Johnson's first use of Early Access, making changes to the game based on player feedback, even before its full release.
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with director Sid Meier and designer Jeff Briggs. By this time only two engineers remained on the team: the intern and audio programmer. Johnson was offered his lowest salary to date, but persevered with an intention to use the experience to launch his career.
479:. Some fans of Civilization IV reportedly ended up leaving the menu screen open just to hear the global beat on repeat. When Johnson was asked if Tin was 'as cool in real life as he is on Reddit' Johnson answered simply, "Yes." 449:
for a year after the initial release, spending plenty of time immersed in the game's community, judging and absorbing feedback. Many of the lessons he and the team learned from this exercise were later applied to
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After college, Johnson started an internship with Electronic Arts, when a friend interning there got him an interview. During his internship at EA Johnson worked on
266:. Johnson's games primarily belong to 4X strategy, with a number of his titles having been critically acclaimed. He is best known for his work as a lead designer on 1199: 431:
created scarcity in economic terms, becoming a catalyst for diplomacy system. Resource and economics systems would continue to be a key feature in his later games.
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s code base so that a lot of new mechanics could be added, without having to simply keep building on top of the previous game. This was in contrast to the way
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Johnson did not play a lot of games in college, choosing to fully embrace the college experience, resulting in him largely missing the experience of playing
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Johnson is married to Leyla Johnson, who works with him at Mohawk Games in a number of senior roles. They have three children as well as a cat and dog.
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Johnson is known for being one of the earliest developers who involved the internet gaming community in game design, testing, and discussion.
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at that time. Prior to college, Johnson was not aware that computer science consisted of learning programming until he first enrolled at
1224: 822: 374:. Johnson played the cello in the Stanford Orchestra, and at one point traveled to China to perform with his fellow Stanford musicians. 1204: 854: 126: 413:
and rewrote a lot of the code from scratch, even with only 16 months left to complete the work before launch. Johnson simplified
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would end up being a commercial success, selling over 600,000 copies, and achieved a broadly positive critical reception.
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Eventually Johnson became co-lead designer alongside Jeff Briggs. Johnson had a lot of freedom to work on
279: 75: 872: 847: 1174: 579:, Mohawk started work on a new historical based Civilization-inspired strategy game initially called 526:
in March 2011. Johnson left EA in September 2011 to join the social network game development company
1007: 993: 803: 360:, developing its AI. Johnson returned to school for a semester at Oxford with his college roommate 348: 318: 263: 203: 184: 165: 952: 690: 584: 549: 510: 64: 542:, in the suburbs of Baltimore, Maryland. Their first video game launched April 28, 2016 titled 553: 519: 401:
Johnson joined Firaxis in April 2000 and, along with Jake Solomon, started mid-development on
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After finishing his internship at Electronic Arts, Johnson started employment at
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Interview with Soren Johnson about social gaming at gamesindustry international
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On April 17, 2007, it was announced that Johnson had left Firaxis to rejoin
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hindsight he has stated that he thinks his parents made the right decision.
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s code was on top of the original. Johnson's hardcore resource features in
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after the switch in publisher, and the game was released on July 1, 2021.
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from the article and its talk page, especially if potentially
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In 2013, Johnson co-founded his own game development studio,
364:. Tin would eventually be hired to work on Johnson's game 583:. Due to financial complications with their publisher 1121: 1042: 1017: 980: 930: 870: 241: 233: 225: 217: 209: 199: 180: 172: 148: 141: 471:, by working with his old classmate and composer, 461:, Soren Johnson became the sole lead designer of 213:Businessman, game programmer, video game designer 750:"Interview: Soren Johnson - Spore 's Strategist" 530:on an unnamed project that was never published. 258:(born May 23, 1976) is an American businessman, 604:Johnson was a bi-monthly design columnist for 848: 378:name of his current game development studio: 325:His first ever notable gaming platform was a 301:, was released to moderate critical acclaim. 8: 370:, where he composed the Grammy winning song 927: 855: 841: 833: 138: 56:about living persons that is unsourced or 127:Learn how and when to remove this message 629: 741: 1200:Businesspeople from Washington (state) 595:. The title received a name change to 591:), Mohawk Games was offered a deal by 568:synthesizing his music for the game. 7: 1190:American technology company founders 1185:American technology chief executives 610:and is on the advisory board of the 14: 1215:People from Centralia, Washington 815:Soren Johnson's game design blog 441:s development, however, was its 23: 1230:American video game programmers 1220:People from Olympia, Washington 774:Crowley, Nate (14 April 2020). 1: 1195:American video game designers 819:Interview with Soren Johnson 454:, leading to great success. 34:biography of a living person 16:American video game designer 434:Johnson's main role during 61:must be removed immediately 1246: 1225:Stanford University alumni 1053:Sid Meier's Alpha Centauri 967:Civilization: Beyond Earth 612:Game Developers Conference 317:Soren Johnson was born in 1205:Electronic Arts employees 960:Civilization Revolution 2 587:(who originally financed 575:After the development of 293:In 2013, Johnson founded 706:Offworld Trading Company 589:Offworld Trading Company 577:Offworld Trading Company 570:Offworld Trading Company 565:Offworld Trading Company 545:Offworld Trading Company 299:Offworld Trading Company 275:Offworld Trading Company 1026:Sid Meier's Gettysburg! 946:Civilization Revolution 804:Soren Johnson's profile 443:artificial intelligence 394:. Johnson followed the 290:as a co-lead designer. 1112:Marvel's Midnight Suns 1089:Sid Meier's Ace Patrol 1075:Sid Meier's Railroads! 813:www.designer-notes.com 457:Due to his success in 48:Please help by adding 1105:Sid Meier's Starships 1033:Sid Meier's Antietam! 1067:Sid Meier's Pirates! 284:. He also worked on 54:Contentious material 1210:Firaxis Games games 1060:Sid Meier's SimGolf 1008:XCOM: Chimera Squad 994:XCOM: Enemy Unknown 349:Stanford University 319:Olympia, Washington 264:video game designer 204:Stanford University 185:Stanford University 166:Olympia, Washington 953:Civilization World 780:Rock Paper Shotgun 691:Dragon Age Legends 585:Starbreeze Studios 550:real-time strategy 511:Dragon Age Legends 247:designer-notes.com 1162: 1161: 976: 975: 754:www.gamasutra.com 733: 732: 554:Microsoft Windows 253: 252: 218:Years active 137: 136: 129: 111: 37:needs additional 1237: 928: 921:Civilization VII 884:Civilization III 857: 850: 843: 834: 791: 790: 788: 786: 771: 765: 764: 762: 761: 746: 646:Civilization III 630: 459:Civilization III 447:Civilization III 440: 436:Civilization III 429:Civilization III 426: 419: 415:Civilization III 411:Civilization III 403:Civilization III 397:Civilization III 287:Civilization III 249: 162: 158: 156: 139: 132: 125: 121: 118: 112: 110: 69: 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Retrieved 753: 744: 719: 704: 689: 674: 659: 654:Co-Designer 644: 621: 605: 603: 596: 588: 580: 576: 574: 569: 564: 563: 543: 540:Mohawk Games 537: 534:Mohawk Games 509: 504: 503: 497: 486: 483:EA and Zynga 462: 458: 456: 451: 446: 435: 433: 428: 421: 414: 410: 408: 402: 395: 389: 380:Mohawk Games 376: 365: 355: 353: 342: 340: 327:Commodore 64 324: 316: 303: 298: 295:Mohawk Games 292: 285: 280: 273: 267: 255: 254: 221:1999–present 159:May 23, 1976 123: 117:January 2021 114: 104: 97: 90: 83: 71: 60: 43:verification 36: 1175:1976 births 1144:Geoff Knorr 1134:Jeff Briggs 1044:Other games 633:Video Games 173:Nationality 1169:Categories 1154:Jon Shafer 760:2020-05-23 736:References 593:Epic Games 516:Flash game 313:Early life 155:1976-05-23 87:newspapers 1149:Sid Meier 931:Spin-offs 808:MobyGames 721:Old World 598:Old World 581:10 Crowns 552:game for 469:Baba Yetu 372:Baba Yetu 331:Sid Meier 308:Biography 281:Old World 181:Education 39:citations 520:Facebook 234:Children 176:American 65:libelous 524:Google+ 242:Website 101:scholar 1122:People 1070:(2004) 1001:XCOM 2 986:series 876:series 477:Grammy 278:, and 262:, and 226:Spouse 191:& 103:  96:  89:  82:  74:  785:9 May 676:Spore 639:Role 626:Works 528:Zynga 505:Spore 498:Spore 493:Maxis 439:' 425:' 418:' 108:JSTOR 94:books 32:This 983:XCOM 787:2020 726:2020 711:2016 696:2011 681:2008 666:2005 651:2001 558:OS X 556:and 522:and 514:, a 193:MSc. 149:Born 80:news 41:for 823:CVG 821:at 806:at 333:. 1171:: 778:. 752:. 382:. 272:, 189:BA 157:) 52:. 856:e 849:t 842:v 789:. 763:. 491:( 237:3 195:) 187:( 153:( 130:) 124:( 119:) 115:( 105:· 98:· 91:· 84:· 67:. 46:.

Index

biography of a living person
citations
verification
reliable sources
Contentious material
poorly sourced
libelous
"Soren Johnson"
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message
Olympia, Washington
Stanford University
BA
MSc.
Stanford University
designer-notes.com
game programmer
video game designer
Civilization IV
Offworld Trading Company
Old World
Civilization III
Mohawk Games
Olympia, Washington
Commodore 64
Sid Meier

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