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computer input device that is designed to be operated with two hands. Each of the 6 axes have 10-bit precision each when measuring the amount of force or torque applied. It has two right-index-finger buttons and four right-thumb buttons. It interfaces with a computer through an
107:), there was specific support for the SpaceOrb's capabilities. Developers later started to drop variable movement speed support, which reduced the 10bit translation force measurement to 1bit per direction.
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add ons (OrbDuino, OrbShield, Orbotron) to make SpaceOrbs available over USB, making it compatible with modern operating systems by emulating joystick, mouse, and/or keyboard.
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114:, which itself was later bought by Logitech). The device is no longer sold nor supported by Logitech. It has been supplanted by more modern devices sold under Logitech's
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75:. It was originally called the Spaceball Avenger II, a sequel to SpaceTec's Spaceball Avenger. The SpaceOrb was especially suited for the gameplay of
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brand, which are all one-handed 3DMice that afford the other hand the freedom to interact with the keyboard/mouse.
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had similar 6DOF devices during the same time period called the
Cyberman and Cyberman II.
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It was originally manufactured and sold by the SpaceTec IMC company (first bought by
253:"Having a Ball?: Spacetec, ASCII Set to Unleash New 3-D Control for PlayStation".
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serial port using a custom binary protocol. Drivers for the device exist for
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http://findarticles.com/p/articles/mi_m0EIN/is_1996_Jan_5/ai_17983496/
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The ultimate orb solution, at last - Birdman's SpaceOrb
Messageboard
209:"OrbDuino" serial gaming device to USB HID shield! - Arduino Forum
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In 2009, a SpaceOrb fan with the username "vputz" has designed
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because of the complete freedom-of-motion afforded by its
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The device was released in 1996, the same year as popular
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LGR Oddware: SpaceOrb 360 RealLife 3D Game
Controller
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314:History of human–computer interaction
285:AGETEC ASCII Sphere 360 product page.
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280:is Birdman's SpaceOrb Messageboard.
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198:Internet Archive Wayback Machine
103:engine (based on the original
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167:Centre for Computing History
141:model for the original Sony
263:. October 1996. p. 28.
133:ASCII Entertainment (later
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319:Video game control methods
256:Electronic Gaming Monthly
309:Computing input devices
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16:Computer input device
163:"Logitech Cyberman"
236:www.thingotron.com
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46:Microsoft Windows
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304:Pointing devices
278:www.jaycrowe.com
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238:. Archived from
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81:rendering engine
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29:SpaceOrb 360
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23:SpaceOrb 360
143:PlayStation
116:3Dconnexion
298:Categories
261:Ziff Davis
149:References
93:, but the
66:Descent II
100:Half-Life
232:"Orb9k3"
90:Quake II
54:Logitech
172:8 March
123:Arduino
77:Descent
135:Agetec
112:Labtec
42:Mac OS
38:RS-232
85:Quake
72:Quake
50:Linux
31:is a
174:2023
95:WASD
87:and
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48:and
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27:The
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61:3D
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