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Space Channel 5 VR: Kinda Funky News Flash

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virtual reality. To distinguish the game and allow Ulala to remain clearly visible to players, the new characters Roo and Kie. To balance this out, previously-established rival characters were brought back. So as to appeal to the series' large female fan base, the team consulted with Miyabe and other female staff to design the new characters so they would be appealing without being sexualised. Despite the change in platform and increased hardware, the team wanted to keep the established "retro sci-fi" aesthetic. When creating the character models, the team went through a repeated process of destroying and rebuilding the models until they fitted into the game's world while remaining true to the series. Some of the planned graphical effects had to be toned down for the final release as they caused the frame rate to drop.
464:. The first prototype also required far more precision with the player's movements, resulting in testers getting very low scores, so the requirements were relaxed. One of the most stressful elements was timing the effects and music with the player's movements, especially as the game progressed and corrections to music timing became more difficult. They also needed to make environments and displays while accounting for potential motion sickness in players. The team also incorporated a caloric counter with help from the Virtual Reality Institute of Health and Exercise, as they felt the dance moves would double as a workout for players. 460:, chosen due to its adaptability to various game devices and ease of development. Because of the staff's familiarity with each other and the series, production went smoothly. Hotta created the storyboards for the whole planned game after Yoshinaga came on board, wanting the story and gameplay to be fully integrated. During early prototyping, a version was tried where players could control the game using the DualShock 4, but this did not provide much immersion so the controls were tailored to the 450:. Okamura acted as producer, former graphic designer Noboru Hotta was director, Takumi Yoshinaga returned as story and game design consultant, and composer Naofumi Hataya was sound director. Newcomer Naoya Kurihara acted as lead programmer. Yoshinaga, who was still with Sega, helped the team obtained Sega's permission to use the licence. Okamura contacted Mizuguchi to see if he was interested in joining, but while he gave the game his approval he was unable to join due to other commitments. 343:). Players perform actions by physically moving their body in time to instructions. Actions are performed in time to music tracks playing in each section of a stage. Character actions carried over from the original games are up, down, left, right and actions accompanied by the vocalization "Chu". Two New actions are "Pose", where the player must match the enemy's body pose, and "Barrier", where players summon a special 2010: 305: 472:
intended to reference that participation. The team managed to bring back the original motion actors for characters, and some of the original voice cast. These included Japanese dancer Nazu Nahoko, who had choreographed and portrayed Ulala since the first game. Among returning voices were Okamura as Ulala,
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The aim for the narrative was to be nostalgic, blending established characters with newcomers. The new player protagonists who work under Ulala were chosen so players could continue to see and admire Ulala, while also encouraging a feeling of supporting her reports. The game's title in Japanese was
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using the series characters and gameplay. Several original staff returned including Yumiko Miyabe as a lead artist, original writer Takumi Yoshinaga, Minoko Okamura as producer and the voice of Ulala, and Naofumi Hataya as sound director. The game met with mixed reviews from video game journalists,
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Original artist Yumiko Miyabe returned to design the characters. She had left the gaming industry, but was able to return due to her continuing friendship with former staff at Grounding. A notable artistic change was Ulala's outfit, which was made a neon yellow to represent the series's shift into
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The game is split between the story mode, a training mode, and a 100-stage endurance mode. Including the tutorial, there are five stages in the story campaign. As with previous entries, gameplay focuses on mimicking the movements and vocalisations of opponents (compared by journalists to the game
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as a title aimed at a wide gaming demographic that would experiment with existing gameplay of the time for the music game genre. Following the merger of United Game Artists during Sega restructuring in 2003, many of its developers left the company; Mizuguchi founded
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noted a lack of content for the asking price, but enjoyed the nostalgic graphic design and found the gameplay solid and a good evolution of the earlier games, and hoped that an edition with promised DLC additions would be released to address the content issues.
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in 2015, which featured a performance of the series theme "Mexican Flyer" and the second game's ending theme "This is my Happiness". Okamura met up with other former staff members at the concert, and saw there was a wish in the gaming industry for a new
335:. Initially drawn to a repeat invasion by the Morolians, and competing with other reporters and channels along the way, the player and Ulala end up facing off against Glitter, a powerful alien being who wants to consume all the galaxy's dance energy. 404:, the team felt they had exhausted their ideas, and Sega showed little interest in a new entry. At one time, Mizuguchi and Q Entertainment were in discussions with Sega about reviving the series for HD consoles. Discussions about a new 29: 331:, players take on the role of one of novice reporters Roo and Kie for the titular news channel in a 1960s-styled science fiction future filled with competing news channels; the player's mentor is series protagonist 1699: 1472: 622:
s Jordan Oloman was generally negative about the game, referring to it as a cashgrab based on nostalgia about the series, citing the lack of features and simplified gameplay and controls.
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during December 2019, the game was delayed into Spring of the following year to improve its quality. It was released for PlayStation VR on February 25, 2020. This release received
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gameplay into VR, but otherwise named it "the worst value proposition of any PlayStation VR game ever made" due to the lack of features and low-quality sound design.
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during an alien threat covered by the titular news network, players engage in motion-based combat by mimicking the actions of opponents in time to musical tracks.
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and Tom Clarke-Hill as rival reporter Jaguar, and Kae Īda as fellow rival Pudding. For Ulala's English voice, the team tried to bring back original voice actress
446:. Due to positive fan reaction, a full virtual reality game was approved. Most of the original staff, who had stayed in touch over the years, reunited to develop 2290: 2138: 1102: 594:
noted the gameplay as giving her a hard workout, particularly the 100-stage marathon, comparing it more to an exercise game than the earlier music games.
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series. A notable staff member of Grounding was Minoko Okamura, who was an assistant producer on the original game and provided the voice of Ulala.
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with praise for its translation of the series gameplay and art design into VR, but it was also widely faulted for its lack of content.
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experience" and praised its replication of the earlier art design and translation of the gameplay into VR. Annette Polis of
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was announced in February 2019, where it was said development was 40% complete. When it received a demo at the 2019
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was met with "mixed or average" reviews. On PlayStation 4, the game scored 54 out of 100 on review aggregator
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Okamura pitched the concept to Sega, who greenlit an experimental VR prototype created in collaboration with
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began production in 2018 following positive feedback of a VR demo created by Grounding in collaboration with
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version released on December 8. The Oculus and SteamVR versions came bundled with the Hatsune Miku DLC.
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was the first game Grounding both developed and published in-house. Originally scheduled for release on
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project. Another inspiration for returning to the series was the mainstream success of the 2016 musical
88: 480:, who had retired from the industry. Smile was uninterested in returning, so the part was recast with 1936: 1766: 1625: 520: 321: 256: 48: 36: 454: 371: 145: 118: 78: 68: 1177: 883: 152: 1535: 761: 1758: 1373: 1277: 1068: 379: 108: 98: 2198: 2188: 1957: 731: 461: 325: 248: 224: 219: 1722: 1990: 1915: 1883: 1564: 532: 508: 496: 443: 384: 356: 309: 277: 132: 1308: 983: 900: 679: 427:, Okamura instead opted for a VR project. There was also a reluctance to follow on from 1943: 1465:"Space Channel 5 VR: Kinda Funky News Flash! DLC 'Space 39 Miku Pack' launches July 27" 504: 484:. Okamura described her voice as fitting best with Ulala's personality and appearance. 389: 531:
systems on October 15. It released for HTC Vive's Viveport device on November 20. The
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While concepts existed for a third game in the series and pitches were made for the
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in 2003, while a number of others formed Grounding Inc. in 2007 with staff from the
2183: 1996: 1730: 1694: 1342:"The English voice cast for Space Channel 5 VE Kinda Funky News Flash is Revealed!" 1245: 845: 801: 604: 528: 524: 516: 477: 264: 161: 681:[TGS 2019]「スペースチャンネル5 VR あらかた★ダンシングショー」開発者インタビュー。20年来のうららファンの熱意が,20年前に携わった開発陣を動かした 2208: 1979: 1408: 527:, including a new level and Miku as a costume option for Ulala. It released for 473: 457: 304: 140: 2145: 1598: 1315: 1170: 990: 907: 686: 577: 561: 419: 340: 2023: 1690:"Space Channel 5 VR review: The worst value proposition for a PSVR game yet" 946:"Space Channel 5 VR's Mineko Okamura Believes the Franchise's Time Has Come" 375: 1172:後ろを振り返らないチームが挑んだ「新作」岡村峰子、吉永 匠、堀田 昇、栗原直哉 スペースチャンネル5 VR あらかた★ダンシングショーグランディング 28: 2229: 1530: 512: 268: 165: 1203: 431:, which was considered the best the series could be in its normal form. 2203: 1282: 1135: 878: 272: 169: 1368:『スペースチャンネル5 VRあらかた★ダンシングショー』リリース記念&シリーズ20周年を記念して一部グッズがTGS2019にて先行販売決定! 1630: 1031: 582: 401: 344: 1817: 1205:「スペースチャンネル5 VR ウキウキビューイングショー」開発開始!「東京ゲームショウ2016」KDDIのブース出展にデモ版で特別参加! 1659:"Space Channel 5 VR: Kinda Funky News Flash (PlayStation 4) Review" 1496: 1827: 1341: 303: 1822: 902:「スペースチャンネル5 VR あらかた★ダンシングショー」豪華声優陣が発表に。ジャガー役の速水 奨さんら6名から独占コメントが到着 641: 2224: 1868: 1404:"Space Channel 5 VR delayed once again, will launch spring 2020" 1247:テーマパークのアトラクション体験『スペースチャンネル5 VR あらかた★ダンシングショー』が開拓した新たなファン層とは?(前篇) 1210: 803:テーマパークのアトラクション体験『スペースチャンネル5 VR あらかた★ダンシングショー』が開拓した新たなファン層とは?(後篇) 435: 367: 292: 2027: 1831: 1594:"Space Channel 5 VR: Kinda Funky News Flash for PlayStation 4" 985:
20周年を迎えた「スペースチャンネル5」開発陣が集結。“パート1誕生秘話”,VRで復活を遂げる“最新作に懸ける思い”を聞いた
397: 841:"Space Channel 5 VR hands-on: Ulala's back, and I met her" 453:
Full production began in 2018. It was designed using the
727:"Space Channel 5 Returns for PS VR in a Kinda Funky Way" 1027:"Why It's Taken So Long For A New Space Channel 5 Game" 1130:『スペースチャンネル5』シリーズ開発者座談会。追い求めたのはハッピー感──なにはともあれ、うららの誕生物語! 611:
s Sam Machovech gave praise to the translation of the
1723:"Review - Space Channel 5 VR: Kinda Funky News Flash" 1497:"Oculus Quest version, Available for download !" 1435:"Space Channel 5 PS VR Game Launches on February 25" 580:
based on fifteen reviews. Chris Kohler, writing for
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While it was considered to simply make a 2046: 2032: 2024: 1850: 1836: 1828: 1588: 1586: 978: 976: 974: 972: 970: 574:Space Channel 5 VR: Kinda Funky News Flash 546: 329:Space Channel 5 VR: Kinda Funky News Flash 314:Space Channel 5 VR: Kinda Funky News Flash 244:Space Channel 5 VR: Kinda Funky News Flash 27: 22:Space Channel 5 VR: Kinda Funky News Flash 18: 2266:Video games featuring female protagonists 674: 672: 670: 668: 666: 664: 1754:Space Channel 5 VR: Arakata Dancing Show 1554: 1552: 1491: 1489: 1746: 1626:"Space Channel 5 VR: The Kotaku Review" 871: 869: 867: 630: 442:, was shown off in 2016 at that year's 440:Space Channel 5 VR: Ukiuki Viewing Show 1702:from the original on February 25, 2020 1638:from the original on February 25, 2020 876:"Behind the Scenes: Space Channel 5". 1669:from the original on January 27, 2021 1064:"The story behind Space Channel 5 VR" 7: 2291:Video games scored by Naofumi Hataya 1688:Machovech, Sam (February 25, 2020). 551: 1624:Kohler, Chris (February 25, 2020). 542: 1095:"Tetsuya Mizuguchi Interview 2005" 523:in July featuring vocaloid mascot 14: 1657:Hemming, Luke (August 18, 2020). 1310:「スペースチャンネル5」無観客音楽イベントのダイジェスト映像が公開 2009: 2008: 1101:. Superglobal, Ltd. 2005-10-13. 586:, called the game "an authentic 408:game were revived following the 1606:from the original on 2021-12-29 1507:from the original on 2021-11-03 1475:from the original on 2020-10-22 1445:from the original on 2022-02-05 1416:from the original on 2019-12-05 1381:from the original on 2019-09-11 1323:from the original on 2020-12-16 1290:from the original on 2019-09-16 1258:from the original on 2020-03-28 1218:from the original on 2019-09-29 1185:from the original on 2021-08-06 1143:from the original on 2021-04-21 1105:from the original on 2011-07-17 1076:from the original on 2019-05-29 1039:from the original on 2019-09-17 998:from the original on 2020-02-22 956:from the original on 2020-02-26 915:from the original on 2022-02-05 853:from the original on 2020-11-07 814:from the original on 2020-03-28 772:from the original on 2020-12-31 739:from the original on 2019-03-30 694:from the original on 2019-09-23 2286:Video games developed in Japan 1985:Michael Jackson in video games 1721:Oloman, Jordan (May 7, 2020). 1025:Ashcraft, Brian (2019-09-13). 944:Russell, Graham (2020-02-26). 1: 1800:スペースチャンネル5 VR ウキウキ★ビューイング ショー 1276:Miyabe, Yumiko (2019-09-16). 760:Polis, Annette (2020-02-26). 725:Sakuma, Takako (2019-03-28). 378:. The games were created by 1823:Official website (Japanese) 1789: 1771: 1763:スペースチャンネル5 VR あらかた★ダンシングショー 1402:Moyse, Chris (2019-12-03). 1377:(in Japanese). 2019-09-10. 1319:(in Japanese). 2020-12-16. 1254:(in Japanese). 2020-03-18. 1214:(in Japanese). 2016-09-06. 1181:(in Japanese). 2020-03-31. 1139:(in Japanese). 2020-03-18. 994:(in Japanese). 2020-02-12. 911:(in Japanese). 2019-11-19. 839:Orland, Kyle (2019-03-28). 810:(in Japanese). 2020-03-19. 690:(in Japanese). 2019-09-14. 251:developed and published by 2307: 2072:Hatsune Miku: Project DIVA 2056:Hatsune Miku: Project DIVA 1898:VR: Kinda Funky News Flash 1818:Official website (English) 1501:Space Channel 5 VR website 1463:Romano, Sal (2020-05-30). 1346:Space Channel 5 VR website 1062:Leone, Matt (2017-10-02). 2005: 1865: 1799: 1762: 555: 552: 26: 1367: 1309: 1246: 1204: 1171: 1129: 984: 901: 802: 680: 642: 366:(2002) were produced by 1774:Almost All Dancing Show 347:to protect themselves. 1923:Sega Superstars Tennis 360:(1999) and its sequel 317: 1930:Sega All-Stars Racing 1792:Exciting Viewing Show 1278:"宮部由美子 - 16 Sep 2019" 308:The player's view in 307: 300:Synopsis and gameplay 2271:PlayStation VR games 1937:Dreamcast Collection 521:downloadable content 312:during the gameplay 549: 372:United Game Artists 1951:Racing Transformed 1439:Anime News Network 884:Imagine Publishing 547: 501:Space Channel 5 VR 493:Space Channel 5 VR 448:Space Channel 5 VR 438:. 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Index


Developer(s)
Grounding Inc
Publisher(s)
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Space Channel 5
Engine
Unity
Platform(s)
PlayStation 4
Oculus Quest
Viveport
Windows
Genre(s)
Music
Single player
music video game
Grounding Inc
virtual reality
PlayStation 4
Oculus Quest
Viveport
Windows
Space Channel 5

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