Knowledge (XXG)

Tâb

Source 📝

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Egyptian tâb is played by two players on a board, often delineated at the ground. The board is four squares wide, and usually an odd number of squares long, usually from 7 to 15, but formerly up to 29 squares. Numbering the four rows 1, 2, 3 and 4, from the start one player has one (nominally) white
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A piece moving to a square occupied by one or more enemy pieces will knock those pieces off the board. A piece moving to a square occupied by one or more friendly pieces is placed on top of those, and they move as one piece thereafter. If such a stack moves to a row where one of the pieces has been
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before, the stack is reduced to just one piece, the other pieces being removed from the board. However, the player is not required to utilize a throw leading to such move. A tâb throw can be used to break up a stack so that the pieces move individually again.
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are used as dice. The flat sides are (nominally) white, and the rounded sides are (nominally) black. The value of a throw depends on the number of black and white sides showing, as indicated in the following table.
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is played. The rules and boards can vary widely across the region though almost all consist of boards with three or four rows. A reference to "al-tâb wa-l-dukk" (likely a similar game) occurs in a poem of 1310.
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piece in each field of row 1, and the other a (nominally) black piece in each field of row 4. The pieces may be stones or made from burnt clay. In Egypt, the pieces are referred to as
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The approximate probabilities shown are based on the assumption that the black and white sides have equal probabilities, which typically is correct to within a few percent.
372:) moves in the same way, meaning that black and white pieces move in the same direction through each of the rows. When a white piece gets to square 357:
in addition to moving it one field ahead. Typically all initial tâbs are used to convert pieces, and only later are tâbs used for other purposes.
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The pieces move as shown in the diagram, here shown for "White" starting in its home row A-I. The other player ("Black" starting in home row
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Tâb board, showing paths for one player. Blue = standard path; Orange = path available under certain restrictions; Dotted = choice of paths.
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A game position is not given by the position of all pieces only, but also by their pre-history, substantially complicating the game.
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or back to K. However, a given piece can only go into its opponent's home row (for White,
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The game continues until one player has lost all pieces, whereby the other player wins.
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For each piece, the first move must be a tâb, which converts the piece from a
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four sticks of a roughly semi-circular cross-section
117: 95: 83: 75: 67: 59: 41: 33: 504:The Manners and Customs of the Modern Egyptians 8: 19: 376:, White can choose to send the piece to 242: 200:The game described here was recorded by 435: 18: 507:(Fifth ed.), London: John Murray 7: 564:, Leiden: CNWS Publications: 77–82, 135: 14: 551:"An Arab game in the North Pole?" 16:Egyptian running-fight board game 25: 442:Depaulis "Jeux" 2001, p 53-66. 1: 143: 627: 549:Depaulis, Thierry (2001), 512:Depaulis, Thierry (2001), 37:First documented in 1600s. 606:Running-fight board games 187:, where a variant called 24: 149:running-fight board game 596:Traditional board games 204:in Egypt in the 1820s. 365: 363: 71:30 seconds - 1 minute 499:Lane, Edward William 558:Board Games Studies 521:Board Games Studies 202:Edward William Lane 147:) is the name of a 21: 366: 151:played in several 50:Running-fight game 484:Brik- og brætspil 482:P. Waage Jensen, 469:Lane 1860, p 348. 451:Lane 1860, p 347. 347: 346: 141: 125: 124: 618: 582: 555: 545: 518: 508: 470: 467: 461: 458: 452: 449: 443: 440: 243: 221:Ancient Egyptian 146: 140:romanized:  139: 137: 29: 22: 626: 625: 621: 620: 619: 617: 616: 615: 586: 585: 572: 553: 548: 535: 516: 511: 497: 479: 474: 473: 468: 464: 459: 455: 450: 446: 441: 437: 432: 400: 198: 132:Egyptian Arabic 52: 48: 17: 12: 11: 5: 624: 622: 614: 613: 608: 603: 598: 588: 587: 584: 583: 570: 546: 533: 509: 495: 478: 475: 472: 471: 462: 453: 444: 434: 433: 431: 428: 427: 426: 421: 416: 411: 406: 399: 396: 345: 344: 341: 338: 335: 332: 329: 328:Approx. prop. 325: 324: 321: 318: 315: 310: 307: 303: 302: 299: 296: 293: 290: 287: 283: 282: 279: 276: 273: 270: 267: 263: 262: 259: 256: 253: 250: 247: 197: 194: 123: 122: 119: 115: 114: 97: 93: 92: 85: 81: 80: 77: 73: 72: 69: 65: 64: 61: 57: 56: 43: 39: 38: 35: 31: 30: 15: 13: 10: 9: 6: 4: 3: 2: 623: 612: 609: 607: 604: 602: 601:African games 599: 597: 594: 593: 591: 581: 577: 573: 571:90-5789-075-5 567: 563: 559: 552: 547: 544: 540: 536: 534:90-5789-075-5 530: 526: 522: 515: 510: 506: 505: 500: 496: 493: 492:87-567-2755-0 489: 485: 481: 480: 476: 466: 463: 457: 454: 448: 445: 439: 436: 429: 425: 422: 420: 417: 415: 412: 410: 407: 405: 402: 401: 397: 395: 392: 389: 385: 383: 379: 375: 371: 362: 358: 356: 352: 342: 339: 336: 333: 330: 327: 326: 322: 319: 316: 314: 311: 308: 305: 304: 300: 297: 294: 291: 288: 285: 284: 280: 277: 274: 271: 268: 265: 264: 260: 257: 254: 251: 248: 245: 244: 241: 238: 234: 230: 226: 222: 217: 215: 211: 205: 203: 195: 193: 190: 186: 182: 178: 174: 170: 166: 162: 158: 154: 150: 145: 133: 129: 120: 116: 113: 109: 105: 101: 98: 94: 90: 86: 82: 78: 74: 70: 66: 62: 58: 55: 51: 47: 44: 40: 36: 32: 28: 23: 561: 557: 524: 520: 503: 483: 465: 456: 447: 438: 393: 390: 386: 381: 377: 373: 369: 367: 354: 350: 348: 312: 286:Extra throw 218: 213: 209: 206: 199: 188: 164: 161:North Africa 127: 126: 79:5–60 minutes 76:Playing time 34:Years active 611:Asian games 494:(in Danish) 424:Hyena chase 177:West Africa 112:probability 590:Categories 477:References 219:As in the 212:, meaning 121:Sîg, Deleb 68:Setup time 46:Board game 580:1566-1962 543:1566-1962 351:Christian 246:White up 179:and from 169:West Asia 54:Dice game 501:(1860), 398:See also 323:Arba'ah 227:and the 196:Gameplay 155:(mostly 118:Synonyms 108:counting 100:Strategy 91:rolling) 87:Medium ( 320:Teláteh 185:Somalia 171:, from 104:tactics 60:Players 578:  568:  541:  531:  490:  419:Tabula 409:Sáhkku 404:Daldøs 355:Muslim 317:Itneyn 309:Sitteh 229:Korean 181:Turkey 167:) and 153:Muslim 96:Skills 84:Chance 42:Genres 554:(PDF) 517:(PDF) 430:Notes 414:Senet 353:to a 306:Name 266:Move 231:game 225:Senet 223:game 189:deleb 576:ISSN 566:ISBN 539:ISSN 529:ISBN 488:ISBN 301:Yes 210:kelb 173:Iran 163:(as 157:Arab 89:dice 382:a-i 370:a-i 343:6% 340:25% 337:38% 334:25% 313:Tâb 292:Yes 289:Yes 233:Yut 214:dog 183:to 175:to 165:sîg 144:ṭāb 136:طاب 128:Tâb 20:Tâb 592:: 574:, 560:, 556:, 537:, 523:, 519:, 486:. 331:6% 298:No 295:No 281:4 261:4 235:, 216:. 138:, 134:: 110:, 106:, 102:, 562:4 525:4 378:a 374:s 278:3 275:2 272:1 269:6 258:3 255:2 252:1 249:0 130:( 63:2

Index


Board game
Running-fight game
Dice game
dice
Strategy
tactics
counting
probability
Egyptian Arabic
running-fight board game
Muslim
Arab
North Africa
West Asia
Iran
West Africa
Turkey
Somalia
Edward William Lane
Ancient Egyptian
Senet
Korean
Yut
four sticks of a roughly semi-circular cross-section

Daldøs
Sáhkku
Senet
Tabula

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