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Egyptian tâb is played by two players on a board, often delineated at the ground. The board is four squares wide, and usually an odd number of squares long, usually from 7 to 15, but formerly up to 29 squares. Numbering the four rows 1, 2, 3 and 4, from the start one player has one (nominally) white
387:
A piece moving to a square occupied by one or more enemy pieces will knock those pieces off the board. A piece moving to a square occupied by one or more friendly pieces is placed on top of those, and they move as one piece thereafter. If such a stack moves to a row where one of the pieces has been
384:) once; the next time it must go back to K, thereafter merely circulating through the 2 middle rows. Once in its opponent's home row, a piece cannot move any further as long as there are any pieces left in its own home row. No piece ever returns to its own home row.
388:
before, the stack is reduced to just one piece, the other pieces being removed from the board. However, the player is not required to utilize a throw leading to such move. A tâb throw can be used to break up a stack so that the pieces move individually again.
239:
are used as dice. The flat sides are (nominally) white, and the rounded sides are (nominally) black. The value of a throw depends on the number of black and white sides showing, as indicated in the following table.
191:
is played. The rules and boards can vary widely across the region though almost all consist of boards with three or four rows. A reference to "al-tâb wa-l-dukk" (likely a similar game) occurs in a poem of 1310.
208:
piece in each field of row 1, and the other a (nominally) black piece in each field of row 4. The pieces may be stones or made from burnt clay. In Egypt, the pieces are referred to as
460:
The approximate probabilities shown are based on the assumption that the black and white sides have equal probabilities, which typically is correct to within a few percent.
372:) moves in the same way, meaning that black and white pieces move in the same direction through each of the rows. When a white piece gets to square
357:
in addition to moving it one field ahead. Typically all initial tâbs are used to convert pieces, and only later are tâbs used for other purposes.
368:
The pieces move as shown in the diagram, here shown for "White" starting in its home row A-I. The other player ("Black" starting in home row
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Tâb board, showing paths for one player. Blue = standard path; Orange = path available under certain restrictions; Dotted = choice of paths.
605:
394:
A game position is not given by the position of all pieces only, but also by their pre-history, substantially complicating the game.
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or back to K. However, a given piece can only go into its opponent's home row (for White,
103:
391:
The game continues until one player has lost all pieces, whereby the other player wins.
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418:
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423:
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111:
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For each piece, the first move must be a tâb, which converts the piece from a
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514:"Jeux de parcours du monde arabo-musulman (Afrique du Nord et Proche-Orient)"
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527:, Leiden: CNWS Publications: 53–76 (English summary p 149),
159:) countries, and a family of similar board games played in
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four sticks of a roughly semi-circular cross-section
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504:The Manners and Customs of the Modern Egyptians
8:
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376:, White can choose to send the piece to
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200:The game described here was recorded by
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18:
507:(Fifth ed.), London: John Murray
7:
564:, Leiden: CNWS Publications: 77–82,
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14:
551:"An Arab game in the North Pole?"
16:Egyptian running-fight board game
25:
442:Depaulis "Jeux" 2001, p 53-66.
1:
143:
627:
549:Depaulis, Thierry (2001),
512:Depaulis, Thierry (2001),
37:First documented in 1600s.
606:Running-fight board games
187:, where a variant called
24:
149:running-fight board game
596:Traditional board games
204:in Egypt in the 1820s.
365:
363:
71:30 seconds - 1 minute
499:Lane, Edward William
558:Board Games Studies
521:Board Games Studies
202:Edward William Lane
147:) is the name of a
21:
366:
151:played in several
50:Running-fight game
484:Brik- og brætspil
482:P. Waage Jensen,
469:Lane 1860, p 348.
451:Lane 1860, p 347.
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221:Ancient Egyptian
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132:Egyptian Arabic
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601:African games
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286:Extra throw
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161:North Africa
127:
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79:5–60 minutes
76:Playing time
34:Years active
611:Asian games
494:(in Danish)
424:Hyena chase
177:West Africa
112:probability
590:Categories
477:References
219:As in the
212:, meaning
121:Sîg, Deleb
68:Setup time
46:Board game
580:1566-1962
543:1566-1962
351:Christian
246:White up
179:and from
169:West Asia
54:Dice game
501:(1860),
398:See also
323:Arba'ah
227:and the
196:Gameplay
155:(mostly
118:Synonyms
108:counting
100:Strategy
91:rolling)
87:Medium (
320:Teláteh
185:Somalia
171:, from
104:tactics
60:Players
578:
568:
541:
531:
490:
419:Tabula
409:Sáhkku
404:Daldøs
355:Muslim
317:Itneyn
309:Sitteh
229:Korean
181:Turkey
167:) and
153:Muslim
96:Skills
84:Chance
42:Genres
554:(PDF)
517:(PDF)
430:Notes
414:Senet
353:to a
306:Name
266:Move
231:game
225:Senet
223:game
189:deleb
576:ISSN
566:ISBN
539:ISSN
529:ISBN
488:ISBN
301:Yes
210:kelb
173:Iran
163:(as
157:Arab
89:dice
382:a-i
370:a-i
343:6%
340:25%
337:38%
334:25%
313:Tâb
292:Yes
289:Yes
233:Yut
214:dog
183:to
175:to
165:sîg
144:ṭāb
136:طاب
128:Tâb
20:Tâb
592::
574:,
560:,
556:,
537:,
523:,
519:,
486:.
331:6%
298:No
295:No
281:4
261:4
235:,
216:.
138:,
134::
110:,
106:,
102:,
562:4
525:4
378:a
374:s
278:3
275:2
272:1
269:6
258:3
255:2
252:1
249:0
130:(
63:2
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