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Thanks to its openness, modularity and extensibility, TORCS has been adopted as a base for many research projects; examples include automated computation of car setups, human-assisted algorithmic generation of tracks and the application of several computing techniques (e.g. genetic programming) to
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to be the best open source driving game in their
October 18, 2007 issue, highlighting the ability for players to design their own cars, realistic graphics and vehicle handling. The game has gained substantial popularity; between 2000 and 2017, it was downloaded over 2.9 million times via
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The current main developers of TORCS are
Bernhard Wymann (project leader), Christos Dimitrakakis (simulation, sound, AI) and Andrew Sumner (graphics, tracks). Aside from bugfixes and maintenance of TORCS code, the next features planned include
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Comparison of the reflections system of TORCS 1.3.3 (left) and Speed Dreams 2.0 (right): Front view of a racing car split by a bright line; the right part shows more vivid reflections
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the current version of TORCS should be cited as "B. Wymann, E. EspiƩ, C. Guionneau, C. Dimitrakakis, R. Coulom, A. Sumner. TORCS: The Open Racing Car
Simulator, vX.X.X, 20XX."
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hosts a competition on its website among players in the TORCS community. Unlike traditional network multiplayer events in which players compete in real-time on
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Later, Guionneau added multiple camera angles during game-play. Guionneau developed much of the original graphics code in TORCS and eventually added
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271:. TORCS was created by Eric EspiƩ and Christophe Guionneau, but project development is now headed by Bernhard Wymann. It is written in
350:-style, downhill racing simulation. When engines and engine sounds were eventually added, the simulation was given its final name,
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drivers to race against one another, while allowing the user to control a vehicle using either a keyboard, mouse, or wheel input.
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different aspects of robot driving. Since 2008, TORCS has also played an important role in various research fields within the
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to give more detail to the cars. EspiƩ then worked on piecing together and finalizing code for release.
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433:-connected clients simultaneously, the TORCS Racing Board is a competition between
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The early versions of ORCS did not include cars with engines, making the game a
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Development of TORCS began in 1997 by Eric EspiƩ and
Christophe Guionneau as a
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316:(Robot Auto Racing Simulator). When EspiƩ and Guionneau acquired a
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Simulated Car Racing
Competition 2010: Demolition Derby
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283:. TORCS is designed to enable pre-programmed
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459:; the latter uses a patched TORCS server.
437:"robots" developed and uploaded by users.
323:for game development, they made the first
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136:
22:
15:
643:"TORCS FAQ: "What are the future plans?""
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548:, TORCS fork under active development
396:"Top 10 Linux games for the holidays"
312:). It was influenced by and based on
214:Race track in Torcs in Top-down view.
7:
339:) so as not to be confused with the
656:Top 10 Linux games for the holidays
471:into several projects, for example
39:Eric EspiƩ and Christophe Guionneau
577:"TORCS FAQ: "Who develops TORCS?""
14:
450:Simulated Car Racing Championship
542:, TORCS compatible UDP interface
536:, open source driving simulation
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821:Video games developed in France
703:stats 2000-03-19+to+2017-05-25
448:host two AI competitions, the
327:version of the simulator with
1:
231:The Open Racing Car Simulator
72:v1.3.7 / May 26, 2016
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676:Diehl, Mike (2007-10-18).
525:List of open source games
333:Open Racing Car Simulator
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61:
21:
750:"Speed Dreams home page"
592:on torcs.sourceforge.net
816:Open-source video games
623:"TORCS project history"
435:artificial intelligence
394:placed TORCS among the
341:Revision Control System
49:Bernhard Wymann, et al.
771:The TORCS Racing Board
720:University of WĆ¼rzburg
678:"Free Games for Linux"
475:, originally known as
442:University of WĆ¼rzburg
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446:Politecnico di Milano
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74:; 8 years ago
662:(December 20, 2000,
386:Reception and impact
306:Racing Car Simulator
241:car racing simulator
658:by Lee Anderson on
376:network multiplayer
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806:Racing video games
645:. 6 February 2020.
579:. 6 February 2020.
517:Video games portal
423:TORCS Racing Board
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35:Original author(s)
811:Programming games
610:978-1-4709-7283-7
604:by Moshe Sipper,
495:According to the
440:Faculty from the
390:In December 2000
269:Microsoft Windows
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467:TORCS has been
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378:mode, improved
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363:texture mapping
331:and renamed it
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602:Evolved to Win
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766:TORCS website
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732:on 2010-04-06
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28:Splash screen
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734:, retrieved
730:the original
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687:. Retrieved
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546:Speed Dreams
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473:Speed Dreams
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417:Competitions
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369:Future goals
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304:game called
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192:.sourceforge
45:Developer(s)
791:Linux games
590:About TORCS
463:TORCS forks
457:Competition
404:considered
296:Development
235:open-source
163:Racing game
99:sourceforge
780:Categories
736:2010-04-03
718:COBOSLAB,
689:2007-12-04
565:TORCS Team
553:References
532:, another
279:under the
114:Written in
93:Repository
79:2016-05-26
497:TORCS FAQ
257:AmigaOS 4
103:/projects
664:archived
503:See also
477:Torcs-NG
452:and the
431:Internet
277:licensed
253:Mac OS X
233:) is an
146:Platform
660:cnn.com
413:alone.
291:History
281:GNU GPL
275:and is
265:MorphOS
249:FreeBSD
185:Website
175:GNU GPL
170:License
77: (
612:(2011)
608:
530:VDrift
469:forked
356:torque
329:OpenGL
197:
125:Engine
105:/torcs
406:TORCS
352:TORCS
245:Linux
227:TORCS
190:torcs
17:TORCS
606:ISBN
444:and
421:The
337:ORCS
318:3dfx
314:RARS
267:and
261:AROS
194:.net
158:Type
132:PLIB
101:.net
57:1997
705:on
429:or
392:CNN
310:RCS
273:C++
118:C++
782::
722:,
680:.
625:.
479:.
398:.
358:.
343:.
325:3D
302:2D
285:AI
263:,
259:,
255:,
251:,
247:,
238:3D
177:,
752:.
692:.
666:)
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335:(
308:(
229:(
107:/
81:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.