Knowledge (XXG)

TORCS

Source šŸ“

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Thanks to its openness, modularity and extensibility, TORCS has been adopted as a base for many research projects; examples include automated computation of car setups, human-assisted algorithmic generation of tracks and the application of several computing techniques (e.g. genetic programming) to
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to be the best open source driving game in their October 18, 2007 issue, highlighting the ability for players to design their own cars, realistic graphics and vehicle handling. The game has gained substantial popularity; between 2000 and 2017, it was downloaded over 2.9 million times via
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The current main developers of TORCS are Bernhard Wymann (project leader), Christos Dimitrakakis (simulation, sound, AI) and Andrew Sumner (graphics, tracks). Aside from bugfixes and maintenance of TORCS code, the next features planned include
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Comparison of the reflections system of TORCS 1.3.3 (left) and Speed Dreams 2.0 (right): Front view of a racing car split by a bright line; the right part shows more vivid reflections
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the current version of TORCS should be cited as "B. Wymann, E. EspiƩ, C. Guionneau, C. Dimitrakakis, R. Coulom, A. Sumner. TORCS: The Open Racing Car Simulator, vX.X.X, 20XX."
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hosts a competition on its website among players in the TORCS community. Unlike traditional network multiplayer events in which players compete in real-time on
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Later, Guionneau added multiple camera angles during game-play. Guionneau developed much of the original graphics code in TORCS and eventually added
820: 609: 723: 622: 271:. TORCS was created by Eric EspiƩ and Christophe Guionneau, but project development is now headed by Bernhard Wymann. It is written in 350:-style, downhill racing simulation. When engines and engine sounds were eventually added, the simulation was given its final name, 287:
drivers to race against one another, while allowing the user to control a vehicle using either a keyboard, mouse, or wheel input.
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different aspects of robot driving. Since 2008, TORCS has also played an important role in various research fields within the
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to give more detail to the cars. EspiƩ then worked on piecing together and finalizing code for release.
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The early versions of ORCS did not include cars with engines, making the game a
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Development of TORCS began in 1997 by Eric EspiƩ and Christophe Guionneau as a
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Simulated Car Racing Competition 2010: Demolition Derby
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IEEE Conference on Computational Intelligence and Games
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It was influenced by and based on 214:Race track in Torcs in Top-down view. 7: 339:) so as not to be confused with the 656:Top 10 Linux games for the holidays 471:into several projects, for example 39:Eric EspiĆ© and Christophe Guionneau 577:"TORCS FAQ: "Who develops TORCS?"" 14: 450:Simulated Car Racing Championship 542:, TORCS compatible UDP interface 536:, open source driving simulation 509: 821:Video games developed in France 703:stats 2000-03-19+to+2017-05-25 448:host two AI competitions, the 327:version of the simulator with 1: 231:The Open Racing Car Simulator 72:v1.3.7 / May 26, 2016 837: 676:Diehl, Mike (2007-10-18). 525:List of open source games 333:Open Racing Car Simulator 87: 61: 21: 750:"Speed Dreams home page" 592:on torcs.sourceforge.net 816:Open-source video games 623:"TORCS project history" 435:artificial intelligence 394:placed TORCS among the 341:Revision Control System 49:Bernhard Wymann, et al. 771:The TORCS Racing Board 720:University of WĆ¼rzburg 678:"Free Games for Linux" 475:, originally known as 442:University of WĆ¼rzburg 223: 215: 446:Politecnico di Milano 221: 213: 74:; 8 years ago 662:(December 20, 2000, 386:Reception and impact 306:Racing Car Simulator 241:car racing simulator 658:by Lee Anderson on 376:network multiplayer 18: 806:Racing video games 645:. 6 February 2020. 579:. 6 February 2020. 517:Video games portal 423:TORCS Racing Board 224: 216: 35:Original author(s) 811:Programming games 610:978-1-4709-7283-7 604:by Moshe Sipper, 495:According to the 440:Faculty from the 390:In December 2000 269:Microsoft Windows 208: 207: 828: 754: 753: 746: 740: 739: 738: 737: 728:, archived from 715: 709: 700: 694: 693: 691: 690: 673: 667: 653: 647: 646: 639: 633: 632: 619: 613: 599: 593: 587: 581: 580: 573: 567: 562: 519: 514: 513: 512: 455:Demolition Derby 204: 203: 196: 193: 191: 179:Free Art license 140: 109: 106: 104: 102: 100: 82: 80: 75: 26: 19: 836: 835: 831: 830: 829: 827: 826: 825: 786:AmigaOS 4 games 776: 775: 762: 757: 748: 747: 743: 735: 733: 717: 716: 712: 707:sourceforge.net 701: 697: 688: 686: 675: 674: 670: 654: 650: 641: 640: 636: 628:SourceForge.net 621: 620: 616: 600: 596: 588: 584: 575: 574: 570: 563: 559: 555: 515: 510: 508: 505: 485: 483:Use in research 467:TORCS has been 465: 419: 411:SourceForge.net 388: 378:mode, improved 371: 363:texture mapping 331:and renamed it 298: 293: 198: 188: 135: 97: 83: 78: 76: 73: 54:Initial release 29: 12: 11: 5: 834: 832: 824: 823: 818: 813: 808: 803: 798: 793: 788: 778: 777: 774: 773: 768: 761: 760:External links 758: 756: 755: 741: 710: 695: 668: 648: 634: 614: 602:Evolved to Win 594: 582: 568: 556: 554: 551: 550: 549: 543: 540:X Motor Racing 537: 534:cross-platform 527: 521: 520: 504: 501: 484: 481: 464: 461: 418: 415: 387: 384: 380:physics engine 370: 367: 348:Soap Box Derby 297: 294: 292: 289: 206: 205: 186: 182: 181: 172: 166: 165: 160: 154: 153: 151:cross-platform 148: 142: 141: 134: 133: 129: 127: 121: 120: 115: 111: 110: 95: 89: 88: 85: 84: 71: 69: 67:Stable release 63: 62: 59: 58: 55: 51: 50: 47: 41: 40: 37: 31: 30: 27: 13: 10: 9: 6: 4: 3: 2: 833: 822: 819: 817: 814: 812: 809: 807: 804: 802: 801:AROS software 799: 797: 796:MorphOS games 794: 792: 789: 787: 784: 783: 781: 772: 769: 767: 766:TORCS website 764: 763: 759: 751: 745: 742: 732:on 2010-04-06 731: 727: 726: 721: 714: 711: 708: 704: 699: 696: 685: 684: 683:Linux Journal 679: 672: 669: 665: 661: 657: 652: 649: 644: 638: 635: 630: 629: 624: 618: 615: 611: 607: 603: 598: 595: 591: 586: 583: 578: 572: 569: 566: 561: 558: 552: 547: 544: 541: 538: 535: 531: 528: 526: 523: 522: 518: 507: 502: 500: 498: 493: 491: 482: 480: 478: 474: 470: 462: 460: 458: 456: 451: 447: 443: 438: 436: 432: 428: 427:local network 424: 416: 414: 412: 407: 403: 402: 401:Linux Journal 397: 393: 385: 383: 381: 377: 368: 366: 364: 359: 357: 353: 349: 344: 342: 338: 334: 330: 326: 322: 321:graphics card 319: 315: 311: 307: 303: 295: 290: 288: 286: 282: 278: 274: 270: 266: 262: 258: 254: 250: 246: 243:available on 242: 239: 236: 232: 228: 220: 212: 202: 195: 187: 183: 180: 176: 173: 171: 167: 164: 161: 159: 155: 152: 149: 147: 143: 139: 131: 130: 128: 126: 122: 119: 116: 112: 108: 96: 94: 90: 86: 70: 68: 64: 60: 56: 52: 48: 46: 42: 38: 36: 32: 28:Splash screen 25: 20: 744: 734:, retrieved 730:the original 724: 713: 698: 687:. Retrieved 681: 671: 651: 637: 626: 617: 597: 585: 571: 560: 546:Speed Dreams 494: 486: 476: 473:Speed Dreams 466: 453: 449: 439: 422: 420: 417:Competitions 405: 399: 395: 389: 372: 369:Future goals 360: 351: 345: 336: 332: 309: 305: 304:game called 299: 230: 226: 225: 192:.sourceforge 45:Developer(s) 791:Linux games 590:About TORCS 463:TORCS forks 457:Competition 404:considered 296:Development 235:open-source 163:Racing game 99:sourceforge 780:Categories 736:2010-04-03 718:COBOSLAB, 689:2007-12-04 565:TORCS Team 553:References 532:, another 279:under the 114:Written in 93:Repository 79:2016-05-26 497:TORCS FAQ 257:AmigaOS 4 103:/projects 664:archived 503:See also 477:Torcs-NG 452:and the 431:Internet 277:licensed 253:Mac OS X 233:) is an 146:Platform 660:cnn.com 413:alone. 291:History 281:GNU GPL 275:and is 265:MorphOS 249:FreeBSD 185:Website 175:GNU GPL 170:License 77: ( 612:(2011) 608:  530:VDrift 469:forked 356:torque 329:OpenGL 197:  125:Engine 105:/torcs 406:TORCS 352:TORCS 245:Linux 227:TORCS 190:torcs 17:TORCS 606:ISBN 444:and 421:The 337:ORCS 318:3dfx 314:RARS 267:and 261:AROS 194:.net 158:Type 132:PLIB 101:.net 57:1997 705:on 429:or 392:CNN 310:RCS 273:C++ 118:C++ 782:: 722:, 680:. 625:. 479:. 398:. 358:. 343:. 325:3D 302:2D 285:AI 263:, 259:, 255:, 251:, 247:, 238:3D 177:, 752:. 692:. 666:) 631:. 335:( 308:( 229:( 107:/ 81:)

Index


Original author(s)
Developer(s)
Stable release
Repository
sourceforge.net/projects/torcs/
C++
Engine
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Platform
cross-platform
Type
Racing game
License
GNU GPL
Free Art license
torcs.sourceforge.net
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open-source
3D
car racing simulator
Linux
FreeBSD
Mac OS X
AmigaOS 4
AROS
MorphOS
Microsoft Windows

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