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subgenres of platformers on that page. If platformers and action-adventures are on the same level of the taxonomy-tree this should not be possible. We have to decide what main genre they belong too. I'd say the "Isometric platform game" is actually two genres. "Isometric platformers" and "Isometric Action-Adventure". An example of the former would be "Whizz", an example of the latter "Head over Heels" or "Solstice".. One is a subgenre of platformers, one a subgenre of action-adventures. Platform-adventure games (aka
Metroidvania/Castleroid) are difficult to nail down but I'd tend to put them into platformers. It's a similar case to the Puzzle Platformer. Like them platform-adventure games have the underlying structure of a platformers but with a slower pace, more exploration and usually a more substantial narrative. Actually, I think there might be a good argument to split this genre up to. To me Metroid is completely different to Prince of Persia. Maybe divide them into platform-adventure and "cinematic platformer".
1848:"used 3D graphics, which would later be popularized by Resident Evil and Tomb Raider" ..uh... the way this is written suggests that these two were the pioneers and sole games to popularize 3D graphics, which just isn't true. They were innovative in the scope of 3D, but it's not as if they were the first. Tomb Raider is especially odd considering that other than being in the broad genre of 'action adventure' this article is writing about, it's in no way relevant to Alone in the Dark. It should be written "Alone in the Dark used 3D graphics in combination with pre-rendered backgrounds, which would later be popularized by Resident Evil" --that technique is very specific to Alone in the Dark and Resident Evil, and the latter DID popularize the use of that and would lead to several other games using pre-rendered backgrounds/3D graphics during the playstation era.
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something into a genre. For instance, The Legend of Zelda is certainly not a sandbox game. It does contain adventure elements coupled some some action, and a few RPG elements. You can purchase items and "talk" to characters in different places. However, there is no level-up system, no gaining new moves (aside from power-ups), and no party concept. Metroid has adventure elements, action elements, and platform elements, but most people, in my experience, wouldn't classify it as a platformer, because that term is far too narrow to describe such a game.
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This point may be true, but I'd caution the sources. says that males prefer action-adventure programming, not action-adventure games; As the article stands now, it specifies that they are not related. says outright the males prefer action-adventure games (along with violent action games), but only
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Arguably much of the innovation in this genre took place in Europe (specifically in the UK), from Jet Set Willy (1984) and Knight Lore (1984) and
Fairlight (1985) to later games like Another World (1991). Indeed, if there's any one genre that we could claim was pioneered in Europe it would be action
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The definition should explain that it is a cross genre and briefly describe those two genres. This is already done in the lead, but needs to be further explained in the article. A "Difficulties in definition" may be a good subsection as the current section ("Definition and confusion") mainly focuses
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Secondly, "Resident Evil in particular created the survival horror subgenre" is just blatantly incorrect. If you go to the article hyperlinked, it lists 'Sweet Home' and 'Alone in the Dark' as predecessors to it and those games are now commonly referred to as survival horror. It should be rewritten
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While it does use FF9, Knowledge (XXG) does not classify games. So unless we have a lot of sources claiming that it clearly cannot fit into action-adventure and rpg at the same time, the study is still valid, although we should probably use less direct sources than the case study themsevles as they
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I don't believe so; M/Cs are still action-adventure games, with the specific context that the world, while fully explorable in the end, usually has artificial constructs that can be cleared through power-ups and abilities gained in the game. That's the primary distinction of a M/C game. It can have
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I don't agree with your reasoning, many sandbox games still have storylines. However, most Zelda games are not sandbox games, and most aren't even particularly non-linear, so I agree, the "sandbox" term is very misleading. As for what they are, they are structured like RPG games... and a number of
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I think
Metroidvania/Castletroid genre requires its own article. With more detailed explaination of the term, examples from Metroid and Castlevania, and other games which have been said to fit the genre, such as Chibi-robo. What oher games are there in the genre? Where did the term come from? etc.
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I propose this article be rewritten rather than being deleted. Many persons feel there is not enough information to support this article. However, I believe the article is critical for defining certain types of video games. Unfortunately, there is not always a clear cut decision when categorizing
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I agree, Zelda is in no way a sandbox game. It is, to some extent, an open-world game, but not sandbox. However, not all games with story lines are "completely" linear. Yes, at some point they begin and end, so there is always some sort of pre-defined flow of events. However, there are many games
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that way. To me, that statement sounds like it stating that males prefer the genre over other genres rather than stating that males prefer the genre more than females prefer the genre. Would you have objection to rephrasing the point in the article to explicitly show that it means male preference
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This just can't be true. If we think of genres as a taxonomy (and it seems pretty obvious we do) then the same genre can't be a subgenre of two main genres. In this case, Platform-adventure games and
Isometric platform games are mentioned as subgenres of Action-adventure on this page but also as
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I believe the article would be best served with a disclaimer stating that a definitive answer to what an action-adventure game is, is hard to come by. Therefore, the contents of the article are written with the belief that it is a "general consensus" of gamers and developers.
1112:. I have found other discussions of the topic however they come straight off archived message boards which, I don't think would we can cite as a referal, I'm not even sure if the two links and referals I have put in are even good enough for this article but it's a start.
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was merged into this article a few years ago, but there's no mention of the genre now and the article is entirely US/Japan-centric, excluding the
European games that I'd usually think of as being arcade adventures. Perhaps it'd be better to split the article out again.
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As for the preference, at the very least it 3 and 7 show the male preference over female preference of the sub-genre. How strongly we don't have to state, but not stating it when more than 1 study shows that and nothing contradicts it would clearly be biasing the
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Information on the demographics and reception would ideally need it's own section. But if the information is sparse, then it should probably be integrated into the "History" section. Depending on the demographic info, "Definition" may be a better
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a sandbox game. It does have linear gameplay. A story line is always linear. I hate seeing anything with a storyline defined as a non-linear game, especially if the storyline is not hidden in any way. --CrusaderDeleters 5:43 PM, 19 March 2012
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the entries are still defined by
Nintendo as RPG games. I'm not wholly sure why they get lumped into the action-adventure category while games like Secret of Mana remain defined as RPGs, despite having very similar gameplay and structure.
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I'm sorry to comment again on the sources because I appreciate that these links are mostly not blocked at my work like many video game sites. I just want to point out that caution should also be used with and as they used
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which have multiple endings, multiple choices, and multiple paths the player can take to reach various ends. I suppose it really depends on how narrow of a definition of "linear" and "non-linear" you use.
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I have found two prominent articles based on the adventure genre and it's spawning of the action-adventure genre plus its difficulties to define and it's difficulties to categorise they can be found here:
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I get you're point. I wasn't thinking that since says males prefer the the genre and females prefer other genres that it implies males like the genre more that females (as says). However, I don't read
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is an attempt to describe this genre, I propose it be deleted (the expression is much too general, covers all non-linear games really) and relevant material merged to this one. Please take a look at it.
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Overall, considering 3 independent scholarly reviews come to the conclusion that males prefer action-adventure games, I think that's important enough to mention.
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The gameplay should of course encompass "Common features". Maybe parallel the previous definition section by explaining which elements belong to which genre.
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says that they generally like the genre more than females do. I'm not sure which point you want to make, but there is a distinction between the two. —
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used to have its own page, and it was a pretty thorough one. I'm disappointed that it now points to this generic and less informative page.
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Page x (Forward) Claims "Adventure" for the Atari was the first action-adventure game and set basic standards for all such games to follow.
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It seem like there is confusion if
Immersive Sims are action adventure or pure adventure. Can we get some proper sources on this please?
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Many sources on the list are invalid and pure POV, there is NO professional definition about the "genre", there is no definition at all
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advenutres. Mikami, Kojima and Ueda have even said on the record that
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looking at the platform page again it does actually distinguish between cinematic platformers and platform-adventures --
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series instead of here, since it's used to describe specific games in that series rather than the A/Av genre? -
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1705:“Not everything in life is cut and dry. One must be soft and moldable so that one may move as life moves him.”
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on
Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
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to say that it popularized or invented the term survival horror, saying it created it is misleading.
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A "History" section would be needed to give more details about the evolution of the genre.
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JustAdventure was added to the list after finding numerous sources citing their site.
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Tomb Raider does seem to be classed that way I don't see why it shouldn't go there.
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Studies have found that males tend to prefer action-adventure games, among others.
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series (beginning 1996) should be included rather than the most reason TR game --
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Okay, so I added some initial text to the
History section. The reference I used,
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How come two subgenres of action-adventure link to the platform genre main page?
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That sounds fine. If I find more sources we can come back to the exact wording.
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as the game in the study. This game is more commonly classified as an RPG.—
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See my statements below for a full response to classification of games.
1305:- Pg3 again backs up the claim that males prefer action-adventure games.
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I have 2 major problems with how this part of the article is written:
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How come there is no mention of Arcade Adventure in the article?
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1280:- Pg 210 Claims that action-adventure games are prefered by males
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its own subsection here, but its own page would be excessive. --
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Subgenres should probably be covered in the definition as well.
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I believe most genre articles should follow the format used in
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http://www.justadventure.com/articles/ActionAdventures/AA.shtm
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Sources on whether Immersive are Sims action adventure games
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http://www.geocities.com/TimesSquare/Arena/8461/advfrm.html
1310:- another case study dealing with action adventure games
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Knowledge (XXG) level-5 vital articles in Everyday life
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1285:- Pg 26 - backs up the claim by the previous author
1435:Thanks. I changed it and cited the other source. —
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1774:Indeed - looking at the discussion above,
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1892:It should be mentioned, methinks. -
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49:It is of interest to the following
1951:Top-importance video game articles
870:The Legend of Zelda: Majora's Mask
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1693:Proposal for rewrite vs. deletion
1507:It would be nice if people could
1375:could be seen as primary sources.
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1189:Just some general suggestions-
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894:Call of Duty 4: Modern Warfare
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1465:http://www.justadventure.com/
1459:Expanding the History section
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120:and see a list of open tasks.
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1722:Hopelessly Japan/USA centric
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1197:, our only FA genre article.
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439:Featured content candidates
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854:No did you know nominations
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1829:in particular created the
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858:Reviews and reassessments
152:project's importance scale
1888:Where is Assassins Creed?
1789:23:33, 14 June 2024 (UTC)
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1403:over female preference? —
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1627:Zelda is a sandbox game?
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712:The King of Fighters '99
622:Pokémon Sword and Shield
536:Puff-puff (onomatopoeia)
463:Mario Party: The Top 100
1509:check in at this thread
906:A Space for the Unbound
802:The Great Giana Sisters
420:Minecraft – Volume Beta
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109:WikiProject Video games
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993:translation from japan
736:Fan-made Pokémon games
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1551:Proposal for deletion
1127:What do you think? --
937:Articles that need...
43:on Knowledge (XXG)'s
36:level-5 vital article
1631:Zelda is definately
1315:- another case study
574:Shin Megami Tensei V
436:No major discussions
1232:Okay, reorganized.
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1804:"Alone in the Dark
660:Yoshi's New Island
101:Video games portal
45:content assessment
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1807:(1992) used
1802:
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1798:
1781:Adam Sampson
1763:27.32.141.11
1757:— Preceding
1748:
1745:
1725:
1707:
1704:
1700:
1696:
1677:
1673:
1661:94.169.97.45
1638:— Preceding
1632:
1630:
1580:
1557:— Preceding
1554:
1488:
1462:
1355:
1318:
1237:
1223:Guyinblack25
1220:
1188:
1165:Metroidvania
1149:Metroidvania
1129:84.92.62.165
1125:
1102:
1075:
1074:I think the
1073:
1042:
1035:The article
1034:
957:reassessment
935:
917:
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767:
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649:
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632:Pixel Piracy
611:
608:Miner 2049er
597:
553:
539:
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486:
474:
462:
450:
384:
381:participants
378:
365:
362:participants
359:
349:participants
346:
336:participants
333:
329:Ryo Sakazaki
320:
310:participants
307:
297:participants
294:
284:participants
281:
271:participants
268:
258:participants
255:
245:participants
242:
147:
107:
51:WikiProjects
34:
1894:Joaquin89uy
1842:Fatal Frame
1839:(1999) and
1836:Silent Hill
1820:Tomb Raider
1817:(1996) and
1809:3D graphics
1585:—Preceding
1153:Castlevania
1076:Tomb Raider
1070:Tomb Raider
981:screenshots
698:Async Corp.
522:Donkey Kong
400:Screen Rant
323:participant
178:Summary of
167:open tasks:
163:Summary of
123:Video games
114:video games
70:Video games
1910:Categories
1169:Keithustus
1147:Shouldn't
1108:and here:
1099:References
1057:Castleroid
943:assessment
788:River Raid
475:The Sims 4
424:discussion
414:discussion
404:discussion
374:Vector TDx
264:Butterfree
182:open tasks
1845:(2001)."
1513:Randomran
975:cover art
969:infoboxes
646:Ether One
584:Justin Yu
487:Smash Hit
39:is rated
1823:(1996).
1759:unsigned
1640:unsigned
1599:contribs
1587:unsigned
1559:unsigned
1379:article.
1217:section.
1204:on that.
999:creation
386:relisted
367:relisted
251:Dokibird
1875:Vinay84
1854:Caidren
1751:ZhuLien
1114:RBlowes
1090:RBlowes
1080:Zagrebo
1004:merging
983:(8,818)
963:cleanup
816:Pikachu
290:Neo Geo
212:vg talk
202:history
150:on the
41:C-class
1157:Koweja
987:photos
918:Tetris
277:Bidoof
217:alerts
47:scale.
1613:Janbt
1591:Janbt
1487:Gary
1236:Gary
1140:Masem
995:(190)
977:(249)
836:start
822:start
808:start
794:start
770:start
756:start
742:start
728:start
704:start
690:start
676:start
652:start
638:start
614:start
600:start
564:Birdo
556:start
542:start
528:start
222:purge
207:shell
192:watch
28:This
1898:talk
1879:talk
1858:talk
1785:talk
1767:talk
1733:talk
1713:talk
1684:talk
1665:talk
1648:talk
1617:talk
1595:talk
1567:talk
1517:talk
1496:talk
1489:King
1441:talk
1409:talk
1366:talk
1345:talk
1245:talk
1238:King
1173:talk
1061:Arru
1044:Arru
989:(66)
971:(21)
232:AfDs
197:edit
187:view
1633:not
1437:Ost
1405:Ost
1362:Ost
1341:Ost
965:(8)
959:(0)
949:) (
924:rev
911:rev
899:nom
887:nom
875:nom
782:nom
716:nom
664:nom
626:nom
588:nom
578:nom
568:nom
504:nom
492:nom
480:nom
468:nom
456:nom
142:Top
1912::
1900:)
1881:)
1860:)
1787:)
1769:)
1749:-
1735:)
1715:)
1686:)
1667:)
1650:)
1619:)
1601:)
1597:•
1569:)
1538:ない
1533:じん
1519:)
1479:,
1475:,
1471:,
1443:)
1426:ない
1421:じん
1411:)
1388:ない
1383:じん
1368:)
1347:)
1328:ない
1323:じん
1228:)
1195:4X
1175:)
383:;
364:;
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266:(
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256:0
253:(
247:)
243:5
240:(
154:.
53::
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