761:, thanks for the review! I think I've addressed everything, if you'll take a look. Footnotes in the infobox for stuff that doesn't fit in the prose should be okay, no? I went with "local multiplayer" per the discussion on the infobox talk page—I think that should be okay too. I'm not sure why it'd be preferable to put that sentence in passive voice? I didn't specify the 1994 game because it was used throughout the series, but I linked it anyway. I don't think there's enough reviewer consensus to make some kind of generalized statement (RG is more of a retrospective review than AG). Thought it was better to specify who said what in this case. I tend to report control schemes on older games because the secondary sources do as well—it was important enough for them to mention. (Though I get that modern sources don't specify how to strafe in CoD, etc.) I thought DD and SFII were important contextual mentions—it makes it clear that the game's style was established in its forebears. Yep, multiple boss fights in the source. By Setting, do you mean the plot? I think the first sentence covers all there is to know—that's all the sources said about it. I thought the
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used the software before Rare's games that were famous for using the software. Re: Destructoid—it was not his one favorite, but just one favorite. I thought "surprised" in quotes was appropriate to show that it's his direct language rather than my turn of phrase (for neutrality). I think the blur of
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Why boss fights are counted as a "theme". I do not think "super-sized" should be used here, since the source sounds like promotional materials. Shouldn't it be a final boss fight instead of final boss fights? There is multiple final boss fights in this
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I still think "multiplayer" is better, as the template guideline has not been changed. There is also one more problem. Andreas said the game sold well, and then "Sales were mediocre" in the next section. This may need some clarification.
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Article is well-written and verifiable, and I only see some minor issues that can be fixed very easily. I sometimes unintentionally make from stupid comments, so feel free to ask me if you have any question regarding this review.
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An AllGame reviewer found that the game was true to the original's style and had better graphics but was still a let down. Retro Gamer has stated that the game is obscure now but had all the hallmarks of a Rare
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as a sequel and why it was even considered as a project. I kept "Maya" because it's important to show that they used a precursor to very famous 3D modeling software. It was also notable that
284:- Rephrase it to "Players gain access to different equipment throughout the game, such as jetpacks and vehicles, which can only be used in certain levels." or something similar?
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12th to 18th place is more appropriate than saying it was ranked X of 30. Refs out of order should be fine as long as it's for a reason— is more relevant than in this case. –
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Battletoads Arcade showed gore and decapitation when the original NES Battletoads (for the
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374:- I don't really like brackets, because I feel like (AllGame) is supplementary but they are not in this case. That is just my own opinion though.
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Rare's Chris Tilson said that the company's post-Battletoads Arcade arcade expectations were low after the game "bombed badly in the arcades".
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395:- A bit blur. 18th is close to the middle, and 12th is also close to the middle, but there is a massive gap between these two.
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Battletoads Arcade also served as an inspiration for the co-operative play mode in the 2011 Ratchet & Clank: All 4 One.
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It was Rare's first game to use the 3D graphics technology that was implemented in Donkey Kong
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Players wear jetpacks and descend a tunnel in one level, and players shoot enemies from a vehicle in the final level.
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Although the game playtested well and appeared financially viable, the publisher hesitated to release the game.
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Things like "Double Dragon-style" or "Street
Fighter II-style" are not really helpful for normal readers.
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Rare had begun to experiment with 3D graphics around this time, and went with PowerAnimator (later Maya)
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Chris Carter (Destructoid) wrote that the game was an unexpected favorite in his Rare Replay review
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Players control their characters with eight-directional joysticks and two buttons (attack and jump)
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is not mentioned in this paragraph? Something more general instead of this specific.
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Kollar ranked the game in the near the middle of the Rare Replay collection.
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As of 2011, Battletoads Arcade remains the last
Battletoads game released.
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game to introduce three-player co-operative multiplayer" may sound better.
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Arcade was the first
Battletoads game to let three players play together
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A Rare employee reported that the game was a flop in the arcades.
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Infobox should not have any citation. It is also part of the lead
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is already enough, and I do not think we really need to mention
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Battletoads Arcade was the first Rare game to use PowerAnimator
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Philip Kollar (Polygon) was also "surprised" by the game,
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Can "Teenage Mutant Ninja
Turtles reboot" be wikilinked?
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The Dark Queen was also designed to be more lascivious
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Players can knock enemies offscreen towards the player
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I don't understand what "paid well in arcades" mean.
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A separate "setting" section would be very helpful.
832:The article looks great now. Thank you very much.
347:and that he was never sure why it was unsuccessful
259:Players or the player, pick one for consistency.
401:- This should be in the legacy section instead
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194:- "was" playtested, should be passive voice.
765:background would be useful for introducing
691:B. Images are provided if possible and are
276:letting players crouch beneath projectiles.
407:- Source 3 goes before source 2 looks odd.
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221:- Can this be summarized in a way that
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349:- Who thought it was unsuccessful? EA?
377:Konami and Sega need to be wikilinked
301:is, well, perhaps a bit too in-depth?
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389:- Quotation marks are not necessary.
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372:Christopher Michael Baker (AllGame)
614:Fair representation without bias:
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305:Rare could take greater liberties
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530:B. Citation to reliable sources
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297:Tracing back to the original
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673:valid fair use rationales
660:to illustrate the topic?
695:to the topic, and have
434:reasonably well written
18:Talk:Battletoads Arcade
208:instead of the series.
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548:No original research
368:- too much "arcade".
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334:Donkey Kong Country
835:Battletoads Arcade
503:factually accurate
242:- Rephrase it to "
697:suitable captions
675:are provided for
187:local multiplayer
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81:Instructions
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816:AdrianGamer
801:AdrianGamer
763:Battletoads
758:AdrianGamer
742:AdrianGamer
667:with their
447:", without
299:Battletoads
292:Development
248:Battletlads
227:Retro Gamer
183:multiplayer
147:AdrianGamer
104:visual edit
819:, fixed –
514:A. Has an
508:verifiable
48:Authorship
34:GA toolbox
637:edit wars
144:Reviewer:
71:Templates
62:Reviewing
27:GA Review
693:relevant
655:contain
653:Does it
449:copyvios
425:WP:WIAGA
328:I think
234:Gameplay
219:release.
157:contribs
76:Criteria
714:Overall
639:, etc:
608:neutral
589:Focused
481:fiction
445:concise
223:AllGame
204:to the
200:- Link
181:, only
127:history
108:history
94:Article
771:Arcade
767:Arcade
671:, and
665:tagged
657:images
630:stable
628:Is it
605:Is it
564:Is it
501:Is it
483:, and
473:layout
432:Is it
244:Arcade
485:lists
441:clear
269:game?
185:, no
136:Watch
16:<
850:talk
823:czar
805:talk
794:Czar
778:czar
746:talk
505:and
469:lead
443:and
225:and
177:Per
169:Lead
151:talk
123:edit
100:edit
635:No
587:B.
571:A.
546:C.
465:MoS
463:B.
336:or
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421:GA
159:)
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