Knowledge (XXG)

Talk:Bullet hell

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that used "buzzing, grating or scratching" as a gameplay mechanic although that sounds interesting. I should mention that since most of these games are japanese and include little or poorly translated documentation, I may have experienced this and not known it. Since I'm usually dodging an insane barrage of bullets, I don't often play close enough attention to the scoring schemes.
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The current example games is just simply unusable. It would be far easier to include both the games and the platforms. It's damn annoying to have to go to the linked games to know the supported platforms. So, let's not revert this stuff, dudes, unless you have a really good reason and can explain it.
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Quite a few manic shooters use grazing to affect the player's score, health, etc. Generally, if a projectile is within the character's sprite but outside of the hitbox it can be considered grazing, or at least that's what I've experienced. Regarding "manicness" above, it seems like it is mainly newer
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Would Geometry Wars really be considered a danmaku? In GeoWars, you can move in 2D, but the game doesn't scroll at all: the play area is static. Also, you can shoot in any direction, not just up. And none of the enemies in the game actually shoot at you, so there is no bullet dodging. You simply fly
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decided to evolve the Gradius franchise along this line (whereas the whole point of R-Type Final was not to do so), Gradius V fills the screen with bullet "patterns" for the player to negotiate, whereas the bullets that are fired at the player in Gradius 1-4 (no matter how numerous) are haphazardly
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This is bordering on silliness. This isn't a sub-genre of shooters but merely their natural evolution over the years. You can see this trend gradually forming (to a lower or higher degree) based on the year of a game's original release. There isn't a shooter released within the last five years that
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All the information in "manic shooter" was redundant with, and practically identical to, the information here. The little information that was different was merged into this article. A google search for "bullet hell" turns up ~500 hits, and "manic shooter" turns up ~600 hits, so yeah, it looks like
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It would help to point out some game examples that strongly resemble the features attributed to this sub-genre under "Typical features". I've played several manic shooters (various ABA titles, Perfect Cherry Blossom, Warning Forever, Area 2048, z-lock, etc...) but I don't think I've played one yet
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Seems to me like "manic shooter" is a term that might've found currency on certain messageboards, etc, but doesn't reflect how most people are actually describing this type of game. I'd certainly never heard the term before. Also, the article contains no references supporting the use of "manic
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Well, since I had doubts about the original move (and have never heard 'manic shooter' either), I'm in favor... but I wonder how Luvcraft's Google search for 'bullet hell' in March turned up only a twentieth of the hits it does now. Have they gotten that much more popular in eight months?
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Also, I think that having a few scnarios were the screen is almost completely covered don't make a game a manic shooter. Ikaruga, for example, does have bosses which shoot very much bullets and that retire after a time limit, but most stages don't have as much bullets (instead, there is a
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such shooter", R-Type Final is just about the only shooting game made in the last 8 years that doesn't swamp the player with bullet patterns. Some games do it more than others, true, but that isn't enough to say that they belong in their own sub-genre. And Treasure
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If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on
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doesn't almost totally conform to this supposed sub-genre. To give this its own classification is to discount the importance of shooting games' overall history. Even the Gradius series has evolved to incorporate this (in part V).
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This article is kind of... specific. I haven't played many games in this genre, but of all the ones I have, I've never seen this 'single-pixel glowing hitbox', nor all the stuff they say about bosses below that. Are they common?
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I disagree with this merge. The articles houdl be together, but not under bullet hell. In english its commonly refered to as a manic shooter, and I think thi sithe language that should be used on the English wikipedia.
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Some games like z-lock reward a player for staying in the "thick" of a directed barrage in an effort to make the player push his/her luck so-to-speak but this is a bit different than what is described in the article.
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I don't know of any bullet hell games with time-based boss battles (except Hitogata Happa, where if you don't kill the boss BEFORE the time limit the boss goes into hyper mode). Could someone provide some examples?
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around the rectangular map as enemies spawn in, and you die by coming in contact with an enemy. The game has no definite end; you play until you run out of lives. There are no "stages"/"levels" or boss battles.
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Not true (to original poster); bullet hell is one of the sub-genres that have evolved out of shooters, but there are plenty of other, equally-valid descendants of shooters; "on-rails shooters" like
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games are definitely shooters but definitely not bullet hell, and like the other respondents have said, there are also plenty of more "traditional" non-bullet-hell shooters still being made like
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is an easy way to ensure that your image is in compliance with Knowledge (XXG) policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
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I don't recall the exact criteria of a manic shooter, but in my opinion, some bullet hell games such as Imperishable Night are too slow-paced to warrant the term 'manic'. -
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I think that the best way to achieve this would be a to create separate "Bullet Hell Game List" WIP article, then, merge it with the original when it is good enough.
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I got the same Google counts as the above. Bullet hell is also the most common name among English fans, in my experience. This page isn't actually on RM, by the way.
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Really, why is it listed as an example? The only similarity between it and the other games is that you can move your character and shoot in order to gain points.
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Sorry for this offensive formulation. What I meant is that it not a good reason for not including this kind of data because it is included in other articles like
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Yeah, some formatting like that would be excellent. I reverted the one edit because it caused the image to cut into the center of the list in Internet Explorer.
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Is "manic shooter" really the right place for this article? "Bullet curtain" is the original Japanese term, and "bullet hell" seems to be in much wider use.
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is one such shooter. Your point is a good one, though. I think I don't know enough modern shooters to be able to comment, but I wouldn't describe
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when you take out "curtain rod" and "curtain pole", which seem to be unrelated. The Google test is, of course, unreliable... -
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Seconded. Manic shooter is a more conventional name, too. Also, what happened to the information that was on the
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I agree with what is said here under "Manicness" and some concrete clarification is probably necessary here.
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Please explain to me how saying that it messes up the formatting is rubbish if it messes up the formatting.
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on Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
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is being used on this article. I notice the image page specifies that the image is being used under
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placed. I just don't believe that this should have its own page rather than being a footnote in the
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manic than average, because they involve such a fine grain of deliberate ship movement. Thoughts?
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as overly manic - at least, no less manic than its predecessors. It was made by Treasure, though.
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games which have any indication of where the hitbox is located, an example being the more recent
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Those Google counts above look suspicious to me. Excluding Knowledge (XXG) pages, I got
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surprisingly large number of collidable objects compared to other vertical shooters).
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Nah, it's still possible to beat them the normal way, without the time running out.
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OH! That would explain why I have so much trouble beating them. :)
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for "manic shooter". The numbers for "bullet curtain" go down to
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feel that they're both names for the exact same subgenre, though.
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Knowledge (XXG) article constitutes fair use. In addition to the
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shooter". And anyway, a lot of these games are arguably
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Have you considered "Danmaku"? I get 321,000 hits.
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Using one of the templates at 848: 835: 501: 429: 118:Template:WikiProject Video games 82: 72: 51: 20: 1653:Start-Class video game articles 135:This article has been rated as 1625:Media copyright questions page 1247:is the natural progression of 883:Call of Duty 4: Modern Warfare 1: 1639:05:33, 18 February 2008 (UTC) 1594:boilerplate fair use template 1393:16:40, 13 December 2006 (UTC) 1374:19:39, 12 December 2006 (UTC) 1363:17:12, 12 December 2006 (UTC) 1335:Google hits (as of writing): 1322:10:38, 19 February 2008 (UTC) 846: 833: 499: 440:List of generation IX Pokémon 427: 421: 382: 220: 166: 109:and see a list of open tasks. 1621:criteria for speedy deletion 1439:05:39, 13 October 2007 (UTC) 1429:21:27, 7 February 2007 (UTC) 1288:21:17, 7 November 2006 (UTC) 428:Featured content candidates 1419:06:18, 8 January 2007 (UTC) 1217:16:45, 16 August 2006 (UTC) 1178:19:54, 15 August 2006 (UTC) 843:No did you know nominations 1679: 1605:the image description page 1577:Image:Progear hitboxes.png 1486:19:27, 15 March 2007 (UTC) 1477:22:47, 14 March 2007 (UTC) 1468:22:39, 14 March 2007 (UTC) 1454:22:36, 14 March 2007 (UTC) 1406:for "bullet curtain", and 1256:03:03, 15 March 2007 (UTC) 1097:08:23, 28 March 2006 (UTC) 1071:00:07, 15 March 2006 (UTC) 1060:18:48, 15 March 2006 (UTC) 1044:17:12, 14 March 2006 (UTC) 1030:16:54, 14 March 2006 (UTC) 847:Reviews and reassessments 141:project's importance scale 1607:and edit it to include a 1503:"It messes up the layout" 1151:19:25, 30 July 2006 (UTC) 1130:18:34, 30 July 2006 (UTC) 922: 500:Good article nominations 420: 219: 164: 147: 134: 67: 46: 1586:explanation or rationale 1545:17:13, 17 May 2007 (UTC) 1536:17:02, 17 May 2007 (UTC) 1527:16:58, 17 May 2007 (UTC) 1514:16:51, 17 May 2007 (UTC) 1444:time-based boss battles? 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