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that used "buzzing, grating or scratching" as a gameplay mechanic although that sounds interesting. I should mention that since most of these games are japanese and include little or poorly translated documentation, I may have experienced this and not known it. Since I'm usually dodging an insane barrage of bullets, I don't often play close enough attention to the scoring schemes.
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The current example games is just simply unusable. It would be far easier to include both the games and the platforms. It's damn annoying to have to go to the linked games to know the supported platforms. So, let's not revert this stuff, dudes, unless you have a really good reason and can explain it.
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Quite a few manic shooters use grazing to affect the player's score, health, etc. Generally, if a projectile is within the character's sprite but outside of the hitbox it can be considered grazing, or at least that's what I've experienced. Regarding "manicness" above, it seems like it is mainly newer
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Would
Geometry Wars really be considered a danmaku? In GeoWars, you can move in 2D, but the game doesn't scroll at all: the play area is static. Also, you can shoot in any direction, not just up. And none of the enemies in the game actually shoot at you, so there is no bullet dodging. You simply fly
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decided to evolve the
Gradius franchise along this line (whereas the whole point of R-Type Final was not to do so), Gradius V fills the screen with bullet "patterns" for the player to negotiate, whereas the bullets that are fired at the player in Gradius 1-4 (no matter how numerous) are haphazardly
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This is bordering on silliness. This isn't a sub-genre of shooters but merely their natural evolution over the years. You can see this trend gradually forming (to a lower or higher degree) based on the year of a game's original release. There isn't a shooter released within the last five years that
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All the information in "manic shooter" was redundant with, and practically identical to, the information here. The little information that was different was merged into this article. A google search for "bullet hell" turns up ~500 hits, and "manic shooter" turns up ~600 hits, so yeah, it looks like
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It would help to point out some game examples that strongly resemble the features attributed to this sub-genre under "Typical features". I've played several manic shooters (various ABA titles, Perfect Cherry
Blossom, Warning Forever, Area 2048, z-lock, etc...) but I don't think I've played one yet
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Seems to me like "manic shooter" is a term that might've found currency on certain messageboards, etc, but doesn't reflect how most people are actually describing this type of game. I'd certainly never heard the term before. Also, the article contains no references supporting the use of "manic
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Well, since I had doubts about the original move (and have never heard 'manic shooter' either), I'm in favor... but I wonder how
Luvcraft's Google search for 'bullet hell' in March turned up only a twentieth of the hits it does now. Have they gotten that much more popular in eight months?
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Also, I think that having a few scnarios were the screen is almost completely covered don't make a game a manic shooter. Ikaruga, for example, does have bosses which shoot very much bullets and that retire after a time limit, but most stages don't have as much bullets (instead, there is a
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such shooter", R-Type Final is just about the only shooting game made in the last 8 years that doesn't swamp the player with bullet patterns. Some games do it more than others, true, but that isn't enough to say that they belong in their own sub-genre. And
Treasure
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If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on
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doesn't almost totally conform to this supposed sub-genre. To give this its own classification is to discount the importance of shooting games' overall history. Even the
Gradius series has evolved to incorporate this (in part V).
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This article is kind of... specific. I haven't played many games in this genre, but of all the ones I have, I've never seen this 'single-pixel glowing hitbox', nor all the stuff they say about bosses below that. Are they common?
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I disagree with this merge. The articles houdl be together, but not under bullet hell. In english its commonly refered to as a manic shooter, and I think thi sithe language that should be used on the
English wikipedia.
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Some games like z-lock reward a player for staying in the "thick" of a directed barrage in an effort to make the player push his/her luck so-to-speak but this is a bit different than what is described in the article.
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I don't know of any bullet hell games with time-based boss battles (except
Hitogata Happa, where if you don't kill the boss BEFORE the time limit the boss goes into hyper mode). Could someone provide some examples?
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around the rectangular map as enemies spawn in, and you die by coming in contact with an enemy. The game has no definite end; you play until you run out of lives. There are no "stages"/"levels" or boss battles.
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Not true (to original poster); bullet hell is one of the sub-genres that have evolved out of shooters, but there are plenty of other, equally-valid descendants of shooters; "on-rails shooters" like
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games are definitely shooters but definitely not bullet hell, and like the other respondents have said, there are also plenty of more "traditional" non-bullet-hell shooters still being made like
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is an easy way to ensure that your image is in compliance with
Knowledge (XXG) policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
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1206:. I remember it being quite hard, but not actually manic. Could you perhaps summarise this 'natural evolution of shoot 'em ups' by giving a few examples of key games in the evolution (
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I don't recall the exact criteria of a manic shooter, but in my opinion, some bullet hell games such as
Imperishable Night are too slow-paced to warrant the term 'manic'. -
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I think that the best way to achieve this would be a to create separate "Bullet Hell Game List" WIP article, then, merge it with the original when it is good enough.
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I got the same Google counts as the above. Bullet hell is also the most common name among English fans, in my experience. This page isn't actually on RM, by the way.
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Really, why is it listed as an example? The only similarity between it and the other games is that you can move your character and shoot in order to gain points.
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Sorry for this offensive formulation. What I meant is that it not a good reason for not including this kind of data because it is included in other articles like
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Yeah, some formatting like that would be excellent. I reverted the one edit because it caused the image to cut into the center of the list in Internet Explorer.
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Is "manic shooter" really the right place for this article? "Bullet curtain" is the original Japanese term, and "bullet hell" seems to be in much wider use.
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1522:. We could use a similar formatting and enjoy this new useful list. A separate article with the list of games in this sub-genre could be nice too.
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is one such shooter. Your point is a good one, though. I think I don't know enough modern shooters to be able to comment, but I wouldn't describe
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1051:"manic shooter" is a slightly more popular term for the subgenre. I just merged them into this article because this one was older. I
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when you take out "curtain rod" and "curtain pole", which seem to be unrelated. The Google test is, of course, unreliable... -
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Seconded. Manic shooter is a more conventional name, too. Also, what happened to the information that was on the
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I agree with what is said here under "Manicness" and some concrete clarification is probably necessary here.
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Please explain to me how saying that it messes up the formatting is rubbish if it messes up the formatting.
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on Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
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is being used on this article. I notice the image page specifies that the image is being used under
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manic than average, because they involve such a fine grain of deliberate ship movement. Thoughts?
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as overly manic - at least, no less manic than its predecessors. It was made by Treasure, though.
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games which have any indication of where the hitbox is located, an example being the more recent
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Those Google counts above look suspicious to me. Excluding Knowledge (XXG) pages, I got
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surprisingly large number of collidable objects compared to other vertical shooters).
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Nah, it's still possible to beat them the normal way, without the time running out.
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OH! That would explain why I have so much trouble beating them. :)
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feel that they're both names for the exact same subgenre, though.
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Have you considered "Danmaku"? I get 321,000 hits.
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1505:is just plain rubbish.
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409:Minecraft – Volume Beta
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1328:Name revert?
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1171:Shoot 'em up
1165:
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1137:R-Type Final
1135:
1123:
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946:reassessment
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621:Pixel Piracy
600:
597:Miner 2049er
586:
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373:
370:participants
367:
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312:participants
309:
305:Ryo Sakazaki
296:
286:participants
283:
273:participants
270:
260:participants
257:
247:participants
244:
234:participants
231:
136:
96:
40:WikiProjects
1382:bullet hell
1308:—Preceding
1285:Atomskninja
970:screenshots
687:Async Corp.
511:Donkey Kong
389:Screen Rant
299:participant
167:Summary of
156:open tasks:
152:Summary of
112:Video games
103:video games
59:Video games
30:Start-class
1647:Categories
1214:Spottedowl
1203:DoDonPachi
1148:Spottedowl
1112:Spottedowl
1041:Spottedowl
932:assessment
777:River Raid
464:The Sims 4
413:discussion
403:discussion
393:discussion
363:Vector TDx
240:Butterfree
171:open tasks
1520:Ddr_games
1416:GTBacchus
1237:Gradius V
1197:Psyvariar
1192:Gradius V
1143:Gradius V
1105:Manicness
964:cover art
958:infoboxes
635:Ether One
573:Justin Yu
476:Smash Hit
1598:fair use
1582:fair use
1474:Luvcraft
1451:Luvcraft
1360:Tzaquiel
1310:unsigned
1253:Luvcraft
1231:and the
1209:Batsugun
1175:Mr.bonus
1127:Mr.bonus
1075:Moved. —
1057:Luvcraft
1027:Larsinio
988:creation
375:relisted
356:relisted
227:Dokibird
1533:Voretus
1511:Voretus
1483:Voretus
1426:Voretus
1387:Voretus
1283:games.
1078:Nightst
993:merging
972:(8,818)
952:cleanup
805:Pikachu
266:Neo Geo
201:vg talk
191:history
139:on the
1542:Damaki
1524:Damaki
1281:Touhou
1173:page.
1039:page?
976:photos
907:Tetris
253:Bidoof
206:alerts
36:scale.
1412:1,290
1404:1,350
1088:llion
1020:Merge
984:(190)
966:(249)
825:start
811:start
797:start
783:start
759:start
745:start
731:start
717:start
693:start
679:start
665:start
641:start
627:start
603:start
589:start
553:Birdo
545:start
531:start
517:start
211:purge
196:shell
181:watch
1635:talk
1590:this
1459:The
1436:Ziiv
1356:less
1318:talk
1249:jazz
1241:Guxt
1239:and
978:(66)
960:(21)
221:AfDs
186:edit
176:view
131:High
1465:_dk
1408:580
1400:744
1347:718
1229:Rez
1200:or
1166:has
1161:one
1093:(?)
954:(8)
948:(0)
938:) (
913:rev
900:rev
888:nom
876:nom
864:nom
771:nom
705:nom
653:nom
615:nom
577:nom
567:nom
557:nom
493:nom
481:nom
469:nom
457:nom
445:nom
1649::
1637:)
1600:.
1320:)
1053:do
1025:--
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42::
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