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Talk:Sim (game)

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Take an arbitrary vertex. Since this vertex connects to five others, on the completed board at least three of the lines coming from it are the same colour. Let these be red. Now consider the other endpoints of the three lines, and the three lines connecting these to each other. If one of these is
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Why is there a Spanish sentence in the English Knowledge? Babel Fish Translator says the sentence says "In May of the 2007 Peruvian mathematician David Palomino it discovered a winning strategy for the second player. The strategy this cradle in the demonstration of the theorem of the four colors."
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page, I think you needn't worry about NOR. I agree that your proof should be in the article. A reference to Ramsey numbers is a simpler proof, for someone who already knows about Ramsey numbers. But I think we should suppose that many of the readers of this page will not find that illuminating,
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Why? Because completing a cycle of four is an excellent move for the like color. There are already two forbidden edges formed by a path of three, and completing the cycle does not create a new forbidden edge with either leg. (If the move is safe for the opponent, taking that option from them is
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All else being equal, the best move forms the fewest number of new forbidden edges for yourself. If there are several which are also available to your opponent, select an edge that your opponent would most want because it creates the fewest number of forbidden edges for him- or herself.
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Why? Because it doesn't create any forbidden edges for either color, hence it is a safe move for either color on its own merits, and therefore also an offensive move in taking it from the opponent.
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Here is an algorithm I'm using for the second player that defeats a computer oppenent fairly consistently. It's probably not fool-proof, but I wouldn't imagine anything more than a few tweeks.
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the article makes it unclear as to whether players take turns coloring lines all the way from one dot to another dot or from one intersection of lines to the next intersection of lines.
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Why go into all this business of Ramsey numbers to prove that the game can't be a draw? I think it would be nice to have here a simple proof. How about this?
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A considerable exception to this rule are the two opening moves, which should be targeted at the most populated verticies of the opposite color.
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Since I am one of the authors of the applet, I provided a hopefully more permanent link which I will try to maintain for the years to come.
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red, it forms a red triangle with two of the original three lines. So colour them blue. However, these lines then form a blue triangle.
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The Java applet linked by the first reference is no longer available at that link. Can someone update or remove the link, as applicable?
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Just tried the strategy as a second player against the applet playing as the first player, and immediately lost the first game.
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Otherwise, if there is a path of three of either color, close it unless your opponent cannot.
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Among the edges that are not forbidden to either player, select from these very good moves:
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Avoid taking an edge that is forbidden to your opponent unless there are no other options.
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First, if there is a path of two of mixed color, close it unless your opponent cannot.
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Consider edges that would complete a triangle of your color to be absolutely forbidden.
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Not sure why, but perhaps ignoring the other player essentially leads to a set-up.
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This sentence should be translated to English by a human and cited.
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Of course the point would be to choose rules that scale.
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I added something similar to above proof to the text.
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This seems to have previously already been deleted.
432:Since that's exactly the proof that appears on the 469:This is literally just a proof that R(3,3) = 6. -- 8: 525:Low-importance board and table game articles 415:I'm not the first person to come up with it 136:Knowledge:WikiProject Board and table games 30: 530:WikiProject Board and table games articles 222:The latter tie-breaker may be superfluous. 139:Template:WikiProject Board and table games 58: 520:Start-Class board and table game articles 413:Now, do we just need some evidence that 498:was invoked but never defined (see the 484: 265: 60: 7: 490: 49:It is of interest to the following 25: 110:WikiProject Board and table games 93: 83: 62: 31: 156:This article has been rated as 437:and will prefer your proof. — 1: 461:14:59, 29 December 2013 (UTC) 396:15:01, 29 December 2013 (UTC) 348:14:59, 29 December 2013 (UTC) 313:15:01, 29 December 2013 (UTC) 255:15:20, 29 December 2013 (UTC) 142:board and table game articles 479:03:50, 27 October 2020 (UTC) 240:21:57, 14 January 2007 (UTC) 379:17:50, 4 January 2010 (UTC) 546: 402:A simpler proof of no draw 162:project's importance scale 447:16:54, 13 June 2010 (UTC) 427:16:49, 13 June 2010 (UTC) 333:19:41, 30 July 2008 (UTC) 298:15:25, 4 April 2008 (UTC) 155: 78: 57: 106:This article is part of 471:Jordan Mitchell Barrett 354:clarification of rules 39:This article is rated 18:Talk:Sim (pencil game) 133:Board and table games 70:Board and table games 494:The named reference 386:I clarified that. 45:content assessment 382: 365:comment added by 176: 175: 172: 171: 168: 167: 16:(Redirected from 537: 505: 504: 503: 497: 489: 381: 359: 283:Spanish Sentence 275: 273:Java applet page 270: 179:Winning strategy 144: 143: 140: 137: 134: 103: 98: 97: 87: 80: 79: 74: 66: 59: 42: 36: 35: 27: 21: 545: 544: 540: 539: 538: 536: 535: 534: 510: 509: 508: 496:sim-java-applet 495: 493: 491: 486: 404: 360: 356: 321: 285: 280: 279: 278: 271: 267: 181: 141: 138: 135: 132: 131: 99: 92: 72: 43:on Knowledge's 40: 23: 22: 15: 12: 11: 5: 543: 541: 533: 532: 527: 522: 512: 511: 507: 506: 483: 482: 481: 466: 465: 464: 463: 453:Wolfgang Slany 403: 400: 399: 398: 388:Wolfgang Slany 355: 352: 351: 350: 340:Wolfgang Slany 320: 317: 316: 315: 305:Wolfgang Slany 284: 281: 277: 276: 264: 263: 259: 258: 257: 247:Wolfgang Slany 233: 232: 231: 230: 217: 216: 215: 214: 213: 204: 203: 202: 191: 188: 180: 177: 174: 173: 170: 169: 166: 165: 158:Low-importance 154: 148: 147: 145: 120:tabletop games 105: 104: 88: 76: 75: 73:Low‑importance 67: 55: 54: 48: 37: 24: 14: 13: 10: 9: 6: 4: 3: 2: 542: 531: 528: 526: 523: 521: 518: 517: 515: 501: 488: 485: 480: 476: 472: 468: 467: 462: 458: 454: 450: 449: 448: 444: 440: 435: 434:Ramsey number 431: 430: 429: 428: 424: 420: 416: 411: 407: 401: 397: 393: 389: 385: 384: 383: 380: 376: 372: 368: 364: 353: 349: 345: 341: 337: 336: 335: 334: 330: 326: 318: 314: 310: 306: 302: 301: 300: 299: 295: 291: 282: 274: 269: 266: 262: 256: 252: 248: 244: 243: 242: 241: 238: 237:59.112.38.181 229: 225: 224: 223: 218: 212: 208: 207: 205: 201: 198: 197: 195: 194: 192: 189: 186: 185: 184: 178: 163: 159: 153: 150: 149: 146: 129: 125: 121: 117: 113: 112: 111: 102: 96: 91: 89: 86: 82: 81: 77: 71: 68: 65: 61: 56: 52: 46: 38: 34: 29: 28: 19: 492:Cite error: 487: 439:Mark Dominus 412: 408: 405: 357: 322: 286: 268: 260: 234: 227: 221: 209: 199: 182: 157: 124:project page 108: 107: 101:Games portal 51:WikiProjects 361:—Preceding 319:Java Applet 211:offensive.) 116:board games 41:Start-class 514:Categories 290:Bender2k14 261:References 128:discussion 500:help page 325:STLocutus 375:contribs 363:unsigned 367:Donk10k 160:on the 47:scale. 417:? -- 475:talk 457:talk 443:talk 423:talk 419:Smjg 392:talk 371:talk 344:talk 329:talk 309:talk 294:talk 251:talk 118:and 152:Low 516:: 502:). 477:) 459:) 445:) 425:) 394:) 377:) 373:• 346:) 331:) 311:) 296:) 253:) 473:( 455:( 441:( 421:( 390:( 369:( 342:( 327:( 307:( 292:( 249:( 164:. 130:. 53:: 20:)

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Talk:Sim (pencil game)

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59.112.38.181
21:57, 14 January 2007 (UTC)
Wolfgang Slany
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15:20, 29 December 2013 (UTC)
Java applet page
Bender2k14
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15:25, 4 April 2008 (UTC)
Wolfgang Slany
talk
15:01, 29 December 2013 (UTC)
STLocutus
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