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This article has been tagged for deletion. We need to improve the references on this article. I know that the cease-and-decist letter was scanned and posted online somewhere; we need to find out where it is. We also need more references. Also, that
Blizzard took the effort to send a
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4. Ponsen, M. J. V., Lee-Urban, S., Muoz-Avila, H., Aha, D. W., & Molineaux, M. Stratagus: An open-source game engine for research in real-time strategy games. Technical Report AIC-05-127, Naval
Research Laboratory, Navy Center for Applied Research in Artificial Intelligence. 2005.
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6. Molineaux, M., Aha, D.W., & Ponsen, M.J.V. Defeating novel opponents in a real-time strategy game. Reasoning, Representation, and
Learning in Computer Games: Papers from the IJCAI Workshop (Technical Report AIC-05-127). 2005.
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1588:"I understand where you're coming from with that. :) Honestly, how many people claim to start a project and never finish it. I believe the point is that it is a popular 'build your own RTS engine'. That's what it's made for."
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7. Chan, H., Fern, A., Ray, S., Wilson, N., & Ventura, C. Extending Online
Planning for Resource Production in Real-Time Strategy Games with Search. Proceedings of the ICAPS Workshop on Planning in Games. 2007.
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8. Marthi, B., Russell, S., & Latham, D. Writing
Stratagus-Playing Agents in Concurrent ALisp. Proceedings of IJCAI-05 Workshop on Reasoning, Representation, and Learning in Computer Games. 2005.
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18. Ponsen, M.J.V., Spronck, P., & Tuyls, K. Hierarchical
Reinforcement Learning with Deictic Representation in a Computer Game. 18th Benelux Conference on Artificial Intelligence (BNAIC). 2006.
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I think it has notability because
Stratagus is one of the leading games that is made for anyone else to base theirs off of. When people search for "Build your own RTS", Stratagus always comes up.
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13:18, 12 March 2007 (UTC) it is written in neither c nor c++, it is written in python. i accidentally downloaded its source code once which revealed it to be written in python.
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5. Ponsen, M., Muñoz-Avila, H., Spronck, P., & Aha, D. W. Automatically
Generating Game Tactics with Evolutionary Learning. AI Magazine. 2006, Vol. 27, 3.
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Yes it has or is currently being rewritten in C++. The current 2.1 release was written in C thou. The developers plan to release 2.2-BETA soon....hopefully--
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A: We strongly recommend that you help an existing game instead of creating yet another one. There are way to many wannabe games and none finished.
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It's much more notable for the cease-and-desist, to be honest. But that's still probably enough to escape an AfD.
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topics on
Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
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it is listed in the article as completed, which is incorrect. only thing i found was a beta or something.
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This is a useful article for the cease and desist and as an open source project. Please do not delete.
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on
Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
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on Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
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on Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
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on Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
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on Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
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Stratagus is used in research. Here are some papers that use Stratagus (And the wargus subgame).
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Stratagus has also been the leading Open source example of good idea open to the public.
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Ironic how it comes up often for "Build your own RTS" since the FAQ states, verbatim:
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Copy pasted from the bibliography of a literature review I'm compiling.
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Indeed the homepage says so. I wonder when they release the next version.
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cease-and-decist letter should qualify it for notability. —
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Update the site to reflect the new Alpha Release of 2.2.
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Start-Class software articles of Unknown-importance
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1496:Updated again to reflect the release of 2.2.3 -
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1770:Unknown-importance computer graphics articles
1244:Knowledge (XXG):WikiProject Computer graphics
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1573:Not exactly inspiring, wouldn't you say? --
1564:Q: How do I create a game using the engine?
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1710:Low-importance video game articles
1677:Aleona's Tales was never completed
848:The Legend of Zelda: Majora's Mask
30:on 25 January 2010. The result of
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1414:and see a list of open tasks.
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913:
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589:
586:Miner 2049er
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531:
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359:participants
356:
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294:Ryo Sakazaki
285:
275:participants
272:
262:participants
259:
164:
124:
68:WikiProjects
35:
1657:—Preceding
1604:—Preceding
1530:Notability?
1493:- 12/21/06
1486:- 11/10/06
959:screenshots
676:Async Corp.
500:Donkey Kong
378:Screen Rant
288:participant
195:Summary of
184:open tasks:
180:Summary of
140:Video games
131:video games
87:Video games
58:Start-class
1699:Categories
1590:Lucky Foot
1541:Lucky Foot
1491:lucky_foot
1484:lucky_foot
1065:Technology
1056:technology
1015:Technology
921:assessment
766:River Raid
453:The Sims 4
402:discussion
392:discussion
382:discussion
352:Vector TDx
199:open tasks
1575:FuegoFish
1417:Computing
1404:computing
1400:computers
1375:Computing
1104:Computing
953:cover art
947:infoboxes
624:Ether One
562:Justin Yu
465:Smash Hit
1659:unsigned
1606:unsigned
1139:Software
1130:software
1099:Software
977:creation
364:relisted
345:relisted
28:deletion
982:merging
961:(8,817)
941:cleanup
794:Pikachu
255:Neo Geo
229:vg talk
219:history
167:on the
1406:, and
965:photos
896:Tetris
234:alerts
64:scale.
1522:Val42
1327:C/C++
1289:C/C++
973:(190)
955:(248)
814:start
800:start
786:start
772:start
748:start
734:start
720:start
706:start
682:start
668:start
654:start
630:start
616:start
592:start
578:start
542:Birdo
534:start
520:start
506:start
239:purge
224:shell
209:watch
1687:talk
1667:talk
1614:talk
1594:talk
1579:talk
1506:talk
1316:and
967:(66)
949:(21)
249:AfDs
214:edit
204:view
36:keep
34:was
1436:???
1346:???
1318:C++
1260:???
1158:???
943:(8)
937:(0)
927:) (
902:rev
889:rev
877:nom
865:nom
853:nom
760:nom
694:nom
642:nom
604:nom
566:nom
556:nom
546:nom
482:nom
470:nom
458:nom
446:nom
434:nom
159:Low
1701::
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1596:)
1581:)
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1402:,
1102::
361:;
342:;
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