261:(which was first introduced to the NFL in the season the game was released) options were added. Timeouts can now be called right after the whistle blows instead of waiting for the playbook screen to display. Punt and field goal fakes are now possible as well. The offensive playbook was expanded to 16 plays, and the defense was now allowed to choose either a normal, goal line, nickel or dime formation before guessing his opponent's offensive play. In addition to the increased playbook choices, audibles can now be called while on the field to change previous selected plays. The defense can also audible into different defensive formations that are listed above.
253:
the trade period moves on to the next week. All rosters had been increased to 37 players for each team. Unlike the previous versions, defensive players can now be injured or adjusted around in the depth chart. Although new features included the fair catch and choosing a particular defensive play formation, penalties continued to not be one of them. Along with an isometric look to the field, a new style of game graphics were also created to allow random player animations such as dragging defensive players and random spin moves and jumps to avoid diving tacklers. User controlled ballcarriers can now dive at any time and anywhere on the field. The
29:
295:
continues that trend: It's a decent game that'll still rank high in the sales." They cited the stats as the game's best feature, but criticized that the graphical style is outdated and there aren't as many plays as in other football video games. They nonetheless concluded that the game is "undeniably
272:
and '94 schedules, as well as the three team rosters corresponding to those years. Alternate and unofficial schedules can be generated by the CPU, but only in Trade Season Mode. Game quarter lengths (in preseason and probowl only) can be either shortened or extended. Fumbles and injuries can also be
252:
The game added many new features, with trade player being one of them. A pre-season three-week period allows up to three trades to be made. If the offered team accepts the trade, a message along with other trades from other teams will be posted. Any trades not listed means the trade was rejected and
273:
turned off, but neither the previous and later options are available in regular season mode. To keep with the traditional "arcade style" feel of the previous games, the game clock remained the same (accelerated), and both penalties and the 40 second play clock were excluded.
281:
The game saw a relatively limited release, with only 15,000 units of the Super NES version being shipped to US retailers in
January 1995. In November 1995, the SNES version sold an estimated 30,634 units in the US, where it was the ninth best-selling SNES game of the month.
573:
558:
406:
568:
291:
commented that "Year after year, Tecmo's football games remain popular with players, even though other carts boast better graphics and game play.
437:
482:
211:
553:
397:
563:
430:
385:
357:
242:
333:
496:
374:
258:
230:
54:
42:
548:
489:
423:
320:
64:
88:
170:
28:
526:
468:
410:
207:
161:
269:
265:
246:
237:'s features from the previous games and more and once again had a full license from the
519:
315:
542:
180:
139:
123:
215:
97:
184:
166:
461:
254:
407:"Pak Watch Tecmo Super Bowl 2 A Very Special Edition" Nintendo Power article
380:
93:
392:
352:
287:
513:
234:
148:
114:
47:
337:
419:
238:
415:
313:"Pak Watch: Tecmo Super Bowl 2 A Very Special Edition!".
506:
453:
176:
160:
103:
87:
77:
63:
53:
41:
21:
229:was released for the Super NES and Genesis in
199:
431:
350:"Tecmo Football Squeezes into the Playoffs".
8:
245:. All rosters and attributes reflected the
438:
424:
416:
285:In their review of the Super NES version,
27:
18:
574:Multiplayer and single-player video games
559:Super Nintendo Entertainment System games
296:fun, especially for first-time players."
305:
7:
399:Tecmo Super Bowl II: Special Edition
387:Tecmo Super Bowl II: Special Edition
376:Tecmo Super Bowl II: Special Edition
334:Top 10 16-Bit Software Titles NOV'95
14:
264:The game was packaged with the
569:Video games developed in Japan
1:
206:is an update of the previous
323:. January 1995. p. 108.
233:. The game still had all of
590:
360:. March 1995. p. 108.
200:
26:
201:γγ―γ’γΉγΌγγΌγγ¦γ«II γΉγγ·γ£γ«γ¨γγ£γ·γ§γ³
243:NFL Players Association
401:Mega Drive information
389:Super NES information
259:two-point conversion
321:Nintendo of America
227:Tecmo Super Bowl II
194:Tecmo Super Bowl II
22:Tecmo Super Bowl II
554:Sega Genesis games
536:
535:
190:
189:
171:American football
153:December 20, 1994
119:December 20, 1994
36:
581:
564:1994 video games
527:Tehkan World Cup
440:
433:
426:
417:
411:Internet Archive
362:
361:
347:
341:
331:
325:
324:
310:
208:Tecmo Super Bowl
205:
203:
202:
152:
143:
127:
118:
82:Tecmo Super Bowl
34:
31:
19:
589:
588:
584:
583:
582:
580:
579:
578:
539:
538:
537:
532:
502:
476:Special Edition
449:
444:
371:
366:
365:
356:. No. 68.
349:
348:
344:
338:Sega of America
332:
328:
319:. No. 68.
312:
311:
307:
302:
279:
247:1994 NFL season
224:
197:
156:
147:
144:January 1, 1995
138:
131:
122:
113:
72:
70:
37:
17:
16:1994 video game
12:
11:
5:
587:
585:
577:
576:
571:
566:
561:
556:
551:
541:
540:
534:
533:
531:
530:
523:
520:Gridiron Fight
516:
510:
508:
504:
503:
501:
500:
493:
486:
479:
472:
465:
457:
455:
451:
450:
445:
443:
442:
435:
428:
420:
414:
413:
404:
395:
383:
370:
369:External links
367:
364:
363:
342:
326:
316:Nintendo Power
304:
303:
301:
298:
278:
275:
223:
220:
188:
187:
178:
174:
173:
164:
158:
157:
155:
154:
145:
135:
130:
129:
120:
110:
105:
101:
100:
91:
85:
84:
79:
75:
74:
67:
61:
60:
57:
51:
50:
45:
39:
38:
32:
24:
23:
15:
13:
10:
9:
6:
4:
3:
2:
586:
575:
572:
570:
567:
565:
562:
560:
557:
555:
552:
550:
547:
546:
544:
529:
528:
524:
522:
521:
517:
515:
512:
511:
509:
505:
499:
498:
494:
492:
491:
487:
485:
484:
483:Final Edition
480:
478:
477:
473:
471:
470:
466:
464:
463:
459:
458:
456:
452:
448:
441:
436:
434:
429:
427:
422:
421:
418:
412:
408:
405:
402:
400:
396:
394:
390:
388:
384:
382:
378:
377:
373:
372:
368:
359:
355:
354:
346:
343:
339:
335:
330:
327:
322:
318:
317:
309:
306:
299:
297:
294:
293:Super Bowl II
290:
289:
283:
276:
274:
271:
267:
262:
260:
256:
250:
248:
244:
240:
236:
232:
228:
221:
219:
217:
213:
210:released for
209:
196:
195:
186:
182:
181:Single-player
179:
175:
172:
168:
165:
163:
159:
150:
146:
141:
137:
136:
134:
125:
121:
116:
112:
111:
109:
106:
102:
99:
95:
92:
90:
86:
83:
80:
76:
68:
66:
62:
58:
56:
52:
49:
46:
44:
40:
30:
25:
20:
525:
518:
495:
488:
481:
475:
474:
467:
460:
446:
398:
386:
375:
351:
345:
329:
314:
308:
292:
286:
284:
280:
263:
251:
226:
225:
193:
192:
191:
132:
128:January 1995
107:
81:
55:Publisher(s)
43:Developer(s)
403:at GameFAQs
185:multiplayer
89:Platform(s)
65:Composer(s)
35:(Super NES)
549:Tecmo Bowl
543:Categories
469:Super Bowl
462:Tecmo Bowl
447:Tecmo Bowl
300:References
255:fair catch
108:Super NES:
33:Cover art
497:Throwback
381:MobyGames
277:Reception
212:Super NES
94:Super NES
73:H. Suzuki
393:GameFAQs
241:and the
222:Features
162:Genre(s)
133:Genesis:
71:S. Okuda
69:T. Kanai
507:Related
490:Kickoff
353:GamePro
288:GamePro
216:Genesis
177:Mode(s)
104:Release
98:Genesis
454:Series
167:Sports
78:Series
514:Tecmo
235:Tecmo
59:Tecmo
48:Tecmo
266:1992
257:and
231:1994
214:and
409:at
391:at
379:at
358:IDG
270:'93
239:NFL
545::
268:,
249:.
218:.
183:,
169:,
149:JP
140:NA
124:NA
115:JP
96:,
439:e
432:t
425:v
340:)
336:(
204:)
198:(
151::
142::
126::
117::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.