Knowledge (XXG)

Tecmo Super Bowl II: Special Edition

Source πŸ“

261:(which was first introduced to the NFL in the season the game was released) options were added. Timeouts can now be called right after the whistle blows instead of waiting for the playbook screen to display. Punt and field goal fakes are now possible as well. The offensive playbook was expanded to 16 plays, and the defense was now allowed to choose either a normal, goal line, nickel or dime formation before guessing his opponent's offensive play. In addition to the increased playbook choices, audibles can now be called while on the field to change previous selected plays. The defense can also audible into different defensive formations that are listed above. 253:
the trade period moves on to the next week. All rosters had been increased to 37 players for each team. Unlike the previous versions, defensive players can now be injured or adjusted around in the depth chart. Although new features included the fair catch and choosing a particular defensive play formation, penalties continued to not be one of them. Along with an isometric look to the field, a new style of game graphics were also created to allow random player animations such as dragging defensive players and random spin moves and jumps to avoid diving tacklers. User controlled ballcarriers can now dive at any time and anywhere on the field. The
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continues that trend: It's a decent game that'll still rank high in the sales." They cited the stats as the game's best feature, but criticized that the graphical style is outdated and there aren't as many plays as in other football video games. They nonetheless concluded that the game is "undeniably
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and '94 schedules, as well as the three team rosters corresponding to those years. Alternate and unofficial schedules can be generated by the CPU, but only in Trade Season Mode. Game quarter lengths (in preseason and probowl only) can be either shortened or extended. Fumbles and injuries can also be
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The game added many new features, with trade player being one of them. A pre-season three-week period allows up to three trades to be made. If the offered team accepts the trade, a message along with other trades from other teams will be posted. Any trades not listed means the trade was rejected and
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turned off, but neither the previous and later options are available in regular season mode. To keep with the traditional "arcade style" feel of the previous games, the game clock remained the same (accelerated), and both penalties and the 40 second play clock were excluded.
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The game saw a relatively limited release, with only 15,000 units of the Super NES version being shipped to US retailers in January 1995. In November 1995, the SNES version sold an estimated 30,634 units in the US, where it was the ninth best-selling SNES game of the month.
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commented that "Year after year, Tecmo's football games remain popular with players, even though other carts boast better graphics and game play.
437: 482: 211: 553: 397: 563: 430: 385: 357: 242: 333: 496: 374: 258: 230: 54: 42: 548: 489: 423: 320: 64: 88: 170: 28: 526: 468: 410: 207: 161: 269: 265: 246: 237:'s features from the previous games and more and once again had a full license from the 519: 315: 542: 180: 139: 123: 215: 97: 184: 166: 461: 254: 407:"Pak Watch Tecmo Super Bowl 2 A Very Special Edition" Nintendo Power article 380: 93: 392: 352: 287: 513: 234: 148: 114: 47: 337: 419: 238: 415: 313:"Pak Watch: Tecmo Super Bowl 2 A Very Special Edition!". 506: 453: 176: 160: 103: 87: 77: 63: 53: 41: 21: 229:was released for the Super NES and Genesis in 199: 431: 350:"Tecmo Football Squeezes into the Playoffs". 8: 245:. All rosters and attributes reflected the 438: 424: 416: 285:In their review of the Super NES version, 27: 18: 574:Multiplayer and single-player video games 559:Super Nintendo Entertainment System games 296:fun, especially for first-time players." 305: 7: 399:Tecmo Super Bowl II: Special Edition 387:Tecmo Super Bowl II: Special Edition 376:Tecmo Super Bowl II: Special Edition 334:Top 10 16-Bit Software Titles NOV'95 14: 264:The game was packaged with the 569:Video games developed in Japan 1: 206:is an update of the previous 323:. January 1995. p. 108. 233:. The game still had all of 590: 360:. March 1995. p. 108. 200: 26: 201:γƒ†γ‚―γƒ’γ‚ΉγƒΌγƒ‘γƒΌγƒœγ‚¦γƒ«II γ‚Ήγƒšγ‚·γƒ£γƒ«γ‚¨γƒ‡γ‚£γ‚·γƒ§γƒ³ 243:NFL Players Association 401:Mega Drive information 389:Super NES information 259:two-point conversion 321:Nintendo of America 227:Tecmo Super Bowl II 194:Tecmo Super Bowl II 22:Tecmo Super Bowl II 554:Sega Genesis games 536: 535: 190: 189: 171:American football 153:December 20, 1994 119:December 20, 1994 36: 581: 564:1994 video games 527:Tehkan World Cup 440: 433: 426: 417: 411:Internet Archive 362: 361: 347: 341: 331: 325: 324: 310: 208:Tecmo Super Bowl 205: 203: 202: 152: 143: 127: 118: 82:Tecmo Super Bowl 34: 31: 19: 589: 588: 584: 583: 582: 580: 579: 578: 539: 538: 537: 532: 502: 476:Special Edition 449: 444: 371: 366: 365: 356:. No. 68. 349: 348: 344: 338:Sega of America 332: 328: 319:. No. 68. 312: 311: 307: 302: 279: 247:1994 NFL season 224: 197: 156: 147: 144:January 1, 1995 138: 131: 122: 113: 72: 70: 37: 17: 16:1994 video game 12: 11: 5: 587: 585: 577: 576: 571: 566: 561: 556: 551: 541: 540: 534: 533: 531: 530: 523: 520:Gridiron Fight 516: 510: 508: 504: 503: 501: 500: 493: 486: 479: 472: 465: 457: 455: 451: 450: 445: 443: 442: 435: 428: 420: 414: 413: 404: 395: 383: 370: 369:External links 367: 364: 363: 342: 326: 316:Nintendo Power 304: 303: 301: 298: 278: 275: 223: 220: 188: 187: 178: 174: 173: 164: 158: 157: 155: 154: 145: 135: 130: 129: 120: 110: 105: 101: 100: 91: 85: 84: 79: 75: 74: 67: 61: 60: 57: 51: 50: 45: 39: 38: 32: 24: 23: 15: 13: 10: 9: 6: 4: 3: 2: 586: 575: 572: 570: 567: 565: 562: 560: 557: 555: 552: 550: 547: 546: 544: 529: 528: 524: 522: 521: 517: 515: 512: 511: 509: 505: 499: 498: 494: 492: 491: 487: 485: 484: 483:Final Edition 480: 478: 477: 473: 471: 470: 466: 464: 463: 459: 458: 456: 452: 448: 441: 436: 434: 429: 427: 422: 421: 418: 412: 408: 405: 402: 400: 396: 394: 390: 388: 384: 382: 378: 377: 373: 372: 368: 359: 355: 354: 346: 343: 339: 335: 330: 327: 322: 318: 317: 309: 306: 299: 297: 294: 293:Super Bowl II 290: 289: 283: 276: 274: 271: 267: 262: 260: 256: 250: 248: 244: 240: 236: 232: 228: 221: 219: 217: 213: 210:released for 209: 196: 195: 186: 182: 181:Single-player 179: 175: 172: 168: 165: 163: 159: 150: 146: 141: 137: 136: 134: 125: 121: 116: 112: 111: 109: 106: 102: 99: 95: 92: 90: 86: 83: 80: 76: 68: 66: 62: 58: 56: 52: 49: 46: 44: 40: 30: 25: 20: 525: 518: 495: 488: 481: 475: 474: 467: 460: 446: 398: 386: 375: 351: 345: 329: 314: 308: 292: 286: 284: 280: 263: 251: 226: 225: 193: 192: 191: 132: 128:January 1995 107: 81: 55:Publisher(s) 43:Developer(s) 403:at GameFAQs 185:multiplayer 89:Platform(s) 65:Composer(s) 35:(Super NES) 549:Tecmo Bowl 543:Categories 469:Super Bowl 462:Tecmo Bowl 447:Tecmo Bowl 300:References 255:fair catch 108:Super NES: 33:Cover art 497:Throwback 381:MobyGames 277:Reception 212:Super NES 94:Super NES 73:H. Suzuki 393:GameFAQs 241:and the 222:Features 162:Genre(s) 133:Genesis: 71:S. Okuda 69:T. Kanai 507:Related 490:Kickoff 353:GamePro 288:GamePro 216:Genesis 177:Mode(s) 104:Release 98:Genesis 454:Series 167:Sports 78:Series 514:Tecmo 235:Tecmo 59:Tecmo 48:Tecmo 266:1992 257:and 231:1994 214:and 409:at 391:at 379:at 358:IDG 270:'93 239:NFL 545:: 268:, 249:. 218:. 183:, 169:, 149:JP 140:NA 124:NA 115:JP 96:, 439:e 432:t 425:v 340:) 336:( 204:) 198:( 151:: 142:: 126:: 117::

Index


Developer(s)
Tecmo
Publisher(s)
Composer(s)
Platform(s)
Super NES
Genesis
JP
NA
NA
JP
Genre(s)
Sports
American football
Single-player
multiplayer
Tecmo Super Bowl
Super NES
Genesis
1994
Tecmo
NFL
NFL Players Association
1994 NFL season
fair catch
two-point conversion
1992
'93
GamePro

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