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260:Turns, rounds and time-keeping systems
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608:Video game navigational boxes
57:Glossary of video game terms
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592:Subpages of this template
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288:Destructible environment
486:Template documentation
330:Procedural generation
117:Non-player character
548:Video game gameplay
524:Video game gameplay
356:Movement techniques
140:Collision detection
437:Advance And Secure
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452:Last man standing
235:Scripted sequence
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467:King of the hill
442:Capture the flag
325:Persistent world
293:Instance dungeon
220:Random encounter
215:Quick time event
122:Player character
81:Experience point
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421:Speedrunning
225:Replay value
91:Critical hit
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409:Competitive
404:Cooperative
399:Multiplayer
303:Bonus stage
270:Fast travel
447:Deathmatch
430:Game modes
320:Open world
230:Saved game
200:Permadeath
190:Paper doll
155:Fog of war
100:Characters
64:Attributes
47:Video game
535:collapsed
513:parameter
389:Nonlinear
342:Overworld
160:Game over
132:Mechanics
602:Category
559:expanded
462:Survival
384:Emergent
368:Strafing
335:Map seed
315:Mini-map
308:Minigame
240:Spawning
205:Power-up
195:Password
145:Cutscene
49:concepts
575:|
281:Scenery
589:pages.
585:create
577:mirror
573:create
394:Twitch
347:Skybox
71:Health
554:state
530:state
501:, or
298:Level
245:Stats
210:Quest
86:Magic
265:Warp
175:Item
107:Boss
76:Life
165:HUD
112:Bot
604::
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39:e
32:t
25:v
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.