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Loading screen

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describing his method of timing visual loading queues with appropriate script queues when loading a randomly generated map. Other developers describe the necessity of an artificial loading timer despite technical advancement making modern loading times near-instantaneous to allow the player a smooth
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Other loading screens double as briefing screens, providing the user with information to read. This information may only be there for storytelling and/or entertainment or it can give the user information that is usable when the loading is complete, for example the mission goals in a game, or useful
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Variations such as the progress bar are sometimes programmed to inaccurately reflect the passage of time or extended during loading; opting instead for artificial pauses or stutters. This can be done in games for a multitude of reasons including encouraging players to engage with exposition during
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that give an introduction to the level while the game loads in the background. Normally, when the level is completely loaded, the remaining portion of the cutscene may be skipped. The video may not necessarily apply to what is happening in the level, as
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transition between gameplay segments. This technique also has grounds in the perceived perception of performance denoted by loading times. This perception of loading times can be altered by factors such as the movement of a progress bar.
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In early video games, the loading screen was also a chance for graphic artists to be creative without the technical limitations often required for the in-game graphics. Drawing utilities were also limited during this period.
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titles, to eliminate loading screens while traversing normally through the game, making them appear only when "teleporting" farther than the load distance (e.g. using
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time away from gameplay and providing the player with an immersive transition between scenes. One notable example of this practice being used is for the
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to show how much data has actually loaded. Others, recently, are not even a picture at all, and are a small video or have parts animated in real time.
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Because the loading screen data itself needs to be read from the media, it actually can increase the overall loading time. For example, with a
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Loading screens that disguise the length of time that a program takes to load were common when computer games were loaded from
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While loading screens remain commonplace in video games, background loading is now used in many games, especially
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has used playable mini-games during a loading screen. Examples include variations of their old arcade games (
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the loading screen is often a versus screen, which shows the fighters who will take part in the match.
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features a 4-player general knowledge quiz. The PlayStation 3 and Xbox 360 versions of THQ's
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Persson, Samantha. “Improving Perceived Performance of Loading Screens through Animation.”
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The loading screen does not need to be a static picture. Some loading screens display a
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or for example) as loading screens when first booting up many of their early
1625: 1443: 1273: 1268: 1176: 1150: 1088: 959: 934: 919: 783:"Random, Interesting, Amazing Facts – Fun Quizzes and Trivia – Mental Floss" 485: 443: 439: 334: 227: 317: 62: 1618: 1598: 1591: 1488: 1428: 1108: 1045: 979: 944: 909: 893: 614:"According To Tech Developers, Computer Loading Bars Are Almost All Fake" 516: 434: 414: 371: 306: 1692: 1133: 1067: 1015: 448: 420: 1299: 402: 406:
which was more of a game finding screen rather than loading screen.
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article from CRASH issue 4; retrieved from CRASH The Online Edition
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lets the player partake in a free-ride session on the test course.
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https://www.diva-portal.org/smash/get/diva2:1333185/FULLTEXT01.pdf
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Image shown by a computer program while loading or initializing
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later on, or that give tidbits about the game's universe.
589:"Yes, video game loading bars are fake, indie devs admit" 706:"2015: The Year We Get Loading Screen Mini-Games Back" 519:
making use of the machine's advanced SID sound chip.
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from the original on 2021-12-15 – via YouTube.
1713: 1660: 1639: 1564: 1414: 1383: 1347: 1241: 1195: 1159: 1076: 988: 902: 856: 134:. Unsourced material may be challenged and removed. 806:"4 Sh***y Patents That Ruined Gaming – Fact Hunt" 458:has 2-player shootouts, while the game loads. 1315: 834: 8: 452:has the player shooting free-kicks solo and 446:games have "warm up" sessions. For example, 278:) or moving faster than the game can load. 50:Learn how and when to remove these messages 1322: 1308: 1300: 841: 827: 819: 680:"A secret slice of loading screen history" 374:in their loading screen, notably the 1983 1254:List of graphical user interface elements 658:United States Patent and Trademark Office 212:Learn how and when to remove this message 194:Learn how and when to remove this message 87:of all important aspects of the article. 544: 428:releases. Even many years later, their 1544:Turns, rounds and time-keeping systems 83:Please consider expanding the lead to 552: 550: 548: 325:operating system, displaying progress 7: 582: 580: 132:adding citations to reliable sources 678:Campbell, Colin (13 January 2015). 730:Sirlin, David (27 February 2007). 14: 1772:Graphical user interface elements 654:"United States Patent #5,718,632" 392:. One well-known loader game was 305:game, the screen data takes up 6 31:This article has multiple issues. 804:Larry Bundy Jr (27 March 2016). 108: 61: 20: 704:Hoppe, David (9 January 2015). 119:needs additional citations for 75:may be too short to adequately 39:or discuss these issues on the 370:Some games have even included 85:provide an accessible overview 1: 495:sometimes shows news reports 1341:Glossary of video game terms 1001:Head-up display in computing 478:Some games like a number of 612:Piper, Grant (2023-07-14). 587:Jarvis, Matt (2023-06-30). 1795: 850:Graphical control elements 732:"The Trouble With Patents" 1338: 1572:Destructible environment 1289:Zoomable user interface 398:"the shop keepers quiz" 239:is a screen shown by a 1094:Client-side decoration 492:Red Faction: Guerrilla 326: 321:Loading screen of the 232: 1614:Procedural generation 1172:Breadcrumb navigation 396:. Another example is 320: 230: 1401:Non-player character 593:Rock, Paper, Shotgun 128:improve this article 1640:Movement techniques 1424:Collision detection 638:Linnaeus University 467:MX vs. ATV: Untamed 358:gameplay hints. In 255:) or initializing. 1721:Advance And Secure 1031:Progress indicator 1006:HUD in video games 349:, with programmer 343:real-time strategy 327: 233: 1777:Video game design 1759: 1758: 1736:Last man standing 1519:Scripted sequence 1297: 1296: 1144:Window decoration 1099:Disclosure widget 903:Data input-output 864:Adjustment handle 499:events that will 222: 221: 214: 204: 203: 196: 178: 102: 101: 54: 1784: 1751:King of the hill 1726:Capture the flag 1609:Persistent world 1577:Instance dungeon 1504:Random encounter 1499:Quick time event 1406:Player character 1365:Experience point 1324: 1317: 1310: 1301: 1242:Related concepts 1223:Inspector window 1208:Alert dialog box 1201: 1104:Frame / Fieldset 884:Hamburger button 843: 836: 829: 820: 814: 813: 801: 795: 794: 789:. Archived from 779: 773: 772: 770: 768: 756:O'Dwyer, Danny. 753: 747: 746: 744: 742: 727: 721: 720: 718: 716: 701: 695: 694: 692: 690: 675: 669: 668: 666: 664: 650: 644: 634: 628: 627: 625: 624: 609: 603: 602: 600: 599: 584: 575: 569: 563: 554: 501:become important 241:computer program 231:A loading screen 217: 210: 199: 192: 188: 185: 179: 177: 143:"Loading screen" 136: 112: 104: 97: 94: 88: 65: 57: 46: 24: 23: 16: 1794: 1793: 1787: 1786: 1785: 1783: 1782: 1781: 1762: 1761: 1760: 1755: 1709: 1656: 1635: 1560: 1410: 1379: 1343: 1334: 1328: 1298: 1293: 1237: 1196: 1191: 1187:Virtual desktop 1155: 1072: 984: 898: 852: 847: 817: 803: 802: 798: 787:mentalfloss.com 781: 780: 776: 766: 764: 755: 754: 750: 740: 738: 729: 728: 724: 714: 712: 703: 702: 698: 688: 686: 677: 676: 672: 662: 660: 652: 651: 647: 635: 631: 622: 620: 611: 610: 606: 597: 595: 586: 585: 578: 572:"Rembrant + Co" 570: 566: 557:Loading Screens 555: 546: 542: 525: 509: 476: 368: 315: 284: 243:, very often a 225: 218: 207: 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manager 1256: 1251: 1245: 1243: 1239: 1238: 1236: 1235: 1233:Palette window 1230: 1225: 1220: 1215: 1210: 1204: 1202: 1193: 1192: 1190: 1189: 1184: 1182:Navigation bar 1179: 1174: 1169: 1163: 1161: 1157: 1156: 1154: 1153: 1148: 1147: 1146: 1136: 1131: 1126: 1121: 1116: 1111: 1106: 1101: 1096: 1091: 1086: 1080: 1078: 1074: 1073: 1071: 1070: 1065: 1060: 1055: 1050: 1049: 1048: 1043: 1038: 1028: 1026:Loading screen 1023: 1018: 1013: 1008: 1003: 998: 992: 990: 986: 985: 983: 982: 977: 972: 967: 962: 957: 952: 947: 942: 937: 932: 927: 922: 917: 912: 906: 904: 900: 899: 897: 896: 891: 886: 881: 879:Drop-down list 876: 871: 866: 860: 858: 854: 853: 848: 846: 845: 838: 831: 823: 816: 815: 796: 793:on 2016-01-29. 774: 748: 722: 696: 670: 645: 629: 604: 576: 564: 543: 541: 538: 537: 536: 531: 524: 521: 508: 505: 475: 472: 376:Skyline Attack 367: 364: 360:fighting games 347:Age of Empires 314: 311: 283: 280: 261:Melbourne Draw 237:loading screen 223: 220: 219: 202: 201: 116: 114: 107: 100: 99: 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