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Test Drive 4

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354:. The game's tracks are long courses with rural roads and urban streets, and commonly feature traffic and short corners. The player has to arrive at each checkpoint (a banner with text such as "Stage 1" or "Stage 2") before the Checkpoint Timer expires, resulting in additional time, and crossing the finish line is required to complete the race. The police car can chase and stop a player who exceeds the speed limit; to counter this, the player either stops in front of the police car or outruns it. Only a few vehicles are available to the player from the outset, with the rest needing to be won or purchased as the game progresses. 382: 2244: 316: 829: 790: 785: 780: 679: 674: 669: 640: 635: 630: 625: 601: 596: 824: 819: 814: 809: 775: 770: 664: 659: 620: 591: 586: 581: 291:
in 1997. It offers 14 supercars and muscle cars, and tasks the player with beating computer opponents in tracks set in real life locales. The game's tracks are long courses with rural roads and urban streets, and commonly feature traffic and short corners. The player has to arrive at each checkpoint
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in December. Accolade vice president Stan Roach said that the company anticipated the game to be the highest-selling racing title of the winter season (and also its most successful product "in years"), and that the advertisements are the first time they signed promotional deals with broadcasting
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called it "engaging and catchy", but Rignall and Rubenstein both deemed it unexciting and remarked that the use of techno music in racing games seemed to be played out. Where Rickards found the deranged, aggressive driving of the A.I. opponents to be annoying, Rignall argued that it presents an
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s Jaz Rignall added: "Also, the car's weight-shift response is not fluid, so there's no feeling of feedback -- once you lose control, it's very difficult to avoid spinning out." He said the controls are the one issue which made
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media since the beginning of the "16-bit market". Accolade published the game on 3 November for PlayStation, and 24 November for Microsoft Windows. The Windows release came in two versions, one with support for
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only had linear point-to-point courses. The game's race tracks are realistically modeled after real places such as Kyoto, Japan and Washington, DC. The "jumps" in the San Francisco track were inspired by
409:. According to Accolade president and CEO Jim Barnett, the game exploits 3D graphics to offer a satisfactory driving experience. Its fourteen vehicles were used under license from car designers such as 457:(E3), and Accolade announced its November release date. Prior to its completion, the publisher spent $ 2 million dollars on a promotional campaign for the game; television commercials ran on 883:
found them irritating and unfairly difficult to avoid due to the sensitive steering, and concluded that "had developer Pitbull done away with the hazards and just stuck to the driving,
292:(a banner with text such as "Stage 1" or "Stage 2") before the Checkpoint Timer expires, resulting in additional time, and crossing the finish line is required to complete the race. 357:
In singleplayer, the player can participate in a Single Race, a Cup, or a Drag Race. The game also offers multiplayer; the Windows version of the game has three Network Options:
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been more polished and better refined in the handling department, it would have been close to getting a 9. As it stands, it misses out on an 8 by a whisker."
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instead felt what held the game back was that its gameplay is simply too basic and generic to stand out, though Rickards still compared it positively to the
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and The Younger, Younger 28's; Accolade executive producer Chris Downend considered the two bands suitable for the game's energetic gameplay style.
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contrarily stated that the detailing is poor and the in-race models are conspicuously less impressive than the ones on the car select screen.
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As of March 1998 the game sold over 850,000 copies. Because of its commercial success, the PlayStation version was republished under the
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were divergent, disagreeing on many aspects of the game, and ranged from mediocre to moderately positive. For example, reviewers for
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offers 14 supercars and muscle cars, and tasks the player with beating computer opponents in tracks set in five real life locales:
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should have been." Rickards was among a number of critics who commented positively on the game's clash of modern cars with 1960s
948:. Rubenstein acknowledged that the drag strip is a unique feature in what he nonetheless maintained is an overall generic game. 1013: 381: 2226: 1102:"Get Ready To Pit The Most Exotic Modern Supercars Against The Raw Power Of Classic "Muscle Cars" In Accolade's Test Drive 4!" 2188: 2135: 1342: 1181: 2153: 1255: 2011: 1464: 1370:"Accolade Kicks Off 1998 With Record Selling Franchise, 12 New Titles And An Increased Focus On Sony PlayStation Market" 1369: 1101: 873:
both felt the inclusion of oncoming cars and police cars help liven up the action and were a distinctive feature of the
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the best selling racing franchise, but the game received mixed reviews. In 1999 the game was republished under the
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s graphics, summing up, "Easily one of the most highly detailed, graphically superior PlayStation racers to date,
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was established in December 1996 by eight experienced programmers and artists. In 1997, the studio designed
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both praised how the car models are highly detailed to the point where they are readily recognizable, while
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label. Accolade stated in a press release that the commercial successes of the game and the
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interesting and enjoyable challenge. The graphics, too, saw disagreement among critics;
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automobile brands. In contrast to multi-lap circuits found in most other racing games,
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during the final two weeks of November, and radio advertisements appeared on
2160: 1945: 1742: 1299: 945: 1372:(Press release). San Jose, CA: Accolade, Inc. 24 March 1998. Archived from 1303: 1138: 1104:(Press release). San Jose, CA: Accolade, Inc. 19 June 1997. Archived from 31: 1651: 1294: 1233: 869: 838: 737: 410: 37: 1875: 1838: 1813: 1427: 1333: 985:
verges on perfection at every turn, but never quite takes the trophy."
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label after selling 850,000 copies within one year of its release.
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Boba Fatt (December 1997). "PlayStation ProReview: Test Drive 4".
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might have been a decent racer. As it stands, it's just another
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received "average" reviews on the PlayStation according to the
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imported its PlayStation version to Japan on 2 April 1998.
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to become the top-selling racing series at the time.
2209: 2145: 2104: 2065: 2004: 1997: 1990: 951:The music was another subject of diverse opinions; 250: 238: 179: 163: 151: 141: 121: 109: 61: 49: 24: 323:) in third place during a race at Keswick, Cumbria 1027:engine and includes licensed off-road vehicles. 1042: 1040: 1023:in 1998, which uses a modified version of the 806: 1966: 1283: 1281: 389:is one of the fourteen vehicles licensed for 369:, while the PlayStation version supports the 350:; the Windows version adds a sixth location: 8: 1125: 1123: 1075:"GameSpy: Pitbull Syndicate Company Profile" 767: 656: 617: 578: 557: 2322:Video games developed in the United Kingdom 2302:Racing video games set in the United States 1834:"Test Drive 5 Review for PC on GamePro.com" 1057: 1055: 1005:Pitbull Syndicate developed a 1998 sequel, 2001: 1994: 1973: 1959: 1951: 1907:"Test Drive Off-Road 2 - Review - allgame" 1806: 1804: 1802: 1397:"PlayStation Greatest Hits: Complete List" 556: 531: 30: 21: 2287:Multiplayer and single-player video games 1564: 1562: 1560: 1558: 1556: 1554: 1552: 1550: 1548: 1162: 1160: 1158: 1156: 1771: 1769: 1637: 1635: 1633: 1631: 1629: 1627: 1625: 1623: 1508:. No. 164. Ziff Davis. p. 138 1096: 1094: 1036: 189: 75: 36:North American cover art featuring the 1689: 1687: 1685: 1683: 1681: 1679: 1677: 1675: 1673: 1364: 1362: 1360: 1323: 1321: 1210:: CS1 maint: archived copy as title ( 1203: 1871:"Test Drive Off-Road 2 (PC) - Review" 1730: 1728: 1726: 1724: 1722: 911:a good, rather than great game: "Had 7: 1468:. Strategy Plus, Inc. Archived from 561: 536: 2347:Video games set in Washington, D.C. 2056:Overdrive: The Brotherhood of Speed 1226:"Jack Nicklaus 4 Hits Stores Today" 918:Kelly Rickards and Kraig Kujawa of 808: 527: 1759:Official U.S. PlayStation Magazine 893:. And nobody needs that, not even 801:Official U.S. PlayStation Magazine 429:San Francisco Rush: Extreme Racing 299:s commercial success briefly made 14: 2307:Sports video games set in Germany 1783:. CBS Interactive. Archived from 1745:. January 1998. pp. 154–155. 1608:from the original on 13 June 1998 769: 658: 619: 580: 319:The player (shown driving a 1966 223: 198: 81: 2337:Video games set in San Francisco 2243: 2242: 1694:Rignall, Jaz (3 November 1997). 1256:"Test Drive 4 Hits TV and Radio" 827: 822: 817: 812: 807: 788: 783: 778: 773: 768: 677: 672: 667: 662: 657: 638: 633: 628: 623: 618: 599: 594: 589: 584: 579: 405:in collaboration with publisher 2312:Sports video games set in Japan 1527:Edge staff (25 December 1997). 1014:Need for Speed III: Hot Pursuit 944:, its diverse locales, and its 2342:Video games set in Switzerland 2282:Midway Studios Newcastle games 1777:"Test Drive 4 for PlayStation" 1131:"TEST DRIVE 4 - Press Release" 1: 1569:"Review Crew: Test Drive 4". 934:series, calling it "the game 455:Electronic Entertainment Expo 397:English video game developer 1579:. January 1998. p. 163. 1465:Computer Games Strategy Plus 1423:"Test Drive 4 (PS) - Review" 1395:IGN Staff (9 January 2002). 974:was the most impressed with 612:Computer Games Strategy Plus 2297:PlayStation (console) games 1298:. Vol. 5, no. 4. 2368: 2327:Video games set in Cumbria 1592:"Test Drive 4 Review (PS)" 1491:Goble, Gord (March 1998). 1288:Smolka, Rob (April 1998). 453:was displayed at the 1997 2240: 1590:Tony V. (February 1998). 1572:Electronic Gaming Monthly 860:Electronic Gaming Monthly 702:Electronic Gaming Monthly 565: 562: 540: 537: 29: 2332:Video games set in Kyoto 2277:Lake District in fiction 2272:Accolade (company) games 1832:Olafson, Peter (1999). 1329:"γƒ†γ‚Ήγƒˆγƒ‰γƒ©γ‚€γƒ–4 [PS]" 377:Development and release 2196:Ferrari Racing Legends 1421:Marriott, Scott Alan. 394: 371:PlayStation Link Cable 324: 16:1997 racing video game 1505:Computer Gaming World 1020:Test Drive Off-Road 2 1017:. Accolade published 651:Computer Gaming World 481:, and another with a 471:The Howard Stern Show 384: 318: 38:1966 Shelby Cobra 427 2005:Original (1987–2002) 1168:"Test Drive 4 - IGN" 1049:(PlayStation) manual 513:Test Drive: Off-Road 42:1998 Dodge Viper GTS 1917:on 15 November 2014 1887:on 15 November 2014 1850:on 14 February 2005 1762:. Ziff Davis. 1997. 1696:"Test Drive 4 (PS)" 1645:(9 December 1997). 1529:"Test Drive 4 (PS)" 1458:Royal, Tim (1998). 1439:on 14 November 2014 559: 534: 413:, the owner of the 2189:Eve of Destruction 2136:Off-Road Wide Open 1376:on 6 December 1998 1345:on 1 February 2019 1306:on 16 January 2000 1266:on 1 February 1998 1236:on 1 February 1998 1192:on 1 February 1998 1141:on 1 February 1998 1108:on 1 February 1998 991:review aggregation 532: 395: 325: 135:Michael Throughton 2292:Munich in fiction 2254: 2253: 2205: 2204: 2100: 2099: 1881:All Media Network 1844:IDG Entertainment 1643:Rubenstein, Glenn 1433:All Media Network 1170:. 22 August 1997. 1001:Sequel and legacy 937:Need for Speed II 850: 849: 555: 554: 483:software renderer 399:Pitbull Syndicate 289:Microsoft Windows 279:and published by 277:Pitbull Syndicate 264: 263: 217:Microsoft Windows 174:Microsoft Windows 137:Robert Throughton 133:Darren Tunnicliff 56:Pitbull Syndicate 2359: 2267:1997 video games 2246: 2245: 2168:Test Drive Rally 2122:4X4 (Off-Road 2) 2028:III: The Passion 2002: 1995: 1975: 1968: 1961: 1952: 1927: 1926: 1924: 1922: 1913:. Archived from 1903: 1897: 1896: 1894: 1892: 1883:. Archived from 1869:Wigmore, Glenn. 1866: 1860: 1859: 1857: 1855: 1846:. Archived from 1829: 1823: 1822: 1817:. No. 111. 1808: 1797: 1796: 1794: 1792: 1773: 1764: 1763: 1756:"Test Drive 4". 1753: 1747: 1746: 1732: 1717: 1716: 1714: 1712: 1691: 1668: 1667: 1665: 1663: 1639: 1618: 1617: 1615: 1613: 1587: 1581: 1580: 1575:. No. 102. 1566: 1543: 1542: 1524: 1518: 1517: 1515: 1513: 1501: 1488: 1482: 1481: 1479: 1477: 1455: 1449: 1448: 1446: 1444: 1435:. Archived from 1418: 1412: 1411: 1409: 1407: 1392: 1386: 1385: 1383: 1381: 1366: 1355: 1354: 1352: 1350: 1341:. Archived from 1325: 1316: 1315: 1313: 1311: 1302:. Archived from 1285: 1276: 1275: 1273: 1271: 1262:. Archived from 1260:www.accolade.com 1252: 1246: 1245: 1243: 1241: 1232:. Archived from 1230:www.accolade.com 1222: 1216: 1215: 1209: 1201: 1199: 1197: 1188:. Archived from 1186:www.accolade.com 1178: 1172: 1171: 1164: 1151: 1150: 1148: 1146: 1137:. Archived from 1135:www.accolade.com 1127: 1118: 1117: 1115: 1113: 1098: 1089: 1085: 1079: 1078: 1071: 1065: 1064:(Windows) manual 1059: 1050: 1044: 980: 924:Glenn Rubenstein 905: 832: 831: 830: 826: 825: 821: 820: 816: 815: 811: 810: 793: 792: 791: 787: 786: 782: 781: 777: 776: 772: 771: 682: 681: 680: 676: 675: 671: 670: 666: 665: 661: 660: 643: 642: 641: 637: 636: 632: 631: 627: 626: 622: 621: 604: 603: 602: 598: 597: 593: 592: 588: 587: 583: 582: 560: 535: 524:Critical reviews 438: 348:Washington, D.C. 332:Keswick, Cumbria 298: 228:24 November 1997 227: 225: 211: 202: 200: 96: 85: 83: 34: 22: 2367: 2366: 2362: 2361: 2360: 2358: 2357: 2356: 2257: 2256: 2255: 2250: 2236: 2201: 2141: 2096: 2061: 1986: 1979: 1936: 1931: 1930: 1920: 1918: 1911:www.allgame.com 1905: 1904: 1900: 1890: 1888: 1868: 1867: 1863: 1853: 1851: 1831: 1830: 1826: 1810: 1809: 1800: 1790: 1788: 1787:on 25 June 2009 1775: 1774: 1767: 1755: 1754: 1750: 1741:. No. 37. 1738:Next Generation 1734: 1733: 1720: 1710: 1708: 1693: 1692: 1671: 1661: 1659: 1657:CBS Interactive 1641: 1640: 1621: 1611: 1609: 1597:Game Revolution 1589: 1588: 1584: 1568: 1567: 1546: 1537:. No. 53. 1526: 1525: 1521: 1511: 1509: 1499: 1490: 1489: 1485: 1475: 1473: 1457: 1456: 1452: 1442: 1440: 1420: 1419: 1415: 1405: 1403: 1394: 1393: 1389: 1379: 1377: 1368: 1367: 1358: 1348: 1346: 1337:(in Japanese). 1327: 1326: 1319: 1309: 1307: 1287: 1286: 1279: 1269: 1267: 1254: 1253: 1249: 1239: 1237: 1224: 1223: 1219: 1202: 1195: 1193: 1182:"Archived copy" 1180: 1179: 1175: 1166: 1165: 1154: 1144: 1142: 1129: 1128: 1121: 1111: 1109: 1100: 1099: 1092: 1086: 1082: 1073: 1072: 1068: 1060: 1053: 1045: 1038: 1033: 1003: 978: 968:Next Generation 903: 880:Next Generation 851: 828: 823: 818: 813: 789: 784: 779: 774: 762:Next Generation 678: 673: 668: 663: 639: 634: 629: 624: 600: 595: 590: 585: 533:Aggregate score 530: 526: 500: 495: 487:Electronic Arts 436: 379: 313: 296: 234: 231: 222: 215: 206: 203:3 November 1997 197: 188: 187: 186:3 November 1997 136: 134: 132: 130: 128: 116: 105: 102: 98:Electronic Arts 91: 80: 74: 73: 45: 40:(left) and the 20: 19:1997 video game 17: 12: 11: 5: 2365: 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Index


1966 Shelby Cobra 427
1998 Dodge Viper GTS
Developer(s)
Pitbull Syndicate
Publisher(s)
Accolade
Accolade
JP
Electronic Arts
Producer(s)
Programmer(s)
Composer(s)
Test Drive
Platform(s)
PlayStation
Microsoft Windows
JP
Genre(s)
Racing
Single-player
multiplayer
racing game
Pitbull Syndicate
Accolade
PlayStation
Microsoft Windows
Greatest Hits

Shelby Cobra

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