309:
within a wider pit, respectively to help each other complete rows or to compete in completing rows faster than the other. In both modes, the players' pieces fall at the same time. In the cooperative mode, the players share a common score, while in the competitive mode, each player has their own score, with points being awarded to the player who completes a line. In both modes, the game ends when one player allows the pieces to reach the top; in competitive mode, the player with the higher score wins. In the dual pit mode, two players compete against each other side-by-side in their own pits. The head-to-head mode is similar to the dual pit mode, but is played between two separate computers connected by a
281:
if the "Soft Drop" option is toggled off, the piece will be immediately dropped to its lowest possible position. The player must fit the falling pieces into a position that forms a horizontal line of boxes across the pit. When a line is completed, it disappears and all squares above it drop one row. In the game's single-player campaign, completing ten lines on a given level advances the player to the next level, and the rate of the pieces' descent increases. The single-player campaign consists of a total of ten levels. A non-timed game
1632:
244:. The game additionally includes competitive and cooperative two-player modes and an option to set a time limit on games. The game received mixed critical commentary; while reviewers appreciated the enhanced presentation and new multiplayer modes, they noted that the gameplay was unchanged from the original version.
537:, found the game to be unchanged from the original version despite the enhanced presentation and added competitive mode. Nevertheless, they acknowledged that the two games used new technology well, and concluded that they could "turn even the most casual players into hard-core gamers". Marcus Höfer of
308:
includes five basic modes of play: single-player, cooperative, competitive, dual pit, and head-to-head. The single-player campaign is further divided into five subsequent modes determined by a time limit, ranging from unlimited to 15 minutes. In the cooperative and competitive modes, two players work
292:
methods. In the original method, the number of points awarded for each piece increases with each subsequent level, and more points can be awarded if a piece is dropped faster than its default speed. The player can receive extra points by toggling off the "Next Piece" option, which displays an advance
280:
in which pieces consisting of four squares in seven shapes descend into an empty pit. As the pieces fall, the player can move the pieces laterally and rotate them until they land either on the bottom of the pit or on another piece. The player can hasten a piece's descent with a particular input, and
323:. The dual pit and head-to-head modes feature the option for players to send one or more incomplete rows to their opponent by completing multiple lines in their own pit. In all competitive two-player modes, players have the option to receive the same pieces in the same order to even the gameplay.
253:
38:
526:
was delighted by the background graphics and stated that though the title's enhancements were "basically cosmetic", its addictive nature was preserved by the gameplay's intuitive and deceptive simplicity. Jeane DeCoster and David Crook of the
392:
s creation onward, computer technology advanced, granting improved graphics, audio systems, pointing devices, networks, and processing speeds. Spectrum HoloByte sought to take advantage of these improvements by creating an upgraded version of
1708:
1683:
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method, bonus points are awarded if a piece completes two or more lines at once. Within any given mode, the top ten high scores will be displayed at the end of a game.
364:
gained rapid popularity in the United States upon its release there in 1988. This success encouraged
Spectrum HoloByte to release annual spin-offs, including
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520:
complimented the play variations and improved look and sound, considering it to be a richer experience than the original version. Michael S. Lasky of
1688:
1537:
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543:, in a negative review, felt that the game's price was unjustified for its minimal new features, especially given the original game's
214:, which was first released in North America in 1988. Spectrum HoloByte subsequently developed a series of annual spin-off titles for
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displays. The artwork – created by
Charlie Aquilina, Chuck Butler, and Kathleen Thornton – was illustrated in the style of
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1285:
397:. They were also motivated by customer feedback, having received several suggestions via their customer support staff.
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403:
was designed by
Rebecca Ang and Heather Mace, the former also being the lead programmer. The game showcases 256-color
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447:, Pushkin, or Glinka, the answer to which is located in the game's manual. The game was released in July 1992 for
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players satisfied with single-player gameplay and who do not value attractive background graphics.
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systems. It was later released as a part of
Spectrum HoloByte's 1994 compilation title
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356:(Elorg), and through the combined efforts of Pajitnov, Elorg, and American publisher
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429:. The audio, created by Paul Mogg, features arrangements of selections from
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352:. The Soviet Academy of Sciences licensed the game's commercial rights to
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625:. Vol. 1, no. 100. Golden Empire Publications. pp. 84–85.
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status. He suggested that the title be ignored by those who already own
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439:; the title screen is accompanied by the opera's overture. The game's
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received mixed critical commentary upon release. Lance Elko of
260:; the game's illustrations depict scenes from the Russian poem
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notice of what piece will fall after the current one. In the
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734:
613:"It's Hip To Be Square: Blockheads Are Back In Style With
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236:, as well as a soundtrack consisting of selections from
18:
For
Nintendo's Tetris also known as Classic Tetris, see
226:(VGA) standard via illustrations depicting scenes from
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consists of a randomly-selected trivia question about
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1005:DeCoster, Jeane; Crook, David (October 3, 1992).
828:Institute of Electrical and Electronics Engineers
340:, a researcher for the computing center of the
1085:
8:
1600:Tetris Holding, LLC v. Xio Interactive, Inc.
891:"Sega, Nintendo waging computer systems war"
1709:Video games developed in the United States
1471:
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36:
27:
1684:Multiplayer and single-player video games
1664:Adaptations of works by Alexander Pushkin
204:systems. It is an adaptation of the 1985
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285:if the pieces reach the top of the pit.
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812:Riezenman, Michael (September 1992).
7:
1538:Ecstasy of Order: The Tetris Masters
475:
854:"Kids rate their favorite software"
611:Lasky, Michael S. (November 1992).
466:
703:"Tetris | video game | Britannica"
288:The player can select between two
14:
1532:Classic Tetris World Championship
1040:Tetris Classic instruction manual
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1630:
866:. September 4, 1993. p. 36
344:, and originally programmed by
981:Höfer, Marcus (October 1992).
1:
1612:Tetris: The Games People Play
950:The Multimedia Home Companion
889:Jones, Brett (July 3, 1992).
774:. GP Publications. p. 8.
771:Game Players PC Entertainment
517:Game Players PC Entertainment
407:, and also supports 16-color
1689:Multiplayer null modem games
1556:Nintendo World Championships
918:Crotty, Cameron (May 1994).
760:Elko, Lance (October 1992).
256:An example of gameplay from
242:opera adaptation of the poem
1007:"Carrying on the Tradition"
196:developed and published by
1730:
419:, and depicts scenes from
342:Soviet Academy of Sciences
266:
17:
1626:
991:(in German). p. 101.
903:. p. 52 – via
533:, in a joint review with
479:
476:
388:(1991). From the time of
35:
1171:Magical Tetris Challenge
1037:Goldin, Stephen (1992).
988:Aktueller Software Markt
934:International Data Group
814:"EEs' tools & toys:
540:Aktueller Software Markt
487:Aktueller Software Markt
1694:Spectrum HoloByte games
346:Moscow State University
336:was created in 1985 by
327:Development and release
20:Tetris (NES video game)
1679:Kievan Rus' in fiction
1150:Tetris & Dr. Mario
947:Keizer, Gregg (1995).
864:Santa Cruz, California
269:Tetris § Gameplay
264:
1338:Spin-offs and sequels
622:Computer Gaming World
523:Computer Gaming World
255:
222:, they showcased the
1586:Blue Planet Software
1143:Tetris Battle Gaiden
901:Wichita Falls, Texas
224:Video Graphics Array
1606:Tetris Online, Inc.
859:Santa Cruz Sentinel
473:
436:Ruslan and Lyudmila
354:Elektronorgtechnica
1704:Video game remakes
1581:The Tetris Company
1269:Puyo Puyo Tetris 2
745:, p. Credits.
707:www.britannica.com
471:
445:Ruslan and Ludmila
426:Ruslan and Ludmila
321:local area network
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262:Ruslan and Ludmila
233:Ruslan and Ludmila
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1561:Spectrum HoloByte
1520:
1519:
1456:Vladimir Pokhilko
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1045:Spectrum HoloByte
1012:Los Angeles Times
896:Times Record News
692:, pp. 20–22.
530:Los Angeles Times
508:
507:
499:Los Angeles Times
421:Alexander Pushkin
358:Spectrum HoloByte
278:puzzle video game
228:Alexander Pushkin
198:Spectrum HoloByte
194:puzzle video game
185:
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110:Kathleen Thornton
62:Spectrum HoloByte
51:Spectrum HoloByte
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1659:1992 video games
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1367:Faces...tris III
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1248:Puyo Puyo Tetris
1206:Tetris Evolution
1164:The Grand Master
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373:Faces...tris III
283:ends prematurely
104:Charlie Aquilina
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1482:Thor Aackerlund
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1451:Vadim Gerasimov
1441:Alexey Pajitnov
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1241:Tetris Ultimate
1192:The Next Tetris
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957:. p. 171.
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441:copy protection
350:Vadim Gerasimov
338:Alexey Pajitnov
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25:1992 video game
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1185:The New Tetris
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1053:External links
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1220:Tetris Splash
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1199:Tetris Worlds
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936:. p. 52.
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830:. p. 84.
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823:IEEE Spectrum
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818:set to music"
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472:Review scores
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1234:Tetris Party
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1031:Bibliography
1016:. Retrieved
1010:
986:
983:"Nachzieher"
955:Warner Books
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874:– via
870:February 22,
868:. Retrieved
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802:, p. 3.
787:, p. 7.
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728:, p. 2.
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710:. Retrieved
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549:Super Tetris
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107:Chuck Butler
78:Heather Mace
58:Publisher(s)
46:Developer(s)
15:
1550:Korobeiniki
1466:Maya Rogers
1461:Henk Rogers
1403:Tetrisphere
1213:Tetris Zone
1157:Tetris Plus
922:Tetris Gold
841:Goldin 1992
800:Goldin 1992
785:Goldin 1992
743:Goldin 1992
726:Goldin 1992
690:Goldin 1992
678:Goldin 1992
666:Goldin 1992
654:Goldin 1992
639:Goldin 1992
586:Goldin 1992
551:as well as
477:Publication
457:Tetris Gold
208:video game
180:multiplayer
141:Platform(s)
119:Composer(s)
91:Rebecca Ang
75:Rebecca Ang
68:Designer(s)
1653:Categories
1574:soundtrack
1507:Alex Thach
1410:BreakThru!
1383:(Nintendo)
1289:(Game Boy)
964:0446671703
712:2023-04-19
559:References
449:IBM PC DOS
413:Tandy 1000
311:null modem
301:Game modes
267:See also:
192:is a 1992
1669:DOS games
1618:Tetromino
1512:Justin Yu
1309:Tetris DS
1302:3D Tetris
1262:Tetris 99
1178:Tetris 64
1065:MobyGames
564:Citations
545:shareware
468:Reception
463:Reception
433:'s opera
155:July 1992
123:Paul Mogg
97:Artist(s)
1637:Category
1396:TetriNET
1381:Tetris 2
1374:Wordtris
1353:Welltris
1346:Blockout
1295:V-Tetris
1279:Handheld
1111:Versions
929:Macworld
423:'s poem
379:Wordtris
376:(1990),
370:(1989),
367:Welltris
348:student
248:Gameplay
230:'s poem
161:Genre(s)
1525:Related
1475:Players
1018:July 2,
390:Tetris'
318:NetWare
290:scoring
172:Mode(s)
152:Release
1594:effect
1592:Tetris
1569:(film)
1567:Tetris
1434:People
1360:Hatris
1316:Tetris
1287:Tetris
1128:Tetris
1120:Tetris
1102:Tetris
961:
816:Tetris
553:Tetris
453:MS-DOS
395:Tetris
362:Tetris
333:Tetris
216:Tetris
211:Tetris
206:Soviet
166:Puzzle
133:Tetris
128:Series
1544:ELORG
1130:(NES)
480:Score
316:or a
276:is a
1318:(EA)
1020:2022
959:ISBN
872:2022
492:5/12
451:and
411:and
200:for
1063:at
504:3/5
409:EGA
240:'s
202:DOS
146:DOS
1655::
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