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Tetris Classic

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within a wider pit, respectively to help each other complete rows or to compete in completing rows faster than the other. In both modes, the players' pieces fall at the same time. In the cooperative mode, the players share a common score, while in the competitive mode, each player has their own score, with points being awarded to the player who completes a line. In both modes, the game ends when one player allows the pieces to reach the top; in competitive mode, the player with the higher score wins. In the dual pit mode, two players compete against each other side-by-side in their own pits. The head-to-head mode is similar to the dual pit mode, but is played between two separate computers connected by a
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if the "Soft Drop" option is toggled off, the piece will be immediately dropped to its lowest possible position. The player must fit the falling pieces into a position that forms a horizontal line of boxes across the pit. When a line is completed, it disappears and all squares above it drop one row. In the game's single-player campaign, completing ten lines on a given level advances the player to the next level, and the rate of the pieces' descent increases. The single-player campaign consists of a total of ten levels. A non-timed game
1632: 244:. The game additionally includes competitive and cooperative two-player modes and an option to set a time limit on games. The game received mixed critical commentary; while reviewers appreciated the enhanced presentation and new multiplayer modes, they noted that the gameplay was unchanged from the original version. 537:, found the game to be unchanged from the original version despite the enhanced presentation and added competitive mode. Nevertheless, they acknowledged that the two games used new technology well, and concluded that they could "turn even the most casual players into hard-core gamers". Marcus Höfer of 308:
includes five basic modes of play: single-player, cooperative, competitive, dual pit, and head-to-head. The single-player campaign is further divided into five subsequent modes determined by a time limit, ranging from unlimited to 15 minutes. In the cooperative and competitive modes, two players work
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methods. In the original method, the number of points awarded for each piece increases with each subsequent level, and more points can be awarded if a piece is dropped faster than its default speed. The player can receive extra points by toggling off the "Next Piece" option, which displays an advance
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in which pieces consisting of four squares in seven shapes descend into an empty pit. As the pieces fall, the player can move the pieces laterally and rotate them until they land either on the bottom of the pit or on another piece. The player can hasten a piece's descent with a particular input, and
323:. The dual pit and head-to-head modes feature the option for players to send one or more incomplete rows to their opponent by completing multiple lines in their own pit. In all competitive two-player modes, players have the option to receive the same pieces in the same order to even the gameplay. 253: 38: 526:
was delighted by the background graphics and stated that though the title's enhancements were "basically cosmetic", its addictive nature was preserved by the gameplay's intuitive and deceptive simplicity. Jeane DeCoster and David Crook of the
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s creation onward, computer technology advanced, granting improved graphics, audio systems, pointing devices, networks, and processing speeds. Spectrum HoloByte sought to take advantage of these improvements by creating an upgraded version of
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method, bonus points are awarded if a piece completes two or more lines at once. Within any given mode, the top ten high scores will be displayed at the end of a game.
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gained rapid popularity in the United States upon its release there in 1988. This success encouraged Spectrum HoloByte to release annual spin-offs, including
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complimented the play variations and improved look and sound, considering it to be a richer experience than the original version. Michael S. Lasky of
1688: 1537: 1678: 543:, in a negative review, felt that the game's price was unjustified for its minimal new features, especially given the original game's 214:, which was first released in North America in 1988. Spectrum HoloByte subsequently developed a series of annual spin-off titles for 1531: 1693: 1091: 962: 948: 415:
displays. The artwork – created by Charlie Aquilina, Chuck Butler, and Kathleen Thornton – was illustrated in the style of
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was designed by Rebecca Ang and Heather Mace, the former also being the lead programmer. The game showcases 256-color
241: 1379: 341: 447:, Pushkin, or Glinka, the answer to which is located in the game's manual. The game was released in July 1992 for 1658: 408: 612: 1314: 1170: 1163: 987: 933: 539: 486: 218:, and intended to take advantage of improvements in computer technology since the original game's release; for 1673: 1126: 1110: 345: 19: 1713: 863: 412: 1698: 621: 522: 86: 1149: 919: 1006: 1585: 1142: 1118: 1084: 982: 900: 813: 223: 57: 45: 1605: 1573: 1543: 858: 555:
players satisfied with single-player gameplay and who do not value attractive background graphics.
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systems. It was later released as a part of Spectrum HoloByte's 1994 compilation title
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status. He suggested that the title be ignored by those who already own
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received mixed critical commentary upon release. Lance Elko of
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notice of what piece will fall after the current one. In the
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For Nintendo's Tetris also known as Classic Tetris, see
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consists of a randomly-selected trivia question about
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(November 1992). 466: 703:"Tetris | video game | Britannica" 288:The player can select between two 14: 1532:Classic Tetris World Championship 1040:Tetris Classic instruction manual 1631: 1630: 866:. September 4, 1993. p. 36 344:, and originally programmed by 981:Höfer, Marcus (October 1992). 1: 1612:Tetris: The Games People Play 950:The Multimedia Home Companion 889:Jones, Brett (July 3, 1992). 774:. GP Publications. p. 8. 771:Game Players PC Entertainment 517:Game Players PC Entertainment 407:, and also supports 16-color 1689:Multiplayer null modem games 1556:Nintendo World Championships 918:Crotty, Cameron (May 1994). 760:Elko, Lance (October 1992). 256:An example of gameplay from 242:opera adaptation of the poem 1007:"Carrying on the Tradition" 196:developed and published by 1730: 419:, and depicts scenes from 342:Soviet Academy of Sciences 266: 17: 1626: 991:(in German). p. 101. 903:. p. 52 – via 533:, in a joint review with 479: 476: 388:(1991). From the time of 35: 1171:Magical Tetris Challenge 1037:Goldin, Stephen (1992). 988:Aktueller Software Markt 934:International Data Group 814:"EEs' tools & toys: 540:Aktueller Software Markt 487:Aktueller Software Markt 1694:Spectrum HoloByte games 346:Moscow State University 336:was created in 1985 by 327:Development and release 20:Tetris (NES video game) 1679:Kievan Rus' in fiction 1150:Tetris & Dr. Mario 947:Keizer, Gregg (1995). 864:Santa Cruz, California 269:Tetris § Gameplay 264: 1338:Spin-offs and sequels 622:Computer Gaming World 523:Computer Gaming World 255: 222:, they showcased the 1586:Blue Planet Software 1143:Tetris Battle Gaiden 901:Wichita Falls, Texas 224:Video Graphics Array 1606:Tetris Online, Inc. 859:Santa Cruz Sentinel 473: 436:Ruslan and Lyudmila 354:Elektronorgtechnica 1704:Video game remakes 1581:The Tetris Company 1269:Puyo Puyo Tetris 2 745:, p. Credits. 707:www.britannica.com 471: 445:Ruslan and Ludmila 426:Ruslan and Ludmila 321:local area network 265: 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Retrieved 706: 697: 685: 673: 661: 641:, p. 1. 620: 614: 552: 549:Super Tetris 548: 538: 535:Super Tetris 534: 528: 521: 515: 511: 510: 497: 485: 456: 444: 434: 424: 405:VGA graphics 400: 399: 394: 389: 385:Super Tetris 383: 382:(1991), and 377: 371: 365: 361: 331: 330: 314:serial cable 305: 304: 294: 287: 273: 272: 261: 257: 231: 219: 215: 209: 188: 187: 186: 131: 107:Chuck Butler 78:Heather Mace 58:Publisher(s) 46:Developer(s) 15: 1550:Korobeiniki 1466:Maya Rogers 1461:Henk Rogers 1403:Tetrisphere 1213:Tetris Zone 1157:Tetris Plus 922:Tetris Gold 841:Goldin 1992 800:Goldin 1992 785:Goldin 1992 743:Goldin 1992 726:Goldin 1992 690:Goldin 1992 678:Goldin 1992 666:Goldin 1992 654:Goldin 1992 639:Goldin 1992 586:Goldin 1992 551:as well as 477:Publication 457:Tetris Gold 208:video game 180:multiplayer 141:Platform(s) 119:Composer(s) 91:Rebecca Ang 75:Rebecca Ang 68:Designer(s) 1653:Categories 1574:soundtrack 1507:Alex Thach 1410:BreakThru! 1383:(Nintendo) 1289:(Game Boy) 964:0446671703 712:2023-04-19 559:References 449:IBM PC DOS 413:Tandy 1000 311:null modem 301:Game modes 267:See also: 192:is a 1992 1669:DOS games 1618:Tetromino 1512:Justin Yu 1309:Tetris DS 1302:3D Tetris 1262:Tetris 99 1178:Tetris 64 1065:MobyGames 564:Citations 545:shareware 468:Reception 463:Reception 433:'s opera 155:July 1992 123:Paul Mogg 97:Artist(s) 1637:Category 1396:TetriNET 1381:Tetris 2 1374:Wordtris 1353:Welltris 1346:Blockout 1295:V-Tetris 1279:Handheld 1111:Versions 929:Macworld 423:'s poem 379:Wordtris 376:(1990), 370:(1989), 367:Welltris 348:student 248:Gameplay 230:'s poem 161:Genre(s) 1525:Related 1475:Players 1018:July 2, 390:Tetris' 318:NetWare 290:scoring 172:Mode(s) 152:Release 1594:effect 1592:Tetris 1569:(film) 1567:Tetris 1434:People 1360:Hatris 1316:Tetris 1287:Tetris 1128:Tetris 1120:Tetris 1102:Tetris 961:  816:Tetris 553:Tetris 453:MS-DOS 395:Tetris 362:Tetris 333:Tetris 216:Tetris 211:Tetris 206:Soviet 166:Puzzle 133:Tetris 128:Series 1544:ELORG 1130:(NES) 480:Score 316:or a 276:is a 1318:(EA) 1020:2022 959:ISBN 872:2022 492:5/12 451:and 411:and 200:for 1063:at 504:3/5 409:EGA 240:'s 202:DOS 146:DOS 1655:: 1043:. 1009:. 997:^ 985:. 973:^ 953:. 932:. 926:. 899:. 893:. 862:. 856:. 826:. 820:. 792:^ 768:. 750:^ 733:^ 705:. 646:^ 631:^ 619:. 593:^ 572:^ 459:. 360:, 178:, 1552:" 1548:" 1093:e 1086:t 1079:v 1047:. 1022:. 967:. 924:" 907:. 878:. 766:" 715:. 617:" 22:.

Index

Tetris (NES video game)

Developer(s)
Spectrum HoloByte
Publisher(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Tetris
Platform(s)
DOS
Genre(s)
Puzzle
Single-player
multiplayer
puzzle video game
Spectrum HoloByte
DOS
Soviet
Tetris
Video Graphics Array
Alexander Pushkin
Ruslan and Ludmila
Mikhail Glinka
opera adaptation of the poem

Tetris § Gameplay
puzzle video game
ends prematurely

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