181:
177:, the player controls a crew of seven people who are on a spaceship with an alien that is running loose. The object of the game is to capture or kill the alien. The crew can employ stun guns or lethal weapons to try to neutralise the alien. As a last resort, the player can use a self-destruct mechanism in the ship and the remaining crew can flee in an escape pod.
151:
205:
The alien will attempt to kill any of the crew that encounter it. If the alien kills a crewmember, the remaining crew will re-assemble on the bridge to "discuss the situation". The alien will also metamorphose during the course of the game and becomes more lethal as it changes. Eventually, the alien
197:
Although the player issues commands to each crewmember, the characters in the game will not necessarily obey those commands. For example, a crewmember may refuse to attack the alien or to enter a restricted area. If the player instructs a crewmember to attack the alien early in the game, the player
169:
Gameplay proceeds in turns and requires an analogue joystick to play. Actions are selected through a series of menus which are only accessible by holding the controller in varying degrees between up, centre and down. Using a digital controller with only absolute up, centre and down positions will
193:
Play then moves to each room where a crewmember is present. During the text-screen phases, the player is given a description of the room and which crewmembers are in it. This also includes objects and creatures in the room. In this mode, the player can interact with objects in the room, such as
220:, and stated that "'The Alien' is an interesting strategy game which will take many hours of gaming to master. Variables in number and locations of aliens, rate of metamorphosis, and identity (or existence) of the android crew member offer the possibility of an above-average shelf life."
194:
attempting to capture an animal or attacking an alien. During the second phase of the game, which takes place on the map screen, the player can move the crew around the ship and have them drop and take items. The third phase returns the player to the text screen.
188:
The game has two screens: a text screen and a map screen. Each turn has three phases - one phase uses the map screen and the other two use the text screens. The first phase of each turn takes place on the text screen. Every turn begins with the message:
54:
333:
328:
323:
338:
318:
288:
303:
313:
293:
108:
298:
216:
180:
73:
61:
269:
308:
83:
35:
31:
103:
17:
282:
118:
143:
138:
66:
150:
166:
is a game in which the crew of a ship must deal with a hostile alien species.
264:
53:
200:
regulations forbid killing of creatures which can be controlled otherwise
88:
273:
258:
179:
149:
141:
in 1982. It borrows heavily from concepts in the 1979 film
191:
Sensors indicate movement of life forms within the ship.
137:) is a turn-based strategy game that was created by
114:
102:
94:
82:
72:
60:
46:
240:Wilson, Johnny (May–Jun 1983). "Micro-Reviews".
8:
170:mean that only a few options are available.
334:Video games developed in the United States
52:
43:
329:Video games about extraterrestrial life
244:. Vol. 1, no. 10. p. 39.
235:
233:
229:
30:For other games of the same name, see
7:
214:Johnny Wilson reviewed the game for
25:
324:Turn-based strategy video games
339:Video games set in outer space
1:
206:will also begin to multiply.
198:may also receive the message
355:
29:
319:Single-player video games
51:
289:1980s horror video games
27:1982 strategy video game
304:Avalon Hill video games
185:
155:
18:The Alien (video game)
242:Computer Gaming World
217:Computer Gaming World
183:
153:
109:Turn-based strategy
186:
156:
36:Alien (video game)
32:Alien (Atari 2600)
314:NEC PC-8801 games
184:Ship's schematics
124:
123:
16:(Redirected from
346:
294:1982 video games
246:
245:
237:
56:
44:
21:
354:
353:
349:
348:
347:
345:
344:
343:
279:
278:
255:
250:
249:
239:
238:
231:
226:
212:
161:
131:(also known as
42:
41:1982 video game
39:
28:
23:
22:
15:
12:
11:
5:
352:
350:
342:
341:
336:
331:
326:
321:
316:
311:
306:
301:
299:Apple II games
296:
291:
281:
280:
277:
276:
267:
254:
253:External links
251:
248:
247:
228:
227:
225:
222:
211:
208:
160:
157:
122:
121:
116:
112:
111:
106:
100:
99:
96:
92:
91:
86:
80:
79:
76:
70:
69:
64:
58:
57:
49:
48:
40:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
351:
340:
337:
335:
332:
330:
327:
325:
322:
320:
317:
315:
312:
310:
307:
305:
302:
300:
297:
295:
292:
290:
287:
286:
284:
275:
271:
268:
266:
262:
261:
257:
256:
252:
243:
236:
234:
230:
223:
221:
219:
218:
209:
207:
203:
201:
195:
192:
182:
178:
176:
171:
167:
165:
158:
152:
148:
146:
145:
140:
136:
135:
130:
129:
120:
119:Single-player
117:
113:
110:
107:
105:
101:
97:
93:
90:
87:
85:
81:
77:
75:
71:
68:
65:
63:
59:
55:
50:
45:
37:
33:
19:
259:
241:
215:
213:
204:
199:
196:
190:
187:
174:
172:
168:
163:
162:
154:Title screen
142:
133:
132:
127:
126:
125:
74:Publisher(s)
62:Developer(s)
139:Avalon Hill
84:Platform(s)
78:Avalon Hill
67:Avalon Hill
309:FM-7 games
283:Categories
224:References
265:MobyGames
260:The Alien
210:Reception
164:The Alien
134:The Alien
159:Gameplay
104:Genre(s)
89:Apple II
274:Softalk
115:Mode(s)
95:Release
270:Review
175:Alien
144:Alien
128:Alien
47:Alien
98:1982
34:and
272:in
263:at
173:In
285::
232:^
202:.
147:.
38:.
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.