Knowledge (XXG)

Alien (Avalon Hill)

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181: 177:, the player controls a crew of seven people who are on a spaceship with an alien that is running loose. The object of the game is to capture or kill the alien. The crew can employ stun guns or lethal weapons to try to neutralise the alien. As a last resort, the player can use a self-destruct mechanism in the ship and the remaining crew can flee in an escape pod. 151: 205:
The alien will attempt to kill any of the crew that encounter it. If the alien kills a crewmember, the remaining crew will re-assemble on the bridge to "discuss the situation". The alien will also metamorphose during the course of the game and becomes more lethal as it changes. Eventually, the alien
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Although the player issues commands to each crewmember, the characters in the game will not necessarily obey those commands. For example, a crewmember may refuse to attack the alien or to enter a restricted area. If the player instructs a crewmember to attack the alien early in the game, the player
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Gameplay proceeds in turns and requires an analogue joystick to play. Actions are selected through a series of menus which are only accessible by holding the controller in varying degrees between up, centre and down. Using a digital controller with only absolute up, centre and down positions will
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Play then moves to each room where a crewmember is present. During the text-screen phases, the player is given a description of the room and which crewmembers are in it. This also includes objects and creatures in the room. In this mode, the player can interact with objects in the room, such as
220:, and stated that "'The Alien' is an interesting strategy game which will take many hours of gaming to master. Variables in number and locations of aliens, rate of metamorphosis, and identity (or existence) of the android crew member offer the possibility of an above-average shelf life." 194:
attempting to capture an animal or attacking an alien. During the second phase of the game, which takes place on the map screen, the player can move the crew around the ship and have them drop and take items. The third phase returns the player to the text screen.
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The game has two screens: a text screen and a map screen. Each turn has three phases - one phase uses the map screen and the other two use the text screens. The first phase of each turn takes place on the text screen. Every turn begins with the message:
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is a game in which the crew of a ship must deal with a hostile alien species.
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regulations forbid killing of creatures which can be controlled otherwise
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in 1982. It borrows heavily from concepts in the 1979 film
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Sensors indicate movement of life forms within the ship.
137:) is a turn-based strategy game that was created by 114: 102: 94: 82: 72: 60: 46: 240:Wilson, Johnny (May–Jun 1983). "Micro-Reviews". 8: 170:mean that only a few options are available. 334:Video games developed in the United States 52: 43: 329:Video games about extraterrestrial life 244:. Vol. 1, no. 10. p. 39. 235: 233: 229: 30:For other games of the same name, see 7: 214:Johnny Wilson reviewed the game for 25: 324:Turn-based strategy video games 339:Video games set in outer space 1: 206:will also begin to multiply. 198:may also receive the message 355: 29: 319:Single-player video games 51: 289:1980s horror video games 27:1982 strategy video game 304:Avalon Hill video games 185: 155: 18:The Alien (video game) 242:Computer Gaming World 217:Computer Gaming World 183: 153: 109:Turn-based strategy 186: 156: 36:Alien (video game) 32:Alien (Atari 2600) 314:NEC PC-8801 games 184:Ship's schematics 124: 123: 16:(Redirected from 346: 294:1982 video games 246: 245: 237: 56: 44: 21: 354: 353: 349: 348: 347: 345: 344: 343: 279: 278: 255: 250: 249: 239: 238: 231: 226: 212: 161: 131:(also known as 42: 41:1982 video game 39: 28: 23: 22: 15: 12: 11: 5: 352: 350: 342: 341: 336: 331: 326: 321: 316: 311: 306: 301: 299:Apple II games 296: 291: 281: 280: 277: 276: 267: 254: 253:External links 251: 248: 247: 228: 227: 225: 222: 211: 208: 160: 157: 122: 121: 116: 112: 111: 106: 100: 99: 96: 92: 91: 86: 80: 79: 76: 70: 69: 64: 58: 57: 49: 48: 40: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 351: 340: 337: 335: 332: 330: 327: 325: 322: 320: 317: 315: 312: 310: 307: 305: 302: 300: 297: 295: 292: 290: 287: 286: 284: 275: 271: 268: 266: 262: 261: 257: 256: 252: 243: 236: 234: 230: 223: 221: 219: 218: 209: 207: 203: 201: 195: 192: 182: 178: 176: 171: 167: 165: 158: 152: 148: 146: 145: 140: 136: 135: 130: 129: 120: 119:Single-player 117: 113: 110: 107: 105: 101: 97: 93: 90: 87: 85: 81: 77: 75: 71: 68: 65: 63: 59: 55: 50: 45: 37: 33: 19: 259: 241: 215: 213: 204: 199: 196: 190: 187: 174: 172: 168: 163: 162: 154:Title screen 142: 133: 132: 127: 126: 125: 74:Publisher(s) 62:Developer(s) 139:Avalon Hill 84:Platform(s) 78:Avalon Hill 67:Avalon Hill 309:FM-7 games 283:Categories 224:References 265:MobyGames 260:The Alien 210:Reception 164:The Alien 134:The Alien 159:Gameplay 104:Genre(s) 89:Apple II 274:Softalk 115:Mode(s) 95:Release 270:Review 175:Alien 144:Alien 128:Alien 47:Alien 98:1982 34:and 272:in 263:at 173:In 285:: 232:^ 202:. 147:. 38:. 20:)

Index

The Alien (video game)
Alien (Atari 2600)
Alien (video game)

Developer(s)
Avalon Hill
Publisher(s)
Platform(s)
Apple II
Genre(s)
Turn-based strategy
Single-player
Avalon Hill
Alien


Computer Gaming World


The Alien
MobyGames
Review
Softalk
Categories
1980s horror video games
1982 video games
Apple II games
Avalon Hill video games
FM-7 games
NEC PC-8801 games

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