Knowledge (XXG)

The Animation Workshop

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concept design and storyboarding, through all aspects of the 3D Maya pipeline, to compositing. Character Animators focus on the classical principles of animation through the study of physicality and acting within hand drawn 2D animation, flash and 3D animation in Maya. Graphic Storytelling teaches students all areas of working with graphic storytelling: drawing, sequential storytelling, layout, scripting, storyboarding for films, cross media and developing original graphic universes.
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decision makes in creative animation productions. This stimulates learning, enhances creativity and expands viable means of expression. Projects cover a wide range of pedagogic and didactic activities, from efforts to help children with dyslexia learn to read by way of animation to computer interaction and games. All these activities are aimed at teachers in order to promote digital learning strategies and their deployment in Europe.
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and vision behind the network is that the communicative potential of animation, visualization and graphic storytelling should be examined. The main target groups for the network's activities are, aside from the Danish animation industry, private companies and public institutions that seek to challenge the use of visual language.
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The Animation Workshop acts as a national innovation network designed to encourage development and integration of animation, visualization and applied comics into new areas such as science, learning, communication, health care/patient empowerment, news production and interactive media. The basic idea
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In collaboration with Viborg Gymnasium & HF (Higher Preparatory Examination Course), The Drawing Academy offers a 3-year upper secondary education called Visual HF. During this 3-year programme, students follow a regular HF curriculum combined with visual learning and communication. The programme
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Since 1997, The Drawing Academy (TDA) has been offering drawing courses. The primary activity at TDA is a semester course in classical drawing, which provides students with a foundation for a creative career within art, design, advertising, architecture, animation and other related fields. The course
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Over the past 20 years, the Animated Learning Lab (ALL) has worked with animation as a learning tool. The objective of the department is to promote and facilitate the use of animation as a didactic instrument. A fundamental principle in the centre's work is to engage children and have them be active
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Animation Sans Frontieres (ASF) is a 4x2 weeks training programme designed to give junior European animation film and production professionals an understanding of the European and international animation industry and markets, as well the space, time and tool to develop, finance and produce their own
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In order to assemble and motivate students and teachers who use animation in teaching, ALL has since 2006 held an annual film festival called ANIMOK. During the festival, children get the chance to show their animated films to a larger audience and participate in the festival competition. Moreover,
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The course offers training in classical drawing in the context of commercial realities. The teaching is based on the drawing level of each individual student, providing them with challenges that enable them to evolve at their own pace. Students attending this course will learn the basic principles
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TAW conducts experiments, knowledge sharing and matchmaking events. These activities are carried out by teams of professional partners from within the visual media industry, working in close cooperation with institutions in the network. The new insights obtained by the partners in the network are
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The Bachelor of Art department is the largest department at The Animation Workshop offering three programs in Computer Graphics Art, Character Animation and Graphic Storytelling. The Computer Graphic artists explore the work methods of a computer graphics production from start to finish: from the
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The Animated Learning Lab has close cooperation with various national and international cultural and educational institutions: schools, universities, and private and public companies. ALL has implemented a number of projects to promote animation as a didactic tool both in Denmark and abroad with
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ALL organizes teacher-training courses, workshops, seminars and conferences that focus on animation as an innovative learning and teaching tool. ALL activities are intended to provide teachers with new innovative tools and methods. As such, ALL has developed a series of educational resources for
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Supported by CREATIVE EUROPE's MEDIA sub-programme, the Professional Training department organizes short training courses and master classes designed for European animation professionals. The Professional Training department relies on an international network of animation and film professionals.
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In 2016, the institution was featured among The Top 20 Schools to Hire From as selected by Animation Magazine and won 5th place worldwide in the CG Student Awards in 2015. TAW ranked among the Top 100 Schools for Animation, Gaming and Design and 14th among International Animation Schools by the
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During the programmes, the students work not only on assignments but also in larger production teams on films and games, both within the school and in cooperation with a number of partner institutions. These institutions include The National Danish Film School, DADIU, The Danish Design School,
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Arsenalet is a business cluster with specialized skills within the area of animation, games and new media. It offers business assistance for start-ups, along with networking possibilities for international co-production companies within animation and new media business areas. Arsenalet houses
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Courses and master classes are created for young to experienced professionals with animation experience on any medium. The target groups range from storyboard and concept artists, character designers and art directors, to animators, CG artists and directors.
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TAW has played a role in many international projects, which seek to improve and create an understanding of the role functional animation and applied comics can play in public discourse, learning and modern communication processes.
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entrepreneurs and well-established companies. When Arsenalet was founded in 2012, only 7 companies lived under its roof; now that number is 35, including SYBO Games, Nørlum, Monkey Tennis, Tumblehead, Visikon and SØNC.
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Game Incubation: the incubation is an opportunity for individuals or teams to establish a company in the game industry. Assistance includes networking possibilities, workshops and access to game industry and
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Aalborg University, Aarhus University, The University of Copenhagen, IT University, The Technical University of Denmark, La Poudrière (FR), Gobelins (FR), Filmakademie Baden-Württemberg (DE) and MOME (HU).
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TAW professional network includes teachers from prominent production, companies such as PIXAR, Disney, DreamWorks, Aardman, Lucasfilm, Framestore, EA Games, Double Fine Games, Tell Tale Games and Cinesite.
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ALL organizes the annual conference ANIMATED LEARNING on creativity and visual teaching methods as well as number of different presentations on various cultural and educational events.
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industry. The Animation Workshop has a strong international network of artists, professionals, companies, funding institutions and partner schools. Teachers and students come from
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Matchmaking: entrepreneurs are matched with relevant companies inside and outside the animation and new media industry, as well as educational environments and potential clients.
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within the subjects of croquis drawing, figure drawing and sketching. TDA also organizes shorter courses in classical drawing, as well weekend and summer courses.
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AniDox: Lab is a project development workshop offering talented documentary and animation filmmakers the opportunity to engage and combine their two worlds
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The Animation Workshop acts as a production facility for student films, completed in the students' final year of studies. Recent film projects include:
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Mentors: new businesses in Arsenalet are partnered with mentors from established companies that offer guidance for business development.
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3D Character Animation: a 15-week training course which takes the participants through all the components of 3D character animation
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Drawing and Visualization: an 18-week semester course in classical drawing, comics, illustration and visual facilitation
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made available through various platforms, such as meetings, seminars, conferences, consultations and public events.
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Bachelor Educations – Bachelor or Arts degrees in Character Animation, CG Arts and Graphic Storytelling
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Funding: Arsenalet offers supervision on fundraising applications as well as business investments.
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Animated Learning Lab – Research and development in the area of children and youth animation
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Professional Training Courses – Short courses and master classes for animation professionals
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VFX: over 16 weeks, this course is designed to train industry-ready VFX generalists
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Arsenalet offers a number of specialized services for residents of the cluster:
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Arsenalet – A creative stronghold for animation, games and new media companies
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The development of feature films, TV shows, games, and cross-media projects
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and the rest of the world, and all classes are conducted in English.
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The Professional Training department offers the following courses:
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subjects like math, geography, biology and other fields of study.
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The Animation Workshop consists of seven distinct departments:
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Projects supported and hosted by the Open Workshop include:
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leads to a General Certificate of Secondary Education.
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Open Workshop – Talent development and artist residency
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Functional Animation- Applied comics and visualization
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projects, careers and eventually production companies
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Cross- artistic projects/shows/theatre plays/concerts
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A character animation class at the Animation Workshop
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Unsourced material may be challenged and removed. 229:school housed in the former military barracks in 400:is offered twice a year, in January and August. 1549:Buildings and structures in Viborg Municipality 441:The companies at Arsenalet are specialized in: 1089: 278:Drawing Academy – Traditional drawing courses 8: 334:Graphic novels, including online/interactive 121: 1462:Kassø-Tjele high-voltage transmission line 1096: 1082: 1074: 1001:Official website of the Animation Workshop 120: 109:Learn how and when to remove this message 993: 1011: 1009: 325:Portfolio creation and animation tests 713:The Great Harlot and the Beast (2015) 703:Roommate Wanted- Dead or Alive (2015) 7: 47:adding citations to reliable sources 16:Animation school in Viborg, Denmark 14: 365:Gateway to the Animation Workshop 257:Animation Career Review in 2014. 1509: 1508: 1257: 127: 23: 1032:The Animation Workshop homepage 34:needs additional citations for 1554:Bodil Special Award recipients 1440:Transport & Infrastructure 429:great success on both fronts. 1: 346:Installations and exhibitions 1539:Animation schools in Denmark 867:They Came from Beyond (2010) 357:Professional Training course 328:Short films and music videos 1452:Bjerringbro Railway Station 1037:Animation Workshop at Vimeo 967:Fishing with Spinoza (2007) 922:From Alaska to Kenya (2008) 806:The Backwater Gospel (2011) 1570: 1472:Rødkærsbro Railway Station 1431:World Map at Lake Klejtrup 1296:Bruunshaab Gamle Papfabrik 1016:Animation Workshop at IMDB 753:Out of the Ordinary (2013) 445:Feature, TV and short film 1505: 1467:Langå–Struer railway line 1399:Culture & Attractions 1255: 962:Lost in the Forest (2007) 743:Unimagined Friends (2014) 738:Once Upon a Candle (2014) 538:When The Moon was Gibbous 126: 1406:Danish National Archives 982:Dharma Dreameater (2007) 842:Stop Motherfucker (2010) 811:The Saga of Biorn (2011) 763:The Odd Sound Out (2013) 343:Internet films and games 191:Former military barracks 58:"The Animation Workshop" 1482:Stoholm Railway Station 1477:Sparkær Railway Station 1291:Listed buildings (list) 1018:Retrieved November 2011 1003:Retrieved November 2011 977:What The Time Is (2007) 463:Marketing and promotion 340:Cross- media properties 261:Courses and departments 1534:Art schools in Denmark 1497:Viborg Railway Station 1385:The Animation Workshop 1322:Geography & Nature 937:Otto and Stella (2008) 857:Elk Hair Caddis (2010) 847:The Fox Sisters (2010) 837:Out of a Forest (2010) 815:Captain Awesome (2011) 778:Space Stallions (2012) 366: 301: 199:Via University College 942:Die Fleder Oma (2007) 932:Girl and Robot (2008) 852:The Lumberjack (2010) 832:Mighty Antlers (2011) 783:Ride Of Passage(2012) 768:Under the Fold (2013) 678:Grandma`s Hero (2016) 412:Animated Learning Lab 364: 331:Documentary animation 299: 1492:Viborg Power Station 1390:Viborg Katedralskole 1349:Kongenshus Mindepark 1306:Viborg Katedralskole 1060:56.45611°N 9.40611°E 957:Paux De Trols (2007) 897:Project Alpha (2009) 827:Flap Crashers (2011) 733:Out of Bounds (2014) 668:Between Walls (2016) 510:Functional animation 487:Graphic storytelling 484:Business development 43:improve this article 1105:Viborg Municipality 1056: /  947:Sweet Dreams (2007) 912:Office Noise (2008) 907:Trainbombing (2009) 862:Vegeterrible (2010) 798:Slug Invasion(2012) 698:The Wanderer (2015) 673:The Shepherd (2016) 580:Deepness of the Fry 460:Technical direction 123: 1457:Foulum Data Center 1112:Towns and villages 952:Teddy`s Boy (2007) 708:Parrot Away (2015) 663:Bäckanäcken (2016) 367: 302: 223:Animation Workshop 122:Animation Workshop 1521: 1520: 1065:56.45611; 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President
Undergraduates
Viborg
Jutland
Denmark
www.animwork.dk
animation
Viborg, Denmark
animation
computer game
visual effects
Denmark


Official website of the Animation Workshop


Animation Workshop at IMDB

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