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The Bureau: XCOM Declassified

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1409:; however, he felt the final act story twist reinvigorated the story. VanOrd agreed, saying that the twist was a welcome change of pace, though he did not think the story made much sense. He also believed that navigating the XCOM base helped players immerse themselves in the 1960s atmosphere, but found it uninteresting with redundant story beats and repeating themes. Stapleton thought the twist was non-sensical. Cooper agreed, saying that while the story started strong, it collapsed in the final act. He also criticized the characters, especially Carter, for being uninteresting. This was echoed by Sterling, who described Carter as an "outdated archetype" who was unlikeable. Both Stapleton and Birnbaum criticized the XCOM base for being empty and they lamented the lack of research options. Birnbaum further noted that there was a disconnect between exploration of the base and the main missions. Whitehead felt that many of the interactions between Carter and other non-playable characters were pointless and served no narrative purpose. Josh Harmon from 546:
claims that because both the Outsiders and humans have learned how to capture Ethereals, the humans must be destroyed so that a force like Mosaic is never rebuilt. Upon hearing this, Carter manages to temporarily break free of Asaru and kills Shamash, who goes on to believe that Asaru will enslave them anyway. XCOM's base is discovered by the Outsiders after Faulke forces Weir, a previously retrieved cryptologist, to reconnect the Infiltrator to find where Origin is hiding and Carter attempts to defend it while attempting to break free from Asaru's control. Carter plants an explosive device with a thirty-second timer because he believes that the Ethereal will never allow him to be free.
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transported itself to Earth's orbit in order to command the Outsiders stranded on the planet. The crew of the Avenger mounts their final attack against Origin's ship, with Asaru providing the new host with the powers it had given Carter. During the mission, one of the other two host options is sacrificed and the other is rescued and Carter, who believes that Asaru is no different from the Outsiders, is either executed or incarcerated. Asaru's host discovers a secondary entry point for Mosaic and psionically integrates with the network and destroys Origin and its influence over the Outsiders.
956:, players could not conduct any research as time did not pass between missions and the team believed that research would disrupt the game's narrative and remove the game's tension. Players can pick up alien weaponry in the field, an approach which was seen as more immediate by the team. The base is also the place in which players recruit new agents. The team felt that it was impractical to create hundreds of agents with unique personalities and voices and hoped that players could instead relate to them through gameplay. Players could not recruit female agents because Caponi wanted the 770:. Players could complete rescue tasks, anomaly missions, and unknown missions. The weapons were futuristic and players were tasked to take photographs of aliens, and were allowed to withdraw from a mission once sufficient information was collected. Players could also explore the XCOM base in first-person; the base would gradually expand as the player completed more missions. The game also featured a branching path where completing one mission could mean that other missions became inaccessible. Jonathan Pelling, the creative director, said that the team tried to uphold the "core 600: 396: 891:. Early playtesters also complained that switching between agents was too slow and cumbersome. To solve the problem, the team streamlined gameplay by removing Time Units and the ability to assume control of different agents. Playtesters found the radial wheel confusing to use because there were too many skills to choose from when all agents reached their maximum levels. The team, in response, created a radial menu in which the selected option would expand and the rest of the menu would shrink in size. 34: 837:. The changes were a lot of work and with continued communication problems between 2K Australia and 2K Marin, development was behind schedule. 2K Games intervened and removed the Australian branch from the project, though some Australian staff members were offered to relocate to the Marin office and continue their work. 2K Marin's studio head John Chowanec forced the team to work nine hours a day to speed up development. Thomas left the project to work on 514:
shoots Carter and opens the case. The case emits a blinding light which incinerates the officer and stuns Carter. Moments later, Carter awakens to find his gunshot wound inexplicably healed and the case destroyed. The base comes under attack. Carter attempts to rescue Faulke as the attackers, identified as the Outsiders by bureau agents whom Carter encounters, easily slaughter the base's garrison. He eventually finds Faulke, but is too late to save
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Harmon also enjoyed the game's art style but found it unpolished as he noticed different texture issues and cutscene animation hiccups. Kietzmann called the art "a major point of pride for the developers", praising its rich details and the depiction of different rural locales. Birnbaum wrote that the 1960s suburban areas featured in the game were "painstakingly recreated" and admired the team's efforts in building the game's world.
804:. 2K Marin streamlined the game's features, turning open-ended levels into more linear ones, making humanoid enemies the main enemy types and downplaying the mysterious component. The radial wheel was introduced in 2011 as well as Time Units (using skills and battle focus would drain time). 2K Marin was unhappy with the state of the game and asked 2K Games permission to create a new demo for 439:(AI). By entering the battle focus mode, in which time slows down nearly to a halt, players can instruct the companions to move to different positions, hide behind cover, target an enemy, or use a skill. In the console versions, commands are issued via a radial wheel, whereas in the PC version, commands are shown as a flat row of options for players to select. In the battle focus mode, the 1321: 1271: 1266: 1316: 1311: 1306: 1301: 1261: 1256: 1251: 326:, the game's premise mainly revolves around The Bureau, the predecessor of the Extraterrestrial Combat Unit (XCOM), as they attempt to repel an alien invasion. As a tactical shooter, players can use the battle focus mode to issue commands to two other agents accompanying the protagonist, William Carter. Players can 518:, CIA director Frost, and General Deems (who was controlled by the aliens and killed the others). Carter escapes the Groom Range facility by tram just as Outsider devices cause the mountain to implode. He stalls the Outsider pursuit with a powerful Elerium bomb and he and Faulke flee on a Skyranger helicopter. 422:. Players also recruit agents in the headquarters and choose one of four different classes for them—commando, engineer, recon, and support. Each class has different abilities and weapons. For instance, the commando class specializes in direct offensive abilities and rifles, while the engineer class relies on 577:
In any case, the Outsider invasion is successfully covered up with only the members of XCOM and a handful of top US and other world leaders aware of how close the human race came to extinction. The debriefing concludes with a description of how Asaru severs contact with its host and departs after the
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and other American military leaders, Faulke formally activates the bureau which is renamed as XCOM. To counter the Outsider threat, Faulke assumes control of the country's remaining military forces while XCOM operatives planted in major cities keep the civilian populace from panicking by downplaying
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At XCOM's base, the captured Ethereal named Shamash psionically contacts the Ethereal inside of Carter, Asaru. It becomes apparent that the player has actually been playing as Asaru. In its recently awakened state, Asaru believed itself to be human and psionically controlling William Carter. Shamash
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who he believed had been operating on Earth for the past six months and had some connection to the recently discovered super-element elerium. As the game begins, Central Intelligence Agency special agent William Carter is tasked with delivering an important package to Faulke at the Bureau's research
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series, was disappointed by the game's first-person perspective and he criticized the game for abandoning the turn-based gameplay. Christoph Hartmann, the president of 2K Games, responded by saying that turn-based strategy games are not contemporary and that the series needed to be revitalized with
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of an enemy that was "unknowable". A prime component in gameplay design was to photograph aliens, but the unknowable enemies had no face and players could not determine if the enemy was looking at the protagonist. To improve communication, the teams swapped employees between the two studios, though
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When 2K Australia assumed full creative control, they decided to use the setting pitched by the Boston office and set the game in the 1950s where humanity was technologically incapable of fighting against advanced alien enemies. Development of the game stalled when Take-Two assigned 2K Australia to
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Responding to Director Faulke's summons, William Carter waits in a room at the Groom Range facility where he meets a military officer who informs him that she is to escort him to Faulke to deliver his briefcase. Carter is wary and refuses to go. A black fluid discharges from the officer's eyes; she
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If Asaru merges with Weir, he persuades the Outsiders to cease their attack and help rebuild before departing amicably to continue their search for a homeworld; Outsider technology is carefully disassembled and stored away, sites of Outsider attacks are quietly erased from the national register or
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Over the following weeks, Carter leads teams of agents across the country to retrieve important personnel, defend strategic sites, and recover what alien technology they can for research. Gradually, the bureau pieces together the Outsiders' motives: to conquer the Earth and terraform it into a new
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enemies and avoid being shot by them, players can hide behind and switch between cover. If a cover is effective, a blue holographic shield is shown, otherwise a red shield is shown. Since ammunition is limited, players look for resupply in different ammo stashes or pick up new weapons by exploring
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would result in the death of the protagonist. The AI was programmed to ensure that the accompanying agents could survive on their own, though they require player input to function effectively. The game was designed to cater to a wide audience, including both strategy fans and action game players.
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enemies into the game. Having missed multiple milestones, the game entered its alpha stage in mid-2012; the game was playable from beginning to end. The game entered the beta stage in March 2013 and the publishing arm of 2K Games began promoting the game more heavily. During this period, 2K Marin
542:, a being of pure energy with immense psionic power. The Outsiders have been searching for a dormant Ethereal on Earth (which is what was inside Carter's briefcase) that now inhabits his body. He manages to capture Origin's Ethereal, detonates a bomb at Mosaic's entry point, and returns to Earth. 1426:
VanOrd applauded the team for creating a period-accurate retro-futuristic atmosphere. Stapleton also liked the visuals, though he noted several gameplay components undermined the consistency, especially how XCOM agents acquired alien weaponry for their own use without proper in-game explanation.
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was disappointed by the Battle Focus mode because it was inconvenient to use. Critics noted the game's challenging nature and believed that using tactics was largely the only way to succeed in the game. Whitehead enjoyed the combat perks and skills that helped open up new combat possibilities.
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with fearful alien life forms, and the player would be tasked to take photographs of them and research them in a secret government organization. However, after 2K Australia was removed from the project due to communication issues between the two studios, the Marin team decided to focus more on
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Alternatively, Asaru can release Carter but only to willingly merge with either Dr. Weir, Agent Weaver, or Director Faulke. The new host knocks Carter unconscious and the remaining agents abandon the base. They discover that Origin still exists within the remains of the Mosaic network and has
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authorized the creation of the Bureau of Strategic Emergency Command, which was intended to coordinate US military forces in the event of a Soviet invasion of the US. A top-secret underground command bunker was constructed to house the bureau and military and civilian personnel were secretly
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and automatic turrets. Players also choose the recruit's background from six possible options; each provides a minor perk that enhances the recruit's combat efficiency. Recruits can be further customized with different faces and uniforms. In mission areas, players are accompanied by only two
414:. In the game, the player assumes control of Agent William Carter, a field agent who has to defend the US from a hostile extraterrestrial force known as the Outsiders. The Bureau's headquarters serves as the game's hub space where Carter can interact with other people of interest. Using a 750:. Although the two studios were working on two separate components, their distant geographical locations and different time zones hindered communication and made collaboration difficult. On April 14, 2010, 2K Games merged 2K Australia into 2K Marin and officially revealed the project as 754:. However, despite the merge, communication problems persisted and the game failed to meet several development milestones. 2K Games then removed the multiplayer portion completely and reassigned the Marin studio to work with the Australian team on the single-player portion. 1356:
The gameplay received a mixed response. The game's incompetent artificial intelligence (AI) was a common point of criticism because it needed player input to function properly and made squad management cumbersome. The permadeath feature was criticized by Matt Miller from
3221: 672:), they changed genres. However, the team found it difficult to translate the strategy elements into a shooter and many pitches were abandoned. One of the pitches was set in a world conquered by extraterrestrial forces where the hero, inspired by 990:, the design team aimed to create a fluid gameplay experience with deep strategy gameplay. In addition, the team slowed down the movement speed of the playable character to encourage players to think tactically before they entered the warzone. 791:
After creative leads the Australian branch left the company in 2011, the main 2K Marin studio became the lead developer and exerted more control over the game's development. 2K Marin experimented with some conventional game features, including
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home world while simultaneously enslaving humanity. The interrogation of an Outsider infiltrator, who Carter can gradually bring over to their side via persuasion, reveals that their species is commanded by an entity known as Origin through a
1648: 2544: 942:(RPG) in which the story is more personalized. Players action would bring consequences to the game's world that would result in several alternate endings. To increase player agency, different side objectives were introduced to the game. 572:
If Asaru merges with Faulke, he commands the Outsiders to stand down and rebuild before being exterminated; some Outsider technology is preserved and provides considerable scientific and military advances, sites of Outsider attacks are
725:: the game's protagonist was a government official who would investigate alien sightings across North America, collect information, and return to a secret military laboratory for research and strategy planning. The version had limited 3252: 1937: 1423:. McElroy noted that recruiting companions was poorly executed because it was pointless to put untested agents on the field, and Whitehead criticized the secondary tasks for being undercooked missions which lacked strategy depth. 757:
Led by the Australian design team, the Marin studio worked on the first-person portion, also known as Field Ops, while the Australian team contributed to the strategy elements of the game. 2K Marin had no idea how to animate and
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tenets". He described the game as a "systematic" first-person shooter in which the story would unlock gradually depending on how much the player had achieved. Pelling said the game's design of 1950s America was inspired by how
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According to Gray, the XCOM base was an important part of the game. Grey described the base as "a character in itself" and one that would slowly change as the story unfolds. He compared it to the Normandy ship in the
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was released for the game: "Hangar 6 R&D" was released exclusively for Xbox 360 and served as a prequel, and players who preordered the game gained access to "Codebreakers". Those who preordered the game using
3386: 1756: 979:, the team designed the game to be unforgiving. Players are easily outnumbered and agents can die permanently. This prompts players to utilize different tactics in order to survive. According to Finley, 796:
gameplay and a suspicion system, in which enemies would be alerted if the players acted abnormally. Jordan Thomas became the game's narrative director and he pushed the setting to 1962—the height of
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contacted and told to report there in the event of an invasion. The bureau's director, Myron Faulke, had another vision for his organization: a bulwark against attacks from the Outsiders, hostile
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noted that without these companions, combat could become very difficult but their loss was "felt in utility more than emotion." VanOrd found the gunplay entertaining while Dan Stapleton from
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At the Bureau's command bunker, Faulke announces that communications worldwide are jammed and other US military bases have been destroyed in similar attacks. With no way to contact the
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After seeing the positive press reaction to the demo shown at E3 2011, 2K Games agreed to let the team reboot the project. Thomas envisioned the rebooted project as a link between
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If Asaru merges with Weaver, she forces the Outsiders to kill each other; all Outsider technology and evidence of their attacks is destroyed, in some cases with nuclear weapons.
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would also become available for players to unlock. The upgrade choices are binary—unselected choices are locked forever. Some of these upgrades include alien powers such as
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in April 2010, the game was meant to be a reboot of the series; the idea was met with mixed reactions from critics. It missed several target release windows before release.
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for being unengaging because players can always restart from checkpoint, and that agent deaths lacked impact and turned gameplay into a "monotonous slog" according to
729:. The art team envisioned the aliens as globs of goo. The first alien created by the team was the titan, which was heavily featured in the game's marketing materials. 2153: 2652: 2222: 2105: 1405:
Critics were mixed about the game's story. Miller felt that most of the agent recruits were lifeless and boring and compared them unfavorably to the companions from
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style. Erik Caponi served as the game's narrative lead. His main task was to fill the gaps in the overarching story previously written by Thomas. He was inspired by
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Four endings are possible depending on the choices made at this point. If Asaru refuses to relinquish control of Carter, the bomb goes off and kills both of them.
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if Carter is unable to revive the agent. Players explore each mission area to find documents and audio recordings that provide insight about the game's world.
1983: 474:, levitation (which ascends enemies hiding between cover), and pulse wave (which knocks down enemies). Backpacks can be collected to boost the passive perks. 2583: 3552: 3134: 4416: 3824: 2381: 1492: 703:. The initial goal of the project was to create a first-person shooter that could "elicit fear and confusion." The pitch was named X-COM: Enemy Unknown, a 534:
network called Mosaic, which the Infiltrator was disconnected from. Carter's team travels through a portal to the Outsider home world using the Avenger, a
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To combat the alien enemies, the player uses human and alien firearms, ranging from pistols and grenades to scatter laser and laser rifle. In order to
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and the percentage of success of each attack, and the health status of the squad members, are displayed. Actions can be chained together to create
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instead. After another year of silence, 2K Games registered several new domains that hinted the game might return with a new title, possibly as
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The first iteration of this game was set in the 1950s. In the screenshot, an alien transforms into a circular ring and is about to unleash
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also reacted positively to the combat skills, saying that unlocking these skills and utilizing them in combat was rewarding and engaging.
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advertisement depicted that period of time (not how it actually was)—one "where people feel comfortable and everything is optimistic."
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found it serviceable. Stapleton also praised the variety of enemies which kept the combat from becoming stale after several hours.
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The Burn Room was later expanded to become a short mini-series. Henry Hobson, who had previously directed the opening sequence of
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received mixed reviews upon release, with critics praising the game's tactical elements and art style but criticizing the game's
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2K Games saw the game's potential and assigned 2K Marin a supporting role in the game's development. They began conceptualizing
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as Agent Ennis Cole. To promote the game, 2K Games also launched an interactive browser game called the Hungover X as a spoof.
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as well as the lack of tactics involved in gameplay, especially since the game was meant to serve as a reboot to the series.
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games, though the enemies are less advanced than those in Firaxis' reboot since the story takes place over 60 years earlier.
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by completing missions and secondary tasks. The experience points allow the player character and their squad members to
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The game's development was protracted and troubled. Development began in 2006 and soon became a collaboration between
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unlocked the Light Plasma Pistol. Both "Codebreakers" and the Light Plasma Pistol were released on October 15, 2013.
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received a mixed critical reception. Some critics criticized the game for not returning to the franchise's root of
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game. Initially, the team attempted to return to the strategy root of the franchise using the engine that powered
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title, while also reflecting the mysterious and unknowable nature of the aliens. This pitch was also inspired by
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but the team wanted to develop two projects simultaneously. Both offices created different pitches for a new
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time (abilities cannot be activated for a certain period of time after being used). An agent will become
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system, narrative, and gameplay. Most critics considered the game a disappointing entry into the series.
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Outsiders are dealt with. Asaru's intentions remain unknown. The musical score segues into a theme from
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titles. Most of the stealth and horror elements were discarded and the game was redesigned to become a
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When the game was announced, 2K Games released a live-action trailer for the game titled The Burn Room
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With the game's setting shifted to the 1960s, the art style became more realistic. It was inspired by
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were removed by the publisher, and 2K Games teased that the game had undergone a major evolution.
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new gameplay ideas so that the game could be "in line with what this generation of gamers want".
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The aftermath of the Outsider invasion is revealed in the form of a debriefing of Asaru's host.
2737: 2067: 1037:. 2K Games announced that the game would be released March 6, 2012, the same day as competitor 4351: 4030: 3819: 3288: 3193: 3095: 3062: 2611: 2148: 1581: 1457:. It became the tenth best-selling retail game in the UK in its week of release, according to 1436: 1419:. He also liked the environmental storytelling and compared it to the team's previous work on 1394: 1343: 939: 888: 839: 747: 105: 95: 1398:
also liked the skills since they could be chained seamlessly together. Hollander Cooper from
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between the United States and Soviet Union. Prior to the events of the game, US President
144: 980: 3222:"Dominic Monaghan Stars In The Latest The Bureau: XCOM Declassified Live Action Trailer" 4324: 4236: 4126: 3968: 2963: 1389: 1098: 859:, led the game's gameplay design. Under his guidance, 2K Marin began including classic 668: 444: 440: 435:
each mission area. Players can assign commands to two companions who are controlled by
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recruited agents; other agents stay at the base or are dispatched to secondary tasks.
4511: 4340: 4313: 4289: 4174: 4164: 1747:"XCOM's new perspective: how The Bureau stays true to the original's strategic heart" 1653: 1441: 1359: 1218: 1078: 1043: 1022: 865: 820: 535: 415: 311: 266: 210: 159: 120: 2899: 4154: 1378: 1242: 1104: 793: 688: 636:, which had an office in Boston and another in Australia. Irrational Games, led by 338: 291: 58: 1065:. In April 2013, the official website and all promotional videos and trailers for 599: 538:
XCOM has developed. There, Carter discovers that Mosaic is powered by an enslaved
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The player can enter the battle focus mode to issue commands to the squad members.
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modes for the game and modifying the game engine. Initially, the team drafted a
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After the departure of Thomas, Zak McClendon, the narrative designer of
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2014, which meant that the franchise would be relaunched with Firaxis'
1034: 1010: 1002: 918: 805: 767: 721: 315: 164: 2479:"Why The Bureau: XCOM Declassified will be worth the wait (interview)" 4092: 3381: 3029: 2839: 2775: 2647: 2516: 1577:"Third time's the charm: Hands-on with The Bureau: XCOM Declassified" 923: 899: 662: 418:, players can select different conversation options when talking to 330:
lose their squad members so they must make good tactical decisions.
3284:"The Bureau: XCOM Declassified Xbox-exclusive DLC coming next week" 2441:"The Bureau: XCOM Declassified preview and interview – enemy known" 3058:"2K Marin XCOM shooter's website and YouTube videos taken offline" 2372:"The evolution from the XCOM FPS to The Bureau: XCOM Declassified" 922:. The 1960s architecture featured in the game was inspired by the 893: 715: 624: 598: 394: 300: 131: 3953: 3349:"'The Bureau: XCOM Declassified' DLC, pre-order bonuses revealed" 1811:"The Bureau: XCOM Declassified drops radial wheel for PC version" 1033:
The game did not have any public promotion until a year later at
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The 1960s architecture featured in the game was inspired by the
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s production. Irrational Games Australia later split to become
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liked the game's narrative, which he compared to the work of
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this failed to stop some employees from leaving the project.
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but because of the popularity of and the team's expertise in
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and gain new abilities. New options in the game's branching
3888:"Analyst: The Bureau: XCOM Declassified will come up short" 2545:"The Bureau: XCOM Declassified: Creepy, Period Perfect Art" 1844:"New 'XCOM' Puts Cold War Spin on Action-Strategy Formula" 3623:"The Bureau: XCOM Declassified review: Rewriting History" 3409:"The Bureau: XCOM Declassified for PlayStation 3 Reviews" 2643:"Exploring The Bureau: XCOM Declassified's tactical side" 1108:, directed the series of trailers. The mini-series stars 800:. The new storyline also included issues centered in the 346:
teamwork and tactical elements and rebranded the game as
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in August 2013. Set in late 1962 at the height of the
3439:"The Bureau: XCOM Declassified for Xbox 360 Reviews" 3091:"2K Marin XCOM shooter has 'undergone an evolution'" 883:
gameplay, in which players controlled agents from a
4306: 4183: 4147: 4118: 4061: 4008: 4001: 2869:"Strategy games 'not contemporary' - 2K Games exec" 766:A gameplay demonstration was shown to the press at 262: 250: 183: 150: 138: 126: 114: 104: 94: 84: 74: 64: 52: 40: 26: 1910:""The Bureau: XCOM Declassified" Hands-on Preview" 487:The game is set in late 1962 at the height of the 2365: 2363: 2144:"The Many Faces of The Bureau: XCOM Declassified" 2137: 2135: 2133: 2131: 2129: 2127: 2125: 2123: 1642: 1640: 2636: 2634: 1367:'s reviewer Kevin VanOrd. Ludwig Kietzmann from 1077:was officially announced on April 26, 2013, for 1009:. The first gameplay demonstration was shown at 2835:"X-COM Creator: 2K Marin's FPS A 'Great Shame'" 2676:"The Bureau: XCOM Declassified's Uphill Battle" 2173: 2171: 1714:"The Bureau: XCOM Declassified Beginner's Tips" 3496: 3494: 3469:"The Bureau: XCOM Declassified for PC Reviews" 963:Seeing the popularity of difficult games like 640:, was primarily focused on the development of 3976: 3766: 3764: 3762: 3253:"The Hungover X Website Is An Official Spoof" 2035:"Hands on with The Bureau: XCOM Declassified" 1606: 1604: 960:of the period to be represented in the game. 614:, the parent company of the game's publisher 8: 3652: 3650: 3648: 2434: 2432: 2213:"2K Marin Reviving XCOM As Story-Driven FPS" 1967: 1965: 1963: 1776: 1774: 1298: 1248: 1167: 3692: 3690: 3688: 3686: 3684: 3543:"EGM Review: The Bureau: XCOM Declassified" 879:In late 2012, the studio experimented with 4422:Video games developed in the United States 4005: 3983: 3969: 3961: 3808: 3806: 3804: 2096:"The 21-Year Rise, Fall, and Rise of XCOM" 1877:"The Bureau: XCOM Declassified First Look" 1707: 1705: 1703: 1479:"Being a Bureau dude in XCOM Declassified" 1166: 1137: 32: 23: 3730: 3728: 3726: 3724: 3536: 3534: 3532: 3530: 3127:"The Bureau: XCOM Declassified Announced" 3120: 3118: 2472: 2470: 2468: 362:inspired the game's artistic style while 3848: 3846: 3844: 3842: 3616: 3614: 3612: 3610: 3608: 3576: 3574: 3572: 3570: 2405:"America Is Not The World: XCOM Preview" 447:though special abilities usually have a 4447:Video games set in Georgia (U.S. state) 4224:The Dreamland Chronicles: Freedom Ridge 3709:from the original on September 19, 2015 3503:"Review: The Bureau: XCOM Declassified" 3375:Nunneley, Stephany (October 16, 2013). 2771:"XCOM By Any Other Name Could Be Great" 1469: 193: 3930:from the original on February 17, 2020 3855:"The Bureau: XCOM Declassified Review" 3815:"The Bureau: XCOM Declassified Review" 3737:"The Bureau: XCOM Declassified Review" 3699:"The Bureau: XCOM Declassified review" 3659:"The Bureau: XCOM Declassified Review" 3583:"The Bureau: XCOM Declassified Review" 3282:Ray Corriea, Alexa (October 2, 2013). 3201:from the original on December 28, 2016 3103:from the original on November 17, 2019 3070:from the original on November 19, 2015 3037:from the original on November 22, 2018 2974:from the original on December 23, 2018 2962:Gallegos, Anthony (January 12, 2012). 2814:from the original on November 21, 2018 2783:from the original on December 24, 2018 2717:from the original on November 22, 2018 2655:from the original on December 16, 2018 2586:from the original on February 18, 2014 2491:from the original on November 15, 2016 2417:from the original on November 10, 2018 1986:from the original on November 15, 2016 1889:from the original on November 10, 2018 1726:from the original on November 10, 2018 1544:"The Bureau: XCOM Declassified Review" 1435:According to analyst Doug Creutz from 868:. The game has multiple references to 3771:Kietzmann, Ludwig (August 20, 2013). 3747:from the original on November 7, 2018 3657:Cooper, Hollander (August 20, 2013). 3328:from the original on November 9, 2016 3187:Ray Corriea, Alexa (August 9, 2013). 3137:from the original on November 4, 2018 3056:McWhertor, Michael (April 12, 2013). 2802:McCasker, Toby (September 18, 2011). 2750:from the original on October 19, 2016 2619:from the original on October 29, 2013 2258:from the original on October 27, 2013 1856:from the original on December 5, 2018 1759:from the original on October 24, 2017 1688:from the original on November 6, 2018 1625:from the original on October 23, 2013 1448:Tom Clancy's Splinter Cell: Blacklist 1001:was announced on April 13, 2010, for 7: 3827:from the original on October 8, 2019 3479:from the original on August 20, 2013 3449:from the original on August 19, 2013 3419:from the original on August 22, 2013 3389:from the original on October 2, 2018 3005:from the original on January 1, 2017 2804:"Should XCOM Have Stayed Turn-based" 2524:from the original on October 3, 2018 2453:from the original on October 7, 2016 2320:from the original on October 5, 2012 2289:from the original on October 9, 2016 2192:from the original on January 1, 2019 1171: 1142: 632:in 2005. In 2006, 2K Games acquired 566:explained away as natural disasters. 3813:McElroy, Justin (August 19, 2013). 3593:from the original on April 22, 2019 3125:Goldfarb, Andrew (April 26, 2013). 2933:"E3 2011: XCOM Gets A Release Date" 2867:Sinclair, Brendon (July 13, 2011). 2576:"1962: The Year XCOM Makes Contact" 2370:Cooper, Hollander (July 26, 2013). 2211:Alexander, Leigh (April 14, 2010). 2156:from the original on March 22, 2019 2047:from the original on March 12, 2017 1611:Clarendon, James (August 9, 2013). 1133: 1085:handled the game's release for the 4417:Video games developed in Australia 3898:from the original on March 1, 2014 3735:Stapleton, Dan (August 20, 2013). 3581:Whitehead, Dan (August 20, 2018). 3296:from the original on April 9, 2016 3168:from the original on April 9, 2016 3156:Sarker, Samit (December 4, 2013). 2879:from the original on June 23, 2019 2833:Booker, Logan (January 21, 2012). 2705:Onyett, Charles (April 13, 2010). 2686:from the original on June 18, 2014 2340:"XCOM preview and new screenshots" 1972:Haley, Sebastian (July 17, 2013). 1823:from the original on July 11, 2018 1589:from the original on April 9, 2016 1495:from the original on April 8, 2017 1477:Kietzmann, Ludwig (May 13, 2013). 812:so that it would resemble classic 458:Carter and his squad members gain 14: 4357:Video games about alien invasions 3867:from the original on May 20, 2019 3853:Birnbaum, Ian (August 29, 2013). 3789:from the original on July 6, 2017 3697:VanOrd, Kevin (October 8, 2013). 3669:from the original on May 20, 2019 3555:from the original on May 20, 2019 3515:from the original on May 20, 2019 3501:Sterling, Jim (August 19, 2018). 2993:Goldfarb, Andrew (May 22, 2012). 2912:from the original on May 11, 2016 2848:from the original on July 4, 2019 2769:Crecente, Brian (June 22, 2010). 2384:from the original on May 19, 2019 2225:from the original on May 14, 2014 2142:Plante, Chris (August 19, 2013). 2108:from the original on June 1, 2018 1875:Workman, Robert (June 20, 2013). 1745:Robinson, Martin (May 13, 2013). 1712:Dawson, Bryan (August 20, 2013). 1556:from the original on May 20, 2019 1542:Birnbaum, Ian (August 29, 2013). 1300: 1250: 235: 4457:Video games set in Massachusetts 3621:Miller, Matt (August 20, 2013). 3541:Harmon, Josh (August 19, 2013). 3220:Hilliard, Kyle (July 22, 2013). 3089:Pitcher, Jena (April 24, 2013). 2943:from the original on May 8, 2013 2931:Moriarty, Colin (June 6, 2011). 2477:Takahashi, Dean (May 13, 2013). 2094:Stapleton, Dan (June 26, 2015). 2033:Hogarty, Steven (May 13, 2013). 1842:Stark, Chelsea (July 17, 2013). 1575:Crecente, Brian (May 13, 2013). 1319: 1314: 1309: 1304: 1299: 1269: 1264: 1259: 1254: 1249: 1102:and the live-action trailer for 286:video game. It was developed by 4477:Video games set in North Dakota 4452:Video games set in Indianapolis 3886:Makuch, Eddie (July 29, 2013). 3251:Futter, Mike (August 6, 2013). 2707:"New XCOM Officially Announced" 2674:McInnis, Shaun (May 13, 2013). 2574:McGee, Maxwell (June 5, 2013). 2543:Futter, Mike (August 8, 2013). 2439:Jenkins, David (May 13, 2013). 2246:"XCOM Impressions - First Look" 2178:Remo, Chris (August 13, 2010). 1680:Narcisse, Evan (May 13, 2013). 368:inspired the game's narrative. 4407:TransGaming Technologies games 3347:Martin, Liam (June 20, 2013). 2898:Smith, Graham (June 9, 2011). 2736:Lee, Garnett (June 22, 2010). 2510:Owen, Phil (August 15, 2013). 2244:Park, Andrew (June 17, 2010). 2066:Lee, Garnett (June 22, 2010). 2005:Owens, Criag (June 22, 2013). 1936:Futter, Mike (July 17, 2013). 1809:Yoon, Andrew (July 17, 2013). 526:the attacks as safety drills. 453:permanently unconscious or die 1: 4472:Video games set in New Mexico 4437:Video games set in California 4362:Alternate history video games 4086:The Bureau: XCOM Declassified 1647:Futter, Mike (May 13, 2013). 1514:Lathi, Evan (July 19, 2013). 1075:The Bureau: XCOM Declassified 909:The Day the Earth Stood Still 849:The Bureau: XCOM Declassified 404:The Bureau: XCOM Declassified 377:The Bureau: XCOM Declassified 353:The Day the Earth Stood Still 348:The Bureau: XCOM Declassified 294:. As the eighth title in the 276:The Bureau: XCOM Declassified 27:The Bureau: XCOM Declassified 4492:Video games set in the 1960s 4487:Video games set in Tennessee 2641:Cook, Dave (June 18, 2013). 2277:Meer, Alec (June 15, 2010). 1908:Lowe, Kyle (July 17, 2013). 738:cooperative multiplayer mode 310:, the game was released for 4382:Science fiction video games 2900:"E3 2011: XCOM Impressions" 2605:Tach, Dave (June 1, 2013). 2403:Grill, Dan (July 1, 2011). 2308:Shea, Cam (June 11, 2010). 1089:platform in December 2013. 304:and a narrative prequel to 4528: 4462:Video games set in Montana 4442:Video games set in Chicago 4432:Video games set in Arizona 4397:Take-Two Interactive games 2279:"XCOM: Alien Resurrection" 2180:"Putting the XCOM in XCOM" 864:also exchanged ideas with 695:assist the development of 4482:Video games set in Oregon 4467:Video games set in Nevada 4387:Single-player video games 3548:Electronic Gaming Monthly 1781:Lee, Ben (May 15, 2013). 1412:Electronic Gaming Monthly 1195:Electronic Gaming Monthly 1175: 1172: 1146: 1143: 31: 810:third-person perspective 678:asymmetrical multiplayer 412:third-person perspective 4497:Video games using PhysX 4427:Video games set in 1962 2310:"E3 2010: XCOM Preview" 498:extraterrestrial forces 437:artificial intelligence 420:non-playable characters 381:artificial intelligence 4267:UFO: Extraterrestrials 2738:"XCOM E3 2010 Preview" 2068:"XCOM E3 2010 Preview" 903: 608: 400: 4402:Third-person shooters 1025:, the creator of the 897: 802:civil rights movement 760:program the behaviors 727:procedural generation 658:first-person shooters 620:intellectual property 602: 398: 4412:Video game spin-offs 4367:Cold War video games 4297:XCOM: The Board Game 4045:First Alien Invasion 4024:Terror from the Deep 2995:"XCOM Delayed Again" 2410:Rock, Paper, Shotgun 1114:Downloadable content 885:top-down perspective 612:Take-Two Interactive 607:at the protagonists. 343:first-person shooter 284:third-person shooter 4377:PlayStation 3 games 4260:UFO: Alien Invasion 3926:. August 27, 2013. 1169: 1140: 1063:What Happened in 62 1054:XCOM: Enemy Unknown 1019:turn-based strategy 965:XCOM: Enemy Unknown 954:XCOM: Enemy Unknown 870:XCOM: Enemy Unknown 826:XCOM: Enemy Unknown 580:XCOM: Enemy Unknown 307:XCOM: Enemy Unknown 296:turn-based strategy 3263:on August 18, 2019 3232:on August 21, 2019 3033:. March 27, 2013. 2555:on August 18, 2019 1948:on August 18, 2019 1661:on August 21, 2019 1138: 1130:Critical reception 904: 881:real-time strategy 710:UFO: Enemy Unknown 660:(having worked on 609: 401: 4392:Tactical shooters 4334: 4333: 4143: 4142: 4100:War of the Chosen 3324:. July 25, 2013. 1437:Cowen and Company 1353: 1352: 1165: 1164: 940:role-playing game 840:BioShock Infinite 460:experience points 290:and published by 272: 271: 240:November 27, 2013 4519: 4347:2013 video games 4307:Related articles 4199:Tactical Command 4006: 3985: 3978: 3971: 3962: 3957: 3956: 3954:Official website 3940: 3939: 3937: 3935: 3914: 3908: 3907: 3905: 3903: 3883: 3877: 3876: 3874: 3872: 3850: 3837: 3836: 3834: 3832: 3810: 3799: 3798: 3796: 3794: 3768: 3757: 3756: 3754: 3752: 3732: 3719: 3718: 3716: 3714: 3694: 3679: 3678: 3676: 3674: 3654: 3643: 3642: 3640: 3638: 3629:. Archived from 3618: 3603: 3602: 3600: 3598: 3578: 3565: 3564: 3562: 3560: 3538: 3525: 3524: 3522: 3520: 3498: 3489: 3488: 3486: 3484: 3465: 3459: 3458: 3456: 3454: 3435: 3429: 3428: 3426: 3424: 3405: 3399: 3398: 3396: 3394: 3372: 3366: 3365: 3363: 3361: 3344: 3338: 3337: 3335: 3333: 3312: 3306: 3305: 3303: 3301: 3279: 3273: 3272: 3270: 3268: 3259:. Archived from 3248: 3242: 3241: 3239: 3237: 3228:. 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Archived from 1644: 1635: 1634: 1632: 1630: 1618:PlayStation Blog 1608: 1599: 1598: 1596: 1594: 1572: 1566: 1565: 1563: 1561: 1539: 1533: 1532: 1530: 1528: 1511: 1505: 1504: 1502: 1500: 1474: 1417:Arthur C. Clarke 1324: 1323: 1322: 1318: 1317: 1313: 1312: 1308: 1307: 1303: 1302: 1274: 1273: 1272: 1268: 1267: 1263: 1262: 1258: 1257: 1253: 1252: 1170: 1141: 1110:Dominic Monaghan 952:trilogy. Unlike 935:The Conversation 835:tactical shooter 686: 634:Irrational Games 618:, purchased the 408:tactical shooter 257:Tactical shooter 239: 237: 223: 214: 36: 24: 4527: 4526: 4522: 4521: 4520: 4518: 4517: 4516: 4337: 4336: 4335: 4330: 4302: 4251:UFO: Afterlight 4244:UFO: Aftershock 4179: 4139: 4114: 4057: 4009:Original series 3997: 3989: 3952: 3951: 3948: 3943: 3933: 3931: 3916: 3915: 3911: 3901: 3899: 3885: 3884: 3880: 3870: 3868: 3852: 3851: 3840: 3830: 3828: 3812: 3811: 3802: 3792: 3790: 3770: 3769: 3760: 3750: 3748: 3734: 3733: 3722: 3712: 3710: 3696: 3695: 3682: 3672: 3670: 3656: 3655: 3646: 3636: 3634: 3633:on May 20, 2019 3620: 3619: 3606: 3596: 3594: 3580: 3579: 3568: 3558: 3556: 3540: 3539: 3528: 3518: 3516: 3500: 3499: 3492: 3482: 3480: 3467: 3466: 3462: 3452: 3450: 3437: 3436: 3432: 3422: 3420: 3407: 3406: 3402: 3392: 3390: 3374: 3373: 3369: 3359: 3357: 3346: 3345: 3341: 3331: 3329: 3314: 3313: 3309: 3299: 3297: 3281: 3280: 3276: 3266: 3264: 3250: 3249: 3245: 3235: 3233: 3219: 3218: 3214: 3204: 3202: 3186: 3185: 3181: 3171: 3169: 3155: 3154: 3150: 3140: 3138: 3124: 3123: 3116: 3106: 3104: 3088: 3087: 3083: 3073: 3071: 3055: 3054: 3050: 3040: 3038: 3023: 3022: 3018: 3008: 3006: 2992: 2991: 2987: 2977: 2975: 2961: 2960: 2956: 2946: 2944: 2930: 2929: 2925: 2915: 2913: 2897: 2896: 2892: 2882: 2880: 2866: 2865: 2861: 2851: 2849: 2832: 2831: 2827: 2817: 2815: 2801: 2800: 2796: 2786: 2784: 2768: 2767: 2763: 2753: 2751: 2735: 2734: 2730: 2720: 2718: 2704: 2703: 2699: 2689: 2687: 2673: 2672: 2668: 2658: 2656: 2640: 2639: 2632: 2622: 2620: 2604: 2603: 2599: 2589: 2587: 2573: 2572: 2568: 2558: 2556: 2542: 2541: 2537: 2527: 2525: 2509: 2508: 2504: 2494: 2492: 2476: 2475: 2466: 2456: 2454: 2438: 2437: 2430: 2420: 2418: 2402: 2401: 2397: 2387: 2385: 2369: 2368: 2361: 2351: 2349: 2348:. June 15, 2010 2338: 2337: 2333: 2323: 2321: 2307: 2306: 2302: 2292: 2290: 2276: 2275: 2271: 2261: 2259: 2243: 2242: 2238: 2228: 2226: 2210: 2209: 2205: 2195: 2193: 2177: 2176: 2169: 2159: 2157: 2141: 2140: 2121: 2111: 2109: 2093: 2092: 2088: 2078: 2076: 2065: 2064: 2060: 2050: 2048: 2032: 2031: 2027: 2017: 2015: 2004: 2003: 1999: 1989: 1987: 1971: 1970: 1961: 1951: 1949: 1935: 1934: 1930: 1920: 1918: 1907: 1906: 1902: 1892: 1890: 1874: 1873: 1869: 1859: 1857: 1841: 1840: 1836: 1826: 1824: 1808: 1807: 1803: 1793: 1791: 1780: 1779: 1772: 1762: 1760: 1744: 1743: 1739: 1729: 1727: 1711: 1710: 1701: 1691: 1689: 1679: 1678: 1674: 1664: 1662: 1646: 1645: 1638: 1628: 1626: 1610: 1609: 1602: 1592: 1590: 1574: 1573: 1569: 1559: 1557: 1541: 1540: 1536: 1526: 1524: 1513: 1512: 1508: 1498: 1496: 1476: 1475: 1471: 1467: 1454:Disney Infinity 1433: 1354: 1320: 1315: 1310: 1305: 1270: 1265: 1260: 1255: 1160: 1158: 1139:Aggregate score 1136: 1132: 1127: 1039:Electronic Arts 996: 929:The Right Stuff 853: 789: 777:Norman Rockwell 684: 597: 588: 552: 516:J. Edgar Hoover 511: 493:John F. Kennedy 485: 480: 441:area of effects 393: 365:The Right Stuff 246: 243: 234: 227: 224:August 23, 2013 218: 215:August 20, 2013 209: 192: 191: 190:August 20, 2013 179: 145:Unreal Engine 3 22: 21:2013 video game 17: 16:2013 video game 12: 11: 5: 4525: 4523: 4515: 4514: 4509: 4507:Xbox 360 games 4504: 4499: 4494: 4489: 4484: 4479: 4474: 4469: 4464: 4459: 4454: 4449: 4444: 4439: 4434: 4429: 4424: 4419: 4414: 4409: 4404: 4399: 4394: 4389: 4384: 4379: 4374: 4369: 4364: 4359: 4354: 4349: 4339: 4338: 4332: 4331: 4329: 4328: 4321: 4316: 4310: 4308: 4304: 4303: 4301: 4300: 4293: 4286: 4285: 4284: 4270: 4263: 4256: 4255: 4254: 4247: 4240: 4237:UFO: Aftermath 4227: 4220: 4219: 4218: 4204: 4203: 4202: 4187: 4185: 4181: 4180: 4178: 4177: 4172: 4167: 4162: 4157: 4151: 4149: 4145: 4144: 4141: 4140: 4138: 4137: 4130: 4122: 4120: 4119:Canceled games 4116: 4115: 4113: 4112: 4105: 4104: 4103: 4089: 4082: 4081: 4080: 4065: 4063: 4059: 4058: 4056: 4055: 4048: 4041: 4034: 4027: 4020: 4012: 4010: 4003: 3999: 3998: 3990: 3988: 3987: 3980: 3973: 3965: 3959: 3958: 3947: 3946:External links 3944: 3942: 3941: 3909: 3878: 3838: 3800: 3758: 3720: 3680: 3644: 3604: 3566: 3526: 3490: 3460: 3430: 3400: 3367: 3339: 3307: 3274: 3243: 3212: 3179: 3148: 3114: 3081: 3048: 3016: 2985: 2964:"XCOM Delayed" 2954: 2923: 2890: 2859: 2825: 2794: 2761: 2728: 2697: 2666: 2630: 2597: 2566: 2535: 2502: 2464: 2428: 2395: 2359: 2331: 2300: 2269: 2236: 2203: 2167: 2119: 2086: 2058: 2025: 1997: 1959: 1928: 1900: 1867: 1834: 1801: 1770: 1737: 1699: 1672: 1636: 1600: 1567: 1534: 1506: 1468: 1466: 1463: 1432: 1429: 1390:Justin McElroy 1351: 1350: 1347: 1339: 1338: 1335: 1326: 1325: 1296: 1288: 1287: 1284: 1276: 1275: 1246: 1238: 1237: 1234: 1226: 1225: 1222: 1214: 1213: 1210: 1202: 1201: 1198: 1190: 1189: 1186: 1178: 1177: 1174: 1163: 1162: 1155: 1149: 1148: 1145: 1134: 1131: 1128: 1126: 1123: 1099:The Last of Us 995: 992: 852: 845: 829:and the older 788: 783:Transition to 781: 669:System Shock 2 596: 589: 587: 584: 575: 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Index

Man with hat, gun in right hand, dropping burning paper with left. Pieces of the image are cut out seemingly to anonymize man. Title of game can be seen through largest cut out.
Developer(s)
2K Marin
Publisher(s)
2K
Director(s)
Producer(s)
Designer(s)
Artist(s)
Writer(s)
Composer(s)
Garry Schyman
X-COM
Engine
Unreal Engine 3
Platform(s)
PlayStation 3
Windows
Xbox 360
OS X
NA
PAL
Genre(s)
Tactical shooter
Single-player
tactical
third-person shooter
2K Marin
2K
turn-based strategy

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