Knowledge (XXG)

The Complete Wargames Handbook

Source đź“ť

239:
strange, somehow, like ending the Miss Nude USA contest with a swimsuit competition." Willis also thought that the book superficially skimmed over its topics, and Dunnigan failed to provide deep insights into his experiences. Willis concluded, "What we get are not insights which have so dramatically revitalized gaming, nor the knowledge and experience given in return to Dunnigan, but a watery book which anyone acquainted with the field might have written."
238:
thought that Dunnigan's basic thesis was that wargaming is simple. However, noting the 272 pages "interspersed with 50–60 charts, maps, and rules excerpts", Willis commented, "I am not sure how well simplicity can be proved by a complex execution which implicitly disowns its rationale. It strikes me
249:
In a summary about a workshop held by Military Operations Research Society to design "seminar wargames" (used by the military for planning strategies), Dunnigan's book was quoted extensively regarding developing manual rules for a wargame. But it was noted that in the case of blind testing of the
27: 206:
The book was originally published by William Morrow & Company in 1980. This was translated into Japanese and published by Hobby Japan in 1982. Morrow published a second edition in 1992. A third edition in paperback was published in 2000 by iUniverse.
250:
wargame suggested by Dunnigan, it "may not be feasible in seminar war games where the judgement of the facilitator is so crucial in determining how player activity will govern outcomes (i.e., where there are no written rules for adjudication)."
479: 297: 169:
The book is divided into nine chapters, preceded by an introduction and followed by appendices and a bibliography. The chapters cover:
469: 464: 246:
website noted that the bibliographies "range in usefulness", and that there is "little discussion of tactical-level games."
225:
might make an interesting Christmas present for the friend or relative who has exhibited a passing interest in your hobby."
430: 260: 444: 112: 68: 410:"MORS Special Meeting on Gaming: Background for the meeting in Fairfax, Virginia, 29 September to 1 October 2015" 337: 474: 152: 267: 123:
While still in college in the 1960s, Jim Dunnigan became involved in wargaming, and subsequently designed
151:(1973). Dunnigan also founded his own wargames company, initially known as Poultron Press, soon renamed 385: 147: 125: 323: 26: 293: 366: 230: 318: 217: 133:
published in 1967. This was the first of many wargames that Dunnigan designed, including
458: 108: 40: 361: 235: 166:, including information about how to play, design, and find copies of wargames. 141: 135: 130: 409: 158:
In 1980, as wargame publishers turned to computer-based games, Dunnigan wrote
163: 58: 371: 316:
Schuessler, Nick (September 1980). "Capsule Reviews".
92: 84: 74: 64: 54: 46: 36: 107:is a book about playing and designing wargames by 431:"Assorted Computer Games Strategy Plus issues" 8: 445:"Computer Games - Issue 109 - December 1999" 19: 338:"The Complete Wargames Handbook: Versions" 221:(No. 31), Nick Schuessler commented that " 25: 18: 364:(August–September 1980). "Book Reviews". 228:In the August–September 1980 edition of 280: 7: 311: 309: 14: 215:In the September 1980 edition of 480:William Morrow and Company books 386:"The Complete Wargames Handbook" 20:The Complete Wargames Handbook 160:The Complete Wargames Handbook 104:The Complete Wargames Handbook 1: 261:Computer Games Strategy Plus 288:Shannon Appelcline (2011). 191:Designing Computer Wargames 496: 113:William Morrow and Company 69:William Morrow and Company 24: 16:Book by James F. Dunnigan 153:Simulations Publications 292:. Mongoose Publishing. 290:Designers & Dragons 268:Computer Games Magazine 111:, published in 1980 by 470:English-language books 465:1980 non-fiction books 412:. opAnalytics.ca. 2015 182:Designing Manual Games 390:tacticalwargamer.com 176:How to Play Wargames 324:Steve Jackson Games 202:Publication history 194:Who Plays the Games 185:History of Wargames 21: 173:What is a Wargame? 299:978-1-907702-58-7 244:Tactical Wargamer 223:Wargames Handbook 188:Computer Wargames 179:Why Plan the Game 109:James F. Dunnigan 100: 99: 85:Publication place 41:James F. Dunnigan 31:2nd edition cover 487: 449: 448: 447:. December 1999. 441: 435: 434: 427: 421: 420: 418: 417: 406: 400: 399: 397: 396: 382: 376: 375: 367:Different Worlds 358: 352: 351: 349: 348: 334: 328: 327: 313: 304: 303: 285: 231:Different Worlds 80:1980, 1992, 2000 76:Publication date 29: 22: 495: 494: 490: 489: 488: 486: 485: 484: 475:Wargaming books 455: 454: 453: 452: 443: 442: 438: 429: 428: 424: 415: 413: 408: 407: 403: 394: 392: 384: 383: 379: 360: 359: 355: 346: 344: 336: 335: 331: 322:. No. 31. 319:The Space Gamer 315: 314: 307: 300: 287: 286: 282: 277: 256: 218:The Space Gamer 213: 204: 197:Wargames at War 162:, a book about 121: 93:Media type 77: 32: 17: 12: 11: 5: 493: 491: 483: 482: 477: 472: 467: 457: 456: 451: 450: 436: 422: 401: 377: 370:. No. 9. 353: 329: 305: 298: 279: 278: 276: 273: 272: 271: 264: 255: 252: 212: 209: 203: 200: 199: 198: 195: 192: 189: 186: 183: 180: 177: 174: 120: 117: 98: 97: 94: 90: 89: 86: 82: 81: 78: 75: 72: 71: 66: 62: 61: 56: 52: 51: 48: 44: 43: 38: 34: 33: 30: 15: 13: 10: 9: 6: 4: 3: 2: 492: 481: 478: 476: 473: 471: 468: 466: 463: 462: 460: 446: 440: 437: 432: 426: 423: 411: 405: 402: 391: 387: 381: 378: 374:. p. 37. 373: 369: 368: 363: 357: 354: 343: 342:BoardGameGeek 339: 333: 330: 326:. p. 30. 325: 321: 320: 312: 310: 306: 301: 295: 291: 284: 281: 274: 270: 269: 265: 263: 262: 258: 257: 253: 251: 247: 245: 240: 237: 233: 232: 226: 224: 220: 219: 210: 208: 201: 196: 193: 190: 187: 184: 181: 178: 175: 172: 171: 170: 167: 165: 161: 156: 154: 150: 149: 144: 143: 138: 137: 132: 128: 127: 118: 116: 114: 110: 106: 105: 95: 91: 88:United States 87: 83: 79: 73: 70: 67: 63: 60: 57: 53: 49: 45: 42: 39: 35: 28: 23: 439: 425: 414:. Retrieved 404: 393:. Retrieved 389: 380: 365: 362:Willis, Lynn 356: 345:. Retrieved 341: 332: 317: 289: 283: 266: 259: 248: 243: 241: 234:(Issue #9), 229: 227: 222: 216: 214: 205: 168: 159: 157: 155:Inc. (SPI). 146: 145:(1970), and 140: 134: 124: 122: 103: 102: 101: 236:Lynn Willis 142:PanzerBlitz 131:Avalon Hill 119:Description 459:Categories 416:2021-04-06 395:2021-04-06 347:2021-04-06 275:References 211:Reception 164:wargaming 65:Publisher 59:Wargaming 372:Chaosium 139:(1968), 129:, which 47:Language 254:Reviews 148:Sniper! 126:Jutland 55:Subject 50:English 296:  37:Author 96:Print 294:ISBN 242:The 136:1914 461:: 388:. 340:. 308:^ 115:. 433:. 419:. 398:. 350:. 302:.

Index


James F. Dunnigan
Wargaming
William Morrow and Company
James F. Dunnigan
William Morrow and Company
Jutland
Avalon Hill
1914
PanzerBlitz
Sniper!
Simulations Publications
wargaming
The Space Gamer
Different Worlds
Lynn Willis
Computer Games Strategy Plus
Computer Games Magazine
ISBN
978-1-907702-58-7


The Space Gamer
Steve Jackson Games
"The Complete Wargames Handbook: Versions"
Willis, Lynn
Different Worlds
Chaosium
"The Complete Wargames Handbook"
"MORS Special Meeting on Gaming: Background for the meeting in Fairfax, Virginia, 29 September to 1 October 2015"

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑