Knowledge (XXG)

The Dam Busters (video game)

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288:. Leaving any of these positions unattended during an event could spell the death of the person in that position, rendering it useless during further encounters. The player must evade enemies, plan your approach, and set all of the variables (speed, height, timing, etc.) to execute a successful bombing. Sometimes, it becomes necessary to deal with emergencies, such as engine fires. 249: 291:
While en route to the target the player can expect to encounter attacks by enemy aircraft, barrage balloons, flak and enemy searchlights. Events like this will flash along the border of the screen, while indicating the key to press to take the player to the station in need of assistance. For
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The player chooses from three different night missions, each of which is increasingly difficult. In all three, the goal is to successfully bomb a dam. On the practice run, the player can approach and bomb the dam without any other obstacles. The two other missions feature various enemies to
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Once the player begins the final run to their target, they are presented with the custom bombing sights, as made famous by the story. When the player toggles the bomb, they are shown an animation of the bomb bouncing along the lake and hitting (or not hitting) the target dam.
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example, when flying through enemy search lights, the player will need to man the gunner's station and shoot out the lights on the ground. If left unattended, the player can expect flak and enemy aircraft to start damaging the bomber.
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two out of five points in an overview of World War II simulations, stating "this product's graphics and 'feel' make it too much of a game and not enough of a simulation".
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on the Commodore 64 three-plus stars out of five, stating that it "lacks the depth and variability of a game like
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During flight, the player controls every aspect of the bomber from each of the seven crew positions:
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overcome, and the flight start from either the French coast or a British airfield.
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Dunnington, Benn; Brown, Mark R. (December 1985 – January 1986).
376: 217: 137: 349:, but has better than average graphics and play features". 415:
Brooks, M. Evan (April 1987). "Kilobyte Was Here!".
171: 159: 151: 111: 101: 53: 41: 24: 8: 518:World War II flight simulation video games 307: 30: 21: 368: 375:Game review, Sinclair User magazine, 7: 533:Sydney Development Corporation games 303: 14: 379:, issue 43, October 1985, page 30 513:Video games developed in Canada 200:. It was released in 1984 for 1: 190:combat flight simulation game 554: 449:at SpectrumComputing.co.uk 528:Single-player video games 316: 313: 232:. It is loosely based on 29: 468:Accolade (company) games 224:; then in 1986 for the 253: 417:Computer Gaming World 397:. pp. 4–5, 88–93 352:Computer Gaming World 251: 166:Air combat simulation 94:Apollo Technica (NEC) 252:Aircraft instruments 107:J. Stewart Eastbrook 310: 488:Commodore 64 games 483:ColecoVision games 391:"C-64/128 Gallery" 308: 254: 234:Operation Chastise 48:Sydney Development 36:European cover art 523:ZX Spectrum games 503:NEC PC-9801 games 473:Amstrad CPC games 331: 330: 196:and published by 181: 180: 545: 463:1984 video games 421: 420: 412: 406: 405: 403: 402: 386: 380: 373: 311: 78: 67: 34: 22: 553: 552: 548: 547: 546: 544: 543: 542: 508:U.S. Gold games 453: 452: 446:The Dam Busters 435:The Dam Busters 430: 425: 424: 414: 413: 409: 400: 398: 388: 387: 383: 374: 370: 365: 357:The Dam Busters 341:The Dam Busters 332: 306: 302: 286:Squadron Leader 246: 185:The Dam Busters 97: 84: 73: 62: 37: 25:The Dam Busters 20: 19:1984 video game 17: 16:1984 video game 12: 11: 5: 551: 549: 541: 540: 535: 530: 525: 520: 515: 510: 505: 500: 495: 490: 485: 480: 478:Apple II games 475: 470: 465: 455: 454: 451: 450: 442: 429: 428:External links 426: 423: 422: 407: 381: 367: 366: 364: 361: 346:Silent Service 329: 328: 325: 319: 318: 315: 304: 301: 298: 245: 242: 208:; in 1985 for 179: 178: 173: 169: 168: 163: 157: 156: 153: 149: 148: 115: 109: 108: 105: 99: 98: 96: 95: 92: 91:(ColecoVision) 85: 83: 82: 71: 59: 57: 51: 50: 45: 39: 38: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 550: 539: 536: 534: 531: 529: 526: 524: 521: 519: 516: 514: 511: 509: 506: 504: 501: 499: 496: 494: 491: 489: 486: 484: 481: 479: 476: 474: 471: 469: 466: 464: 461: 460: 458: 448: 447: 443: 441: 437: 436: 432: 431: 427: 418: 411: 408: 396: 392: 385: 382: 378: 372: 369: 362: 360: 358: 354: 353: 348: 347: 342: 338: 337: 326: 324: 323:Sinclair User 321: 320: 312: 299: 297: 293: 289: 287: 283: 279: 275: 271: 267: 263: 258: 250: 243: 241: 239: 235: 231: 227: 223: 219: 215: 211: 207: 203: 199: 195: 191: 187: 186: 177: 176:Single-player 174: 170: 167: 164: 162: 158: 154: 150: 147: 143: 139: 135: 131: 127: 123: 119: 116: 114: 110: 106: 104: 100: 93: 90: 87: 86: 81: 76: 72: 70: 65: 61: 60: 58: 56: 52: 49: 46: 44: 40: 33: 28: 23: 538:Coleco games 445: 434: 419:. p. 6. 416: 410: 399:. Retrieved 394: 384: 371: 356: 350: 344: 340: 334: 333: 322: 294: 290: 266:Front Gunner 259: 255: 206:Commodore 64 202:ColecoVision 194:World War II 184: 183: 182: 130:Commodore 64 126:ColecoVision 55:Publisher(s) 43:Developer(s) 314:Publication 270:Tail Gunner 230:NEC PC-9801 226:Amstrad CPC 222:ZX Spectrum 146:ZX Spectrum 142:NEC PC-9801 118:Amstrad CPC 113:Platform(s) 103:Designer(s) 457:Categories 401:2019-03-19 363:References 327:SU Classic 274:Bomb Aimer 498:MSX games 493:DOS games 440:MobyGames 305:Reception 300:Reception 278:Navigator 238:1955 film 198:U.S. Gold 69:U.S. Gold 282:Engineer 244:Gameplay 236:and the 210:Apple II 161:Genre(s) 122:Apple II 80:Accolade 192:set in 172:Mode(s) 152:Release 339:rated 284:, and 220:, and 214:MS-DOS 134:MS-DOS 89:Coleco 355:gave 317:Award 309:Award 262:Pilot 188:is a 395:Info 377:EMAP 336:Info 228:and 204:and 155:1984 438:at 218:MSX 138:MSX 459:: 393:. 280:, 276:, 272:, 268:, 264:, 240:. 216:, 212:, 144:, 140:, 136:, 132:, 128:, 124:, 120:, 75:NA 64:EU 404:. 77:: 66::

Index


Developer(s)
Sydney Development
Publisher(s)
EU
U.S. Gold
NA
Accolade
Coleco
Designer(s)
Platform(s)
Amstrad CPC
Apple II
ColecoVision
Commodore 64
MS-DOS
MSX
NEC PC-9801
ZX Spectrum
Genre(s)
Air combat simulation
Single-player
combat flight simulation game
World War II
U.S. Gold
ColecoVision
Commodore 64
Apple II
MS-DOS
MSX

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