Knowledge (XXG)

The Incredible Machine (1993 video game)

Source πŸ“

299:, stating that while the 80 puzzles "are a blast" the Free Form Mode was the game's best feature; "the curious, tinkering 10-year-old is re-awakened, given a digital toy box and set loose in the backyard of his or her mind". The magazine concluded that the game was "one of the most innovative and deceptively addicting products to pass this way in quite a while ... a well-oiled imagination machine with a very broad appeal". In 1993, 31: 311:
gave the 3DO version a 7.25 out of 10, saying that its controls are too slow due to the lack of mouse support, but that it is nonetheless better than the PC version due to the dramatically improved graphics and sound.
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is addictive and testing. Furthermore, it is flexible enough to last. The real puzzle, however, is reserved for the retailers, who must how out how to stack the weird-shaped box on their shelves".
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was an extended version of the original, also released in 1993; it had 160 levels, about twice the number of levels in the original game, and had more parts to use in the contraptions.
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said: "This game will not return you to the awe-struck discovery years of your childhood, but it's a fun-filled return to the machines that usually only function in a child’s mind".
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by arranging collections of objects in a complex fashion, so as to perform some simple task (such as "put the ball into a box" or "start a mixer and turn on a fan").
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said "if you're a puzzle fan who hasn't picked up the original, you'll definitely want to explore the zany world of
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is divine madness – a delightfully addicting, thoroughly intelligent arcade game that should not be missed".
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in nine months, on a $ 36,000 budget. The Macintosh and Windows versions were developed by Presage Software.
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for iPad/iPhone also won Best iPhone/iPad Game and was nominated for Best Puzzle Game at E3 by
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lives up to its billing, surpassing the original in terms of play value, if not presentation".
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the 62nd best game ever. The editors summarized it as "fresh in concept and long on gameplay".
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Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (May 1993). "The Role of Computers".
257: 1641: 58: 821: 1752: 1669: 1449: 497: 209: 799: 1732: 1662: 1442: 1380: 775: 376: 261: 75: 751:"United States Patent 5,577,185: Computerized puzzle gaming method and apparatus" 1233: 844: 1737: 1584: 226: 1510: 1503: 1476: 1394: 1248: 1069: 828: 816: 805: 266: 629:. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98. 1415: 338: 151: 256:, the first game in the series, was originally going to be developed by 989: 513: 350: 62: 542: 139: 669:"Game Players PC Entertainment Vol. 7 No. 1 (January-February 1994)" 623:
Staff (November 1996). "150 Best (and 50 Worst) Games of All Time".
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earned Jeff Tunnell and Chris Cole a patent for the game concepts.
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video game series. The objective of the game is to create
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Tunnell, Jeffrey A.; Cole, Christopher M. (1994-11-10).
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Arthur to Astaroth no Nazomakaimura: Incredible Toons
612:. No. 59. EGM Media, LLC. June 1994. p. 38. 535:"Presage Products - The Even More Incredible Machine" 1725: 1619: 1541: 1534: 1493: 1459: 1425: 1356: 1304: 1268: 1247: 1225: 1140: 1113: 1086: 1006: 924: 885: 205: 193: 165: 133: 121: 111: 101: 91: 81: 69: 52: 40: 23: 566:"Tinkering with Sierra's The Incredible Machine" 278:until the spring of 1992. Kevin Ryan programmed 910:Return of the Incredible Machine: Contraptions 643:. April 22, 1994 – via Internet Archive. 974: 860: 838:can be played for free in the browser at the 753:. United States Patent & Trademark Office 564:Lombardi, Chris; Weksler, Mike (April 1993). 8: 229:released in 1993, and the first release in 1824:Video games developed in the United States 1616: 1538: 1265: 1222: 981: 967: 959: 867: 853: 845: 29: 20: 1829:Video games scored by Christopher Stevens 1799:Games commercially released with DOSBox 1277:GBA Championship Basketball: Two-on-Two 461: 459: 455: 435: 406:was nominated for an award at the 1993 7: 606:"Review Crew: Incredible Machine". 498:"Jeff Tunnell on Software Patents, 326:The game sold over 800,000 units. 274:instead and work did not start on 14: 1764:3DO Interactive Multiplayer games 812:The Even More! Incredible Machine 774:. IGN. 2011-06-06. Archived from 442:other sources say $ 35,000 budget 1518:Nova 9: The Return of Gir Draxon 393:The Even More Incredible Machine 369:The Even More Incredible Machine 356:The Even More Incredible Machine 344:The Even More Incredible Machine 331:The Even More Incredible Machine 305:gave the game 4 out of 5 stars. 242:The Even More Incredible Machine 1649:Sid & Al's Incredible Toons 1635:The Adventures of Willy Beamish 933:Sid & Al's Incredible Toons 413:Sid & Al's Incredible Toons 264:in 1984, but Dynamix worked on 1484:Skyfox II: The Cygnus Conflict 897:(Even More Incredible Machine) 698:"That's Even More Incredible!" 683:"CD-ROM Today 11 January 1995" 391:Ed Dille in 1993 stated that " 1: 1550:The Train: Escape to Normandy 685:– via Internet Archive. 671:– via Internet Archive. 657:– via Internet Archive. 641:"Compute! Magazine Issue 163" 496:Matt Barton (July 14, 2013). 364:Game Players PC Entertainment 772:"E3 2011: Best of E3 Awards" 187:1993 (Mac, DOS, Windows 3.x) 1525:Stellar 7: Draxon's Revenge 940:The Incredible Toon Machine 696:Dille, Ed (November 1993). 655:"PC Zone 10 (January 1994)" 510:Armchair Arcade's Matt Chat 177:1994 (FM Towns, PC-98, 3DO) 1850: 1814:Sierra Entertainment games 1712:Outpost 2: Divided Destiny 408:Game Developers Conference 1819:Single-player video games 1291:GFL Championship Football 1259:Suzuki's RM 250 Motocross 996: 609:Electronic Gaming Monthly 308:Electronic Gaming Monthly 28: 1769:Cancelled Xbox 360 games 1599:David Wolf: Secret Agent 1388:MissionForce: CyberStorm 902:The Incredible Machine 2 467:"Garage Games Interview" 47:Jeff Tunnell Productions 1789:Educational video games 730:. July 1993. p. 34 1347:Even More Contraptions 1317:The Incredible Machine 1307:The Incredible Machine 915:Even More Contraptions 894:The Incredible Machine 877:The Incredible Machine 835:The Incredible Machine 823:The Incredible Machine 801:The Incredible Machine 420:The Incredible Machine 404:The Incredible Machine 321:The Incredible Machine 297:The Incredible Machine 280:The Incredible Machine 276:The Incredible Machine 254:The Incredible Machine 237:Rube Goldberg machines 232:The Incredible Machine 219:The Incredible Machine 127:The Incredible Machine 24:The Incredible Machine 1677:Take a Break! Pinball 1284:Championship Baseball 728:Computer Gaming World 702:Computer Gaming World 626:Computer Gaming World 570:Computer Gaming World 385:Computer Gaming World 361:T. Liam McDonald for 317:Computer Gaming World 292:Computer Gaming World 1774:Classic Mac OS games 1077:Pinball: Thrill Ride 1000:Sierra Entertainment 1656:Betrayal at Krondor 1124:Aces of the Pacific 504:Incredible Machines 500:Betrayal at Krondor 477:on January 10, 2002 117:Christopher Stevens 1809:Puzzle video games 1628:Rise of the Dragon 1564:Abrams Battle Tank 1557:Caveman Ughlympics 1461:Skyfox / Arcticfox 1031:The Lost Continent 1804:NEC PC-9801 games 1746: 1745: 1721: 1720: 1615: 1614: 1606:Project Firestart 1402:Starsiege: Tribes 1300: 1299: 1269:16-bit ports only 1243: 1242: 1143:Front Page Sports 956: 955: 374:Stephen Kent for 336:Scott A. May for 215: 214: 1841: 1759:1993 video games 1617: 1539: 1266: 1223: 1131:Aces of the Deep 1097:A-10 Tank Killer 1088:A-10 Tank Killer 1063:Lionel Traintown 998:A subsidiary of 983: 976: 969: 960: 925:Incredible Toons 869: 862: 855: 846: 840:Internet Archive 787: 786: 784: 783: 768: 762: 761: 759: 758: 746: 740: 739: 737: 735: 720: 714: 713: 711: 709: 704:. pp. 42–43 693: 687: 686: 679: 673: 672: 665: 659: 658: 651: 645: 644: 637: 631: 630: 620: 614: 613: 603: 597: 596: 588: 582: 581: 579: 577: 561: 555: 554: 552: 550: 545:on June 14, 1997 541:. Archived from 539:Presage Software 531: 525: 524: 522: 520: 493: 487: 486: 484: 482: 473:. 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Index


Developer(s)
Jeff Tunnell Productions
Publisher(s)
Sierra On-Line
Dynamix
Producer(s)
Jeff Tunnell
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
The Incredible Machine
Platform(s)
Macintosh
DOS
Windows
FM Towns
PC-98
3DO
Genre(s)
Puzzle
Single-player
puzzle
video game
The Incredible Machine
Rube Goldberg machines
Electronic Arts
Commodore 64
Arcticfox

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