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The King of Fighters Neowave

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graphics, a few different styles of play, and a huge roster of fighters, but it does little to entice any non-KoF fans into the mix, something this genre desperately needs." For GameSpot, Greg Casavin wrote that the game "still packs some good stuff for hardcore fans, but the touched-up paint job doesn't make this feel like a whole new game. In fact, in some ways it feels like a step backward from The King of Fighters 2002."
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increase their offensive strength, with the side effect being that the character's health will begin to drain. The player will return to normal after getting hit by the opponent or by pressing Heat Mode button again to deactivate it, and the player must wait until you lose a round to activate it again. The player cannot use Heat Mode when the life gauge is low.
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precise moment it makes contact with the character, allowing the player to follow it up with a counterattack. Using one Power stock, the player can guard cancel into an Emergency Escape or do a Quick Emergency Escape. The player can also perform a Guard Break attack with one Power stock, which is an unblockable version of a character's Knockdown Attack.
859:, SNK Playmore looked for newer substitute platforms for future development. The Atomiswave, a cartridge-based multi-arcade system like the Neo-Geo and based on Sega's Dreamcast hardware, with which SNK was already familiar, was an obvious candidate. Rather than commit a new major game blindly, SNK instead chose to "test the waters" with a remix of 978:
met with mixed reviews upon release. Reviewers noted the updated graphics and traditionally solid mechanics, and were pleased with online play in the console versions. They also commented on the game's drab presentation and overly familiar design. Charles Onyett wrote for IGN, "Sure it's got updated
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In Guard Break Mode (GB Mode), the player has a two stock Power Gauge. Like in SC Mode, the player can perform Super Special (one stock) and MAX Super Special Moves (two stock). The player can parry an opponent's attack using the "Just Defend" technique, guarding against an opponent's attacks at the
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With the change of hardware from Neo Geo to Atomiswave, the number of buttons is now increased to five. In addition to the standard four attack buttons used in the previous games, a fifth button is now added which is used to activate the Heat Mode. Heat Mode will cause the character to blink red and
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In Super Cancel Mode (SC Mode), the player has a three stock Power Gauge. The player can use Super Special Moves (which requires one Power Gauge stock) and MAX Super Special Moves (which requires two). With one Power stock, the player can cancel a regular move into a Special or Super Special move,
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In MAX2 Mode (M2 Mode), the player has a single stock Power Gauge. The player can perform Super Special Moves with one stock, as well as MAX Super Special Moves. However, MAX moves can only be performed when the player has 25% or less of their life gauge remaining. Additionally, an exclusive MAX2
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tweaking the game's systems; reskinning the game with high-resolution backgrounds, character art, and interface elements to take advantage of the more advanced hardware; and removing characters originating with the Eolith-developed
331:, the Xbox version was released both in Japan and North America; additionally, the Xbox version was the last game released for the console in Japan. The North American version was released on April 18, 2006. In 2020, a 412:
and a regular Special into a Super Special. The player can also use one Power stock to cancel a guard into a Knockdown Blow or an Emergency Escape, or do a Quick Emergency Escape during a normal or command move.
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s graphics consist of polygonal 3D backgrounds overlaid with 2D character sprites (similar to the 3D stages featured in the console versions of previous games in the series such as the Dreamcast versions of
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homebrew adaptation of the arcade version was also made possible due to the Dreamcast sharing almost identical hardware with its Atomiswave cousin. The character artwork was done by Tomokazu Nakano (of
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games, regardless of their status in the overarching storyline. The character roster of the arcade version is similar to the Neo Geo version of
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appears in the game as the main boss character, with this incarnation of the character being based on his younger self from
2004: 1736: 1682: 1444: 582: 560: 1089: 408:, from three different styles, which affects the techniques available to the player and the length of their Power Gauge. 2150: 1189: 723: 609: 91: 420:
move can be performed under these conditions as well. In M2 Mode, the player can guard cancel into a Knockdown Attack.
2135: 2130: 1728: 838: 587: 565: 500: 1566: 1559: 1552: 1545: 1538: 1531: 364: 358: 352: 482:, are still featured in the arcade version as hidden characters, along with the Orochi versions of the Orochi Team. 2125: 2087: 2036: 1270: 1246: 1067: 2120: 2029: 1704: 1615: 1594: 1587: 1580: 1573: 376: 370: 315: 1622: 1608: 1302: 2145: 1983: 1629: 1601: 446:
has no actual storyline, but is instead a "Dream Match" which gathers numerous characters from various past
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hardware in 2004. It was the first game SNK Playmore produced for the Atomiswave. This is a remake of
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By the mid-2000s, SNK's in-house Neo-Geo hardware had become quite dated. After
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missing in this version). The Xbox version, due to licensing issues with
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with a major change of roster and stages, the game was also made on the
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The PlayStation 2 version of the game brings back five characters from
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fame). In Japan, it was the last game to be released for the Xbox.
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The game reverts to the 3-character elimination system from
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The player can select their own playing style similar to
1404:"Team Xbox: The King of Fighters Neowave Review, page 3" 1164:"The King of Fighters NeoWave ported to SEGA Dreamcast" 872:, replacing them with other SNK-originated characters. 327:. The PS2 version was released only in Japan and the 1271:"Game Rankings: The King of Fighters Neowave (Xbox)" 2014: 1876: 1869: 1823: 1755: 1696: 1639: 1523: 1514: 1247:"Game Rankings: The King of Fighters Neowave (PS2)" 1081:. Unsourced material may be challenged and removed. 260: 246: 234: 170: 150: 138: 128: 118: 106: 90: 47: 35: 21: 1020:Boss character, based on the younger version from 393:), whereas the Arcade version has 2D backgrounds. 1324:"Metacritic: The King of Fighters Neowave (Xbox)" 380:. 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Index


Developer(s)
SNK Playmore
Publisher(s)
Sammy Corporation
JP
NA
EU
Ignition Entertainment
Director(s)
Producer(s)
Artist(s)
Composer(s)
The King of Fighters
Platform(s)
Arcade
PlayStation 2
Xbox
JP
EU
JP
NA
Genre(s)
Fighting
Single-player
multiplayer
Arcade system
Atomiswave
2D fighting game
SNK Playmore

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