203:). In the hub world, the player can explore the space around them within the confines of their physical floorspace, while roaming further by using controller buttons to teleport to different parts of the area. This movement capability is also used in several of the minigame experiences. The motion controllers are also required to pick up and handle objects in the game world, including a bow, repair tools, and a bowling ball, along with acting as a physical object in the virtual space for minigames involving dodging projectiles. The player enters each of the respective minigames by picking up the named snowglobe strewn about the hub room and holding it close to their face.
305:. Additional environments can be reached either by manipulating the plug on the Postcard notice board in the Lab or by using the drop down menu presented on the mirror screen on the host PC. These include a Venice town square and a cave listed as "lava tube". The "lava tube" does not feature the robotic dog or sticks but instead has a balloon machine capable of inflating different coloured balloons that float about the cave.
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based game, the two motion controllers are used to aim and fire a bow, with one controller acting as the bow shaft and the other as the arrow. The player is tasked with defending a castle gate against an invading force while standing on top of the castle walls. It has been praised for its precise
285:
involves picking up a spaceship with the motion controllers and moving it around in the virtual space to avoid an increasingly difficult barrage of projectiles. The controlled spaceship can also fire back at enemy ships and the game features various levels, boss encounters, and a scoreboard. The
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universe and offers eight different game types that involve short demo experiences that use different aspects of the VR capabilities. Variety is also offered beyond the experiences themselves by the amount of interactability with objects in the environment that is included. During the
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at piles of debris and explosives. The goal of the game is to cause as much destruction as possible within the number of fireable cores available. Each core has a different main personality trait, with a variety of voices contributing to the roles.
31:
296:
This minigame is described as a "virtual holiday" that transports the player to the top of a mountain or an "Icelandic wilderness" where they can move around with the teleport system. A robot dog accompanies the player and
315:
A medical-based experience, this minigame largely lacks gameplay of any kind, but instead features the future possibilities and application of VR technology in the medical and scientific fields.
392:, with many objects from the game to interact with and secrets to discover. A number of spells can be set off by the player that will have various effects, including shrinking the player model.
424:. Christopher Chin stated that the concept for the minigames were based around ideas on how to transfer other genres and game types into the VR world in an innovative way. Another minigame,
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controls and range of motion, akin to archery outside of the game. The enemy models were represented by black figures represented in
Aperture Science ads that had been illustrated in both
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347:
This minigame features a previous Valve-created tech demo for the HTC Vive that was originally released in March 2016. It features a human player inside a testing lab run by
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357:. The minigame is largely presented as an "interactive comedy sketch" with a set script and events. In contrast with the other minigames, which were made using the
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can be played with the canine by using a stick. The mountain area was created by combining many photographs of a mountain range nearby to the Valve headquarters,
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games. In addition to shooting arrows at these models to defeat them, aimed shots at targets also activate traps, such as burning oil.
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on April 5, 2016. It uses VR technology to showcase a series of play experiences accessed through a hub room. The game is set in the
710:"Yes, the Aperture demo is in Source 2. Alex Vlachos gave a talk including some details. Look for it on the vault if you missed it"
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ability to play the game by only using the player's upper body is one of the hallmarks of the minigame.
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where the player can peel away layers of the body to look at specific biological features.
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where the planets and other objects can be picked up, moved, and thrown.
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uses full 3D motion via the HTC Vive tracking system and two hand-held
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within the pocket universe that is the hub area, itself within the
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452:"2017 Awards Category Details Immersive Reality Game of the Year"
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1119:
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625:"The Lab HTC Vive review – Valve's guide to virtual reality"
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where they are tasked with repairing the robot Atlas from
748:
1115:
656:"The Lab: Valve's Free and Fun VR Mini-game Collection"
333:
This minigame involves a virtual representation of the
545:"Wot I Think: Valve's Portal-Themed VR Suite The Lab"
510:"The Lab is Valve's VR return to the Portal universe"
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universe, was cancelled when it went over schedule.
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580:"Hands On: The Lab, Valve's Portal-Themed VR Games"
319:involves a 3D human figure that is made up of many
131:
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71:
59:
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684:"Valve Releases 'The Lab' Unity Renderer for Free"
211:There are eight different minigames available in
408:, was still in development, they built most of
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382:puts the player in the item shop from Valve's
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1918:Video games developed in the United States
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460:Academy of Interactive Arts & Sciences
173:Academy of Interactive Arts & Sciences
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239:series of games, this minigame uses a
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181:Immersive Reality Game of the Year
14:
739:The Final Hours of Half-Life Alyx
623:Jenkins, David (April 13, 2016).
1851:
1850:
877:
654:; Dyer, Mitch (March 24, 2016).
191:The majority of movement within
480:Perez, Daniel (March 7, 2016).
384:multiplayer online battle arena
578:Smith, Adam (March 21, 2016).
508:Kuchera, Ben (April 5, 2016).
1:
708:Joe Ludwig (March 5, 2015).
152:(VR) video game developed by
682:James, Paul (June 2, 2016).
543:Meer, Alec (April 6, 2016).
412:using a third-party engine,
169:20th Annual D.I.C.E. Awards
1944:
1043:Thinking with Time Machine
422:Game Developers Conference
1903:Single-player video games
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875:
850:Bridge Constructor Portal
416:. Valve showed a demo of
28:
1913:Valve Corporation games
1104:Tag: The Power of Paint
1644:World Opponent Network
1893:Minigame compilations
1392:Team Fortress Classic
243:machine that shoots
1827:Steam Trading Cards
1036:Portal Stories: Mel
1928:Windows-only games
1029:Portal: Revolution
585:Rock Paper Shotgun
550:Rock Paper Shotgun
386:(MOBA) video game
317:Human Medical Scan
310:Human Medical Scan
197:motion controllers
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1292:Aperture Desk Job
1285:Aperture Hand Lab
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1090:The cake is a lie
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1061:Portal: No Escape
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864:Aperture Desk Job
857:Aperture Hand Lab
245:Personality Cores
156:and released for
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1878:2016 video games
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1837:The Steam Awards
1802:Yanis Varoufakis
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1639:Valve Anti-Cheat
1624:Source Filmmaker
1563:Steam Controller
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1372:Counter-Strike 2
1365:Global Offensive
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233:Compared to the
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217:pocket universes
215:. They exist as
201:Steam controller
199:(or an attached
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456:interactive.org
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716:) – via
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1772:Marc Laidlaw
1742:Kelly Bailey
1711:Robin Walker
1706:Sean Vanaman
1676:Mike Morasky
1671:Sam Lantinga
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1822:Campo Santo
1752:Jess Cliffe
1747:Doug Church
1716:Erik Wolpaw
1701:Jake Rodkin
1691:Gabe Newell
1583:Valve Index
1521:Alien Swarm
1507:Garry's Mod
1430:Left 4 Dead
1420:Left 4 Dead
1233:Episode Two
1226:Episode One
1205:Half-Life 2
1053:Short films
993:Fan content
983:Still Alive
829:Potato Sack
796:Main series
789:Video games
402:game engine
396:Development
380:Secret Shop
374:Secret Shop
303:Vesper Peak
281:type game,
279:bullet hell
241:calibration
236:Angry Birds
101:Platform(s)
1872:Categories
1792:Chris Remo
1573:Steam Link
1568:Steam Deck
1549:Technology
1219:Lost Coast
1212:Deathmatch
1189:Blue Shift
895:Characters
438:References
175:nominated
1797:Kim Swift
1787:Bay Raitt
1686:Brad Muir
1681:Olly Moss
1175:Half-Life
1165:Half-Life
974:Music of
945:Half-Life
939:Locations
693:March 29,
667:April 21,
636:April 20,
591:April 21,
556:April 20,
521:April 20,
493:April 20,
487:Shacknews
431:Half-Life
291:Postcards
228:Slingshot
1856:Category
1619:Source 2
1592:Software
1556:Hardware
1535:Deadlock
1466:Artifact
1271:Portal 2
976:Portal 2
913:Wheatley
887:Universe
811:Portal 2
741:. Steam.
737:(2020).
688:RoadToVR
406:Source 2
369:engine.
367:Source 2
354:Portal 2
321:CT scans
187:Gameplay
121:Genre(s)
86:Source 2
1815:Related
1782:Jane Ng
1777:Minh Le
1664:Current
1634:SteamOS
1599:GoldSrc
1328:Inferno
1321:Dust II
1278:The Lab
1075:Related
843:The Lab
718:Twitter
515:Polygon
426:Shooter
418:The Lab
410:The Lab
260:archery
253:Longbow
213:The Lab
207:Content
193:The Lab
177:The Lab
158:Windows
145:The Lab
132:Mode(s)
112:Release
106:Windows
24:The Lab
1725:Former
1657:People
1614:Source
1609:Proton
1604:OpenVR
1498:Source
1459:Dota 2
1349:Source
1335:Mirage
1264:Portal
1254:Portal
947:series
908:GLaDOS
804:Portal
781:Portal
389:Dota 2
349:GLaDOS
283:Xortex
272:Xortex
265:Portal
171:, the
163:Portal
126:Action
73:Engine
65:Portal
60:Series
1629:Steam
1483:Other
1406:2Fort
1196:Decay
1155:Games
1147:Valve
1015:Mari0
1000:Games
960:Music
927:Other
903:Chell
821:Other
714:Tweet
630:Metro
414:Unity
299:fetch
223:lab.
179:for "
154:Valve
148:is a
81:Unity
55:Valve
44:Valve
1449:Dota
1342:Nuke
695:2018
669:2016
638:2016
593:2016
558:2016
523:2016
495:2016
467:2023
661:IGN
258:An
183:".
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