386:. Fukutate explained that the staffer who came up with the characters was in charge of design and facilitating development of the project, as the process of making original titles for the MSX revolved around the person who came up with the characters being assigned to do both planning and the story. Fukutate further explained that the planner would then lead a team of four or five members to proceed with development, which would last somewhere between four and six months.
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Some items are optional but others are mandatory such as the "Cross", which is needed to face against the final boss. Enemies can drop random items after their defeat, ranging from that can be spent in shops to upgrade the character's overall inventory, arrow stocks for projectile-based weapons, and keys to open locked doors.
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games, new areas can be accessed by acquiring new items. Each map also hosts three hidden items to aid
Popolon and Aphrodite against a "Great Demon". In order to face a "Great Demon", the player must inspect a gravestone that reveals an incantation to invoke them at a boss room by typing their names.
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Seven staffers were responsible for the project: director and designer
Ryouhei "Ryokun" Shogaki, programmers Masahiko "Mai" Ozawa and Yutaka "Hal" Haruki, artist Chiaki Tanigaki, composer Kazuhiko Uehara, and two members under the pseudonyms "Hipo" and "Tomoyo". Other people also collaborated in its
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There are several types of enemies, each with strengths and weaknesses; some monsters are immune to frontal attacks, while others are more vulnerable to fire and so on. The player can also kill enemies to fill an "experience" gauge, which replenishes a character's health when full. Another way to
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was created by the MSX division at Konami under management of
Shigeru Fukutake. The process of making original titles for the platform revolved around the person who came up with the characters. A team of seven members were responsible for its development, lasting somewhere between four and six
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is a platform-adventure game starring the warrior
Popolon and his lover, the princess Aphrodite, as they embark on a journey through Castle Greek to free their unborn child Pampas from the evil priest Galious. Being able to control two characters means the player can switch between Popolon and
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heal a character is entering a special room within the main overworld map, which contains a magic dust that can be turned into a fairy by standing at a certain spot. Should either character die, the other can visit a shrine and pay for resurrection. If both characters perish, the
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Aphrodite, both of which have slightly different abilities: Popolon can push stones, open heavy doors and has a variable jumping height, while
Aphrodite survives longer under water, can shoot more projectiles and has a fixed jumping height. The game's structure is similar to
406:. The team revealed in a 1987 article that they never decided upon the gender of Pampas (although it was later in the MSX sequel, Shalom, that Pampas would become a king, therefore being male), while an eleventh map was scrapped due to memory constrains.
2377:"Fran Téllez de Meneses, el desarrollador en solitario que desafía a los grandes — El creador de aclamados juegos como Unepic y Ghost 1.0 está a punto de lanzar al mercado su nuevo trabajo, Unmetal. Repasamos con él su apasionante trayectoria"
32:
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but highlighted its variety of enemies and weapons, as well as the way each world are divided, while giving positive remarks to the imaginative and colorful graphical quality, character animations, and audio.
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of the previous game, Popolon and
Aphrodite, as they embark on a journey through Castle Greek to free their unborn child Pampas from the evil priest Galious. The player explores each map in search for
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was first published for the MSX in Japan on April 18, 1987, and later in Europe of that year by Konami. A few months after the original release, a completely reworked conversion titled
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months, with
Ryouhei Shogaki being the project's lead designer. The game garnered generally favorable reception from critics and retrospective commentarists. It served as influence for
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769:, also released that year, they're downright dull. But there are just enough good ideas here to make you wish Konami took another crack at this incarnation of the
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was the first game Uehara worked on after joining Konami in 1986 as sound designer; He would be responsible for creating the SCC sound chip, as well as working on
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s David Pérez García and
Francisco Alberto Serrano identified it as one of the best games for the MSX, noting the lack of slowdown and soundtrack. In 2014,
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806:. In the years since, fans have experimented with remaking and porting the title unofficially to other platforms. In 2002, a remake based on the original
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was announced to be in development by Opcode Games, requiring the Super Game Module expansion to run on the hardware. That same year, a port for the
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hardware was released online by Víctor Martínez and David
Madurga, which allows improved visuals by Toni Galvez and other changes.
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was released online by the group Brain Games, featuring updated visuals and different graphic sets. In 2015, a conversion for the
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on the i-Revo store front. In 2006, the full soundtrack of the
Famicom version was included as part of a compilation album titled
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under management of Shigeru Fukutake, who revealed about the creation process in a 1988 interview with Japanese publication
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2085:"Los 10 mejores juegos de Konami para MSX — Celebramos los 30 años del estándar repasando el catálogo de un estudio clave"
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elements added. It was never released for unknown reasons despite being advertised and previewed in Japanese magazines.
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287:(1987). In the years since, fans have experimented with remaking and porting the title unofficially to other platforms.
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841:, Takumi Naramura won the rights from Konami to develop the game through the competition, a remake game titled
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s Yannick Gallois echoed a similar opinion about the audiovisual presentation. In contrast to most reviewers,
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890:, lit. "Demon Castle Legend II: The Maze of Galious" or "Legend of the Devil Castle II: The Maze of Galious")
448:
exclusively in Japan by Konami on August 11, featuring changes such as improved visuals and redesigned maps.
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2217:"Nigoro's Takumi Naramura Talks About La-Mulana 1 & 2, The Maze Of Galious, And Rose & Camellia"
81:
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for the Famicom version was released online. Both versions were first re-released in digital form for
317:; Castle Greek acts as the main overworld, where entrances to the ten "worlds" are hidden throughout.
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due to its similar setup and game structure, but also found it more difficult than the original
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794:(2006). Spanish developer Francisco Téllez de Meneses also cited the game as an influence for
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s Mathieu Brisou felt that the game's execution was not on par, unfavorably comparing it with
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661:. Regardless, the editor commended the varied graphical design, music and sound effects.
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800:(2011). In addition, the exploration bits from the game were ultimately utilized for
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s Jaume Esteve also regarded it as one of the ten best games by Konami for the MSX.
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praised its graphics, character sprites, soundtrack, and playability. An editor for
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home computers. The game was intended to be a vertical-scrolling shooter similar to
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1863:(in Dutch). No. 13. Uitgeverij Herps. October–November 1987. pp. 52–53.
1255:"Software House Hot Information - Konami News Station: 大好評発売中! — ガリウスの迷き 〜魔城伝説打〜"
2637:
2017:
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819:
720:
1953:
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2300:"Francisco Téllez de Meneses: "UnEpic gusta más al público que a los jurados""
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2125:
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739:
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271:
2609:"Konami To Award 30 Million Yen Funding And Remake Rights For Classic IP's"
1918:(in Dutch). No. 14. DAInamic VZW. September–October 1987. p. 58.
467:. The MSX version was also re-released in digital form for Windows through
1112:(in Spanish). No. 26. Planeta-De Agostini. July 1988. pp. 37–41.
645:
shared similar thoughts, lauding the visuals, sound, and overall quality.
363:
are inserted in the second cartridge slot available on most MSX machines.
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2000:(in Dutch). No. 19. MBI Publications. December 1987. pp. 17–18.
329:
255:
2187:"La-Mulana Creator says Game Was Not Inspired by Castlevania or Metroid"
2121:"El hit de ayer: Knightmare y Maze of Galious — Konami conquista el MSX"
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2411:
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found the Famicom version to be more fun compared to the MSX original.
498:
464:
1154:(in Spanish). No. 25. Planeta-De Agostini. June 1988. p. 51.
1575:
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1094:(in Spanish). No. 21. Planeta-De Agostini. 1988. pp. 30–33.
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garnered generally favorable reception from critics. The Japanese
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Although it was not officially released outside Japan, an English
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1820:(in Spanish). No. 18. Planeta-De Agostini. 1987. p. 45.
1754:"Coup D'Oeil: The Maze of Galious (Cartouche Konami pour M.S.X.)"
822:
developed by Climacus and McNeil was released online. In 2022, a
2253:"Entrevistamos a Francisco Téllez de Meneses, creador de UnEpic"
2157:"Interview | Nigoro Discusses LA-MULANA (Nintendo WiiWare)"
1488:(in Spanish). No. 17. Planeta-De Agostini. 1987. p. 8.
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were among Konami's best work. Russo stated that "compared to
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275:(2006), while the game's exploration bits were utilized for
1321:(Eternal Preservation Edition ) (in Japanese). No. 3.
2472:
1857:"Software Adventures: Knightmare II - The Maze of Galious"
755:
s Rob Russo disagreed, expressing that neither version of
232:
home computer. A reworked conversion was released for the
1661:"LEGEND OF GAME MUSIC CONSUMER BOX | SCDC-00497~506"
418:
was scheduled to be published in 1987 by Konami for the
1610:(in Japanese). Internet Revolution. September 8, 2006.
1172:"山下章のパソコン・ゲーム: ホンキでPlayホンネでReview — TARGET 5 コナミMSXゲーム"
707:
version a 19.79 out of 30 score in a 1991 public poll.
2570:"Le mythique The Maze of Galious transfiguré sur MSX2"
2330:"An Unepic Interview with Francisco Téllez de Meneses"
1148:"Trucos: The Maze of Galious — Como Conseguir La Cruz"
2499:"The Maze of Galious (Knightmare II) official thread"
2438:"Tracking down the obscure mind behind Castlevania"
1719:"NEW GAMES CROSS REVIEW: 魔城伝説II 大魔司教ガリウス (アクション)".
246:trilogy, it follows the respective hero and former
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1842:(in French). No. 9. MIEVA Presse. p. 43.
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1714:
1712:
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837:hosted by the Shueisha Game Creator’s Camp and
320:The player explores each world map, collecting
236:. Both versions were re-released digitally for
2013:"Regreso al Pasado: 30 Años, 30 juegos de MSX"
1851:
1849:
1747:
1745:
922:
904:
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2011:Alberto Serrano, Francisco (August 3, 2020).
737:as one of the twenty best games for the MSX.
258:to progress, while also fighting enemies and
8:
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1433:: CS1 maint: numeric names: authors list (
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2306:(in Spanish). Softonic International S.A.
1982:(in Spanish). No. 31. pp. 29–30.
1784:
1782:
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1694:(in Japanese). Aetas Inc. March 24, 2015.
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1008:
1006:
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482:
471:'s Project EGG service on March 24, 2015.
30:
21:
2844:Video games featuring female protagonists
2531:"ZX Spectrum : la fournée d'octobre"
2049:"Reportaje: Los 20 mejores juegos de MSX"
1601:"「i revo ゲーム」で 100 種類以上のゲームが遊び放題の定額課金を開始"
1795:(in Japanese). Vol. 7, no. 9.
1686:"「魔城伝説II ガリウスの迷宮(MSX版)」がプロジェクトEGGで本日配信に"
1466:(in Japanese). Vol. 6, no. 3.
1390:
1388:
1386:
1347:
1345:
1249:
1247:
442:Majou Densetsu II: Daima Shikyou Gariusu
2185:Ambalina, Limarc (September 22, 2019).
1165:
1163:
1161:
941:
856:
2849:Video games scored by Kinuyo Yamashita
2714:Majō Densetsu II: Daima Shikyō Galious
2529:Verdin, Guillaume (November 3, 2015).
2357:
2346:
2280:
2269:
1426:
924:Majō Densetsu II: Daima Shikyō Gariusu
416:Majou Densetsu II: Poporon Gekitou Hen
2607:Ahmed, Mansoor (September 28, 2022).
1535:Pérez García, David (March 6, 2012).
1088:"Todo Sobre... — The Maze of Galious"
1067:(User's Manual) (European ed.).
906:Majō Densetsu II ~Poporon Gekitō Hen~
866:Majou Densetsu II: Gariusu no Meikyuu
7:
2568:Verdin, Guillaume (April 28, 2022).
2412:"Castlevania – Developer Commentary"
1974:Gutiérrez, Juan Miguel (July 1995).
1124:"Knightmare II: The Maze of Galious"
980:"Knightmare II: The Maze of Galious"
886:Majō Densetsu Tsū: Gariusu no Meikyū
835:Konami Action & Shooting Contest
487:
2854:Video games scored by Kiyohiro Sada
2829:Nintendo Entertainment System games
2328:Shepard, Ryan (December 14, 2017).
1994:"Computerspellen - Maze of Galious"
1789:"5月10日号特別付録 ファミコン ロムカセット オールカタログ".
1170:Yamashita, Akira (September 1988).
478:
2585:(in French). Association MO5.COM.
2546:(in French). Association MO5.COM.
2375:Borondo, Sara (November 7, 2020).
1642:(in Japanese). Internet Revolution
14:
1834:Gallois, Yannick (January 1988).
1482:"Actualidad: The Maze of Galious"
1325:. May 12, 2005. pp. 154–157.
1030:(ユーザーマニュアル) (Japanese ed.).
788:version, served as influence for
598:
560:
461:Legend Of Game Music Consumer Box
2664:
2650:
2636:
2298:Pérez, Raúl (January 20, 2014).
2215:Lada, Jenni (October 25, 2019).
2119:Esteve, Jaume (April 28, 2015).
2083:Esteve, Jaume (August 1, 2013).
2047:Alonso, Álvaro (April 9, 2014).
1414:The Dempa Shimbunsha Corporation
1272:The Dempa Shimbunsha Corporation
1189:The Dempa Shimbunsha Corporation
693:in terms of visuals. Readers of
617:
612:
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602:
597:
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559:
332:to progress further. Similar to
2589:from the original on 2022-09-08
2550:from the original on 2015-11-04
2511:from the original on 2022-09-06
2479:from the original on 2022-03-28
2454:from the original on 2022-05-21
2418:from the original on 2022-07-31
2393:from the original on 2022-07-15
2336:from the original on 2022-09-06
2310:from the original on 2020-08-04
2259:from the original on 2012-06-21
2233:from the original on 2021-04-23
2197:from the original on 2021-09-25
2167:from the original on 2022-07-28
2137:from the original on 2017-04-22
2101:from the original on 2021-04-14
2065:from the original on 2014-04-13
2029:from the original on 2021-10-10
1925:from the original on 2021-10-21
1878:"Soft Review: ガリウスの迷宮 ~魔城伝説II~"
1814:"Software: The Maze of Galious"
1698:from the original on 2015-03-26
1667:from the original on 2021-11-28
1617:from the original on 2022-02-21
1582:from the original on 1996-11-08
1553:from the original on 2022-08-27
1537:"Regreso al Pasado: Knightmare"
1510:from the original on 1996-11-08
1470:. March 1987. pp. 196–197.
1306:"We Love コナミ: SCC 上原和彦氏 インタビュー"
1106:"Software: The Maze of Galious"
990:from the original on 2022-07-17
714:Retrospective commentaries for
414:Prior to launch, a game titled
2839:Video games developed in Japan
2436:Yarwood, Jack (May 17, 2022).
2155:Lavaux, Rudy (July 10, 2012).
1752:Brisou, Mathieu (April 1988).
1:
1368:(in Japanese). No. 123.
803:Castlevania II: Simon's Quest
718:have been equally favorable.
278:Castlevania II: Simon's Quest
2497:GraziGamer (April 5, 2016).
1963:. February 1994. p. 99.
1959:(in Japanese). No. 78.
1897:. June 1987. pp. 54–55.
1893:(in Japanese). No. 44.
1836:"Flash: The Maze of Galious"
1799:. May 10, 1991. p. 170.
1572:"Famicon's Soft (1985~1987)"
1412:(in Japanese). No. 56.
1270:(in Japanese). No. 60.
1187:(in Japanese). No. 75.
784:, particularly the original
1379:. January 1987. p. 97.
978:Russo, Rob (May 22, 2019).
884:
299:Gameplay screenshot of the
224:developed and published by
2880:
2859:Video games set in castles
1762:(in French). No. 53.
463:, distributed in Japan by
240:. The second entry in the
2834:Single-player video games
2762:
1281:. June 1987. p. 296.
875:
491:
488:
403:Metal Gear 2: Solid Snake
29:
1961:Tokuma Shoten Intermedia
1792:Family Computer Magazine
1500:"MSX's Soft (1987~1990)"
696:Family Computer Magazine
649:compared the title with
523:Family Computer Magazine
324:, defeating enemies and
2448:Raspberry Pi Foundation
2356:Cite magazine requires
2279:Cite magazine requires
2255:(in Spanish). Game It.
2251:Zeros (June 15, 2012).
1764:Editions Mondiales S.A.
1397:"立ちあがれ!勇者ポポロン — 魔城伝説II"
2782:Shalom: Knightmare III
1395:YK-2 (February 1987).
923:
905:
844:Maze of Galious Remake
668:also compared it with
304:
284:Shalom: Knightmare III
2475:. Brain Games. 2009.
1998:MSX Computer Magazine
647:MSX Computer Magazine
444:was released for the
374:was developed by the
298:
281:. It was followed by
1453:"魔城伝説II 〜ポポロン激闘編〜".
1402:Micom BASIC Magazine
1260:Micom BASIC Magazine
1240:. Level/area: Staff.
1177:Micom BASIC Magazine
839:Tokyo Game Show 2022
766:Legacy of the Wizard
703:) voted to give the
664:Spanish publication
384:Micom BASIC Magazine
2809:D4 Enterprise games
2775:The Maze of Galious
2703:The Maze of Galious
2692:The Maze of Galious
2681:The Maze of Galious
2193:. KeenGamer s.r.o.
1944:"ゲーム私説博物誌: ガリウスの迷宮"
1423:. pp. 244–245.
1230:The Maze of Galious
1198:. pp. 278–282.
1128:Hardcore Gaming 101
1064:The Maze of Galious
984:Hardcore Gaming 101
847:is in development.
782:The Maze of Galious
749:Hardcore Gaming 101
716:The Maze of Galious
631:The Maze of Galious
485:
438:The Maze of Galious
372:The Maze of Galious
314:The Legend of Zelda
308:The Maze of Galious
266:The Maze of Galious
214:The Maze of Galious
25:The Maze of Galious
2819:Metroidvania games
2672:Video games portal
2163:. Cubed3 Limited.
1976:"MSX & 8 bits"
1353:"魔城伝説II 〜ポポロン激闘編〜"
1335:2021-02-19 at the
1291:2021-07-14 at the
1228:(April 18, 1987).
1208:2021-09-25 at the
826:that supports the
483:
305:
248:damsel in distress
219:platform-adventure
195:Platform-adventure
2791:
2790:
2473:"Maze of Galious"
2227:Enthusiast Gaming
1916:MSX Club Magazine
1909:"Maze of Galious"
1895:ASCII Corporation
1727:ASCII Corporation
1468:ASCII Corporation
1323:ASCII Corporation
627:
626:
457:Microsoft Windows
238:Microsoft Windows
210:
209:
2871:
2804:1987 video games
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2414:. Shmuplations.
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2110:
2109:
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2106:
2097:. pp. 1–2.
2080:
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2071:
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2059:Axel Springer SE
2044:
2038:
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2034:
2008:
2002:
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901:魔城伝説II 〜ポポロン激闘編〜
899:
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861:
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2358:|magazine=
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2332:. Voxel Voice.
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1725:(in Japanese).
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1337:Wayback Machine
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1293:Wayback Machine
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919:魔城伝説II 大魔司教ガリウス
918:
914:
902:
900:
896:
869:
862:
858:
853:
779:
752:
743:
735:Maze of Galious
724:
705:Family Computer
686:
677:
628:
618:
613:
608:
603:
580:
575:
570:
565:
481:
477:
453:fan translation
446:Family Computer
412:
392:Maze of Galious
369:
293:
234:Family Computer
184:
181:August 11, 1987
175:
170:Family Computer
168:
159:
150:
135:Family Computer
133:
108:Kazuhiko Uehara
98:Chiaki Tanigaki
87:
76:Ryouhei Shogaki
66:Ryouhei Shogaki
20:
19:1987 video game
17:
16:1987 video game
12:
11:
5:
2877:
2875:
2867:
2866:
2861:
2856:
2851:
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2710:
2699:
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2676:
2675:
2661:
2647:
2631:
2630:External links
2628:
2625:
2624:
2599:
2560:
2521:
2489:
2464:
2428:
2403:
2385:(in Spanish).
2367:
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2021:(in Spanish).
2003:
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1545:(in Spanish).
1520:
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1341:
1331:by Arc Hound.
1297:
1287:by Arc Hound.
1243:
1214:
1204:by Arc Hound.
1157:
1139:
1115:
1097:
1074:
1037:
1027:魔城伝説II ガリウスの迷宮
1000:
940:
939:
937:
934:
931:
930:
912:
894:
876:魔城伝説II ガリウスの迷宮
855:
854:
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849:
778:
775:
670:Vampire Killer
652:Vampire Killer
625:
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86:Masahiko Ozawa
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35:
27:
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18:
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2:
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2864:Windows games
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2350:
2349:cite magazine
2335:
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2273:
2272:cite magazine
2258:
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2100:
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2056:
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2054:HobbyConsolas
2050:
2043:
2040:
2028:
2024:
2020:
2019:
2014:
2007:
2004:
1999:
1995:
1989:
1986:
1981:
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1936:
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1797:Tokuma Shoten
1794:
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1773:. p. 38.
1770:
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1734:
1733:Transcription
1728:
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1429:cite magazine
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1044:
1042:
1038:
1034:. April 1987.
1033:
1029:
1028:
1021:
1019:
1017:
1015:
1013:
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1009:
1007:
1005:
1001:
989:
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821:
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792:
787:
783:
776:
774:
772:
768:
767:
762:
758:
751:
750:
742:
741:
736:
732:
731:
730:HobbyConsolas
723:
722:
717:
712:
710:
706:
702:
698:
697:
692:
685:
684:
676:
671:
667:
662:
660:
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653:
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640:
636:
632:
595:
592:
589:
588:
557:
555:
552:
551:
547:
545:
542:
541:
537:
535:
532:
531:
528:19.79/30 (FC)
527:
525:
524:
520:
519:
515:
513:
512:
508:
507:
503:
501:
500:
496:
495:
484:Review scores
474:
472:
470:
469:D4 Enterprise
466:
462:
458:
454:
449:
447:
443:
439:
435:
431:
430:
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390:development.
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206:
205:Single-player
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158:
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149:
148:
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123:
120:
119:
115:
111:
107:
105:
101:
97:
95:
91:
88:Yutaka Haruki
85:
83:
82:Programmer(s)
79:
75:
73:
69:
65:
63:
59:
55:
53:
49:
46:
43:
41:
37:
33:
28:
23:
2814:Konami games
2780:
2774:
2773:
2766:
2754:
2713:
2702:
2691:
2680:
2658:Japan portal
2644:1980s portal
2616:. Retrieved
2612:
2602:
2591:. Retrieved
2573:
2563:
2552:. Retrieved
2534:
2524:
2513:. Retrieved
2502:
2492:
2481:. Retrieved
2467:
2456:. Retrieved
2441:
2431:
2420:. Retrieved
2406:
2395:. Retrieved
2380:
2370:
2338:. Retrieved
2323:
2312:. Retrieved
2303:
2293:
2261:. Retrieved
2246:
2235:. Retrieved
2220:
2210:
2199:. Retrieved
2190:
2180:
2169:. Retrieved
2160:
2150:
2139:. Retrieved
2124:
2114:
2103:. Retrieved
2088:
2078:
2067:. Retrieved
2052:
2042:
2031:. Retrieved
2016:
2006:
1997:
1988:
1980:Club Hnostar
1979:
1969:
1947:
1938:
1927:. Retrieved
1915:
1903:
1883:MSX Magazine
1881:
1860:
1839:
1817:
1790:
1757:
1720:
1700:. Retrieved
1689:
1680:
1669:. Retrieved
1655:
1644:. Retrieved
1639:
1630:
1619:. Retrieved
1607:
1595:
1584:. Retrieved
1566:
1555:. Retrieved
1540:
1512:. Retrieved
1494:
1485:
1476:
1454:
1400:
1356:
1311:MSX Magazine
1309:
1300:
1258:
1229:
1175:
1151:
1142:
1131:. Retrieved
1127:
1118:
1109:
1100:
1091:
1063:
1026:
992:. Retrieved
915:
897:
885:
865:
864:
859:
843:
842:
834:
832:
816:ColecoVision
810:version for
801:
795:
789:
781:
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764:
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734:
728:
719:
715:
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681:
674:
669:
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650:
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639:MSX Magazine
638:
630:
629:
591:MSX Magazine
590:
553:
543:
533:
521:
509:
497:
460:
450:
441:
437:
434:role-playing
427:
415:
413:
401:
397:Space Manbow
395:
391:
388:
383:
378:division at
371:
370:
358:
352:
346:
343:game is over
339:
334:metroidvania
319:
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307:
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282:
276:
270:
265:
264:
241:
213:
212:
211:
169:
144:
116:
52:Publisher(s)
40:Developer(s)
2757:video games
2578: [
2539: [
2018:MeriStation
1952: [
1886: [
1767: [
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2755:Knightmare
2697:Giant Bomb
2618:2024-04-12
2593:2022-09-08
2554:2022-09-06
2515:2022-09-06
2483:2022-09-08
2458:2022-09-05
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2397:2022-09-06
2387:El Español
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2263:2022-09-05
2237:2022-09-05
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2171:2022-09-05
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1929:2022-09-07
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