486:- The player who calls "thunee" must win all hands, with the first card played in that game becoming the trump. The player calling "thunee", must win all hands and must not be caught by the opposition or their partner (which is a term commonly known as a "Partner Catch"), in which case the opponent may open 4 points or 8 points respectively. In a rare circumstance, when the player who called "thunee" is caught by their partner ("Partner Catch"), 8 points is opened and is justified by 4 points for the "thunee" loss plus a 4 point penalty for the "partner catch". A player may not call "thunee" if they acquire all 6 of the same suit, as this creates a trumpless situation. Should a player call a "thunee" knowingly with all 6 suits, the player can be penalised 4 points for "intentionally" voiding a game with the intention of preventing any other player from calling a "thunee" in that game.
523:- However, a player or team making a jodhi call as such, may lose their claim to that score should they be murrial-ed. A "murrials" (pronounced: mur-reals) response call can made by the opponent/s. This happens when the player or team exercising their Jodhi call, had done so in error (ie. not making the call at the correct time or calling out an incorrect score on a Jodhi call). The Murrials response call by the opponent/s subsequently leads to the forfeiture of the points score of that relevant Jodhi call and the Jodhi call on the same card suit may not be used again in the game. In so doing, the murrials serve to penalise the player or team from benefitting to score from the value of their Jodhi call. The murrials must be declared as soon as the jodhi call has been incorrectly called and may not be declared retrospectively.
540:- A "khanuck" is also called on the last hand if a team is going to win the last hand and the Jodhis called by that team are higher than the final point tally less 10 of the opposition team. A correct khanuck call adds 3 ball points onto the winning team and an incorrect one gives four points (Four-ball) to the opposition team. The khanuck count is reduced by any Jodhi that may be called by the opposition, but it does not include calls to set trump. If a team call to set trump but lose, with opposing team, having called Jodhis, higher than the value than the hands won, the team not trumping can call 'backside khanuck' - winning 6 points (khanuck multiplied by 2). A variant call, this is to ware off teams 'fishing'. (See "Bidding" above)
534:- A "double" can be called by a player on the last hand if his team has taken all hands and he is sure he will take the last one. The call is made by the player playing the first card on the last hand, or by his partner should he have the winning card. If it is a correct call then the team's ball score increases by 2. If it is an incorrect call then the opposition team's ball score increases by 4 (see "Penalties" below). If a team call to set trump but lose all hands, the opposition can call 'backside double' - winning 4 points (double multiplied by 2). A variant call, this is to ware off teams 'fishing'. (See "Bidding" above)
492:- The player who calls "blind thunee" must call before the remaining 2-cards have been dealt. When the remaining 2-cards are dealt, all players may see it, except for the player whom called. This player must win all of the first 4-hands with the first card played in that game becoming the trump. Thereafter, the player may see the remaining 2-cards and must win the 2-hands that follow. Should the player not be caught by the opposition or their partner, in which case they may open 8 points. Calling "blind thunee" is another variation call in thunee, which is used as a last resort to make up for a big deficit in points.
389:
both players from the team call out a bid at the same time, the bid is escalated to the next multiple of 10 and the dealer will allocate who from the opposing team will call trump which must be placed on the table by the player in concern. The maximum bid is a 100 and the player with the highest bid will keep trump. The opposing team must count 105. Should the team counting win the game, then they will be allowed to open 2 points on their scorecard (a process known as "call and loss"). The bidding process can be halted if a player calls "thunee". The
359:
then the opposing team is allowed to open 4 points ("4 ball"). If a player cuts a hand and his partner does not want to assume the lead he is allowed to "undercut" (to cut lower than that initial "chop") provided that he only has trump in his possession, should he undercut while in the possession of a suit other than that of trump, then the opposing team is allowed to open 4 points ("4 ball"). Any player is allowed to undercut any hand provided he has only trump in his hand, should he not have only trump in hand then the above rule applies.
498:- In this case the lower points cards become the highest cards (with Q becoming the highest and J becoming the lowest). The player who calls 'royals' must win all hands with the points system being inverted, with the first card played in that game becoming the trump, as with calling "thunee" must win all hands and must not be caught by the opposition or their partner. Calling "royals" is a variation call in thunee to make an unfavourable hand, favourable. If lost the opponents get 4 points or if won which is also 4 points.
411:
462:
447:
421:
467:
452:
426:
416:
472:
457:
436:
553:
khanuck game may be played during any stage of the game, however a double game may not be played when a teams ball score is on cornerhouse (last remaining point to win). If a team calls a cornerhouse double, the opposition is awarded a penalty, gaining 4 balls. Certain variants of the game require a team to win by a minimum of 2 points, a process known as "2 to clear", however other variants maintain that this play is only applicable when a kanuck is called during the game.
431:
511:- A "jodhi" can also be called by a player after his team has won their first or third hand prior to the third card of the next hand being played. The opposition team, if counting, will thus have to meet 105 points plus the value of Jodhi that was called. If the team which is counting calls a "Jodhi", then the points which they have to achieve are 105 less the value of Jodhi that was called. The team which claims last hand is given an additional 10 points.
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in the loss of a point or ball. Sometimes, the team not trumping are dealt unfavorable cards and call to set trump, in the hope that their opposition will call higher - this is (thunee terms) called 'fishing'. There is blind bidding in which a player calls before getting their cards, no one can raise them after seeing their cards. If a player wins, they get double their points and if they lose, the opponent gets 4 points.
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25:
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Thereafter, the player may see the remaining 2-cards and must win the 2-hands that follow. Should the player not be caught by the opposition or their partner, in which case they may open 8 points. Calling "blind royals" is another variation call in thunee, which is used as a last resort to make up for a big deficit in points.
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If a team during the game is caught committing an offence, e.g. using sign language, not following suit, changing trump card etc., then the team is automatically disqualified, losing the round, incurring a 4-point penalty called "Four-ball". Currently rarely do players play royal thunee as per normal
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has the first right to call thunee. During any form of the game, the team counting must always have trump, if they do not, the game becomes trumpless, a trumpless game requires a re-shuffle or re-deal, it is the duty of the counting team to realise that they are trumpless, failure to do so may result
388:
Bidding, or "calling", as it is commonly known, is done when an opposition player wishes to set trump although it is not technically his turn to trump. Players usually choose to call for trump due to them being dealt favorable cards. A player may not call against his partners call for trump. Should
349:
Thunee is best for four players in fixed partnerships, sitting crosswise, but can also be played by 2 or 6 (2 teams of 3 players). It is played with 24 cards only. The Sixes, referred to as the "ball cards", are used to keep the scores. The highly original ranking of cards and the card-point values
552:
Balling, or scoring, in a thunee game is won by the player or team who has won 12 rounds, or ball points. 13 rounds or ball points must be reached to win if a khanuck was called during the game. A common variant requires 13 rounds to win a game regardless if khanuck was called or not. A thunee or
358:
A hand can only be "cut" if a player does not have a card of the same suit of the first card played in that hand. His partner may cut higher to assume the lead if he too does not have that suit. Should the player who "cut" the hand be caught by the opposing team having the suit of the first card,
367:
A nominated person from one team called out first, will shuffle the cards, he will then deal the cards face up, one card to each player at a time starting from his right - a process known as "black Jack deals". The first person receiving a black Jack, i.e. either the Jack of clubs or the Jack of
504:
The player who calls "blind royals" must call before the remaining 2-cards have been dealt. When the remaining 2-cards are dealt, all players may see it, except for the player who called. This player must win all of the first 4-hands with the first card played in that game becoming the trump.
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the deck. One cannot center cut or count the number of cards prior to cutting. The opposition may decline to cut with no recourse. Each player receives six cards in total but first each player is dealt 4 cards and then the dealer deals the remaining 2 cards each.
258:, where it is very popular as a family game and in fund-raising tournaments, but to some extent it has spread to other South Africans and to Indians in other countries. The game Euchre is very closely related. The first thunee world championship was held in
566:
thunee some players often get confused when the opposition player or partner calls royals. The irony behind this is that no matter how high rank cards you have, you can call thunee, and no matter how low rank cards you have you can call Royals.
556:
Jodhi is the player who either calls jack, king and queen of one suit. This call adds 30 points, or 50 points if it is of the trump suit. If a king and queen of one suit, this call adds 20 points, or 40 points if it is of the trump suit.
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Jodhi calls are effective with the possession/combination of the following cards: K and Q (non-trump suit)-20 Jodhi, K and Q (trump suit)-40 Jodhi, J, K and Q (non-trump suit)-30 Jodhi, J, K and Q (trump suit)-50 Jodhi.
284:
Thunee is enjoyed by both young and older generation amongst the Indian community. Thunee is also enjoyed during porridge prayers and goat prayers among the indian communities.
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350:
are as shown in the table. The first and foremost rule of the game is to always follow suit, if a player does not have that suit he may play any other card in his deck.
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646:
1975:
1966:
915:
2014:
108:
1951:
639:
246:. It is believed that the game was developed by the first indentured Indian labourers. There are variations of the game found in
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1957:
410:
46:
461:
446:
420:
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Example: 50 jodhi khanuck – The counting team fails to reach a count of 60 (10 is added for the taking of the last hand).
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451:
1828:
1824:
1548:
1467:
1205:
1078:
675:
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89:
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1907:
666:
61:
35:
1135:
585:
266:
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68:
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42:
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1711:
1397:
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1372:
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The Dealer must always offer the opposition to his left the opportunity to
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Preferably 2Ă—2 (1Ă—1 - 2 rounds dealt or 3Ă—3 - each player is dealt 4 cards)
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family which are German in origin. The game is named after the
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spades, will start dealing and the opposite side will
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254:. The game is mostly confined to the former Indian
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49:. Unsourced material may be challenged and removed.
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109:Learn how and when to remove this message
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273:, and the much older card games of the
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47:adding citations to reliable sources
2010:Card games introduced in the 1870s
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620:Devchand, Tharuna (2010-10-11).
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34:needs additional citations for
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1976:Tarot and Tarock card games
1967:Non trick-taking card games
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2015:South African card games
1048:Twenty-five (Spoil Five)
601:Twenty-eight (card game)
477:Examples of thunee calls
265:The game is part of the
663:Trick-taking card games
269:family, which includes
16:South African card game
2005:French deck card games
622:"Work hard, play hard"
1958:Historical card games
1555:(except where stated)
682:(except where stated)
294:Point-values of cards
586:Jack–nine card games
267:jack–nine card games
43:improve this article
1712:Officers' Schafkopf
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238:that originated in
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1908:Swiss German packs
1592:Bohemian Schneider
1539:WĂĽrttemberg Tarock
406:"Iron-wall" thunee
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1800:Wendish Schafkopf
1747:Russian Schnapsen
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1235:
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1225:
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624:. The Witness.
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1418:Slobberhannes
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1333:Letzter Stich
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1126:Catch the ten
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995:(Danish) (20)
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878:Konter a Matt
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227:is a popular
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63:
60: –
59:
55:
54:Find sources:
48:
44:
38:
37:
32:This article
30:
26:
21:
20:
1979:}}
1973:{{
1970:}}
1964:{{
1961:}}
1955:{{
1924:Schieberjass
1863:Calabresella
1563:Bauernfangen
1549:German packs
1505:Haferltarock
1479:Bauerntarock
1468:German packs
1448:Twenty-eight
1403:Siebenschräm
1206:French packs
1166:Six-bid solo
1079:French packs
1053:Two-ten-jack
1043:Turkish King
1036:
843:German whist
838:French whist
676:French packs
615:
564:
555:
551:
543:
537:
531:
526:
520:
514:
508:
501:
495:
490:Blind thunee
489:
483:
441:
405:
404:
390:
387:
374:
366:
357:
348:
323:
293:
283:
271:twenty-eight
264:
244:South Africa
229:trick-taking
224:
223:
207:Playing time
194:J 9 A 10 K Q
149:Trick-taking
131:South Africa
105:
96:
86:
79:
72:
65:
53:
41:Please help
36:verification
33:
1934:Kaiserspiel
1888:Truc y Flou
1815:Zehnerlegen
1697:Matzlfangen
1641:German Solo
1228:Bassadewitz
1161:Scharwenzel
999:Skærvindsel
988:Sixty-three
968:Ristikontra
916:Ninety-nine
833:Forty-fives
818:Court piece
761:Black Maria
2000:Jass group
1994:Categories
1785:Trischettn
1666:Kein Stich
1607:Doppelkopf
1522:Mulatschak
1453:Zwanzig ab
1398:Sheepshead
1383:Préférence
1171:Svängknack
1151:Marjapussi
1141:Hindersche
1015:Spoil Five
858:Hucklebuck
756:Black lady
607:References
99:March 2018
69:newspapers
1878:Tressette
1848:Botifarra
1790:Wallachen
1774:Sixty-six
1758:Schnapsen
1753:Schafkopf
1727:Ramscheln
1717:Quodlibet
1702:Mauscheln
1651:Grasobern
1533:Schnalzen
1527:Perlaggen
1393:Schwimmen
1378:Preferans
1323:Klaverjas
1303:Herzblatt
1298:FĂĽnf dazu
1253:Bierlachs
1233:Bauerchen
1020:Stýrivolt
901:Lanterloo
863:Kachufool
745:Bid whist
724:All fours
596:Bid whist
561:Penalties
262:in 2003.
256:townships
252:Mauritius
232:card game
1952:Category
1858:Briscola
1780:Sticheln
1602:Bolachen
1575:Bierkopf
1553:32 cards
1495:Brusbart
1471:36 cards
1373:Polignac
1358:Oma Skat
1348:Mistigri
1343:Marjolet
1318:Klammern
1258:Brandeln
1210:32 cards
1191:Viersche
1181:Tarabish
1156:Rutersju
1083:36 cards
983:Sheng ji
973:Rödskägg
952:Polskpas
936:Pinochle
911:Napoleon
895:KnĂĽffeln
890:Köpknack
848:Gong Zhu
823:Cucumber
680:52 cards
570:See also
521:Murrials
391:trumpman
354:Chopping
218:Moderate
58:"Thunee"
1920:Chratze
1838:Aluette
1829:Spanish
1825:Italian
1769:Sedmice
1671:Lampeln
1656:Herzeln
1587:Blattla
1581:Binokel
1516:Kratzen
1458:Zwicken
1423:Solo 66
1363:Pilotta
1338:Manille
1328:Letzter
1273:Coinche
1268:Chouine
1248:Bezique
1196:Voormsi
1186:Trekort
1068:Zwikken
1032:Tarneeb
926:Oh hell
906:Mizerka
828:Femkort
801:Clabber
591:Tarneeb
548:Scoring
538:Khanuck
384:Bidding
363:Dealing
234:of the
210:10 min.
167:Tactics
155:Players
83:scholar
1873:Julepe
1853:Brisca
1843:Bestia
1795:Watten
1742:Rumpel
1732:Ramsen
1722:Ramsch
1707:Mucken
1692:Mariáš
1681:Lupfen
1661:Herzla
1646:Gilten
1632:(2x24)
1630:Gaigel
1625:Elfern
1609:(2x24)
1583:(2x24)
1510:Jaggln
1489:Bieten
1443:Tuppen
1438:Toepen
1433:Tippen
1368:Piquet
1308:Kaiser
1293:Fipsen
1288:Euchre
1278:Écarté
1243:Belote
1223:Baloot
1037:Thunee
1010:Spades
978:Shelem
958:Priffe
938:(2x24)
853:Hearts
812:Chlust
786:Bridge
781:Bourré
776:Boston
771:Bonken
581:Euchre
532:Double
496:Royals
484:Thunee
240:Durban
225:Thunee
215:Chance
185:French
163:Skills
127:Origin
85:
78:
71:
64:
56:
1893:Truco
1831:packs
1764:Sedma
1676:Lorum
1613:Dreeg
1500:Dobbm
1408:Sjavs
1283:Enflé
1263:Bruus
1146:Knack
1116:Bruus
1101:Bräus
1091:Agram
1063:Whist
1026:Sueca
1005:Smear
993:Sjavs
942:Pitch
931:Pedro
796:Cinch
766:Bluke
750:Bisca
739:Baśka
734:Barbu
696:3-5-8
690:3-2-5
509:Jodhi
398:Calls
370:trump
324:Value
300:Rank
279:Tamil
248:India
173:Cards
90:JSTOR
76:books
1916:Jass
1898:Tute
1883:Truc
1868:Gilé
1805:Ulti
1776:(24)
1760:(20)
1749:(24)
1683:(20)
1621:(20)
1615:(24)
1577:(20)
1571:(20)
1565:(20)
1535:(33)
1529:(33)
1518:(33)
1512:(33)
1491:(33)
1413:Skat
1388:Rams
1176:Tapp
1136:Frog
1131:Dapp
1121:Bura
1111:BrĂşs
1106:Brus
1096:BĂŞte
1070:(20)
1058:Vira
1039:(24)
1028:(40)
1022:(48)
1001:(28)
954:(24)
947:Phat
897:(48)
886:(16)
880:(24)
868:King
814:(20)
807:Clag
803:(24)
752:(40)
741:(16)
720:(24)
718:1001
714:(24)
712:1000
708:(43)
692:(30)
667:list
576:Jass
288:Play
275:Jass
250:and
199:Play
181:Deck
145:Type
140:Tani
122:Tani
62:news
1827:or
1218:304
963:Put
884:Kop
706:500
701:400
377:cut
45:by
1996::
1926:,
1922:,
372:.
343:2
337:10
334:11
331:20
328:30
318:Q
312:10
242:,
176:24
1930:)
1918:(
669:)
665:(
655:e
648:t
641:v
340:3
315:K
309:A
306:9
303:J
112:)
106:(
101:)
97:(
87:·
80:·
73:·
66:·
39:.
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