Knowledge (XXG)

Thunee

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486:- The player who calls "thunee" must win all hands, with the first card played in that game becoming the trump. The player calling "thunee", must win all hands and must not be caught by the opposition or their partner (which is a term commonly known as a "Partner Catch"), in which case the opponent may open 4 points or 8 points respectively. In a rare circumstance, when the player who called "thunee" is caught by their partner ("Partner Catch"), 8 points is opened and is justified by 4 points for the "thunee" loss plus a 4 point penalty for the "partner catch". A player may not call "thunee" if they acquire all 6 of the same suit, as this creates a trumpless situation. Should a player call a "thunee" knowingly with all 6 suits, the player can be penalised 4 points for "intentionally" voiding a game with the intention of preventing any other player from calling a "thunee" in that game. 523:- However, a player or team making a jodhi call as such, may lose their claim to that score should they be murrial-ed. A "murrials" (pronounced: mur-reals) response call can made by the opponent/s. This happens when the player or team exercising their Jodhi call, had done so in error (ie. not making the call at the correct time or calling out an incorrect score on a Jodhi call). The Murrials response call by the opponent/s subsequently leads to the forfeiture of the points score of that relevant Jodhi call and the Jodhi call on the same card suit may not be used again in the game. In so doing, the murrials serve to penalise the player or team from benefitting to score from the value of their Jodhi call. The murrials must be declared as soon as the jodhi call has been incorrectly called and may not be declared retrospectively. 540:- A "khanuck" is also called on the last hand if a team is going to win the last hand and the Jodhis called by that team are higher than the final point tally less 10 of the opposition team. A correct khanuck call adds 3 ball points onto the winning team and an incorrect one gives four points (Four-ball) to the opposition team. The khanuck count is reduced by any Jodhi that may be called by the opposition, but it does not include calls to set trump. If a team call to set trump but lose, with opposing team, having called Jodhis, higher than the value than the hands won, the team not trumping can call 'backside khanuck' - winning 6 points (khanuck multiplied by 2). A variant call, this is to ware off teams 'fishing'. (See "Bidding" above) 534:- A "double" can be called by a player on the last hand if his team has taken all hands and he is sure he will take the last one. The call is made by the player playing the first card on the last hand, or by his partner should he have the winning card. If it is a correct call then the team's ball score increases by 2. If it is an incorrect call then the opposition team's ball score increases by 4 (see "Penalties" below). If a team call to set trump but lose all hands, the opposition can call 'backside double' - winning 4 points (double multiplied by 2). A variant call, this is to ware off teams 'fishing'. (See "Bidding" above) 492:- The player who calls "blind thunee" must call before the remaining 2-cards have been dealt. When the remaining 2-cards are dealt, all players may see it, except for the player whom called. This player must win all of the first 4-hands with the first card played in that game becoming the trump. Thereafter, the player may see the remaining 2-cards and must win the 2-hands that follow. Should the player not be caught by the opposition or their partner, in which case they may open 8 points. Calling "blind thunee" is another variation call in thunee, which is used as a last resort to make up for a big deficit in points. 389:
both players from the team call out a bid at the same time, the bid is escalated to the next multiple of 10 and the dealer will allocate who from the opposing team will call trump which must be placed on the table by the player in concern. The maximum bid is a 100 and the player with the highest bid will keep trump. The opposing team must count 105. Should the team counting win the game, then they will be allowed to open 2 points on their scorecard (a process known as "call and loss"). The bidding process can be halted if a player calls "thunee". The
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then the opposing team is allowed to open 4 points ("4 ball"). If a player cuts a hand and his partner does not want to assume the lead he is allowed to "undercut" (to cut lower than that initial "chop") provided that he only has trump in his possession, should he undercut while in the possession of a suit other than that of trump, then the opposing team is allowed to open 4 points ("4 ball"). Any player is allowed to undercut any hand provided he has only trump in his hand, should he not have only trump in hand then the above rule applies.
498:- In this case the lower points cards become the highest cards (with Q becoming the highest and J becoming the lowest). The player who calls 'royals' must win all hands with the points system being inverted, with the first card played in that game becoming the trump, as with calling "thunee" must win all hands and must not be caught by the opposition or their partner. Calling "royals" is a variation call in thunee to make an unfavourable hand, favourable. If lost the opponents get 4 points or if won which is also 4 points. 411: 462: 447: 421: 467: 452: 426: 416: 472: 457: 436: 553:
khanuck game may be played during any stage of the game, however a double game may not be played when a teams ball score is on cornerhouse (last remaining point to win). If a team calls a cornerhouse double, the opposition is awarded a penalty, gaining 4 balls. Certain variants of the game require a team to win by a minimum of 2 points, a process known as "2 to clear", however other variants maintain that this play is only applicable when a kanuck is called during the game.
431: 511:- A "jodhi" can also be called by a player after his team has won their first or third hand prior to the third card of the next hand being played. The opposition team, if counting, will thus have to meet 105 points plus the value of Jodhi that was called. If the team which is counting calls a "Jodhi", then the points which they have to achieve are 105 less the value of Jodhi that was called. The team which claims last hand is given an additional 10 points. 394:
in the loss of a point or ball. Sometimes, the team not trumping are dealt unfavorable cards and call to set trump, in the hope that their opposition will call higher - this is (thunee terms) called 'fishing'. There is blind bidding in which a player calls before getting their cards, no one can raise them after seeing their cards. If a player wins, they get double their points and if they lose, the opponent gets 4 points.
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Thereafter, the player may see the remaining 2-cards and must win the 2-hands that follow. Should the player not be caught by the opposition or their partner, in which case they may open 8 points. Calling "blind royals" is another variation call in thunee, which is used as a last resort to make up for a big deficit in points.
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If a team during the game is caught committing an offence, e.g. using sign language, not following suit, changing trump card etc., then the team is automatically disqualified, losing the round, incurring a 4-point penalty called "Four-ball". Currently rarely do players play royal thunee as per normal
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has the first right to call thunee. During any form of the game, the team counting must always have trump, if they do not, the game becomes trumpless, a trumpless game requires a re-shuffle or re-deal, it is the duty of the counting team to realise that they are trumpless, failure to do so may result
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Bidding, or "calling", as it is commonly known, is done when an opposition player wishes to set trump although it is not technically his turn to trump. Players usually choose to call for trump due to them being dealt favorable cards. A player may not call against his partners call for trump. Should
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Thunee is best for four players in fixed partnerships, sitting crosswise, but can also be played by 2 or 6 (2 teams of 3 players). It is played with 24 cards only. The Sixes, referred to as the "ball cards", are used to keep the scores. The highly original ranking of cards and the card-point values
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Balling, or scoring, in a thunee game is won by the player or team who has won 12 rounds, or ball points. 13 rounds or ball points must be reached to win if a khanuck was called during the game. A common variant requires 13 rounds to win a game regardless if khanuck was called or not. A thunee or
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A hand can only be "cut" if a player does not have a card of the same suit of the first card played in that hand. His partner may cut higher to assume the lead if he too does not have that suit. Should the player who "cut" the hand be caught by the opposing team having the suit of the first card,
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A nominated person from one team called out first, will shuffle the cards, he will then deal the cards face up, one card to each player at a time starting from his right - a process known as "black Jack deals". The first person receiving a black Jack, i.e. either the Jack of clubs or the Jack of
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The player who calls "blind royals" must call before the remaining 2-cards have been dealt. When the remaining 2-cards are dealt, all players may see it, except for the player who called. This player must win all of the first 4-hands with the first card played in that game becoming the trump.
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the deck. One cannot center cut or count the number of cards prior to cutting. The opposition may decline to cut with no recourse. Each player receives six cards in total but first each player is dealt 4 cards and then the dealer deals the remaining 2 cards each.
258:, where it is very popular as a family game and in fund-raising tournaments, but to some extent it has spread to other South Africans and to Indians in other countries. The game Euchre is very closely related. The first thunee world championship was held in 566:
thunee some players often get confused when the opposition player or partner calls royals. The irony behind this is that no matter how high rank cards you have, you can call thunee, and no matter how low rank cards you have you can call Royals.
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Jodhi is the player who either calls jack, king and queen of one suit. This call adds 30 points, or 50 points if it is of the trump suit. If a king and queen of one suit, this call adds 20 points, or 40 points if it is of the trump suit.
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Jodhi calls are effective with the possession/combination of the following cards: K and Q (non-trump suit)-20 Jodhi, K and Q (trump suit)-40 Jodhi, J, K and Q (non-trump suit)-30 Jodhi, J, K and Q (trump suit)-50 Jodhi.
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Thunee is enjoyed by both young and older generation amongst the Indian community. Thunee is also enjoyed during porridge prayers and goat prayers among the indian communities.
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are as shown in the table. The first and foremost rule of the game is to always follow suit, if a player does not have that suit he may play any other card in his deck.
2009: 646: 1975: 1966: 915: 2014: 108: 1951: 639: 246:. It is believed that the game was developed by the first indentured Indian labourers. There are variations of the game found in 2004: 1957: 410: 46: 461: 446: 420: 544:
Example: 50 jodhi khanuck – The counting team fails to reach a count of 60 (10 is added for the taking of the last hand).
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The Dealer must always offer the opposition to his left the opportunity to
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Preferably 2Ă—2 (1Ă—1 - 2 rounds dealt or 3Ă—3 - each player is dealt 4 cards)
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family which are German in origin. The game is named after the
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spades, will start dealing and the opposite side will
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Unsourced material may be challenged and removed. 647: 8: 121: 654: 640: 632: 109:Learn how and when to remove this message 612: 273:, and the much older card games of the 120: 7: 47:adding citations to reliable sources 2010:Card games introduced in the 1870s 14: 1947: 1946: 620:Devchand, Tharuna (2010-10-11). 470: 465: 460: 455: 450: 445: 434: 429: 424: 419: 414: 409: 23: 34:needs additional citations for 1: 321: 1976:Tarot and Tarock card games 1967:Non trick-taking card games 2031: 1942: 2015:South African card games 1048:Twenty-five (Spoil Five) 601:Twenty-eight (card game) 477:Examples of thunee calls 265:The game is part of the 663:Trick-taking card games 269:family, which includes 16:South African card game 2005:French deck card games 622:"Work hard, play hard" 1958:Historical card games 1555:(except where stated) 682:(except where stated) 294:Point-values of cards 586:Jack–nine card games 267:jack–nine card games 43:improve this article 1712:Officers' Schafkopf 296: 238:that originated in 123: 1908:Swiss German packs 1592:Bohemian Schneider 1539:WĂĽrttemberg Tarock 406:"Iron-wall" thunee 292: 1987: 1986: 1800:Wendish Schafkopf 1747:Russian Schnapsen 1556: 1472: 1211: 1084: 683: 347: 346: 222: 221: 202:Counter-clockwise 137:Alternative names 119: 118: 111: 93: 2022: 1980: 1974: 1971: 1965: 1962: 1956: 1950: 1949: 1636:German Schafkopf 1552: 1470: 1209: 1082: 921:Norseman's knock 679: 656: 649: 642: 633: 626: 625: 617: 474: 469: 464: 459: 454: 449: 438: 433: 428: 423: 418: 413: 297: 281:word for water. 260:Pietermaritzburg 236:jack–nine family 124: 114: 107: 103: 100: 94: 92: 51: 27: 19: 2030: 2029: 2025: 2024: 2023: 2021: 2020: 2019: 1990: 1989: 1988: 1983: 1978: 1972: 1969: 1963: 1960: 1954: 1938: 1902: 1819: 1619:Dreierschnapsen 1597:Bohemian Watten 1569:Bauernschnapsen 1554: 1551: 1543: 1484:Bavarian Tarock 1462: 1313:Klaberjass/Bela 1208: 1200: 1081: 1073: 873:Knock-out whist 681: 678: 670: 660: 630: 629: 619: 618: 614: 609: 572: 563: 550: 527: 502:Blind royals - 480: 479: 478: 475: 444: 440: 408: 400: 386: 365: 356: 290: 191:Rank (high→low) 115: 104: 98: 95: 52: 50: 40: 28: 17: 12: 11: 5: 2028: 2026: 2018: 2017: 2012: 2007: 2002: 1992: 1991: 1985: 1984: 1982: 1981: 1943: 1940: 1939: 1937: 1936: 1931: 1912: 1910: 1904: 1903: 1901: 1900: 1895: 1890: 1885: 1880: 1875: 1870: 1865: 1860: 1855: 1850: 1845: 1840: 1834: 1832: 1821: 1820: 1818: 1817: 1812: 1807: 1802: 1797: 1792: 1787: 1782: 1777: 1771: 1766: 1761: 1755: 1750: 1744: 1739: 1734: 1729: 1724: 1719: 1714: 1709: 1704: 1699: 1694: 1689: 1684: 1678: 1673: 1668: 1663: 1658: 1653: 1648: 1643: 1638: 1633: 1627: 1622: 1616: 1610: 1604: 1599: 1594: 1589: 1584: 1578: 1572: 1566: 1559: 1557: 1545: 1544: 1542: 1541: 1536: 1530: 1524: 1519: 1513: 1507: 1502: 1497: 1492: 1486: 1481: 1475: 1473: 1464: 1463: 1461: 1460: 1455: 1450: 1445: 1440: 1435: 1430: 1428:Tausendundeins 1425: 1420: 1415: 1410: 1405: 1400: 1395: 1390: 1385: 1380: 1375: 1370: 1365: 1360: 1355: 1353:Officers' Skat 1350: 1345: 1340: 1335: 1330: 1325: 1320: 1315: 1310: 1305: 1300: 1295: 1290: 1285: 1280: 1275: 1270: 1265: 1260: 1255: 1250: 1245: 1240: 1238:Bauernheinrich 1235: 1230: 1225: 1220: 1214: 1212: 1202: 1201: 1199: 1198: 1193: 1188: 1183: 1178: 1173: 1168: 1163: 1158: 1153: 1148: 1143: 1138: 1133: 1128: 1123: 1118: 1113: 1108: 1103: 1098: 1093: 1087: 1085: 1075: 1074: 1072: 1071: 1065: 1060: 1055: 1050: 1045: 1040: 1034: 1029: 1023: 1017: 1012: 1007: 1002: 996: 990: 985: 980: 975: 970: 965: 960: 955: 949: 944: 939: 933: 928: 923: 918: 913: 908: 903: 898: 892: 887: 881: 875: 870: 865: 860: 855: 850: 845: 840: 835: 830: 825: 820: 815: 809: 804: 798: 793: 791:Call-ace whist 788: 783: 778: 773: 768: 763: 758: 753: 747: 742: 736: 731: 729:Auction bridge 726: 721: 715: 709: 703: 698: 693: 686: 684: 672: 671: 661: 659: 658: 651: 644: 636: 628: 627: 624:. 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149:Trick-taking 131:South Africa 105: 96: 86: 79: 72: 65: 53: 41:Please help 36:verification 33: 1934:Kaiserspiel 1888:Truc y Flou 1815:Zehnerlegen 1697:Matzlfangen 1641:German Solo 1228:Bassadewitz 1161:Scharwenzel 999:Skærvindsel 988:Sixty-three 968:Ristikontra 916:Ninety-nine 833:Forty-fives 818:Court piece 761:Black Maria 2000:Jass group 1994:Categories 1785:Trischettn 1666:Kein Stich 1607:Doppelkopf 1522:Mulatschak 1453:Zwanzig ab 1398:Sheepshead 1383:PrĂ©fĂ©rence 1171:Svängknack 1151:Marjapussi 1141:Hindersche 1015:Spoil Five 858:Hucklebuck 756:Black lady 607:References 99:March 2018 69:newspapers 1878:Tressette 1848:Botifarra 1790:Wallachen 1774:Sixty-six 1758:Schnapsen 1753:Schafkopf 1727:Ramscheln 1717:Quodlibet 1702:Mauscheln 1651:Grasobern 1533:Schnalzen 1527:Perlaggen 1393:Schwimmen 1378:Preferans 1323:Klaverjas 1303:Herzblatt 1298:FĂĽnf dazu 1253:Bierlachs 1233:Bauerchen 1020:StĂ˝rivolt 901:Lanterloo 863:Kachufool 745:Bid whist 724:All fours 596:Bid whist 561:Penalties 262:in 2003. 256:townships 252:Mauritius 232:card game 1952:Category 1858:Briscola 1780:Sticheln 1602:Bolachen 1575:Bierkopf 1553:32 cards 1495:Brusbart 1471:36 cards 1373:Polignac 1358:Oma Skat 1348:Mistigri 1343:Marjolet 1318:Klammern 1258:Brandeln 1210:32 cards 1191:Viersche 1181:Tarabish 1156:Rutersju 1083:36 cards 983:Sheng ji 973:Rödskägg 952:Polskpas 936:Pinochle 911:Napoleon 895:KnĂĽffeln 890:Köpknack 848:Gong Zhu 823:Cucumber 680:52 cards 570:See also 521:Murrials 391:trumpman 354:Chopping 218:Moderate 58:"Thunee" 1920:Chratze 1838:Aluette 1829:Spanish 1825:Italian 1769:Sedmice 1671:Lampeln 1656:Herzeln 1587:Blattla 1581:Binokel 1516:Kratzen 1458:Zwicken 1423:Solo 66 1363:Pilotta 1338:Manille 1328:Letzter 1273:Coinche 1268:Chouine 1248:Bezique 1196:Voormsi 1186:Trekort 1068:Zwikken 1032:Tarneeb 926:Oh hell 906:Mizerka 828:Femkort 801:Clabber 591:Tarneeb 548:Scoring 538:Khanuck 384:Bidding 363:Dealing 234:of the 210:10 min. 167:Tactics 155:Players 83:scholar 1873:Julepe 1853:Brisca 1843:Bestia 1795:Watten 1742:Rumpel 1732:Ramsen 1722:Ramsch 1707:Mucken 1692:Mariáš 1681:Lupfen 1661:Herzla 1646:Gilten 1632:(2x24) 1630:Gaigel 1625:Elfern 1609:(2x24) 1583:(2x24) 1510:Jaggln 1489:Bieten 1443:Tuppen 1438:Toepen 1433:Tippen 1368:Piquet 1308:Kaiser 1293:Fipsen 1288:Euchre 1278:ÉcartĂ© 1243:Belote 1223:Baloot 1037:Thunee 1010:Spades 978:Shelem 958:Priffe 938:(2x24) 853:Hearts 812:Chlust 786:Bridge 781:BourrĂ© 776:Boston 771:Bonken 581:Euchre 532:Double 496:Royals 484:Thunee 240:Durban 225:Thunee 215:Chance 185:French 163:Skills 127:Origin 85:  78:  71:  64:  56:  1893:Truco 1831:packs 1764:Sedma 1676:Lorum 1613:Dreeg 1500:Dobbm 1408:Sjavs 1283:EnflĂ© 1263:Bruus 1146:Knack 1116:Bruus 1101:Bräus 1091:Agram 1063:Whist 1026:Sueca 1005:Smear 993:Sjavs 942:Pitch 931:Pedro 796:Cinch 766:Bluke 750:Bisca 739:BaĹ›ka 734:Barbu 696:3-5-8 690:3-2-5 509:Jodhi 398:Calls 370:trump 324:Value 300:Rank 279:Tamil 248:India 173:Cards 90:JSTOR 76:books 1916:Jass 1898:Tute 1883:Truc 1868:GilĂ© 1805:Ulti 1776:(24) 1760:(20) 1749:(24) 1683:(20) 1621:(20) 1615:(24) 1577:(20) 1571:(20) 1565:(20) 1535:(33) 1529:(33) 1518:(33) 1512:(33) 1491:(33) 1413:Skat 1388:Rams 1176:Tapp 1136:Frog 1131:Dapp 1121:Bura 1111:BrĂşs 1106:Brus 1096:BĂŞte 1070:(20) 1058:Vira 1039:(24) 1028:(40) 1022:(48) 1001:(28) 954:(24) 947:Phat 897:(48) 886:(16) 880:(24) 868:King 814:(20) 807:Clag 803:(24) 752:(40) 741:(16) 720:(24) 718:1001 714:(24) 712:1000 708:(43) 692:(30) 667:list 576:Jass 288:Play 275:Jass 250:and 199:Play 181:Deck 145:Type 140:Tani 122:Tani 62:news 1827:or 1218:304 963:Put 884:Kop 706:500 701:400 377:cut 45:by 1996:: 1926:, 1922:, 372:. 343:2 337:10 334:11 331:20 328:30 318:Q 312:10 242:, 176:24 1930:) 1918:( 669:) 665:( 655:e 648:t 641:v 340:3 315:K 309:A 306:9 303:J 112:) 106:( 101:) 97:( 87:· 80:· 73:· 66:· 39:.

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South Africa
Trick-taking
Tactics
French
trick-taking
card game
jack–nine family
Durban
South Africa
India
Mauritius
townships
Pietermaritzburg
jack–nine card games
twenty-eight
Jass
Tamil
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