Knowledge (XXG)

Tigris and Euphrates

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in each of the four colors as a result of playing tiles, resolving conflicts and controlling monuments. After the final round each player sorts his or her points by color, including any "treasures" which they have acquired, which count as any color the player wishes. In order to limit specialization
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The board is a map of the two rivers, marked with a square grid. There are four types of tiles with corresponding leaders: temples and priests (red), farms and farmers (blue), markets and merchants (green), and settlements and kings (black). The game starts with ten isolated temple tiles already
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Two leaders of the same type cannot coexist in the same kingdom. Internal conflicts are caused by players adding a second leader of a type to a kingdom. External conflicts are caused by players playing tiles to merge two existing kingdoms.
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placed on the board. Players play tiles and leaders onto the board, creating and expanding regions and kingdoms. Monuments may be built on the board when four tiles of the same color are played into a square pattern.
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objectives. As with many games, short-term objectives gain prominence when more players participate, as players have fewer chances to follow up on previous moves. Luck plays a role, as players draw
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from a bag, but it is seldom decisive. Players may selectively discard and redraw their tiles at the cost of one "action point", of which each player has two per turn. The game does not use
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Thomas Lehmann comments: "If you are looking for a tactically rich, intense strategy game with lots of conflict (unusual in a German game), try
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The game is set as a clash between neighboring dynasties at the dawn of civilization and is named after the rivers
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Players must balance their scoring and avoid overspecializing. Knizia later used this mechanism as the basis for
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Charlie has 14 black, 14 red, 5 green, and 20 blue points; thus has a score of 5.
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Alice has 6 black, 8 red, 12 green, and 12 blue points; thus has a score of 6.
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and see why so many players consider this game Reiner Knizia's masterpiece."
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Bob has 9 black, 10 red, 7 green, and 15 blue points; thus has a score of 7.
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The game can be played by two, three, or four people. Play offers both
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the player with the most points in their weakest category wins.
206: 383: 334:"Pyramid: Pyramid Pick: Tigris & Euphrates Strategy Game" 99: 91: 83: 75: 67: 57: 47: 35: 185:, which literally means "between the rivers". 395: 8: 28: 402: 388: 380: 287: 27: 21:For the Middle East river system, see 348:"Backstab Magazine (French) Issue 09" 298:(2007). "Tigris & Euphrates". In 7: 14: 165:, in the region now called the 134:and first published in 1997 by 715:Deutscher Spiele Preis winners 710:Board games introduced in 1997 181:. The Greeks called this area 154:version was released in 2005. 142:'s game" designed by Knizia. 1: 350:– via Internet Archive. 23:Tigris–Euphrates river system 146:won first prize in the 1998 756: 20: 725:Board games about history 623:The Voyages of Marco Polo 417: 305:Hobby Games: The 100 Best 220:During the game, players 559:The Pillars of the Earth 740:Tile-laying board games 411:Deutscher Spiele Preis 310:Green Ronin Publishing 256:Tigris & Euphrates 121: 463:The Settlers of Catan 371:the card game version 148:Deutscher Spielepreis 487:Tigris and Euphrates 366:Tigris and Euphrates 312:. pp. 319–321. 144:Tigris and Euphrates 113:Tigris and Euphrates 30:Tigris and Euphrates 735:Reiner Knizia games 730:Mayfair Games games 720:Hans im GlĂĽck games 671:Lost Ruins of Arnak 32: 123:Euphrat und Tigris 697: 696: 639:Terraforming Mars 615:Russian Railroads 319:978-1-932442-96-0 128:tabletop eurogame 109: 108: 747: 535:Saint Petersburg 404: 397: 390: 381: 352: 351: 344: 338: 337: 330: 324: 323: 292: 33: 755: 754: 750: 749: 748: 746: 745: 744: 700: 699: 698: 693: 439:Flying Dutchman 413: 408: 361: 356: 355: 346: 345: 341: 332: 331: 327: 320: 294: 293: 289: 284: 264: 252: 191: 26: 17: 12: 11: 5: 753: 751: 743: 742: 737: 732: 727: 722: 717: 712: 702: 701: 695: 694: 692: 691: 687:Planet Unknown 683: 675: 667: 659: 651: 643: 635: 627: 619: 611: 603: 595: 587: 579: 571: 563: 555: 547: 539: 531: 523: 515: 507: 499: 491: 483: 475: 467: 459: 451: 443: 435: 427: 418: 415: 414: 409: 407: 406: 399: 392: 384: 378: 377: 360: 359:External links 357: 354: 353: 339: 325: 318: 286: 285: 283: 280: 279: 278: 272: 263: 260: 251: 248: 240: 239: 236: 233: 222:collect points 190: 187: 107: 106: 101: 97: 96: 93: 89: 88: 85: 81: 80: 77: 73: 72: 69: 65: 64: 59: 55: 54: 49: 45: 44: 39: 15: 13: 10: 9: 6: 4: 3: 2: 752: 741: 738: 736: 733: 731: 728: 726: 723: 721: 718: 716: 713: 711: 708: 707: 705: 689: 688: 684: 681: 680: 676: 673: 672: 668: 665: 664: 660: 657: 656: 652: 649: 648: 644: 641: 640: 636: 633: 632: 628: 625: 624: 620: 617: 616: 612: 609: 608: 607:Terra Mystica 604: 601: 600: 596: 593: 592: 588: 585: 584: 580: 577: 576: 572: 569: 568: 564: 561: 560: 556: 553: 552: 548: 545: 544: 540: 537: 536: 532: 529: 528: 524: 521: 520: 516: 513: 512: 508: 505: 504: 500: 497: 496: 492: 489: 488: 484: 481: 480: 476: 473: 472: 468: 465: 464: 460: 457: 456: 452: 449: 448: 444: 441: 440: 436: 433: 432: 428: 425: 424: 420: 419: 416: 412: 405: 400: 398: 393: 391: 386: 385: 382: 376: 375:BoardGameGeek 372: 368: 367: 363: 362: 358: 349: 343: 340: 335: 329: 326: 321: 315: 311: 307: 306: 301: 300:Lowder, James 297: 291: 288: 281: 276: 273: 271: 270: 266: 265: 261: 259: 257: 249: 247: 245: 237: 234: 231: 230: 229: 228:For example: 226: 223: 218: 214: 210: 208: 204: 200: 196: 188: 186: 184: 180: 176: 172: 168: 164: 160: 155: 153: 149: 145: 141: 137: 136:Hans im GlĂĽck 133: 132:Reiner Knizia 129: 125: 124: 119: 115: 114: 105: 102: 98: 94: 90: 86: 82: 78: 74: 70: 66: 63: 62:Tabletop game 60: 56: 53: 52:Hans im GlĂĽck 50: 46: 43: 42:Reiner Knizia 40: 38: 34: 31: 24: 19: 685: 677: 669: 661: 653: 645: 637: 629: 621: 613: 605: 597: 589: 581: 573: 565: 557: 549: 541: 533: 525: 517: 509: 501: 493: 486: 485: 477: 469: 461: 453: 445: 437: 429: 421: 365: 342: 328: 303: 296:Lehmann, Tom 290: 274: 267: 255: 253: 241: 227: 219: 215: 211: 192: 156: 143: 130:designed by 122: 112: 111: 110: 84:Playing time 29: 18: 519:Puerto Rico 511:Carcassonne 423:Hoity Toity 183:Mesopotamia 167:Middle East 704:Categories 447:Modern Art 282:References 87:90 minutes 76:Setup time 48:Publishers 16:Board game 591:7 Wonders 543:Louis XIV 503:Taj Mahal 479:Löwenherz 471:El Grande 431:Labyrinth 250:Reception 244:Ingenious 199:strategic 175:Babylonia 163:Euphrates 152:card game 79:5 minutes 37:Designers 679:Ark Nova 663:The Crew 655:Wingspan 575:Dominion 567:Agricola 455:6 nimmt! 275:Backstab 195:tactical 189:Gameplay 104:Strategy 631:Mombasa 599:Village 527:Amun Re 302:(ed.). 269:Pyramid 262:Reviews 179:Assyria 126:) is a 68:Players 690:(2023) 682:(2022) 674:(2021) 666:(2020) 658:(2019) 650:(2018) 642:(2017) 634:(2016) 626:(2015) 618:(2014) 610:(2013) 602:(2012) 594:(2011) 586:(2010) 583:Fresco 578:(2009) 570:(2008) 562:(2007) 554:(2006) 551:Caylus 546:(2005) 538:(2004) 530:(2003) 522:(2002) 514:(2001) 506:(2000) 498:(1999) 490:(1998) 482:(1997) 474:(1996) 466:(1995) 458:(1994) 450:(1993) 442:(1992) 434:(1991) 426:(1990) 316:  177:, and 159:Tigris 118:German 100:Skills 92:Chance 58:Genres 495:Tikal 203:tiles 171:Sumer 150:. A 140:gamer 647:Azul 369:and 314:ISBN 207:dice 197:and 161:and 373:at 95:Low 71:2–4 706:: 308:. 277:#9 246:. 209:. 173:, 120:: 403:e 396:t 389:v 336:. 322:. 116:( 25:.

Index

Tigris–Euphrates river system
Designers
Reiner Knizia
Hans im GlĂĽck
Tabletop game
Strategy
German
tabletop eurogame
Reiner Knizia
Hans im GlĂĽck
gamer
Deutscher Spielepreis
card game
Tigris
Euphrates
Middle East
Sumer
Babylonia
Assyria
Mesopotamia
tactical
strategic
tiles
dice
collect points
Ingenious
Pyramid
Lehmann, Tom
Lowder, James
Hobby Games: The 100 Best

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