Knowledge (XXG)

Reiner Knizia

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273:, in 1957. During his childhood, the small town of Illertissen offered only limited access to boardgames (the only place that sold games was the local barbershop, which had a limited selection). He played Monopoly, which had an impact mainly because the paper money allowed other forms of creativity, such as game design. Because of the limited selection of games in his hometown, at age 8 or 9 he began designing games of his own based on themes he found interesting, such as racing and castles, to play with friends. In one childhood design, a board used a fantasy map of spaces on which knights moved to attack pieces of the other player and occupy their castle. As a teenager, he developed an international-themed 151: 532: 25: 601:. The players each take control of one of four different dynasties of Mesopotamia around 3,000 B.C. Each dynasty has priests, farmers, traders, and kings who are placed strategically on the board. The players take turns expanding their dynasties, controlling rivers, building temples, and attacking the other players' dynasties. Instead of 292:
in Germany. He went on to manage a two-billion-dollar mortgage services company in the United Kingdom, from which he was able to retire at age 40. He published many magazine-based games while writing for Spielbox (a German games magazine), and began having success publishing boxed games in the 1990s,
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designer. He was born in West Germany in 1957 and earned a doctorate in Mathematics from the University of Ulm before designing games full time. He is frequently included on lists of the greatest game designers of all time. Many of his hundreds of designs are considered modern classics, and many have
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having many complicated rules, the game is relatively simple and has very streamlined rules that does not attempt to emulate the real-life conflicts but rather abstracts this out, allowing for the players to focus on strategic decision making. This approach has allowed Knizia to develop games that
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has a fairly abstract game system of drawing and buying cards that does not try to model any particular environment, but in the game-world, the players are always attempting to price risk, the key success factor in the investment banking business in which the Medicis made their fortune. A further
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One element of modern game design that Reiner Knizia has pioneered is abstract theme. Older themed games like Monopoly have traditionally developed their themes by trying to model or emulate the environment or situation they are thematically tied to. So Monopoly has players buying and developing
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properties as a real estate developer might. Knizia's thematic game designs tend not to try to model a specific environment, but instead try to invoke the thought and decision-making processes that are key to the theme. For example, Knizia's game
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Using his understanding of principles in mathematics to full effect, pricing and evaluating risk are frequently recurring elements in Reiner Knizia games. Many of his most successful designs use auctions as a vehicle to price risk, as in
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has been published in over 20 languages. In 2011, Knizia designed a Star Trek-themed game for NECA/WizKids, based on the 2009 film that 'reset' the Star Trek universe. In 2015 Ravensburger released
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Over several years Knizia has developed a number of hybrid boardgames with electronic components, most notably with German publisher Ravensburger. The first of these was the
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This is by no means a complete list of his work. He has been designing games since at least the 1990’s. For a complete list of his work, please visit his website at:
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Knizia has been a full-time game designer since 1997, when he quit his job from the board of a large international bank. Knizia has been living in England since 1993.
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Knizia's games cover many board game genres. He has designed small two-player card games, children's games, and even a live-action roleplaying game.
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in 2002 he was inducted into the Gaming Hall of Fame. His games frequently make appearances on various "top games" lists, including the
1632: 575: 126: 542: 277:, and in his 20s he self-published a play-by-mail magazine where readers would send moves which would be announced in new issues. 1627: 1463: 871: 360: 238: 320:(in addition to a Kinderspiel des Jahres and a special award), and numerous other national and international awards. At the 107: 1617: 1487: 1353: 1304: 79: 57: 49: 631: 1131: 1083: 1030: 557: 86: 38: 553: 312:
In addition to having designed over 700 published games, Knizia is highly acclaimed as a designer, having won the
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are comparatively simple but require thoughtful game-play, while still retaining strongly thematic elements.
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A number of Knizia designs have been redeveloped for the electronic gaming & console markets.
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host "Kniziathons", which are tournaments dedicated to celebrating Knizia-designed games.
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for the NDS followed in 2009. Other mobile implementations of Knizia titles include
1406: 270: 171: 891: 422: 409: 266: 167: 1491: 294: 364:, published in 17 languages with over one million copies sold. His dice game 325: 471:. Knizia has also designed various game applications specifically for the 355:(also a Reiner Knizia design), which was started in 1987, is still going. 1581: 414: 1003:
Nominee, 2000 International Gamers Awards—General Strategy; Multi-player
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Winner, International Gamers Award 2000 for Best 2-player strategy game
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won or been nominated for significant gaming awards, including the
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Nominee, International Gamers Awards—General Strategy; Multiplayer
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Winner, Deutscher Spiele Preis 1998 for Best Family/Adult Game
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from the article and its talk page, especially if potentially
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Winner, Origins Award for Best Abstract Board Game of 2002
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adventure game in 2003, later updated for use with the
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Winner, Schweizer Spielepreis best strategy game 2005
1354:"Reiner Knizia Fact-Checks His Knowledge (XXG) Page" 1305:"Reiner Knizia Fact-Checks His Knowledge (XXG) Page" 186: 178: 160: 141: 877:Winner, Spiel des Jahres 2001 special prize for 280:He later gained a Master of Science degree from 1121:Wettlauf nach El Dorado/The Quest for El Dorado 597:example of this can be found in Knizia's game, 370:has also reached 1 million copies sold and his 343:Reiner Knizia started developing games for his 293:with two games themed around digging for gold. 1599:, interview with Reiner Knizia, 12 April 2006 8: 1440:"Reiner Knizia: Bloomsbury Publishing (US)" 149: 138: 56:about living persons that is unsourced or 1115:Winner, Deutscher Kinderspiele Preis 2008 576:Learn how and when to remove this message 127:Learn how and when to remove this message 700:(released as Schotten-Totten in Germany) 1592:Reiner Knizia at Math Genealogy Project 1169: 407:have both appeared in CD-ROM versions; 1570:at Submarine Channel, 15 November 2011 1514:"Coming Soon - Star Trek Expeditions!" 1405:Knizia, Reiner (2007). "Foreword". In 1400: 1398: 1227:"List of designers with Top 100 games" 779:Winner, Arets Spel for Best Adult Game 386:based on the popular movie franchise. 358:One of Knizia's best selling games is 924:Winner, Finnish Game of the Year 2008 203: 7: 1332: 1330: 1328: 1326: 1324: 1298: 1296: 1294: 974:Co-designed with Sebastian Bleasdale 886:Lord of the Rings: The Confrontation 1539:. Mongoose Publishing. p. 88. 1112:Winner, Kinderspiel des Jahres 2008 1043:Winner, Deutscher Spiele Preis 2000 921:Winner, Deutscher Spiele Preis 1993 661:Winner, Deutscher Spiele Preis 2003 376:sold over 600,000 copies. His game 1137:Recommended, Spiel des Jahres 2001 1077:Recommended, Spiel des Jahres 1998 1062:Recommended, Spiel des Jahres 1998 991:Recommended, Spiel des Jahres 1992 927:Recommended, Spiel des Jahres 1993 909:Recommended, Spiel des Jahres 1995 736:Recommended, Spiel des Jahres 2004 14: 1588:(includes complete list of games) 1352:Staff, Motley Fool (2021-02-14). 1303:Staff, Motley Fool (2021-02-14). 1203:"All-Time Designer Ranking: 2021" 1031:Star Wars VII - Galaxy Rebellion 879:best use of literature in a game 530: 428:Dr. Reiner Knizia's Brainbenders 384:Star Wars VII - Galaxy Rebellion 23: 1438:Bloomsbury.Domain.Store.Site. 1125:Nominee, Spiel des Jahres 2017 939:Nominee, Spiel des Jahres 2020 853:Nominee, Spiel des Jahres 2019 800:Nominee, Spiel des Jahres 2004 744:(released by Big Potato Games) 724:Nominee, Spiel des Jahres 2006 502:in 2014. Other titles include 221:. His notable designs include 1: 1568:Reiner Knizia video interview 838:Winner, Spiel des Jahres 2008 1597:Reiner Knizia by the Numbers 1147:https://www.knizia.de/games/ 1132:Winner's Circle (board game) 636:Some of Knizia's games are: 632:Category:Reiner Knizia games 34:biography of a living person 1535:Shannon Appelcline (2011). 1339:"Funagain Knizia interview" 712:Blue Moon/Blue Moon Legends 556:the claims made and adding 421:. An original game for the 334:Internet Top 100 Games List 284:in the United States and a 61:must be removed immediately 1654: 1488:"Reiner Knizia Kniziathon" 1017:(Do You Know) Shakespeare? 866:Looting London (card game) 629: 16:German board game designer 1411:Hobby Games: The 100 Best 1177:huzonfirst (2021-02-01). 205:[ˈʁaɪnɐˈknɪtsi̯a] 148: 1633:University of Ulm alumni 1251:"Knizia auction trilogy" 814:High Society (card game) 681:(released in English as 297:was centered around the 288:in Mathematics from the 261:Early life and education 1628:People from Illertissen 1537:Designers & Dragons 807:Best Strategy Game 2004 731:Carcassonne: The Castle 649:Age of War/Risk Express 431:was published in 2008; 210:German-style board game 1415:Green Ronin Publishing 1337:Darden, Chris (2002). 1183:The Opinionated Gamers 1024:Star Trek: Expeditions 758:Relationship Tightrope 678:Auf Heller und Pfennig 314:Deutscher Spiele Preis 219:Deutscher Spiele Preis 48:Please help by adding 805:Schweizer Spielepreis 774:Hollywood Blockbuster 201:German pronunciation: 1618:Board game designers 1179:"15 Great Designers" 1069:Tigris and Euphrates 934:My City (board game) 603:Tigris and Euphrates 599:Tigris and Euphrates 522:Game characteristics 506:, the award-winning 469:Tigris and Euphrates 299:California Gold Rush 251:Tigris and Euphrates 155:Knizia at Essen 2008 54:Contentious material 1494:on 29 December 2012 844:LEGO Ramses Pyramid 821:Indigo (board game) 705:Beowulf: The Legend 282:Syracuse University 265:Knizia was born in 1444:www.bloomsbury.com 1057:Through the Desert 541:possibly contains 461:Through the Desert 338:gaming conventions 255:Through the Desert 1546:978-1-907702-58-7 1424:978-1-932442-96-0 1279:boardgamegeek.com 872:Lord of the Rings 795:Mensa Connections 586: 585: 578: 543:original research 512:Der Drei ??? 361:Lord of the Rings 345:play-by-mail game 332:top 100, and the 322:Origins Game Fair 290:University of Ulm 239:Lord of the Rings 194: 193: 164:November 16, 1957 137: 136: 129: 111: 37:needs additional 1645: 1578: 1551: 1550: 1532: 1526: 1525: 1523: 1521: 1510: 1504: 1503: 1501: 1499: 1490:. 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Illertissen
West Germany
[ˈʁaɪnɐˈknɪtsi̯a]
German-style board game
Spiel des Jahres
Deutscher Spiele Preis
Amun-Re
Blue Moon City
Ingenious
Keltis
Lord of the Rings
Modern Art
Ra
Tigris and Euphrates
Through the Desert

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