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Time Crisis II

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347:, codenamed the "StarLine Network", that will help to unify the world's communication networks. However, V.S.S.E. agent Christy Ryan discovers that the company's CEO, Ernesto Diaz, plans to launch an experimental nuclear satellite into space and sell it to the highest bidder, and is using StarLine as a front. Escaping to a safehouse with a suitcase of incriminating data, she quickly finds herself tracked down and captured by NeoDyne mercenaries, led by Jakov Kinisky, moments before V.S.S.E. agents Keith Martin and Robert Baxter arrive to collect her. While Christy is taken to Diaz, Kinisky flees with the suitcase, forcing the agents to pursue him. After killing him during a boat chase, the pair retrieve the case and learn that the experimental satellite is being transported by train. 286: 745: 707: 702: 678: 471: 740: 735: 730: 725: 697: 692: 687: 673: 668: 663: 658: 581: 576: 571: 566: 561: 466: 461: 456: 451: 306:
The player loses a life if hit by a critical bullet or an obstacle, and the game ends when the player loses all lives. Players also lose a life if the time limit (which is replenished after each area is cleared) drops to zero, unlike the first game, where running out of time results in a game over.
303:. When pressing down on the pedal, the player comes out of hiding and can shoot enemies. Releasing the pedal puts the player behind cover to avoid bullets and reload the weapon, though the player cannot shoot while hiding. Certain sections of the game give players a machine gun with unlimited ammo. 358:
After rescuing Christy, Keith and Robert focus on Diaz, who initiates the launch sequence before activating the defense system of a prototype satellite to engage them. With precious few seconds on the clock, Keith and Robert destroy the prototype and shoot Diaz at the chest, sending him falling to
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Locating the train, Keith and Robert board and attempt to destroy it, but are thwarted by NeoDyne forces led by Buff Bryant, who manages to extract the satellite by helicopter but dies battling the agents. Surviving the subsequent derailment, the agents hijack a mercenary helicopter and make their
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series. The game incorporates the same mechanics of its predecessor, with some minor changes, but with the addition of co-operative two-player gaming. The game's story focuses on the efforts of two secret agents, Keith Martin and Robert Baxter, as they attempt to thwart the efforts of an industry
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game to enable two people to play simultaneously, allowing each player to cover the other. In single player, the computer controls the other character. The arcade version used connecting cabinets to allow another player to join. The PlayStation 2 version features split-screen and System Link
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lightgun peripheral, although it was also compatible with the GunCon 45. When completed enough times, the player could unlock alternative weapons, such as a machine gun or shotgun, and had the option of wielding two lightguns at a time (with combinations of both GunCon 2 and original GunCon
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reviewed the arcade version and commented: "Not as big a milestone as the first, but definitely a superb game from Namco". They were less enthusiastic about the PlayStation 2 conversion, saying that while it was "great for what it is", wasn't as good as other lightgun shooters.
29: 355:. Both agents are forced into a firefight with Dog, who keeps them at bay with a prosthetic minigun and additional assistance from Diaz, but is defeated. He commits suicide by explosives, leaving the agents to focus on the satellite. 359:
his death. Without him to finish the sequence, the rocket malfunctions and explodes. Christy fishes out Keith and Robert from the waters before the trio are extracted by the V.S.S.E. just as the rest of the base goes up in flames.
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possible). There is also a Crisis Mission mode, in which the players have to complete and perform various tasks, including a simulated gun duel against Richard Miller, the lead protagonist of the first
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rating in the 0–100 range, calculated an average score of 81 out of 100 ("Favorable") for the PlayStation 2 version, based on reviews from 21 professional critics. In Japan,
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on their June 15, 1998 issue as being the second most-successful dedicated arcade game of the week. It went on to be the sixth Japanese highest-grossing
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were cancelled during development. The game received mostly favorable reviews for the arcade and console versions. A sequel to the game,
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way to NeoDyne's remote oceanic spaceport, encountering further resistance led by Wild Dog - a former crimeboss thought killed in a
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s "separate-screen" two-player mode as "one of the most convincing forms of cooperative play ever seen in the arcade".
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version of the game featured enhanced graphics and additional cutscenes. It was packaged with the
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functionality, which requires two televisions, two consoles, two copies of the game, and an
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Players can continue from their current position, as opposed to the PlayStation version of
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light gun clay shooting arcade game), and a virtual port of the mechanical arcade game,
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game. Extras also included a clay pigeon shooting mode (including a port of Namco's
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controller (G-Con 2 in Europe), with enhanced graphics. Ports for the original
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with GunCon 2 bundle a score of 32 out of 40. the PlayStation 2 version of
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in October 2001, as part of a bundle to coincide with the launch of the
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In 1997, NeoDyne Industries announces it plan to launch a series of 64
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s 2001 Blister Awards for "Best Console Shooter Game", but lost to
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gave it a score of four-and-a-half stars out of five.
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The game was met with positive reviews upon release.
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Edge staff (December 2001). "Time Crisis II (PS2)".
1819: 1797: 1758: 1719: 1708: 293:The game utilizes the foot pedal system, just like 208: 194: 182: 106: 90: 80: 70: 60: 50: 38: 21: 1343:"Time Crisis 2 with Guncon Review - PlayStation 2" 1125:EGM Staff (October 2001). "Time Crisis II (PS2)". 889:"Time crisis 2 (Registration Number PA0001076183)" 1022:"Time Crisis II Critic Reviews for PlayStation 2" 558: 448: 1685: 1225:"Time Crisis 2 Review for PS2 on GamePro.com" 8: 722: 684: 655: 427: 792:gave the arcade version the award for 1998 1716: 1692: 1678: 1670: 1423:Lundrigan, Jeff (October 2001). "Finals". 1418: 1416: 1179:. Vol. 915. 30 June 2006. p. 66. 426: 401: 27: 18: 1988:Multiplayer and single-player video games 1539:""Tekken TT", "DOC 2000" Top Game Charts" 992: 990: 1983:Video games scored by Junichi Nakatsuru 1394: 1392: 880: 1537:Akagi, Masumi, ed. (15 January 2002). 1509:Akagi, Masumi, ed. (1 February 2000). 1310:Thornton, Benjamin (10 October 2001). 1173:"プレイステーション2 - タイムクライシス2 +ガンコン2(同梱版)". 1168: 1166: 235:video game developed and published by 1948:Cancelled PlayStation (console) games 1368:Perry, Douglass C. (2 October 2001). 239:. It is the second instalment in the 7: 1016: 1014: 431: 406: 560: 450: 397: 1566:"File:Edge UK 067.pdf - Retro CDN" 1511:"Sega's CG Videos Top Game Charts" 1447:Official U.S. PlayStation Magazine 1142:Bramwell, Tom (13 November 2001). 717:Official U.S. PlayStation Magazine 246:mogul's plan for world dominance. 14: 724: 686: 657: 1461:Boyce, Ryan (4 September 2001). 1089:. No. 240. pp. 108–109 743: 738: 733: 728: 723: 705: 700: 695: 690: 685: 676: 671: 666: 661: 656: 579: 574: 569: 564: 559: 469: 464: 459: 454: 449: 1585:"Time Crisis II (ARC) - Review" 1341:The Badger (27 November 2001). 1190:Leeper, Justin (October 2001). 1050:"Time Crisis II (PS2) - Review" 1978:Video games developed in Japan 1282:Davis, Ryan (4 October 2001). 1223:Air Hendrix (2 October 2001). 1200:. No. 102. Archived from 894:United States Copyright Office 1: 1258:"Time Crisis II Review (PS2)" 915:I. G. N. Staff (2001-10-02). 1450:. October 2001. p. 134. 1429:. Vol. 4, no. 10. 1131:. No. 148. p. 146. 977:"Time Crisis II (Dreamcast)" 917:"New PlayStation 2 Releases" 353:previous V.S.S.E. operation 249:The game was ported to the 2009: 1774:Time Crisis: Project Titan 1701:Bandai Namco Entertainment 1610:Staff (January 25, 2002). 1345:. GameZone. Archived from 289:The game's arcade machines 278: 1943:Cancelled Dreamcast games 1806:Time Crisis: Razing Storm 1587:. AllGame. Archived from 1409:. July 1998. p. 120. 1128:Electronic Gaming Monthly 1007:. April 1998. p. 72. 1000:Electronic Gaming Monthly 505:Electronic Gaming Monthly 435: 432: 410: 407: 26: 1086:Computer and Video Games 481:Computer and Video Games 271:, was released in 2002. 33:North American cover art 1993:Video games set in 1997 1938:Cooperative video games 1617:The Electric Playground 1284:"Time Crisis II Review" 1144:"Time Crisis II Review" 859:The Electric Playground 281:Gameplay of Time Crisis 217:, Super Namco System 23 1788:Time Crisis 2nd Strike 1256:G-Wok (October 2001). 290: 1612:"Blister Awards 2001" 1552:Amusement Press, Inc. 1524:Amusement Press, Inc. 288: 868:Halo: Combat Evolved 1973:PlayStation 2 games 1591:on 14 November 2014 1583:Weiss, Brett Alan. 1060:on 14 November 2014 794:Coin-Op of the Year 777:arcade game of 1999 429: 404: 314:This was the first 1953:Namco arcade games 1933:Arcade video games 1444:"Time Crisis II". 1237:on 7 February 2005 1204:on 8 February 2005 856:was a nominee for 838:, which assigns a 402: 363:PlayStation 2 port 291: 1910: 1909: 1815: 1814: 1624:on July 13, 2003. 764: 763: 425: 424: 388:Quick & Crash 221: 220: 123:December 13, 1997 66:Takashi Satsukawa 2000: 1923:1997 video games 1842:Lucky & Wild 1717: 1694: 1687: 1680: 1671: 1644: 1643: 1641:Official website 1626: 1625: 1620:. Archived from 1607: 1601: 1600: 1598: 1596: 1580: 1574: 1573: 1562: 1556: 1555: 1550:. No. 650. 1543: 1534: 1528: 1527: 1522:. No. 603. 1515: 1506: 1500: 1499: 1491: 1485: 1484: 1482: 1480: 1471:. Archived from 1458: 1452: 1451: 1441: 1435: 1434: 1420: 1411: 1410: 1396: 1387: 1386: 1384: 1382: 1370:"Time Crisis II" 1365: 1359: 1358: 1356: 1354: 1349:on 22 March 2009 1338: 1332: 1331: 1329: 1327: 1322:on 4 August 2004 1318:. Archived from 1312:"Time Crisis II" 1307: 1301: 1300: 1298: 1296: 1279: 1273: 1272: 1270: 1268: 1253: 1247: 1246: 1244: 1242: 1233:. Archived from 1220: 1214: 1213: 1211: 1209: 1187: 1181: 1180: 1170: 1161: 1160: 1158: 1156: 1139: 1133: 1132: 1122: 1116: 1115: 1105: 1099: 1098: 1096: 1094: 1076: 1070: 1069: 1067: 1065: 1056:. Archived from 1048:Frankle, Gavin. 1045: 1039: 1038: 1036: 1034: 1018: 1009: 1008: 1003:. No. 105. 994: 985: 984: 973: 967: 966: 964: 962: 953:. 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No. 104. 1107: 1106: 1102: 1092: 1090: 1081:"Time Crisis 2" 1078: 1077: 1073: 1063: 1061: 1047: 1046: 1042: 1032: 1030: 1020: 1019: 1012: 996: 995: 988: 975: 974: 970: 960: 958: 957:on May 21, 2003 939: 938: 934: 925: 923: 914: 913: 909: 899: 897: 887: 886: 882: 877: 862: 828:Next Generation 816: 765: 744: 739: 734: 729: 706: 701: 696: 691: 682: 677: 672: 667: 662: 649:Next Generation 580: 575: 570: 565: 470: 465: 460: 455: 403:Aggregate score 400: 396: 365: 341: 283: 277: 215:Namco System 23 178: 169: 160: 157:October 4, 2001 151: 148:October 2, 2001 142: 135: 126: 117: 113: 34: 17: 16:1997 video game 12: 11: 5: 2006: 2004: 1996: 1995: 1990: 1985: 1980: 1975: 1970: 1965: 1960: 1955: 1950: 1945: 1940: 1935: 1930: 1925: 1915: 1914: 1908: 1907: 1905: 1904: 1897: 1894:Steel Gunner 2 1890: 1883: 1876: 1869: 1868: 1867: 1864:Point Blank DS 1852: 1845: 1838: 1831: 1823: 1821: 1817: 1816: 1813: 1812: 1810: 1809: 1801: 1799: 1795: 1794: 1792: 1791: 1784: 1777: 1770: 1762: 1760: 1756: 1755: 1753: 1752: 1745: 1738: 1735:Time Crisis II 1731: 1723: 1721: 1714: 1706: 1705: 1699: 1697: 1696: 1689: 1682: 1674: 1668: 1667: 1660:Time Crisis II 1656: 1649:Time Crisis II 1645: 1634: 1633:External links 1631: 1628: 1627: 1602: 1575: 1557: 1529: 1501: 1486: 1453: 1436: 1412: 1388: 1360: 1333: 1302: 1274: 1248: 1215: 1182: 1162: 1134: 1117: 1100: 1071: 1040: 1010: 986: 968: 943:Time Crisis II 932: 907: 879: 878: 876: 873: 854:Time Crisis II 850:Time Crisis II 814:Time Crisis II 783:respectively. 773:Time Crisis II 762: 761: 758: 750: 749: 720: 712: 711: 652: 644: 643: 640: 632: 631: 628: 622: 621: 618: 610: 609: 606: 598: 597: 594: 591:GameRevolution 586: 585: 556: 548: 547: 544: 536: 535: 532: 524: 523: 520: 512: 511: 508: 500: 499: 496: 488: 487: 484: 476: 475: 446: 438: 437: 434: 423: 422: 419: 413: 412: 409: 398: 395: 392: 364: 361: 340: 337: 276: 273: 225:Time Crisis II 219: 218: 212: 206: 205: 196: 192: 191: 186: 180: 179: 177: 176: 167: 158: 149: 139: 134: 133: 124: 114: 108: 104: 103: 94: 88: 87: 84: 78: 77: 74: 68: 67: 64: 58: 57: 54: 48: 47: 42: 36: 35: 32: 24: 23: 22:Time Crisis II 15: 13: 10: 9: 6: 4: 3: 2: 2005: 1994: 1991: 1989: 1986: 1984: 1981: 1979: 1976: 1974: 1971: 1969: 1966: 1964: 1961: 1959: 1958:Rail shooters 1956: 1954: 1951: 1949: 1946: 1944: 1941: 1939: 1936: 1934: 1931: 1929: 1926: 1924: 1921: 1920: 1918: 1903: 1902: 1901:Vampire Night 1898: 1896: 1895: 1891: 1889: 1888: 1884: 1882: 1881: 1877: 1875: 1874: 1870: 1866: 1865: 1861: 1860: 1859: 1857: 1853: 1851: 1850: 1849:Ninja Assault 1846: 1844: 1843: 1839: 1837: 1836: 1835:Golly! 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Index


Developer(s)
Namco
Publisher(s)
Director(s)
Producer(s)
Composer(s)
Platform(s)
Arcade
PlayStation 2
JP
NA
NA
JP
EU
AU
Genre(s)
Rail shooter
Single-player
multiplayer
Arcade system
Namco System 23
light gun
arcade
Namco
Time Crisis
PlayStation 2
GunCon 2
PlayStation
Dreamcast

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