347:, codenamed the "StarLine Network", that will help to unify the world's communication networks. However, V.S.S.E. agent Christy Ryan discovers that the company's CEO, Ernesto Diaz, plans to launch an experimental nuclear satellite into space and sell it to the highest bidder, and is using StarLine as a front. Escaping to a safehouse with a suitcase of incriminating data, she quickly finds herself tracked down and captured by NeoDyne mercenaries, led by Jakov Kinisky, moments before V.S.S.E. agents Keith Martin and Robert Baxter arrive to collect her. While Christy is taken to Diaz, Kinisky flees with the suitcase, forcing the agents to pursue him. After killing him during a boat chase, the pair retrieve the case and learn that the experimental satellite is being transported by train.
286:
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The player loses a life if hit by a critical bullet or an obstacle, and the game ends when the player loses all lives. Players also lose a life if the time limit (which is replenished after each area is cleared) drops to zero, unlike the first game, where running out of time results in a game over.
303:. When pressing down on the pedal, the player comes out of hiding and can shoot enemies. Releasing the pedal puts the player behind cover to avoid bullets and reload the weapon, though the player cannot shoot while hiding. Certain sections of the game give players a machine gun with unlimited ammo.
358:
After rescuing
Christy, Keith and Robert focus on Diaz, who initiates the launch sequence before activating the defense system of a prototype satellite to engage them. With precious few seconds on the clock, Keith and Robert destroy the prototype and shoot Diaz at the chest, sending him falling to
350:
Locating the train, Keith and Robert board and attempt to destroy it, but are thwarted by NeoDyne forces led by Buff Bryant, who manages to extract the satellite by helicopter but dies battling the agents. Surviving the subsequent derailment, the agents hijack a mercenary helicopter and make their
245:
series. The game incorporates the same mechanics of its predecessor, with some minor changes, but with the addition of co-operative two-player gaming. The game's story focuses on the efforts of two secret agents, Keith Martin and Robert Baxter, as they attempt to thwart the efforts of an industry
318:
game to enable two people to play simultaneously, allowing each player to cover the other. In single player, the computer controls the other character. The arcade version used connecting cabinets to allow another player to join. The PlayStation 2 version features split-screen and System Link
375:
lightgun peripheral, although it was also compatible with the GunCon 45. When completed enough times, the player could unlock alternative weapons, such as a machine gun or shotgun, and had the option of wielding two lightguns at a time (with combinations of both GunCon 2 and original GunCon
831:
reviewed the arcade version and commented: "Not as big a milestone as the first, but definitely a superb game from Namco". They were less enthusiastic about the PlayStation 2 conversion, saying that while it was "great for what it is", wasn't as good as other lightgun shooters.
29:
355:. Both agents are forced into a firefight with Dog, who keeps them at bay with a prosthetic minigun and additional assistance from Diaz, but is defeated. He commits suicide by explosives, leaving the agents to focus on the satellite.
359:
his death. Without him to finish the sequence, the rocket malfunctions and explodes. Christy fishes out Keith and Robert from the waters before the trio are extracted by the V.S.S.E. just as the rest of the base goes up in flames.
376:
possible). There is also a Crisis
Mission mode, in which the players have to complete and perform various tasks, including a simulated gun duel against Richard Miller, the lead protagonist of the first
1691:
299:, allowing players to hide from enemy fire. The "crisis flash" system alerts players when the enemy's attack would cause a direct hit, a feature not present in its predecessor,
842:
rating in the 0–100 range, calculated an average score of 81 out of 100 ("Favorable") for the PlayStation 2 version, based on reviews from 21 professional critics. In Japan,
1987:
1982:
1551:
1523:
1947:
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775:
on their June 15, 1998 issue as being the second most-successful dedicated arcade game of the week. It went on to be the sixth
Japanese highest-grossing
1191:
1977:
323:. Points are deducted for shooting the other player, though neither player will lose lives as a result. The same system is utilized for events in
1677:
1311:
265:
were cancelled during development. The game received mostly favorable reviews for the arcade and console versions. A sequel to the game,
1080:
1942:
1446:
716:
1611:
1584:
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351:
way to NeoDyne's remote oceanic spaceport, encountering further resistance led by Wild Dog - a former crimeboss thought killed in a
1224:
1992:
1937:
1854:
793:
893:
1342:
1972:
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819:
s "separate-screen" two-player mode as "one of the most convincing forms of cooperative play ever seen in the arcade".
61:
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51:
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81:
71:
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version of the game featured enhanced graphics and additional cutscenes. It was packaged with the
91:
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804:
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754:
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functionality, which requires two televisions, two consoles, two copies of the game, and an
183:
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1510:
307:
Players can continue from their current position, as opposed to the PlayStation version of
1621:
1588:
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1110:
1057:
788:
492:
214:
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1234:
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light gun clay shooting arcade game), and a virtual port of the mechanical arcade game,
28:
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285:
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540:
368:
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100:
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game. Extras also included a clay pigeon shooting mode (including a port of Namco's
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controller (G-Con 2 in Europe), with enhanced graphics. Ports for the original
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1498:(in Japanese). No. 566. Amusement Press, Inc. 15 June 1998. p. 21.
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229:
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with GunCon 2 bundle a score of 32 out of 40. the PlayStation 2 version of
1616:
1288:
858:
602:
254:
1647:
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in
October 2001, as part of a bundle to coincide with the launch of the
1494:"Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)".
1315:
1229:
1175:
1053:
844:
820:
614:
552:
528:
442:
343:
In 1997, NeoDyne
Industries announces it plan to launch a series of 64
372:
311:, which requires players to restart from the beginning of a section.
161:
865:
s 2001 Blister Awards for "Best
Console Shooter Game", but lost to
284:
236:
152:
118:
44:
1673:
1374:
636:
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888:
823:
gave it a score of four-and-a-half stars out of five.
997:"Time Crisis 2: An Interactive Two-Player Gun Game".
786:
The game was met with positive reviews upon release.
1108:
Edge staff (December 2001). "Time Crisis II (PS2)".
1819:
1797:
1758:
1719:
1708:
293:The game utilizes the foot pedal system, just like
208:
194:
182:
106:
90:
80:
70:
60:
50:
38:
21:
1343:"Time Crisis 2 with Guncon Review - PlayStation 2"
1125:EGM Staff (October 2001). "Time Crisis II (PS2)".
889:"Time crisis 2 (Registration Number PA0001076183)"
1022:"Time Crisis II Critic Reviews for PlayStation 2"
558:
448:
1685:
1225:"Time Crisis 2 Review for PS2 on GamePro.com"
8:
722:
684:
655:
427:
792:gave the arcade version the award for 1998
1716:
1692:
1678:
1670:
1423:Lundrigan, Jeff (October 2001). "Finals".
1418:
1416:
1179:. Vol. 915. 30 June 2006. p. 66.
426:
401:
27:
18:
1988:Multiplayer and single-player video games
1539:""Tekken TT", "DOC 2000" Top Game Charts"
992:
990:
1983:Video games scored by Junichi Nakatsuru
1394:
1392:
880:
1537:Akagi, Masumi, ed. (15 January 2002).
1509:Akagi, Masumi, ed. (1 February 2000).
1310:Thornton, Benjamin (10 October 2001).
1173:"プレイステーション2 - タイムクライシス2 +ガンコン2(同梱版)".
1168:
1166:
235:video game developed and published by
1948:Cancelled PlayStation (console) games
1368:Perry, Douglass C. (2 October 2001).
239:. It is the second instalment in the
7:
1016:
1014:
431:
406:
560:
450:
397:
1566:"File:Edge UK 067.pdf - Retro CDN"
1511:"Sega's CG Videos Top Game Charts"
1447:Official U.S. PlayStation Magazine
1142:Bramwell, Tom (13 November 2001).
717:Official U.S. PlayStation Magazine
246:mogul's plan for world dominance.
14:
724:
686:
657:
1461:Boyce, Ryan (4 September 2001).
1089:. No. 240. pp. 108–109
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1585:"Time Crisis II (ARC) - Review"
1341:The Badger (27 November 2001).
1190:Leeper, Justin (October 2001).
1050:"Time Crisis II (PS2) - Review"
1978:Video games developed in Japan
1282:Davis, Ryan (4 October 2001).
1223:Air Hendrix (2 October 2001).
1200:. No. 102. Archived from
894:United States Copyright Office
1:
1258:"Time Crisis II Review (PS2)"
915:I. G. N. Staff (2001-10-02).
1450:. October 2001. p. 134.
1429:. Vol. 4, no. 10.
1131:. No. 148. p. 146.
977:"Time Crisis II (Dreamcast)"
917:"New PlayStation 2 Releases"
353:previous V.S.S.E. operation
249:The game was ported to the
2009:
1774:Time Crisis: Project Titan
1701:Bandai Namco Entertainment
1610:Staff (January 25, 2002).
1345:. GameZone. Archived from
289:The game's arcade machines
278:
1943:Cancelled Dreamcast games
1806:Time Crisis: Razing Storm
1587:. AllGame. Archived from
1409:. July 1998. p. 120.
1128:Electronic Gaming Monthly
1007:. April 1998. p. 72.
1000:Electronic Gaming Monthly
505:Electronic Gaming Monthly
435:
432:
410:
407:
26:
1086:Computer and Video Games
481:Computer and Video Games
271:, was released in 2002.
33:North American cover art
1993:Video games set in 1997
1938:Cooperative video games
1617:The Electric Playground
1284:"Time Crisis II Review"
1144:"Time Crisis II Review"
859:The Electric Playground
281:Gameplay of Time Crisis
217:, Super Namco System 23
1788:Time Crisis 2nd Strike
1256:G-Wok (October 2001).
290:
1612:"Blister Awards 2001"
1552:Amusement Press, Inc.
1524:Amusement Press, Inc.
288:
868:Halo: Combat Evolved
1973:PlayStation 2 games
1591:on 14 November 2014
1583:Weiss, Brett Alan.
1060:on 14 November 2014
794:Coin-Op of the Year
777:arcade game of 1999
429:
404:
314:This was the first
1953:Namco arcade games
1933:Arcade video games
1444:"Time Crisis II".
1237:on 7 February 2005
1204:on 8 February 2005
856:was a nominee for
838:, which assigns a
402:
363:PlayStation 2 port
291:
1910:
1909:
1815:
1814:
1624:on July 13, 2003.
764:
763:
425:
424:
388:Quick & Crash
221:
220:
123:December 13, 1997
66:Takashi Satsukawa
2000:
1923:1997 video games
1842:Lucky & Wild
1717:
1694:
1687:
1680:
1671:
1644:
1643:
1641:Official website
1626:
1625:
1620:. Archived from
1607:
1601:
1600:
1598:
1596:
1580:
1574:
1573:
1562:
1556:
1555:
1550:. No. 650.
1543:
1534:
1528:
1527:
1522:. No. 603.
1515:
1506:
1500:
1499:
1491:
1485:
1484:
1482:
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1471:. Archived from
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1441:
1435:
1434:
1420:
1411:
1410:
1396:
1387:
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1370:"Time Crisis II"
1365:
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1349:on 22 March 2009
1338:
1332:
1331:
1329:
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1322:on 4 August 2004
1318:. Archived from
1312:"Time Crisis II"
1307:
1301:
1300:
1298:
1296:
1279:
1273:
1272:
1270:
1268:
1253:
1247:
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1233:. Archived from
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1099:
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1056:. Archived from
1048:Frankle, Gavin.
1045:
1039:
1038:
1036:
1034:
1018:
1009:
1008:
1003:. No. 105.
994:
985:
984:
973:
967:
966:
964:
962:
953:. Archived from
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175:October 26, 2001
174:
166:October 19, 2001
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147:
131:
122:
31:
19:
2008:
2007:
2003:
2002:
2001:
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1997:
1968:Spy video games
1928:Light gun games
1913:
1912:
1911:
1906:
1811:
1793:
1754:
1704:
1703:light gun games
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1475:on 7 March 2014
1463:"Time Crisis 2"
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1459:
1455:
1443:
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1426:Next Generation
1422:
1421:
1414:
1405:. No. 43.
1402:Next Generation
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1262:Game Revolution
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1192:"Time Crisis 2"
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1123:
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1114:. No. 104.
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1092:
1090:
1081:"Time Crisis 2"
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1077:
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957:on May 21, 2003
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828:Next Generation
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649:Next Generation
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403:Aggregate score
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341:
283:
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215:Namco System 23
178:
169:
160:
157:October 4, 2001
151:
148:October 2, 2001
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117:
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34:
17:
16:1997 video game
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1633:External links
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1901:Vampire Night
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1849:Ninja Assault
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1835:Golly! Ghost!
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1749:Time Crisis 4
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1742:Time Crisis 3
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1433:. p. 77.
1432:
1431:Imagine Media
1428:
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40:Developer(s)
1963:Time Crisis
1873:Rescue Shot
1856:Point Blank
1828:Ghoul Panic
1767:Crisis Zone
1728:Time Crisis
1720:Main series
1711:Time Crisis
1595:29 December
1554:p. 18.
1526:p. 18.
1479:14 November
1381:19 February
1353:19 February
1326:19 February
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1267:19 February
1241:19 February
1208:19 February
1155:19 February
1064:29 December
1033:19 February
433:Publication
379:Time Crisis
321:iLink cable
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259:PlayStation
242:Time Crisis
203:multiplayer
92:Platform(s)
82:Composer(s)
72:Producer(s)
62:Director(s)
1917:Categories
1880:Shoot Away
1399:"Finals".
1027:Metacritic
1005:Ziff Davis
950:Gameplanet
926:2023-12-02
900:13 January
875:References
840:normalised
836:Metacritic
812:described
767:In Japan,
417:Metacritic
408:Aggregator
345:satellites
279:See also:
228:is a 1997
1759:Spin-offs
1665:MobyGames
1316:PlanetPS2
1149:Eurogamer
654:(arcade)
517:Eurogamer
399:Reception
394:Reception
263:Dreamcast
230:light gun
1289:GameSpot
848:scoring
805:Get Bass
796:, above
626:GameZone
603:GameSpot
373:GunCon 2
275:Gameplay
255:GunCon 2
184:Genre(s)
1230:GamePro
1176:Famitsu
1093:30 June
1054:AllGame
961:July 8,
845:Famitsu
821:AllGame
771:listed
615:GameSpy
553:GamePro
546:8.25/10
529:Famitsu
443:AllGame
195:Mode(s)
107:Release
1858:series
1820:Others
1079:Mike.
683:(PS2)
642:8.7/10
608:7.2/10
510:7.5/10
421:81/100
233:arcade
111:Arcade
97:Arcade
1542:(PDF)
1514:(PDF)
1468:Maxim
863:'
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755:Maxim
534:32/40
436:Score
411:Score
237:Namco
56:Namco
45:Namco
1654:IMDb
1597:2016
1481:2014
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1328:2014
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1111:Edge
1095:2021
1066:2016
1035:2014
963:2024
902:2022
810:Edge
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789:Edge
781:2001
779:and
760:8/10
630:8/10
522:7/10
498:6/10
493:Edge
486:8/10
367:The
339:Plot
329:and
261:and
1663:at
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1375:IGN
981:IGN
921:IGN
637:IGN
620:80%
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