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Titan Quest: Immortal Throne

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493:. The main addition is a new Mastery titled Dream Mastery: available to new players from the start of the main campaign, it is a magic-focused skill that relies on illusion and stasis effects to disrupt enemy groups. Among the abilities available are putting nearby enemies to sleep until they are hit by a weapon strike, turning enemies on each other, and effects which make enemies take damage when they strike the player or faster health and energy recovery. In addition to extra quests, new items and equipment are included. An additional item slot for the player character is reserved for Artifacts, charms crafted for the player by Enchanters after the player discovers enough Arcane Formulae after defeating enemies. Artifacts are divided into three levels (Lesser, Greater and Divine), which grant a variety of status effects depending on their level. A separate type of item are Scrolls, expendable items that produce powerful effects and can be equipped in a similar fashion to healing potions. Additional sellers and storage Caravans are included in between towns. Multiplayer functions return from the original game, while adding refinements such as the ability to automatically join parties and engage in player-versus-player matches. 570:
was carried over from the original game with some accompanying refinements. The level design was based around the increased vertical elements in environments, giving a wider variety of gameplay spaces and vistas. A big addition to the game was the Dream Mastery character class, which was both designed to fit in among the existing character classes and to be a useful skill in cooperative multiplayer. The level editor, a feature present in the original game, was left mostly intact, although additional development features were added such as lockable day and night cycle and preview features for new elements. Visually, the game was themed around a descent into the Underworld: the deeper the player went on their journey, the darker the environments became.
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the Olympians, and now rose up as they retreated from human affairs. With the quests, the team worked to improve on the structure and impact they had in the original, introducing famous places and people from history and mythology. They also expanded the variety of side quests, and included elements such as legends and customs related to the dead. The script was written by Dean O'Donnell. While an experienced playwright, he encountered new challenges in writing for the video game medium, as he needed to always assume that the player had spoken first to a selected NPC and to contain the necessary information in the first line of dialogue with embellishment in additional lines. Aesthetically, the tone of
406: 387:, with preparatory work beginning prior to this. Staff members returned while assuming different roles to the original game: Michael Verrette produced, Michael Sheidow acted as art director, the script was written by Dean O'Donnell, while Arthur Bruno took over as main designer. Scott Morton returned to compose new tracks. The concept was to both expand upon the narrative of 832: 827: 822: 817: 812: 470:
style where the player character attacks enemies highlighted with the mouse. As the character gains experience levels through completing quests and killing enemies, they can access Mastery skill trees linked to different combat styles, similar to a character class system: players can have access to a
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returned, either in their original roles or different roles: Verrette became producer after being a sound designer for the original game, Arthur Bruno became lead gameplay designer, and Michael Sheidow and Scott Morton returned as art director and composer respectively. The original graphics engine
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had not yet approached. As it offered a rich source of material for their creative staff, it was made the location for the expansion. The story concept the team began with was the possibility of a secondary hostile force besides the Titans that had only kept away from humans due to the presence of
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picks up immediately after the events of the main game: after the titan Typhon has been defeated, the Olympian gods hail the player character as humanity's hero, and decide that the human world can function without their protection. The player is transported to Rhodes, where a new wave of monsters
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primary and secondary skill tree, which grand either passive or active boons upon characters. Items and equipment, which include new armor and weapons alongside healing potions, are acquired from defeated enemies or purchased from merchants. Players of the original
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was darker than that of its predecessor, with one of the main elements of this change being the cover art: according to designer Arthur Bruno, this was in reaction to the unfavorable impression players received from the surface appearance of
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after THQ began selling off its shares in the wake of its 2013 bankruptcy. Beginning in 2016, Nordic Games began supporting the game's Steam version with patches to fix gameplay and multiplayer issues, along with glitches and bugs.
533:, god of the Underworld, is launching an attack on the living world now that the more powerful Olympians have left humanity unprotected. After trapping Hades' army in the Underworld, the player then defeats Hades himself. 589:
The game's story was born from wanting to expand upon the original game's theme of the growing rift between mankind and the gods. The Greek Underworld was the one major mythical location that the developers of
521:. Following a path into them, the player finds the path into the Underworld, where the dead are trapped in limbo due to the Judges of the Underworld no longer passing sentence on them. After the player defeats 938:'s Thierry Nguyen enjoyed the expansion and particularly noted the Dream Mastery's impressive ability roster compared to others in the game, but noted that it retained its formulaic structure from 1075: 636:
gold edition: it released on October 22, 2007 in the West, and on April 25, 2008 in Japan. Since its release and the closure of Iron Lore, fan patches were created to address issues found within
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and improve the gameplay experience. It also went for a darker aesthetic compared to the original. Announced in November 2006, it released to a positive critical reception and favorable sales.
1995: 1776: 1294: 2469: 1332: 1463: 1836: 624:. The game went gold in February 2007. It released in 2007 in Europe on March 2, North America on March 5, Australia on March 8, and in Japan on March 23. The game was released on 1896: 2504: 1805: 2509: 1929: 1040: 1005: 1369: 1198: 1962: 967:, admired the effort put into the creation of the new zone and praised the gameplay additions despite elements such as the Dream Mastery not being as innovative. 576: 2499: 1495: 372:
follows the player character as they are confronted by a new wave of monsters attacking the mortal realm from the Underworld. Gameplay is identical to that of
2290: 2197: 413:, which is near-identical to its predecessor. Shown is the player character (centre) using a skill on surrounding enemies from the new "Dream Master" ability. 2152: 2449: 1065: 1169: 932:
praised the improvements it made to the original game, but noted performance drops on computers that exceeded the game's recommended specifications.
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had transformed his character "from bored millionaire to desperate pauper" due to the increased amount of desirable loot and its rebalanced economy.
2439: 1740: 1099: 915:'s Jim Rossignol, while admitting that the expansion would not bring in new players, enjoyed the additional playtime and the improvements it made. 2127: 1401: 1220: 2365: 2230: 1798:"Steam Community :: Group Announcements :: Titan Quest: Immortal Throne - BETA Patch - Multiplayer is back & Renderer Improvements" 1651: 1136: 565:, as many of the elements it included were features that could not be included in the original game due to time constraints. Multiple staff from 1985: 1766: 1284: 557:, with staff drawing up feature lists and choosing what features to improve and what additions to make. According to producer Michael Verrette, 2434: 2017: 1322: 2057: 1453: 1826: 1516: 2464: 2323: 1886: 1630: 893:
totaled over one million units worldwide by late 2008. It also continued to sell well on Steam, though exact figures were not given.
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would also be released on the platforms, DotEmu stated that they were focusing on the main game and would hopefully port
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then appears, dubs the player "Godsbane" and declares that humans have earned the right to control both life and death.
2082: 1952: 2298: 2187: 1485: 586:, the studio was forced to close in February 2008 due to difficulties in securing any funding for future projects. 358: 153: 1887:"'Titan Quest: Legendary Edition' Launching Next Month, Brings All DLC and Tons of Technical Fixes in One Package" 2494: 2489: 2162: 337:: it would be Iron Lore's last original project prior to their closure in 2008. Versions were later published by 513:, the source of the monsters. To discover the reason behind the attacks, the player must seek out the sorceress 2328: 428: 317: 285: 1252: 405: 2479: 326: 46: 2255: 2474: 1173: 606: 456: 440: 299: 1744: 961:"further cements position as being a worthy purchase for fans of the genre". Quintin Smith, writing for 2416: 1109: 644: 92: 2117: 1391: 1230: 950:, praised the new additions and tweaks while criticizing the lack of improvements made to multiplayer. 380:, improvements were made to the inventory system and multiplayer, and a new character class was added. 2355: 2222: 1659: 1140: 53: 41: 885:
reached #13 in the dedicated PC gaming charts. According to Bruno, the combined worldwide sales of
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would be the last original property worked on by Iron Lore Entertainment: after completing work on
122: 82: 72: 2484: 2400: 1864: 1364: 693: 522: 132: 529:, who have abandoned their original purposes, they head through Elysium. The player learns that 1924: 1771: 1530: 648: 112: 102: 33: 2333: 510: 460: 444: 280: 899:
received positive reviews from professional critics upon release. Aggregate review website
1801: 1655: 1620: 1001: 689: 625: 350: 149: 1767:"Nordic Games' plans for THQ titles in early stages, Deadly Creatures high on the list" 1709: 467: 455:. Players progress through the story and different locations by completing quests from 431:
where the player-created character navigates environments within the Ancient World: in
313: 2428: 2157: 1990: 917: 779: 681: 342: 295: 193: 141: 1680: 1423: 376:, with navigation through locations around the Ancient world and action combat. For 1891: 946:'s Steve Butts said that, while it would not win new fans due to its similarity to 553:
went gold. Preparatory work was in progress during the late development stages of
419: 400: 321: 202: 1598: 2396: 2053: 2024: 1858: 1715: 1626: 1593: 900: 726: 697: 534: 338: 65: 2122: 2092: 1957: 1831: 1525: 1396: 1066:"Titan Quest: Immortal Throne Designer Diary #1 - Overview of the Expansion" 912: 878: 767: 2360: 2192: 1562: 1458: 1327: 1289: 1070: 1035: 963: 929: 862: 791: 685: 526: 506: 346: 145: 1622:ズー,「Titan Quest」の拡張パック「タイタンクエスト〜イモータル スローン〜拡張パック 日本語マニュアル付 英語版」を3月23日に発売 2226: 2087: 1868: 935: 904: 803: 755: 452: 334: 137: 1986:"Titan Quest Will Support Local Co-Op From Launch On Nintendo Switch" 680:
upgrade, and the game's console ports released in 2018; March 20 for
657: 518: 479:, while new players must complete the main campaign before accessing 436: 184: 1285:"Titan Quest: Immortal Throne Designer Diary #2 - The Dream Mastery" 1920:"Titan Quest gets massive free update for its 10-year anniversary" 928:
while staying true to the conventions of its genre. Ryan Davis of
676:, published on January 12, 2021. It was also included in the 2019 530: 514: 404: 1323:"Titan Quest: Immortal Throne Designer Diary #3 - The Underworld" 957:
s Mark Marrow was highly positive, saying that despite its flaws
448: 2260: 1953:"Old Diablo-alike Titan Quest coming to Switch, PS4, Xbox One" 1684: 1490: 1257: 1225: 1104: 943: 841: 617: 354: 330: 157: 58: 604:
when compared to the darker take on Grecian mythology in the
1454:"Titan Quest expansion, new Juiced and MX games on the way" 1100:"Immortal Throne Director of Creative Management Interview" 383:
Development began in July 2006 after work was completed on
2324:"PC Reviews - Titan Quest: Immortal Throne (PC Gamer UK)" 549:
began in early June 2006, a few weeks after the original
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s Adam Biessener said that it "breathed new life" into
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and passing through supernatural locations such as the
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under supervision by Nordic Games: when asked whether
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E3 2015 - Titan Quest - Gameplay Demo & Interview
1827:"Titan Quest is Available on iOS! (soon on Android)" 2050:"Titan Quest: Immortal Throne for PC on Metacritic" 628:on July 17, 2007 alongside its predecessor by THQ. 620:in November 2006, four months after the release of 291: 279: 163: 131: 121: 111: 101: 91: 81: 71: 52: 40: 26: 509:on the player's activities creating strife in the 2018:"Titan Quest coming to console platforms in 2018" 1880: 1878: 489:features multiple additions and alterations over 475:can import their current selected character into 903:assigned a score of 80/100 based on 23 reviews. 459:(NPCs) for various rewards, including money and 435:, the player begins by exploring locations like 2470:Video games with gender-selectable protagonists 1313: 1311: 656:was later ported to mobile devices in 2016 by 2216: 2214: 2111: 2109: 1743:. Titan Quest.net. 2009-02-06. Archived from 1486:"Titan Quest: Immortal Throne Grabs the Gold" 1221:"Developer Blogs - Defeating Design Dilemmas" 1163: 1161: 1159: 1157: 1130: 1128: 1126: 1094: 1092: 1031:"Titan Quest: Immortal Throne Final Hands-On" 8: 2317: 2315: 2284: 2282: 2249: 2247: 2153:"Titan Quest: Immortal Throne - God of Loot" 2076: 2074: 2044: 2042: 1867:from the original on 2021-12-15 – via 1360:"Titanic Quest: Crate Speak About Grim Dawn" 989: 987: 985: 983: 981: 979: 809: 740: 696:, while the mobile version was developed by 517:, who sends the player to a region near the 2181: 2179: 2146: 2144: 1353: 1351: 1349: 2505:Video games developed in the United States 1195:"Titan Quest Developer Interview - Part 1" 739: 711: 32: 23: 2510:Multiplayer and single-player video games 640:such as bugs and multiplayer issues. The 466:Combat happens in real-time, featuring a 364:Following directly on from the events of 1681:"THQ.com > Titan Quest: Gold Edition" 1253:"Titan Quest Creature Feature, Part One" 1170:"Titan Quest: Immortal Throne Interview" 1137:"Titan Quest: Immortal Throne Interview" 2388: 2223:"Review - Titan Quest: Immortal Throne" 1059: 1057: 975: 672:content was eventually included in the 175: 1984:Reseigh-Lincoln, Dom (June 27, 2018). 1951:Purchese, Robert (December 13, 2017). 1918:McWhertor, Michael (August 31, 2016). 1652:"THQ Brings All-Star Line-up to Steam" 692:. The console ports were developed by 2291:"Titan Quest: Immortal Throne Review" 2256:"Titan Quest: Immortal Throne Review" 2188:"Titan Quest: Immortal Throne Review" 2118:"Titan Quest: Immortal Throne Review" 2083:"Titan Quest: Immortal Throne Review" 1932:from the original on January 29, 2023 995:"Titan Quest: Immortal Throne Manual" 7: 2500:Video games based on Greek mythology 1392:"Titan Quest developer closes doors" 907:'s Jeff Green positively noted that 744: 716: 1998:from the original on August 2, 2021 707: 1885:Nelson, Jason (January 12, 2021). 14: 2450:Hack and slash role-playing games 1965:from the original on May 10, 2022 1899:from the original on May 19, 2023 1765:McWhertor, Michael (2013-06-18). 1711:ズー,「タイタンクエスト ゴールドエディション」を4月25日に発売 811: 329:, it was originally published by 264: 242: 222: 1452:Sinclair, Brendan (2006-11-03). 1064:Verrette, Michael (2006-12-18). 830: 825: 820: 815: 810: 505:has appeared: this is blamed by 2440:Action role-playing video games 2399:. Console version developed by 2368:from the original on 2014-12-30 2268:from the original on 2007-03-21 2233:from the original on 2015-06-19 2200:from the original on 2015-09-14 2130:from the original on 2009-08-19 2060:from the original on 2016-03-05 1839:from the original on 2016-05-27 1808:from the original on 2016-05-06 1779:from the original on 2016-05-06 1722:from the original on 2011-01-11 1691:from the original on 2015-09-15 1633:from the original on 2008-05-04 1552:Mueller, Greg (March 2, 2007). 1498:from the original on 2016-05-27 1466:from the original on 2015-12-18 1434:from the original on 2015-09-07 1428:Worcester Polytechnic Institute 1404:from the original on 2012-10-24 1390:Purchese, Robert (2008-02-28). 1372:from the original on 2011-08-16 1335:from the original on 2016-05-27 1297:from the original on 2016-05-27 1265:from the original on 2006-03-16 1251:Sheidow, Michael (2006-02-21). 1201:from the original on 2016-05-23 1078:from the original on 2016-05-27 1043:from the original on 2016-05-28 1011:from the original on 2016-05-22 632:was re-released as part of the 561:was considered an extension of 2221:Nguyen, Thierry (2007-03-14). 1424:"The Art and Science of Games" 1172:. Firing Squad. Archived from 16:2007 video game expansion pack 1: 2322:Smith, Quintin (2007-03-13). 2116:Rossignol, Jim (2007-03-16). 1587:Titan Quest - Immortal Throne 1168:Callaham, John (2007-02-22). 1139:. GameBanshee. Archived from 583:Warhammer 40,000: Dawn of War 2435:Video games set in antiquity 1658:. 2007-07-17. Archived from 1556:Titan Quest: Immortal Throne 1519:Titan Quest: Immortal Throne 1197:. The Gamers' Temple. 2006. 1135:Birnbaum, Jon (2007-01-26). 1029:Mueller, Greg (2007-03-02). 897:Titan Quest: Immortal Throne 411:Titan Quest: Immortal Throne 309:Titan Quest: Immortal Throne 27:Titan Quest: Immortal Throne 2354:Thorsen, Tor (2007-05-01). 2289:Marrow, Mark (2007-03-28). 2254:Butts, Steve (2007-03-17). 1358:Walker, John (2011-08-03). 1283:Frazier, Ian (2007-01-17). 616:was announced by publisher 2526: 2465:Video game expansion packs 2186:Davis, Ryan (2007-03-15). 2081:Green, Jeff (2007-03-02). 1484:Seff, Micah (2007-02-14). 398: 2395:Mobile port developed by 1741:"(REL) Bugfix patch 1.17" 748: 745: 720: 717: 31: 2329:Computer and Video Games 2151:Biessener, Adam (2007). 1710: 1621: 1422:Dorsey, Michael (2007). 877:In its debut month, the 429:action role-playing game 318:action role-playing game 2445:Cooperative video games 2420:website (archived 2007) 2356:"ChartSpot: March 2007" 541:Development and release 457:non-playable characters 401:Gameplay of Titan Quest 327:Iron Lore Entertainment 214:PlayStation 4, Xbox One 47:Iron Lore Entertainment 1857:RPGamer (2015-06-18). 1219:Bruno, Arthur (2006). 1108:. 2007. Archived from 443:, before entering the 414: 2455:Nintendo Switch games 1601:on September 15, 2007 668:at a later date. The 645:intellectual property 417:Like its predecessor 408: 325:(2006). Developed by 2460:PlayStation 4 games 2027:. December 13, 2017 742: 714: 678:Anniversary Edition 286:Action role-playing 2401:Black Forest Games 1365:Rock Paper Shotgun 712: 694:Black Forest Games 688:, and July 31 for 580:, an expansion to 415: 874: 873: 738: 737: 734: 674:Legendary Edition 647:was purchased by 461:experience points 305: 304: 63: 2517: 2495:2007 video games 2490:THQ Nordic games 2404: 2393: 2377: 2376: 2374: 2373: 2351: 2345: 2344: 2342: 2341: 2332:. Archived from 2319: 2310: 2309: 2307: 2306: 2297:. Archived from 2286: 2277: 2276: 2274: 2273: 2251: 2242: 2241: 2239: 2238: 2218: 2209: 2208: 2206: 2205: 2183: 2174: 2173: 2171: 2170: 2161:. Archived from 2148: 2139: 2138: 2136: 2135: 2113: 2104: 2103: 2101: 2100: 2091:. 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Index


Developer(s)
Iron Lore Entertainment
Publisher(s)
THQ
THQ Nordic
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Platform(s)
Windows
PlayStation 4
Xbox One
Nintendo Switch
Android
iOS
EU
NA
AU
Genre(s)
Action role-playing
Single-player
multiplayer
expansion pack
action role-playing game
Titan Quest
Iron Lore Entertainment

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