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on the actual console, achieves the target criterion. The basic method used to construct such a set of inputs is to record one's input while playing the game on an emulator, all the while saving and loading the emulator's state repeatedly to test out various possibilities and only keep the best result. To make this more precise, the game is slowed down. Initially, it was common to slow down to some low fraction of normal speed. However, due to advances in the field, it is now expected that the game is paused during recording, with emulation advanced one frame at a time to eliminate any mistakes made due to the urgency.
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production. Desyncs can also be caused by incomplete savestates, which cause the emulated machine to be restored in a state different from that which existed when it was saved. Desyncs can also occur when a user attempts to match inputs from an input file downloaded from TASVideos and fail to match the correct enemy reactions due to bad AI or undesirable RNG.
293:
642:— The current Famicom/NES human-theory world record, created by Maru, stands at 4:57.54 (4:54.265 in RTA timing). Using a combination of glitches that often feature frame-perfect inputs and pixel-perfect positioning, sometimes even subpixel-perfect (1/16 of a pixel used by the game for smoother movement).
659:
console, providing extra features to Mario. The current TAS standing at 216 milliseconds (13 frames) was performed by exploiting a small bug with the
Famicom/NES hardware in which the CPU makes a lot of extra "read" requests from one of the controller inputs, registering many more button presses than
499:
Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion — usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back
452:
source code that made it possible to record demos in slow motion and in several sessions, it was possible for the first players to start recording tool-assisted demos. In a few months, in June 1999, Finnish Esko
Koskimaa, Swedish Peo Sjöblom, and Israeli Yonatan Donner opened the first site to share
535:
must not change. Otherwise, a speedrun that was optimal on one playback might not even complete it on a second playback. This desynchronization occurs when the state of the emulated machine at a particular time index no longer corresponds with that which existed at the same point in the movie's
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Some players have fraudulently recorded speedruns, either by creating montages of other speedrun or altering the playing time, posting them as TAS or RTA. Because tool-assisted speedruns can account for all aspects of the game code, including its inner workings, and press buttons precisely and
414:
TAS requires research into the theoretical limits of the games and their respective competitive categories. The fastest categories are those without any restrictions and often involve a level of gameplay impractical or even impossible for a human player, while those made according to
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speedrun, finishing it at 05:12'120. Later, it was discovered that he was only pretending to play a series of speedruns from other YouTubers. The stream has been parodied by several YouTubers of the genre, including Kosmic, former world recorder holder for
407:. Tool-assisted speedruns are generally created with the goal of creating theoretically perfect playthroughs. This includes but is not limited to the fastest possible route to complete a game and/or showcasing new ways to optimize existing
891:
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in 11 minutes and performing stunts started floating around the
Internet. The video was controversial, as not many people knew about tool-assisted speedruns, especially for the
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because of the TASing capabilities it offers, which is how many past cheating attempts were performed. The past cheated runs ultimately left the
Emulator speedruns of
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Tool-assisted speedrunning relies on the same series of inputs being played back at different times always giving the same results. The emulation must be
434:
to automate gameplay actions. These tools give TAS creators the ability to perform with precision and accuracy beyond what a human player can do.
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The TAS developer has full control over the game's movement, per video frame, to record a sequence of fully precise inputs. Other tools include
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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991:"Badabun, el canal de YouTube mexicano es acusado de mentir en un SpeedRun de 'Mario Bros', utilizando clips de otros jugadores"
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speedrunning community, many emulators were banned from speedrunning the game, like all versions of
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accurately, they can be used to help verify whether an unassisted speedrun record is legitimate.
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867:"Guinness World Records Disqualifies Billy Mitchell's Perfect 'Pac-Man' Run, Other Achievements"
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after an experiment showed that his 5.51 second time was impossible to achieve even with a TAS.
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918:"Longest-standing video game record declared 'impossible,' thrown out after 35 years (update)"
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cheating. It inspired Joel "Bisqwit" Yliluoma to start the NESvideos website for TAS for the
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892:"Dragster Designer David Crane Has No Doubts Of Todd Rogers' Record [UPDATED]"
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1092:"Speedrunner Smashes A Computer-Assisted Super Mario Bros. Record By A Single Frame"
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1176:[TAS] Super Mario World "Arbitrary Code Execution" in 02:25.19 by Masterjun
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The use of savestates facilitates luck manipulation, which uses player input as
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The references used may be made clearer with a different or consistent style of
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Preprogrammed sequence of controller inputs used to perform tasks in video games
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speedrunning. When Andy "Aurican" Kempling released a modified version of the
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to make favorable outcomes. Examples include making the ideal piece drop in
1253:"Gamers Divided Over Freakish Feats Achieved With Tool-Assisted Speed Runs"
470:. The video was not clearly labelled as such, so many people considered an
426:
and branches, rewriting recorded inputs, splicing together best sequences,
1436:
801:"Pokémon plays Twitch: How a robot got IRC running on an unmodified SNES"
753:
How to create the perfect speedrun - Tool-assisted speedrunning explained
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In 2003, a video of a
Japanese player named Morimoto completing the
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rbitrary code execution along with credits warp allows injecting a
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Arbitrary code execution allows injection of playable versions of
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Please help to demonstrate the notability of the topic by citing
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and for published games. In 2014, the speedrunning application
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715:— the attempt to reach a record logged point value in a game.
1042:"Speedrunner beats 'Super Mario Bros.' in unbelievable time"
664:(8000 times per second), performing the credits warp glitch.
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rules serve to research limits doable by human players.
1118:"How to beat Super Mario Bros. 3 in less than a second"
732:— a web series inspired by the tool assisted speedruns.
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have occurred; the A button is 'mashed' at a rate of 8
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revoked in 2018, considering that he used an emulator,
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composed of precise inputs recorded with tools such as
1145:"Streamer transforma Super Mario World en Flappy Bird"
519:, or getting a rare item drop from a defeated enemy.
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721:— video games that are played as competitive sports.
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Speedrunning Super Mario Bros. INSIDE Mario World?!
491:was developed, capable of direct controller input.
101:. Unsourced material may be challenged and removed.
481:Tool-assisted speedruns have been made for some
1069:Super Mario bros. human theory TAS in 4:54.265
826:"RNG Mechanics: Practical Guides to RNG Abuse"
612:Because of many past cheating attempts in the
1300:
8:
1196:: CS1 maint: numeric names: authors list (
64:Learn how and when to remove these messages
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1293:
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453:these demos, "Tools-Assisted Speedruns".
351:Learn how and when to remove this message
333:Learn how and when to remove this message
275:Learn how and when to remove this message
161:Learn how and when to remove this message
742:
1189:
1090:Degraffinried, Natalie (May 1, 2019).
1019:Passing Super Mario Bros. in 5 minutes
843:
1281:tool-assisted speedruns and resources
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1066:DJ Incendration (November 25, 2021).
531:with regard to the saved inputs, and
7:
593:Another fraudulent RTA case is from
99:adding citations to reliable sources
1040:Beck, Kellen (September 25, 2018).
916:Frank, Allegra (January 29, 2018).
597:, where Tavo Betancourt streamed a
968:The Worst Fake Speedrun on Youtube
865:Crecente, Brian (April 13, 2018).
25:
442:The term was coined during early
45:This article has multiple issues.
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989:MartinPixel (January 14, 2020).
944:Pasando Super Mario en 5 minutos
799:Orland, Kyle (January 5, 2015).
377:
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965:Karl Jobst (January 10, 2020).
548:One of the best-known cases is
86:needs additional citations for
53:or discuss these issues on the
1173:Masterjun3 (January 5, 2014).
1116:Orland, Kyle (July 12, 2016).
574:In 2018, the world record for
1:
1406:European Speedrunner Assembly
478:, and was renamed TASVideos.
1151:(in Spanish). March 28, 2016
395:) is generally defined as a
190:general notability guideline
1589:
1255:. MTV News. Archived from
850:: CS1 maint: url-status (
197:reliable secondary sources
186:The topic of this article
1530:
1211:Kosmic (April 20, 2021).
188:may not meet Knowledge's
1016:Kosmic (April 1, 2020).
750:Bismuth (May 25, 2019).
224:"Tool-assisted speedrun"
110:"Tool-assisted speedrun"
1573:Cheating in video games
1350:Tool-assisted speedruns
369:tool-assisted superplay
18:Tool-assisted speedruns
1568:Video game terminology
523:Re-recording emulators
365:tool-assisted speedrun
628:with bad reputation.
1259:on February 13, 2007
1236:"Smashing the Clock"
1224:– via YouTube.
1186:– via YouTube.
1079:– via YouTube.
1029:– via YouTube.
978:– via YouTube.
896:www.twingalaxies.com
832:. September 21, 2024
763:– via YouTube.
405:video game emulators
95:improve this article
1512:Notable video games
1384:Speed Demos Archive
1251:Totilo, S. (2006).
1234:Turner, B. (2005).
947:, December 17, 2017
647:Super Mario Bros. 3
463:Super Mario Bros. 3
1487:The Mexican Runner
192:
1550:
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1330:Sequence breaking
830:Smogon University
719:Electronic sports
694:Super Mario Bros.
669:Super Mario World
655:that simulates a
639:Super Mario Bros.
607:Super Mario Bros.
600:Super Mario Bros.
582:was removed from
516:Super Mario Bros.
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16:(Redirected from
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1521:Quake done Quick
1427:Bananasaurus Rex
1389:Games Done Quick
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615:Super Mario 64
552:, who had his
550:Billy Mitchell
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1401:Twin Galaxies
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584:Twin Galaxies
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409:world records
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323:November 2015
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226: –
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220:Find sources:
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151:February 2014
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112: –
111:
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106:Find sources:
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84:This article
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58:
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52:
51:
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1563:Speedrunning
1539:
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1467:PangaeaPanga
1447:GrandPooBear
1415:Speedrunners
1368:Re-recording
1349:
1316:Speedrunning
1261:. Retrieved
1257:the original
1240:. Retrieved
1218:. Retrieved
1213:
1206:
1180:. Retrieved
1175:
1153:. Retrieved
1148:
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1129:December 22,
1127:. Retrieved
1123:Ars Technica
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1099:. Retrieved
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1073:. Retrieved
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1049:. Retrieved
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1023:. Retrieved
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999:. Retrieved
997:(in Spanish)
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984:
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1377:Communities
1335:Time attack
1263:January 10,
1242:January 10,
775:"TASVideos"
730:Meta Runner
707:Time attack
676:Flappy Bird
580:Todd Rogers
555:Donkey Kong
401:playthrough
201:independent
1557:Categories
1457:Karl Jobst
1363:Save state
737:References
725:Piano roll
424:savestates
315:footnoting
235:newspapers
209:redirected
121:newspapers
50:improve it
1472:SethBling
1452:gymnast86
1340:Glitching
1279:TASVideos
1238:. 1UP.com
1101:March 22,
779:TASVideos
662:kilohertz
657:Unix-like
483:ROM hacks
265:July 2024
199:that are
56:talk page
1541:Category
1437:Cr1TiKaL
1358:Emulator
1323:Concepts
1155:July 30,
1051:July 29,
1046:Mashable
1001:July 29,
876:July 26,
846:cite web
701:See also
632:Examples
576:Dragster
472:emulator
397:speedrun
311:citation
1462:Niftski
1149:LevelUp
951:May 29,
927:May 29,
922:Polygon
901:May 29,
871:Variety
620:Mupen64
595:Badabun
561:Pac-Man
505:entropy
438:History
432:scripts
249:scholar
213:deleted
135:scholar
1492:Trihex
1482:TASBot
1432:cheese
1422:Armada
1096:Kotaku
691:, and
510:Tetris
495:Method
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1442:Dream
688:Snake
460:game
256:JSTOR
242:books
211:, or
142:JSTOR
128:books
1265:2010
1244:2010
1222:2024
1198:link
1184:2024
1157:2020
1131:2023
1103:2023
1077:2024
1053:2020
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1003:2020
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953:2021
929:2021
903:2021
878:2020
852:link
838:2024
812:2019
786:2024
761:2024
682:Pong
653:hack
586:and
569:MAME
558:and
450:Doom
445:Doom
313:and
228:news
114:news
1502:Zfg
649:— A
578:by
476:NES
468:NES
458:NES
399:or
373:TAS
367:or
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