406:, necessitating the use of radar or scout units. There are a few highly advanced units which are invaluable combat-wise, such as nuclear missile launchers which have enormous range and very high damage, as well as long-range artillery that have enough range to attack any point on smaller maps. There are two story-related factions, Arm and Core, which have comparable sets of units (one side a little bit faster, other one a little bit tougher etc.), but are aesthetically different. Generally, the Arm have faster, sleeker units while the Core units are built to take slightly more punishment. This is shown exceptionally well by the Arm being able to build an extremely fast Kbot known as the Zipper, while the Core can build an armored Kbot known simply as The Can. When playing amongst experienced players, subtle differences between the two factions put Core players at a disadvantage. The most noticeable differences are as follows: The level 1 Arm fighter aircraft is 1.7× more maneuverable than its Core counterpart, the Arm commander walks 1.12× faster than the Core commander, amphibious Arm Kbots float above water, making them faster and more useful than their submerging Core counterparts, Arm players can build Farks, fast assistant repair Kbots which can be crowded around labs and structures to dramatically reduce build times, and level 1 Arm tanks are equipped with superior weapons. Core has some distinct advantage as well, such as superior naval units, level 1 bombers that drop more bombs, and less conspicuous nuclear facilities. These advantages, however, are overshadowed by the Arm advantages in most situations.
389:
depending on the unit constructing them. A Commander, for example, will build a structure three times faster than a construction vehicle, but at a higher cost in energy. If the rate at which resources are used exceeds the rate at which resources are acquired, then the player's reserves will begin to be depleted. If a player's reserves are entirely depleted, the player's production across the board will slow to a rate proportional to the amount by which outflow exceeds income, this is known as "nanostalling". In addition, if the player runs out of energy, power-dependent structures such as radar towers, metal extractors, and laser towers will cease to function. This adds an element of economic complexity unparalleled in most RTS games of the time period. When a unit or structure is destroyed, it leaves behind wreckage that may be reclaimed for a lump sum of metal. Many terrain structures may also be reclaimed for their metal. Some maps also have plants or other organic structures that can be reclaimed for energy.
364:
through bodies of water. Construction is governed by the possession of the game's two unlimited resources, Metal and Energy, and can be undertaken by factories or mobile construction units. Every unit belongs to a level of technology (tech level); the higher the level, the more advanced the unit and the more resources and thus time required to construct it. A feature of the game is the ability to easily "queue" the many commands for a unit or group of units, with types of commands including patrolling a route, constructing a defensive group of structures and attacking enemy units. Once given its commands, the unit will go about them automatically thus minimizing the need for the player's attention to small, repetitive tasks. The victory conditions of a multiplayer game generally involve the elimination of all enemy units, but the aim of single player campaign missions can be more specialized.
398:
strongest units take longer to build as well as cost more resources. Each unit has strengths and weaknesses, optimal styles of use, and corresponding units against which it is vulnerable or well-suited. Effective play is usually characterized by consideration of these attributes, as well as efficient resource management, strong defenses, and knowledge of the opponent's strategies. The game's interface consists of construction and command buttons (depending on the unit selected), unit status information, resource information on the production of Energy and Metal, and a minimap which gives an overview of the game's
532:
of battles on a number of planets and moons, linked through a series of faster-than-light
Galactic Gates. These Gates are complex to engineer and require extravagant energy resources to operate, so FTL invasions typically consist of a sole Commander who proceeds alone or with only minimal escort, and bootstraps a military-industrial infrastructure on the far end. However, the element of surprise gained by the rapidity of these invasions has been sufficient to turn the tide of the war.
368:
458:
everything is made of metal, the player has unlimited access to this resource and can afford to build armies and bases more rapidly than on most other worlds. Other maps include the Arm's home planet, a grassy green area of forests, hills, and blue water, a barren desert world with rocks and mesas, a
Martian landscape, a sandy planet with beaches and blue oceans, a volcanic world with lava instead of water, an ice planet, and more.
541:
storms or meteor showers occur on others. Once highly urbanised planets lack major crustal metal deposits, these having been long-ago mined out, and instead mass must be actively reclaimed from the ruins of destroyed cities. Both campaigns include 25 missions, the final mission ending the war with a final strike on the enemy's homeworld – either the Arm's bucolic
Empyrrean or the Core's artificial
413:
jammers could be used to create surprise attacks, necessitating the deployment of scout units on a regular basis to reveal said units visually. In addition, radar jammers could disguise the presence of visually cloaked units, such as the commander or land mines. Radar fields rendered cloaked units detectable; a radar jammer could make said units undetectable until the radar jammer was destroyed.
488:
461:
Many maps contain lakes or oceans; these are impassable by most land units and will require ships or aircraft to reach different landmasses. Certain land units can travel underwater, but in doing so may be attacked by enemy ships and not be able to fight back. Other maps contain lava or acid which is
363:
When starting a new game, the player normally begins with a lone
Commander. The Commander is a powerful and irreplaceable unit that has a number of unique abilities such as a destructor weapon that vaporizes anything it hits, the ability to use cloaking and become invisible, and the ability to travel
531:
to enable a single
Commander to fabricate an entire planetary invasion force on-site. The story of either the Core or the Arm campaign starts with an effort to defend the faction's homeworld from a decisive sneak-attack and initiate a turning point in the overall war. The player then fights a series
482:
have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fueled by over four thousand years of total war. This is a fight to the death. For each side, the
412:
was one of the first RTS games to feature radar that showed enemy units within its radius on the minimap. This added an additional element of electronic warfare to the game: players could construct radar jammers that prevented units in a small radius around them from appearing on radar. Mobile radar
444:
surface. Hills obstruct artillery fire, and, depending on the "line-of-sight" setting, height enhances units' visual and firing ranges. If terrain is steep and jagged, units tilt and turn to meet the face of the ground, slowing down or speeding up in accordance with gravity. Structures can be built
388:
are handled in a manner different from other real-time strategy games of the day: they are "streaming", meaning that they are accumulated at a constant rate rather than in small batches; and they are limitless. In addition, all units and structures have a fixed cost, but they build at varying rates
540:
necessitates the construction of an effective navy. Some have salient meteorological conditions, such as low variable elevation and high wind speeds, making wind power extremely economical; while others lack an atmosphere, rendering certain forms of aeronautics unusable; dangerous electromagnetic
397:
The player can command a variety of units including infantry bots, vehicles, ships, hovercraft, aircraft, powerful stationary long range weapons, and even a giant mecha known as the Core
Krogoth. Units vary in size, speed and the ability to give and take damage, depending on their tech level. The
535:
As the player progresses, more units become available for construction, either through the course of the story or upon completion of a mission centered on the unit in question. Mission objectives include protecting a vital structure or area, eliminating all enemy units, capturing a pivotal enemy
457:
The game features a number of terrain and tile sets. These represent several different planets that the war between the Arm and Core is being waged on, and contain various unique characteristics. The Core's home world, Core Prime, consists of inorganic metal structures and inky black seas. Since
351:
is set in the far future in the midst of a galactic war, with battles taking place on the surface of planets and moons. The efforts of the player are centered on constructing a defensive base and an offensive force, and conquering opponents. The player is also concerned with gathering resources,
723:
orchestra. The music changes according to events: during a battle, louder and more frantic music plays. During post-battle damage repair or idle construction, a more ambient and mysterious track is played. The soundtrack is in CD-audio format and can be listened to with ordinary CD players. An
514:
Following a mandate imposed by the Core requiring all humans undergo patterning as a public health measure, a rebellion ensued among those who refused to abandon their natural bodies to join the Core's transition to an entirely machine society. Fleeing the developed Core worlds, the rebels
895:
will certainly reign as king of the realtime strategies, at least for now. It's expandable, and if the marketing hype proves true, new abilities for the units should get added in by both expansion packs and downloadable patches. So if you're looking for something that doesn't mimic
744:'s computer game sales chart for September 1997. It rose to 15th place the following month, at an average retail price of $ 48, but was absent from PC Data's top 20 by November. Shipments to retailers worldwide had reached 250,000 units by the end of October, and an analyst for
515:
established themselves in the remote rimward regions of the galaxy, coming to be known as the Arm. As hostilities escalated, the Core began duplicating their greatest military minds to mass-produce sentient war machines, and the Arm countered this buildup with a campaign of
724:
ordinary music CD can be inserted once the game is under way and can replace the original game music with its own tracks. It is even possible to program such custom CD tracks to the various battlefield situations (conflict, construction, defeat, etc.) like the default set.
50:
970:
as number 49 on their "Top 50 Games of All Time", commenting that, "Unique innovations such as the field commander, unit waypoints, and true line of sight based on elevation enabled a new level of depth in an overcrowded genre, and made
449:. The wind, tides, and gravity on different maps also vary; some maps have strong wind gusts and are more suited for gathering energy via windmills. Plant life is often flammable and can be set on fire by shooting it.
788:
later wrote, "Cavedog will not release specific sales figures for the game best estimates from insiders place the sales at well in excess of half a million copies". It sold over 1.5 million copies by 2002.
536:
unit, or seizing a
Galactic Gate. The worlds upon which the player wages warfare force the player to adapt to different strategies; for example, deployment on a world whose surface is entirely composed of
522:
The game's two campaigns focus on their respective sides' last remaining military leaders, their
Commanders. Each Commander pilots a towering, bipedal battlemech bearing an arsenal of weapons, a powerful
511:, which allows the consciousness of a living human being to be reliably transferred into a machine, thereby granting a theoretically indefinite lifespan safe from disease, ageing, and pain.
910:, they expressed excitement over the promised updates, also praising the line-of-sight features and soundtrack, though they found the unit A.I. demands close supervision from the player.
917:
740:
received a global marketing effort at launch, and was concurrently released in 14 countries with
English, French and German localizations. In the United States, it debuted at #19 on
2463:
2222:
2443:
2433:
2448:
417:
was also one of the first RTS games to point the way towards battlefields with hundreds and thousands of units. Previous games could field a hundred units or so.
2413:
2458:
1957:
1935:
925:
590:. It features 25 new missions as well as 75 new units. It continues the story after the ending of the Arm campaign. The expansion also comes with the
2256:
921:
582:
253:
1855:
474:"What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The
2393:
2215:
1755:
2473:
495:
campaign mission. The interface is visible along the top and left sides, displaying resource, minimap, construction and movement information.
1815:
1316:
2468:
2398:
2329:
2438:
2408:
2357:
2306:
2263:
2208:
1234:
610:
259:
1697:
1576:
1659:
1931:
2121:
1953:
1624:
1600:
2418:
2039:
1302:
421:
initially permitted 250 units per side which was later patched to 500. A third party patch allowed up to 5,000 units per side.
1673:
1547:
1099:
2423:
2299:
1366:
328:
375:
base. Near the bottom-right corner the
Commander (with the yellow backpack) is visible assisting a factory in construction.
2453:
2403:
2388:
1046:
778:
1133:
2279:
2272:
265:
119:
507:
and enjoy a golden age of peace and prosperity. However, the peace is shattered by a technological breakthrough dubbed
2378:
2181:
1727:
936:
768:
2187:
1190:
1074:
1998:
1891:
1629:
1605:
887:
640:
31:
2383:
1788:
699:
real-time strategy game engine that is "highly compatible with TA data files". It is intended to replicate what
1917:
1353:
643:
scripting to make almost every aspect of the engine customizable. It features online, lan and offline playing.
503:
called the Core. The Core's technological and economic triumphs have allowed humanity to colonize most of the
2165:
500:
357:
281:
30:
This article is about the 1997 real-time strategy video game. For the compilation album by Annihilator, see
367:
2428:
2322:
1023:
955:
930:
686:
632:
748:
noted that the game was performing well by the start of December, which she felt was a positive sign for
614:
was released, which includes four new units, 100 additional missions as well an experimental approach to
2347:
1981:
1867:
946:
244:
62:
1763:
863:
563:
441:
315:
311:
69:
57:
2315:
1211:
333:
285:
136:
114:
102:
1812:
1524:
1324:
720:
360:
in a story-driven campaign, with the option of playing against other players in a skirmish mode.
229:
198:
148:
2151:
2017:
1835:
1075:"Cavedog Entertainment's Sept. 27 Debut of Total Annihilation™ (found in press release archive"
2352:
900:
to a fault but gives you a lot of realtime challenge and variation, this is the place to go."
662:
323:
236:
153:
126:
49:
1370:
193:
1939:
1961:
1819:
1705:
1586:
1581:
1494:
1104:
299:
226:
1649:
891:
reviewed the PC version of the game, rating it four stars out of five, and stated that "
280:) following the 1999 acquisition and closure of Cavedog Entertainment's parent company,
2129:
2095:
2069:
1634:
1610:
785:
749:
528:
499:
In the far future the galaxy is ruled by a benevolent central government of humans and
430:
353:
248:
171:
92:
2047:
1910:
The Bando Commando (December 1997). "PC GamePro Review (Win 95): Total Annihilation".
1683:
1561:
2372:
2003:
745:
627:
542:
434:
208:
180:
78:
906:
said it "stands out by providing a deep challenge and excellent replay value." Like
1851:
1759:
880:
815:
757:
716:
437:
141:
519:
bioengineered pilots for theirs; a war that would last four thousand years began.
487:
433:
which governs projectiles, explosions and wreckage. The terrain is displayed as a
17:
2200:
1678:
1654:
1556:
1161:
1054:
762:
696:
654:
537:
446:
399:
212:
107:
1823:
1792:
1518:
876:
825:
773:
524:
403:
273:
232:
871:
is arguably better than any other real-time strategy game to date." Overall,
760:
83,900 copies in the United States by the end of 1997, according to PC Data.
356:
and stealth, and evaluation of units and terrain. Battles take place against
1896:
1166:
1138:
847:
504:
1731:
837:
The game was highly praised by critics, and won numerous awards, including
322:
project began in 2006. Former lead designer Chris Taylor went on to found
1863:
1495:"Robot War Engine - open source RTS engine - Total Annihilation Universe"
1031:
998:
857:
838:
650:
1912:
1520:
The First 3 years of E3 Exclusive Footage - S1:E1 - Electric Playground
1348:
991:
902:
842:
741:
559:
516:
303:
1078:
703:
does with the original game data, but without some of the limits that
306:, but is no longer actively supported. The creators of XTA, a mod for
670:
635:
engine made for real time strategy games and features games based on
240:
157:
87:
677:. While the engines focus is to recreate the engine and gameplay of
470:
The game's start-up credits give a summary of the game's narrative:
953:
s 1997 "Strategy Game of the Year" award, which ultimately went to
674:
445:
on steep terrain to protect them from artillery fire and to create
1446:
1281:
666:
486:
483:
only acceptable outcome is the complete elimination of the other."
366:
277:
845:'s Top Ten Real-Time Strategy Games of All Time in 2004, leaving
1425:
2204:
1404:
1383:
1235:"Wargaming Takes Master of Orion, Stardock Gets Star Control"
402: – the visibility of which may be hindered by
707:
has. As of 2019, RWE had progressed through several stages.
1985:. No. 164. March 1998. pp. 74–77, 80, 84, 88, 89.
715:
The game has an original orchestral soundtrack composed by
1698:"GameSpot's Feature Total Annihilation: The Story So Far"
851:
in second place. It was also named in GameSpot's 50-game
1255:
855:
list in 2010. The editors stated "It's not as famous as
594:
editor, which allows users to create maps and missions.
1470:
2197:
s development history from developer Clayton Kauzlaric
1650:"Compuware buys rival; GT Interactive: do or die time"
1012:
Included in "The Greatest Games of All Time", GameSpot
975:
a standout in the great glut of realtime strategies."
685:
s Original 3D game assets. TA3D is created under the
440:
but contains height values that allow it to act as a
990:
The number one Real-Time Strategy Game of all time,
661:
over to a three dimensional plane. The engine has a
263:
on July 20, while a medieval-themed spin-off called
2340:
2291:
2241:
766:reported that this performance set it behind rival
618:gameplay, with less emphasis on base construction.
570:, adding new units, maps, and scenarios over time.
204:
192:
163:
147:
135:
125:
113:
101:
68:
56:
42:
875:received aggregated scores of 86 out of 100 from
681:, the engine supports a range of mods. TA3D uses
292:franchise from Atari's bankruptcy proceedings.
2018:"Top Ten Real-Time Strategy Games of All Time"
1728:"News: New Total Annihilation title announced"
2216:
1317:"Arm Versus Core – which is the better race?"
251:. Two expansion packs were released in 1998,
8:
2046:. GameSpot. January 31, 1998. Archived from
1836:Top Ten Real-Time Strategy Games of All Time
657:created with the purpose of directly moving
639:. The engine is multi-platform and features
1100:"PC World - The Latest Games Now Available"
841:'s Game of the Year Award for 1997. It won
2464:Video games developed in the United States
2223:
2209:
2201:
1958:Academy of Interactive Arts & Sciences
1936:Academy of Interactive Arts & Sciences
1346:"PC GamePro Preview: Total Annihilation".
1191:"TA-ncient History #.05: The Happy Layoff"
800:
462:completely impassable except by aircraft.
48:
39:
2444:Video games about artificial intelligence
2434:Multiplayer and single-player video games
1979:Presents The Best & Worst of 1997".
1846:
1844:
926:inaugural Interactive Achievement Awards
1856:"Armed to the Core: Total Annihilation"
1542:
1540:
1066:
2449:Fiction about faster-than-light travel
1134:"Total Annihilation jewel case (back)"
2166:"Backstab Magazine (French) Issue 06"
1783:
1781:
1750:
1748:
7:
2414:Fiction about consciousness transfer
1006:Best Multiplayer Game 1997, GameSpot
1003:Best Strategy Game of 1997, GameSpot
805:
1789:"Total Annihilation for PC Reviews"
1633:. December 30, 1997. Archived from
1601:"MS Flight Sim Tops PC Data Charts"
986:has won several awards, including:
796:
772:over the same period, but ahead of
752:'s financial recovery at the time.
247:and distributed internationally by
2459:Video games scored by Jeremy Soule
1682:. January 22, 1998. Archived from
1662:from the original on July 8, 2015.
1609:. December 4, 1997. Archived from
1560:. October 30, 1997. Archived from
1212:"GameSpot Total Annihilation page"
25:
1648:Daly, Brenon (December 3, 1997).
1189:Kauzlaric, Clayton (2006-09-10).
1170:. Gamer Network. 28 February 2000
501:artificially intelligent machines
2330:Chris Taylor's Kings and Castles
2128:. GameSpot. 1997. Archived from
1369:on cavedog.com (archived in the
1108:. September 25, 1997. p. 14
1527:from the original on 2021-12-12
1050:, released around the same time
562:began offering additional free
269:was released on June 25, 1999.
235:released in September 1997 for
2394:Real-time strategy video games
1860:The Greatest Games of All Time
1384:"SpringRTS "About Spring RTS""
853:The Greatest Games of All Time
719:and performed by the 95-piece
669:version, and is programmed in
310:, independently developed the
1:
2474:Video games set in the future
1899:. December 1997. p. 170.
1577:"September's 30 Best-Sellers"
1119:Microsoft Flight Simulator 98
1047:Dark Reign: The Future of War
779:Dark Reign: The Future of War
527:reactor, and enough advanced
272:Rights to the game passed to
2126:Best & Worst Awards 1997
2102:. GameSpot. January 31, 1998
2100:Best & Worst Awards 1997
2076:. GameSpot. January 31, 1998
2074:Best & Worst Awards 1997
2044:Best & Worst Awards 1997
2006:. February 1999. p. 73.
1996:"Top 50 Games of All Time".
1077:. 1998-11-11. Archived from
918:PC Strategy Game of the Year
586:a year after the release of
266:Total Annihilation: Kingdoms
2469:Cavedog Entertainment games
2399:Science fiction video games
1756:"Total Annihilation for PC"
1575:GamerX (November 6, 1997).
928:, which ultimately went to
371:An in-game screenshot of a
2490:
1954:"The Award; Award Updates"
1932:"The Award; Award Updates"
1813:Total Annihilation Reviews
1356:. August 1997. p. 68.
32:Total Annihilation (album)
29:
2439:Video games about cloning
2409:Video games about cyborgs
1303:Supreme Commander Q&A
1233:Solo, Adam (2013-07-23).
1009:Best Music 1997, GameSpot
809:
806:
332:in 2007, considered the "
47:
2020:. GameSpy. February 2004
298:has been re-released on
27:1997 strategy video game
2419:Apocalyptic video games
2096:"Best Multiplayer Game"
1674:"Retail Strategy Games"
1214:. Gamespot. 17 May 2006
1162:"Let Sleeping Dogs Die"
997:1997 Game of the Year,
282:Humongous Entertainment
2323:Planetary Annihilation
1451:www.robotwarengine.com
1305:at gamespot.com (2005)
956:Myth: The Fallen Lords
687:General Public License
653:3D real-time strategy
633:General Public License
496:
485:
376:
2424:Dystopian video games
2348:Cavedog Entertainment
1982:Computer Gaming World
1686:on February 18, 1998.
1564:on February 18, 1998.
1426:"TA3D "What is TA3D""
1367:TA downloadable units
947:Computer Gaming World
864:Command & Conquer
647:Total Annihilation 3D
545:world of Core Prime.
490:
472:
370:
320:Total Annihilation 3D
245:Cavedog Entertainment
83:Cavedog Entertainment
63:Cavedog Entertainment
2454:GT Interactive games
2404:Fiction about robots
2389:Classic Mac OS games
2257:The Core Contingency
2070:"Best Strategy Game"
1637:on February 4, 1998.
1625:"Cyan Takes Top Two"
1613:on February 4, 1998.
1589:on January 17, 1999.
1548:"Worldwide Push for
944:was a runner-up for
916:was a finalist for "
606:The Core Contingency
583:The Core Contingency
575:The Core Contingency
564:downloadable content
554:Downloadable content
429:The game features a
254:The Core Contingency
2316:Supreme Commander 2
1766:on December 9, 2019
803:
683:Total Annihilation'
334:spiritual successor
2379:Total Annihilation
2250:Total Annihilation
2233:Total Annihilation
2192:Total Annihilation
2152:"The Duelist # 31"
2040:"Game of the Year"
1818:2009-05-14 at the
1550:Total Annihilation
1499:www.tauniverse.com
1447:"Robot War Engine"
1405:"TA3D "TA3D Mods""
1373:on March 30, 2001)
1327:on January 3, 2010
984:Total Annihilation
973:Total Annihilation
968:Total Annihilation
942:Total Annihilation
914:Total Annihilation
893:Total Annihilation
873:Total Annihilation
869:Total Annihilation
801:
754:Total Annihilation
738:Total Annihilation
721:Northwest Sinfonia
705:Total Annihilation
701:Total Annihilation
679:Total Annihilation
659:Total Annihilation
637:Total Annihilation
631:is an open source
616:Total Annihilation
592:Total Annihilation
588:Total Annihilation
568:Total Annihilation
497:
419:Total Annihilation
415:Total Annihilation
410:Total Annihilation
386:Total Annihilation
377:
349:Total Annihilation
338:Total Annihilation
316:Spring game engine
308:Total Annihilation
296:Total Annihilation
290:Total Annihilation
230:real-time strategy
222:Total Annihilation
199:Real-time strategy
185:September 27, 1997
176:September 25, 1997
43:Total Annihilation
18:Total Annihalation
2366:
2365:
2353:Gas Powered Games
2300:Supreme Commander
2188:TA-ncient History
1964:on June 15, 1998.
1942:on June 15, 1998.
1237:. spacesector.com
1142:. Blue Flame Labs
834:
833:
663:Microsoft Windows
580:Cavedog released
558:Starting in 1997
491:Screenshot of an
329:Supreme Commander
324:Gas Powered Games
237:Microsoft Windows
218:
217:
154:Microsoft Windows
131:Clayton Kauzlaric
16:(Redirected from
2481:
2384:1997 video games
2225:
2218:
2211:
2202:
2196:
2182:Official website
2170:
2169:
2162:
2156:
2155:
2154:. November 1998.
2148:
2142:
2141:
2139:
2137:
2132:on March 8, 2013
2118:
2112:
2111:
2109:
2107:
2092:
2086:
2085:
2083:
2081:
2066:
2060:
2059:
2057:
2055:
2036:
2030:
2029:
2027:
2025:
2014:
2008:
2007:
1993:
1987:
1986:
1972:
1966:
1965:
1960:. Archived from
1950:
1944:
1943:
1938:. Archived from
1928:
1922:
1921:
1916:. No. 111.
1907:
1901:
1900:
1886:
1880:
1879:
1877:
1875:
1866:. Archived from
1848:
1839:
1833:
1827:
1810:
1804:
1803:
1801:
1799:
1785:
1776:
1775:
1773:
1771:
1762:. Archived from
1752:
1743:
1742:
1740:
1739:
1730:. Archived from
1724:
1718:
1717:
1715:
1713:
1704:. Archived from
1702:www.gamespot.com
1694:
1688:
1687:
1670:
1664:
1663:
1645:
1639:
1638:
1621:
1615:
1614:
1597:
1591:
1590:
1585:. Archived from
1572:
1566:
1565:
1544:
1535:
1534:
1533:
1532:
1515:
1509:
1508:
1506:
1505:
1491:
1485:
1484:
1482:
1481:
1467:
1461:
1460:
1458:
1457:
1443:
1437:
1436:
1434:
1432:
1422:
1416:
1415:
1413:
1411:
1401:
1395:
1394:
1392:
1390:
1380:
1374:
1371:Internet Archive
1364:
1358:
1357:
1352:. No. 107.
1343:
1337:
1336:
1334:
1332:
1323:. Archived from
1312:
1306:
1300:
1294:
1293:
1291:
1289:
1278:
1272:
1271:
1269:
1267:
1252:
1246:
1245:
1243:
1242:
1230:
1224:
1223:
1221:
1219:
1208:
1202:
1201:
1199:
1198:
1186:
1180:
1179:
1177:
1175:
1158:
1152:
1151:
1149:
1147:
1130:
1124:
1123:
1115:
1113:
1096:
1090:
1089:
1087:
1086:
1071:
952:
804:
802:Aggregate scores
793:Critical reviews
693:Robot War Engine
284:. In July 2013,
257:on April 29 and
184:
175:
91:
82:
52:
40:
21:
2489:
2488:
2484:
2483:
2482:
2480:
2479:
2478:
2369:
2368:
2367:
2362:
2336:
2307:Forged Alliance
2287:
2280:The Iron Plague
2237:
2229:
2194:
2178:
2173:
2164:
2163:
2159:
2150:
2149:
2145:
2135:
2133:
2120:
2119:
2115:
2105:
2103:
2094:
2093:
2089:
2079:
2077:
2068:
2067:
2063:
2053:
2051:
2050:on May 17, 2007
2038:
2037:
2033:
2023:
2021:
2016:
2015:
2011:
2002:. No. 50.
1999:Next Generation
1995:
1994:
1990:
1974:
1973:
1969:
1952:
1951:
1947:
1930:
1929:
1925:
1909:
1908:
1904:
1895:. No. 36.
1892:Next Generation
1888:
1887:
1883:
1873:
1871:
1850:
1849:
1842:
1834:
1830:
1820:Wayback Machine
1811:
1807:
1797:
1795:
1787:
1786:
1779:
1769:
1767:
1754:
1753:
1746:
1737:
1735:
1726:
1725:
1721:
1711:
1709:
1696:
1695:
1691:
1672:
1671:
1667:
1647:
1646:
1642:
1630:Next Generation
1623:
1622:
1618:
1606:Next Generation
1599:
1598:
1594:
1582:CNET Gamecenter
1574:
1573:
1569:
1546:
1545:
1538:
1530:
1528:
1517:
1516:
1512:
1503:
1501:
1493:
1492:
1488:
1479:
1477:
1469:
1468:
1464:
1455:
1453:
1445:
1444:
1440:
1430:
1428:
1424:
1423:
1419:
1409:
1407:
1403:
1402:
1398:
1388:
1386:
1382:
1381:
1377:
1365:
1361:
1345:
1344:
1340:
1330:
1328:
1314:
1313:
1309:
1301:
1297:
1287:
1285:
1280:
1279:
1275:
1265:
1263:
1262:. springrts.com
1254:
1253:
1249:
1240:
1238:
1232:
1231:
1227:
1217:
1215:
1210:
1209:
1205:
1196:
1194:
1188:
1187:
1183:
1173:
1171:
1160:
1159:
1155:
1145:
1143:
1132:
1131:
1127:
1111:
1109:
1105:The Independent
1098:
1097:
1093:
1084:
1082:
1073:
1072:
1068:
1064:
1042:
1019:
981:
964:Next Generation
950:
908:Next Generation
888:Next Generation
835:
799:
795:
735:
730:
713:
624:
602:
578:
556:
551:
468:
455:
427:
395:
382:
346:
227:science fiction
188:
179:
170:
97:
86:
77:
38:
37:1997 video game
35:
28:
23:
22:
15:
12:
11:
5:
2487:
2485:
2477:
2476:
2471:
2466:
2461:
2456:
2451:
2446:
2441:
2436:
2431:
2426:
2421:
2416:
2411:
2406:
2401:
2396:
2391:
2386:
2381:
2371:
2370:
2364:
2363:
2361:
2360:
2355:
2350:
2344:
2342:
2338:
2337:
2335:
2334:
2326:
2319:
2312:
2311:
2310:
2295:
2293:
2289:
2288:
2286:
2285:
2284:
2283:
2269:
2268:
2267:
2264:Battle Tactics
2260:
2245:
2243:
2239:
2238:
2230:
2228:
2227:
2220:
2213:
2205:
2199:
2198:
2185:
2177:
2176:External links
2174:
2172:
2171:
2157:
2143:
2113:
2087:
2061:
2031:
2009:
1988:
1967:
1945:
1923:
1920:. p. 114.
1902:
1881:
1854:(2004-03-26).
1840:
1838:at gamespy.com
1828:
1805:
1777:
1744:
1719:
1689:
1665:
1640:
1616:
1592:
1567:
1536:
1523:, 2015-11-26,
1510:
1486:
1462:
1438:
1417:
1396:
1375:
1359:
1338:
1321:tauniverse.com
1307:
1295:
1273:
1247:
1225:
1203:
1181:
1153:
1125:
1091:
1065:
1063:
1060:
1059:
1058:
1051:
1041:
1038:
1037:
1036:
1028:
1018:
1015:
1014:
1013:
1010:
1007:
1004:
1001:
995:
980:
977:
937:Age of Empires
832:
831:
828:
822:
821:
818:
812:
811:
808:
797:
794:
791:
786:Geoff Keighley
769:Age of Empires
750:GT Interactive
734:
731:
729:
726:
712:
709:
623:
622:Engine remakes
620:
611:Battle Tactics
604:A month after
601:
599:Battle Tactics
596:
577:
572:
555:
552:
550:
547:
529:nanotechnology
467:
464:
454:
451:
431:physics engine
426:
423:
394:
391:
381:
378:
354:reconnaissance
345:
342:
326:which created
260:Battle Tactics
249:GT Interactive
216:
215:
206:
202:
201:
196:
190:
189:
187:
186:
177:
167:
165:
161:
160:
151:
145:
144:
139:
133:
132:
129:
123:
122:
117:
111:
110:
105:
99:
98:
96:
95:
93:GT Interactive
84:
74:
72:
66:
65:
60:
54:
53:
45:
44:
36:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
2486:
2475:
2472:
2470:
2467:
2465:
2462:
2460:
2457:
2455:
2452:
2450:
2447:
2445:
2442:
2440:
2437:
2435:
2432:
2430:
2429:Windows games
2427:
2425:
2422:
2420:
2417:
2415:
2412:
2410:
2407:
2405:
2402:
2400:
2397:
2395:
2392:
2390:
2387:
2385:
2382:
2380:
2377:
2376:
2374:
2359:
2356:
2354:
2351:
2349:
2346:
2345:
2343:
2339:
2332:
2331:
2327:
2325:
2324:
2320:
2318:
2317:
2313:
2309:
2308:
2304:
2303:
2302:
2301:
2297:
2296:
2294:
2290:
2282:
2281:
2277:
2276:
2275:
2274:
2270:
2266:
2265:
2261:
2259:
2258:
2254:
2253:
2252:
2251:
2247:
2246:
2244:
2240:
2235:
2234:
2226:
2221:
2219:
2214:
2212:
2207:
2206:
2203:
2193:
2189:
2186:
2183:
2180:
2179:
2175:
2167:
2161:
2158:
2153:
2147:
2144:
2131:
2127:
2123:
2117:
2114:
2101:
2097:
2091:
2088:
2075:
2071:
2065:
2062:
2049:
2045:
2041:
2035:
2032:
2019:
2013:
2010:
2005:
2004:Imagine Media
2001:
2000:
1992:
1989:
1984:
1983:
1978:
1971:
1968:
1963:
1959:
1955:
1949:
1946:
1941:
1937:
1933:
1927:
1924:
1919:
1915:
1914:
1906:
1903:
1898:
1897:Imagine Media
1894:
1893:
1885:
1882:
1870:on 2010-06-12
1869:
1865:
1861:
1857:
1853:
1847:
1845:
1841:
1837:
1832:
1829:
1825:
1821:
1817:
1814:
1809:
1806:
1794:
1790:
1784:
1782:
1778:
1765:
1761:
1757:
1751:
1749:
1745:
1734:on 2013-10-04
1733:
1729:
1723:
1720:
1708:on 7 May 2001
1707:
1703:
1699:
1693:
1690:
1685:
1681:
1680:
1675:
1669:
1666:
1661:
1657:
1656:
1651:
1644:
1641:
1636:
1632:
1631:
1626:
1620:
1617:
1612:
1608:
1607:
1602:
1596:
1593:
1588:
1584:
1583:
1578:
1571:
1568:
1563:
1559:
1558:
1553:
1551:
1543:
1541:
1537:
1526:
1522:
1521:
1514:
1511:
1500:
1496:
1490:
1487:
1476:
1472:
1466:
1463:
1452:
1448:
1442:
1439:
1427:
1421:
1418:
1406:
1400:
1397:
1385:
1379:
1376:
1372:
1368:
1363:
1360:
1355:
1351:
1350:
1342:
1339:
1326:
1322:
1318:
1311:
1308:
1304:
1299:
1296:
1283:
1277:
1274:
1261:
1259:
1251:
1248:
1236:
1229:
1226:
1213:
1207:
1204:
1193:. Ton of Clay
1192:
1185:
1182:
1169:
1168:
1163:
1157:
1154:
1141:
1140:
1135:
1129:
1126:
1122:
1120:
1107:
1106:
1101:
1095:
1092:
1081:on 2000-03-04
1080:
1076:
1070:
1067:
1061:
1057:
1056:
1052:
1049:
1048:
1044:
1043:
1039:
1034:
1033:
1029:
1026:
1025:
1021:
1020:
1016:
1011:
1008:
1005:
1002:
1000:
996:
993:
989:
988:
987:
985:
978:
976:
974:
969:
965:
960:
958:
957:
949:
948:
943:
939:
938:
933:
932:
927:
923:
920:" during the
919:
915:
911:
909:
905:
904:
899:
894:
890:
889:
884:
882:
879:and 89% from
878:
874:
870:
866:
865:
860:
859:
854:
850:
849:
844:
840:
829:
827:
824:
823:
819:
817:
814:
813:
792:
790:
787:
783:
781:
780:
775:
771:
770:
765:
764:
759:
755:
751:
747:
746:Merrill Lynch
743:
739:
732:
727:
725:
722:
718:
710:
708:
706:
702:
698:
694:
690:
688:
684:
680:
676:
672:
668:
664:
660:
656:
652:
648:
644:
642:
638:
634:
630:
629:
628:Spring Engine
621:
619:
617:
613:
612:
607:
600:
597:
595:
593:
589:
585:
584:
576:
573:
571:
569:
565:
561:
553:
548:
546:
544:
543:Jupiter Brain
539:
533:
530:
526:
520:
518:
512:
510:
506:
502:
494:
489:
484:
481:
477:
471:
465:
463:
459:
452:
450:
448:
443:
439:
436:
432:
424:
422:
420:
416:
411:
407:
405:
401:
392:
390:
387:
384:Resources in
379:
374:
369:
365:
361:
359:
355:
350:
343:
341:
339:
335:
331:
330:
325:
321:
317:
313:
309:
305:
301:
297:
293:
291:
287:
283:
279:
275:
270:
268:
267:
262:
261:
256:
255:
250:
246:
242:
238:
234:
231:
228:
224:
223:
214:
210:
209:Single-player
207:
203:
200:
197:
195:
191:
182:
178:
173:
169:
168:
166:
162:
159:
155:
152:
150:
146:
143:
140:
138:
134:
130:
128:
124:
121:
118:
116:
112:
109:
106:
104:
100:
94:
89:
85:
80:
76:
75:
73:
71:
67:
64:
61:
59:
55:
51:
46:
41:
33:
19:
2358:Chris Taylor
2328:
2321:
2314:
2305:
2298:
2278:
2271:
2262:
2255:
2249:
2248:
2232:
2231:
2191:
2160:
2146:
2134:. Retrieved
2130:the original
2125:
2122:"Best Music"
2116:
2104:. Retrieved
2099:
2090:
2078:. Retrieved
2073:
2064:
2052:. Retrieved
2048:the original
2043:
2034:
2022:. Retrieved
2012:
1997:
1991:
1980:
1976:
1970:
1962:the original
1948:
1940:the original
1926:
1911:
1905:
1890:
1884:
1872:. Retrieved
1868:the original
1859:
1852:Greg Kasavin
1831:
1808:
1796:. Retrieved
1768:. Retrieved
1764:the original
1760:GameRankings
1736:. Retrieved
1732:the original
1722:
1710:. Retrieved
1706:the original
1701:
1692:
1684:the original
1677:
1668:
1653:
1643:
1635:the original
1628:
1619:
1611:the original
1604:
1595:
1587:the original
1580:
1570:
1562:the original
1555:
1549:
1529:, retrieved
1519:
1513:
1502:. Retrieved
1498:
1489:
1478:. Retrieved
1475:www.ta3d.org
1474:
1465:
1454:. Retrieved
1450:
1441:
1429:. Retrieved
1420:
1408:. Retrieved
1399:
1387:. Retrieved
1378:
1362:
1347:
1341:
1329:. Retrieved
1325:the original
1320:
1310:
1298:
1288:February 18,
1286:. Retrieved
1276:
1264:. Retrieved
1257:
1250:
1239:. Retrieved
1228:
1216:. Retrieved
1206:
1195:. Retrieved
1184:
1172:. Retrieved
1165:
1156:
1144:. Retrieved
1137:
1128:
1121:- New £39.99
1118:
1117:
1112:December 11,
1110:. Retrieved
1103:
1094:
1083:. Retrieved
1079:the original
1069:
1053:
1045:
1030:
1022:
983:
982:
972:
967:
963:
961:
954:
945:
941:
940:(in a tie).
935:
929:
913:
912:
907:
901:
897:
892:
886:
885:
881:GameRankings
872:
868:
862:
856:
852:
846:
836:
816:GameRankings
784:
777:
767:
761:
758:sold-through
753:
737:
736:
717:Jeremy Soule
714:
704:
700:
692:
691:
682:
678:
658:
646:
645:
636:
626:
625:
615:
609:
605:
603:
598:
591:
587:
581:
579:
574:
567:
557:
538:archipelagos
534:
521:
513:
508:
498:
492:
479:
475:
473:
469:
460:
456:
447:choke points
438:raster image
428:
418:
414:
409:
408:
396:
385:
383:
372:
362:
348:
347:
337:
327:
319:
314:3D graphics
307:
295:
294:
289:
271:
264:
258:
252:
221:
220:
219:
142:Jeremy Soule
120:Chris Taylor
70:Publisher(s)
58:Developer(s)
2333:(cancelled)
2242:Main series
2236:video games
1679:PC Gamer US
1655:MarketWatch
1557:PC Gamer US
1331:February 2,
1282:"TA3D Game"
1174:4 September
1055:Dark Colony
1024:The Duelist
763:PC Gamer US
756:ultimately
697:open-source
655:game engine
400:battlespace
312:open-source
288:bought the
213:multiplayer
149:Platform(s)
137:Composer(s)
115:Designer(s)
108:Ron Gilbert
103:Producer(s)
2373:Categories
2292:Successors
2184:(archived)
1889:"Finals".
1824:metacritic
1798:August 29,
1793:Metacritic
1770:August 29,
1738:2018-04-10
1712:12 January
1531:2018-08-21
1504:2019-05-23
1480:2019-05-23
1456:2019-05-23
1241:2014-05-15
1197:2011-03-26
1146:1 December
1085:2023-04-15
1062:References
877:Metacritic
826:Metacritic
807:Aggregator
774:Activision
711:Soundtrack
549:Expansions
525:antimatter
509:patterning
404:fog of war
274:Infogrames
233:video game
1389:8 January
1284:. Unknown
1266:March 19,
1167:Eurogamer
1139:MobyGames
962:In 1999,
931:StarCraft
848:StarCraft
798:Reception
728:Reception
505:Milky Way
380:Resources
286:Wargaming
127:Artist(s)
2341:Creators
2273:Kingdoms
2136:June 22,
2106:June 22,
2080:June 22,
2054:June 22,
2024:June 22,
1874:June 22,
1864:GameSpot
1816:Archived
1660:Archived
1525:archived
1431:4 August
1410:4 August
1260:Project"
1218:June 21,
1040:See also
1032:Backstab
999:GameSpot
858:Warcraft
839:GameSpot
651:fan-made
478:and the
344:Gameplay
194:Genre(s)
1913:GamePro
1349:GamePro
1315:Nemir.
1017:Reviews
992:GameSpy
966:listed
903:GamePro
898:C&C
843:GameSpy
742:PC Data
689:(GPL).
560:Cavedog
517:cloning
425:Physics
276:(later
205:Mode(s)
164:Release
1471:"TA3D"
1258:Spring
979:Awards
867:, but
830:86/100
695:is an
671:OpenGL
393:Combat
318:. The
241:Mac OS
158:Mac OS
2195:'
1256:"The
951:'
810:Score
733:Sales
667:Linux
649:is a
336:" of
300:Steam
278:Atari
225:is a
2138:2010
2108:2010
2082:2010
2056:2010
2026:2010
1876:2010
1826:.com
1800:2010
1772:2010
1714:2022
1433:2014
1412:2014
1391:2018
1333:2011
1290:2011
1268:2012
1220:2010
1176:2015
1148:2020
1114:2023
994:2004
934:and
922:AIAS
673:and
665:and
566:for
476:Core
466:Plot
453:Maps
373:Core
302:and
239:and
1977:CGW
1918:IDG
1822:at
1354:IDG
1027:#31
861:or
820:89%
776:'s
675:C++
641:lua
493:Arm
480:Arm
304:GOG
243:by
2375::
2190:,
2124:.
2098:.
2072:.
2042:.
1956:.
1934:.
1862:.
1858:.
1843:^
1791:.
1780:^
1758:.
1747:^
1700:.
1676:.
1658:.
1652:.
1627:.
1603:.
1579:.
1554:.
1539:^
1497:.
1473:.
1449:.
1319:.
1164:.
1136:.
1116:.
1102:.
1035:#6
959:.
924:'
883:.
782:.
608:,
442:3D
435:2D
358:AI
340:.
211:,
181:NA
172:UK
156:,
88:EU
79:NA
2224:e
2217:t
2210:v
2168:.
2140:.
2110:.
2084:.
2058:.
2028:.
1975:"
1878:.
1802:.
1774:.
1741:.
1716:.
1552:"
1507:.
1483:.
1459:.
1435:.
1414:.
1393:.
1335:.
1292:.
1270:.
1244:.
1222:.
1200:.
1178:.
1150:.
1088:.
183::
174::
90::
81::
34:.
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.