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Total Annihilation

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406:, necessitating the use of radar or scout units. There are a few highly advanced units which are invaluable combat-wise, such as nuclear missile launchers which have enormous range and very high damage, as well as long-range artillery that have enough range to attack any point on smaller maps. There are two story-related factions, Arm and Core, which have comparable sets of units (one side a little bit faster, other one a little bit tougher etc.), but are aesthetically different. Generally, the Arm have faster, sleeker units while the Core units are built to take slightly more punishment. This is shown exceptionally well by the Arm being able to build an extremely fast Kbot known as the Zipper, while the Core can build an armored Kbot known simply as The Can. When playing amongst experienced players, subtle differences between the two factions put Core players at a disadvantage. The most noticeable differences are as follows: The level 1 Arm fighter aircraft is 1.7× more maneuverable than its Core counterpart, the Arm commander walks 1.12× faster than the Core commander, amphibious Arm Kbots float above water, making them faster and more useful than their submerging Core counterparts, Arm players can build Farks, fast assistant repair Kbots which can be crowded around labs and structures to dramatically reduce build times, and level 1 Arm tanks are equipped with superior weapons. Core has some distinct advantage as well, such as superior naval units, level 1 bombers that drop more bombs, and less conspicuous nuclear facilities. These advantages, however, are overshadowed by the Arm advantages in most situations. 389:
depending on the unit constructing them. A Commander, for example, will build a structure three times faster than a construction vehicle, but at a higher cost in energy. If the rate at which resources are used exceeds the rate at which resources are acquired, then the player's reserves will begin to be depleted. If a player's reserves are entirely depleted, the player's production across the board will slow to a rate proportional to the amount by which outflow exceeds income, this is known as "nanostalling". In addition, if the player runs out of energy, power-dependent structures such as radar towers, metal extractors, and laser towers will cease to function. This adds an element of economic complexity unparalleled in most RTS games of the time period. When a unit or structure is destroyed, it leaves behind wreckage that may be reclaimed for a lump sum of metal. Many terrain structures may also be reclaimed for their metal. Some maps also have plants or other organic structures that can be reclaimed for energy.
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through bodies of water. Construction is governed by the possession of the game's two unlimited resources, Metal and Energy, and can be undertaken by factories or mobile construction units. Every unit belongs to a level of technology (tech level); the higher the level, the more advanced the unit and the more resources and thus time required to construct it. A feature of the game is the ability to easily "queue" the many commands for a unit or group of units, with types of commands including patrolling a route, constructing a defensive group of structures and attacking enemy units. Once given its commands, the unit will go about them automatically thus minimizing the need for the player's attention to small, repetitive tasks. The victory conditions of a multiplayer game generally involve the elimination of all enemy units, but the aim of single player campaign missions can be more specialized.
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strongest units take longer to build as well as cost more resources. Each unit has strengths and weaknesses, optimal styles of use, and corresponding units against which it is vulnerable or well-suited. Effective play is usually characterized by consideration of these attributes, as well as efficient resource management, strong defenses, and knowledge of the opponent's strategies. The game's interface consists of construction and command buttons (depending on the unit selected), unit status information, resource information on the production of Energy and Metal, and a minimap which gives an overview of the game's
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of battles on a number of planets and moons, linked through a series of faster-than-light Galactic Gates. These Gates are complex to engineer and require extravagant energy resources to operate, so FTL invasions typically consist of a sole Commander who proceeds alone or with only minimal escort, and bootstraps a military-industrial infrastructure on the far end. However, the element of surprise gained by the rapidity of these invasions has been sufficient to turn the tide of the war.
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everything is made of metal, the player has unlimited access to this resource and can afford to build armies and bases more rapidly than on most other worlds. Other maps include the Arm's home planet, a grassy green area of forests, hills, and blue water, a barren desert world with rocks and mesas, a Martian landscape, a sandy planet with beaches and blue oceans, a volcanic world with lava instead of water, an ice planet, and more.
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storms or meteor showers occur on others. Once highly urbanised planets lack major crustal metal deposits, these having been long-ago mined out, and instead mass must be actively reclaimed from the ruins of destroyed cities. Both campaigns include 25 missions, the final mission ending the war with a final strike on the enemy's homeworld – either the Arm's bucolic Empyrrean or the Core's artificial
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jammers could be used to create surprise attacks, necessitating the deployment of scout units on a regular basis to reveal said units visually. In addition, radar jammers could disguise the presence of visually cloaked units, such as the commander or land mines. Radar fields rendered cloaked units detectable; a radar jammer could make said units undetectable until the radar jammer was destroyed.
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Many maps contain lakes or oceans; these are impassable by most land units and will require ships or aircraft to reach different landmasses. Certain land units can travel underwater, but in doing so may be attacked by enemy ships and not be able to fight back. Other maps contain lava or acid which is
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When starting a new game, the player normally begins with a lone Commander. The Commander is a powerful and irreplaceable unit that has a number of unique abilities such as a destructor weapon that vaporizes anything it hits, the ability to use cloaking and become invisible, and the ability to travel
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to enable a single Commander to fabricate an entire planetary invasion force on-site. The story of either the Core or the Arm campaign starts with an effort to defend the faction's homeworld from a decisive sneak-attack and initiate a turning point in the overall war. The player then fights a series
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have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fueled by over four thousand years of total war. This is a fight to the death. For each side, the
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was one of the first RTS games to feature radar that showed enemy units within its radius on the minimap. This added an additional element of electronic warfare to the game: players could construct radar jammers that prevented units in a small radius around them from appearing on radar. Mobile radar
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surface. Hills obstruct artillery fire, and, depending on the "line-of-sight" setting, height enhances units' visual and firing ranges. If terrain is steep and jagged, units tilt and turn to meet the face of the ground, slowing down or speeding up in accordance with gravity. Structures can be built
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are handled in a manner different from other real-time strategy games of the day: they are "streaming", meaning that they are accumulated at a constant rate rather than in small batches; and they are limitless. In addition, all units and structures have a fixed cost, but they build at varying rates
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necessitates the construction of an effective navy. Some have salient meteorological conditions, such as low variable elevation and high wind speeds, making wind power extremely economical; while others lack an atmosphere, rendering certain forms of aeronautics unusable; dangerous electromagnetic
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The player can command a variety of units including infantry bots, vehicles, ships, hovercraft, aircraft, powerful stationary long range weapons, and even a giant mecha known as the Core Krogoth. Units vary in size, speed and the ability to give and take damage, depending on their tech level. The
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As the player progresses, more units become available for construction, either through the course of the story or upon completion of a mission centered on the unit in question. Mission objectives include protecting a vital structure or area, eliminating all enemy units, capturing a pivotal enemy
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The game features a number of terrain and tile sets. These represent several different planets that the war between the Arm and Core is being waged on, and contain various unique characteristics. The Core's home world, Core Prime, consists of inorganic metal structures and inky black seas. Since
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is set in the far future in the midst of a galactic war, with battles taking place on the surface of planets and moons. The efforts of the player are centered on constructing a defensive base and an offensive force, and conquering opponents. The player is also concerned with gathering resources,
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orchestra. The music changes according to events: during a battle, louder and more frantic music plays. During post-battle damage repair or idle construction, a more ambient and mysterious track is played. The soundtrack is in CD-audio format and can be listened to with ordinary CD players. An
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Following a mandate imposed by the Core requiring all humans undergo patterning as a public health measure, a rebellion ensued among those who refused to abandon their natural bodies to join the Core's transition to an entirely machine society. Fleeing the developed Core worlds, the rebels
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will certainly reign as king of the realtime strategies, at least for now. It's expandable, and if the marketing hype proves true, new abilities for the units should get added in by both expansion packs and downloadable patches. So if you're looking for something that doesn't mimic
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established themselves in the remote rimward regions of the galaxy, coming to be known as the Arm. As hostilities escalated, the Core began duplicating their greatest military minds to mass-produce sentient war machines, and the Arm countered this buildup with a campaign of
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ordinary music CD can be inserted once the game is under way and can replace the original game music with its own tracks. It is even possible to program such custom CD tracks to the various battlefield situations (conflict, construction, defeat, etc.) like the default set.
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as number 49 on their "Top 50 Games of All Time", commenting that, "Unique innovations such as the field commander, unit waypoints, and true line of sight based on elevation enabled a new level of depth in an overcrowded genre, and made
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later wrote, "Cavedog will not release specific sales figures for the game best estimates from insiders place the sales at well in excess of half a million copies". It sold over 1.5 million copies by 2002.
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unit, or seizing a Galactic Gate. The worlds upon which the player wages warfare force the player to adapt to different strategies; for example, deployment on a world whose surface is entirely composed of
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The game's two campaigns focus on their respective sides' last remaining military leaders, their Commanders. Each Commander pilots a towering, bipedal battlemech bearing an arsenal of weapons, a powerful
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received a global marketing effort at launch, and was concurrently released in 14 countries with English, French and German localizations. In the United States, it debuted at #19 on
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was also one of the first RTS games to point the way towards battlefields with hundreds and thousands of units. Previous games could field a hundred units or so.
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campaign mission. The interface is visible along the top and left sides, displaying resource, minimap, construction and movement information.
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initially permitted 250 units per side which was later patched to 500. A third party patch allowed up to 5,000 units per side.
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base. Near the bottom-right corner the Commander (with the yellow backpack) is visible assisting a factory in construction.
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and enjoy a golden age of peace and prosperity. However, the peace is shattered by a technological breakthrough dubbed
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real-time strategy game engine that is "highly compatible with TA data files". It is intended to replicate what
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scripting to make almost every aspect of the engine customizable. It features online, lan and offline playing.
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called the Core. The Core's technological and economic triumphs have allowed humanity to colonize most of the
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This article is about the 1997 real-time strategy video game. For the compilation album by Annihilator, see
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noted that the game was performing well by the start of December, which she felt was a positive sign for
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was released, which includes four new units, 100 additional missions as well an experimental approach to
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in a story-driven campaign, with the option of playing against other players in a skirmish mode.
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to a fault but gives you a lot of realtime challenge and variation, this is the place to go."
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reviewed the PC version of the game, rating it four stars out of five, and stated that "
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In the far future the galaxy is ruled by a benevolent central government of humans and
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The Bando Commando (December 1997). "PC GamePro Review (Win 95): Total Annihilation".
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said it "stands out by providing a deep challenge and excellent replay value." Like
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bioengineered pilots for theirs; a war that would last four thousand years began.
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which governs projectiles, explosions and wreckage. The terrain is displayed as a
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is arguably better than any other real-time strategy game to date." Overall,
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83,900 copies in the United States by the end of 1997, according to PC Data.
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and stealth, and evaluation of units and terrain. Battles take place against
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The game was highly praised by critics, and won numerous awards, including
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project began in 2006. Former lead designer Chris Taylor went on to found
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The First 3 years of E3 Exclusive Footage - S1:E1 - Electric Playground
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does with the original game data, but without some of the limits that
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engine made for real time strategy games and features games based on
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The game's start-up credits give a summary of the game's narrative:
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s 1997 "Strategy Game of the Year" award, which ultimately went to
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on steep terrain to protect them from artillery fire and to create
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only acceptable outcome is the complete elimination of the other."
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has. As of 2019, RWE had progressed through several stages.
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The game has an original orchestral soundtrack composed by
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in second place. It was also named in GameSpot's 50-game
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list in 2010. The editors stated "It's not as famous as
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editor, which allows users to create maps and missions.
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s development history from developer Clayton Kauzlaric
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Included in "The Greatest Games of All Time", GameSpot
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a standout in the great glut of realtime strategies."
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s Original 3D game assets. TA3D is created under the
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but contains height values that allow it to act as a
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The number one Real-Time Strategy Game of all time,
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over to a three dimensional plane. The engine has a
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on July 20, while a medieval-themed spin-off called
2340: 2291: 2241: 766:reported that this performance set it behind rival 618:gameplay, with less emphasis on base construction. 570:, adding new units, maps, and scenarios over time. 204: 192: 163: 147: 135: 125: 113: 101: 68: 56: 42: 875:received aggregated scores of 86 out of 100 from 681:, the engine supports a range of mods. TA3D uses 292:franchise from Atari's bankruptcy proceedings. 2018:"Top Ten Real-Time Strategy Games of All Time" 1728:"News: New Total Annihilation title announced" 2216: 1317:"Arm Versus Core – which is the better race?" 251:. Two expansion packs were released in 1998, 8: 2046:. GameSpot. January 31, 1998. Archived from 1836:Top Ten Real-Time Strategy Games of All Time 657:created with the purpose of directly moving 639:. The engine is multi-platform and features 1100:"PC World - The Latest Games Now Available" 841:'s Game of the Year Award for 1997. It won 2464:Video games developed in the United States 2223: 2209: 2201: 1958:Academy of Interactive Arts & Sciences 1936:Academy of Interactive Arts & Sciences 1346:"PC GamePro Preview: Total Annihilation". 1191:"TA-ncient History #.05: The Happy Layoff" 800: 462:completely impassable except by aircraft. 48: 39: 2444:Video games about artificial intelligence 2434:Multiplayer and single-player video games 1979:Presents The Best & Worst of 1997". 1846: 1844: 926:inaugural Interactive Achievement Awards 1856:"Armed to the Core: Total Annihilation" 1542: 1540: 1066: 2449:Fiction about faster-than-light travel 1134:"Total Annihilation jewel case (back)" 2166:"Backstab Magazine (French) Issue 06" 1783: 1781: 1750: 1748: 7: 2414:Fiction about consciousness transfer 1006:Best Multiplayer Game 1997, GameSpot 1003:Best Strategy Game of 1997, GameSpot 805: 1789:"Total Annihilation for PC Reviews" 1633:. December 30, 1997. Archived from 1601:"MS Flight Sim Tops PC Data Charts" 986:has won several awards, including: 796: 772:over the same period, but ahead of 752:'s financial recovery at the time. 247:and distributed internationally by 2459:Video games scored by Jeremy Soule 1682:. January 22, 1998. Archived from 1662:from the original on July 8, 2015. 1609:. December 4, 1997. Archived from 1560:. October 30, 1997. Archived from 1212:"GameSpot Total Annihilation page" 25: 1648:Daly, Brenon (December 3, 1997). 1189:Kauzlaric, Clayton (2006-09-10). 1170:. Gamer Network. 28 February 2000 501:artificially intelligent machines 2330:Chris Taylor's Kings and Castles 2128:. GameSpot. 1997. Archived from 1369:on cavedog.com (archived in the 1108:. September 25, 1997. p. 14 1527:from the original on 2021-12-12 1050:, released around the same time 562:began offering additional free 269:was released on June 25, 1999. 235:released in September 1997 for 2394:Real-time strategy video games 1860:The Greatest Games of All Time 1384:"SpringRTS "About Spring RTS"" 853:The Greatest Games of All Time 719:and performed by the 95-piece 669:version, and is programmed in 310:, independently developed the 1: 2474:Video games set in the future 1899:. December 1997. p. 170. 1577:"September's 30 Best-Sellers" 1119:Microsoft Flight Simulator 98 1047:Dark Reign: The Future of War 779:Dark Reign: The Future of War 527:reactor, and enough advanced 272:Rights to the game passed to 2126:Best & Worst Awards 1997 2102:. GameSpot. January 31, 1998 2100:Best & Worst Awards 1997 2076:. GameSpot. January 31, 1998 2074:Best & Worst Awards 1997 2044:Best & Worst Awards 1997 2006:. February 1999. p. 73. 1996:"Top 50 Games of All Time". 1077:. 1998-11-11. Archived from 918:PC Strategy Game of the Year 586:a year after the release of 266:Total Annihilation: Kingdoms 2469:Cavedog Entertainment games 2399:Science fiction video games 1756:"Total Annihilation for PC" 1575:GamerX (November 6, 1997). 928:, which ultimately went to 371:An in-game screenshot of a 2490: 1954:"The Award; Award Updates" 1932:"The Award; Award Updates" 1813:Total Annihilation Reviews 1356:. August 1997. p. 68. 32:Total Annihilation (album) 29: 2439:Video games about cloning 2409:Video games about cyborgs 1303:Supreme Commander Q&A 1233:Solo, Adam (2013-07-23). 1009:Best Music 1997, GameSpot 809: 806: 332:in 2007, considered the " 47: 2020:. GameSpy. February 2004 298:has been re-released on 27:1997 strategy video game 2419:Apocalyptic video games 2096:"Best Multiplayer Game" 1674:"Retail Strategy Games" 1214:. Gamespot. 17 May 2006 1162:"Let Sleeping Dogs Die" 997:1997 Game of the Year, 282:Humongous Entertainment 2323:Planetary Annihilation 1451:www.robotwarengine.com 1305:at gamespot.com (2005) 956:Myth: The Fallen Lords 687:General Public License 653:3D real-time strategy 633:General Public License 496: 485: 376: 2424:Dystopian video games 2348:Cavedog Entertainment 1982:Computer Gaming World 1686:on February 18, 1998. 1564:on February 18, 1998. 1426:"TA3D "What is TA3D"" 1367:TA downloadable units 947:Computer Gaming World 864:Command & Conquer 647:Total Annihilation 3D 545:world of Core Prime. 490: 472: 370: 320:Total Annihilation 3D 245:Cavedog Entertainment 83:Cavedog Entertainment 63:Cavedog Entertainment 2454:GT Interactive games 2404:Fiction about robots 2389:Classic Mac OS games 2257:The Core Contingency 2070:"Best Strategy Game" 1637:on February 4, 1998. 1625:"Cyan Takes Top Two" 1613:on February 4, 1998. 1589:on January 17, 1999. 1548:"Worldwide Push for 944:was a runner-up for 916:was a finalist for " 606:The Core Contingency 583:The Core Contingency 575:The Core Contingency 564:downloadable content 554:Downloadable content 429:The game features a 254:The Core Contingency 2316:Supreme Commander 2 1766:on December 9, 2019 803: 683:Total Annihilation' 334:spiritual successor 2379:Total Annihilation 2250:Total Annihilation 2233:Total Annihilation 2192:Total Annihilation 2152:"The Duelist # 31" 2040:"Game of the Year" 1818:2009-05-14 at the 1550:Total Annihilation 1499:www.tauniverse.com 1447:"Robot War Engine" 1405:"TA3D "TA3D Mods"" 1373:on March 30, 2001) 1327:on January 3, 2010 984:Total Annihilation 973:Total Annihilation 968:Total Annihilation 942:Total Annihilation 914:Total Annihilation 893:Total Annihilation 873:Total Annihilation 869:Total Annihilation 801: 754:Total Annihilation 738:Total Annihilation 721:Northwest Sinfonia 705:Total Annihilation 701:Total Annihilation 679:Total Annihilation 659:Total Annihilation 637:Total Annihilation 631:is an open source 616:Total Annihilation 592:Total Annihilation 588:Total Annihilation 568:Total Annihilation 497: 419:Total Annihilation 415:Total Annihilation 410:Total Annihilation 386:Total Annihilation 377: 349:Total Annihilation 338:Total Annihilation 316:Spring game engine 308:Total Annihilation 296:Total Annihilation 290:Total Annihilation 230:real-time strategy 222:Total Annihilation 199:Real-time strategy 185:September 27, 1997 176:September 25, 1997 43:Total Annihilation 18:Total Annihalation 2366: 2365: 2353:Gas Powered Games 2300:Supreme Commander 2188:TA-ncient History 1964:on June 15, 1998. 1942:on June 15, 1998. 1237:. spacesector.com 1142:. Blue Flame Labs 834: 833: 663:Microsoft Windows 580:Cavedog released 558:Starting in 1997 491:Screenshot of an 329:Supreme Commander 324:Gas Powered Games 237:Microsoft Windows 218: 217: 154:Microsoft Windows 131:Clayton Kauzlaric 16:(Redirected from 2481: 2384:1997 video games 2225: 2218: 2211: 2202: 2196: 2182:Official website 2170: 2169: 2162: 2156: 2155: 2154:. November 1998. 2148: 2142: 2141: 2139: 2137: 2132:on March 8, 2013 2118: 2112: 2111: 2109: 2107: 2092: 2086: 2085: 2083: 2081: 2066: 2060: 2059: 2057: 2055: 2036: 2030: 2029: 2027: 2025: 2014: 2008: 2007: 1993: 1987: 1986: 1972: 1966: 1965: 1960:. Archived from 1950: 1944: 1943: 1938:. Archived from 1928: 1922: 1921: 1916:. No. 111. 1907: 1901: 1900: 1886: 1880: 1879: 1877: 1875: 1866:. Archived from 1848: 1839: 1833: 1827: 1810: 1804: 1803: 1801: 1799: 1785: 1776: 1775: 1773: 1771: 1762:. Archived from 1752: 1743: 1742: 1740: 1739: 1730:. Archived from 1724: 1718: 1717: 1715: 1713: 1704:. 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In July 2013, 257:on April 29 and 184: 175: 91: 82: 52: 40: 21: 2489: 2488: 2484: 2483: 2482: 2480: 2479: 2478: 2369: 2368: 2367: 2362: 2336: 2307:Forged Alliance 2287: 2280:The Iron Plague 2237: 2229: 2194: 2178: 2173: 2164: 2163: 2159: 2150: 2149: 2145: 2135: 2133: 2120: 2119: 2115: 2105: 2103: 2094: 2093: 2089: 2079: 2077: 2068: 2067: 2063: 2053: 2051: 2050:on May 17, 2007 2038: 2037: 2033: 2023: 2021: 2016: 2015: 2011: 2002:. No. 50. 1999:Next Generation 1995: 1994: 1990: 1974: 1973: 1969: 1952: 1951: 1947: 1930: 1929: 1925: 1909: 1908: 1904: 1895:. 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Ton of Clay 1192: 1185: 1182: 1169: 1168: 1163: 1157: 1154: 1141: 1140: 1135: 1129: 1126: 1122: 1120: 1107: 1106: 1101: 1095: 1092: 1081:on 2000-03-04 1080: 1076: 1070: 1067: 1061: 1057: 1056: 1052: 1049: 1048: 1044: 1043: 1039: 1034: 1033: 1029: 1026: 1025: 1021: 1020: 1016: 1011: 1008: 1005: 1002: 1000: 996: 993: 989: 988: 987: 985: 978: 976: 974: 969: 965: 960: 958: 957: 949: 948: 943: 939: 938: 933: 932: 927: 923: 920:" during the 919: 915: 911: 909: 905: 904: 899: 894: 890: 889: 884: 882: 879:and 89% from 878: 874: 870: 866: 865: 860: 859: 854: 850: 849: 844: 840: 829: 827: 824: 823: 819: 817: 814: 813: 792: 790: 787: 783: 781: 780: 775: 771: 770: 765: 764: 759: 755: 751: 747: 746:Merrill Lynch 743: 739: 732: 727: 725: 722: 718: 710: 708: 706: 702: 698: 694: 690: 688: 684: 680: 676: 672: 668: 664: 660: 656: 652: 648: 644: 642: 638: 634: 630: 629: 628:Spring Engine 621: 619: 617: 613: 612: 607: 600: 597: 595: 593: 589: 585: 584: 576: 573: 571: 569: 565: 561: 553: 548: 546: 544: 543:Jupiter Brain 539: 533: 530: 526: 520: 518: 512: 510: 506: 502: 494: 489: 484: 481: 477: 471: 465: 463: 459: 452: 450: 448: 443: 439: 436: 432: 424: 422: 420: 416: 411: 407: 405: 401: 392: 390: 387: 384:Resources in 379: 374: 369: 365: 361: 359: 355: 350: 343: 341: 339: 335: 331: 330: 325: 321: 317: 313: 309: 305: 301: 297: 293: 291: 287: 283: 279: 275: 270: 268: 267: 262: 261: 256: 255: 250: 246: 242: 238: 234: 231: 228: 224: 223: 214: 210: 209:Single-player 207: 203: 200: 197: 195: 191: 182: 178: 173: 169: 168: 166: 162: 159: 155: 152: 150: 146: 143: 140: 138: 134: 130: 128: 124: 121: 118: 116: 112: 109: 106: 104: 100: 94: 89: 85: 80: 76: 75: 73: 71: 67: 64: 61: 59: 55: 51: 46: 41: 33: 19: 2358:Chris Taylor 2328: 2321: 2314: 2305: 2298: 2278: 2271: 2262: 2255: 2249: 2248: 2232: 2231: 2191: 2160: 2146: 2134:. 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Unknown 1266:March 19, 1167:Eurogamer 1139:MobyGames 962:In 1999, 931:StarCraft 848:StarCraft 798:Reception 728:Reception 505:Milky Way 380:Resources 286:Wargaming 127:Artist(s) 2341:Creators 2273:Kingdoms 2136:June 22, 2106:June 22, 2080:June 22, 2054:June 22, 2024:June 22, 1874:June 22, 1864:GameSpot 1816:Archived 1660:Archived 1525:archived 1431:4 August 1410:4 August 1260:Project" 1218:June 21, 1040:See also 1032:Backstab 999:GameSpot 858:Warcraft 839:GameSpot 651:fan-made 478:and the 344:Gameplay 194:Genre(s) 1913:GamePro 1349:GamePro 1315:Nemir. 1017:Reviews 992:GameSpy 966:listed 903:GamePro 898:C&C 843:GameSpy 742:PC Data 689:(GPL). 560:Cavedog 517:cloning 425:Physics 276:(later 205:Mode(s) 164:Release 1471:"TA3D" 1258:Spring 979:Awards 867:, but 830:86/100 695:is an 671:OpenGL 393:Combat 318:. 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Index

Total Annihalation
Total Annihilation (album)

Developer(s)
Cavedog Entertainment
Publisher(s)
NA
EU
GT Interactive
Producer(s)
Ron Gilbert
Designer(s)
Chris Taylor
Artist(s)
Composer(s)
Jeremy Soule
Platform(s)
Microsoft Windows
Mac OS
UK
NA
Genre(s)
Real-time strategy
Single-player
multiplayer
science fiction
real-time strategy
video game
Microsoft Windows
Mac OS

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