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TouchTone

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first effort at professional writing, and it took him five months. He and Wohlwend would conference after each chapter for coherency. Boxleiter wanted the story to explore the "questions ... floating around the national consciousness" rather than be "heavy-handed" and prescriptive. Despite this work, Boxleiter felt that the story and the gameplay "don't necessarily interact with each other", with the story serving to drive those less interested in puzzles through the rest of the game. They
266: 257: 308:, the player swipes the screen to move pieces that redirect incoming beams, symbolic of phone signals, into specific locations. The waveform beams are displayed in different solid colors and must be matched with the destination "node" of the same color by passing through moveable pieces that reflect and split the beam. The pieces do not move individually but as rows and columns in 41: 1320: 656:
Shaun Musgrave wrote that the game's "striking" visuals and "politically charged" message were not completely reconciled but were "individually strong". He described its art style as similar to Wohlwend's previous work and its political statement as indicative of Mikengreg's strong opinions. Musgrave
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in mid 2013, as Mikengreg felt they could provide satirical commentary through the "hacking" element of the game. The story shed its jocular tone as it and its political content grew deeper and more serious. Boxleiter wrote most of the script, which totaled over 20,000 words in length. It was his
327:. The player must pursue multiple branches to further the story. Optional, side-story branches do not advance the main plot but have the hardest puzzles. The story is told through chains of emails, which are unlocked by completing puzzles. The player assumes the role of an American Muslim 494:, though they acknowledged difficulty in playtesting the story's private experience. Mikengreg decided against including an option to skip puzzles, which they felt would spoil the game and the player's capacity to adapt to increasing difficulty. They attribute this 242:
reviews as generally favorable. Critics praised the game's visual style and story but criticized the way the game did not allow players to skip puzzles. Reviewers found the light-bending puzzle premise unoriginal but appreciated its thematic connection.
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considered the story one of the game's strong points, and unusually so for a puzzle game. He wrote that there was sufficient "intrigue" to want to finish the story, and that the reward of more story encouraged him to get through the harder puzzles.
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program, the player monitors phone calls to find public threats. Apart from infrequent interaction with their handler, the player is left to solve puzzles in pursuit of one such lead. The puzzles are based on the "reflection puzzle" popularized by
184:. The player monitors phone calls as part of a government surveillance program to find public threats. They unlock chains of emails by completing a series of puzzles in which a beam is reflected around a room to a set destination. 981: 422:
turned out to be a "financial flop", and so Boxleiter wanted to use the jam to create "something new, ... something really small and perfect". By the end of the two-day jam, the core mirror reflection mechanics of
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Reviewers did not like the inability to skip puzzles. Musgrave wrote that moments of being "stuck on a mandatory stage" detracted from the player's investment and sense of immersion in the story. Grannell of
728:. Despite the game's similarity to "countless light-bending puzzle games", he found Mikengreg's implementation "fiendishly clever" in the way the player moves rows of tiles rather than one at a time. 743:
linearity was its "only downside", though he also wished for options to "undo" mid-game choices and to save puzzle progress upon leaving the game. Multiple reviewers appreciated the game's story.
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were in place, though it would take two years of sporadic work to finalize the remainder of the game. During this time, the two also worked separately, and Wohlwend released the well-received
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aesthetic "chillingly appropriate" for the theme's tension. He also chided the puzzles for not being "a reward unto themselves" and the gameplay's "monotony" for being similar to that of
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Kyle Vanhemert felt that the act of determining whether messages were pertinent to national security was a "powerful experience". Squires of
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Craig Grannell appreciate how the game "often forces a kind of upside-down thinking" and compared its message to that of
1347: 974:"'TouchTone' Developers Mikengreg on How a 48-Hour Game Jam Game Took Two Years to Become a Politically-Charged Puzzler" 1367: 1185: 1039: 1127: 929: 415: 332: 202: 1342: 1377: 328: 301: 1357: 692: 633: 457: 296: 1178: 1237: 491: 352: 1005:"TouchTone is a game about future technology, big brother, and the power of the individual in society" 448:
nascent theme of light, lasers, and prisms. They felt this direction was unsuccessful, like a "boring
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is "perfectly designed for a certain set of mobile gamers" and compared its gameplay to the 1987
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Reviewers praised the game's aesthetics and criticized its unoriginal puzzle concept.
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story grew from satirical to serious over the course of the game's development.
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wherein the player moves mirrors to reflect a beam of light about a room. In
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Jordan Minor found the "clinical, minimally-colored cyberspace" and 1970s
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praised the game's writing but thought the actual puzzles were weaker.
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release, Boxleiter and Wohlwend planned a celebratory road trip to a
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received "generally favorable" reviews, according to video game
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on March 19, 2015. It received a front page feature on the
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without serving the same dehumanizing point. Minor called
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of government surveillance are a core theme of the game.
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The 913: 911: 909: 1186: 223:The game was released on March 19, 2015, for 8: 1034: 1032: 567: 195:immediately following their 2012 release of 289:, which are unlocked by completing puzzles. 1383:Video games developed in the United States 1193: 1179: 1171: 1040:"TouchTone Critic Reviews for iPhone/iPad" 566: 541: 39: 30: 1315: 765: 490:the game in public at the theater in 7: 1003:Willington, Peter (March 18, 2015). 571: 546: 984:from the original on April 29, 2015 798:from the original on March 25, 2015 537: 21:Dual-tone multi-frequency signaling 1056:from the original on March 4, 2016 918:Vanhemert, Kyle (March 19, 2015). 838:Musgrave, Shaun (March 18, 2015). 784:Grannell, Craig (March 23, 2015). 14: 1140:from the original on May 27, 2015 1096:from the original on May 11, 2015 972:Dotson, Carter (March 24, 2015). 936:from the original on May 11, 2015 894:from the original on May 10, 2015 850:from the original on May 12, 2015 331:agent who determines whether the 191:core concept grew from a two-day 124: 1318: 1084:Minor, Jordan (March 19, 2015). 1017:from the original on May 4, 2015 370:Mike Boxleiter and Greg Wohlwend 360: 351: 264: 255: 1126:Squires, Jim (March 20, 2015). 876:Kuchera, Ben (March 20, 2015). 483:global surveillance disclosures 437:in 2014. Wohlwend tried to fit 207:global surveillance disclosures 478:found its theme following the 1: 205:theme following the mid-2013 176:developed and published by 1404: 416:Victoria, British Columbia 383:duo of Mike Boxleiter and 18: 1373:Single-player video games 575: 572: 550: 547: 38: 329:National Security Agency 302:role-playing video games 129:March 19, 2015 634:review score aggregator 518:universal app for both 297:government surveillance 718:Jim Squires said that 492:Logan Square, Chicago 1388:Game jam video games 387:, released the 2010 381:indie game developer 319:are displayed in an 1348:Hacking video games 569: 544: 514:was released as an 310:cardinal directions 201:but only found its 1368:Puzzle video games 1245:Ridiculous Fishing 1086:"TouchTone Review" 786:"TouchTone review" 542: 323:with a branching, 1306: 1305: 626: 625: 565: 564: 530:upon its release. 229:review aggregator 174:puzzle video game 165: 164: 1395: 1343:2015 video games 1323: 1322: 1321: 1314: 1195: 1188: 1181: 1172: 1167: 1166: 1164:Official website 1150: 1149: 1147: 1145: 1123: 1106: 1105: 1103: 1101: 1081: 1066: 1065: 1063: 1061: 1036: 1027: 1026: 1024: 1022: 1000: 994: 993: 991: 989: 969: 946: 945: 943: 941: 915: 904: 903: 901: 899: 873: 860: 859: 857: 855: 835: 808: 807: 805: 803: 781: 751: 742: 717: 702: 663: 655: 645: 570: 545: 447: 409: 399:together before 364: 355: 280: 268: 259: 241: 219: 190: 136: 134: 128: 126: 43: 31: 1403: 1402: 1398: 1397: 1396: 1394: 1393: 1392: 1378:Spy video games 1333: 1332: 1329: 1319: 1317: 1309: 1307: 1302: 1271: 1204: 1199: 1162: 1161: 1158: 1153: 1143: 1141: 1125: 1124: 1109: 1099: 1097: 1092:. Steel Media. 1083: 1082: 1069: 1059: 1057: 1050:CBS Interactive 1038: 1037: 1030: 1020: 1018: 1013:. Steel Media. 1002: 1001: 997: 987: 985: 971: 970: 949: 939: 937: 917: 916: 907: 897: 895: 875: 874: 863: 853: 851: 837: 836: 811: 801: 799: 794:. Steel Media. 783: 782: 767: 763: 749: 740: 715: 700: 661: 653: 643: 627: 543:Aggregate score 540: 536: 445: 407: 403:in 2015. After 374: 373: 372: 371: 367: 366: 365: 357: 356: 345: 293: 292: 291: 290: 278: 271: 270: 269: 261: 260: 249: 239: 217: 188: 139: 132: 130: 123: 46: 29: 28:2015 video game 24: 17: 16:2015 video game 12: 11: 5: 1401: 1399: 1391: 1390: 1385: 1380: 1375: 1370: 1365: 1360: 1358:IOS-only games 1355: 1350: 1345: 1335: 1334: 1328: 1327: 1304: 1303: 1301: 1300: 1295: 1290: 1285: 1279: 1277: 1273: 1272: 1270: 1269: 1262: 1255: 1248: 1241: 1234: 1227: 1220: 1212: 1210: 1206: 1205: 1200: 1198: 1197: 1190: 1183: 1175: 1169: 1168: 1157: 1156:External links 1154: 1152: 1151: 1107: 1067: 1028: 995: 947: 905: 861: 809: 764: 762: 759: 671:Papers, Please 646:silver award. 639:. It received 624: 623: 620: 612: 611: 608: 600: 599: 596: 588: 587: 584: 578: 577: 574: 563: 562: 559: 553: 552: 549: 538: 535: 532: 498:philosophy to 480:Edward Snowden 456:from a bigger 441:elements into 369: 368: 359: 358: 350: 349: 348: 347: 346: 344: 341: 325:tree structure 273: 272: 263: 262: 254: 253: 252: 251: 250: 248: 245: 235:characterized 213:. The tone of 211:Edward Snowden 163: 162: 157: 153: 152: 147: 141: 140: 138: 137: 120: 118: 114: 113: 108: 102: 101: 100:Mike Boxleiter 98: 92: 91: 86: 80: 79: 78:Mike Boxleiter 76: 70: 69: 66: 60: 59: 54: 48: 47: 44: 36: 35: 27: 15: 13: 10: 9: 6: 4: 3: 2: 1400: 1389: 1386: 1384: 1381: 1379: 1376: 1374: 1371: 1369: 1366: 1364: 1361: 1359: 1356: 1354: 1351: 1349: 1346: 1344: 1341: 1340: 1338: 1331: 1326: 1316: 1312: 1299: 1296: 1294: 1293:Adam Saltsman 1291: 1289: 1288:Asher Vollmer 1286: 1284: 1281: 1280: 1278: 1274: 1268: 1267: 1263: 1261: 1260: 1256: 1254: 1253: 1249: 1247: 1246: 1242: 1240: 1239: 1235: 1233: 1232: 1228: 1226: 1225: 1221: 1219: 1218: 1214: 1213: 1211: 1207: 1203: 1202:Greg Wohlwend 1196: 1191: 1189: 1184: 1182: 1177: 1176: 1173: 1165: 1160: 1159: 1155: 1139: 1135: 1134: 1129: 1122: 1120: 1118: 1116: 1114: 1112: 1108: 1095: 1091: 1087: 1080: 1078: 1076: 1074: 1072: 1068: 1055: 1051: 1047: 1046: 1041: 1035: 1033: 1029: 1016: 1012: 1011: 1006: 999: 996: 983: 979: 975: 968: 966: 964: 962: 960: 958: 956: 954: 952: 948: 935: 931: 927: 926: 921: 914: 912: 910: 906: 893: 889: 885: 884: 879: 872: 870: 868: 866: 862: 849: 845: 841: 834: 832: 830: 828: 826: 824: 822: 820: 818: 816: 814: 810: 797: 793: 792: 787: 780: 778: 776: 774: 772: 770: 766: 760: 758: 755: 748: 747: 739: 735: 729: 727: 726: 721: 714: 713: 708: 707: 699: 695: 694: 689: 688: 683: 682: 677: 673: 672: 667: 666:thriller film 660: 652: 647: 642: 638: 635: 631: 621: 619: 618: 614: 613: 609: 607: 606: 602: 601: 597: 595: 594: 590: 589: 585: 583: 580: 579: 568:Review scores 560: 558: 555: 554: 533: 531: 529: 528:iOS App Store 525: 521: 517: 513: 509: 507: 506: 501: 497: 493: 489: 484: 481: 477: 473: 471: 470: 465: 464: 459: 455: 451: 444: 440: 436: 435:Asher Vollmer 432: 431: 426: 421: 417: 413: 406: 402: 398: 397: 392: 391: 386: 385:Greg Wohlwend 382: 378: 363: 354: 342: 340: 338: 334: 330: 326: 322: 318: 313: 311: 307: 303: 298: 295:As part of a 288: 284: 277: 267: 258: 246: 244: 238: 234: 230: 227:devices. The 226: 221: 216: 212: 208: 204: 200: 199: 194: 187: 183: 182:Greg Wohlwend 179: 175: 171: 170: 161: 160:Single-player 158: 154: 151: 148: 146: 142: 122: 121: 119: 115: 112: 109: 107: 103: 99: 97: 93: 90: 89:Greg Wohlwend 87: 85: 81: 77: 75: 71: 67: 65: 61: 58: 55: 53: 49: 42: 37: 32: 26: 22: 1330: 1264: 1258: 1257: 1250: 1243: 1236: 1229: 1222: 1215: 1142:. Retrieved 1131: 1098:. Retrieved 1089: 1058:. Retrieved 1043: 1019:. Retrieved 1010:Pocket Gamer 1008: 998: 986:. Retrieved 977: 938:. Retrieved 923: 896:. Retrieved 881: 852:. Retrieved 843: 800:. 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Index

Dual-tone multi-frequency signaling

Developer(s)
Mikengreg
Publisher(s)
Designer(s)
Artist(s)
Greg Wohlwend
Writer(s)
Platform(s)
iOS
Genre(s)
Puzzle
Single-player
puzzle video game
Mikengreg
Greg Wohlwend
game jam
Gasketball
hacker
global surveillance disclosures
Edward Snowden
iOS
review aggregator
Metacritic


government surveillance
role-playing video games
cardinal directions

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